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  • how to resize an encrypted logical volume?

    - by Nirmik
    I installed Ubuntu with encryption and LVM on my entire haddisk... Now I want to resize it. How do I do This... Following this link gave me errors on step 2 - How to resize a LVM partition? error ubuntu@ubuntu:~$ sudo e2fsck -f /dev/sda5 e2fsck 1.42.5 (29-Jul-2012) ext2fs_open2: Bad magic number in super-block e2fsck: Superblock invalid, trying backup blocks... e2fsck: Bad magic number in super-block while trying to open /dev/sda5 The superblock could not be read or does not describe a correct ext2 filesystem. If the device is valid and it really contains an ext2 filesystem (and not swap or ufs or something else), then the superblock is corrupt, and you might try running e2fsck with an alternate superblock: e2fsck -b 8193 what do I do?

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  • How to Setup Network Link aggregation (802.3ad) on Ubuntu

    - by Sysadmin Geek
    Do you need to pump large amounts of data to a multitude of clients simultaneously, while only using a single IP address? By using “link aggregation” we can join several separate network cards on the system into one humongous NIC. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • The Open Road Awaits [Wallpaper]

    - by Asian Angel
    ROAD TO PARADISE [DesktopNexus] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper] N64oid Brings N64 Emulation to Android Devices Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform]

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  • Is it ok to replace optimized code with readable code?

    - by Coder
    Sometimes you run into a situation where you have to extend/improve an existing code. You see that the old code is very lean, but it's also difficult to extend, and takes time to read. Is it a good idea to replace it with modern code? Some time ago I liked the lean approach, but now, it seems to me that it's better to sacrifice a lot of optimizations in favor of higher abstractions, better interfaces and more readable, extendable code. The compilers seem to be getting better as well, so things like struct abc = {} are silently turned into memsets, shared_ptrs are pretty much producing the same code as raw pointer twiddling, templates are working super good because they produce super lean code, and so on. But still, sometimes you see stack based arrays and old C functions with some obscure logic, and usually they are not on the critical path. Is it good idea to change such code if you have to touch a small piece of it either way?

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  • Is there a language or design pattern that allows the *removal* of object behavior or properties in a class hierarchy?

    - by Sebastien Diot
    A well-know shortcoming of traditional class hierarchies is that they are bad when it comes to model the real world. As an example, trying to represent animals species with classes. There are actually several problems when doing that, but one that I never saw a solution to is when a sub-class "looses" a behavior or properties that was defined in a super-class, like a penguin not being able to fly (there are probably better examples, but that's the first one that comes to my mind, having seen "Madagascar 2" recently). On the one hand, you don't want to define for every property and behavior some flag that specifies if it is at all present, and check it every time before accessing that behavior or property. You would just like to say that birds can fly, simply and clearly, in the Bird class. But then it would be nice if one could define "exceptions" afterward, without having to use some horrible hacks everywhere. This often happens when a system has been productive for a while. You suddenly find an "exception" that doesn't fit in the original design at all, and you don't want to change a large portion of your code to accommodate it. So, is there some language or design patterns that can cleanly handle this problem, without requiring major changes to the "super-class", and all the code that uses it? Even if a solution only handle a specific case, several solutions might together form a complete strategy. [EDIT] Forgot about the Liskov Substitution Principle. That is why you can't do it. Assuming you define "traits/interfaces" for all major "feature groups", you can freely implement traits in different branches of the hierarchy, like the Flying trait could be implemented by Birds, and some special kind of squirrels and fish. So my question could amount to "How could I un-implement a trait?" If your super-class is a Java Serializable, you have to be one too, even if there is no way for you to serialize your state, for example if you contained a "Socket". So one way to do it is to always define all your traits in pair from the start: Flying and NotFlying (which would throw UnsupportedOperationExceiption, if not checked against). The Not-trait would not define any new interface, and could be simply checked for. Sounds like a "cheap" solution, in particular if used from the start.

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  • Vector Graphics in DirectX

    - by Doug
    I'm curious as to people's thoughts on the best way to use vector graphics in a directX game instead of rasterized textures(think Super Meat Boy). I want to remain resolution independent and don't want to downscale/upscale rasterized graphics. Also the idea would be for all assets to be vector graphics(again think Super Meat Boy). I've looked at Valve's paper "Improved Alpha-Tested Magnification for Vector Textures and Special Effects" and also looked at using shaders http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html. Wondering if anyone has done something similar or an alternate approach. Cheers

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  • Windows XP periodically disconnects, reconnects; Windows 7 doesn't

    - by einpoklum
    My setup: I have a PC with a Gigabyte GA-MA78S2H motherboard (Realtek Gigabit wired Ethernet on-board). I have the latest drivers (at least the latest driver for the NIC. I'm connecting via an Edimax BR-6216Mg (again, wired connection). For some reason I experience short periodic disconnects and reconnects. Specifically, Skype disconnects, tries to connect, succeeds after a short while; incoming SFTP sessions get dropped; using a browser, I sometime get stuck in the DNS lookup or connection to the website and a page won't load. A couple of seconds later, a reload works. All this happens with Windows XP SP3. With Windows 7, it doesn't happen. The connection is smooth (OS is sluggish though, but never mind that). Like I said, I updated the NIC driver. I tried reducing the MTU (used something called Dr. TCP), thinking maybe that would help, but it didn't. (I'm a bit but not super-knowledgeable about TCP parameters.) I'm guessing it's either a problem with the driver or some settings which are different between the two OSes. ipconfig for my adapter: Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Realtek PCIe GBE Family Controller Physical Address. . . . . . . . . : 00-1D-7D-E9-72-9E Dhcp Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IP Address. . . . . . . . . . . . : 192.168.0.2 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 192.168.0.254 DHCP Server . . . . . . . . . . . : 192.168.0.254 DNS Servers . . . . . . . . . . . : 192.117.235.235 62.219.186.7 Lease Obtained. . . . . . . . . . : Saturday, March 10, 2012 8:28:20 AM Lease Expires . . . . . . . . . . : Friday, January 26, 1906 2:00:04 AM

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  • Trying to implement fling events on an object

    - by Adam Short
    I have a game object, well a bitmap, which I'd like to "fling". I'm struggling to get it to fling ontouchlistener due to it being a bitmap and not sure how to proceed and I'm struggling to find the resources to help. Here's my code so far: https://github.com/addrum/Shapes GameActivity class: package com.main.shapes; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.os.Bundle; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View.OnTouchListener; import android.view.Window; public class GameActivity extends Activity { private GestureDetector gestureDetector; View view; Bitmap ball; float x, y; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Remove title bar this.requestWindowFeature(Window.FEATURE_NO_TITLE); view = new View(this); ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball); gestureDetector = new GestureDetector(this, new GestureListener()); x = 0; y = 0; setContentView(view); ball.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(android.view.View v, MotionEvent event) { // TODO Auto-generated method stub return false; } }); } @Override protected void onPause() { super.onPause(); view.pause(); } @Override protected void onResume() { super.onResume(); view.resume(); } public class View extends SurfaceView implements Runnable { Thread thread = null; SurfaceHolder holder; boolean canRun = false; public View(Context context) { super(context); holder = getHolder(); } public void run() { while (canRun) { if (!holder.getSurface().isValid()) { continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 255, 255, 255); c.drawBitmap(ball, x - (ball.getWidth() / 2), y - (ball.getHeight() / 2), null); holder.unlockCanvasAndPost(c); } } public void pause() { canRun = false; while (true) { try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } thread = null; } public void resume() { canRun = true; thread = new Thread(this); thread.start(); } } } GestureListener class: package com.main.shapes; import android.view.GestureDetector.SimpleOnGestureListener; import android.view.MotionEvent; public class GestureListener extends SimpleOnGestureListener { private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_THRESHOLD_VELOCITY = 200; @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Right to Left return true; } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Left to Right return true; } if (e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Bottom to Top return true; } else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Top to Bottom return true; } return false; } @Override public boolean onDown(MotionEvent e) { //always return true since all gestures always begin with onDown and<br> //if this returns false, the framework won't try to pick up onFling for example. return true; } }

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  • How To Use Bash History to Improve Your Command-Line Productivity

    - by YatriTrivedi
    Whether you’re new to the Linux command-line or you’re a seasoned veteran, these tricks will help turn your text-based meanderings into full-blown marathons. Save time, speed up your productivity, and enhance your Linux-Fu, all at once! Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • Desktop Fun: Heroes of DC Comics Wallpaper Collection

    - by Asian Angel
    DC Comics has a great line-up of super hero characters and we have gathered together some of DC’s finest for you in today’s collection. Give your desktop super powers with our Heroes of DC Comics Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • Changing the content of the panel

    - by user214901
    I am an absolute beginner on Ubuntu and Linux. I am currently migrating since Microsoft is supposedly phasing out the support of XP. Running Ubuntu 12.04 I am trying to modify the content of the panel (this is the upper bar as I understand it) so it would show caps lock and numlock status. The info I found on the web more or less said that I needed to super-alt right click on the panel and add the options available from the menu. Hoowever, nothing happens when I super-alt right click. No menu pops up, nothing. I found many posts and websites that gave this key-mouse combo as if it was common use. But for me, it does absolutely nothing. Is there something that has to be enabled to have this possibility?

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  • No sound while playing multi-media in Ubuntu 12.04 for XPS15

    - by ved2254
    I have an XPS15 laptop, core i5, 8GB ram. Whenever I login my laptop I here the startup bongo sound. But my sound system just doesn't play anything, may it be a short audio clip or a movie. Output of lshw -c multimedia is : WARNING: you should run this program as super-user. *-multimedia description: Audio device product: 6 Series/C200 Series Chipset Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:51 memory:f1c00000-f1c03fff WARNING: output may be incomplete or inaccurate, you should run this program as super-user. Headphones work just fine but there is no sound from the speakers. Is it a bug in multi-media players or ALSA?

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  • 2D water with dynamic waves

    - by user1103457
    New Super Mario Bros has really cool 2D water that I'd like to learn how to create. Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" waves. You can get a good look at the constant waves just after 00:50 when the camera isn't moving. I assume the splashes in NSMB work as in the first part of this tutorial. But in NSMB the water also has constant waves on the surface, and the splashes look very different. Another difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. I am referring to the splashes that the player creates when jumping in and out of the water. How do they create the constant waves and the splashes? I am especially interested in the splashes, and how they work together with the constant waves. I am programming in XNA. I've tried this myself, but couldn't really get it all to work well together. Bonus questions: How do they create the light spots just under the surface of the waves and how do they texture the deeper parts of the water? This is the first time I try to create water like this. EDIT: I assume the constant waves are created using a sine function. The splashes are probably created in a way like in the tutorial. (But they are not the same, so I am still interested in how to make this kind of splashes) But I have a lot of trouble combining those things. I know I can use the sine function to set the height of a specific watercolumn but the splashes are using the speed, to determine the new height. I can't figure out how to combine those. Not that I am not asking how the developers of new super mario bros did this exactly. I am just interested in ways to recreate an effect like it. This week I have an examweek so I don't have time to work on the code. After this week I will spend a lot of time on it. But I am constantly thinking about it, so that's why I will be checking comments etc. I just won't be looking at the code since it might be too time-consuming.

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  • How can I map the docky anchor button so that it will launch the unity dash?

    - by user76179
    Example of a Docky Dock I have the Docky dock on my desktop. It has an anchor logo button (as seen on the left side image of the link above) that brings up the Docky settings. I want to map it so that it opens my dash instead. I believe I can do this through gconf and by setting the docky button to either my super key or the necessary path required to open the dash function (but I do not know this path or how to code a button to a keyboard key). How can I map the docky anchor button so that it will launch the unity dash (as similar to when you simply tap the super key)?

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  • Need help identiying a nasty rootkit in Windows

    - by goofrider
    I have a nasty rootkit that not tools seem to be able to idenity. I know for sure it's a rootkit, but I can figure out which rootkit it is. Here's what I gathered so far: It creates multiple copies of itself in %HOME%\Local Settings\Temp with names like Q.EXE, IAJARZ.exe, etc., and install them as hidden services. These EXE have SysInternals identifiers in them so they're definitely rootkits. It hooked very deep in the system, including file read/write, security policies, registry read/write, and possibly WinSock/TCP/IP. When going to Sophos.com to download their software, the rootkit inject something called Microsoft Ajax Tootkit into the page, which injects code into the email submission form in order to redirect it. (EDIT: I might have panicked. Looks like Sophos does use an AJAZ email form, their form is just broken on Chrome so it looked like a mail form injection attack, the link is http://www.sophos.com/en-us/products/free-tools/virus-removal-tool/download.aspx ) Super-Antispyware found a lot of spyware cookies, in the name of .kaspersky.2o7.net, etc. (just chedk 2o7.net, looks like it's a legit ad company) I tried comparing DNS lookup from the infected systems and from system in other physical locations, no DNS redirections it seems. I used dd to copy the MBR and compared it with the MBR provided by ms-sys package, no differences so it's not infecting MBR. No antivirus or rootkit scanner be able to identify it. Most of them can't even find it. I tried scanning, in-situ (normal mode), in safe mode, and boot to linux live CD. Scanners used: Avast, Sophos anti rootkit, Kasersky TDSSKiller, GMER, RootkitRevealer, and many others. Kaspersky reported some unsigned system files that ought to be signed (e.g. tcpip.sys), and reported a number of MD5 mismatches. But otherwise couldn't identify anything based on signature. When running Sysinternal RootkitRevealer and Sophos AntiRootkit, CPU usage goes up to 100% and gets stucked. The Rootkit is blocking them. When trying running/installing HiJackThis, RootkitRevealer and some other scanners, it tells me system security policy prevent running/installing it. The list of malicious acitivities go on and on. here's a sample of logs from all my scans. In particular, aswSnx.SYS, apnenfno.sys and PROCMON20.SYS has a huge number of hooks. It's hard to tell if the rootkit replaced legit program files like aswSnx.SYS (from Avast) and PROCMON20.SYS (from Sysinternal Process Monitor). I can't find whether apnenfno.sys is from a legit program. Help to identify it is appreciated. Trend Micro RootkitBuster ------ [HIDDEN_REGISTRY][Hidden Reg Value]: KeyPath : HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\sptd\Cfg Root : 586bfc0 SubKey : Cfg ValueName : g0 Data : 38 23 E8 D0 BF F2 2D 6F ... ValueType : 3 AccessType: 0 FullLength: 61 DataSize : 32 [HOOKED_SERVICE_API]: Service API : ZwCreateMutant Image Path : C:\WINDOWS\System32\Drivers\aswSnx.SYS OriginalHandler : 0x8061758e CurrentHandler : 0xaa66cce8 ServiceNumber : 0x2b ModuleName : aswSnx.SYS SDTType : 0x0 [HOOKED_SERVICE_API]: Service API : ZwCreateThread Image Path : c:\windows\system32\drivers\apnenfno.sys OriginalHandler : 0x805d1038 CurrentHandler : 0xaa5f118c ServiceNumber : 0x35 ModuleName : apnenfno.sys SDTType : 0x0 [HOOKED_SERVICE_API]: Service API : ZwDeleteKey Image Path : C:\WINDOWS\system32\Drivers\PROCMON20.SYS OriginalHandler : 0x80624472 CurrentHandler : 0xa709b0f8 ServiceNumber : 0x3f ModuleName : PROCMON20.SYS SDTType : 0x0 HiJackThis ------ O23 - Service: JWAHQAGZ - Sysinternals - www.sysinternals.com - C:\DOCUME~1\jeff\LOCALS~1\Temp\JWAHQAGZ.exe O23 - Service: LHIJ - Sysinternals - www.sysinternals.com - C:\DOCUME~1\jeff\LOCALS~1\Temp\LHIJ.exe Kaspersky TDSSKiller ------ 21:05:58.0375 3936 C:\WINDOWS\system32\ati2sgag.exe - copied to quarantine 21:05:59.0217 3936 ATI Smart ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:05:59.0342 3936 C:\WINDOWS\system32\BUFADPT.SYS - copied to quarantine 21:05:59.0856 3936 BUFADPT ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:05:59.0965 3936 C:\Program Files\CrashPlan\CrashPlanService.exe - copied to quarantine 21:06:00.0152 3936 CrashPlanService ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0246 3936 C:\WINDOWS\system32\epmntdrv.sys - copied to quarantine 21:06:00.0433 3936 epmntdrv ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0464 3936 C:\WINDOWS\system32\EuGdiDrv.sys - copied to quarantine 21:06:00.0526 3936 EuGdiDrv ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0604 3936 C:\Program Files\Common Files\Macrovision Shared\FLEXnet Publisher\FNPLicensingService.exe - copied to quarantine 21:06:01.0181 3936 FLEXnet Licensing Service ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0321 3936 C:\Program Files\AddinForUNCFAT\UNCFATDMS.exe - copied to quarantine 21:06:01.0430 3936 OTFSDMS ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0492 3936 C:\WINDOWS\system32\DRIVERS\tcpip.sys - copied to quarantine 21:06:01.0539 3936 Tcpip ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0601 3936 C:\DOCUME~1\jeff\LOCALS~1\Temp\TULPUWOX.exe - copied to quarantine 21:06:01.0664 3936 HKLM\SYSTEM\ControlSet003\services\TULPUWOX - will be deleted on reboot 21:06:01.0664 3936 C:\DOCUME~1\jeff\LOCALS~1\Temp\TULPUWOX.exe - will be deleted on reboot 21:06:01.0664 3936 TULPUWOX ( UnsignedFile.Multi.Generic ) - User select action: Delete 21:06:01.0757 3936 C:\WINDOWS\system32\Drivers\usbaapl.sys - copied to quarantine 21:06:01.0866 3936 USBAAPL ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0913 3936 C:\Program Files\VMware\VMware Player\vmware-authd.exe - copied to quarantine 21:06:02.0443 3936 VMAuthdService ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:02.0443 3936 vmount2 ( UnsignedFile.Multi.Generic ) - skipped by user 21:06:02.0443 3936 vmount2 ( UnsignedFile.Multi.Generic ) - User select action: Skip 21:06:02.0459 3936 vstor2 ( UnsignedFile.Multi.Generic ) - skipped by user 21:06:02.0459 3936 vstor2 ( UnsignedFile.Multi.Generic ) - User select action: Skip

