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  • How can I improve overall system performance?

    - by Decio Lira
    What are your tips for improving overall system performance on ubuntu? Inspired by this question I realized that some default settings may be rather conservative on Ubuntu and that it's possible to tweak it with little or no risk if you wish to make it faster. This is not meant to be application specific (e.g. make firefox load pages faster), but system wide. Preferably 1 tip per answer, with enough detail for people to implement it. A couple of mine would be: Install Preload (via Software Center or sudo apt-get install preload); Change Swappiness value - "which controls the degree to which the kernel prefers to swap when it tries to free memory"; What are yours? PS: Since this is not intended to have a unique answer but rather, several useful tips, I'm making this community wiki out-of-the-box.

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  • Additional useful skill?

    - by Sergey
    Almost each language has some additional technology or skill or whatever which can work in a pair with it but still be something fresh. For example, Java + Flex. It's a good pair - those who learn Java and want something both useful and new may try Flex. What are "pairs" for the most popular languages(Java, C#, C++, etc.)? PS: Most people advise learning functional programming as an additional skill but this is very fuzzy. They talk about such abstract things as wide programming perspective and other things, but you can hardly say whether these functional skills will be really needed. Yeah, maybe some basics of it can be useful, but serious learning of LISP seems not perspective.

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  • How to create projection/view matrix for hole in the monitor effect

    - by Mr Bell
    Lets say I have my XNA app window that is sized at 640 x 480 pixels. Now lets say I have a cube model with its poly's facing in to make a room. This cube is sized 640 units wide by 480 units high by 480 units deep. Lets say the camera is somewhere in front of the box looking at it. How can I set up the view and projection matrices such that the front edge of the box lines up exactly with the edges of the application window? It seems like this should probably involve the Matrix.CreatePerspectiveOffCenter method, but I don't fully understand how the parameters translate on to the screen. For reference, the end result will be something like Johhny Lee's wii head tracking demo: http://www.youtube.com/watch?v=Jd3-eiid-Uw&feature=player_embedded P.S. I realize that his source code is available, but I am afraid I haven't been able to make heads or tails out of it.

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  • Problem with apt-get update on ubuntu server

    - by Ben
    I have ubuntu 32 bit 12.04 server edition but i am having issues with apt-get updating. The server is able to ping the outside world (both 8.8.8.8 and www.google.com) but when I attempt to sudo apt-get update the first bit works but then I get this: If i attempt to check or autoclean with: sudo apt-get check I get this: I have tried the fix detailed here: How do I fix a "Problem with MergeList" error when trying to do an update? But it does not work, the same thing occurs again. Any suggestions? PS. The server is a fresh install, no external programs have been added. EDIT: We have tried using different sources, both aarnet and au.archive sources were tried.

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  • genetic algorithm for leveling/build test

    - by Renan Malke Stigliani
    I'm starting o build a online PVP (duel like, one-to-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I never did anything like that, I'm still thinking about the maths behind the level/skill/special balances. So I thought good way of testing the best/combo builds would implement a Genetic Algorith. It'd be like that: Generate a big portion of random characters Make them fight, level them up accordingly to the victories(more XP)/losses(less XP) Mate the winners, crossing their builds, to try to make even best characters Add some more random chars, emulating new players Repeat the process for some time, or util find some chars who can beat everyone butts So I could play with the math and try to find the balance where the top x% chars would be a mix of various build types. So, is it a good idea, or there are some other easier method to do the balance? PS: I like this also, because it sounds funny

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  • Importing Radio Tray radio stations into Rhythmbox

    - by yossile
    Radio Tray icon applet is pretty neat and comes with a variety of predefined radio stations ordered by categories. To those I also added some additional local (Israeli) radio stations and ended up with few dozens. In preparation for the coming Precise and the need to have one player for all I would like to automatically migrate this list to the Rhythmbox. (P.S. I wish Rhythmbox will also merge the capabilities of cloud players like Nuvola Player). Anyway, the only thing I figured out is that the radio stations of Radio Tray are being kept in an XML file at @HOME/.local/share/radiotray/bookmarks.xml.

