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  • Why ISO master (editor) does not read Windows images

    - by Jacek Blocki
    I have the followjng problem with ISO master software: I try to edit WIndows 7 ISO image $ isomaster windows7.iso The file does open, unfortunately all I get is README with message: This disc contains a "UDF" file system and requires an operating system that supports the ISO-13346 "UDF" file system specification. isomaster comes form Ubuntu repository, I am using 12.04. The system has kernel support for UDF installed, I can mount above ISO (mount -o loop) and see its content read only. Any idea how to fix it? Using other than isomaster tool is also an option. Regards, Jacek

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  • Using a front controller design pattern doesn't allow images to be served

    - by MrMe TumbsUp
    I am currently using a front controller. All requests for my website go through it. I have a problem with image links like: <img src="img/image.jpg" /> Then my front controller will try to dispatch the request to: application/controller/ImgController.php. Then the image won't load. I think it has something to do with the .htaccess file: RewriteEngine On RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ index.php [NC,L]

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  • How To Make Images, Music, Video, and PDF Files Open On The Desktop in Windows 8

    - by Chris Hoffman
    Windows 8 opens many types of files in the Windows 8 interface formerly known as Metro by default. If you’re at the desktop and double-click many types of media files, you’ll see a full-screen media viewer. You can easily prevent these media files from opening in the full-screen Windows 8 apps when you double-click them. All you have to do is change your default programs. What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Splitting a texture atlas into seperate images

    - by bigtunacan
    I'm doing a port of an existing game and the designer no longer has all of the original art; he only has the resulting texture atlases he used when developing for iPad. The tool I'm using won't support these files so I need to break them back out into separate PNG files. I'm hoping someone knows of a software tool that does this. PC software would be preferred in this case, but Mac would suffice.

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  • How to merge two .iso images

    - by pgrytdal
    I am following this tutorial to install Android onto my computer VIA Virtual Box. My problem is, they want you to download liveandroidv0.3.iso.001 liveandroidv0.3.iso.002 then they want you to merge these two files with cat liveandroidv0.3.iso.001 liveandroidv0.3.iso.002 > liveandroidv0.3.iso in the Terminal. The problem is, when I run the command, I get the following output cat liveandroidv0.3.iso.001 liveandroidv0.3.iso.002 > liveandroidv0.3.iso cat: liveandroidv0.3.iso.001: No such file or directory cat: liveandroidv0.3.iso.002: No such file or directory So, I was wondering if there was an alternative way to merge these files? Or if you guy's could help me merge them this way? Extra info: OS: Ubuntu 12.10 I downloaded the files to my /downloads folder in my home directory.

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  • Disable printing extraneous job info when I print a images

    - by pgrytdal
    As of 10/11/12 I this is still a problem. Peterling, that link you gave me was for Windows. Not Ubuntu. I need to know how to do this in Ubuntu. Whenever I print off an image, before the actual image prints, I get these weird "print job" sheets. (I named them that, because I don't know what else to call them.) They say something like: Media Limits: 0.12 x 0.38 to 8.38 x 10.38 inches Job ID: Officejet-Pro-L7700-64 Driver: hp-officejet_pro_17700.ppd Driver version: Description: HP Officejet Pro L7700 Make and Model: HP Officejet Pro L7700, hpcups 3.12.2 Printer: Officejet-Pro-L7700 Created at: Fri Sep 28 14:12:53 2012 Printed at: Fri Sep 28 14:12:53 2012 How do I fix this so the page doesn't print?

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  • Technology/Techniques to prevent offensive images on a website

    - by Andreas Siegers
    I am planing to build a website which one of its main features is the usage of pictures. I was wondering what existing techniques are used to prevent offensive pictures (i.e pornography) to get loaded by users. i.e What does Facebook or Pinterest use? As well I would like to know what your recommendations would be to control offensive pictures to get uploaded to the site (OpenSource tools maybe..) Taking into consideration this is a personal project and will be developed with a very small budget. Thank you

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  • WMV will play audio but not show images (dark screen)

    - by GUI Junkie
    This happens on one computer. On the other computer I can see the video. I've installed GStreamer, FFMpeg and Ubuntu Restricted Extras. On the computer where it doesn't work, I've tried both Movie Player and VLC. There must be some difference between the two computers, but how can I obtain all the system information in such a way that a diff could be reasonably done? Or just any other suggestion on how to solve this would be appreciated. :-)

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  • Prevent abuse of public HTTP directory meant for images

    - by sutre
    The situation: Each user has their own public HTTP directory, meant for images only. This could easily be abused by users using it to serve large files, wasting bandwidth. The question: Is there any fairly simple way to prevent this abuse? Either by allowing the webserver to only images to be served, restricting size, or some other method.

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  • To View multiple uploaded images [closed]

    - by Nilesh Sonawane
    PHP Javascript Image Upload function updatepicture(pic) { document.getElementById("image").setAttribute("src", pic); document.getElementById("image1").setAttribute("src", pic); document.getElementById("image2").setAttribute("src", pic); } Vastu deals Image Upload Upload message will go here. //query for insert timepass.php 0) { if ($_FILES['file']['size'] parent.document.getElementById("message").innerHTML = ""; parent.document.getElementById("file").value = ""; window.parent.updatepicture(""); parent.document.getElementById("message").innerHTML = "There was an error uploading your image. Please try again later."; parent.document.getElementById("message").innerHTML = "Your file is larger than 150kb. Please choose a different picture.";

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  • AS3 - At exactly 23 empty alpha channels, images below stop drawing

    - by user46851
    I noticed, while trying to draw large numbers of circles, that occasionally, there would be some kind of visual bug where some circles wouldn't draw properly. Well, I narrowed it down, and have noticed that if there is 23 or more objects with 00 for an alpha value on the same spot, then the objects below don't draw. It appears to be on a pixel-by-pixel basis, since parts of the image still draw. Originally, this problem was noticed with a class that inherited Sprite. It was confirmed to also be a problem with Sprites, and now Bitmaps, too. If anyone can find a lower-level class than Bitmap which doesn't have this problem, please speak up so we can try to find the origin of the problem. I prepared a small test class that demonstrates what I mean. You can change the integer value at line 20 in order to see the three tests I came up with to clearly show the problem. Is there any kind of workaround, or is this just a limit that I have to work with? Has anyone experienced this before? Is it possible I'm doing something wrong, despite the bare-bones implementation? package { import flash.display.Sprite; import flash.events.Event; import flash.display.Bitmap; import flash.display.BitmapData; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point Test(3); } private function Test(testInt:int):void { if(testInt==1){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var i:int = 0; i < 22; i++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } } if(testInt==2){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var j:int = 0; j < 23; j++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } } if(testInt==3){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var k:int = 0; k < 22; k++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } var M:Bitmap = new Bitmap(new BitmapData(100, 100, true, 0x00000000)); M.x += 50; M.y += 50; addChild(M); } } } }

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  • custom video icon for a single video file in windows 7 file explorer

    - by MrBrody
    recently I found a video on the net ( a .mp4 file), and when I had it on my computer with Windows7, I noticed its thumbnail was not the average windows 7 video thumbnail (which looks like a piece of video film with a random picture from the movie), but a custom thumbnail! Looking in the file properties did not help find the correct button to change the thumbnail...so I just wonder how he did it! Here is a picture: left: the custom thumbnail, right: the average thumbnail...

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  • Gridview - Conditional Images

    This Gridview sample shows how to, for each row, based on other data within that row, to show a different image. We do this by creating a TemplateField, and putting an ASP.Net Image control within it, called 'Image1'. Then, inside the RowDataBound event of the Gridview, we put code, which first, checks and finds the Image control in that row, and then assigning a different JPG file to the ImageURL property of that image. One other thing here, you'll notice, is that when the criteria is matched, we set the Image control's Visible property to 'True'. That's because, one extra criteria is, that if the Units In Stock is larger than 80, we set the Image control's Visible property to 'False'. Naturally, since we're checking one particular column in the Gridview for this data, we're using a Select Case statement.

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  • How to add metadata to images using Shotwell

    - by mcaleaa
    Using Ubuntu 13.04. I have a very basic question about Shotwell. I would like to add a desciption to my photos. I right-click on an image in Nautilus. Choose Open with Shotwell photo viewer. I can't find a way to edit any metadata for the photo. As an example, Shotwell help: http://yorba.org/shotwell/help/view-view.html ... says that I should be able to select Photos Edit title, but I don't have this option in my menu. (I have 'Photo' but not 'Photos'). F2 does nothing for me. My menu options are: File, Edit, View, Photo, Help. I'm missing something very basic here. Grateful for your help!

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  • Edit Your Images Online For Free With Aviary

    While looking for something to fill our Refresh Cartridges blog, we came accross this free online image editor and felt the need to create paper penguins with its help. In case you thought there was ... [Author: Chris Holgate - Computers and Internet - April 05, 2010]

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  • How to manage the images for my Desktop Application

    - by NonExistent
    What's the better way to manage the image files of my app? i've been thinking about the way that i do right now (save the image as a BLOB IN db), and i ask myself if would be better to manage the image as text in my DB, i mean, convert the image to hex(length of 500), then save in the db as text, and when calling it convert it from hex to image, or something like that, but what do you consider as an Experienced Progammer that is the better way? Maybe the question is too broad, but i need to know that, and nobody answers me anywhere...

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  • Aggro with Images

    - by Will
    I have three UIImageViews. enemy1, enemy1AggroBox and mainSprite. What I want to do is when mainSprite and enemy1AggroBox interect, I want enemy1 to start moving towards mainSprite. Basically creating aggro for a game. if(CGRectIntersectsRect(mainSprite.frame, enemy1AggroBox.frame)){ //Code here// } My plan would be to call this method in viewDidLoad. I'm not using any sort of framework like cocos2d or OpenGLES. If you need to see any more code just ask.

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  • Resize a photo after being submitted with a form via PHP

    - by Benjamin
    I am working on a form that adds employee information to a MySQL table and I need to attach a single photo to the file. This is part of a Content Management System and the users do not know how to resize photos, so I need to resize the image to a set size after it is uploaded. How can this be done with PHP? Please note, I am not trying to accomplish a thumbnail image, simply scale the one that is uploaded.

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