Search Results

Search found 11736 results on 470 pages for 'thumbnail images'.

Page 30/470 | < Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >

  • Render 2 images that uses different shaders

    - by Code Vader
    Based on the giawa/nehe tutorials, how can I render 2 images with different shaders. I'm pretty new to OpenGl and shaders so I'm not completely sure whats happening in my code, but I think the shaders that is called last overwrites the first one. private static void OnRenderFrame() { // calculate how much time has elapsed since the last frame watch.Stop(); float deltaTime = (float)watch.ElapsedTicks / System.Diagnostics.Stopwatch.Frequency; watch.Restart(); // use the deltaTime to adjust the angle of the cube angle += deltaTime; // set up the OpenGL viewport and clear both the color and depth bits Gl.Viewport(0, 0, width, height); Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); // use our shader program and bind the crate texture Gl.UseProgram(program); //<<<<<<<<<<<< TOP PYRAMID // set the transformation of the top_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(top_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(top_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(top_pyramidUV, program, "vertexUV"); Gl.BindBuffer(top_pyramidTrianlges); // draw the textured top_pyramid Gl.DrawElements(BeginMode.Triangles, top_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<< CUBE // set the transformation of the cube program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(cube, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(cubeNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(cubeUV, program, "vertexUV"); Gl.BindBuffer(cubeQuads); // draw the textured cube Gl.DrawElements(BeginMode.Quads, cubeQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<< BOTTOM PYRAMID // set the transformation of the bottom_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(bottom_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(bottom_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(bottom_pyramidUV, program, "vertexUV"); Gl.BindBuffer(bottom_pyramidTrianlges); // draw the textured bottom_pyramid Gl.DrawElements(BeginMode.Triangles, bottom_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<<< STAR Gl.Disable(EnableCap.DepthTest); Gl.Enable(EnableCap.Blend); Gl.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.One); Gl.BindTexture(starTexture); //calculate the camera position using some fancy polar co-ordinates Vector3 position = 20 * new Vector3(Math.Cos(phi) * Math.Sin(theta), Math.Cos(theta), Math.Sin(phi) * Math.Sin(theta)); Vector3 upVector = ((theta % (Math.PI * 2)) > Math.PI) ? Vector3.Up : Vector3.Down; program_2["view_matrix"].SetValue(Matrix4.LookAt(position, Vector3.Zero, upVector)); // make sure the shader program and texture are being used Gl.UseProgram(program_2); // loop through the stars, drawing each one for (int i = 0; i < stars.Count; i++) { // set the position and color of this star program_2["model_matrix"].SetValue(Matrix4.CreateTranslation(new Vector3(stars[i].dist, 0, 0)) * Matrix4.CreateRotationZ(stars[i].angle)); program_2["color"].SetValue(stars[i].color); Gl.BindBufferToShaderAttribute(star, program_2, "vertexPosition"); Gl.BindBufferToShaderAttribute(starUV, program_2, "vertexUV"); Gl.BindBuffer(starQuads); Gl.DrawElements(BeginMode.Quads, starQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); // update the position of the star stars[i].angle += (float)i / stars.Count * deltaTime * 2 * rotate_stars; stars[i].dist -= 0.2f * deltaTime * rotate_stars; // if we've reached the center then move this star outwards and give it a new color if (stars[i].dist < 0f) { stars[i].dist += 5f; stars[i].color = new Vector3(generator.NextDouble(), generator.NextDouble(), generator.NextDouble()); } } Glut.glutSwapBuffers(); } The same goes for the textures, whichever one I mention last gets applied to both object?

    Read the article

  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

    Read the article

  • Should I persist images on EBS or S3 ??

    - by enes
    Hi; I am migrating my Java,Tomcat, Mysql server to AWS EC2. I have already attached EBS volume for storing Mysql data. In my web application people may upload images. So I should persist them. There are 2 alternatives in my mind. 1- Save uploaded images to EBS volume. 2- Use S3 service. The followings are my notes, please be skeptic about them, as my expertise is not on servers, but software development. EBS plus: S3 storage is more expensive. (0.15 $/Gb 0.1$/Gb) S3 plus: Serving statics from EBS may influence my web server's performance negatively. Is this true? Does Serving images affect server performance notably? For S3 my server will not be responsible for serving statics. S3 plus: Serving statics from EBS may result I/O cost, probably it will be minor. EBS plus: People say EBS is faster. S3 plus: People say S3 is more safe for persistence. EBS plus: No need to learn API, it is straight forward to save the images to EBS volume. Namely I can not decide, will be happy if you guide. Thanks

    Read the article

  • Mod disk_cache permanent caching images and disabling reacurring header updates

    - by user135532
    I am trying to get mod disk_cache to permantly cache images retrieved from an image server on the webserver using ProxyPass. While the image is being retrieved correctly from the server and is served from the cache on further requests, then I am still having the webserver call the image server and causing the cached header to be updated. Because of load concerns then I need to never call the image server on a specific url again after it has been cached once, or extend the refresh time for as long as possible. The webserver is IHS 7.0 The mod's are mod_disk_cache.so, mod_cache.so, mod_proxy.so Version 2.2.8.0 Following is from my httpd.conf: ProxyPass /webserver/media/images/ http://imageserver.com/ws/media/images/ # Caching pictures <IfModule mod_cache.c> <IfModule mod_disk_cache.c> CacheDefaultExpire 2628000 #CacheDisable CacheEnable disk /webserver/media/images/ CacheIgnoreCacheControl On CacheIgnoreHeaders Cookie Referer User-Agent X-Forwarded-For X-Forwarded-Host X-Forwarded-Server Accept-Language Accept Host CacheIgnoreNoLastMod On CacheIgnoreQueryString Off #CacheIgnoreURLSessionIdentifiers CacheLastModifiedFactor 10000000.1 #CacheLock on #CacheLockMaxAge 5 #CacheLockPath CacheMaxExpire 1576800 CacheStoreNoStore On CacheStorePrivate On CacheDirLength 2 CacheDirLevels 3 CacheMaxFileSize 1000000 CacheMinFileSize 1 CacheRoot c:/cacheroot2 </IfModule> </IfModule>

    Read the article

  • Serving images from another hostname vs Apache overload for the rewrites

    - by luison
    We are trying to improve further the speed of some sites with older HTML in order as well to obtain better SEO results. We have now applied some minify measures, combined html, css etc. We use a small virtualized infrastructure and we've always wanted to use a light + standar http server configuration so the first one can serve images and static contents vs the other one php, rewrites, etc. We can easily do that now with a VM using the same files and conf of vhosts (bind mounts) on apache but with hardly any modules loaded. This means the light httpd will have smaller fingerprint that would allow us to serve more and quicker, have more minSpareServer running, etc. So, as browsers benefit from loading static content from different hostnames as well, we've thought about building a rewrite rule on our main server (main.com) to "redirect" all images and css *.jpg, *.gif, *.css etc to the same at say cdn.main.com thus the browser being able to have more connections. The question is, assuming we have a very complex rewrite ruleset already (we manually manipulate many old URLs for SEO) will it be worth? I mean will the additional load of main's apache to have to redirect main.com/image.jpg (I understand we'll have to do a 301) to cdn.main.com/image.jpg + then cdn.main.com having to serve it, be larger than the gain we would be archiving on the browser? Could the excess of 301s of all images on a page be penalized by google? How do large companies work this out, does the original code already include images linked from the cdn with absolute paths?

    Read the article

  • Select Multiple Images Using GalleryView

    - by hwrdprkns
    Hi guys, I was just wondering if Android had built in code so that I could select multiple images in a gallery-view and then have those images exported as filenames in a string array(ex /sdcard/~f1.jpg, /sdcard/~f2.jpg,...). I have the gallery code here, but I'm not sure what modifications need to be made. Any help is appreciated. Thanks! // take_picture = (Button)findViewById(R.id.take_picture); // Here we set up a string array of the thumbnail ID column we want to // get back String[] proj = { MediaStore.Images.Thumbnails._ID }; if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); } // Now we create the cursor pointing to the external thumbnail store cursor = managedQuery( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) /* take_picture.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(GalleryActivity.this, CameraActivity.class); startActivity(i); } }); */ // We now get the column index of the thumbnail id column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Thumbnails._ID); // Reference the Gallery view g = (Gallery) findViewById(R.id.gallery); if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); g.setVisibility(View.GONE); } // Set the adapter to our custom adapter (below) g.setAdapter(new ImageAdapter(this)); // Set a item click listener, and just Toast the clicked position g.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { // Now we want to actually get the data location of the file String[] proj = { MediaStore.Images.Media.DATA }; // We request our cursor again cursor = managedQuery( MediaStore.Images.Media.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) // We want to get the column index for the data uri column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Media.DATA); // Lets move to the selected item in the cursor cursor.moveToPosition((int) g.getSelectedItemId()); // And here we get the filename String filename = cursor.getString(column_index); Log.v("GalleryActivity", filename); Toast.makeText(GalleryActivity.this, filename, Toast.LENGTH_SHORT).show(); setPrefs(filename); Intent i = new Intent(GalleryActivity.this, OtherClass.class); startActivity(i); } }); } And the ImageAdapter code here: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; public ImageAdapter(Context c) { mContext = c; // See res/values/attrs.xml for the that defines // Gallery1. TypedArray a = obtainStyledAttributes(R.styleable.Gallery); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery_android_galleryItemBackground, 0); a.recycle(); } public int getCount() { return cursor.getCount(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView i = new ImageView(mContext); if (convertView == null) { cursor.moveToPosition(position); int id = cursor.getInt(column_index); i.setImageURI(Uri.withAppendedPath( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, "" + id)); i.setScaleType(ImageView.ScaleType.FIT_XY); i.setLayoutParams(new Gallery.LayoutParams(200, 200)); // The preferred Gallery item background i.setBackgroundResource(mGalleryItemBackground); } return i; } } Again any help is appreciateds! Just to let you guys know, the gallery works fine (for one image) as in it exports the filename correctly. Just need to know if there is an easy way to select multiples and export them. Thanks again!

    Read the article

  • Blogger issue with custom background images on Chrome and Safari

    - by hdx
    This is weird, the site in question is blog.andrebatista.info and it is a hosted at blogger.com. I'm trying to make the blogger template look the same as the one in my main website, www.andrebatista.info. For some reason if I go directly to the blog address Chrome and Safari fail to display all of my background images... all of them. However if I first go to www.andrebatista.info first and then go to the blog it renders just fine ?¿ The way I'm customizing it is by adding a link to my main site's stylesheet at the very end of the head tag on the blogger template. That stylesheet is displayed below: *{ margin:0; padding:0; border:0; } html,body { background:#064169 url(http://www.andrebatista.info/images/main_gradient_slice.jpg) repeat-x; font-family: Arial, "MS Trebuchet", sans-serif; font-size:18px; } #main_wrapper{ margin: 0 auto; width:1024px; } #header{ background: url(http://www.andrebatista.info/images/header.jpg); height:133px; border:none; margin:0; } #menu_wrapper{ background: url(http://www.andrebatista.info/images/menu.jpg); height:34px; overflow:hidden; } #menu_wrapper .menu_item{ color:white; float: left; border: 1 px solid red; height: 34px; padding-top:10px; text-align:center; width:100px; } #menu_wrapper .first{ padding-left:240px; float:left; width:100px; } #menu_wrapper .active,#menu_wrapper .menu_item:hover{ background-color:white; color:Teal; cursor: pointer; } #content_area_wrapper{ background: url(http://www.andrebatista.info/images/body_bg_slice.jpg) repeat-y; } #content_area{ min-height:524px; background: url(http://www.andrebatista.info/images/main_content_top.jpg) repeat-x; } #main_banner{ background: url(http://www.andrebatista.info/images/main_banner.jpg) no-repeat center center; width:662px; height:338px; margin: 0 auto; } #main_banner div{ color:white; padding-left:47px; padding-right:164px; padding-top:105px; } #text_area{ overflow:hidden; width:662px; margin:0 auto; padding:14px; } #contentList{ padding:0 20px 20px 20px; } #text_area .left{ width:50%; float:left; } #text_area .left{ width:50%; float:right; } #footer2{ background: url(http://www.andrebatista.info/images/footer.jpg); height:62px; } #footer{ background: url(http://www.andrebatista.info/images/footer.jpg); height:62px; } Any ideas on what I could be missing?

    Read the article

  • free up not used space on a qcow2-image-file on kvm/qemu

    - by bmaeser
    we are using kvm/qemu with qcow2-images for our virtual machines. qcow2 has this nice feature where the image file only allocates the actually needed space by the virtual-machine. but how do i shrink back the image file, if the virtual machine's allocated space gets smaller? example: 1.) i create a new image with qcow2 format, size 100GB 2.) i use this image to install ubuntu. installation needs about 10 gb, the image-file grows up to about 10GB. nothing unexpected so far. 3.) i fill up the image with about 40 GB of additional data. the image-file grows up to 50GB. i am ok with that :-) 4.) this is where it gets strange: i delete all of the 40GB data on the image, but the image-size still eats up 50GB. question: how do i free up that 40GB of data and shrink the image to the only needed 10 GB? thanks in advance, berni

    Read the article

  • problem in display image with loadDataWithBaseURL() in Android

    - by Addy
    Hi. In my Application, I display data in webview but it can't display the images in the webview. I used loadDatawithBaseURL() method. This is my code.. webview.loadDataWithBaseURL("file:///059600656X/", data, "text/html", "UTF-8", "about:blank"); // here data is a string object which contain html parsing data. I think it cant find the images in given directory. Can Anybody help me?

    Read the article

  • ASP.NET: images broken when combining URL Rewriting, asp:ImageButton and html base tag

    - by Nick G
    Hi, I'm using URL Rewriting under ASP.NET 4 (using ISAPI_Rewrite) and I'm finding that that some of my images are not loading as .NET does not seem to understand I'm using an html BASE tag (pretty standard and essential when doing URL Rewriting): eg in my development environment I have: <base href='http://localhost/venuefinder/Website/'></base> and on my pages I have: <asp:ImageButton runat="server" ImageUrl="~/images/button.gif" /> On the home page of the site (http://localhost/venuefinder/Website/) this works fine, however on a page that uses URL rewriting, the image does not work: /venuefinder/Website/venues/ashton_gate_stadium/V18639/ ..as the browser is trying to load: http://localhost/images/buttons/search-button.gif instead of: http://localhost/venuefinder/Website/venues/images/buttons/search-button.gif This is happening because .NET is rendering the button as: src="../../../images/buttons/search-button.gif" ...which is incorrect. Is there any way I can correct this problem so that .NET renders the correct src attribute for the image? (without all the ../../../ etc)

    Read the article

  • How can I duplicate the UI functionality of Google Fastflip?

    - by marcamillion
    Trying to get the same functionality as Google FastFlip. Not just with the thumbnails, but even for the larger images too. Notice how when you click on a story, you see the main story front and center, and you see smaller half-screens of previous and next stories. How can I get that functionality? Is there a plugin for one of the JS frameworks that does this already? I also love the speed and feel of flipping through the images.

    Read the article

  • looking for php-based image viewer / browser

    - by stereofrog
    (don't know if this better belongs to SU/SF, feel free to move if so) Hi, I've got a directory with 1000+ subfolders full with hi-res images. I'm looking for php software that would allow me to explore it server-side: browse folders - preview images - download hi-res. NB: support for print formats (tiff, eps) is a must!

    Read the article

  • wx read image from clipboard

    - by Moayyad Yaghi
    hello how can i read image from clipboard ? i was only able to raed text using wx.clipboard. but not images is it possible to read images with wx.clipboard? or there is another way? i use python2.5 and windows vita 64 bit thanks in advance

    Read the article

  • help with inline images/mail with cron - php?

    - by David Verhulst
    I've got mailings that need to be sended using cron. When I load the script manualy all works fine. With cron i get broken images. to change the src of my img i used: $body = eregi_replace("managersrc_logo","images/managers/acertainlogo.jpg",$body); Because i thaught that it is importent to use absolute paths i also tried: $body = eregi_replace("managersrc_logo","http://www.site.com/images/managers/acertainlogo.jpg",$body); In that case i even do not see the images when i run the cronscript manualy. Nor the automated cron will display me the images. When i check the source of the mail that is received i always see "cid:encryptedstuff" even if i use absolute paths? Why is that? I just want my absolute paths being printed in the src attribute of the img tag. Who changes my absolute path to cid: ? is it php, phpmailer or outlook itself? Any help someone?.... David

    Read the article

  • Working with images in asp.net MVC ViewMasterPage in design mode

    - by amit.codename13
    While designing a master page i am adding a number of images to it. I have an image tag inside the master page, <img src="../../Content/Images/img19.jpg" class="profileImage" /> When i run my app, the image doesn't show up in the browser because the src path in the page that browser gets is same as in the master page. ie. "../../Content/Images/img19.jpg" But it should have been "Content/Images/img19.jpg" If i correct the src path in master page as <img src="Content/Images/img19.jpg" class="profileImage" /> Then I can see the image in the browser but not in design mode. Any help is appreciated.

    Read the article

  • Fastest way to compute a "Visual" checksum of an image

    - by ensnare
    I'm looking to create an ID system for cataloging images. I can't use md5() since that will change if I alter the EXIF tags of the image. I am currently using the SHA1 checksum computed by imagemagick. It works perfectly, but it's really, really slow on larger images (~15 seconds on a quad-core xeon for a 21 megapixel JPG). Are there any other "visual" methods of uniquely identifying an image that would be faster? Thank you.

    Read the article

  • Add a child inside a newly created instance, inside of a loop in AS3

    - by HeroicNate
    I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do. var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var vidThumbn:ThumbNail; var next_y:Number = 0; for(var i:int = 0; i < xml.downloads.videos.video.length(); i++) { vidThumbn = new ThumbNail(); imageLoader = new Loader(); imageLoader.load(new URLRequest(xml.downloads.videos.video[i].ThumbnailImage)); vidThumbn.y = next_y; vidThumbn.x = 0; next_y += 117; imageLoader.name = xml.downloads.videos.video[i].Files[0].File.URL; videoBox.thumbList.thumbListHolder.addChild(vidThumbn); videoBox.thumbList.thumbListHolder.vidThumbn.addChild(imageLoader); } It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.

    Read the article

  • Image Processing, joining the small images to form the main image

    - by n0idea
    Good morning everyone, Actually I'm having a small issue in image processing and I'm in need of some help. First of all, let me explain what i want to do, i have an image that was split into 4 other small images. I currently have like 6 small images that i need to figure out which ones are part of the real image. Second, what i currently know is that that i should compare these images edges or last column with the first column of the other image. I'm not sure yet what exactly should be done, anyone is able to put me on the same tracks, with some detailed hints and how to compare the edges of 2 images. Some links and example codes will be help full. One more thing, how am i able to read .Raw images using java, c# or python ?

    Read the article

  • Loop background images using jQuery

    - by da5id
    I'm trying to get the back-ground image of a legacy div (by which I mean it already has a background image, which I cannot control & thus have to initially over-write) to smoothly rotate indefinitely. Here's what I have so far: var images = [ "/images/home/19041085158.jpg", "/images/home/19041085513.jpg", "/images/home/19041085612.jpg" ]; var counter = 0; setInterval(function() { $(".home_banner").css('backgroundImage', 'url("'+images[counter]+'")'); counter ++; if (counter == colours.length) { counter = 0; } }, 2000); Trouble is, it's not smooth (I'm aiming for something like the innerfade plugin), and it's not indefinite (it only runs once through the array). All help greatfully appreciated :)

    Read the article

  • iphone refresh images UIImageView

    - by Rick
    I have a rather basic question. I have several(5) UIImageView images on my screen. When I click a button, I want to change each image to something else. I also want to play a sound as each image is changed. So I basically want a clicking sound as each image changes. The problem is, for some reason if I have say 5 images, the sound gets played 5 times first and then the images change. It's like the images only refresh when control goes back to the user for input. How can I "force" it to refresh the images as soon as i tell it what image to display? I'm new to the iphone/macworld, so go easy on me :-) Rick

    Read the article

  • change Magento to new server, images of existing product do not shown in frontend

    - by forrest gump
    I have moved a Magento website to a new server to optimize speed. All images appear to be replaced by image placeholders. I tried to set permission for media to 777, when I delete cache media folder and refresh, a new cache folder is created automatically, but only with placeholder images inside. I flushed image cache, reindex in magento backend but still no hope. What should I do now? Somethings might be helpful: . It's fine to create new product with images . Flush cache, only placeholders images are created . tried to use magento-cleanup.php, no hope . tried to remove .htaccess in media folder . the images of products are there in the media folder, just not in cache folder. Magento only looks at the cache folder for image :(

    Read the article

  • Objective - C, fastest way to show sequence of images in UIImageView

    - by Almas Adilbek
    I have hundreds of images, which are frame images of one animation (24 images per second). Each image size is 1024x690. My problem is, I need to make smooth animation iterating each image frame in UIImageView. I know I can use animationImages of UIImageView. But it crashes, because of memory problem. Also, I can use imageView.image = [UIImage imageNamed:@""] that would cache each image, so that the next repeat animation will be smooth. But, caching a lot of images crashed app. Now I use imageView.image = [UIImage imageWithContentsOfFile:@""], which does not crash app, but doesn't make animation so smooth. Maybe there is a better way to make good animation of frame images? Maybe I need to make some preparations, in order to somehow achieve better result. I need your advices. Thank you!

    Read the article

  • Produce high-quality, custom-size thumbnails from Office documents on Windows?

    - by Edwin
    Hi, What do you think would be the best way to produce custom size image thumbnail from MS Office documents (doc, xls and ppt) on Windows with native code (means all means besides .NET/JAVA)? My current research result: IExtractImage COM. Problem: The size of the generated result is fixed and low quality, and you can't be sure all the source documents contain the thumbnails. Use a programmable virtual printer to print the specified page, and the printer must support image output, any good suggestion for this? What else would you suggest? thanks!

    Read the article

< Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >