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  • Software vs Network Engineer (Salary, Difficulty, Learning, Happiness)

    - by B Z
    What are your thoughts on being a Software Engineer vs a Network Engineer? I've been on the software field for almost 10 years now and although I still have a great deal of fun (and challenges), I am starting to think it could be better on the "other" side. Not to degrade network engineers (i know there are many great ones out there), it seems (in general) their job is easier, the learning curve from average to good is not as steep, job is less stressful and pay is better on average. I think as software developer I could make the switch to networking and still enjoy working with computers and feel productive. I spend an enormous amount of time learning about software, practices, new technologies, new patters, etc...I think I could spend a much smaller amount of time learning about networking and be just as "good". What are your thoughts? EDIT: This is not about making easy money. Networking and Software are closely related, I love computers and programming, but if I can work with both, make more money and have less stress in my life and can spend more time with my family, then I am willing to consider a change and hence I am looking for advice that Do or Don't support this view.

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  • Updated Virtual Machine for VS/TFS 2010

    - by Enrique Lima
    If you had downloaded the previous version of the virtual machines, then you are likely aware they are set to expire soon (12/15/2010). Brian Keller announced yesterday (blog post here) the availability of a vm refresh (new expiration set for 6/1/2011). What is part of the refresh? Here is the excerpt from Brian’s post: “ The version of this virtual machine which was refreshed on December 9, 2010, includes the following additions: · Visual Studio 2010 Feature Pack 2 · Team Foundation Server 2010 Power Tools (September 2010 Release) · Visual Studio 2010 Productivity Power Tools (these are disabled in VS so that the screenshots of the hands-on-labs still match; you can quickly enable the Productivity Power Tools via Tools -> Extension Manager from within Visual Studio) · Test Scribe for Microsoft Test Manager · Visual Studio Scrum 1.0 Process Template · All Windows Updates through December 8, 2010 · Lab Management GDR (KB983578) · Visual Studio 2010 Feature Pack 2 pre-requisite hotfix (KB2403277) · Microsoft Test Manager hotfix (KB2387011) · Minor fit-and-finish fixes based on customer feedback · A new expiration date of June 1, 2011” The links to download the Virtual Machines are: Hyper-V: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=e0198b64-4acb-4709-b07f-359fb4d523bc&displaylang=en Windows Virtual PC (Win 7): http://www.microsoft.com/downloads/en/details.aspx?FamilyID=509c3ba1-4efc-42b5-b6d8-0232b2cbb26e&displaylang=en

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  • @staticmethod vs module-level function

    - by darkfeline
    This is not about @staticmethod and @classmethod! I know how staticmethod works. What I want to know is the proper use cases for @staticmethod vs. a module-level function. I've googled this question, and it seems there's some general agreement that module-level functions are preferred over static methods because it's more pythonic. Static methods have the advantage of being bound to its class, which may make sense if only that class uses it. However, in Python functionality is usually organized by module not class, so usually making it a module function makes sense too. Static methods can also be overridden by subclasses, which is an advantage or disadvantage depending on how you look at it. Although, static methods are usually "functionally pure" so overriding it may not be smart, but it may be convenient sometimes (though this may be one of those "convenient, but NEVER DO IT" kind of things only experience can teach you). Are there any general rule-of-thumbs for using either staticmethod or module-level functions? What concrete advantages or disadvantages do they have (e.g. future extension, external extension, readability)? If possible, also provide a case example.

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  • How to set the default input focus/caret position in Outlook 2007 stationery?

    - by Ronald
    When using stationery/templates in Outlook 2007, I want to set the caret position between the header and footer by default. Now you have to click in the right place to start typing, which is annoying... Is the some special markup that would allow me to set a default caret position? Something like this (for Outlook Express 5/6): http://email.about.com/od/outlookexpresstips/qt/et041205.htm.