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  • Given a start and end point, how can I constrain the end point so the resulting line segment is horizontal, vertical, or 45 degrees?

    - by GloryFish
    I have a grid of letters. The player clicks on a letter and drags out a selection. Using Bresenham's Algorithm I can create a line of highlighted letters representing the player's selection. However, what I really want is to have the line segment be constrained to 45 degree angles (as is common for crossword-style games). So, given a start point and an end point, how can I find the line that passes through the start point and is closest to the end point? Bonus: To make things super sweet I'd like to get a list of points in the grid that the line passes through, and for super MEGA bonus points, I'd like to get them in order of selection (i.e. from start point to end point).

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  • Why is the dash so unresponsive, and is there a way to fix this?

    - by Jon
    I just upgraded to 12.04. When I press the super key to open the dash, there's a lag of 1-3 seconds before it displays, with no other programs running. (This is similar, but not identical, to the issue described in Dash application search unresponsive at startup about 11.10.) At login time, this lag is up to 10 seconds, and sometimes the dash doesn't respond at all to the super key. In contrast, the launcher Kupfer immediately responds to its hotkey, in milliseconds, and responds to my typing an application name also in fractions of a second. Is there a way to load the dash in memory or a RAM disk of some sort to make it more responsive?

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  • Friday Fun: E7 (Mission to Save Earth)

    - by Asian Angel
    It has been another long week at work and you should take a few minutes to relax and have some fun. In this week’s game you journey to E7 in an attempt to find and destroy the deadly bomb that is aimed at planet Earth. Can you survive the journey across the planet and complete your mission? Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • ViewPager and Fragment Pager adapter implementation

    - by Rohit Deshmukh
    So I am trying to implement sliding views/fragments using viewpager and fragment pager adapter. convert_home is my main xml file that has android.support.v4.view.PagerTitleStrip and temperature.xml and velocity.xml are my two other views. I have no clue where I am going wrong. package app.converto; import android.os.Bundle; import android.support.v4.app.Fragment; import android.support.v4.app.FragmentActivity; import android.support.v4.app.FragmentManager; import android.support.v4.app.FragmentPagerAdapter; import android.support.v4.view.ViewPager; import android.view.LayoutInflater; import android.view.Menu; import android.view.View; import android.view.ViewGroup; import android.widget.TextView; public class ConverTo extends FragmentActivity { SectionsPagerAdapter mSectionsPagerAdapter; ViewPager mViewPager; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSectionsPagerAdapter = new SectionsPagerAdapter(getSupportFragmentManager()); mViewPager.setAdapter(mSectionsPagerAdapter); setContentView(R.layout.converto_home); mViewPager = (ViewPager) findViewById(R.id.pager); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.converto_home, menu); return true; } public class SectionsPagerAdapter extends FragmentPagerAdapter { public SectionsPagerAdapter(FragmentManager fm) { super(fm); } @Override public Fragment getItem(int i) { switch(i){ case 0: Fragment1 fragment = new Fragment1(); return fragment; case 1: Fragment2 fragment2 = new Fragment2(); return fragment2; } defaultFragment fragment3 = new defaultFragment(); return fragment3; } @Override public int getCount() { return 2; } // // @Override // public CharSequence getPageTitle(int position) { // switch (position) { // case 0: return getString(R.string.velocity); // case 1: return getString(R.string.temperature); // case 2: return getString(R.string.distance); // } // return null; // } } public static class Fragment1 extends Fragment{ public Fragment1(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class Fragment2 extends Fragment{ public Fragment2(){ } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //return inflater.inflate(R.layout.velocity, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; } } public static class defaultFragment extends Fragment{ public defaultFragment(){ }//end constructor @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // return inflater.inflate(R.layout.temperature, container, false); View view = inflater.inflate(R.layout.temperature, container, false); TextView textView = (TextView) view.findViewById(R.id.sample); textView.setText(getArguments().getString("title")); return view; }//end oncreate }//end default fragment }

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  • Data Warehouse Workshop

    - by Davide Mauri
    I’m really really pleased to announce that it’s possible to register to the Data Warehouse Workshop that I and Thomas Kejser developed togheter.  Several months ago we decided to join forces in order to create a workshop that would contain not only the theoretical stuff, but also the experience we both have and all the best practices and lesson learned that can make the difference between a success and a failure when building a Data Warehouse. The first sheduled date is 7 February in Kista (Sweden): http://www.eventzilla.net/web/event?eventid=2138965081 and until 30th November there is the Super Early Bird to save more the 100€ (150$). The workshop will be very similar to the one I delivered at PASS Summit summit, with some extra technical stuff since it’s one hour longer. In addition to that for this first version both me and Thomas will be present, so it’s a great change  to make sure you super-charge your DW/BI project with insights that aren’t available anywhere else! If you’re into the BI field and you live in Europe, don’t miss this opportunity!

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  • Computer won't reboot without waiting for a while

    - by Benjamin
    I've got an unusual problem with my computer. When ever I reboot my computer it won't boot, I get a few beeps from the BIOS and nothing else, however if I wait for a few minuets the computer will boot perfectly. I tried to count the beeps and I get around 7-9 of them; the first two are noticeably closer together than the rest. [Edit: I'm now reasonably confident it's 1 long followed by 8 short beeps. That would be a display related issue: http://www.bioscentral.com/beepcodes/amibeep.htm] My BIOS is American Megatrends Inc and version P1.80, the Motherboard is an ASRock X58 Extreme (both according to dmidecode) Here's an output from LSPCI, I'm not sure what else might be useful but I can provide whatever's asked. 00:00.0 Host bridge: Intel Corporation 5520/5500/X58 I/O Hub to ESI Port (rev 13) 00:01.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 1 (rev 13) 00:03.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 3 (rev 13) 00:07.0 PCI bridge: Intel Corporation 5520/5500/X58 I/O Hub PCI Express Root Port 7 (rev 13) 00:14.0 PIC: Intel Corporation 5520/5500/X58 I/O Hub System Management Registers (rev 13) 00:14.1 PIC: Intel Corporation 5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers (rev 13) 00:14.2 PIC: Intel Corporation 5520/5500/X58 I/O Hub Control Status and RAS Registers (rev 13) 00:14.3 PIC: Intel Corporation 5520/5500/X58 I/O Hub Throttle Registers (rev 13) 00:1a.0 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #4 00:1a.1 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #5 00:1a.2 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #6 00:1a.7 USB controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #2 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller 00:1c.0 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 1 00:1c.1 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 2 00:1c.5 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Root Port 6 00:1d.0 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #1 00:1d.1 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #2 00:1d.2 USB controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #3 00:1d.7 USB controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #1 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 90) 00:1f.0 ISA bridge: Intel Corporation 82801JIR (ICH10R) LPC Interface Controller 00:1f.2 SATA controller: Intel Corporation 82801JI (ICH10 Family) SATA AHCI Controller 00:1f.3 SMBus: Intel Corporation 82801JI (ICH10 Family) SMBus Controller 01:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 03) 02:00.0 FireWire (IEEE 1394): VIA Technologies, Inc. VT6315 Series Firewire Controller 02:00.1 IDE interface: VIA Technologies, Inc. VT6415 PATA IDE Host Controller (rev a0) 03:00.0 SATA controller: JMicron Technology Corp. JMB360 AHCI Controller (rev 02) 05:00.0 VGA compatible controller: nVidia Corporation GT200b [GeForce GTX 285] (rev a1) ff:00.0 Host bridge: Intel Corporation Xeon 5500/Core i7 QuickPath Architecture Generic Non-Core Registers (rev 05) ff:00.1 Host bridge: Intel Corporation Xeon 5500/Core i7 QuickPath Architecture System Address Decoder (rev 05) ff:02.0 Host bridge: Intel Corporation Xeon 5500/Core i7 QPI Link 0 (rev 05) ff:02.1 Host bridge: Intel Corporation Xeon 5500/Core i7 QPI Physical 0 (rev 05) ff:03.0 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller (rev 05) ff:03.1 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Target Address Decoder (rev 05) ff:03.4 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Test Registers (rev 05) ff:04.0 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 0 Control Registers (rev 05) ff:04.1 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 0 Address Registers (rev 05) ff:04.2 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 0 Rank Registers (rev 05) ff:04.3 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 0 Thermal Control Registers (rev 05) ff:05.0 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 1 Control Registers (rev 05) ff:05.1 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 1 Address Registers (rev 05) ff:05.2 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 1 Rank Registers (rev 05) ff:05.3 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 1 Thermal Control Registers (rev 05) ff:06.0 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 2 Control Registers (rev 05) ff:06.1 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 2 Address Registers (rev 05) ff:06.2 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 2 Rank Registers (rev 05) ff:06.3 Host bridge: Intel Corporation Xeon 5500/Core i7 Integrated Memory Controller Channel 2 Thermal Control Registers (rev 05) Update: ok I installed lm-sensors and here's the output. coretemp-isa-0000 Adapter: ISA adapter Core 0: +58.0°C (high = +80.0°C, crit = +100.0°C) Core 1: +59.0°C (high = +80.0°C, crit = +100.0°C) Core 2: +58.0°C (high = +80.0°C, crit = +100.0°C) Core 3: +57.0°C (high = +80.0°C, crit = +100.0°C) it8720-isa-0a10 Adapter: ISA adapter in0: +0.93 V (min = +0.00 V, max = +4.08 V) in1: +0.06 V (min = +0.00 V, max = +4.08 V) in2: +3.25 V (min = +0.00 V, max = +4.08 V) +5V: +2.91 V (min = +0.00 V, max = +4.08 V) in4: +3.04 V (min = +0.00 V, max = +4.08 V) in5: +2.94 V (min = +0.00 V, max = +4.08 V) in6: +2.14 V (min = +0.00 V, max = +4.08 V) 5VSB: +2.96 V (min = +0.00 V, max = +4.08 V) Vbat: +3.28 V fan1: 1869 RPM (min = 0 RPM) fan2: 0 RPM (min = 0 RPM) fan3: 0 RPM (min = 0 RPM) fan4: 1106 RPM (min = -1 RPM) fan5: 225000 RPM (min = -1 RPM) temp1: +39.0°C (low = +0.0°C, high = +127.0°C) sensor = thermistor temp2: +56.0°C (low = +0.0°C, high = +127.0°C) sensor = thermistor temp3: +127.0°C (low = +0.0°C, high = +127.0°C) sensor = thermistor cpu0_vid: +1.650 V intrusion0: ALARM If it helps here's the summery from sensors-detect Driver `it87': * ISA bus, address 0xa10 Chip `ITE IT8720F Super IO Sensors' (confidence: 9) Driver `adt7475': * Bus `NVIDIA i2c adapter 3 at 5:00.0' Busdriver `nvidia', I2C address 0x2e Chip `Analog Devices ADT7473' (confidence: 5) Driver `coretemp': * Chip `Intel digital thermal sensor' (confidence: 9)

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  • Good Compression for Slow-mo Video

    - by marienbad
    What's the best way to deliver super slow-motion video to the browser? This seems to me to be a special case, because with super slow-mo video (such as 10,000 frames per second) the visual difference from frame to frame is minimal. As such, it's easy to compress highly. Please suggest codecs, as well as encoding software, backend software, software configuration tips, and services like youtube. My goal is to get about 100 frames of QVGA video to the browser in 500KB. By the way, remember that Radiohead In Rainbows site?

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  • making an array controller the target of a button

    - by ian
    I am working through a chapter of COCOA PROGRAMMING FOR MAC OS X (3RD EDITION) on NSArrayController and it tells me to: Control-Drag to make the array controller become the target of the Add New Employee button. Set the action to add: However when I drag over the array controller it does not highlight so I get no target options. How do I do this correctly in the new XCode full size image document.h: // // Document.h // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import <Cocoa/Cocoa.h> @interface Document : NSDocument { NSMutableArray *employees; } @end document.m: // // Document.m // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import "Document.h" @implementation Document - (id)init { self = [super init]; if (self) { employees = [[NSMutableArray alloc] init]; } return self; } - (void)dealloc { [self setEmployees:nil]; [super dealloc]; } -(void)setEmployees:(NSMutableArray *)a { //this is an unusual setter method we are goign to ad a lot of smarts in the next chapter if (a == employees) return; [a retain]; [employees release]; employees = a; } - (NSString *)windowNibName { // Override returning the nib file name of the document // If you need to use a subclass of NSWindowController or if your document supports multiple NSWindowControllers, you should remove this method and override -makeWindowControllers instead. return @"Document"; } - (void)windowControllerDidLoadNib:(NSWindowController *)aController { [super windowControllerDidLoadNib:aController]; // Add any code here that needs to be executed once the windowController has loaded the document's window. } - (NSData *)dataOfType:(NSString *)typeName error:(NSError **)outError { /* Insert code here to write your document to data of the specified type. If outError != NULL, ensure that you create and set an appropriate error when returning nil. You can also choose to override -fileWrapperOfType:error:, -writeToURL:ofType:error:, or -writeToURL:ofType:forSaveOperation:originalContentsURL:error: instead. */ NSException *exception = [NSException exceptionWithName:@"UnimplementedMethod" reason:[NSString stringWithFormat:@"%@ is unimplemented", NSStringFromSelector(_cmd)] userInfo:nil]; @throw exception; return nil; } - (BOOL)readFromData:(NSData *)data ofType:(NSString *)typeName error:(NSError **)outError { /* Insert code here to read your document from the given data of the specified type. If outError != NULL, ensure that you create and set an appropriate error when returning NO. You can also choose to override -readFromFileWrapper:ofType:error: or -readFromURL:ofType:error: instead. If you override either of these, you should also override -isEntireFileLoaded to return NO if the contents are lazily loaded. */ NSException *exception = [NSException exceptionWithName:@"UnimplementedMethod" reason:[NSString stringWithFormat:@"%@ is unimplemented", NSStringFromSelector(_cmd)] userInfo:nil]; @throw exception; return YES; } + (BOOL)autosavesInPlace { return YES; } - (void)setEmployees:(NSMutableArray *)a; @end person.h: // // Person.h // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> @interface Person : NSObject { NSString *personName; float expectedRaise; } @property (readwrite, copy) NSString *personName; @property (readwrite) float expectedRaise; @end person.m: // // Person.m // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import "Person.h" @implementation Person - (id) init { self = [super init]; expectedRaise = 5.0; personName = @"New Person"; return self; } - (void)dealloc { [personName release]; [super dealloc]; } @synthesize personName; @synthesize expectedRaise; @end

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  • Application lens as default

    - by user24484
    I want to open the Application lens in the Unity Dash as the default lens, since I much more open a programm then searching for a wikipedia article, the weather or anything else the home lens offers. Here How do I show the Applications Lens By Default? and here What are Unity's keyboard and mouse shortcuts? are the same questions, but the suggested answers don't work anymore on Trusty. I know that I can open the application lens with Super + A but I just would like to press Super to open it. An alternative would be to only get online suggestions whe partikular asked for them, but even though I just select the application scope in the filter section I get some useles online results. Btw. I don't want to open the online search results in generall, since I just reactivated them to try it out.

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  • How do I un-zoom compiz?

    - by Ken
    I'm using a keyboard I'm not used to, and I hit Super_L instead of Alt_L when I middle-mouse-dragged across the screen. On this Ubuntu 10.04 with Compiz, apparently, this zooms the screen to the area that I dragged across. Now I'm stuck. I can super-middle-drag across a bigger area, but apparently I can't quite hit all of the corners exactly because the screen still moves a bit when I move the mouse around. How do I undo this zoom effect completely? This looks like "EZoom", which says that super-"1" (default keybinding, anyway) should reset it, but that doesn't seem to work here. Close...

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