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  • Swept AABB vs Line Segment 2D

    - by Larolaro
    I've really exhausted as much as Google has to give, I've spent a solid week googling every combination of words for an "AABBvsLine sweep", downloaded countless collision demos, dissected SAT intersection examples and an AABBvsAABB sweep trying to figure out how to approach this. I've not found a single thing covering this specific pairing. Can anyone shed any light on how to get the hit time of a swept AABB vs a Line segment in 2D? I'm still getting familiar with the SAT but I do know how to implement it to a degree, I'm just not sure how to extract the hit time from the velocity in the non axis aligned separating axes for the sweep. I really would appreciate anything at the moment, some code or even some helpful links, I'm at my wits end!

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  • Enterprise 2.0: Expectations vs. Reality

    - by kellsey.ruppel(at)oracle.com
    If you haven't heard it already, check out the podcast interview that Enterprise 2.0 expert John Brunswick did with Bob Rhubart, host of ArchBeat Podcast. Listen as John discusses some of the expectations vs. reality when it comes to Enterprise 2.0. Listen to Part 1 Listen to Part 2 Listen to Part 3 You can connect with John Brunswick and learn more about Enterprise 2.0 at the following links: John's Homepage Twitter: @johnbrunswick Linked In Oracle Fusion ECM Blog AIIM Enterprise 2.0 Blog Enterprise 2.0 Workbench (Youtube) JSP and Beyond (ebook) OTN Technical Articles: Extending the Business Value of SOA through Business Process Management Unlocking the Value of Enterprise 2.0 Collaboration and Authoring Tools Principles of Natural Participation And here are some additional links if you are interested in learning more about Bob Rhubart and ArchBeat: ArchBeat blog ArchBeat Podcast Oracle Architect Community Mix Profile Linked In FriendFeed Twitter: @brhubart

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  • Performance: recursion vs. iteration in Javascript

    - by mastazi
    I have read recently some articles (e.g. http://dailyjs.com/2012/09/14/functional-programming/) about the functional aspects of Javascript and the relationship between Scheme and Javascript (the latter was influenced by the first, which is a functional language, while the O-O aspects are inherited from Self which is a prototyping-based language). However my question is more specific: I was wondering if there are metrics about the performance of recursion vs. iteration in Javascript. I know that in some languages (where by design iteration performs better) the difference is minimal because the interpreter / compiler converts recursion into iteration, however I guess that probably this is not the case of Javascript since it is, at least partially, a functional language.

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  • Cuda vs OpenCL - opinions

    - by Martin Beckett
    Interested in peoples opinions of Cuda vs openCL following NVidia's Cuda4 release. I had originally gone with openCL since cross platform, open standards are a good thing(tm). I assumed NVidia would fall into line as they had done with openGL. But having talked to some NVidia people, they (naturaly) claim that they will concentrate on CUDA and openCL is hampered by having committees and having to please everyone - like openGL. And with the new tools and libs in CUDA it's hard to argue with that. -I'm in a fairly technical market so I can require the users to have particular HW.

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  • Self Documenting Code Vs. Commented Code

    - by Phill
    I had a search but didn't find what I was looking for, please feel free to link me if this question has already being asked. Earlier this month this post was made: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/ Basically to sum it up, you're a bad programmer if you don't write comments. My personal opinion is that code should be descriptive and mostly not require comment's unless the code cannot be self describing. In the example given // Get the extension off the image filename $pieces = explode('.', $image_name); $extension = array_pop($pieces); The author said this code should be given a comment, my personal opinion is the code should be a function call that is descriptive: $extension = GetFileExtension($image_filename); However in the comments someone actually made just that suggestion: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/comment-page-2/#comment-357130 The author responded by saying the commenter was "one of those people", i.e, a bad programmer. What are everyone elses views on Self Describing Code vs Commenting Code?

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  • Display content in folder like Wordpress displays Themes

    - by Mestika
    Hi, I’ve throughout the last couple of years downloaded a lot of templates for websites and these are now starting to become chaotic in the different folders so I’m starting to get a overview of the different templates. Regarding to this I was thinking about the way that WordPress displays the different themes installed in the themes folder. It provides a small overview (thumbnail) of the theme and a possibility to preview the theme. Of cause, I don’t need or want such a advanced system as Wordpress but I’m attractive to the idea of displaying my templates in the same kind of manner and without using a Database. I’ve played around with different directory management scripts and tools for PHP but the best result I’ve got so fare is just to display the different content in the different folders but not create a preview which in each preview it will use the webpage itself and it’s stylesheets, images, etc. Does anyone have an idea how to create such a script or have a link to a already existing script. Of cause is all the main pages named index.htm / .html Sincere Mestika

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  • Type dependencies vs directory structure

    - by paul
    Something I've been wondering about recently is how to organize types in directories/namespaces w.r.t. their dependencies. One method I've seen, which I believe is the recommendation for both Haskell and .NET (though I can't find the references for this at the moment), is: Type Type/ATypeThatUsesType Type/AnotherTypeThatUsesType My natural inclination, however, is to do the opposite: Type Type/ATypeUponWhichTypeDepends Type/AnotherTypeUponWhichTypeDepends Questions: Is my inclination bass-ackwards? Are there any major benefits/pitfalls of one over the other? Is it just something that depends on the application, e.g. whether you're building a library vs doing normal coding?

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  • svn vs git for the sole developer? [closed]

    - by nattyP
    If I am sole developer (I do not work in a team) working from my laptop (Windows OS and Linux VM) and backing up data to the cloud (Dropbox etc), then is git still better than svn for my version control needs? I was thinking not since I wont need any of git's distributed features. But is git such a better approach to version control that I should consider moving anyway? With so many articles saying how people are moving from svn to git? I was wondering, if they are talking about large or open projects with teams of developers vs the sole developer. What do you think?

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  • Defaulting the HLSL Vertex and Pixel Shader Levels to Feature Level 9_1 in VS 2012

    - by Michael B. McLaughlin
    I love Visual Studio 2012. But this is not a post about that. This is a post about tweaking one particular parameter that I’ve found a bit annoying. Disclaimer: You will be modifying important MSBuild files. If you screw up you will break your build tools. And maybe your computer will catch fire. I’m not responsible. No warranties or guaranties of any sort. This info is provided “as is”. By default, if you add a new vertex shader or pixel shader item to a project, it will be set to build with shader profile 4.0_level_9_3. If you need 9_3 functionality, this is all well and good. But (especially for Windows Store apps) you really want to target the lowest shader profile possible so that your game will run on as many computers as possible. So it’s a good idea to default to 9_1. To do this you could add in new HLSL files via “Add->New Item->Visual C++->HLSL->______ Shader File (.hlsl)” and then edit the shader files’ properties to set them manually to use 9_1 via “Properties->HLSL Compiler->General->Shader Model”. This is fine unless you forget to do this once and then submit your game with 9_3 shaders instead of 9_1 shaders to the Windows Store or to some other game store. Then you’d wind up with either rejection or angry “this doesn’t work on my computer! ripoff!” messages. There’s another option though. In “Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ItemTemplates\VC\HLSL\1033\VertexShader” (note the path might vary slightly for you if you are using a 32-bit system or have a non-ENU version of Visual Studio 2012) you will find a “VertexShader.vstemplate” file. If you open this file in a text editor (e.g. Notepad++), then inside the CustomParameters tag within the TemplateContent tag you should see a CustomParameter tag for the ShaderType, i.e.: <CustomParameter Name="$ShaderType$" Value="Vertex"/> On a new line, we are going to add another CustomParameter tag to the CustomParameters tag. It will look like this: <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/> such that we now have:     <CustomParameters>       <CustomParameter Name="$ShaderType$" Value="Vertex"/>       <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/>     </CustomParameters> You can then save the file (you will need to be an Administrator or have Administrator access). Back in the 1033 directory (or whatever the number is for your language), go into the “PixelShader” directory. Edit the “PixelShader.vstemplate” file and make the same change (note that this time $ShaderType$ is “Pixel” not “Vertex”; you shouldn’t be changing that line anyway, but if you were to just copy and replace the above four lines then you will wind up creating pixel shaders that the HLSL compiler would try to compile as vertex shaders, with all sort of weird errors as a result). Once you’ve added the $ShaderModel$ line to “PixelShader.vstemplate” and have saved it, everything should be done. Since Feature Level 9_1 and 9_3 don’t support any of the other shader types, those are set to default to their appropriate minimums already (Compute and Geometry are set to “4.0” and Domain and Hull are set to “5.0”, which are their respective minimums (though not all 4.0 cards support Compute shaders; they were an optional feature added with DirectX 10.1 and only became required for DirectX 11 hardware). In case you are wondering where these magic values come from, you can find them all in the “fxc.xml” file in the “\Program Files (x86)\MSBuild\Microsoft.CPP\v4.0\V110\1033” directory (or whatever your language number is; 1033 is ENU and various other product languages have their own respective numbers (see: http://msdn.microsoft.com/en-us/goglobal/bb964664.aspx ) such that Japanese is 1041 (for example), though for all I know MSBuild tasks might be 1033 for everyone). If, like me, you installed VS 2012 to a drive other than the C:\ drive, you will find the vstemplate files in the drive to which you installed VS 2012 (D:\ in my case) but you will find the fxc.xml file on the C:\ drive. You should not edit fxc.xml. You will almost definitely break things by doing that; it’s just something you can look through to see all the other options that the FXC task takes such that you could, if needed, add further CustomParameter tags if you wanted to default to other supported options. I haven’t tried any others though so I don’t have any advice on how to set them.

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  • My VS 2010 and ASP.NET 4 Talks Online

    The past 7 years Ive done an annual all day event in Arizona organized by the most excellent Scott Cate (who always does a phenomenal job organizing the event and making it a great one). Earlier this month I visited and presented 4+ hours of content covering VS 2010, ASP.NET 4 and ASP.NET MVC 2. The talks are demo-heavy and show off a ton of new features. NextSlide.com a .NET shop local to Arizona who has a great product for sharing presentations volunteered to record the talks and publish...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • My VS 2010 and ASP.NET 4 Talks Online

    The past 7 years Ive done an annual all day event in Arizona organized by the most excellent Scott Cate (who always does a phenomenal job organizing the event and making it a great one). Earlier this month I visited and presented 4+ hours of content covering VS 2010, ASP.NET 4 and ASP.NET MVC 2. The talks are demo-heavy and show off a ton of new features. NextSlide.com a .NET shop local to Arizona who has a great product for sharing presentations volunteered to record the talks and publish...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What criteria would I use SQL Stream Insight vs TPL Dataflow [closed]

    - by makerofthings7
    There is an add-in to the Task Parallel Library (TPL) called TPL Dataflow that allows a variety of data processing scenarios. It seems that there are some parallels to the SQL Stream Insight product, however since SQL's Stream Insight has some interesting licensing around it, and it has a better performance depending on what license I get... I found myself asking myself should I use TPL Dataflow and not have any licensing issues, and possibly better performance. Can anyone tell me if performance is a valid criteria for comparing SQL Stream Insight vs TPL Dataflow? What other criteria should I be looking at when comparing the two?

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  • Is Clojure, Scala and other restrained by the JVM vs CLR

    - by jia93
    The Java implementors seem slow to adopt language improvements, for example compare C# with full closures, expression trees, LINQ etc.. to Java, and even the push back of some stuff to Java 8 will still leave it behind the current implementation of C#. However since I dont intend to use either Java or C# that particular language war isnt of interest too much, im more concerned with the JVM vs CLR. Is this lagging-behind also applicable to the JVM? Will Scala, Clojure etc.. will they be able to continue to innovate or score optimal performance in the face of slowly progressing underlying VM such as JVM? Is Clojure/Scala restrained at present by JVM limitations?

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  • Winnipeg VS.NET 2010 Launch Event is Underway!

    - by D'Arcy Lussier
    The registration and Tim Horton’s consumption is complete, and we’re now underway with the presentations for the Winnipeg VS.NET 2010 Launch Event! If you’re in Winnipeg and didn’t register for the event, come on down anyway! Lots of goodness to be shared! Attendees filing in to the IMAX theatre. Aaron doing the welcome to the event. Seriously, Dylan was carrying his iPad EVERYWHERE! There are reports he even went to the washroom with it.

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  • Circle vs Edge collision detection / resolution

    - by topheman
    I made a javascript class Ball.js that handles physics interactions betweens balls as well as painting. In the v1.0, the ball vs ball collision detection and resolution is well handled. In the next version (v2), I'm trying to add edgeCollision handling. I'm having some problems, maybe you will be able to help me. All the v2 branch source code is on github repository : https://github.com/topheman/Ball.js/tree/v2 The v2 demos (where you can see the bug I will be talking about) : http://labs.topheman.com/Ball-v2/#help As you will see on the demo, I have two major problems that I'm having a really hard time to solve on Ball.js : method resolveEdgeCollision : bounce angle is inconsistent method checkEdgeCollision : if the ball's velocity (the length that it runs each frame) is higher than its diameter, eventually, it will pass through an edge, without triggering any collision Any Ideas ?...

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  • Dynamically vs Statically typed languages studies

    - by Winston Ewert
    Do there exist studies done on the effectiveness of statically vs dynamically typed languages? In particular: Measurements of programmer productivity Defect Rate Also including the effects of whether or not unit testing is employed. I've seen lots of discussion of the merits of either side but I'm wondering whether anyone has done a study on it. Edit Sadly, only one of the papers shown is actually a study and it does nothing but conclude that the language matters. This leads me to ponder: what if I proposed doing such a study with volunteers from this site?

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  • Where is the object browser in VS 2010

    - by Keltari
    I am teaching myself C# and Im using a book that references Visual Studio 2008. However, I am using VS 2010. The book wants me to look at the object browser by choosing View, Other Windows, Object Browser from the menu. However, the object browser is not there. I moused over the icons on the menu and nothing stood out. So, where is it? Also, am I going to run into more problems like this? Is it worth getting an updated book?

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  • Random/Procedural vs. Previously Made Level Generation

    - by PythonInProgress
    I am making a game (called "Glory") that is a top-down explorer game, and am wondering what the advantages/disadvantages of using random/procedural generation vs. pre-made levels are. There seems to be few that i can think of, other than the fact that items may be a problem to distribute in randomly generated terrain, and that the generated terrain may look weird. The downside to previously made levels is that I would need to make a level editor, though. I cannot decide what is better to use.

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  • Follow the deadlines vs Do it right

    - by QuiteNothing
    I have been given a huge task of migrating few functionalities from jQuery to AngularJS. I have been pretty good at Angular by now. But I want to dive deep and create futuristic, sound architecture. BAs are seating on my neck, wanting to get my tasks as quickly as possible. I prefer doing something once and right vs keeping on patching existing functionalities. And with this attitude, I always keep working more than necessary. Am I missing something? Am I having right approach or am just not convincing enough BAs my point. What's the best approach, in your opinion Thank You :)

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  • Publishing Websites From VS.NET 2013 to Azure

    - by D'Arcy Lussier
    Originally posted on: http://geekswithblogs.net/dlussier/archive/2013/10/24/154459.aspxScott Gu recently announced the release of the Azure SDK 2.2. This includes a tonne of new features for accessing Azure resources from within Visual Studio 2013. You can read Scott’s blog post here. One feature is integrated Windows Azure sign in from within Visual Studio. I put a short video together showing how easy it is to publish a web application to Azure Websites. You can check it out here: http://youtu.be/eiuhJbwhZsQ (I couldn’t get it to display properly by embedding, definitely needs the wide-screen 720p view for best viewing) And yes, you can access James Chambers Karaoke Fansite live on Azure! Resources: Azure SDK 2.2 https://www.windowsazure.com/en-us/develop/net/ VS.NET 2013 Express http://www.microsoft.com/visualstudio/eng/downloads#d-2013-express