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  • Edit HTML template on Blogger website

    - by HKK
    This is a question about the website www.blogger.com. I am trying to modify my active template like this: I want to add a github ribbon to my template page, like the ones seen here: https://github.com/blog/273-github-ribbons I have tried pasting in the templates in the head tag and in the body tag, but in both cases I get error messages like this from the blogger site: Is it possible to add such a ribbon to a blogger site by editing the template html, and in that case, where is the correct place to paste in the code snippet?

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  • How to implement Template Inheritance (like Django?) in PHP5

    - by anonymous coward
    Is there an existing good example, or how should one approach creating a basic Template system (thinking MVC) that supports "Template Inheritance" in PHP5? For an example of what I define as Template Inheritance, refer to the Django (a Python framework for web development) Templates documentation: http://docs.djangoproject.com/en/dev/topics/templates/#id1 I especially like the idea of PHP itself being the "template language", though it's not necessarily a requirement. If listing existing solutions that implement "Template Inheritance", please try to form answers as individual systems, for the benefit of 'popular vote'.

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  • Serve external template in Django

    - by AlexeyMK
    Hey, I want to do something like return render_to_response("http://docs.google.com/View?id=bla", args) and serve an external page with django arguments. Django doesn't like this (it looks for templates in very particular places). What's the easiest way make this work? Right now I'm thinking to use urllib to save the page to somewhere locally on my server and then serve with the templates pointing to there. Note: I'm not looking for anything particularly scalable here, I realize my proposal above is a little dirty.

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  • Template does not exist: 500.html

    - by xRobot
    I have created a template for 500 http error. I have insert my template 500.html in: 1) /project/ 2) /project/templates/ 3) /python2.5/ 4) /python2.5/templates/ . but I always get this error: TemplateDoesNotExist: 500.html Same problem for Http 404 error. WHY ???

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  • Editing Project files, Resource Editors in VS 2010

    - by rajbk
    Editing Project Files Visual Studio 2010 gives you the ability to easily edit the project file associated with your project (.csproj or .vbproj). You might do this to change settings related to how the project is compiled since proj files are MSBuild files. One would normally close Visual Studio and edit the proj file using a text editor.  The better way is to first unload the project in Visual Studio by right clicking on the project in the solution explorer and selecting “Unload Project”   The project gets unloaded and is marked “unavailable” The project file can now be edited by right clicking on the unloaded project.    After editing the file, the project can be reloaded. Resource editors in VS 2010 Visual studio also comes with a number of resource editors (see list here). For example, you could open a file using the Binary editor like so. Go to File > Open > File.. Select a File and choose the “Open With..” option in the bottom right.   We are given the option to choose an editor.   Note that clicking on the “Add..” in the dialog above allows you to include your favorite editor.   Choosing the “Binary editor” above allows us to edit the file in hex format. In addition, we can also search for hex bytes or ASCII strings using the Find command.   The “Open With..” option is also available from within the solution explorer as shown below: Enjoy!   Mr. Incredible: No matter how many times you save the world, it always manages to get back in jeopardy again. Sometimes I just want it to stay saved! You know, for a little bit? I feel like the maid; I just cleaned up this mess! Can we keep it clean for... for ten minutes!

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  • Multi-Threaded Application vs. Single Threaded Application