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  • Chromium/Chrome tabs crashes on Ubuntu/Edubuntu 12.04.3

    - by Joakim Waern
    For some reason the tabs of Chromium and Chrome have started to crash (He's dead Jim) when running on Ubuntu or Edubuntu 12.04.3. It seems to happen only when I log in. I tried the browsers on Ubuntu 13.10 and everything worked fine. Any suggestions? Ps. The browser doesn't crash, just the tabs, and I can open new ones (but they also crash after a while). Here's the output command free on the terminal after a tab crash: total used free shared buffers cached Mem: 2041116 1722740 318376 0 2868 267256 -/+ buffers/cache: 1452616 588500 Swap: 2085884 104 2085780 Compared to the output before the crash: total used free shared buffers cached Mem: 2041116 1967108 74008 0 14632 253036 -/+ buffers/cache: 1699440 341676 Swap: 2085884 40 2085844

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  • Command works partially when run from startup applications

    - by Gaurav Butola
    I have this script (or rather a set of commands which has permission to execute) to enable two finger scrolling and two finger tap = right click The script is located in /home/gaurav/Multigesture/multigesture. When I run the following command in terminal, two finger scrolling and two finger tap = right click start working. I have to run this command each time I boot my laptop. "/home/gaurav/Multigesture/multigesture" So I put this command in the startup applications so that I dont have to run the command each time I boot but when I reboot two finger scrolling is not working, only two finger tap = right click works. What could be the problem, If the command works fine from the terminal then how come it is working partially when i put it into startup applications. Here is the content of the script xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Two-Finger Scrolling" 8 1 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Scrolling" 8 1 1 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Pressure" 32 10 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Width" 32 8 PS. the file which has all the commands (script's) name is multitouch

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  • Can't use my keyboard nor the touch pad while installing on a Dell Vostro 1510

    - by Kaushal Singh
    I am stuck with a very annoying problem which does not allow me to even install Ubuntu on my laptop (Dell Vostro 1510). In a simple walk through of the problematic scenario... I boot the Ubuntu from a boot able CD. I got to a point where it ask for the language options, I select the English as my option using arrows keys and press enter. Then the option come where a.) try from the live cd b.) install ubuntu c.) etc etc Is needed to be selected. For which I press enter. Once I press enter... In any of the next steps of installing Ubuntu, my keypad and touch pad does not work. P.S.: My Batteries are completely dried Up... Can't use batteries. Does this problem has anything to do with batteries?

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  • Ask for Budget vs. Give Proposal

    - by Miro
    Should I ask a prospect what his budget is or just give out a price? He need: "a new web site, with nice effects but at same time very simple & funtional for my costumers & guests" It's a 5 page website for mp3 guided tour with 2-3 paragraphs of text on each page and 5-8 images on total + logo that needs redesign. It's my first 'over distance' job. (I don't know the guy personally and have never met him) Please let me know what is a good practice and how to proceed. P.S. Also what is an average price for Simple 5 page Flash website with some custom graphics. Thanks

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  • Could anyone help me get my NETGEAR WNA3100 (Broadcom BCM43231) wireless adapter to work?

    - by Matthew Carroll
    I have just moved back to Ubuntu from Windows 7 and a few months ago, I bought a NETGEAR WNA3100 wireless adapter because my old adapter had broken. I plugged in my adapter and it doesn't seem to work, I also used the windows 7 drivers for it and tried them on the program "Windows Wireless Drivers" and they don't seem to recognize the device. However I have heard you need XP drivers but I can't seem to find them on the internet nor find them on the CD. Could anyone help me get my wireless adapter to work? Any help is greatly appreciate. P.S I do have internet connection though I have to tether my phone to my computer and then connect my phone to my router.

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • IBus icon is missing at startup?

    - by quanta
    After some installing, tweaking, ... the IBus icon is missing at startup, although it's working fine: $ ps -ef | grep [i]bus quanta 1918 1890 0 09:54 ? 00:00:01 /usr/bin/ibus-daemon --xim quanta 1946 1918 0 09:54 ? 00:00:00 /usr/lib/i386-linux-gnu/ibus/ibus-gconf quanta 1948 1918 0 09:54 ? 00:00:00 /usr/bin/python /usr/share/ibus/ui/gtk/main.py quanta 1951 1 0 09:54 ? 00:00:00 /usr/lib/i386-linux-gnu/ibus/ibus-x11 --kill-daemon quanta 1987 1918 0 09:54 ? 00:00:00 /usr/lib/ibus-unikey/ibus-engine-unikey --ibus I can make it appear by restarting the ibus-daemon: $ ibus-daemon -x -r -d I also have tried to add the IBus to the System tray whitelist but nothing changes. How can I troubleshoot this issue?

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  • how to create 2D collision detection

    - by Aidan Mueller
    I would like to know the best or most effective way to test for 2D collision. I also can do AABBs but when you have a line, for example, that is rotated 45º, and it is really long. it will be hitting things when it shouldn't. I might be able to go through the pixels to see if they are touching others, but that might be slow if I had a big picture. and it might add some complications if I had a movie clip made of several images. How do I check collision between two Images? How would I do circle to box? Please help : ) PS: I do know java so you can write with java syntax and then use a made up GL

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  • Beginners Tips To Learn Vim

    - by Nathan Campos
    I'm the type of developer that only uses GUI fully-featured programmer editor, when I'm at Windows I use Notepad++, at my Mac I use TextMate and at Linux I use GEdit, but now I'm starting to develop inside my Linux server, which doesn't have any window manager installed and I saw this as a beautiful time to learn how to use Vim, which I always had problems to understand, I can't even open a file to edit at Vim, so I want to know: Which is the best eBook for a very beginner on this editor to learn how to use it? I really loved Vim after I saw all the awesome things that you can do with it and this is the perfect moment to learn how to use it. PS: It would be a lot better if it has a Kindle or ePub version

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  • How to use the AccountsService API with Python?

    - by pabluk
    I'm writing an application for the Ubuntu app showdown and I try to read/write the user's profile picture using this >>> from gi.repository import AccountsService, GLib >>> current_user = GLib.get_user_name() >>> user = AccountsService.UserManager.get_default().get_user(current_user) >>> print user.get_icon_file() None >>> print user.get_user_name() None But apparently does not work. Is there another way to use AccountsService with Python? I could not find more documentation about AccountsService and Python. PS: to test this example you need to install gir1.2-accountsservice-1.0 on Ubuntu 12.04. $ sudo apt-get install gir1.2-accountsservice-1.0

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  • Best tutorial ever! Is there one just like it for XHTML and CSS...?

    - by Joshua C
    I have been learning Ruby on Rails using www.railstutorial.org, and I LOVE it! My only problem? Well, I can build the applications just fine, but my knowledge of designing the skin (CSS) of the application is limited. Is there a really good XHTML and CSS which is very similar to the Ruby on Rails Tutorial by Michael Hartl? If not, perhaps you can point me towards some of the best? Thanks, Joshua Collins P.S. Only if Michael would create a CSS and XHTML tutorial himself... sigh

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  • Extract derived 3D scaling from a 3D Sprite to set to a 2D billboard

    - by Bill Kotsias
    I am trying to get the derived position and scaling of a 3D Sprite and set them to a 2D Sprite. I have managed to do the first part like this: var p:Point = sprite3d.local3DToGlobal(new Vector3D(0,0,0)); billboard.x = p.x; billboard.y = p.y; But I can't get the scaling part correctly. I am trying this: var mat:Matrix3D = sprite3d.transform.getRelativeMatrix3D(stage); // get derived matrix(?) var scaleV:Vector3D = mat.decompose()[2]; // get scaling vector from derived matrix var scale:Number = scaleV.length; billboard.scaleX = scale; billboard.scaleY = scale; ...but the result is apparently wrong. PS. One might ask what I am trying to achieve. I am trying to create "billboard" 3D sprites, i.e. sprites which are affected by all 3D transformations except rotations, thus they always face the "camera".

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  • Apache on Mac Mavericks issue [migrated]

    - by Michael
    Trying to run Apache so that I can create a testing server on my mac.When I start apache it starts, but it doesn't run (no connection to local host. Ill upload the unix,you'll see that after starting there is no processes, and I did a check to show you what was running on my port 80... I don't entirely know that means. Michaels-MacBook-Pro-3:~ michaelramos$ sudo apachectl start Michaels-MacBook-Pro-3:~ michaelramos$ ps aux | grep httpd michaelramos 348 0.0 0.0 2442000 624 s000 S+ 8:51AM 0:00.00 grep httpd Michaels-MacBook-Pro-3:~ michaelramos$ sudo apachectl start org.apache.httpd: Already loaded Michaels-MacBook-Pro-3:~ michaelramos$ sudo lsof -i ':80' COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME ocspd 96 root 18u IPv4 0x8402f926599c58df 0t0 TCP dhcp-92-67.radford.edu:49267->108.162.232.196:http (ESTABLISHED) ocspd 96 root 20u IPv4 0x8402f926599c58df 0t0 TCP dhcp-92-67.radford.edu:49267->108.162.232.196:http (ESTABLISHED) ocspd 96 root 21u IPv4 0x8402f926599c50f7 0t0 TCP dhcp-92-67.radford.edu:49268->108.162.232.206:http (ESTABLISHED) ocspd 96 root 23u IPv4 0x8402f926599c50f7 0t0 TCP dhcp-92-67.radford.edu:49268->108.162.232.206:http (ESTABLISHED)

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  • Mouse and Keyboard Freeze

    - by kev
    I installed Ubuntu 10.10 today and have had mouse problem since. Symptoms: At some arbitrary point in time (frequency: 2-3 times per hour), the mouse and keyboard stops working for ever(may be). I start System monitor, I found out network was shutdown just before mouse freeze. Some time my keyboard keep typing one key. For example:77777777777777777777777777777777777777777777777777777.....(it keep typing for 20 sec) I found out a script just solve the freeze problem:(I hit Powerbutton) -----------------/etc/acpi/powerbtn.sh------------------------ event=button[ /]power action=/usr/sbin/fix_mouse.sh -----------------/usr/sbin/fix_mouse.sh------------------------ rmmod psmouse modprobe psmouse Yesterday I install Ubuntu 10.04 FAILED also have mouse problem. When I switch back to Windows XP. The network card is down. It kept connecting and disconnecting 1 time per sec. CPU: i5 Motherboard: ASUS P7P55D OS: Windows XP + Ubuntu 10.10 Video Card: ATI 5770 Mouse,Keyboard: PS/2

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  • Cocos2d-x 3.0 animation frame by frame

    - by Narek
    As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by frame, each frame advance the animation's state. How I can do this? And what about playing actions frame by frame advancing the state in general. I ask because I use ECS, and I deal with frames. P.S. I want to do something like this: Action * a = MoveTo(initialPoint, finalPoint, durationOfAnimation); a->play(0.001 seconds); a->play(0.003 seconds); a->play(0.02 seconds); a->play(0.67 seconds); a->play(0.06 seconds); And see the animation.

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  • Any good, easy to learn from books or tutorials for learning assembly? [on hold]

    - by pythonian29033
    I've been a developer since 2009 and I've learnt a lot of languages since, but I've always wanted to understand and be able to code in the lowest level language so I can directly (or at least very close to directly) speak to machines through my code. There was a point in time when someone showed me how to do an if statement in assembly, but out of all the books that I got, I could never really understand where/how to start learning to code in assembler. any help please? I'm obsessed with learning this! PS: if you have any software suggestions, I use ubuntu and am looking to convert to backtrack soon, so it would be preferred if you could give me something that'll be easily installed on debian linux, otherwise don't sweat it, give me the name of the windows software and I'll find an equivalent myself

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  • Oracle Social Network in the Cloud - the videos

    - by me
    On June 6th  Larry Ellison announced the  Industry’s Broadest Cloud Strategy (Webcast – watch the replay) As part of the Oracle Cloud announcement Larry unveiled the Oracle Cloud Social Services, the most broad and complete enterprise social platform available in the cloud today. So you are wondering how these services look like?  Here are a few videos which shows Oracle Social Network in action. Enjoy ! PS:  Larry recently joint the Twitterverse and did his ever first tweet on June 6th. In a few days he got 25,000 followers and a Klout score of 61. I wish he would follow me Connect with Oracle Social Network   Oracle Social Network: Getting Started Oracle Social Network: Conversation Basics  Oracle Social Network: Notifications and Preferences  Oracle Social Network: Basics of Chats

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  • A good interpreted language for a small embedded project

    - by Earlz
    I have an mbed which has a small ARM Cortex M3 on it. Basically, my effective resources for the project are ~25Kb of RAM and ~400Kb of Flash. For I/O I'll have a PS/2 keyboard, a VGA framebuffer(with character output), and an SD card for saving/loading programs(up to a couple of Mb maybe) The reason I ask this here is because I'm trying to figure out what programming language to implement on the thing. I'm looking for an interpreted language that's easy for me to implement, and won't break the bank on my resources. I also intend for this to be at least possible to write on th device itself, though the editor can be interpreted(yay bootstrapping) Anyway, I've looked at a few simple languages. Some nice candidates: Forth BASIC Scheme? Has anyone done something like this or know of any languages that can fit this bill or have comments about my three candidates so far?

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  • How to play Minecraft Classic?

    - by djeikyb
    First off, I've read through this question: How to install minecraft?. I'm interested in the free web-embedded version (for demo purposes), not the paid and downloaded .jar file. I removed the open-java whatever that Ubuntu prefers to use. I installed sun-java6-jre. Then I ran sudo update-alternatives --config java to ensure I was using Sun's Java. Restarted my browsers, then tried to start the game from: http://www.minecraft.net/play.jsp It pops a prompt to make sure I really want to allow direct interaction between minecraft.net and my computer, I agree. The in browser display mumbles something about loading a library, then darkness. The page doesn't crash, ps shows the java plugin process, all seems well except the game doesn't load. I see the same behaviour on Chromium 11.0.662.0 (73963) as Firefox 4 RC1.

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