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  • Java vs COBOL programming examples

    - by Jodi
    I am a COBOL programmer, desperately trying to learn and program Java. Although I understand the OO priciples and concepts, I am at a lost putting all together. I am trying to find some examples on how code will look in COBOL vs Java - something a bit more complicated than "hello world" [I am past that initial headache! :-)], that includes OO principles - basically, a decent 1000+ liner in COBOL, with the Java code to work through. After working through book after book, doing the examples, and even writing small java programs at work, I think working through an example I can compare will be the best way to getting my thinking cap converted, and being able to do in Java what I can do after 10 years with COBOL. Can anybody help?

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  • Balancing Player vs. Monsters: Level-Up Curves

    - by ashes999
    I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. How do you find a balance between player growth, monster strength, and difficulty? The extreme ends of this spectrum are: Player levels up really fast and blows away monsters without much effort Monsters are incredibly strong and even at low levels, are very difficult to beat I've also tried a strange situation of making enemies relative to players, i.e. an enemy will always be at 50% or 100% or 150% of player stats (thus requiring the player to use other techniques instead of brute strength to succeeed). But where's the balance, and how do you find it? Edit: For example, I am expecting to hear things like: Balance high instead of balance low (200 HP and 20 str is easier to balance than 20 HP and 2 str) Look at easiest vs. hardest monsters, and see what you have in terms of a range

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  • Template engine recommendations

    - by alex
    I'm looking for a template engine. Requirements: Runs on a JVM. Java is good; Jython, JRuby and the like, too... Can be used outside of servlets (unlike JSP) Is flexible wrt. to where the templates are stored (JSP and a lot of people require the templates to be stored in the FS). It should provide a template loading interface which one can implement or something like that Easy inclusion of parameterized templates- I really like JSP's tag fragments Good docs, nice code, etc., the usual suspects I've looked at JSP- it's nearly perfect except for the servlet and filesystem coupling, Stringtemplate- I love the template syntax, but it fails on the filesystem coupling, the documentation is lacking and template groups and stuff are confusing, GXP, TAL, etc. Ideas, thoughts? Alex

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  • Presenting at VS Live! Orlando in December

    - by Steve Michelotti
    I’ll be presenting at VS Live! December 10-14 in Orlando, FL. I’ll be presenting Azure Web Sites. This is the session abstract: Azure Web Sites brings a whole new level of power and simplicity to cloud computing. This demo-heavy session will show numerous features that allow you to deploy your site in a matter of seconds. Whether you are building a completely custom app or deploying from one of the numerous templates provided (such as WordPress), you’ll be up and running in no time. Want to use Node.js or PHP and deploy from Git? No problem! Azure Web Sites gives you the power of elastic scaling while still providing streamlined development and an effortless deployment experience. This presentation will also cover features including monitoring, custom domains, working with SQL databases or more!   SPECIAL OFFER: As a speaker, I can extend $500 savings on the 5-day package. Register here: http://bit.ly/VOSPK19Reg  and use code VOSPK19. The great part about Visual Studio Live!: four events in one! This year, the event will be co-located with SQL Server Live!, SharePoint Live!, and Cloud & Virtualization Live!. You can customize your conference agenda and attend ANY sessions from all four events. Register now: http://bit.ly/VOSPK19Reg

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  • ASP.Net - DataRepeater with multiple templates and multiple datasources in one

    - by NicoJuicy
    This is my problem. I'm using different sql-queries for fetching some people, some come from my database and some come from an external database. They are all sorted in the same "list", only the difference is, that the people who come from our database will have a different lay-out and there will be less of them in a row (eg. 1 in a row), the list of people who come from the external database will be ordered by 3 (in a row). How can i implement this using a repeater? And how would the pagination work? Any "logical", working alternatives will be appreciated also, but i prefer to keep my current workflow to solve this problem. Short: - Multiple datasources - Multiple templates for the different datasources (1 in a row, 3 in a row) - Pagination in this problem?

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