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  • Possible applications of algorithm devised for differentiating between structured vs random text

    - by rooznom
    I have written a program that can rapidly (within 5 sec on a 2GB RAM desktop, 2.33 Ghz CPU) differentiate between structured text (e.g english text) and random alphanumeric strings. It can also provide a probability score for the prediction. Are there any practical applications/uses of such a program. Note that the program is based on entropy models and does not have any dictionary comparisons in its workflow. Thanks in advance for your responses

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  • Game Asset Storage: Archive vs Individual files

    - by David Colson
    As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset file compressed with everything in it and other with lots of little compressed files. If I had lots of individual files I would not need to load a large file at once and use up memory but the code would have to go about file seeking when the level loads to find all the correct files needed. There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? I could also have an asset file for each level, but then how do I deal with shared assets This has been bothering me for a while so tell me what other advantages and disadvantages are there to either way of doing things.

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  • OpenSUSE Li-F-E vs. Edubuntu vs. Ubuntu

    <b>ZDNet:</b> "As I noted in my post over on Between the Lines (&#8221;Why doesn&#8217;t IBM just buy Novell already?&#8221;), I&#8217;ve been testing OpenSUSE&#8217;s Linux for Education Project and Ubuntu 10.04 server beta 1."

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  • Share buttons vs sharer urls

    - by TeeOh
    As some people might know, adding share buttons from Facebook and Twitter can cause a page to slow down. I've seen many sites pass on the common iframe implementations that these sites offer and simply create icons that link to a sharer url for better control of page performance. http://www.facebook.com/sharer/sharer.php?u=http%3A%2F%2Fwww.cnn.com%2F&t=CNN%26s+website%27 However, I've also read that Facebook is dropping support for these links. For example, this link now redirects to the Like Button. http://www.facebook.com/facebook-widgets/share.php Here is an article noting that Facebook is deprecating/has deprecated it's share functionality and is sticking with the Like button. http://www.barbariangroup.com/posts/7544-the_facebook_share_button_has_been_deprecated_called_it I'm assuming this is the same for the sharing url. If the sharer url is no longer a reliable option, what other methods are there besides using 3rd party widgets (like Addthis)?

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  • Repeater vs. ListView

    - by MoezMousavi
    I do really hate repeater. I was more a GridView lover but after 3.5 be born, I prefer ListView.  The first problem with Repeater is paging. You will need to write code to handle paging. Second common problem is empty data template. Have a look at this:             if (rptMyRepeater.Items.Count < 1)             {                 if (e.Item.ItemType == ListItemType.Footer)                 {                     Label lblFooter = (Label)e.Item.FindControl("lblEmpty");                     lblFooter.Visible = true;                 }             }   I found the above code is usefull if you need to show something like "There is no record" is your data source has no records. Although the ListView has a template.   If you combine ListView with a DataPager, you will be in heaven as it is sorting the paging for you without writing code. (http://msdn.microsoft.com/en-us/library/system.web.ui.webcontrols.datapager.aspx)     Note: You have got to bind ListView in PreRender, it doesn't work properly in PageLoad   More: http://www.4guysfromrolla.com/articles/061009-1.aspx

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  • Futures/Monads vs Events

    - by c69
    So, the question is quite simple: in an application framework, when performance impact can be ignored (10-20 events per second at max), what is more maintainable and flexible to use as a preferred medium for communication between modules - Events or Futures/Promices/Monads ? Its often being said, that Events (pub/sub, mediator) allow loose-coupling and thus - more maintainable app... My experience deny this: once you have more that 20+ events - debugging becomes hard, and so is refactoring - because it is very hard to see: who, when and why uses what. Promices (i'm coding in javascript) are much uglier and dumber, than Events. But: you can clearly see connections between function calls, so application logic becomes more straight-forward. What i'm afraid. though, is that Promices will bring more hard-coupling with them... p.s: the answer does not have to be based on JS, experience from other functional languages is much welcome.

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  • CMS and Databases vs. DIY

    - by hozza
    I have been programming for many years now, primarily in PHP and the like and would consider myself an intermediate programmer. Some of my online projects have now gone global and very widely used, i am now in deep thought about scalability etc. All of my systems so far are written in PHP, no known database structure such as MySQL etc. Instead our databases use an 'operating system style' method of storing information, files and folders if you will. We also do not use any outside/third-party software or CMS, so far this has work out extremely well. Most people, when they hear about the way we do things, criticize and say that is an idiotic idea but normally after seeing our systems in more dept are converted to our way of doing things. Is it really that bad to not use a standard databasing systems and only using the one (slightly heavier than others) language of PHP? How well on the face of it will this kind of setup scale? N.B. Our systems include things such as account and user management, documentation development and task/project managing.

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  • URIs and Resource vs Resource representation

    - by bckpwrld
    URL is an URI which identifies a resource by location. Resource representation is a view of resource's state. This view is encoded in one or more transferable formats, such as XHTML, Atom, XML, MP3 ... URIs associate resource representations with their resources a) So I assume URI identifies a resource and not resource representation? b) I've read that relationship between an URI and resource representation is one to many. Assuming we're talking about URL, how can a single URL address more than one resource representation? thank you

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  • When to use Euler vs Axis angles vs Quaternions?

    - by manning18
    I understand the theory behind each but I was wondering if people could share their experiences in when one would use one over the other For instance, if you were implementing a chase camera, a FPS-style mouse look or writing some kinematic routine, what would be the factors you consider to go with one type over the other and when might you need to convert from one form of representation to the other? Are there certain things that only one system can do that the others can't? (eg smooth interpolation with quaternions)

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  • How Data Transfers differ on Smart Phones: Iphone vs. Android vs. Windows Phone

    - by MCH
    I am interested in how each individual smart phone is allowed to handle data transfers within a third-party app. I am interested in designing apps that allow customers to update, transfer, download, etc. data from their smart phone to their personal computer and vice-versa. (Ranging from just text, to XML, to a Relational Database) I only have experience with the Ipod Touch before and one particular app that maintained all the data on an online server, so to update the data on your pc or iphone you had to go online, are there other ways to do it? Like bluetooth, wireless LAN, USB, etc? I believe Apple has certain policies on this in order to control the App Store and individual Iphones. I suppose each company has a particular policy on how an app is allowed to transfer data to another system, does anyone have a good understanding of this? Thank you.

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  • Unity gizmos vs. referenced game objects

    - by DuckMaestro
    I'm designing a Unity script that I intend to be highly reusable and as easy as possible to setup within the editor. To this end, a number of properties of this script really need some kind of visual representation on screen. It is an unresolved question to me whether the design of the script should require references to placeholder game objects, OR just Vector3's and float's that have associated gizmos drawn for them. Normally a gizmo would be a natural choice, except that Unity gizmos are not directly manipulable (as far as I can tell). Because of this shortcoming I'm having to consider whether depending on references to placeholder game objects is a more designer-friendly approach ultimately, in spite of the extra setup required, and that it might be counter-intuitive when the placeholder game objects disappear at run-time (which my script would do). Is there a community standard or preference here in this case? Can a Unity-experienced game programmer / designer speak to which approach they feel is more intuitive or more convenient to setup, when using a 3rd party script? Or is this just splitting hairs as long as I ship an example prefab with my script?

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  • Becoming an expert vs boredom [closed]

    - by QAH
    I am a college student, and I love to program, period. I code all kinds of things in different kinds of languages. Although I enjoy programming, I have an extremely hard time sticking to one project for a long time. I attribute this shortcoming to my high level of curiosity, exploring different technologies, languages, libraries, etc. What would be best? Should I settle down more and spend time on becoming an expert in one or two programming fields, or should I be more of a jack of all trades, trying out all kinds of new technologies, languages, programming methods, etc.? I'm guessing that somewhere in the middle would be best. I'm always amazed at how many developers are able to create one or two projects, and develop on them for years. What techniques do you guys employ to help you stay focused on a project?

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  • Going from webforms, VS 2008, 3.5 framework to the "next level" based on my goals

    - by Caveatrob
    I've got a few choices to make as I develop some business websites that will run for the next two to three years. Currently I run ASP.NET 3.5 with Visual Studio 2008. I do my development rather crudely in WebForms because that's what I learned and am most productive with. I don't use Membership or any other frameworks in my projects. I use a simple class that maintains a few session keys for each user based on basic database tables for users and roles. (I have about 3,000 users). So far I've kept the data simple, using ADO.NET against SQL Server and a data access class (Circa 2000, I know) to build my sites. My questions are as follows: Under what conditions would I be better off moving to MVC? Under what conditions would I find LINQ and ORM a better way to go than standard ADO.NET? Would I benefit, in my current state of development, from going from Studio 2008 to Studio 2010?

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  • Google Analytics content experiment vs. funnel visualization

    - by Full Decent
    I am running an experiment on one of the pages in my funnel (the "Choose shipping options" page). But the numbers on the different reports do not correspond. First, I am expecting the 70 entrances in the funnel to equal the 131 experiment visits. Also, I expect the 23 conversions in the funnel to match the 21 transactions below. But they do not. How should I read this information to make good decisions?

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  • System requirement specification vs functional one - separate docs?

    - by user970696
    A lot of sources (e.g. Wikipedia) mentiones System requirement specification and Functional specification as two separate entities. However, Wiegers in his book writes: The software requirements specification is sometimes called a functional specification, a product specification... This is very confusing for me as I thought FS describes just functions while SRS whole system. From this point of view, FS would contain both non functional and functional requirements and everything else.

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  • Layers - Logical seperation vs physical

    - by P.Brian.Mackey
    Some programmers recommend logical seperation of layers over physical. For example, given a DL, this means we create a DL namespace not a DL assembly. Benefits include: faster compilation time simpler deployment Faster startup time for your program Less assemblies to reference Im on a small team of 5 devs. We have over 50 assemblies to maintain. IMO this ratio is far from ideal. I prefer an extreme programming approach. Where if 100 assemblies are easier to maintain than 10,000...then 1 assembly must be easier than 100. Given technical limits, we should strive for < 5 assemblies. New assemblies are created out of technical need not layer requirements. Developers are worried for a few reasons. A. People like to work in their own environment so they dont step on eachothers toes. B. Microsoft tends to create new assemblies. E.G. Asp.net has its own DLL, so does winforms. Etc. C. Devs view this drive for a common assembly as a threat. Some team members Have a tendency to change the common layer without regard for how it will impact dependencies. My personal view: I view A. as silos, aka cowboy programming and suggest we implement branching to create isolation. C. First, that is a human problem and we shouldnt create technical work arounds for human behavior. Second, my goal is not to put everything in common. Rather, I want partitions to be made in namespaces not assemblies. Having a shared assembly doesnt make everything common. I want the community to chime in and tell me if Ive gone off my rocker. Is a drive for a single assembly or my viewpoint illogical or otherwise a bad idea?

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  • Build vs Buy Webcast: November 8, 2012

    - by TammyBednar
    Date: Thursday, November 8, 2012, 1:00 PM EST You have a choice. Do you build your own database platform or buy a pre-engineered database appliance? Building a high-availability database platform presents unique challenges. Combining servers, storage, networking, OS, firmware, and database is complicated and raises important concerns: Will coordination between multiple SME’s delay deployment? Will it be reliable? Will it scale? Will routine maintenance consume precious IT-staff time? Ultimately, will it work? Enter the Oracle Database Appliance, a complete package of software, server, storage, and networking that’s engineered for simplicity. It saves time and money by simplifying deployment, maintenance, and support of database workloads. Plus, it’s based on Intel Xeon processors to ensure a high level of performance and scalability. Attend this Webcast to hear customer stories and discover how the Oracle Database Appliance: Increases ROI by reducing capital and operational expenses Frees IT staff by reducing deployment and management time from weeks to hours Takes the worry out of supporting mission critical application workloads Register For this WebCast today!

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  • Software RS vs. FS

    - by SixSickSix
    We always make 2 documents the SRS (Software Requirement Specification) and the FS (Functional Specifications) documents for the coders aka programmers. As I have examined the SRS is more like containing both functional and non-functional requirements as compared to the FS that deals only with the functional requirements. To cut it short will the SRS be sufficient enough for the programmers to do their work? and not make any FS anymore?

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  • Client-Side V.S. Server-Side Searching?

    - by user70278
    I am currently helping to design a web site and application in HTML. We would like the user to be able to search the site/app for desired content via a search bar. We would also like to include an advanced search ability to allow for different search options and more concentrated searches. We are having trouble deciding whether to program the search function on the Client-Side (with JavaScript) or on the Server-Side (with PHP). What are the pros and cons of both and what would you recommend?

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  • Static / Shared Helper Functions vs Built-In Methods

    - by Nathan
    This is a simple question but a design consideration that I often run across in my day to day development work. Lets say that you have a class that represents some kinds of collection. Public Class ModifiedCustomerOrders Public Property Orders as List(Of ModifiedOrders) End Class Within this class you do all kinds of important work, such as combining many different information sources and, eventually, build the Modified Customer Orders. Now, you have different processes that consume this class, each of which needs a slightly different slice of the ModifiedCustomerOrders items. To enable this, you want to add filtering functionality. How do you go about this? Do you: Add Filtering calls to the ModifiedCustomerOrders class so that you can say: MyOrdersClass.RemoveCanceledOrders() Create a Static / Shared "tooling" class that allows you to call: OrdersFilters.RemoveCanceledOrders(MyOrders) Create an extension method to accomplish the same feat as #2 but with less typing: MyOrders.RemoveCanceledOrders() Create a "Service" method that handles the getting of Orders as appropriate to the calling function, while using one of the previous approaches "under the hood". OrdersService.GetOrdersForProcessA() Others? I tend to prefer the tooling / extension method approaches as they make testing a little bit simpler. Although I dependency inject all my sourcing data into the ModifiedCustomerOrders, having it as part of the class makes it a little bit more complicated to test. Typically, I choose to use extension methods where I am doing parameterless transformations / filters. As they get more complex, I will move it into a static class instead. Thoughts on this approach? How would you approach it?

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  • MongoDB: Replicate data in documents vs. “join”

    - by JavierCane
    Disclaimer: This is a question derived from this one. What do you think about the following example of use case? I have a table containing orders. These orders has a lot of related information needed by my current queries (think about the products; the buyer information; the region, country and state of the sale point; and so on) In order to think with a de-normalized approach, I don't have to put identifiers of these related items in my main orders collection. Instead, I have to repeat all the information for each order (ie: I will repeat the buyer's name, surname, etc. for each of its orders). Assuming the previous premise, I'm committing to maintain all the data related to an order without a lot of updates (because if I modify the buyer's name, I'll have to iterate through all orders updating the ones made by the same buyer, and as MongoDB blocks at a document level on updates, I would be blocking the entire order at the update moment). I'll have to replicate all the products' related data? (ie: category, maker and optional attributes like color, size…) What if a new feature is requested and I've to make a lot of queries with the products "as the entry point of the query"? (ie: reports showing the products' sales performance grouping by region, country, or whatever) Is it fair enough to apply the $unwind operation to my orders original collection? (What about the performance?) I should have to do another collection with these queries in mind and replicate again all the products' information (and their orders)? Wouldn't be better to store a product_id in the original orders collection in order to be more tolerable to requirements change? (What about emulating JOINs?) The optimal approach would be a mixed solution with a RDBMS system like MySQL in order to retrieve the complete data? I mean: store products, users, and location identifiers in the orders collection and have queries in MySQL like getAllUsersDataByIds in which I would perform a SELECT * FROM users WHERE user_id IN ( :identifiers_retrieved_from_the_mongodb_query )

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  • Review: GIMP vs. The World

    GIMP is always compared to Adobe's Photoshop. But is this a fair comparison? Paul Ferrill gives us the straight story on GIMP, Photoshop, Inkscape, CinePaint, and other digital image editors.

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  • Unity3D 3.5 pro - Moving the camera vs setting draw distance

    - by stoicfury
    I move the camera mostly via right-click + WASD, sometimes with [shift] if I want it to move faster. Occasionally, instead of moving my camera, it alters the draw distance / FOV / some visual aspect of the editing scene that causes trees and other object to disappear when I scroll enough, and eventually even the terrain starts disappearing. It is not m "zooming out". My camera does not move, the width and height of the FOV stays the same (one might say the depth is being altered though). What key am I hitting to cause this to happen, and is it possible to disable it? side note: "keybinds" is probably the most spot-on tag for this question but it doesn't exist (surprisingly) and I lack the rep to create it.

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