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  • Change the background color of selected text in Google Docs to increase readability [migrated]

    - by gene_wood
    How can I override or change the background color of text selected in Google Docs? It is difficult for me to see the difference and I would like to increase the contrast or difference. After Google restyled Google Docs last year (or earlier this year), I've been unable to see selected text. It's possible this is a visual deficiency with my eyes. In Google Docs, under both Google Chrome (17.0.963.83 (Official Build 127885) m) and Firefox (11.0), when I select text inside a Google Doc, the selected text has a background of color #d6e0f5. Compare this to the default browser background color of #2f65c0. (I determined the color of the selected text background by taking a screenshot and using the color picker tool in Photoshop). I've tested this using a brand new Firefox profile as well as google chrome profile. Here's a section of a screenshot showing the selected text : I've tried using a userscript to override the CSS to go back to the default text selection color using the "Stylish" plugin with this css : ::selection { background:#2f65c0; color:#ffffff; } ::-moz-selection { background:#2f65c0; color:#ffffff; } ::-webkit-selection { background:#2f65c0; color:#ffffff; } This code works on other sites, but I'm unable to get it to work on Google Docs. (I tested on other sites but applying the userscript to a different domain and using bright yellow instead of the default dark blue #2f65c0.) When you use Google Docs, do you have the same color background for selected text or something different? (To test this, browse to docs.google.com , create a document, type text into the document, select the text with the mouse by dragging over it, take a screenshot, load the screenshot up in an image editor and determine the background color of the selected text.) This color differential (between light blue #d6e0f5 and white #fffff) may be easy to see for others and the problem lies with my eyes.

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  • Windows 7 Icons, Buttons, and Tabs corrupted...Professional 32-bit

    - by xhyperx
    The other day, about two or three ago, I was simply typing in a Microsoft Word document when my screen froze. After a few moments, it went black...I thought it was my vid hardware (dual nVidia 9800 GTs). Anyway, I did a hard reboot, and chose to Start Normally. The system blue screened telling me there was a failure in the Memory Manager. So then I thought maybe a RAM failure or vid memory failure. I attempted reboot again, this time I got presented with the option to repair windows...so I went with that. The repair app finished and did an auto reboot. This time I got all the way back to my desktop where in a matter of a about 30 seconds, the system blue screened again and pointed to the Memory Manager as the area of cause. Again I rebooted, the repair thingy came up again and I allowed it to do its thing. Deciding if the same failure occured I'd begin pulling hardware to see at what point I may have found the possibly defective party. However, this time it rebooted, I got back to desktop and no crash. All looked well, untill I looked at the baloon messages when hovering over the System Bar icons. Also when I opened any of my browsers, the tabs had no text, and any window that pops up that has regular buttons (OK, Cancel, etc., etc.) looks weird. The buttons are really really long and have no text. So it seems like the system is once again running smoothly, however something has gotten corrupted.. something relating to drawing basic windows user interface objects. Help...all ideas are respected and appreciated. Have a great day everyone!

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  • Windows 7 Icons, Buttons, and Tabs corrupted...Professional 32-bit

    - by xhyperx
    The other day, about two or three ago, I was simply typing in a Microsoft Word document when my screen froze. After a few moments, it went black...I thought it was my vid hardware (dual nVidia 9800 GTs). Anyway, I did a hard reboot, and chose to Start Normally. The system blue screened telling me there was a failure in the Memory Manager. So then I thought maybe a RAM failure or vid memory failure. I attempted reboot again, this time I got presented with the option to repair windows...so I went with that. The repair app finished and did an auto reboot. This time I got all the way back to my desktop where in a matter of a about 30 seconds, the system blue screened again and pointed to the Memory Manager as the area of cause. Again I rebooted, the repair thingy came up again and I allowed it to do its thing. Deciding if the same failure occured I'd begin pulling hardware to see at what point I may have found the possibly defective party. However, this time it rebooted, I got back to desktop and no crash. All looked well, untill I looked at the baloon messages when hovering over the System Bar icons. Also when I opened any of my browsers, the tabs had no text, and any window that pops up that has regular buttons (OK, Cancel, etc., etc.) looks weird. The buttons are really really long and have no text. So it seems like the system is once again running smoothly, however something has gotten corrupted.. something relating to drawing basic windows user interface objects. Help...all ideas are respected and appreciated. Have a great day everyone!

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  • strange sqares like hints in Silverlight application?

    - by lina
    Good day! Strange square appears on mouse hover on text boxes, buttons, etc (something like hint) in a silverlight navigation application - how can I remove it? a scrin shot an example .xaml page: <Code:BasePage x:Class="CAP.Views.Main" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" xmlns:Code="clr-namespace:CAP.Code" d:DesignWidth="640" d:DesignHeight="480" Title="?????? ??????? ???????? ??? ?????"> <Grid x:Name="LayoutRoot"> <Grid.RowDefinitions> <RowDefinition Height="103*" /> <RowDefinition Height="377*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="120*" /> <ColumnDefinition Width="520*" /> </Grid.ColumnDefinitions> <Image Height="85" HorizontalAlignment="Left" Name="image1" Stretch="Fill" VerticalAlignment="Top" Width="84" Margin="12,0,0,0" ImageFailed="image1_ImageFailed" Source="/CAP;component/Images/My-Computer.png" /> <TextBlock Grid.Column="1" Height="Auto" TextWrapping="Wrap" HorizontalAlignment="Left" Margin="0,12,0,0" Name="textBlock1" Text="Good day!" VerticalAlignment="Top" FontFamily="Verdana" FontSize="16" Width="345" FontWeight="Bold" /> <TextBlock Grid.Column="1" Grid.Row="1" TextWrapping="Wrap" Height="299" HorizontalAlignment="Left" Name="textBlock2" VerticalAlignment="Top" FontFamily="Verdana" FontSize="14" Width="441" > <Run Text="Some text "/><LineBreak/><LineBreak/><Run Text="and so on"/> <LineBreak/> </TextBlock> </Grid> xaml.cs: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Navigation; using CAP.Code; namespace CAP.Views { public partial class Main : BasePage { public Main() : base() { InitializeComponent(); MapBuilder.AddToMap(new SiteMapUnit() { Caption = "???????", RelativeUrl = "Main" },true); ((App)Application.Current).Mainpage.tvMainMenu.SelectedItems.Clear(); } // Executes when the user navigates to this page. protected override void OnNavigatedTo(NavigationEventArgs e) { } private void image1_ImageFailed(object sender, ExceptionRoutedEventArgs e) { } protected override string[] NeededPermission() { return new string[0]; } } } MainPage.xaml <UserControl x:Class="CAP.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Code="clr-namespace:CAP.Code" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" xmlns:uriMapper="clr-namespace:System.Windows.Navigation;assembly=System.Windows.Controls.Navigation" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:telerik="clr-namespace:Telerik.Windows.Controls;assembly=Telerik.Windows.Controls" xmlns:telerikNavigation="clr-namespace:Telerik.Windows.Controls;assembly=Telerik.Windows.Controls.Navigation" mc:Ignorable="d" Margin="0,0,0,0" Width="auto" Height="auto" xmlns:dataInput="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Data.Input"> <ScrollViewer Width="auto" Height="auto" BorderBrush="White" BorderThickness="0" Margin="0,0,0,0" x:Name="sV" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto" > <ScrollViewer.Content> <Grid Width="auto" Height="auto" x:Name="LayoutRoot" Style="{StaticResource LayoutRootGridStyle}" Margin="0,0,0,0"> <StackPanel Width="auto" Height="auto" Orientation="Vertical" Margin="250,0,0,50"> <Border x:Name="ContentBorder2" Margin="0,0,0,0" > <!--<navigation:Frame Margin="0,0,0,0" Width="auto" Height="auto" x:Name="AnotherFrame" VerticalAlignment="Top" Style="{StaticResource ContentFrameStyle}" Source="/Views/Menu.xaml" NavigationFailed="ContentFrame_NavigationFailed" JournalOwnership="OwnsJournal" Loaded="AnotherFrame_Loaded"> </navigation:Frame>--> <StackPanel Orientation="Vertical" Height="82" Width="Auto" HorizontalAlignment="Right" Margin="0,0,0,0" DataContext="{Binding}"> <TextBlock HorizontalAlignment="Right" Foreground="White" x:Name="ApplicationNameTextBlock4" Style="{StaticResource ApplicationNameStyle}" FontSize="20" Text="?????? ???????" Margin="20,16,20,0"/> <StackPanel Orientation="Horizontal" HorizontalAlignment="Right"> <Image x:Name="imDoor" Visibility="Collapsed" MouseEnter="imDoor_MouseEnter" MouseLeave="imDoor_MouseLeave" Height="24" Stretch="Fill" Width="25" Margin="10,0,10,0" Source="/CAP;component/Images/sm_white_doors.png" MouseLeftButtonDown="bTest_Click" /> <TextBlock x:Name="bLogout" MouseEnter="bLogout_MouseEnter" MouseLeave="bLogout_MouseLeave" TextDecorations="Underline" Margin="0,6,20,4" Height="23" Text="?????" HorizontalAlignment="Right" Visibility="Collapsed" MouseLeftButtonDown="bTest_Click" FontFamily="Verdana" FontSize="13" FontWeight="Normal" Foreground="#FF1C1C92" /> </StackPanel> </StackPanel> </Border> <Border x:Name="bSiteMap" Margin="0,0,0,0" > <StackPanel x:Name="spSiteMap" Orientation="Horizontal" Height="20" Width="Auto" HorizontalAlignment="Left" Margin="0,0,0,0" DataContext="{Binding}"> <!-- <TextBlock Visibility="Visible" TextDecorations="Underline" Height="23" HorizontalAlignment="Left" x:Name="ar" Text="1" VerticalAlignment="Top" Foreground="Blue" FontFamily="Verdana" FontSize="13" /> <TextBlock Visibility="Visible" Height="23" HorizontalAlignment="Left" x:Name="Map" Text="->" VerticalAlignment="Top" Foreground="Blue" FontFamily="Verdana" FontSize="13" /> <TextBlock Visibility="Visible" TextDecorations="Underline" Height="23" HorizontalAlignment="Left" x:Name="ar1" Text="2" VerticalAlignment="Top" Foreground="Blue" FontFamily="Verdana" FontSize="13" /> <TextBlock Visibility="Visible" Height="23" HorizontalAlignment="Left" x:Name="Map1" Text="->" VerticalAlignment="Top" Foreground="Blue" FontFamily="Verdana" FontSize="13" /> <TextBlock Visibility="Visible" TextDecorations="Underline" Height="23" HorizontalAlignment="Left" x:Name="ar2" Text="3" VerticalAlignment="Top" Foreground="Blue" FontFamily="Verdana" FontSize="13" />--> </StackPanel> </Border> <Border Width="auto" Height="auto" x:Name="ContentBorder" Margin="0,0,0,0" > <navigation:Frame x:Name="ContentFrame" Style="{StaticResource ContentFrameStyle}" Source="Main" Navigated="ContentFrame_Navigated" NavigationFailed="ContentFrame_NavigationFailed" ToolTipService.ToolTip=" " Margin="0,0,0,0"> <navigation:Frame.UriMapper> <uriMapper:UriMapper> <!--Client--> <uriMapper:UriMapping Uri="RegistrateClient" MappedUri="/Views/Client/RegistrateClient.xaml"/> <!--So on--> </uriMapper:UriMapper> </navigation:Frame.UriMapper> </navigation:Frame> </Border> </StackPanel> <Grid x:Name="NavigationGrid" Style="{StaticResource NavigationGridStyle}" Margin="0,0,0,0" Background="{x:Null}" > <StackPanel Orientation="Vertical" Height="Auto" Width="250" HorizontalAlignment="Center" Margin="0,0,0,50" DataContext="{Binding}"> <Image Width="150" Height="90" HorizontalAlignment="Center" VerticalAlignment="Top" Source="/CAP;component/Images/logo__au.png" Margin="0,20,0,70"/> <Border x:Name="BrandingBorder" MinHeight="222" Width="250" Style="{StaticResource BrandingBorderStyle3}" HorizontalAlignment="Center" Opacity="60" Margin="0,0,0,0"> <Border.Background> <ImageBrush ImageSource="/CAP;component/Images/papka.png"/> </Border.Background> <Grid Width="250" x:Name="LichniyCabinet" Margin="0,10,0,0" HorizontalAlignment="Center" Height="211"> <Grid.ColumnDefinitions> <ColumnDefinition Width="19*" /> <ColumnDefinition Width="62*" /> <ColumnDefinition Width="151*" /> <ColumnDefinition Width="18*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="13" /> <RowDefinition Height="24" /> <RowDefinition Height="35" /> <RowDefinition Height="35" /> <RowDefinition Height="43" /> <RowDefinition Height="28" /> <RowDefinition Height="32*" /> </Grid.RowDefinitions> <TextBlock Visibility="Visible" Grid.Row="2" Height="23" HorizontalAlignment="Left" x:Name="tLogin" Text="?????" VerticalAlignment="Top" FontFamily="Verdana" FontSize="13" Foreground="White" Margin="1,0,0,0" Grid.Column="1" /> <TextBlock Visibility="Visible" FontFamily="Verdana" FontSize="13" Foreground="White" Height="23" HorizontalAlignment="Left" x:Name="tPassw" Text="??????" VerticalAlignment="Top" Grid.Row="3" Grid.Column="1" /> <TextBox Visibility="Visible" Grid.Column="2" Grid.Row="2" Height="24" HorizontalAlignment="Left" x:Name="logLogin" VerticalAlignment="Top" Width="150" /> <PasswordBox Visibility="Visible" Code:DefaultButtonService.DefaultButton="{Binding ElementName=bLogin}" PasswordChar="*" Height="24" HorizontalAlignment="Left" x:Name="logPassword" VerticalAlignment="Top" Width="150" Grid.Column="2" Grid.Row="3" /> <Button x:Name="bLogin" MouseEnter="bLogin_MouseEnter" MouseLeave="bLogin_MouseLeave" Visibility="Visible" Content="?????" Grid.Column="2" Grid.Row="4" Click="Button_Click" Height="23" HorizontalAlignment="Left" Margin="81,0,0,0" VerticalAlignment="Top" Width="70" /> <TextBlock MouseLeftButtonDown="ForgotPassword_MouseLeftButtonDown" MouseEnter="ForgotPassword_MouseEnter" MouseLeave="ForgotPassword_MouseLeave" Visibility="Visible" TextDecorations="Underline" Grid.ColumnSpan="2" Grid.Row="4" Height="23" HorizontalAlignment="Left" x:Name="ForgotPassword" Text="?????? ???????" VerticalAlignment="Top" Foreground="White" FontFamily="Verdana" FontSize="13" Grid.Column="1" /> <TextBlock MouseEnter="tbRegistration_MouseEnter" MouseLeave="tbRegistration_MouseLeave" MouseLeftButtonDown="tbRegistration_MouseLeftButtonDown" Grid.Column="2" Grid.Row="6" Height="23" x:Name="tbRegistration" TextDecorations="Underline" Text="???????????" VerticalAlignment="Top" FontFamily="Verdana" FontSize="13" TextAlignment="Center" HorizontalAlignment="Center" Foreground="#FF1C1C92" FontWeight="Normal" Margin="0,0,57,0" /> <TextBlock Cursor="Arrow" Height="23" HorizontalAlignment="Left" Margin="11,-3,0,0" Text="?????? ???????" VerticalAlignment="Top" Grid.ColumnSpan="3" Grid.RowSpan="2" FontFamily="Verdana" FontSize="13" FontWeight="Bold" Foreground="White" /> <Image Visibility="Collapsed" Height="70" x:Name="imUser" Stretch="Fill" Width="70" Grid.ColumnSpan="2" Margin="11,0,0,0" Grid.Row="2" Grid.RowSpan="2" Source="/CAP;component/Images/user2.png" /> <TextBlock x:Name="tbHello" Grid.Column="2" Visibility="Collapsed" Grid.Row="2" Height="auto" TextWrapping="Wrap" HorizontalAlignment="Left" Margin="6,0,0,0" Text="" VerticalAlignment="Top" FontFamily="Verdana" FontSize="13" Foreground="White" Width="145" /> </Grid> </Border> <Border x:Name="MenuBorder" Margin="0,0,0,50" Width="250" Visibility="Collapsed"> <StackPanel x:Name="spMenu" Width="240" HorizontalAlignment="Left"> <telerikNavigation:RadTreeView x:Name="tvMainMenu" Width="240" Selected="TreeView1_Selected" SelectedValuePath="Text" telerik:Theming.Theme="Windows7" FontFamily="Verdana" FontSize="12"/> </StackPanel> </Border> </StackPanel> </Grid> <Border x:Name="FooterBorder" VerticalAlignment="Bottom" Width="auto" Height="76"> <Border.Background> <ImageBrush ImageSource="/CAP;component/Images/footer2.png" /> </Border.Background> <TextBlock x:Name="tbFooter" Height="24" Width="auto" Margin="0,20,0,0" TextAlignment="Center" HorizontalAlignment="Stretch" VerticalAlignment="Center" Foreground="White" FontFamily="Verdana" FontSize="11"> </TextBlock> </Border> </Grid> </ScrollViewer.Content> </ScrollViewer> </UserControl> MainPage.xaml.cs using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Navigation; using CAP.Code; using CAP.Registrator; using System.Windows.Input; using System.ComponentModel.DataAnnotations; using System.Windows.Browser; using Telerik.Windows.Controls; using System.Net; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Navigation; using System.Windows.Shapes; namespace CAP { public partial class MainPage { public App Appvars = Application.Current as App; private readonly RegistratorClient registrator; public SiteMapBuilder builder; public MainPage() { InitializeComponent(); sV.SetIsMouseWheelScrollingEnabled(true); builder = new SiteMapBuilder(spSiteMap); try { //working with service } catch { this.ContentFrame.Navigate(new Uri(String.Format("ErrorPage"), UriKind.RelativeOrAbsolute)); } } /// Recursive method to update the correct scrollviewer (if exists) private ScrollViewer CheckParent(FrameworkElement element) { ScrollViewer _result = element as ScrollViewer; if (element != null && _result == null) { FrameworkElement _temp = element.Parent as FrameworkElement; _result = CheckParent(_temp); } return _result; } // If an error occurs during navigation, show an error window private void ContentFrame_NavigationFailed(object sender, NavigationFailedEventArgs e) { e.Handled = true; ChildWindow errorWin = new ErrorWindow(e.Uri); errorWin.Show(); } } }

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  • mac, netbeans 6.8, c++, sdl, opengl: compilation problems

    - by ufk
    Hiya. I'm trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit. I have libSDL 1.2.14 installed using macports. The script that I try to compile is the following: #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> // Header File For The OpenGL32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library #else #include <GL/gl.h> // Header File For The OpenGL32 Library #include <GL/glu.h> // Header File For The GLu32 Library #endif #include "sdl/SDL.h" #include <stdio.h> #include <unistd.h> #include "SDL/SDL_main.h" SDL_Surface *screen=NULL; GLfloat rtri; // Angle For The Triangle ( NEW ) GLfloat rquad; // Angle For The Quad ( NEW ) void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. { glViewport(0, 0, Width, Height); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black glClearDepth(1.0); // Enables Clearing Of The Depth Buffer glDepthFunc(GL_LESS); // The Type Of Depth Test To Do glEnable(GL_DEPTH_TEST); // Enables Depth Testing glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Reset The Projection Matrix gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window glMatrixMode(GL_MODELVIEW); } /* The main drawing function. */ int DrawGLScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); // Reset The View glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) // draw a triangle glBegin(GL_TRIANGLES); // Begin Drawing Triangles glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) glEnd(); glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 6.0 glRotatef(rquad,1.0f,0.0f,0.0f); // Rotate The Quad On The X axis ( NEW ) glBegin(GL_QUADS); // Start Drawing Quads glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back) glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) glEnd(); // Done Drawing A Quad rtri+=0.02f; // Increase The Rotation Variable For The Triangle ( NEW ) rquad-=0.015f; // Decrease The Rotation Variable For The Quad ( NEW ) // swap buffers to display, since we're double buffered. SDL_GL_SwapBuffers(); return true; } int main(int argc,char* argv[]) { int done; /*variable to hold the file name of the image to be loaded *In real world error handling code would precede this */ /* Initialize SDL for video output */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Create a 640x480 OpenGL screen */ if ( SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL ) { fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); exit(2); } SDL_WM_SetCaption("another example",NULL); InitGL(640,480); done=0; while (! done) { DrawGLScene(); SDL_Event event; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_QUIT ) { done = 1; } if ( event.type == SDL_KEYDOWN ) { if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; } } } } } Under netbeans project properties I configured the following: C++ Compiler: added /usr/X11/include and /opt/local/include to the include directories. Linker: I added the following libraries: /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Now... before I included SDL_main.h and libSDLMain.a to the project I got an error unknown reference to _main then I read here: http://www.libsdl.org/faq.php?action=listentries&category=7#55 that I need to include SDL_Main.h and to link libSDLMain.so to my project. after doing so, the project still won't compile. this is the Netbeans output: /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .clean-conf rm -f -r build/Debug rm -f dist/Debug/GNU-MacOSX/opengl2 CLEAN SUCCESSFUL (total time: 79ms) /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/GNU-MacOSX/opengl2 mkdir -p build/Debug/GNU-MacOSX rm -f build/Debug/GNU-MacOSX/main.o.d g++ -c -g -I/usr/X11/include -I/opt/local/include -MMD -MP -MF build/Debug/GNU-MacOSX/main.o.d -o build/Debug/GNU-MacOSX/main.o main.cpp mkdir -p dist/Debug/GNU-MacOSX g++ -o dist/Debug/GNU-MacOSX/opengl2 build/Debug/GNU-MacOSX/main.o /opt/local/lib/libIL.dylib /opt/local/lib/libILU.dylib /opt/local/lib/libILUT.dylib /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Undefined symbols: "_OBJC_CLASS_$_NSMenu", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "__objc_empty_cache", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetMainBundle", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_CFURLGetFileSystemRepresentation", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSApp", referenced from: _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSProcessInfo", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CFURLCreateCopyDeletingLastPathComponent", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSAllocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "___CFConstantStringClassReference", referenced from: cfstring=CFBundleName in libSDLmain.a(SDLMain.o) cfstring= in libSDLmain.a(SDLMain.o) cfstring=About in libSDLmain.a(SDLMain.o) cfstring=Hide in libSDLmain.a(SDLMain.o) cfstring=h in libSDLmain.a(SDLMain.o) cfstring=Hide Others in libSDLmain.a(SDLMain.o) cfstring=Show All in libSDLmain.a(SDLMain.o) cfstring=Quit in libSDLmain.a(SDLMain.o) cfstring=q in libSDLmain.a(SDLMain.o) cfstring=Window in libSDLmain.a(SDLMain.o) cfstring=m in libSDLmain.a(SDLMain.o) cfstring=Minimize in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSAutoreleasePool", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSEnableForegroundOperation", referenced from: _main in libSDLmain.a(SDLMain.o) "_CPSGetCurrentProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFBundleCopyBundleURL", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSDeallocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSApplication", referenced from: l_OBJC_$_CATEGORY_NSApplication_$_SDLApplication in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSSetFrontProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSString", referenced from: l_OBJC_$_CATEGORY_NSString_$_ReplaceSubString in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSObject", referenced from: _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetInfoDictionary", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFRelease", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "__objc_empty_vtable", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSMenuItem", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_objc_msgSend", referenced from: -[SDLMain application:openFile:] in libSDLmain.a(SDLMain.o) -[SDLMain applicationDidFinishLaunching:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_METACLASS_$_NSObject", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_objc_msgSend_fixup", referenced from: l_objc_msgSend_fixup_objectForKey_ in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_length in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_alloc in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_release in libSDLmain.a(SDLMain.o) ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-MacOSX/opengl2] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 263ms) any ideas? thanks a lot!

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  • Reusing XSL template to be invoked with different relative XPaths

    - by meomaxy
    Here is my contrived example that illustrates what I am attempting to accomplish. I have an input XML file that I wish to flatten for further processing. Input file: <BICYCLES> <BICYCLE> <COLOR>BLUE</COLOR> <WHEELS> <WHEEL> <WHEEL_TYPE>FRONT</WHEEL_TYPE> <FLAT>NO</FLAT> <REFLECTORS> <REFLECTOR> <REFLECTOR_NUM>1</REFLECTOR_NUM> <COLOR>RED</COLOR> <SHAPE>SQUARE</SHAPE> </REFLECTOR> <REFLECTOR> <REFLECTOR_NUM>2</REFLECTOR_NUM> <COLOR>WHITE</COLOR> <SHAPE>ROUND</SHAPE> </REFLECTOR> </REFLECTORS> </WHEEL> <WHEEL> <WHEEL_TYPE>REAR</WHEEL_TYPE> <FLAT>NO</FLAT> </WHEEL> </WHEELS> </BICYCLE> </BICYCLES> The input is a list of <BICYCLE> nodes. Each <BICYCLE> has a <COLOR> and optionally has <WHEELS>. <WHEELS> is a list of <WHEEL> nodes, each of which has a few attributes, and optionally has <REFLECTORS>. <REFLECTORS> is a list of <REFLECTOR> nodes, each of which has a few attributes. The goal is to flatten this XML. This is the XSL I'm using: <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:fo="http://www.w3.org/1999/XSL/Format" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:fn="http://www.w3.org/2005/xpath-functions"> <xsl:output method="xml" encoding="UTF-8" indent="yes" omit-xml-declaration="yes" xml:space="preserve"/> <xsl:template match="/"> <BICYCLES> <xsl:apply-templates/> </BICYCLES> </xsl:template> <xsl:template match="BICYCLE"> <xsl:choose> <xsl:when test="WHEELS"> <xsl:apply-templates select="WHEELS"/> </xsl:when> <xsl:otherwise> <BICYCLE> <COLOR><xsl:value-of select="COLOR"/></COLOR> <WHEEL_TYPE/> <FLAT/> <REFLECTOR_NUM/> <COLOR/> <SHAPE/> </BICYCLE> </xsl:otherwise> </xsl:choose> </xsl:template> <xsl:template match="WHEELS"> <xsl:apply-templates select="WHEEL"/> </xsl:template> <xsl:template match="WHEEL"> <xsl:choose> <xsl:when test="REFLECTORS"> <xsl:apply-templates select="REFLECTORS"/> </xsl:when> <xsl:otherwise> <BICYCLE> <COLOR><xsl:value-of select="../../COLOR"/></COLOR> <WHEEL_TYPE><xsl:value-of select="WHEEL_TYPE"/></WHEEL_TYPE> <FLAT><xsl:value-of select="FLAT"/></FLAT> <REFLECTOR_NUM/> <COLOR/> <SHAPE/> </BICYCLE> </xsl:otherwise> </xsl:choose> </xsl:template> <xsl:template match="REFLECTORS"> <xsl:apply-templates select="REFLECTOR"/> </xsl:template> <xsl:template match="REFLECTOR"> <BICYCLE> <COLOR><xsl:value-of select="../../../../COLOR"/></COLOR> <WHEEL_TYPE><xsl:value-of select="../../WHEEL_TYPE"/></WHEEL_TYPE> <FLAT><xsl:value-of select="../../FLAT"/></FLAT> <REFLECTOR_NUM><xsl:value-of select="REFLECTOR_NUM"/></REFLECTOR_NUM> <COLOR><xsl:value-of select="COLOR"/></COLOR> <SHAPE><xsl:value-of select="SHAPE"/></SHAPE> </BICYCLE> </xsl:template> </xsl:stylesheet> The output is: <BICYCLES xmlns:fn="http://www.w3.org/2005/xpath-functions" xmlns:fo="http://www.w3.org/1999/XSL/Format" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <BICYCLE> <COLOR>BLUE</COLOR> <WHEEL_TYPE>FRONT</WHEEL_TYPE> <FLAT>NO</FLAT> <REFLECTOR_NUM>1</REFLECTOR_NUM> <COLOR>RED</COLOR> <SHAPE>SQUARE</SHAPE> </BICYCLE> <BICYCLE> <COLOR>BLUE</COLOR> <WHEEL_TYPE>FRONT</WHEEL_TYPE> <FLAT>NO</FLAT> <REFLECTOR_NUM>2</REFLECTOR_NUM> <COLOR>WHITE</COLOR> <SHAPE>ROUND</SHAPE> </BICYCLE> <BICYCLE> <COLOR>BLUE</COLOR> <WHEEL_TYPE>REAR</WHEEL_TYPE> <FLAT>NO</FLAT> <REFLECTOR_NUM/> <COLOR/> <SHAPE/> </BICYCLE> </BICYCLES> What I don't like about this is that I'm outputting the color attribute in several forms: <COLOR><xsl:value-of select="../../../../COLOR"/></COLOR> <COLOR><xsl:value-of select="../../COLOR"/></COLOR> <COLOR><xsl:value-of select="COLOR"/></COLOR> <COLOR/> It seems like there ought to be a way to make a named template and invoke it from the various places where it is needed and pass some parameter that represents the path back to the <BICYCLE> node to which it refers. Is there a way to clean this up, say with a named template for bicycle fields, for wheel fields and for reflector fields? In the real world example this is based on, there are many more attributes to a "bicycle" than just color, and I want to make this XSL easy to change to include or exclude fields without having to change the XSL in multiple places.

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  • .htaccess file size causes 500 Internal Server Error

    - by moobot
    As soon as my .htaccess goes over approx 8410 bytes, I get a 500 Internal Server Error. I don't think this is due to a bad redirect, as I have experimented with redirects in the .htaccess and then with just text that is commented out #. (no actual commands in the .htaccess file) Is there anything obvious that can cause this? Update: The site is on WordPress. Here are the redirects I was originally trying to add: RewriteEngine On ## 301 Redirects of old URLs to new # 301 Redirect 1 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^accesseries/underlay/prod_37\.html$ /product-category/accessories/underlays? [R=301,NE,NC,L] # 301 Redirect 2 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^accessories/acoustic-underlay/prod_29\.html$ /product/acoustic-underlay/? [R=301,NE,NC,L] # 301 Redirect 3 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^accessories/cat_4\.html$ /product-category/accessories/? [R=301,NE,NC,L] # 301 Redirect 4 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/accessories/cat_8\.html$ /product-category/accessories/? [R=301,NE,NC,L] # 301 Redirect 5 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/bamboo-floor/natural-strandwoven-bamboo-semi-gloss-wide-board-135mm-click/prod_151\.html$ /product/natural-strand-woven-bamboo-semi-gloss-wide-board-135mm-click/? [R=301,NE,NC,L] # 301 Redirect 6 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/bamboo-floor/strandwoven-chocolate-135mm-bamboo-flooring/prod_174\.html$ /product/strand-woven-chocolate-135mm-bamboo-flooring/? [R=301,NE,NC,L] # 301 Redirect 7 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/bamboo-floor/strand-woven-kempas-bamboo-flooring/prod_173\.html$ /product/strand-woven-kempas-bamboo-flooring/? [R=301,NE,NC,L] # 301 Redirect 8 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/bamboo-floor/strandwoven-walnut-wired-135mm-bamboo-flooring/prod_176\.html$ /product/strand-woven-walnut-wired-135mm-bamboo-flooring/? [R=301,NE,NC,L] # 301 Redirect 9 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/cat_7\.html$ /product-category/bamboo-floor/? [R=301,NE,NC,L] # 301 Redirect 10 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-installation/info_8\.html$ /bamboo-installation/? [R=301,NE,NC,L] # 301 Redirect 11 RewriteCond %{QUERY_STRING} ^act=cart$ [NC] RewriteRule ^cart\.php$ /cart/? [R=301,NE,NC,L] # 301 Redirect 12 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^contact-us/info_2\.html$ /contact-us/? [R=301,NE,NC,L] # 301 Redirect 13 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^faqs/info_9\.html$ /faqs/? [R=301,NE,NC,L] # 301 Redirect 14 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-floating-timber-floor/black-butt-engineered-floating-timber/prod_213\.html$ /product/black-butt-engineered-floating-timber/? [R=301,NE,NC,L] # 301 Redirect 15 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-floating-timber-floor/doussie-engineered-floating-timber/prod_208\.html$ /product/doussie-engineered-floating-timber/? [R=301,NE,NC,L] # 301 Redirect 16 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-floating-timber-floor/smoked-oak-engineered-floating-timber/prod_217\.html$ /product/smoked-oak-engineered-floating-timber/? [R=301,NE,NC,L] # 301 Redirect 17 RewriteCond %{QUERY_STRING} ^act=thanks$ [NC] RewriteRule ^index\.php$ http://www.xxxxxxxxxx.com/? [R=301,NE,NC,L] # 301 Redirect 18 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=13$ [NC] RewriteRule ^index\.php$ /product-category/samples/bamboo-flooring-samples/? [R=301,NE,NC,L] # 301 Redirect 19 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=18$ [NC] RewriteRule ^index\.php$ /product/bamboo-plastic-composite/? [R=301,NE,NC,L] # 301 Redirect 20 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=2$ [NC] RewriteRule ^index\.php$ /product-category/bamboo-floor/? [R=301,NE,NC,L] # 301 Redirect 21 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=20$ [NC] RewriteRule ^index\.php$ /products/? [R=301,NE,NC,L] # 301 Redirect 22 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=3$ [NC] RewriteRule ^index\.php$ /product-category/floating-timber-floor/? [R=301,NE,NC,L] # 301 Redirect 23 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=5$ [NC] RewriteRule ^index\.php$ /product-category/laminate-flooring/? [R=301,NE,NC,L] # 301 Redirect 24 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=6$ [NC] RewriteRule ^index\.php$ /product-category/accessories/? [R=301,NE,NC,L] # 301 Redirect 25 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=saleItems$ [NC] RewriteRule ^index\.php$ /product-category/clearance-sale/? [R=301,NE,NC,L] # 301 Redirect 26 RewriteCond %{QUERY_STRING} ^act=viewDoc&docId=3$ [NC] RewriteRule ^index\.php$ /faqs/? [R=301,NE,NC,L] # 301 Redirect 27 RewriteCond %{QUERY_STRING} ^act=viewDoc&docId=4$ [NC] RewriteRule ^index\.php$ /faqs/? [R=301,NE,NC,L] # 301 Redirect 28 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=137$ [NC] RewriteRule ^index\.php$ /product/laminate-flooring-goustein-wood/? [R=301,NE,NC,L] # 301 Redirect 29 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=164$ [NC] RewriteRule ^index\.php$ /product/modern-black-brushed-finish-strand-woven-flooring/? [R=301,NE,NC,L] # 301 Redirect 30 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=165$ [NC] RewriteRule ^index\.php$ /product/lime-wash-strand-woven-bamboo-flooring/? [R=301,NE,NC,L] # 301 Redirect 31 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=168$ [NC] RewriteRule ^index\.php$ /product/country-bark/? [R=301,NE,NC,L] # 301 Redirect 32 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=173$ [NC] RewriteRule ^index\.php$ /product-category/bamboo-floor/14mm-bamboo-flooring/? [R=301,NE,NC,L] # 301 Redirect 33 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=178$ [NC] RewriteRule ^index\.php$ /product/blue-gum-136-floating-timber/? [R=301,NE,NC,L] # 301 Redirect 34 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=199$ [NC] RewriteRule ^index\.php$ /product/jarrah-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 35 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=205$ [NC] RewriteRule ^index\.php$ /product/elm-12mm-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 36 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=209$ [NC] RewriteRule ^index\.php$ /product/iroko-engineered-floating-timber/? [R=301,NE,NC,L] # 301 Redirect 37 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=222$ [NC] RewriteRule ^index\.php$ /product/european-oak-engineered-floating-timber-sample/? [R=301,NE,NC,L] # 301 Redirect 38 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=236$ [NC] RewriteRule ^index\.php$ /product/black-forest-5mm-vinyl-flooring/? [R=301,NE,NC,L] # 301 Redirect 39 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=65$ [NC] RewriteRule ^index\.php$ /product/stair-nose/? [R=301,NE,NC,L] # 301 Redirect 40 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=83$ [NC] RewriteRule ^index\.php$ /product/laminate-flooring-warm-teak/? [R=301,NE,NC,L] # 301 Redirect 41 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/12mm-laminate-flooring/blackbutt/prod_156\.html$ /product/blackbutt-12mm-laminate-floor/? [R=301,NE,NC,L] # 301 Redirect 42 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/12mm-laminate-flooring/tasmanian-oak/prod_171\.html$ /product/tasmanian-oak/? [R=301,NE,NC,L] # 301 Redirect 43 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/8-3mm-laminate-flooring/laminate-flooring-warm-teak/prod_8\.html$ /product/laminate-flooring-warm-teak/? [R=301,NE,NC,L] # 301 Redirect 44 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/accessories/cat_6\.html$ /product-category/accessories/? [R=301,NE,NC,L] # 301 Redirect 45 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/cat_5\.html$ /product-category/laminate-flooring/? [R=301,NE,NC,L] # 301 Redirect 46 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/country-classic-12mm-laminate/cat_19\.html$ /product-category/laminate-flooring/12mm-country-classic-laminate-floor/? [R=301,NE,NC,L] # 301 Redirect 47 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-installation/info_7\.html$ /laminate-installation/? [R=301,NE,NC,L] # 301 Redirect 48 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^privacy-policy/info_4\.html$ /faqs/? [R=301,NE,NC,L] # 301 Redirect 49 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-quotation-request/info_5\.html$ /quotation-request/? [R=301,NE,NC,L] # 301 Redirect 50 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^rainbow-flooring/cat_16\.html$ /product-category/rainbow-flooring/? [R=301,NE,NC,L] # 301 Redirect 51 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^rainbow-flooring/walnut-rainbow-flooring/prod_112\.html$ /product/walnut-rainbow-flooring/? [R=301,NE,NC,L] # 301 Redirect 52 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/12mm-laminate-floor-samples/kempas-laminate-floor-sample/prod_195\.html$ /product/kempas-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 53 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/12mm-laminate-floor-samples/spotted-gum-laminate-floor-sample/prod_196\.html$ /product/spotted-gum-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 54 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/12mm-laminate-floor-samples/tasmanian-oak-laminate-floor-sample/prod_197\.html$ /product/tasmanian-oak-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 55 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/bamboo-flooring-samples/cat_13\.html$ /product-category/samples/bamboo-flooring-samples/? [R=301,NE,NC,L] # 301 Redirect 56 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/bamboo-flooring-samples/rosewood-strandwoven-bamboo-floor-135mm-click-sample/prod_191\.html$ /product/rosewood-strand-woven-bamboo-floor-135mm-click-sample/? [R=301,NE,NC,L] # 301 Redirect 57 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/cat_9\.html$ /samples/? [R=301,NE,NC,L] # 301 Redirect 58 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/floating-timber-floor-samples/iroko-engineered-floating-timber-floor-sample/prod_223\.html$ /product/iroko-engineered-floating-timber-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 59 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/floating-timber-floor-samples/jarrah-engineered-floating-timber-sample/prod_224\.html$ /product/jarrah-engineered-floating-timber-sample/? [R=301,NE,NC,L] # 301 Redirect 60 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/floating-timber-floor-samples/merbau-engineered-floating-timber-sample/prod_226\.html$ /product/merbau-engineered-floating-timber-sample/? [R=301,NE,NC,L] # 301 Redirect 61 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/floating-timber-floor-samples/spotted-gum-engineered-floating-timber-sample/prod_228\.html$ /product/spotted-gum-engineered-floating-timber-sample/? [R=301,NE,NC,L] # 301 Redirect 62 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/floating-timber-floor-samples/sydney-blue-gum-engineered-floating-timber-sample/prod_220\.html$ /product/sydney-blue-gum-engineered-floating-timber-sample/? [R=301,NE,NC,L] # 301 Redirect 63 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/-laminate-flooring/accessories/laminate-flooring-accessories-click-stairnose/prod_251\.html$ /product/stair-nose/? [R=301,NE,NC,L] # 301 Redirect 64 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/-laminate-flooring/country-classic-12mm-laminate/country-classic-polar-white/prod_243\.html$ /product/country-classic-polar-white/? [R=301,NE,NC,L] # 301 Redirect 65 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/samples/12mm-laminate-floor-samples/country-classic-polar-white/prod_244\.html$ /product/country-classic-polar-white-sample/? [R=301,NE,NC,L] # 301 Redirect 66 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/samples/12mm-laminate-floor-samples/rustic-oak-12mm-laminate-floor/prod_248\.html$ /product/rustic-oak-12mm-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 67 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/samples/vinyl-flooring-samples/cat_25\.html$ /product-category/samples/vinyl-flooring-samples/? [R=301,NE,NC,L] # 301 Redirect 68 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/vinyl-flooring/cat_24\.html$ /product-category/vinyl-floor/? [R=301,NE,NC,L] # 301 Redirect 69 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^solardeck-tiles/cat_22\.html$ /product-category/solardeck-tiles/? [R=301,NE,NC,L] # 301 Redirect 70 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^solardeck-tiles/solardeck-tiles/prod_206\.html$ /product/solardeck-tiles/? [R=301,NE,NC,L] # 301 Redirect 71 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^terms-conditions/info_3\.html$ /faqs/? [R=301,NE,NC,L] I'm getting errors like this in my log: Invalid command 'aminate-flooring/tasmanian-oak/prod_171\\.html$', perhaps misspelled or defined by a module not included in the server configuration, referer: http://www.xxxxxxxx.com/laminate-installation/ Invalid command ',NE,NC,L]', perhaps misspelled or defined by a module not included in the server configuration Invalid command ',L]#', perhaps misspelled or defined by a module not included in the server configuration

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  • Variant Management– Which Approach fits for my Product?

    - by C. Chadwick
    Jürgen Kunz – Director Product Development – Oracle ORACLE Deutschland B.V. & Co. KG Introduction In a difficult economic environment, it is important for companies to understand the customer requirements in detail and to address them in their products. Customer specific products, however, usually cause increased costs. Variant management helps to find the best combination of standard components and custom components which balances customer’s product requirements and product costs. Depending on the type of product, different approaches to variant management will be applied. For example the automotive product “car” or electronic/high-tech products like a “computer”, with a pre-defined set of options to be combined in the individual configuration (so called “Assembled to Order” products), require a different approach to products in heavy machinery, which are (at least partially) engineered in a customer specific way (so-called “Engineered-to Order” products). This article discusses different approaches to variant management. Starting with the simple Bill of Material (BOM), this article presents three different approaches to variant management, which are provided by Agile PLM. Single level BOM and Variant BOM The single level BOM is the basic form of the BOM. The product structure is defined using assemblies and single parts. A particular product is thus represented by a fixed product structure. As soon as you have to manage product variants, the single level BOM is no longer sufficient. A variant BOM will be needed to manage product variants. The variant BOM is sometimes referred to as 150% BOM, since a variant BOM contains more parts and assemblies than actually needed to assemble the (final) product – just 150% of the parts You can evolve the variant BOM from the single level BOM by replacing single nodes with a placeholder node. The placeholder in this case represents the possible variants of a part or assembly. Product structure nodes, which are part of any product, are so-called “Must-Have” parts. “Optional” parts can be omitted in the final product. Additional attributes allow limiting the quantity of parts/assemblies which can be assigned at a certain position in the Variant BOM. Figure 1 shows the variant BOM of Agile PLM. Figure 1 Variant BOM in Agile PLM During the instantiation of the Variant BOM, the placeholders get replaced by specific variants of the parts and assemblies. The selection of the desired or appropriate variants is either done step by step by the user or by applying pre-defined configuration rules. As a result of the instantiation, an independent BOM will be created (Figure 2). Figure 2 Instantiated BOM in Agile PLM This kind of Variant BOM  can be used for „Assembled –To-Order“ type products as well as for „Engineered-to-Order“-type products. In case of “Assembled –To-Order” type products, typically the instantiation is done automatically with pre-defined configuration rules. For „Engineered- to-Order“-type products at least part of the product is selected manually to make use of customized parts/assemblies, that have been engineered according to the specific custom requirements. Template BOM The Template BOM is used for „Engineered-to-Order“-type products. It is another type of variant BOM. The engineer works in a flexible environment which allows him to build the most creative solutions. At the same time the engineer shall be guided to re-use existing solutions and it shall be assured that product variants of the same product family share the same base structure. The template BOM defines the basic structure of products belonging to the same product family. Let’s take a gearbox as an example. The customer specific configuration of the gearbox is influenced by several parameters (e.g. rpm range, transmitted torque), which are defined in the customer’s requirement document.  Figure 3 shows part of a Template BOM (yellow) and its relation to the product family hierarchy (blue).  Figure 3 Template BOM Every component of the Template BOM has links to the variants that have been engineeried so far for the component (depending on the level in the Template BOM, they are product variants, Assembly Variant or single part variants). This library of solutions, the so-called solution space, can be used by the engineers to build new product variants. In the best case, the engineer selects an existing solution variant, such as the gearbox shown in figure 3. When the existing variants do not fulfill the specific requirements, a new variant will be engineered. This new variant must be compliant with the given Template BOM. If we look at the gearbox in figure 3  it must consist of a transmission housing, a Connecting Plate, a set of Gears and a Planetary transmission – pre-assumed that all components are must have components. The new variant will enhance the solution space and is automatically available for re-use in future variants. The result of the instantiation of the Template BOM is a stand-alone BOM which represents the customer specific product variant. Modular BOM The concept of the modular BOM was invented in the automotive industry. Passenger cars are so-called „Assembled-to-Order“-products. The customer first selects the specific equipment of the car (so-called specifications) – for instance engine, audio equipment, rims, color. Based on this information the required parts will be determined and the customer specific car will be assembled. Certain combinations of specification are not available for the customer, because they are not feasible from technical perspective (e.g. a convertible with sun roof) or because the combination will not be offered for marketing reasons (e.g. steel rims with a sports line car). The modular BOM (yellow structure in figure 4) is defined in the context of a specific product family (in the sample it is product family „Speedstar“). It is the same modular BOM for the different types of cars of the product family (e.g. sedan, station wagon). The assembly or single parts of the car (blue nodes in figure 4) are assigned at the leaf level of the modular BOM. The assignment of assembly and parts to the modular BOM is enriched with a configuration rule (purple elements in figure 4). The configuration rule defines the conditions to use a specific assembly or single part. The configuration rule is valid in the context of a type of car (green elements in figure 4). Color specific parts are assigned to the color independent parts via additional configuration rules (grey elements in figure 4). The configuration rules use Boolean operators to connect the specifications. Additional consistency rules (constraints) may be used to define invalid combinations of specification (so-called exclusions). Furthermore consistency rules may be used to add specifications to the set of specifications. For instance it is important that a car with diesel engine always is build using the high capacity battery.  Figure 4 Modular BOM The calculation of the car configuration consists of several steps. First the consistency rules (constraints) are applied. Resulting from that specification might be added automatically. The second step will determine the assemblies and single parts for the complete structure of the modular BOM, by evaluating the configuration rules in the context of the current type of car. The evaluation of the rules for one component in the modular BOM might result in several rules being fulfilled. In this case the most specific rule (typically the longest rule) will win. Thanks to this approach, it is possible to add a specific variant to the modular BOM without the need to change any other configuration rules.  As a result the whole set of configuration rules is easy to maintain. Finally the color specific assemblies respective parts will be determined and the configuration is completed. Figure 5 Calculated Car Configuration The result of the car configuration is shown in figure 5. It shows the list of assemblies respective single parts (blue components in figure 5), which are required to build the customer specific car. Summary There are different approaches to variant management. Three different approaches have been presented in this article. At the end of the day, it is the type of the product which decides about the best approach.  For „Assembled to Order“-type products it is very likely that you can define the configuration rules and calculate the product variant automatically. Products of type „Engineered-to-Order“ ,however, need to be engineered. Nevertheless in the majority of cases, part of the product structure can be generated automatically in a similar way to „Assembled to Order“-tape products.  That said it is important first to analyze the product portfolio, in order to define the best approach to variant management.

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  • Rendering a random generated maze in WinForms.NET

    - by Claus Jørgensen
    Hi I'm trying to create a maze-generator, and for this I have implemented the Randomized Prim's Algorithm in C#. However, the result of the generation is invalid. I can't figure out if it's my rendering, or the implementation that's invalid. So for starters, I'd like to have someone take a look at the implementation: maze is a matrix of cells. var cell = maze[0, 0]; cell.Connected = true; var walls = new HashSet<MazeWall>(cell.Walls); while (walls.Count > 0) { var randomWall = walls.GetRandom(); var randomCell = randomWall.A.Connected ? randomWall.B : randomWall.A; if (!randomCell.Connected) { randomWall.IsPassage = true; randomCell.Connected = true; foreach (var wall in randomCell.Walls) walls.Add(wall); } walls.Remove(randomWall); } Here's a example on the rendered result: Edit Ok, lets have a look at the rendering part then: private void MazePanel_Paint(object sender, PaintEventArgs e) { int size = 20; int cellSize = 10; MazeCell[,] maze = RandomizedPrimsGenerator.Generate(size); mazePanel.Size = new Size( size * cellSize + 1, size * cellSize + 1 ); e.Graphics.DrawRectangle(Pens.Blue, 0, 0, size * cellSize, size * cellSize ); for (int y = 0; y < size; y++) for (int x = 0; x < size; x++) { foreach(var wall in maze[x, y].Walls.Where(w => !w.IsPassage)) { if (wall.Direction == MazeWallOrientation.Horisontal) { e.Graphics.DrawLine(Pens.Blue, x * cellSize, y * cellSize, x * cellSize + cellSize, y * cellSize ); } else { e.Graphics.DrawLine(Pens.Blue, x * cellSize, y * cellSize, x * cellSize, y * cellSize + cellSize ); } } } } And I guess, to understand this we need to see the MazeCell and MazeWall class: namespace MazeGenerator.Maze { class MazeCell { public int Column { get; set; } public int Row { get; set; } public bool Connected { get; set; } private List<MazeWall> walls = new List<MazeWall>(); public List<MazeWall> Walls { get { return walls; } set { walls = value; } } public MazeCell() { this.Connected = false; } public void AddWall(MazeCell b) { walls.Add(new MazeWall(this, b)); } } enum MazeWallOrientation { Horisontal, Vertical, Undefined } class MazeWall : IEquatable<MazeWall> { public IEnumerable<MazeCell> Cells { get { yield return CellA; yield return CellB; } } public MazeCell CellA { get; set; } public MazeCell CellB { get; set; } public bool IsPassage { get; set; } public MazeWallOrientation Direction { get { if (CellA.Column == CellB.Column) { return MazeWallOrientation.Horisontal; } else if (CellA.Row == CellB.Row) { return MazeWallOrientation.Vertical; } else { return MazeWallOrientation.Undefined; } } } public MazeWall(MazeCell a, MazeCell b) { this.CellA = a; this.CellB = b; a.Walls.Add(this); b.Walls.Add(this); IsPassage = false; } #region IEquatable<MazeWall> Members public bool Equals(MazeWall other) { return (this.CellA == other.CellA) && (this.CellB == other.CellB); } #endregion } }

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  • Ho to make Histogram Normalize and Equalize in java using JAI library?

    - by Jay
    I m making App in java using Swing component and JAI library. I make histogram of black and white or gray scale image.Is this method of making histogram correct? iif it is correct then how can i do normalization and Equalization of histogram in my App in java using JAI library?my code is below. in my code i make BufferedImage object and then make and plot histogram of that image . enter code here import java.awt.Color; import java.awt.Graphics; import java.awt.image.BufferedImage; import java.io.IOException; import javax.media.jai.JAI; import javax.media.jai.PlanarImage; import javax.swing.*; public class FinalHistogram extends JPanel { static int[] bins = new int[256]; static int[] newBins = new int[256]; static int x1 = 0, y1 = 0; static PlanarImage image = JAI.create("fileload", "alp_finger.tiff"); static BufferedImage bi = image.getAsBufferedImage(); FinalHistogram(int[] pbins) { for (int i = 0; i < 256; i++) { bins[i] = pbins[i]; newBins[i] = 0; } repaint(); } @Override protected void paintComponent(Graphics g) { for (int i = 0; i < 256; i++) { g.drawLine(150 + i, 300, 150 + i, 300 - (bins[i] / 300)); if (i == 0 || i == 255) { String sr = new Integer((i)).toString(); g.drawString(sr, 150 + i, 305); } System.out.println("bin[" + i + "]===" + bins[i]); } } public static void main(String[] args) throws IOException { int[] sbins = new int[256]; int pixel = 0; int k = 0; for (int x = 0; x < bi.getWidth(); x++) { for (int y = 0; y < bi.getHeight(); y++) { pixel = bi.getRaster().getSample(x, y, 0); k = (int) (pixel / 256); sbins[k]++; //pixel = bi.getRGB(x, y) & 0x000000ff; //k=pixel; //int[] pixels = m_image.getRGB(0, 0, m_image.getWidth(), m_image.getHeight(), null, 0, m_image.getWidth()); //short currentValue = 0; //int red,green,blue; //for(int i = 0; i<pixels.length; i++){ //red = (pixels[i] >> 16) & 0x000000FF; //green = (pixels[i] >>8 ) & 0x000000FF; //blue = pixels[i] & 0x000000FF; //currentValue = (short)((red + green + blue) / 3); //Current value gives the average //Disregard the alpha //assert(currentValue >= 0 && currentValue <= 255); //Something is awfully wrong if this goes off... //m_histogramArray[currentValue] += 1; //Increment the specific value of the array //} } } JTabbedPane jtp = new JTabbedPane(); jtp.addTab("Histogram", new JScrollPane(new FinalHistogram(sbins))); JFrame frame = new JFrame(); frame.setSize(500, 500); frame.add(new JScrollPane(jtp)); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

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  • MVVM, ContextMenus and binding to ViewModel defined Command

    - by Simon Fox
    Hi I am having problems with the binding of a ContextMenu command to an ICommand property in my ViewModel. The binding seems to be attaching fine...i.e when I inspect the value of the ICommand property it is bound to an instance of RelayCommand. The CanExecute delegate does get invoked, however when I open the context menu and select an item the Execute delegate does not get invoked. Heres my View (which is defined as the DataTemplate to use for instances of the following ViewModel in a resource dictionary): <UserControl x:Class="SmartSystems.DragDropProto.ProductLinkView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Proto"> <UserControl.Resources> <local:CenteringConverter x:Key="centeringConvertor"> </local:CenteringConverter> </UserControl.Resources> <UserControl.ContextMenu> <ContextMenu> <MenuItem Command="{Binding ChangeColor}">Change Color</MenuItem> </ContextMenu> </UserControl.ContextMenu> <Canvas> <Ellipse Width="5" Height="5" > <Ellipse.Fill> <SolidColorBrush Color="{Binding LinkColor}"></SolidColorBrush> </Ellipse.Fill> <Ellipse.RenderTransform> <TranslateTransform X="{Binding EndpointOneXPos, Converter={StaticResource centeringConvertor}}" Y="{Binding EndpointOneYPos, Converter={StaticResource centeringConvertor}}"/> </Ellipse.RenderTransform> </Ellipse> <Line X1="{Binding Path=EndpointOneXPos}" Y1="{Binding Path=EndpointOneYPos}" X2="{Binding Path=EndpointTwoXPos}" Y2="{Binding Path=EndpointTwoYPos}"> <Line.Stroke> <SolidColorBrush Color="{Binding LinkColor}"></SolidColorBrush> </Line.Stroke> </Line> <Ellipse Width="5" Height="5" > <Ellipse.Fill> <SolidColorBrush Color="{Binding LinkColor}"></SolidColorBrush> </Ellipse.Fill> <Ellipse.RenderTransform> <TranslateTransform X="{Binding EndpointTwoXPos, Converter={StaticResource centeringConvertor}}" Y="{Binding EndpointTwoYPos, Converter={StaticResource centeringConvertor}}"/> </Ellipse.RenderTransform> </Ellipse> </Canvas> </UserControl> and ViewModel (with uneccessary implementation details removed): class ProductLinkViewModel : BaseViewModel { public ICommand ChangeColor { get; private set; } public Color LinkColor { get; private set; } public ProductLinkViewModel(....) { ... ChangeColor = new RelayCommand(ChangeColorAction); LinkColor = Colors.Blue; } private void ChangeColorAction(object param) { LinkColor = LinkColor == Colors.Blue ? Colors.Red : Colors.Blue; OnPropertyChanged("LinkColor"); } }

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  • Image displays when clicked with multiple radio button groups

    - by Jean
    I'm creating a form that has seven different selection groups, most with radio buttons (ie: buns, cheese), a couple with check boxes (toppings). I need jQuery to differentiate the groups and display images when clicked. The value can't be part of the code as I use it as part of the php form in the next page. <html> <head> <script src="js/jquery-1.6.1.min.js" type="text/javascript"></script> </head> <body> <div id="myRadioGroup"> <input type="radio" name="cars" value="American" />Yellow American<br /> <input type="radio" name="cars" value="Swiss" />Jarlsberg Swiss<br /> <input type="radio" name="cars" value="Blue" />Blue<br /> <input type="radio" name="cars" value="Cheddar" />Aged Cheddar<br /> <div id="American" class="desc"><img class="item" src="images/american-cheese-slice.png"></div> <div id="Swiss" class="desc"><img class="item" src="images/swisscheese.png"></div> <div id="Blue" class="desc"><img class="item" src="images/bluecheese.png"></div> <div id="Cheddar" class="desc"><img class="item" src="images/agedcheddar.png"></div> </div> <div id="myBunGroup"> <input type="radio" name="buns" value="Whole Wheat" />Whole Wheat<br /> <input type="radio" name="buns" value="Classic" />Classic<br /> <input type="radio" name="buns" value="Gluten Free" />Gluten Free<br /> <input type="radio" name="buns" value="Wrap" />Wrap<br /> <div id="WholeWheat" class="desc"><img class="item" src="images/wholewheat.png"></div> <div id="Classic" class="desc"><img class="item" src="images/classic.png"></div> <div id="GlutenFree" class="desc"><img class="item" src="images/gf-buns.png"></div> <div id="Wrap" class="desc"><img class="item" src="images/tortilla.png"></div> </div> <div id="myToppingGroup"> </div> <!-- http://stackoverflow.com/questions/5940963/jquery-show-and-hide-divs-based-on-radio-button-click --> <script> $(document).ready(function() { $(".item").hide(); $("input[name$="['cars', 'buns']"]").click(function() { var test = $(this).val(); $(".item").hide(); $("#" + test).show(); }); }); </script> </body> </html>

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  • Nightmare: Upgrading Tomcat 5.5 to 6.0

    - by pavanlimo
    I'm trying to upgrade a perfectly running embedded Tomcat 5.5 to Tomcat 6.0. I understand that all I need to do is replace Tomcat 5.5 jars with 6.0. That's what I did. So I replaced the following jars: catalina-5.0.28.jar catalina-5.5.9.jar catalina-optional-5.5.9.jar commons-el.jar commons-modeler-1.1.0.jar jasper-compiler-jdt.jar jasper-compiler.jar jasper-runtime.jar jmx-5.0.28.jar jsp-api-2.0.jar naming-factory.jar naming-resources.jar servlet-api-2.4.jar servlets-default.jar tomcat-coyote.jar tomcat-http.jar tomcat-util.jar with: annotations-api.jar catalina.jar jasper.jar tomcat-dbcp.jar catalina-ant.jar el-api.jar jsp-api.jar tomcat-i18n-es.jar catalina-ha.jar jasper-el.jar servlet-api.jar tomcat-i18n-fr.jar catalina-tribes.jar jasper-jdt.jar tomcat-coyote.jar tomcat-i18n-ja.jar tomcat-juli.jar As soon as I start the server, I get the following message in the logs at INFO level: INFO: Starting Servlet Engine: Apache Tomcat/6.0.29 Dec 31, 2010 6:04:18 AM org.apache.catalina.loader.WebappClassLoader validateJarFile INFO: validateJarFile(/usr/local/blah/blue/./WEB-INF/lib/servlet-api.jar) - jar not loaded. See Servlet Spec 2.3, section 9.7.2. Offending class: javax/servlet/Servlet.class Based on the this explanation, I need to remove a jar file which has a conflicting Servlet.class. I swear to God, there is no other conflicting jar file, I grepped system wide for Servlet.class, it matched only servlet-api.jar. I also downloaded javaee.jar and replaced it by servlet-api.jar, to same avail. Having tried lot of these stuff, I did not have much to look upto, so set the tomcat logging level to ALL. In the log I could see that it is trying to check for Servlet.class in each and every jar it is loading until it finds servlet-api.jar and throws "jar not loaded" message as soon as it finds servlet-api.jar. See below: FINE: Checking for javax/servlet/Servlet.class Jan 2, 2011 7:39:33 AM org.apache.catalina.loader.WebappLoader setRepositories FINE: Deploy JAR /WEB-INF/lib/servlet-api.jar to /usr/local/blah/blue/./WEB-INF/lib/servlet-api.jar Jan 2, 2011 7:39:33 AM org.apache.catalina.loader.WebappClassLoader addJar FINE: addJar(/WEB-INF/lib/servlet-api.jar) Jan 2, 2011 7:39:33 AM org.apache.catalina.loader.WebappClassLoader validateJarFile FINE: Checking for javax/servlet/Servlet.class Jan 2, 2011 7:39:33 AM org.apache.catalina.loader.WebappClassLoader validateJarFile INFO: validateJarFile(/usr/local/blah/blue/./WEB-INF/lib/servlet-api.jar) - jar not loaded. See Servlet Spec 2.3, section 9.7.2. Offending class: javax/servlet/Servlet.class Jan 2, 2011 7:39:33 AM org.apache.catalina.loader.WebappLoader setRepositories Please note however, that Tomcat starts successfully! And as soon as I hit the URL on the browser, I get blank page(this may be in my case only, I guess 'cuz of my web.xml, sorta different from most. Other people on the internet have got Error 404 instead.) with following log statements(at finest level) Jan 2, 2011 9:40:01 AM org.apache.catalina.connector.CoyoteAdapter parseSessionCookiesId FINE: Requested cookie session id is 0FBA716E3F9B0147C3AF7ABAE3B1C27B Jan 2, 2011 9:40:01 AM org.apache.catalina.authenticator.AuthenticatorBase invoke FINE: Security checking request GET /login.jsp Jan 2, 2011 9:40:01 AM org.apache.catalina.realm.RealmBase findSecurityConstraints FINE: Checking constraint 'SecurityConstraint[protected]' against GET /login.jsp --> false Jan 2, 2011 9:40:01 AM org.apache.catalina.realm.RealmBase findSecurityConstraints FINE: Checking constraint 'SecurityConstraint[protected]' against GET /login.jsp --> false Jan 2, 2011 9:40:01 AM org.apache.catalina.realm.RealmBase findSecurityConstraints FINE: Checking constraint 'SecurityConstraint[protected]' against GET /login.jsp --> false Jan 2, 2011 9:40:01 AM org.apache.catalina.realm.RealmBase findSecurityConstraints FINE: Checking constraint 'SecurityConstraint[protected]' against GET /login.jsp --> false Jan 2, 2011 9:40:01 AM org.apache.catalina.realm.RealmBase findSecurityConstraints FINE: No applicable constraint located Jan 2, 2011 9:40:01 AM org.apache.catalina.authenticator.AuthenticatorBase invoke FINE: Not subject to any constraint Jan 2, 2011 9:40:01 AM org.apache.catalina.core.StandardWrapper allocate FINEST: Returning non-STM instance I'm not sure if the above log message is important, but I'm for all-out disclosure here. One interesting thing though, I manually created a dummy jsp file containing only "helloooo" just outside WEB-INF folder(no security constraints for this file). This file was accessible and could be displayed. But, all my jsp's and classes are inside WEB-INF(ofcourse). Sick and tired of this issue, please help me solve it. I've already spent 20-24 hours on this unsuccessfully. Any pointers directions hints leads?

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  • What's wrong with this jQuery? It isn't working as intended

    - by Doug Smith
    Using cookies, I want it to remember the colour layout of the page. (So, if they set the gallery one color and the body background another color, it will save that on refresh. But it doesn't seem to be working. jQuery: $(document).ready(function() { if (verifier == 1) { $('body').css('background', $.cookie('test_cookie')); } if (verifier == 2) { $('#gallery').css('background', $.cookie('test_cookie')); } if (verifier == 3) { $('body').css('background', $.cookie('test_cookie')); $('#gallery').css('background', $.cookie('test_cookie')); } $('#set_cookie').click(function() { var color = $('#set_cookie').val(); $.cookie('test_cookie', color); }); $('#set_page').click(function() { $('body').css('background', $.cookie('test_cookie')); var verifier = 1; }); $('#set_gallery').click(function() { $('#gallery').css('background', $.cookie('test_cookie')); var verifier = 2; }); $('#set_both').click(function() { $('body').css('background', $.cookie('test_cookie')); $('#gallery').css('background', $.cookie('test_cookie')); var verifier = 3; }); }); HTML: <p>Please select a background color for either the page's background, the gallery's background, or both.</p> <select id="set_cookie"> <option value="#1d375a" selected="selected">Default</option> <option value="black">Black</option> <option value="blue">Blue</option> <option value="brown">Brown</option> <option value="darkblue">Dark Blue</option> <option value="darkgreen">Dark Green</option> <option value="darkred">Dark Red</option> <option value="fuchsia">Fuchsia</option> <option value="green">Green</option> <option value="grey">Grey</option> <option value="#d3d3d3">Light Grey</option> <option value="#32cd32">Lime Green</option> <option value="#f8b040">Macaroni</option> <option value="#ff7300">Orange</option> <option value="pink">Pink</option> <option value="purple">Purple</option> <option value="red">Red</option> <option value="#0fcce0">Turquoise</option> <option value="white">White</option> <option value="yellow">Yellow</option> </select> <input type="button" id="set_page" value="Page's Background" /><input type="button" id="set_gallery" value="Gallery's Background" /><input type="button" id="set_both" value="Both" /> </div> </div> </body> </html> Thanks so much for the help, I appreciate it. jsFiddle: http://jsfiddle.net/hL6Ye/

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  • can't find what's wrong with my code :(

    - by blood
    the point of my code is for me to press f1 and it will scan 500 pixels down and 500 pixels and put them in a array (it just takes a box that is 500 by 500 of the screen). then after that when i hit end it will click on only on the color black or... what i set it to. anyway it has been doing odd stuff and i can't find why: #include <iostream> #include <windows.h> using namespace std; COLORREF rgb[499][499]; HDC hDC = GetDC(HWND_DESKTOP); POINT main_coner; BYTE rVal; BYTE gVal; BYTE bVal; int red; int green; int blue; int ff = 0; int main() { for(;;) { if(GetAsyncKeyState(VK_F1)) { cout << "started"; int a1 = 0; int a2 = 0; GetCursorPos(&main_coner); int x = main_coner.x; int y = main_coner.y; for(;;) { //cout << a1 << "___" << a2 << "\n"; rgb[a1][a2] = GetPixel(hDC, x, y); a1++; x++; if(x > main_coner.x + 499) { y++; x = main_coner.x; a1 = 0; a2++; } if(y > main_coner.y + 499) { ff = 1; break; } } cout << "done"; break; } if(ff == 1) break; } for(;;) { if(GetAsyncKeyState(VK_END)) { GetCursorPos(&main_coner); int x = main_coner.x; int y = main_coner.y; int a1 = -1; int a2 = -1; for(;;) { x++; a1++; rVal = GetRValue(rgb[a1][a2]); gVal = GetGValue(rgb[a1][a2]); bVal = GetBValue(rgb[a1][a2]); red = (int)rVal; // get the colors into __int8 green = (int)gVal; // get the colors into __int8 blue = (int)bVal; // get the colors into __int8 if(red == 0 && green == 0 && blue == 0) { SetCursorPos(main_coner.x + x, main_coner.y + y); mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); Sleep(10); mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); Sleep(100); } if(x > main_coner.x + 499) { a1 = 0; a2++; } if(y > main_coner.y + 499) { Sleep(100000000000); break; } if(GetAsyncKeyState(VK_CONTROL)) { Sleep(100000); break; } } } } for(;;) { if(GetAsyncKeyState(VK_END)) { break; } } return 0; } anyone see what's wrong with my code :( (feel free to add tags)

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  • WPF storyboard animation issue when using VisualBrush

    - by Flack
    Hey guys, I was playing around with storyboards, a flipping animation, and visual brushes. I have encountered an issue though. Below is the xaml and code-behind of a small sample I quickly put together to try to demonstrate the problem. When you first start the app, you are presented with a red square and two buttons. If you click the "Flip" button, the red square will "flip" over and a blue one will appear. In reality, all that is happening is that the scale of the width of the StackPanel that the red square is in is being decreased until it reaches zero and then the StackPanel where a blue square is, whose width is initially scaled to zero, has its width increased. If you click the "Flip" button a few times, the animation looks ok and smooth. Now, if you hit the "Reflection" button, a reflection of the red/blue buttons is added to their respective StackPanels. Hitting the "Flip" button now will still cause the flip animation but it is no longer a smooth animation. The StackPanels width often does not shrink to zero. The width shrinks somewhat but then just stops before being completely invisible. Then the other StackPanel appears as usual. The only thing that changed was adding the reflection, which is just a VisualBrush. Below is the code. Does anyone have any idea why the animations are different between the two cases (stalling in the second case)? Thanks. <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xml:lang="en-US" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="WpfFlipTest.Window1" x:Name="Window" Title="Window1" Width="214" Height="224"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="Gray"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel Name="redStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="redBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" /> </Border> <Border Width="{Binding ElementName=redBorder, Path=ActualWidth}" Height="{Binding ElementName=redBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="redRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=redButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel Name="blueStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="blueBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Grid.Row="0" Grid.Column="1" Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75"/> </Border> <Border Width="{Binding ElementName=blueBorder, Path=ActualWidth}" Height="{Binding ElementName=blueBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="blueRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=blueButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <Button Grid.Row="0" Grid.Column="1" Click="ReflectionButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Reflection</Button> </Grid> </Window> Here are the button click handlers: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace WpfFlipTest { public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } bool reflection = false; private void ReflectionButton_Click(object sender, RoutedEventArgs e) { if (reflection) { reflection = false; redRefelction.Visibility = Visibility.Collapsed; blueRefelction.Visibility = Visibility.Collapsed; } else { reflection = true; redRefelction.Visibility = Visibility.Visible; blueRefelction.Visibility = Visibility.Visible; } } } } UPDATE: I have been testing this some more to try to find out what is causing the issue I am seeing and I believe I found what is causing the issue. Below I have pasted new xaml and code-behind. The new sample below is very similar to the original sample, with a few minor modifications. The xaml basically consists of two stack panels, each containing two borders. The second border in each stack panel is a visual brush (a reflection of the border above it). Now, when I click the "Flip" button, one stack panel gets its ScaleX reduced to zero, while the second stack panel, whose initial ScaleX is zero, gets its ScaleX increased to 1. This animation gives the illusion of flipping. There are also two textblocks which display the scale factor of each stack panel. I added those to try to diagnose my issue. The issue is (as described in the oringal post) that the flipping animation is not smooth. Every time I hit the flip button, the animation starts but whenever the ScaleX factor gets to around .14 to .16, the animation looks like it stalls and the stack panels never have there ScaleX reduced to zero, so they never totally disappear. Now, the strange thing is that if I change the Width/Height properties of the "frontBorder" and "backBorder" borders defined below to use explict values instead of Auto, such as Width=105 and Height=75 (to match the button in the border) everything works fine. The animation stutters the first two or three times I run it but after that the flips are smooth and flawless. (BTW, when an animation is run for the first time, is there something going on in the background, some sort of initialization, that causes it to be a little slow the first time?) Is it possible that the Auto Width/Height of the borders are causing the issue? I can reproduce it everytime but I am not sure why Auto Width/Height would be a problem. Below is the sample. Thanks for the help. <Window x:Class="FlipTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="White" ShowGridLines="True"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel x:Name="front" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="frontBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=frontBorder, Path=ActualWidth}" Height="{Binding ElementName=frontBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=frontBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel x:Name="back" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="backBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=backBorder, Path=ActualWidth}" Height="{Binding ElementName=backBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=backBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <TextBlock Grid.Row="2" Grid.Column="0" Foreground="DarkRed" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=front, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> <TextBlock Grid.Row="3" Grid.Column="0" Foreground="DarkBlue" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=back, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> </Grid> </Window> Code-behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace FlipTest { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } } }

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  • Calculix Data Visualiser using QT

    - by Ann
    I am doing a project on CalculiX data visualizor,using Qt.I 've to draw the structure and after giving force the displacement should be shawn as variation in color.I chose HSV coloring,but while executing I got an error message:"QColor::from Hsv:HSV parameters out of range".The code is: DataViz1::DataViz1(QWidget *parent) : QWidget(parent), ui(new Ui::DataViz1) { DArea = new QGLScreen(this); DArea-setGeometry(QRect(10,10,700,600)); //TODO This values are feeded by user dfile="/home/41407/color.txt";//input file with displacement mfile="/home/41407/mesh21.txt";//input file nodeId="*NODE"; elId="*ELEMENT"; DataId="displ"; parseMfile(); parseDfile(); DArea->Nodes=Nodes; DArea->Elements=Elements; DArea->Data=Data; DArea->fillColorArray(); //printf("Colr is %d",DArea->pickColor(-11.02,0));fflush(stdout); ui->setupUi(this); } DataViz1::~DataViz1() { delete ui; } void DataViz1::parseMfile() { QFile file(mfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(nodeId))//Node block in Mfile { while(1) { line = in.readLine(); if(line.startsWith(elId)) { break; } Nodes< while(1) { line = in.readLine(); Elements<<line; //printf("Element is %s\n",line.toLocal8Bit().constData());fflush(stdout); if(in.atEnd()) break; } } } } void DataViz1::parseDfile() { QFile file(dfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(DataId)) { continue; } line = in.readLine(); Data< } /......................................................................../ include "qglscreen.h" include GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat LightPosition[]= { 0.0f, 0.0f, 2.0f, 1.0f }; QGLScreen::QGLScreen(QWidget *parent):QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { clearColor = Qt::black; xRot = 0; yRot = 0; zRot = 0; ifdef QT_OPENGL_ES_2 program = 0; endif //TODO user input ElType="HE8"; DType="SolidFrame"; axis="X"; } QGLScreen::~QGLScreen() { } QSize QGLScreen::minimumSizeHint() const { return QSize(50, 50); } QSize QGLScreen::sizeHint() const { return QSize(200, 200); } void QGLScreen::setClearColor(const QColor &color) { clearColor = color; updateGL(); } void QGLScreen::initializeGL() { xRot=0; yRot=0; zRot=0; scaling = 1.0; /* select clearing (background) color */ glClearColor (0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); // glViewport(0,0,10,10); glOrtho(-10.0, +10.0, -10.0, +10.0, -10.0,+10.0); glEnable (GL_LINE_SMOOTH); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); } void QGLScreen::wheel1() { scaling1 += .0025; count2++; update(); } void QGLScreen::wheel2() { if(count2-14) { scaling1 -= .0025; count2--; update(); } } void QGLScreen::drawModel(int x1,int y1,int x2,int y2) { makeCurrent(); QStringList Cnode,Celement; for (int i = 0; i < Elements.size(); ++i) { Celement=Elements.at(i).split(","); // printf("Element is %s",Celement.at(0).toLocal8Bit().constData());fflush(stdout); //printf("Node at el is %s\n",(findNode(Celement.at(1).toInt())).at(1).toLocal8Bit().constData()); fflush(stdout); if(ElType=="HE8") { //First four nodes float ENX1=(findNode(Celement.at(1).toInt())).at(1).toDouble(); float ENX2=(findNode(Celement.at(2).toInt())).at(1).toDouble(); float ENX3=(findNode(Celement.at(3).toInt())).at(1).toDouble(); float ENX4=(findNode(Celement.at(4).toInt())).at(1).toDouble(); float ENY1=(findNode(Celement.at(1).toInt())).at(2).toDouble(); float ENY2=(findNode(Celement.at(2).toInt())).at(2).toDouble(); float ENY3=(findNode(Celement.at(3).toInt())).at(2).toDouble(); float ENY4=(findNode(Celement.at(4).toInt())).at(2).toDouble(); float ENZ1=(findNode(Celement.at(1).toInt())).at(3).toDouble(); float ENZ2=(findNode(Celement.at(2).toInt())).at(3).toDouble(); float ENZ3=(findNode(Celement.at(3).toInt())).at(3).toDouble(); float ENZ4=(findNode(Celement.at(4).toInt())).at(3).toDouble(); //Second four Nodes float ENX5=(findNode(Celement.at(5).toInt())).at(1).toDouble(); float ENX6=(findNode(Celement.at(6).toInt())).at(1).toDouble(); float ENX7=(findNode(Celement.at(7).toInt())).at(1).toDouble(); float ENX8=(findNode(Celement.at(8).toInt())).at(1).toDouble(); float ENY5=(findNode(Celement.at(5).toInt())).at(2).toDouble(); float ENY6=(findNode(Celement.at(6).toInt())).at(2).toDouble(); float ENY7=(findNode(Celement.at(7).toInt())).at(2).toDouble(); float ENY8=(findNode(Celement.at(8).toInt())).at(2).toDouble(); float ENZ5=(findNode(Celement.at(5).toInt())).at(3).toDouble(); float ENZ6=(findNode(Celement.at(6).toInt())).at(3).toDouble(); float ENZ7=(findNode(Celement.at(7).toInt())).at(3).toDouble(); float ENZ8=(findNode(Celement.at(8).toInt())).at(3).toDouble(); //Identify Colors GLfloat ENC[8][3]; for(int k=1;k<8;k++) { int hsv=pickColor(findData(Celement.at(k).toInt()).toDouble(),0); //printf("hsv is %d=",hsv);fflush(stdout); getRGB(hsv); //printf("%d*%d*%d\n",red,green,blue); //ENC[k]={red,green,blue}; ENC[k][0]=red; ENC[k][1]=green; ENC[k][2]=blue; } //Plot the first four direct loop if(DType=="WireFrame"){ glBegin(GL_LINE_LOOP); glColor3f(255,0,0); glVertex3f(ENX1,ENY1,ENZ1); glColor3f(255,0,0); glVertex3f(ENX2,ENY2,ENZ2); glColor3f(255,0,0); glVertex3f(ENX3,ENY3,ENZ3); glColor3f(255,0,0); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //Plot the second four direct loop glBegin(GL_LINE_LOOP); glColor3f(0,0,255); glVertex3f(ENX5,ENY5,ENZ5); glColor3f(0,0,255); glVertex3f(ENX6,ENY6,ENZ6); glColor3f(0,0,255); glVertex3f(ENX7,ENY7,ENZ7); glColor3f(0,0,255); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); //Plot the interconnections glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX1,ENY1,ENZ1); glVertex3f(ENX5,ENY5,ENZ5); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX2,ENY2,ENZ2); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX3,ENY3,ENZ3); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX4,ENY4,ENZ4); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } if(DType=="SolidFrame") { glBegin(GL_QUADS); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //break; glBegin(GL_QUADS); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } } } } QStringList QGLScreen::findNode(int element) { QStringList Temp; for (int i = 0; i < Nodes.size(); ++i) { Temp=Nodes.at(i).split(","); if(Temp.at(0).toInt()==element) { break; } } return Temp; } QString QGLScreen::findData(int Node) { QString Temp; QRegExp sep("\s+"); for (int i = 0; i < Data.size(); ++i) { if((Data.at(i).split("\t")).at(0).section(sep,1,1).toInt()==Node) { if(axis=="X") { Temp=Data.at(i).split("\t").at(0).section(sep,2,2); } if(axis=="Y") { Temp=Data.at(i).split("\t").at(0).section(sep,3,3); } if(axis=="Z") { Temp=Data.at(i).split("\t").at(0).section(sep,4,4); } break; } } return Temp; } void QGLScreen::fillColorArray() { QString Temp1,Temp2,Temp3; double d1s=0,d2s=0,d3s=0,d1l=0,d2l=0,d3l=0,diff=0; QRegExp sep("\\s+"); for (int i = 0; i < Data.size(); ++i) { Temp1=(Data.at(i).split("\t")).at(0).section(sep,2,2); if(d1s>Temp1.toDouble()) { d1s=Temp1.toDouble(); } if(d1l<Temp1.toDouble()) { d1l=Temp1.toDouble(); } Temp2=(Data.at(i).split("\t")).at(0).section(sep,3,3); if(d2s>Temp2.toDouble()) { d2s=Temp2.toDouble(); } if(d2l<Temp2.toDouble()) { d2l=Temp2.toDouble(); } Temp3=(Data.at(i).split("\t")).at(0).section(sep,4,4); if(d3s>Temp3.toDouble()) { d3s=Temp3.toDouble(); } if(d3l<Temp3.toDouble()) { d3l=Temp3.toDouble(); } // printf("data is %s",Temp.toLocal8Bit().constData());fflush(stdout); } color[0][0]=d1l; for(int i=1;i<360;i++) { //printf("Large is%f small is %f",d1l,d1s); diff=d1l-d1s; if(d1l==0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; else if(d1l>0&&d1s==0) color[0][i]=color[0][i-1]+diff/360; else if(d1l>0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; diff=d2l-d2s; if(d2l==0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; else if(d2l>0&&d2s==0) color[1][i]=color[1][i-1]+diff/360; else if(d2l>0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; diff=d3l-d3s; if(d3l==0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; else if(d3l>0&&d3s==0) color[2][i]=color[2][i-1]+diff/360; else if(d3l>0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; } //for(int i=0;i<360;i++) printf("%d %f %f %f\n",i,color[0][i],color[1][i],color[2][i]); } int QGLScreen::pickColor(double data,int Did) { int i,pos; if(axis=="X")Did=0; if(axis=="Y")Did=1; if(axis=="Z")Did=2; //printf("%f data is",data);fflush(stdout); for(int i=0;i<360;i++) { if(color[Did][i]<data && data>color[Did][i+1]) { //printf("Orginal dat is %f Data found is %f and pos %d\n",data,color[Did][i],i);fflush(stdout); pos=i; break; } } return pos; } void QGLScreen::getRGB(int hsv) { QColor c; c.setHsv(hsv,255,255,255); QColor r=QColor::fromHsv(hsv,255,255); red=r.red(); green=r.green(); blue=r.blue(); } void QGLScreen::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(xRot, 1.0, 0.0, 0.0); glRotatef(yRot, 0.0, 1.0, 0.0); glRotatef(zRot, 0.0, 0.0, 1.0); drawModel(0,0,1,1); /* don't wait! * start processing buffered OpenGL routines */ glFlush (); } /void QGLScreen::zoom1() { scaling+=.05; update(); }/ void QGLScreen::resizeGL(int width, int height) { int side = qMin(width, height); glViewport((width - side) / 2, (height - side) / 2, side, side); #if !defined(QT_OPENGL_ES_2) glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifndef QT_OPENGL_ES glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #else glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #endif glMatrixMode(GL_MODELVIEW); #endif } void QGLScreen::mousePressEvent(QMouseEvent *event) { lastPos = event-pos(); } void QGLScreen::mouseMoveEvent(QMouseEvent *event) { GLfloat dx = GLfloat(event->x() - lastPos.x()) / width(); GLfloat dy = GLfloat(event->y() - lastPos.y()) / height(); if (event->buttons() & Qt::LeftButton) { xRot+= 180 * dy; yRot += 180 * dx; update(); } else if (event->buttons() & Qt::RightButton) { xRot += 180 * dy; yRot += 180 * dx; update(); } lastPos = event->pos(); } void QGLScreen::mouseReleaseEvent(QMouseEvent * /* event */) { emit clicked(); }

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  • Binding a select in a client template

    - by Bertrand Le Roy
    I recently got a question on one of my client template posts asking me how to bind a select tag’s value to data in client templates. I was surprised not to find anything on the web addressing the problem, so I thought I’d write a short post about it. It really is very simple once you know where to look. You just need to bind the value property of the select tag, like this: <select sys:value="{binding color}"> If you do it from markup like here, you just need to use the sys: prefix. It just works. Here’s the full source code for my sample page: <!DOCTYPE html> <html> <head> <title>Binding a select tag</title> <script src=http://ajax.microsoft.com/ajax/beta/0911/Start.js type="text/javascript"></script> <script type="text/javascript"> Sys.require(Sys.scripts.Templates, function() { var colors = [ "red", "green", "blue", "cyan", "purple", "yellow" ]; var things = [ { what: "object", color: "blue" }, { what: "entity", color: "purple" }, { what: "thing", color: "green" } ]; Sys.create.dataView("#thingList", { data: things, itemRendered: function(view, ctx) { Sys.create.dataView( Sys.get("#colorSelect", ctx), { data: colors }); } }); }); </script> <style type="text/css"> .sys-template {display: none;} </style> </head> <body xmlns:sys="javascript:Sys"> <div> <ul id="thingList" class="sys-template"> <li> <span sys:id="thingName" sys:style-color="{binding color}" >{{what}}</span> <select sys:id="colorSelect" sys:value="{binding color}" class="sys-template"> <option sys:value="{{$dataItem}}" sys:style-background-color="{{$dataItem}}" >{{$dataItem}}</option> </select> </li> </ul> </div> </body> </html> This produces the following page: Each of the items sees its color change as you select a different color in the drop-down. Other details worth noting in this page are the use of the script loader to get the framework from the CDN, and the sys:style-background-color syntax to bind the background color style property from markup. Of course, I’ve used a fair amount of custom ASP.NET Ajax markup in here, but everything could be done imperatively and with completely clean markup from the itemRendered event using Sys.bind.

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  • FrameBuffer Render to texture not working all the way

    - by brainydexter
    I am learning to use Frame Buffer Objects. For this purpose, I chose to render a triangle to a texture and then map that to a quad. When I render the triangle, I clear the color to something blue. So, when I render the texture on the quad from fbo, it only renders everything blue, but doesn't show up the triangle. I can't seem to figure out why this is happening. Can someone please help me out with this ? I'll post the rendering code here, since glCheckFramebufferStatus doesn't complain when I setup the FBO. I've pasted the setup code at the end. Here is my rendering code: void FrameBufferObject::Render(unsigned int elapsedGameTime) { glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); glClearColor(0.0, 0.6, 0.5, 1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // adjust viewport and projection matrices to texture dimensions glPushAttrib(GL_VIEWPORT_BIT); glViewport(0,0, m_FBOWidth, m_FBOHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, m_FBOWidth, 0, m_FBOHeight, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); DrawTriangle(); glPopAttrib(); // setting FrameBuffer back to window-specified Framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); //unbind // back to normal viewport and projection matrix //glViewport(0, 0, 1280, 768); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, 1.33, 1.0, 1000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); render(elapsedGameTime); } void FrameBufferObject::DrawTriangle() { glPushMatrix(); glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex2d(0, 0); glVertex2d(m_FBOWidth, 0); glVertex2d(m_FBOWidth, m_FBOHeight); glEnd(); glPopMatrix(); } void FrameBufferObject::render(unsigned int elapsedTime) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, m_TextureID); glPushMatrix(); glTranslated(0, 0, -20); glBegin(GL_QUADS); glColor4f(1, 1, 1, 1); glTexCoord2f(1, 1); glVertex3f(1,1,1); glTexCoord2f(0, 1); glVertex3f(-1,1,1); glTexCoord2f(0, 0); glVertex3f(-1,-1,1); glTexCoord2f(1, 0); glVertex3f(1,-1,1); glEnd(); glPopMatrix(); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); } void FrameBufferObject::Initialize() { // Generate FBO glGenFramebuffers(1, &m_FBO); glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); // Add depth buffer as a renderbuffer to fbo // create depth buffer id glGenRenderbuffers(1, &m_DepthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer); // allocate space to render buffer for depth buffer glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_FBOWidth, m_FBOHeight); // attaching renderBuffer to FBO // attach depth buffer to FBO at depth_attachment glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_DepthBuffer); // Adding a texture to fbo // Create a texture glGenTextures(1, &m_TextureID); glBindTexture(GL_TEXTURE_2D, m_TextureID); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_FBOWidth, m_FBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); // onlly allocating space glBindTexture(GL_TEXTURE_2D, 0); // attach texture to FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TextureID, 0); // Check FBO Status if( glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) std::cout << "\n Error:: FrameBufferObject::Initialize() :: FBO loading not complete \n"; // switch back to window system Framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); } Thanks!

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  • Making the most of next weeks SharePoint 2010 developer training

    - by Eric Nelson
    [you can still register if you are free on the afternoons of 9th to 11th – UK time] We have 50+ registrations with more coming in – which is fantastic. Please read on to make the most of the training. Background We have structured the training to make sure that you can still learn lots during the three days even if you do not have SharePoint 2010 installed. Additionally the course is based around a subset of the channel 9 training to allow you to easily dig deeper or look again at specific areas. Which means if you have zero time between now and next Wednesday then you are still good to go. But if you can do some pre-work you will likely get even more out of the three days. Step 1: Check out the topics and resources available on-demand The course is based around a subset of the channel 9 training to allow you to easily dig deeper or look again at specific areas. Take a lap around the SharePoint 2010 Training Course on Channel 9 Download the SharePoint Developer Training Kit Step 2: Use a pre-configured Virtual Machine which you can download (best start today – it is large!) Consider using the VM we created If you don't have access to SharePoint 2010. You will need a 64bit host OS and bare minimum of 4GB of RAM. 8GB recommended. Virtual PC can not be used with this VM – Virtual PC only supports 32bit guests. The 2010-7a Information Worker VM gives you everything you need to develop for SharePoint 2010. Watch the Video on how to use this VM Download the VM Remember you only need to download the “parts” for the 2010-7a VM. There are 3 subtly different ways of using this VM: Easiest is to follow the advice of the video and get yourself a host OS of Windows Server 2008 R2 with Hyper-V and simply use the VM Alternatively you can take the VHD and create a “Boot to VHD” if you have Windows 7 Ultimate or Enterprise Edition. This works really well – especially if you are already familiar with “Boot to VHD” (This post I did will help you get started) Or you can take the VHD and use an alternative VM tool such as VirtualBox if you have a different host OS. NB: This tends to involve some work to get everything running fine. Check out parts 1 to 3 from Rolly and if you go with Virtual Box use an IDE controller not SATA. SATA will blue screen. Note in the screenshot below I also converted the vhd to a vmdk. I used the FREE Starwind Converter to do this whilst I was fighting blue screens – not sure its necessary as VirtualBox does now work with VHDs. or Step 3 – Install SharePoint 2010 on a 64bit Windows 7 or Vista Host I haven’t tried this but it is now supported. Check out MSDN. Final notes: I am in the process of securing a number of hosted VMs for ISVs directly managed by my team. Your Architect Evangelist will have details once I have them! Else we can sort out on the Wed. Regrettably I am unable to give folks 1:1 support on any issues around Boot to VHD, 3rd party VM products etc. Related Links: Check you are fully plugged into the work of my team – have you done these simple steps including joining our new LinkedIn group?

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  • Java EE @ No Fluff Just Stuff Tour

    - by reza_rahman
    If you work in the US and still don't know what the No Fluff Just Stuff (NFJS) Tour is, you are doing yourself a very serious disfavor. NFJS is by far the cheapest and most effective way to stay up to date through some world class speakers and talks. This is most certainly true for US enterprise Java developers in particular. Following the US cultural tradition of old-fashioned roadshows, NFJS is basically a set program of speakers and topics offered at major US cities year round. Many now famous world class technology speakers can trace their humble roots to NFJS. Via NFJS you basically get to have amazing training without paying for an expensive venue, lodging or travel. The events are usually on the weekends so you don't need to even skip work if you want (a great feature for consultants on tight budgets and deadlines). I am proud to share with you that I recently joined the NFJS troupe. My hope is that this will help solve the lingering problem of effectively spreading the Java EE message here in the US. For NFJS I hope my joining will help beef up perhaps much desired Java content. In any case, simply being accepted into this legendary program is an honor I could have perhaps only dreamed of a few years ago. I am very grateful to Jay Zimmerman for seeing the value in me and the Java EE content. The current speaker line-up consists of the likes of Neal Ford, Venkat Subramaniam, Nathaniel Schutta, Tim Berglund and many other great speakers. I actually had my tour debut on April 4-5 with the NFJS New York Software Symposium - basically a short train commute away from my home office. The show is traditionally one of the smaller ones and it was not that bad for a start. I look forward to doing a few more in the coming months (more on that a bit later). I had four talks back to back (really my most favorite four at the moment). The first one was a talk on JMS 2 - some of you might already know JMS is one of my most favored Java EE APIs. The slides for the talk are posted below: What’s New in Java Message Service 2 from Reza Rahman The next talk I delivered was my Cargo Tracker/Java EE + DDD talk. This talk basically overviews DDD and describes how DDD maps to Java EE using code examples/demos from the Cargo Tracker Java EE Blue Prints project. Applied Domain-Driven Design Blue Prints for Java EE from Reza Rahman The third talk I delivered was our flagship Java EE 7/8 talk. As you may know, currently the talk is basically about Java EE 7. I'll probably slowly evolve this talk to gradually transform it into a Java EE 8 talk as we move forward (I'll blog about that separately shortly). The following is the slide deck for the talk: JavaEE.Next(): Java EE 7, 8, and Beyond from Reza Rahman My last talk for the show was my JavaScript+Java EE 7 talk. This talk is basically about aligning EE 7 with the emerging JavaScript ecosystem (specifically AngularJS). The slide deck for the talk is here: JavaScript/HTML5 Rich Clients Using Java EE 7 from Reza Rahman Unsurprisingly this talk was well-attended. The demo application code is posted on GitHub. The code should be a helpful resource if this development model is something that interests you. Do let me know if you need help with it but the instructions should be fairly self-explanatory. My next NFJS show is the Central Ohio Software Symposium in Columbus on June 6-8 (sorry for the late notice - it's been a really crazy few weeks). Here's my tour schedule so far, I'll keep you up-to-date as the tour goes forward: June 6 - 8, Columbus Ohio. June 24 - 27, Denver Colorado (UberConf) - my most extensive agenda on the tour so far. July 18 - 20, Austin Texas. I hope you'll take this opportunity to get some updates on Java EE as well as the other awesome content on the tour?

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  • Three Buckets of Knowledge

    - by BuckWoody
    As I learn more and more about SQL Server every day, I divide up my information into three “buckets”: Concepts In the first bucket are the general concepts about the topic. What is it? What does it do (or sometimes, what is is supposed to do?) How does one operation flow to another? For this information I use books, magazine articles and believe it or not – Wikipedia. I don’t always trust that last source, but I do use it to see how others lay out their thoughts around a concept. I really like graphical charts that show me the process flow if I can get it, and this is an ideal place for a good presentation. In fact, this may be the only real use for a presentation – I’ll explain what I mean in a moment. Reference The references for a topic include things like Transact-SQL (T-SQL) syntax, or the screen layout on a panel, things like that. Think Dictionary. The only reference I trust for this information is Books Online – presentations are fine, but we’re talking about a dictionary. Ever go to a movie that just reads through a dictionary? Me neither. But I have gone to presentations where people try to include tons of reference materials in their slides. Even if you give me the presentation material later, it’s not really a searchable, readable medium. How To A how-to for me is an example, or even better, a tutorial about an example. Whatever it is shows me a practical use for the concepts and of course involves the syntax. The important thing here is that you need to be able to separate out the example the person is showing you from the stuff you need to know. I can’t tell you how many times folks have told me, “well, sure, if yours is red then that works. But mine is blue.” And I have to explain, “then use “blue” for the search word here.” You get the idea. No one will do your work for you – the examples are meant as a teaching tool only. I accept that, learn what I can, and then run off to create my own thing. You might think a How To works well in a presentation, and it does, for the most part. For a complex example or tutorial, I still prefer the printed word (electronic if possible) so that I can go over the example multiple times, skip around and so on.   The order here isn’t actually that important. Most of the time I start with a concept, look at an example, and then read the reference material. But sometimes I look up an example, read a little of concepts and then check the reference. The only primary thing I try to enforce is to read something from each of them. It’s dangerous to base your work on any single example, reference or concept.  Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • saving and retrieving a text file in java?

    - by user3319432
    import java.sql. ; import java.awt.; import javax.swing.; import java.awt.event.; public class saving extends JFrame implements ActionListener{ JTextField edpno=new JTextField(10); JLabel l0= new JLabel ("EDP Number: "); JComboBox fname = new JComboBox(); JLabel l1= new JLabel("First Name: "); JTextField lname= new JTextField(20); JLabel l2= new JLabel("Last Name: "); // JTextField contno= new JTextField(20); // JLabel l3= new JLabel("Contact Number: "); JComboBox contno = new JComboBox(); JLabel l3 = new JLabel ("Contact Number: "); JButton bOK = new JButton("Save"); JButton bRetrieve = new JButton("Retrieve"); private ImageIcon icon; JPanel C=new JPanel(){ protected void paintComponent(Graphics g){ g.drawImage(icon.getImage(),0,0,null); super.paintComponent(g); } }; public Search Record (){ icon=new ImageIcon("images/canres.png"); C.setOpaque(false); C.setLayout(new GridLayout(5,2,4,4)); setTitle("Search Record"); C.add (l0); C.add (edpno); edpno.addActionListener(this); C.add (l1); C.add (fname); fname.setForeground(Color.BLUE); fname.setFont(new Font(" ", Font.BOLD,15)); C.add (l2); C.add (lname); C.add (l3); C.add (contno); contno.setForeground(Color.BLUE); contno.setFont(new Font(" ", Font.BOLD,15)); C.add(bOK); bOK.addActionListener(this); C.add (bRetrieve); bRetrieve.addActionListener(this); bOK.setBackground(Color.white); bRetrieve.setBackground(Color.white); } public void saverecord(){ try{ //Connect to the Database Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); String path ="jdbc:odbc:;DRIVER=Microsoft Access Driver (*.mdb);DBQ=Database/roomassign.mdb"; String DBPassword =""; String DBUserName =""; Connection con = DriverManager.getConnection(path,"",""); Statement s = con.createStatement(); s.executeQuery("select firstname, Lastname, contact number from name WHERE edpno ='"+edpno.getText()+"'"); ResultSet rs = s.getResultSet(); ResultSetMetaData md = rs.getMetaData(); while(rs.next()) { fname.setSelectedItem(rs.getString(1)); lname.setText(rs.getString(2)); contno.setSelectedItem(rs.getString(3)); // crs.setSelectedItem(rs.getString(4)); } s.close(); con.close(); } catch(Exception Q) { JOptionPane.showMessageDialog(this,Q); } } public void SaveRecord(){ try{ Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); String path = "jdbc:odbc:;DRIVER=Microsoft Access Driver (*.mdb);DBQ=Database/roomassign.mdb"; String DBPassword =""; String DBUsername =""; Connection con = DriverManager.getConnection(path,"",""); Statement s = con.createStatement(); String sql = "UPDATE rooms SET Firstname='"+fname.getSelectedItem()+"',Lastname='"+lname.getText()+"',Contactnumber='"+contno.getSelectedItem()+"' WHERE '"+edpno.getText()+"'=edpno"; s.executeUpdate(sql); JOptionPane.showMessageDialog(this,"New room Record has been successfully saved"); dispose(); s.close(); con.close(); } catch(Exception Mismatch){ JOptionPane.showMessageDialog(this,Mismatch); } } public void actionPerformed (ActionEvent ako){ if (ako.getSource() == bRetrieve){ dispose(); } else if (ako.getSource() == bOK){ SaveRecord(); } } public static void main (String [] awtsave){ new Search(); } }

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  • NFJS Central Iowa Software Symposium Des Moines Trip Report

    - by reza_rahman
    As some of you may be aware, I recently joined the well-respected US based No Fluff Just Stuff (NFJS) Tour. If you work in the US and still don't know what the No Fluff Just Stuff (NFJS) Tour is, you are doing yourself a very serious disfavor. NFJS is by far the cheapest and most effective way to stay up to date through some world class speakers and talks. Following the US cultural tradition of old-fashioned roadshows, NFJS is basically a set program of speakers and topics offered at major US cities year round. The NFJS Central Iowa Software Symposium was held August 8 - 10 in Des Moines. The attendance at the event and my sessions was moderate by comparison to some of the other shows. It is one of the few events of it's kind that take place this part the country so it is extremely important. I had five talks total over two days, more or less back-to-back. The first one was my JavaScript + Java EE 7 talk titled "Using JavaScript/HTML5 Rich Clients with Java EE 7". This talk is basically about aligning EE 7 with the emerging JavaScript ecosystem (specifically AngularJS). The slide deck for the talk is here: JavaScript/HTML5 Rich Clients Using Java EE 7 from Reza Rahman The demo application code is posted on GitHub. The code should be a helpful resource if this development model is something that interests you. Do let me know if you need help with it but the instructions should be fairly self-explanatory. I am delivering this material at JavaOne 2014 as a two-hour tutorial. This should give me a little more bandwidth to dig a little deeper, especially on the JavaScript end. The second talk (on the second day) was our flagship Java EE 7/8 talk. Currently the talk is basically about Java EE 7 but I'm slowly evolving the talk to transform it into a Java EE 8 talk as we move forward. The following is the slide deck for the talk: JavaEE.Next(): Java EE 7, 8, and Beyond from Reza Rahman The next talk I delivered was my Cargo Tracker/Java EE + DDD talk. This talk basically overviews DDD and describes how DDD maps to Java EE using code examples/demos from the Cargo Tracker Java EE Blue Prints project. Applied Domain-Driven Design Blue Prints for Java EE from Reza Rahman The third was my talk titled "Using NoSQL with ~JPA, EclipseLink and Java EE". The talk covers an interesting gap that there is surprisingly little material on out there. The talk has three parts -- a birds-eye view of the NoSQL landscape, how to use NoSQL via a JPA centric facade using EclipseLink NoSQL, Hibernate OGM, DataNucleus, Kundera, Easy-Cassandra, etc and how to use NoSQL native APIs in Java EE via CDI. The slides for the talk are here: Using NoSQL with ~JPA, EclipseLink and Java EE from Reza Rahman The JPA based demo is available here, while the CDI based demo is available here. Both demos use MongoDB as the data store. Do let me know if you need help getting the demos up and running. I finishd off the event with a talk titled Building Java HTML5/WebSocket Applications with JSR 356. The talk introduces HTML 5 WebSocket, overviews JSR 356, tours the API and ends with a small WebSocket demo on GlassFish 4. The slide deck for the talk is posted below. Building Java HTML5/WebSocket Applications with JSR 356 from Reza Rahman The demo code is posted on GitHub: https://github.com/m-reza-rahman/hello-websocket. My next NFJS show is the Greater Atlanta Software Symposium on September 12 - 14. Here's my tour schedule so far, I'll keep you up-to-date as the tour goes forward: September 12 - 14, Atlanta. September 19 - 21, Boston. October 17 - 19, Seattle. I hope you'll take this opportunity to get some updates on Java EE as well as the other useful content on the tour?

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  • Android NDK Gaussian Blur radius stuck at 60

    - by rennoDeniro
    I implemented this NDK imeplementation of a Gaussian Blur, But I am having problems. I cannot increase the radius above 60, otherwise the activity just closes returning to a previous activity. No error message, nothing? Does anyone know why this could be? Note: This blur is based on the quasimondo implementation, here #include <jni.h> #include <string.h> #include <math.h> #include <stdio.h> #include <android/log.h> #include <android/bitmap.h> #define LOG_TAG "libbitmaputils" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) typedef struct { uint8_t red; uint8_t green; uint8_t blue; uint8_t alpha; } rgba; JNIEXPORT void JNICALL Java_com_insert_your_package_ClassName_functionToBlur(JNIEnv* env, jobject obj, jobject bitmapIn, jobject bitmapOut, jint radius) { LOGI("Blurring bitmap..."); // Properties AndroidBitmapInfo infoIn; void* pixelsIn; AndroidBitmapInfo infoOut; void* pixelsOut; int ret; // Get image info if ((ret = AndroidBitmap_getInfo(env, bitmapIn, &infoIn)) < 0 || (ret = AndroidBitmap_getInfo(env, bitmapOut, &infoOut)) < 0) { LOGE("AndroidBitmap_getInfo() failed ! error=%d", ret); return; } // Check image if (infoIn.format != ANDROID_BITMAP_FORMAT_RGBA_8888 || infoOut.format != ANDROID_BITMAP_FORMAT_RGBA_8888) { LOGE("Bitmap format is not RGBA_8888!"); LOGE("==> %d %d", infoIn.format, infoOut.format); return; } // Lock all images if ((ret = AndroidBitmap_lockPixels(env, bitmapIn, &pixelsIn)) < 0 || (ret = AndroidBitmap_lockPixels(env, bitmapOut, &pixelsOut)) < 0) { LOGE("AndroidBitmap_lockPixels() failed ! error=%d", ret); } int h = infoIn.height; int w = infoIn.width; LOGI("Image size is: %i %i", w, h); rgba* input = (rgba*) pixelsIn; rgba* output = (rgba*) pixelsOut; int wm = w - 1; int hm = h - 1; int wh = w * h; int whMax = max(w, h); int div = radius + radius + 1; int r[wh]; int g[wh]; int b[wh]; int rsum, gsum, bsum, x, y, i, yp, yi, yw; rgba p; int vmin[whMax]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int stack[div][3]; int stackpointer; int stackstart; int rbs; int ir; int ip; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = input[yi + min(wm, max(i, 0))]; ir = i + radius; // same as sir stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rbs = r1 - abs(i); rsum += stack[ir][0] * rbs; gsum += stack[ir][1] * rbs; bsum += stack[ir][2] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (y == 0) { vmin[x] = min(x + radius + 1, wm); } p = input[yw + vmin[x]]; stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = (stackpointer) % div; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = max(0, yp) + x; ir = i + radius; // same as sir stack[ir][0] = r[yi]; stack[ir][1] = g[yi]; stack[ir][2] = b[yi]; rbs = r1 - abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { output[yi].red = dv[rsum]; output[yi].green = dv[gsum]; output[yi].blue = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (x == 0) vmin[y] = min(y + r1, hm) * w; ip = x + vmin[y]; stack[ir][0] = r[ip]; stack[ir][1] = g[ip]; stack[ir][2] = b[ip]; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = stackpointer; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi += w; } } // Unlocks everything AndroidBitmap_unlockPixels(env, bitmapIn); AndroidBitmap_unlockPixels(env, bitmapOut); LOGI ("Bitmap blurred."); } int min(int a, int b) { return a > b ? b : a; } int max(int a, int b) { return a > b ? a : b; }

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