Search Results

Search found 9026 results on 362 pages for 'vs extensibility'.

Page 30/362 | < Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >

  • Google Analytics HTTP vs HTTPS

    - by Pelangi
    I want to use Google Analytics on a website that uses both HTTP and HTTPS that works as explained below: Secure pages accessed through https://mydomain.com/secure/* are always on HTTPS. Any access to these pages through HTTP will be redirected to HTTPS. Any other pages will be accessible through both HTTP and HTTPS I have a Google Analytics profile with URL using HTTPS. Will I cover all traffic? Do I need to create another profile using HTTP and how should I apply the other profile?

    Read the article

  • Lead/Manager vs Individual contributor which is better?

    - by User11091981
    Currently I am working in a company as a Manager (software dev). But I only have 6.8 yrs experience. I joined this company as a software engineer and got promoted to SSE, Lead and Manager. Some of my team members are having better experience than me, and I feel like I need to have more exposure/experience to take these roles. I feel like it is better to be an individual contributor learn many things for another couple of years and become a Principal Software Engineer, rather than involving in Management. Options I have: 1. Ask my current employer to make me an individual contributor? 2. Find a new company and join as an SSE to start over? 3. Find a new company for a lead position? Please advice.

    Read the article

  • Inheritance vs containment while extending a large legacy project

    - by Flot2011
    I have got a legacy Java project with a lot of code. The code uses MVC pattern and is well structured and well written. It also has a lot of unit tests and it is still actively maintained (bug fixing, minor features adding). Therefore I want to preserve the original structure and code style as much as possible. The new feature I am going to add is a conceptual one, so I have to make my changes all over the code. In order to minimize changes I decided not to extend existing classes but to use containment: class ExistingClass { // .... existing code // my code adding new functionality private ExistingClassExtension extension = new ExistingClassExtension(); public ExistingClassExtension getExtension() {return extension;} } ... // somewhere in code ExistingClass instance = new ExistingClass(); ... // when I need a new functionality instance.getExtension().newMethod1(); All functionality that I am adding is inside a new ExistingClassExtension class. Actually I am adding only these 2 lines to each class that needs to be extended. By doing so I also do not need to instantiate new, extended classes all over the code and I may use existing tests to make sure there is no regression. However my colleagues argue that in this situation doing so isn't a proper OOP approach, and I need to inherit from ExistingClass in order to add a new functionality. What do you think? I am aware of numerous inheritance/containment questions here, but I think my question is different.

    Read the article

  • Site Description h2 vs p

    - by user1010609
    I tend to follow this html structure while creating new site on my main page: <div class="header"> <img alt="keyword" title="keyword logo" src="keyword.png" /> <div> <h1>keyword</h1> <p><b>keyword + hierarchy keywords</b></p> </div> </div> As you can see Im using <p><b></b></p> to put short description of the site in it but I was wondering If maybe h2 would be better to use here?

    Read the article

  • Rails vs. Drupal [closed]

    - by joker13
    I was querying indeed.com/salary to investigate general market trends. When comparing ruby on rails with drupal, you would observe a substantial difference between these two. I'm not sure if the data on indeed.com is reliable or not but I'd appreciate your comments if you have ever tried both rails and drupal. Actually I am a .net developer considering an alternative to my asp.net mvc skills and I like to learn some non-microsoft web programming skills as well.

    Read the article

  • Frame Buffer Objects vs calling TexCoord2f?

    - by sensae
    I'm learning the basics of OpenGL with lwjgl currently, and following a guide I've got textured quads that can move around a scene. I've been reading about Frame Buffer Objects, and I'm not really clear on their purpose and their benefit. My understanding is that I'll create a FBO with the texture I'd like, load the FBO, draw a quad, then unload the FBO. What would the technique I'm currently doing for texture management be called, and how does it differ from using FBOs? What are the benefits to using FBOs? How does it fit into the grand rendering scheme of things?

    Read the article

  • Build vs Rebuild

    - by prash
    Build means compile and link only the source files that have changed since the last build, while Rebuild means compile and link all source files regardless of whether they changed or not. Build is the normal thing to do and is faster. Sometimes the versions of project target components can get out of sync and rebuild is necessary to make the build successful. In practice, you never need to Clean. Build or Rebuild Solution builds or rebuilds all projects in the your solution, while Build or Rebuild <project name> builds or rebuilds the StartUp project. To set the StartUp project, right click on the desired project name in the Solution Explorer tab and select Set as StartUp project. The project name now appears in bold. Compile just compiles the source file currently being edited. Useful to quickly check for errors when the rest of your source files are in an incomplete state that would prevent a successful build of the entire project. Ctrl-F7 is the shortcut key for Compile. All source files that have changed are saved when you request a build/rebuild, so you don't have to save them first. When you run your executable (F5 or Ctrl-F5), Visual Studio saves all your changed source files and builds anything that changed, so you don't need to explicitly do those steps every time. This allows for quick "trial and error" debugging. Incidentally, if you like those little Visual Studio keyboard shortcuts, you can download posters of the C# and the VB.Net ones, respectively (I am personally a big fan of using keyboard shortcuts :) ).   Visual Studio 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=92ced922-d505-457a-8c9c-84036160639f   Visual Studio 2005 C#: http://www.microsoft.com/downloads/details.aspx?FamilyID=c15d210d-a926-46a8-a586-31f8a2e576fe&DisplayLang=en VB.NET: http://www.microsoft.com/downloads/details.aspx?FamilyID=6bb41456-9378-4746-b502-b4c5f7182203&DisplayLang=en