    Why would we use a multi threaded application vs. a single threaded application? First we must define multithreading. Multithreading is a feature of an operating system that allows programs to run subcomponents or threads in parallel. Typically most applications only need to use one thread because they do not perform time consuming tasks. The use of multiple threads allows an application to distribute long running tasks so that they can be executed in parallel. This gives the user the perceived appearance that the application is working faster due to the fact that while one thread is waiting on an IO process the remaining tasks can make use of the available CPU. The allows working threads to execute in tandem so that they can be competed sooner. Multithreading Benefits Improved responsiveness — Users usually report improved responsiveness compared to single thread applications. Faster applications — Multiple threads can lead to improved application performance. Prioritization — Threads can be assigned a priority which would allow higher priority tasks to take precedence over lower priority tasks. Single Threading Benefits Programming and debugging —These activities are easier compared to multithreaded applications due to the reduced complexity Less Overhead — Threads add overhead to an application When developing multi-threaded applications, the following must be considered. Deadlocks occur when two threads hold a monitor that the other one requires. In essence each task is blocking the other and both tasks are waiting for the other monitor to be released. This forces an application to hang or deadlock. Resource allocation is used to prevent deadlocks because the system determines if approving the resource request will render the system in an unsafe state. An unsafe state could result in a deadlock. The system only approves requests that will lead to safe states. Thread Synchronization is used when multiple threads use the same instance of an object. The threads accessing the object can then be locked and then synchronized so that each task can interact with the static object on at a time.

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  • “Play Now” via website vs. download & install

    - by Inside
    I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? (* With the exception of Flash-based engines it seems like most of the other approaches have downsides when compared to what is available for desktop-based environments. I'd go with Flash, but I'm worried that Flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.) For simple & short games the Newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "OK, I'm going to download and play that"?

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  • const vs. readonly for a singleton

    - by GlenH7
    First off, I understand there are folk who oppose the use of singletons. I think it's an appropriate use in this case as it's constant state information, but I'm open to differing opinions / solutions. (See The singleton pattern and When should the singleton pattern not be used?) Second, for a broader audience: C++/CLI has a similar keyword to readonly with initonly, so this isn't strictly a C# type question. (Literal field versus constant variable in C++/CLI) Sidenote: A discussion of some of the nuances on using const or readonly. My Question: I have a singleton that anchors together some different data structures. Part of what I expose through that singleton are some lists and other objects, which represent the necessary keys or columns in order to connect the linked data structures. I doubt that anyone would try to change these objects through a different module, but I want to explicitly protect them from that risk. So I'm currently using a "readonly" modifier on those objects*. I'm using readonly instead of const with the lists as I read that using const will embed those items in the referencing assemblies and will therefore trigger a rebuild of those referencing assemblies if / when the list(s) is/are modified. This seems like a tighter coupling than I would want between the modules, but I wonder if I'm obsessing over a moot point. (This is question #2 below) The alternative I see to using "readonly" is to make the variables private and then wrap them with a public get. I'm struggling to see the advantage of this approach as it seems like wrapper code that doesn't provide much additional benefit. (This is question #1 below) It's highly unlikely that we'll change the contents or format of the lists - they're a compilation of things to avoid using magic strings all over the place. Unfortunately, not all the code has converted over to using this singleton's presentation of those strings. Likewise, I don't know that we'd change the containers / classes for the lists. So while I normally argue for the encapsulations advantages a get wrapper provides, I'm just not feeling it in this case. A representative sample of my singleton public sealed class mySingl { private static volatile mySingl sngl; private static object lockObject = new Object(); public readonly Dictionary<string, string> myDict = new Dictionary<string, string>() { {"I", "index"}, {"D", "display"}, }; public enum parms { ABC = 10, DEF = 20, FGH = 30 }; public readonly List<parms> specParms = new List<parms>() { parms.ABC, parms.FGH }; public static mySingl Instance { get { if(sngl == null) { lock(lockObject) { if(sngl == null) sngl = new mySingl(); } } return sngl; } } private mySingl() { doSomething(); } } Questions: Am I taking the most reasonable approach in this case? Should I be worrying about const vs. readonly? is there a better way of providing this information?

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  • Python Coding standards vs. productivity

    - by Shroatmeister
    I work for a large humanitarian organisation, on a project building software that could help save lives in emergencies by speeding up the distribution of food. Many NGOs desperately need our software and we are weeks behind schedule. One thing that worries me in this project is what I think is an excessive focus on coding standards. We write in python/django and use a version of PEP0008, with various modifications e.g. line lengths can go up to 160 chars and all lines should go that long if possible, no blank lines between imports, line wrapping rules that apply only to certain kinds of classes, lots of templates that we must use, even if they aren't the best way to solve a problem etc. etc. One core dev spent a week rewriting a major part of the system to meet the then new coding standards, throwing away several suites of tests in the process, as the rewrite meant they were 'invalid'. We spent two weeks rewriting all the functionality that was lost, and fixing bugs. He is the lead dev and his word carries weight, so he has convinced the project manager that these standards are necessary. The junior devs do as they are told. I sense that the project manager has a strong feeling of cognitive dissonance about all this but nevertheless agrees with it vehemently as he feels unsure what else to do. Today I got in serious trouble because I had forgotten to put some spaces after commas in a keyword argument. I was literally shouted at by two other devs and the project manager during a Skype call. Personally I think coding standards are important but also think that we are wasting a lot of time obsessing with them, and when I verbalized this it provoked rage. I'm seen as a troublemaker in the team, a team that is looking for scapegoats for its failings. Since the introduction of the coding standards, the team's productivity has measurably plummeted, however this only reinforces the obsession, i.e. the lead dev simply blames our non-adherence to standards for the lack of progress. He believes that we can't read each other's code if we don't adhere to the conventions. This is starting to turn sticky. Now I am trying to modify various scripts, autopep8, pep8ify and PythonTidy to try to match the conventions. We also run pep8 against source code but there are so many implicit amendments to our standard that it's hard to track them all. The lead dev simple picks faults that the pep8 script doesn't pick up and shouts at us in the next stand-up meeting. Every week there are new additions to the coding standards that force us to rewrite existing, working, tested code. Thank heavens we still have tests, (I reverted some commits and fixed a bunch of the ones he removed). All the while there is increasing pressure to meet the deadline. I believe a fundamental issue is that the lead dev and another core dev refuse to trust other developers to do their job. But how to deal with that? We can't do our job because we are too busy rewriting everything. I've never encountered this dynamic in a software engineering team. Am I wrong to question their adherence to coding standards? Has anyone else experienced a similar situation and how have they dealt with it successfully? (I'm not looking for a discussion just actual solutions people have found)

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  • JavaOne: Parleys.com, Spring Vs. Java EE and HTML5 tooling

    - by delabassee
    Parleys.com, a 2012 Duke's Choice Award winner, is an E-Learning platform that host content from different sources (conferences, JUGs meetings, etc.). There is a lot of technical content available for online but also offline consumption, including many sessions on Java EE. Parleys has just released, for free, all the Devoxx 2011 sessions (video and slides sync'ed!). From a technical point of view, Parleys.com is interesting as they have switched from Spring to Java EE 6 to avoid being locked in a proprietary framework. During the GlassFish Community BoF, Stephan Janssen (Parleys.com and Devoxx founder) also presented how GlassFish is used to support 2000 concurrent Parleys users over a cluster of 2 GlassFish instances. Talking about Java EE and/or Spring, Harshad Oak has posted an update on the 'Spring Vs. Java EE' panel discussion that took place on Tuesday. As Arun said standards such as Java EE does not necessarily refrain innovation: "JBoss Forge & Arquillian from RedHat are great examples of innovation in the JavaEE community. Standardization is important but innovation does continue even within that framework." Simplicity, productivity along with HTML5 are the driving themes of Java EE 7. In terms of simplicity and productivity, the developer experience can also be improved by the tooling. Every NetBeans release comes with a large set of improvements, the just released NetBeans 7.3 beta is no exception. The goal of ‘NB 7.3’s Project Easel’ is to improve HTML5 development, something that will be handy for Java EE 7 developers. Project Easel can, for example, communicate directly to Chrome's WebKit engine, this feature was shown during Sunday's Technical Keynote at the end of the Java EE section. In this beta release, Chrome and the embedded JavaFX browser are the only supported browsers but the NetBeans team plan to add support, over time, for other WebKit based browsers. NetBans 7.3 beta NetBeans 7.3 screenscasts Today (i.e. Wednesday 3rd) is also the final exhibition day, so make sure to visit the Java EE and the GlassFish pods on the Java DEMOgrounds (Hilton Grand Ballroom, 9:30 am - 5:00 pm). Finally, here are some Java EE and GlassFish related activities worth attending today if you are at JavaOne : Wednesday October 3rd Time Title Location 8:30-9:30am What's New in Servlet 3.1: An Overview Parc 55 Mission 8:30-9:30am Bean Validation 1.1: What's New Under the Hood Parc 55Cyril Magnin II/III 10:00-11:00am JSR 353: Java API for JSON Processing Parc 55 Mission 10:00-12:00pm Tutorial : Integrating Your Service into the GlassFish PaaS Platform Parc 55 Devisidero 11:30-12:30pm What's New in JSF: A Complete Tour of JSF 2.2 Parc 55Cyril Magnin I 11:30-12:30pm Best of Both Worlds: Java Persistence with NoSQL and SQL Parc 55 Mission 1:00-2:00pm Sharding Middleware to Achieve Elasticity and High Availability in the Cloud Parc 55Market Street 1:00-2:00pm Pimp My RESTful Java Applications Parc 55Cyril Magnin I 3:00-4:00pm Migrating Spring to Java EE Parc 55Cyril Magnin II/III 4:30-5:30pm JavaEE.Next(): Java EE 7, 8, and Beyond Parc 55Cyril Magnin II/III 4:30-5:30pm HTML5 WebSocket and Java Parc 55Cyril Magnin I 4:30-5:30pm Easy Middleware for Your Embedded Device Nikko Ballroom II/III

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  • Partial Submit vs. Auto Submit

    - by Frank Nimphius
    Partial Submit ADF Faces adds the concept of partial form submit to JavaServer Faces 1.2 and beyond. A partial submit actually is a form submit that does not require a page refresh and only updates components in the view that are referenced from the command component PartialTriggers property. Another option for refreshing a component in response to a partial submit is call AdfContext.getCurrentInstance.addPartialTarget(component_instance_handle_goes_here)in a managed bean. If a form contains required fields that the user left empty invoking the partial submit, then errors are shown for each of the field as the full form gets submitted. Autosubmit An input component that has its autosubmit property set to true also performs a partial submit of the form. However, this time it doesn't submit the entire form but only the component that triggers the submit plus components referenced it in their PartialTriggers property. For example, consider a form that has three input fields inpA, inpB and inpC with autosubmit=true set on inpA and required=true set on inpB and inpC. use case 1: Running the view, entering data into inpA and then tabbing out of the field will submit the content for inpA but not for inpB and inpC. Further more, none of the required field settings on inpB and inpC causes an error. use case 2: You change the configuration of inpC and set its PartialTriggers property to point to the ID of component inpA. When rerunning the sample, entering a value into inpA and tabbing out of the field will now submit the inpA and inpC fields and thus show an error for the missing required value on inpC. Internally, using autosubmit=true on an input component sets the event root to just this field, which good to have in case of dependent field validation or behavior. The event root can extended to include other components by using the Partial Triggers property on these components to point to the input field that has autosubmit=true defined. PartialSubmit vs. AutoSubmit Partial submit set on a command component submits the whole form and leaves it to the developer to decide which UI component is refreshed in response. Client side required field validation (as well as the server side equivalent) is not disabled by executed in this scenario. Setting immediate=true on the command item to skip validation doesn't help as it would also skip the model update. Auto submit is a functionality on the input components and also performs a partial form submit. However, in addition an event root is defined that narrows the scope for the submitted data and thus the components that are validated on the request. To read more about this topic, see: http://docs.oracle.com/cd/E23943_01/web.1111/b31973/af_lifecycle.htm#CIAHCFJF

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  • Self-Executing Anonymous Function vs Prototype

    - by Robotsushi
    In Javascript there are a few clearly prominent techniques for create and manage classes/namespaces in javascript. I am curious what situations warrant using one technique vs. the other. I want to pick one and stick with it moving forward. I write enterprise code that is maintained and shared across multiple teams, and I want to know what is the best practice when writing maintainable javascript ? I tend to prefer Self-Executing Anonymous Functions however I am curious what the community vote is on these techniques. Prototype : function obj() { } obj.prototype.test = function() { alert('Hello?'); }; var obj2 = new obj(); obj2.test(); Self-Closing Anonymous Function : //Self-Executing Anonymous Function (function( skillet, $, undefined ) { //Private Property var isHot = true; //Public Property skillet.ingredient = "Bacon Strips"; //Public Method skillet.fry = function() { var oliveOil; addItem( "\t\n Butter \n\t" ); addItem( oliveOil ); console.log( "Frying " + skillet.ingredient ); }; //Private Method function addItem( item ) { if ( item !== undefined ) { console.log( "Adding " + $.trim(item) ); } } }( window.skillet = window.skillet || {}, jQuery )); //Public Properties console.log( skillet.ingredient ); //Bacon Strips //Public Methods skillet.fry(); //Adding Butter & Fraying Bacon Strips //Adding a Public Property skillet.quantity = "12"; console.log( skillet.quantity ); //12 //Adding New Functionality to the Skillet (function( skillet, $, undefined ) { //Private Property var amountOfGrease = "1 Cup"; //Public Method skillet.toString = function() { console.log( skillet.quantity + " " + skillet.ingredient + " & " + amountOfGrease + " of Grease" ); console.log( isHot ? "Hot" : "Cold" ); }; }( window.skillet = window.skillet || {}, jQuery )); //end of skillet definition try { //12 Bacon Strips & 1 Cup of Grease skillet.toString(); //Throws Exception } catch( e ) { console.log( e.message ); //isHot is not defined } I feel that I should mention that the Self-Executing Anonymous Function is the pattern used by the jQuery team. Update When I asked this question I didn't truly see the importance of what I was trying to understand. The real issue at hand is whether or not to use new to create instances of your objects or to use patterns which do not require constructors of the use of the new keyword. I added my own answer, because in my opinion we should make use of patterns which don't use the new keyword. For more information please see my answer.

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  • Problem Solving vs. Solution Finding

    - by ryanabr
    By enlarge, most developers fall into these two camps I will try to explain what I mean by way of example. A manager gives the developer a task that is communicated like this: “Figure out why control A is not loading on this form”. Now, right there it could be argued that the manager should probably have given better direction and said something more like: “Control A is not loading on the Form, fix it”. They might sound like the same thing to most people, but the first statement will have the developer problem solving the reason why it is failing. The second statement should have the developer looking for the solution to make it work, not focus on why it is broken. In the end, they might be the same thing, but I usually see the first approach take way longer than the second approach. The Problem Solver: The problem solver’s approach to fixing something that is broken is likely to take the error or behavior that is being observed and start to research it using a tool like Google, or any other search engine. 7/10 times this will yield results for the most common of issues. The challenge is in the other 30% of issues that will take the problem solver down the rabbit hole and cause them not to surface for days on end while every avenue is explored for the cause of the problem. In the end, they will probably find the cause of the issue and resolve it, but the cost can be days, or weeks of work. The Solution Finder: The solution finder’s approach to a problem will begin the same way the Problem Solver’s approach will. The difference comes in the more difficult cases. Rather than stick to the pure “This has to work so I am going to work with it until it does” approach, the Solution Finder will look for other ways to get the requirements satisfied that may or may not be using the original approach. For example. there are two area of an application of externally equivalent features, meaning that from a user’s perspective, the behavior is the same. So, say that for whatever reason, area A is now not working, but area B is working. The Problem Solver will dig in to see why area A is broken, where the Solution Finder will investigate to see what is the difference between the two areas and solve the problem by potentially working around it. The other notable difference between the two types of developers described is what point they reach before they re-emerge from their task. The problem solver will likely emerge with a triumphant “I have found the problem” where as the Solution Finder will emerge with the more useful “I have the solution”. Conclusion At the end of the day, users are what drives features in software development. With out users there is no need for software. In todays world of software development with so many tools to use, and generally tight schedules I believe that a work around to a problem that takes 8 hours vs. the more pure solution to the problem that takes 40 hours is a more fruitful approach.

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  • How to make Resig's micro-templates XHTML compliant?

    - by mshelv
    Hello, I have been experimenting with John Resig's micro-template, which works great. However, the mark-up will not pass the XHTML 1.0 Transitional validation test. (Among other things, id attributes yield errors.) Replacing tags identifiers <, with [[,]], passes validation. Thus, I created a js script which at load time (jQuery document ready) converts the square brackets back to regular markers. This works fine in FF, but not in IE, Chrome, etc. Scripts embedded within CDATA tags validate as well. Question: Is there a way to insert micro-template in a script and still pass XHTML validation? My idea was to remove the CDATA tags once the page has been loaded. But there are probably smarter ways. (Note: I'd prefer not to inject HTML via js since the mark-up will be difficult to maintain.) PS: I looked at other js templates, but they are either not XHTML compliant or too bulky. TIA for any hints.

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  • Twig templates, inheritances and block usage

    - by user846226
    I've created three templates using Twig. The first one has block A defined in it, the second one extends from the first one, but includes a third template which sets the content of block A. When loading, through the browser, the url which renders b.html.twig, the content in block A (defined by the 3th template) is not positioned block _A is defined. Example: <!-- base.html.twig --> {% block _css '' %} {% block _header '' %} {% block _content '' %} {% block _footer '' %} {% block _js '' %} <!-- layout.html.twig --> <!-- header and footer are placed in the raight zone --> {% extends ::base.html.twig %} {% block _header %} {% render "MyBundleBundle:Header:header" %} {% endblock %} {% block _footer %} {% render "MyBundleBundle:Footer:footer" %} {% endblock %} <!-- my_template.html.twig --> <!-- content is also placed in the right zone but css and js blocks in the included template are not placed where declared in base.html.twig --> {% extends MyBundleBundle::layout.html.twig %} {% block _content %} SOME_CONTENT {% include MyBundleBundle::my_included_template.html.twig %} {% endblock %} <!-- my_included_template.html.twig --> {% block _css %} <link.......................> {% endblock %} {% block _js %} <script..................> {% endblock %} MORE CONTENT BELONGING TO THE INCLUDED TEMPLATE What i expect here is, _css blocks content to appear on top of the page and _js block content at the bottom, but that's not happening. I hope you can see where i'm going wrong, thanks!

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  • Using KnockoutJs templates with jQuery

    - by balteo
    I would like to end up with the following HTML in the DOM using jQuery and KnockoutJs templates: <div class="messageToAndFromOtherMember" id="13"> <span>the message</span> <span>2012-12-02 14:05:45.0</span> </div> I have started writing my KO template as follows: <div class="messageToAndFromOtherMember" data-bind="attr:{ id: messageId}"> <span data-bind="text: message"></span> <span data-bind="text: sendDateFmted"></span> </div> Upon a successful ajax request, the following js is executed: var messageViewModel = { message: response.message, sendDateFmted: response.sendDateFmted, messageId: response.messageId }; ko.applyBindings(messageViewModel); Now I am not sure how and where to actually do the binding: since my message does not exist before the ajax request is complete and I can have as several messages... Can anyone please suggest a solution? EDIT: I have added this to the html page: <div data-bind="template: { name: 'message-template', data: messageViewModel }"></div> I now get the following js error: Uncaught Error: Unable to parse bindings. Message: ReferenceError: $messageViewModel is not defined; Bindings value: template: { name: 'message-template', data: messageViewModel }

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  • How should I organize my mvc templates?

    - by CatZ
    Hi, In the new version of MVC we have been given display and editor templates. I was wondering how to make the best possible use of these. I was at first thinking in the line of creating one for a collection and one for an item in the case I want to display either as a list or single but it does not really make sense to me. I'll show you what I mean and please comment if this is wrong. I have trouble figuring it out myself. <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<IEnumerable<DisplayPhoneModel>>" %> <% foreach (var item in Model){%> <%= Html.DisplayFor(x => item) %> <%}%> So in my tiny reality that would for every item in the model search for a display template for DisplayPhoneModel. That display template could then simply look like. <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<DisplayPhoneModel>" %> <%= Html.LabelFor(x => x.PhoneType) %>&nbsp;<%= Html.LabelFor(x => x.PhoneNumber) %> So, question is if there is a better way to handle this? Am I at all on the right path?

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  • java web templates across multiple WAR files

    - by Casey
    I have a multi WAR web application that was designed badly. There is a single WAR that is responsible for handling some authorization against a database and defines a standard web page using a jsp taglib. The main WAR basically checks the privileges of the user and than based on that, displays links to the context path of the other deployed WARS. Each of the other deployed WARs includes this custom tag lib. I am working on redesigning this application, and one of the nice things that I want to retain is that we have other project teams that have developed these WAR modules that "plug into" our current system to take advantage of other things we have to offer. I am not entirely sure how to handle the page templates though. I need a templating system that would be easy enough to use across multiple wars (I was thinking of jsp fragments??). I really only need to define a consistent header and main navigation section. Whatever else is displayed on the page is up to the individual web project. Any suggestions? I hope that this is clear, if not I can elaborate more.

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  • Code snippets for ASP.NET MVC2 in VS 2010

    - by rajbk
    VS 2010 comes with ready made snippets which helps you save time while coding. You insert a snippet by typing the name of the code snippet and hitting the Tab key twice. You can also use the following method if you wish to see a listing of snippets available. Press Ctrl + K, Ctrl + X Select ASP.NET MVC2 with the arrow keys and hit enter to see a list of snippets available.   The MVC related snippets you get out of the box (for C#) are listed below: HTML actionlink Markup snippet for an ASP.NET MVC action link helper <%= Html.ActionLink("linktext", "actionname") %>   beginformajaxcs Markup snippet for an ASP.NET MVC AJAX-enabled form helper in C# <% using (Ajax.BeginForm("actionname", new AjaxOptions {UpdateTargetId= "elementid" })) { %> <% } %>   beginformcs Markup snippet for an ASP.NET MVC form helper in C# <% using (Html.BeginForm()) { %> <% } %>   displayforcs Markup snippet for an ASP.NET MVC templated helper. <%= Html.DisplayFor(x => x.Property) %>   editorforcs Markup snippet for an ASP.NET MVC templated helper. <%= Html.EditorFor(x => x.Property) %>   foreachcs Markup snippet for an ASP.NET MVC foreach statement in C# <% foreach (var item in collection) { %> <% } %>   ifcs Markup snippet for a code-nugget if else statement in C# <% if (true) { %> <% } %>   ifelsecs Markup snippet for a code-nugget if else statement in C# <% if (true) { %> <% } else { %> <% } %>   renderpartialcs Markup snippet for an ASP.NET MVC partial view rendering in C# <% Html.RenderPartial("viewname"); %>   textboxmvc Markup snippet for an ASP.NET MVC textbox helper <%= Html.TextBox("name") %>   validationsummarymvc Markup snippet for an ASP.NET MVC validation summary helper <%= Html.ValidationSummary() %> CS mvcaction Code snippet for an action. public ActionResult Action() {     return View(); }   mvcpostaction Code snippet for an action via http post. [HttpPost] public ActionResult Action() {     return View(); }   Enjoy!

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