    Read the article

  • Servlet : Usage of Constants.java class vs context param

    - by Pongsakorn Semsuwan
    I'm just wondering whether to keep some of my variables in Constants class or keep it in web.xml Say, I want to keep a variable of Facebook graph API prefix or api_key, client_id From my understand, the difference between Constants.java and web.xml is web.xml is easier to rewrite on compile using ant. So, you can replace your variables in web.xml according to what environment you are building you app for. (client_id varies by development environment/production environment, for example) If I understand it right, then Facebook graph API prefix should be kept in Constants.java (because it always is "https://graph.facebook.com/") and api_key, client_id should be kept in web.xml? What's the proper way to use them?

    Read the article

  • Graphic card for parallel programming vs traditional methods

    - by Sambatyon
    With a simple search in amazon one can see that the modern approach for parallel programming is to use your graphic card. However I am still a little bit skeptical about it. My last computer has an 8 core CPU which I need is enough for basic all my parallel needs, if I need more I will probably use MPI through a network using my old machines. All in all, Why and/or when should I use CUDA or another method which uses my graphic card instead of traditional methods like pthreads, java threads, boost threads or the new C++ 11 threads? What about using processes?

    Read the article

  • '/'var/www/' vs '/home/$USER/public_html'

    - by OrganizedFellow
    I recently started using Ubuntu as a LAMP server. I've come across plenty of tutorials that say to place the files at '/var/www/' and I've also seen others that put them in '/home/$USER/public_html/'. During my testing and figuring stuff out, I was successfully able to view a test site URL from each location. Is one better than the other? I thought that maybe it was just preference. But the more I think about it, the more I want to keep all my work in my Home folder.

    Read the article

  • Structure vs. programming

    - by ChristopherW
    Is it bad that I often find myself spending more time on program structure than actually writing code inside methods? Is this common? I feel I spend more time laying the foundation than actually building the house (metaphorically). While I understand that without a good foundation the house will cave in, but does it legitimately need to take half of the project to finalize code structure? I understand design patterns, and I know where to go if I need help on choosing one, but often I find myself doubting my own choices.

    Read the article

  • XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives

    - by cubrman
    I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using good ol' foreach(...) {ModelMesh.Draw()}. Is it possible to add data to vertex/index buffers at all in order to pack all the models on the scene in them and then call Draw only once per frame? I would appreciate a link to an in-depth explanation. Thanks.

    Read the article

  • Referencing external javascript vs. hosting my own copy

    - by Mr. Jefferson
    Say I have a web app that uses jQuery. Is it better practice to host the necessary javascript files on my own servers along with my website files, or to reference them on jQuery's CDN (example: http://code.jquery.com/jquery-1.7.1.min.js)? I can see pros for both sides: If it's on my servers, that's one less external dependency; if jQuery went down or changed their hosting structure or something like that, then my app breaks. But I feel like that won't happen often; there must be lots of small-time sites doing this, and the jQuery team will want to avoid breaking them. If it's on my servers, that's one less external reference that someone could call a security issue If it's referenced externally, then I don't have to worry about the bandwidth to serve the files (though I know it's not that much). If it's referenced externally and I'm deploying this web site to lots of servers that need to have their own copies of all the files, then it's one less file I have to remember to copy/update.

    Read the article

  • Sensor based vs. AABB based collision

    - by Hillel
    I'm trying to write a simple collision system, which will probably be primarily used for 2D platformers, and I've been planning out an AABB system for a few weeks now, which will work seamlessly with my grid data structure optimization. I picked AABB because I want a simple system, but I also want it to be perfect. Now, I've been hearing a lot lately about a different method to handle collision, using sensors, which are placed in the important parts of the entity. I understand it's a good way to handle slopes, better than AABB collision. The thing is, I can't find a basic explanation of how it works, let alone a comparison of it and the AABB method. If someone could explain it to me, or point me to a good tutorial, I'd very much appreciate it, and also a comparison of the advantages and disadvantages of the two techniques would be nice.

    Read the article

  • Facebook Payments & Credits vs. Real-World & Charities

    - by Adam Tannon
    I am having a difficult time understanding Facebook's internal "e-commerce microcosm" and what it allows Facebook App developers to do (and what it restricts them from doing). Two use cases: I'm an e-com retailer selling clothes and coffee mugs (real-world goods) on my website; I want to write a Facebook App that allows Facebook users to buy my real-world goods from inside of Facebook using real money ($ USD) I'm highschool student trying to raise money for my senior class trip and want to build a Facebook App that allows Facebook users to donate to our class using real money ($ USD) Are these two scenarios possible? If not, why (what Facebook policies prohibit me from doing so)? If so, what APIs do I use: Payments or Credits? And how (specifically) would it work? Do Facebook Users have to first buy "credits" (which are mapped to $ USD values under the hood) and pay/donate with credits, or can they whip out their credit card and pay/donate right through my Facebook App? I think that last question really summarizes my confusion: can Facebook users enter their credit card info directly into Facebook Apps, or do you have to go through Payments/Credits APIs as a "middleman"?

    Read the article

  • Intellisense Crashing fix for VS 2010

    In this article, Scott discusses the ways to resolve Intellisense Crashing problem in Visual Studio 2010. He examines the symptoms of the crash and then provides the reasons for the crash to occur including a reference about the upcoming patch which is being released by the product team. At the end of the article, he provides the email id of the contact person to whom you should report crashes.

    Read the article

  • Viral Marketing Vs Search Engine Optimization

    Viral Marketing and Search Engine Optimization are two famous tools of the web that have been very influential in changing the landscape of websites that have aspired to make a difference over the internet. Both the processes have been dedicated towards one motto, with it being the welfare of the website and its increased popularity over the internet.

    Read the article

  • Font displays differently in Firefox vs. Chrome

    - by Goro
    It seems that my menu bar is displayed with a different font stretch in Firefox than it is in Chrome. See the following: Here is the CSS applied to this element: font-variant: small-caps; font-size:13px; letter-spacing: 0px; font-family: Arial; font-stretch: normal; text-decoration: none; As far as I can tell everything regarding that font is exactly the same, yet they still display differently (see pic). Any ideas? Thanks,

    Read the article

  • Windows Vista vs. Windows XP: a Comparison

    Windows XP had earned high acclaim from global clientele and still going up. But Microsoft had a different plan altogether. The result was the launch of Windows Vista, an electrifying Operating Syste... [Author: Susan Brown - Computers and Internet - April 16, 2010]

    Read the article

  • Question regarding Readability vs Processing Time

    - by Jordy
    I am creating a flowchart for a program with multiple sequential steps. Every step should be performed if the previous step is succesful. I use a c-based programming language so the lay-out would be something like this: METHOD 1: if(step_one_succeeded()) { if(step_two_succeeded()) { if(step_three_succeeded()) { //etc. etc. } } } If my program would have 15+ steps, the resulting code would be terribly unfriendly to read. So I changed my design and implemented a global errorcode that I keep passing by reference, make everything more readable. The resulting code would be something like this: METHOD 2: int _no_error = 0; step_one(_no_error); if(_no_error == 0) step_two(_no_error); if(_no_error == 0) step_three(_no_error); if(_no_error == 0) step_two(_no_error); The cyclomatic complexibility stays the same. Now let's say there are N number of steps. And let's assume that checking a condition is 1 clock long and performing a step doesn't take up time. The processing speed of Method1 can be anywhere between 1 and N. The processing speed of Method2 however is always equal to N-1. So Method1 will be faster most of the time. Which brings me to my question, is it bad practice to sacrifice time in order to make the code more readable? And why (not)?

    Read the article

  • Sprite/Tile Sheets Vs Single Textures

    - by Reanimation
    I'm making a race circuit which is constructed using various textures. To provide some background, I'm writing it in C++ and creating quads with OpenGL to which I assign a loaded .raw texture too. Currently I use 23 500px x 500px textures of which are all loaded and freed individually. I have now combined them all into a single sprite/tile sheet making it 3000 x 2000 pixels seems the number of textures/tiles I'm using is increasing. Now I'm wondering if it's more efficient to load them individually or write extra code to extract a certain tile from the sheet? Is it better to load the sheet, then extract 23 tiles and store them from one sheet, or load the sheet each time and crop it to the correct tile? There seems to be a number of way to implement it... Thanks in advance.

    Read the article

  • Serialization vs. Marshaling

    Are you somewhat confused between Serialization and Marshaling? This writing would break this confusion up, it would give you a basic understanding of the process of Serialization and the process of Marshaling, and how you can get the most out of each.

    Read the article

  • Code review vs pair programming

    - by mericano1
    I was wondering what is the general idea about code review and pair programming. I do have my own opinion but I'd like to hear from somebody else as well. Here are a few questions, please give me your opinion even on some of the point First of all are you aware of way to measure the effectiveness of this practices? Do you think that if you pair program, code reviews are not necessary or it's still good to have them both? Do you think anybody can do code review or maybe is better done by seniors only? In terms of productivity do you think it suffers from pairing all the times or you will eventually get in back in the long run? Thanks!

    Read the article

< Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >