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  • Are there any actual case studies on rewrites of software success/failure rates?

    - by James Drinkard
    I've seen multiple posts about rewrites of applications being bad, peoples experiences about it here on Programmers, and an article I've ready by Joel Splosky on the subject, but no hard evidence of case studies. Other than the two examples Joel gave and some other posts here, what do you do with a bad codebase and how do you decide what to do with it based on real studies? For the case in point, there are two clients I know of that both have old legacy code. They keep limping along with it because as one of them found out, a rewrite was a disaster, it was expensive and didn't really work to improve the code much. That customer has some very complicated business logic as the rewriters quickly found out. In both cases, these are mission critical applications that brings in a lot of revenue for the company. The one that attempted the rewrite felt that they would hit a brick wall at some point if the legacy software didn't get upgraded at some point in the future. To me, that kind of risk warrants research and analysis to ensure a successful path. My question is have there been actual case studies that have investigated this? I wouldn't want to attempt a major rewrite without knowing some best practices, pitfalls, and successes based on actual studies. Aftermath: okay, I was wrong, I did find one article: Rewrite or Reuse. They did a study on a Cobol app that was converted to Java.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Should my program "be lenient" in what it accepts and "discard faulty input silently"?

    - by romkyns
    I was under the impression that by now everyone agrees this maxim was a mistake. But I recently saw this answer which has a "be lenient" comment upvoted 137 times (as of today). In my opinion, the leniency in what browsers accept was the direct cause of the utter mess that HTML and some other web standards were a few years ago, and have only recently begun to properly crystallize out of that mess. The way I see it, being lenient in what you accept will lead to this. The second part of the maxim is "discard faulty input silently, without returning an error message unless this is required by the specification", and this feels borderline offensive. Any programmer who has banged their head on the wall when something fails silently will know what I mean. So, am I completely wrong about this? Should my program be lenient in what it accepts and swallow errors silently? Or am I mis-interpreting what this is supposed to mean? Taken to the extreme, if Excel followed this maxim and I gave it an exe file to open, it would just show a blank spreadsheet without even mentioning that anything went wrong. Is this really a good principle to follow?

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  • Would this be viewed poorly amongst the programming community?

    - by Eric P
    So one of my responsibilities at work is to build an internal tool that helps the workers enter in all their information. It's an enterprise application that is similar to a Windows forms database tool. So it's not much different than like developing a Word + Excel combo application, but the average person in this workgroup is a 20-40 year old woman or a random chatty male type. Plus I know all of these people are heavily involved with Facebook on a daily basis. How bad would it be if I styled my new interface to be similar to what Facebook does. People could get award points and stuff when they fill out different types of forms and basically compete against each other like it was a game. When people had completed one, it would be posted on their wall and everyone could comment/like stuff just like in Facebook. And it would be like they are doing peer reviewing for fun. The rewards would be outstanding I would imagine. These people are so into Facebook and Facebook games that productivity would rise due to them trying to compete and earn points and achievements. Would this be taking advantage of the people by 'tricking them into working harder by giving them a game' or would it be viewed as something that would improve happiness at work?

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  • Performance issues with visibility detection and object transparency

    - by maul
    I'm working on a 3d game that has a view similar to classic isometric games (diablo, etc.). One of the things I'm trying to implement is the effect of turning walls transparent when the player walks behind them. By itself this is not a huge issue, but I'm having trouble determining which walls should be transparent exactly. I can't use a circle or square mask. There are a lot of cases where the wall piece at the same (relative) position has different visibility depending on the surrounding area. With the help of a friend I came up with this algorithm: Create a grid around the player that contains a lot of "visibility points" (my game is semi tile-based so I create one point for every tile on the grid) - the size of the square's side is close to the radius where I make objects transparent. I found 6x6 to be a good value, so that's 36 visibility points total. For every visibility point on the grid, check if that point is in the player's line of sight. For every visibility point that is in the LOS, cast a ray from the camera to that point and mark all objects the ray hits as transparent. This algorithm works - not perfectly, but only requires some tuning - however this is very slow. As you can see, it requries 36 ray casts minimum, but most of the time 60-70 depending on the position. That's simply too much for the CPU. Is there a better way to do this? I'm using Unity 3D but I'm not looking for an engine-specific solution.

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  • About to smash my keyboard!! Ubuntu 13.1 issues with AMD driver & Audio

    - by DNex
    Let me preface with saying that this is my 2nd day on Linux. I really want to make it work but these issues are driving me up the wall! I've done exhaustive google searches but have not been able to figure anything out. I am on Ubuntu 13.10, my graphics card is AMD Radeon HD4200. My sound card is a realtek HDMI. I've tried downloading and installing both drivers but nothing works. Graphics card: When I run the .run file (from http://www2.ati.com/drivers/legacy/amd-driver-installer-catalyst-13.1-legacy-linux-x86.x86_64.zip) I get an error. I check the fglrx-install log and it says this: Check if system has the tools required for installation. fglrx installation requires that the system have kernel headers. /lib/modules/3.11.0-12-generic/build/include/linux/version.h cannot be found on this system. One or more tools required for installation cannot be found on the system. Install the required tools before installing the fglrx driver. Optionally, run the installer with --force option to install without the tools. Forcing install will disable AMD hardware acceleration and may make your system unstable. Not recommended. Audio: Since my first install I've had no audio. I've tried everything outlined in this site: http://itsfoss.com/fix-sound-ubuntu-1304-quick-tip/ to no avail. I've download the linux drivers from Realtek HDMI audio but have had no luck. Any help would be extremely appreciated.

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  • Fixing SharePoint 2010 Permission Problems on Windows 7

    - by Ricardo Peres
    I had a tough time trying to have SharePoint working perfectly on a Windows 7 development machine that was occasionally disconnected from the Active Directory (when I am home I must connect through a VPN). I mostly had problems with service applications such as User Profile, Managed Metadata, Business Connectivity Services and the like, and all I knew were cryptical messages such as “access denied” or “the service or application pool is not started”. I was sure that both the services and application pools were running under a domain account that had proper permissions on the SQL Server instance, and basically it was a fresh installation. Lots of people are having the same problem, apparently. After banging my head against the wall for several days, I remembered about farm (what I had) versus stand-alone (which I had never tried) installations. Bingo! Here’s what I did: I dropped all SharePoint databases and logins and reinstalled SP from scratch, only this time not in farm mode, but as stand-alone. After the SharePoint Configuration Wizard started, I cancelled it and started the Management Shell. I created the configuration database manually by using the New-SPConfigurationDatabase cmdlet where I specified a local account – something that the Configuration Wizard wouldn’t allow me to do. Then I restarted the Configuration Wizard and everything began working perfectly! Yes, I got some pre-configured service applications and also some content which I didn’t need, but I realized it was possible to drop and recreate everything the way I wanted to. All services and application pools are now running under local accounts, which is fine for my development needs. Really, Microsoft… I hope this will bring light to someone facing the same problems!

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  • Collision Resolution

    - by ultifinitus
    Hey all, I'm making a simple side-scrolling game, and I would appreciate some input! My collision detection system is a simple bounding box detection, so it's really easy to implement. However my collision resolution is ridiculous! Currently I have a little formula like this: if (colliding(firstObject,secondObject)) firstObject.resolve_collision(yAxisOffset); if (colliding(firstObject,secondObject)) firstObject.resolve_collision(xAxisOffset); where yAxisOffset is only set if the first object's previous y position was outside the second object's collision frame, respectively xAxisOffset as well. Now this is working great, in general. However there is a single problem. When I have a stack of objects and I push the first object against that stack, the first object get's "stuck," on the stack. What's I think is happening is the object's collision system checks and resolves for collisions based on creation time, so If I check one axis, then the other, the object will "sink" object directly along the checking axis. This sinking action causes the collision detection routine to think there's a gap between our position and the other object's position, and when I finally check the object that I've already sunk into, my object's position is resolved to it's original position... All this is great, and I'm sure if I bang my head against a wall long enough i'll come up with a working algorithm, but I'd rather not =). So what in the heck do you think I should do? How could I change my collision resolution system to fix this? Here's the program (temporary link, not sure how long it'll last) (notes: arrow keys to navigate, click to drop block, x to jump) I'd appreciate any help you can offer!

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  • Visual Studio 2010 Keyboard Shortcut Posters Available

    - by Jim Duffy
    I’m a firm believer in the productivity gains you experience when using keyboard shortcuts in Visual Studio. If you’re not using keyboard shortcuts while coding then your productivity is suffering. Some of my favorites (omitting the obvious ones like F5 to start debugging) as are: Ctrl+K, C – Comment section of code Ctrl+K, U – Uncomment section of code Ctrl+K, D – Format the current document (indentation, etc.) Shift+Alt+C – Add new class to a project Shift+Alt+A – Add existing item to a project Ctrl+Shift+A – Add new item to a project The good news is all of these and a TON of others are all documented in the Visual Studio Keyboard Shortcut Posters (available as PDFs). The only problem is there are so many you need a printer capable of printing on larger paper because while you can read them all on 8 1/2 x 11 paper in landscape mode, for them to be a valuable quick reference on your cubicle wall you’re going to need to print them on large paper. If you don’t have a printer capable of producing large sized printouts head down to Office Depot, Staples, FedEx Office, or your favorite print shop and have them print one for you. Oh and one last thing, I’d really like Microsoft to take those people’s picture off them. Really? Do we need to look at these people when trying to improve our productivity? Have a day. :-|

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  • Would adding award points or game features to workplace software be viewed poorly amongst the programming community?

    - by Eric P
    So one of my responsibilities at work is to build an internal tool that helps the workers enter in all their information. It's an enterprise application that is similar to a Windows forms database tool. So it's not much different than like developing a Word + Excel combo application, but the average person in this workgroup is a 20-40 year old woman or a random chatty male type. Plus I know all of these people are heavily involved with Facebook on a daily basis. How bad would it be if I styled my new interface to be similar to what Facebook does. People could get award points and stuff when they fill out different types of forms and basically compete against each other like it was a game. When people had completed one, it would be posted on their wall and everyone could comment/like stuff just like in Facebook. And it would be like they are doing peer reviewing for fun. The rewards would be outstanding I would imagine. These people are so into Facebook and Facebook games that productivity would rise due to them trying to compete and earn points and achievements. Would this be taking advantage of the people by 'tricking them into working harder by giving them a game' or would it be viewed as something that would improve happiness at work?

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  • Is QtQuick.Controls available on Ubuntu 13.10

    - by javascript is future
    I was looking to do UI development in QML, and I really want it to look native. I found the QtQuick.Controls (http://qt-project.org/doc/qt-5.1/qtquickcontrols/qtquickcontrols-index.html), but when I try make a simple application, it tells me that QtQuick.Controls isn't installed. main.qml: import QtQuick 2.1 import QtQuick.Controls 1.0 Rectangle { height: 200 width: 200 } terminal: $ qmlscene main.qml file:///tmp/main.qml:2 module "QtQuick.Controls" is not installed Also, I downloaded the source from https://qt.gitorious.org/qt/qtquickcontrols/source/stable, ran qmake && make, but this returned the following output: cd src/ && ( test -e Makefile || /usr/lib/i386-linux-gnu/qt5/bin/qmake /tmp/qtquickcontrols/src/src.pro -o Makefile ) && make -f Makefile make[1]: Går til katalog '/tmp/qtquickcontrols/src' cd controls/ && ( test -e Makefile || /usr/lib/i386-linux-gnu/qt5/bin/qmake /tmp/qtquickcontrols/src/controls/controls.pro -o Makefile ) && make -f Makefile make[2]: Går til katalog '/tmp/qtquickcontrols/src/controls' g++ -c -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Werror=format-security -D_FORTIFY_SOURCE=2 -O2 -fvisibility=hidden -fvisibility-inlines-hidden -std=c++0x -fno-exceptions -Wall -W -D_REENTRANT -fPIC -DQT_NO_XKB -DQT_NO_EXCEPTIONS -D_LARGEFILE64_SOURCE -D_LARGEFILE_SOURCE -DQT_NO_DEBUG -DQT_PLUGIN -DQT_QUICK_LIB -DQT_QML_LIB -DQT_WIDGETS_LIB -DQT_NETWORK_LIB -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/share/qt5/mkspecs/linux-g++ -I. -I/usr/include/qt5 -I/usr/include/qt5/QtQuick -I/usr/include/qt5/QtQml -I/usr/include/qt5/QtWidgets -I/usr/include/qt5/QtNetwork -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtGui/5.1.1 -I/usr/include/qt5/QtGui/5.1.1/QtGui -I/usr/include/qt5/QtCore -I/usr/include/qt5/QtCore/5.1.1 -I/usr/include/qt5/QtCore/5.1.1/QtCore -I.moc/release-shared -o .obj/release-shared/qquickaction.o qquickaction.cpp qquickaction.cpp:49:39: fatal error: private/qguiapplication_p.h: No such file or directory #include <private/qguiapplication_p.h> ^ Is there some PPA I could use, or do I have to wait for Trusty to get out, before I can use native controls from Qt? Regards

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  • How to remove seams from a tile map in 3D?

    - by Grimshaw
    I am using my OpenGL custom engine to render a tilemap made with Tiled, using a well spread tileset from the web. There is nothing fancy going on. I load the TMX file from Tiled and generate vertex arrays and index arrays to render the tilemap. I am rendering this tilemap as a wall in my 3D world, meaning that I move around with a fly camera in my 3D world and at Z=0 there is a plane showing me my tiles. Everything is working correctly but I get ugly seems between the tiles. I've tried orthographic and perspective cameras and with either I found particular sets of parameters for the projection and view matrices where the artifacts did not show, but otherwise they are there 99% of the time in multiple patterns, depending on the zoom and camera parameters like field of view. Here's a screenshot of the artifact being shown: http://i.imgur.com/HNV1g4M.png Here's the tileset I am using (which Tiled also uses and renders correctly): http://i.imgur.com/SjjHK4q.png My tileset has no mipmaps and is set to GL_NEAREST and GL_CLAMP_TO_EDGE values. I've looked around many articles in the internet and nothing helped. I tried uv correction so the uv fall at half of the texel, rather than the end of the texel to prevent interpolating with the neighbour value(which is transparency). I tried debugging with my geometry and I verified that with no texture and a random color in each tile, I don't seem to see any seams. All vertices have integer coordinates, i.e, the first tile is a quad from (0,0) to (1,1) and so on. Tried adding a little offset both to the UV and to the vertices to see if the gaps cease to exist. Disabled multisampling too. Nothing fixed it so far. Thanks.

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  • Having trouble with projection matrix, need help

    - by Mr.UNOwen
    I'm having trouble with what appears to be the projection matrix. Given a wide enough of a screen, when a cube is on the left and right most edge, the left or right wall will appear stretched to the point that the front face is 1/10 the width of the side. So I do update the screen ratio along with the projection matrix and view port on screen resize, am I safe to assume all the trouble is from the matrix class? Also the cube follows the mouse, but it's only vertically aligned and ahead of the mouse when going left or right from the center of the screen. Perspective function call: * setPerspective * * @param fov: angle in radians * @param aspect: screen ratio w/h * @param near: near distance * @param far: far distance **/ void APCamera::setPerspective(GMFloat_t fov, GMFloat_t aspect, GMFloat_t near, GMFloat_t far) { GMFloat_t difZ = near - far; GMFloat_t *data; mProjection->clear(); //set to identity matrix data = mProjection->getData(); GMFloat_t v = 1.0f / tan(fov / 2.0f); data[_AP_MAA] = v / aspect; data[_AP_MBB] = v; data[_AP_MCC] = (far + near) / difZ; data[_AP_MCD] = -1.0f; data[_AP_MDD] = 0.0f; data[_AP_MDC] = 2.0f * far * near/ difZ; mRatio = aspect; mInvProjOutdated = true; mIsPerspective = true; } and... #define _AP_MAA 0 #define _AP_MAB 1 #define _AP_MAC 2 #define _AP_MAD 3 #define _AP_MBA 4 #define _AP_MBB 5 #define _AP_MBC 6 #define _AP_MBD 7 #define _AP_MCA 8 #define _AP_MCB 9 #define _AP_MCC 10 #define _AP_MCD 11 #define _AP_MDA 12 #define _AP_MDB 13 #define _AP_MDC 14 #define _AP_MDD 15

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  • How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?

    - by Milo
    I'm working on my player object for my game. PhysicsBodyDef def; def.fixedRotation = true; def.density = 1.0f; def.position = Vec2(200.0f, 200.0f); def.isDynamic = true; def.size = Vec2(50.0f,200.0f); m_player.init(def,&m_physicsEngine.getWorld()); This is how he moves: b2Vec2 vel = getBody()->GetLinearVelocity(); float desiredVel = 0; if (m_keys[ALLEGRO_KEY_A] || m_keys[ALLEGRO_KEY_LEFT]) { desiredVel = -5; } else if (m_keys[ALLEGRO_KEY_D] || m_keys[ALLEGRO_KEY_RIGHT]) { desiredVel = 5; } else { desiredVel = 0; } float velChange = desiredVel - vel.x; float impulse = getBody()->GetMass() * velChange; //disregard time factor getBody()->ApplyLinearImpulse( b2Vec2(impulse,0), getBody()->GetWorldCenter(),true); This creates a few problems. First, to move the player at a constant speed he must be given a high velocity. The problem with this is if he just comes in contact with a small box, he makes it move a lot. Now, I can fix this by lowering his density, but then comes my main issue: I need other objects to be able to run into him, but when they do, he should be like a static wall and not move. I'm not sure how to do that without high density. I cannot use collision groups since I still need him to be solid toward other dynamic things. How can this be done? Essentially, how do I prevent other dynamic bodies from affecting the player's velocity?

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  • Book: DevOps for Developers

    - by Tori Wieldt
    We all know development and operations often act like silos, with "Just throw it over the wall!" being the battle cry. Many organizations unwittingly contribute to gaps between teams, with management by (competing) objectives; a clash of Agile practices vs. more conservative approaches; and teams using different sets of tools, such as Nginx, OpenEJB, and Windows on developers' machines and Apache, Glassfish, and Linux on production machines. At best, you've got sub-optimal collaboration, at worst, you've got the Hatfields and the McCoys.  The book DevOps for Developers helps bridge the gap between development and operations by aligning incentives and sharing approaches for processes and tools. It introduces DevOps as a modern way of bringing development and operations together. It also means to broaden the usage of Agile practices to operations to foster collaboration and streamline the entire software delivery process in a holistic way. Some single aspects of DevOps may not be new, for example, you may have used the tool Puppet for years already, but with a new mindset ("my job is not just to code, it's to serve the customer in the best way possible") and a complete set of recipes, you'll be well on your way to success. DevOps for Developers also by provides real-world use cases (e.g., how to use Kanban or how to release software). It provides a way to be successful in the real development/operations world. DevOps for Developers is written my Michael Hutterman, Java Champion, and founder of the Cologne Java User Group. "With DevOps for Developers, developers can learn to apply patterns to improve collaboration between development and operations as well as recipes for processes and tools to streamline the delivery process," Hutterman explains.

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  • What is the role of traditional issue tracker when Scrum / Kanban board is used?

    - by Borek
    From a very high level view, to me it seems there are generally 2 types of Project Management tools: Traditional issue trackers like Fogbugz, JIRA, BugZilla, Trac, Redmine etc. Virtual card boards / agile project management tools like Pivotal Tracker, GreenHopper, AgileZen, Trello etc. Sure, they overlap in one way or another, e.g. Pivotal Tracker tasks can be imported to JIRA, GreenHopper itself is implemented on top of JIRA issue base etc. but I think one can still see the difference in orientation between those two types of tools. Traditional issue tracker seems to be used even in companies otherwise doing agile project management. My question is, why do they do that? I also feel that we should use an issue tracker in my company but when I'm thinking about it, I'm not actually sure why should we need it. For example, Trello development seems to be managed by using Trello itself (see this virtual wall) even though they have access to Fogbugz, one of the best issue trackers around. So maybe we don't need traditional issue tracker when we'll be doing 100% of our work in an agile manner using one of the agile PM tools?

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  • The Science Behind Technological Moral Panics

    - by Jason Fitzpatrick
    Why do some new technologies cause ripples and reactionary backlash in society but others slip into our daily lives almost entirely uncontested? It turns out there’s a rather specific combination of things the new technology must do to upset the public. At Wired they highlight the work of Genevieve Bell and her studies of how society reacts to new technology: Genevieve Bell believes she’s cracked this puzzle. Bell, director of interaction and experience research at Intel, has long studied how everyday people incorporate new tech into their lives. In a 2011 interview with The Wall Street Journal‘s Tech Europe blog, she outlined an interesting argument: To provoke moral panic, a technology must satisfy three rules. First, it has to change our relationship to time. Then it has to change our relationship to space. And, crucially, it has to change our relationship to one another. Individually, each of these transformations can be unsettling, but if you hit all three? Panic! Why We Freak Out About Some Technologies but Not Others [Wired] How To Play DVDs on Windows 8 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives?

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  • so, my Cassandra consultant left me and now I'm thinking about reverting to mysql

    - by sathia
    I run a middle size community and some time ago I started to develop social capabilities such as follow, status update, wall etc. For some reason i thought that Cassandra was the right tool for the job so I looked online for a Cassandra developer and I found a very talented one. Unluckily in the midst of the development the dev left (too much jobs) and so I'm here with a very nice class, a very nice demo, but a lot of fears that I won't be able to handle basic things such as compaction, scaling etc. My biggest fear is to go online with all this coolness and then having a site inaccessible for hours or days. The mysql consultant (very talented too) keeps saying me that I should stick with Mysql which I know rather well and in case something's wrong we can manage. In that case I should take the class made for cassandra and abstract it for Mysql. My question is this: Should I find another dev/consultant and stick with Cassandra because for social things it is definitely the best tool for the job, or should I listen to the Mysql consultant and revert to Mysql? About 15k login each day Average 20 actions per user Avg 6 followers x user (These are current statistics, but of course I'd like to increase them as much as possible.)

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  • Today's Links (6/28/2011)

    - by Bob Rhubart
    Connecting People, Processes, and Content: An Online Event | Brian Dirking Dirking shares information on an Oracle Online Forum coming up on July 19. Social Relationships don't count until they count | Steve Jones "It's actually the interactions that matter to back up the social experience rather than the existence of a social link," says Jones. ORACLENERD: KScope 11: Cary Millsap Commenting on Cary Millsap's KScope presentation on Agile, Oracle ACE Chet Justice says, "I fight with methodology on a daily basis, mostly resulting in me hitting my head against the closest wall." The Sage Kings of Antiquity | Richard Veryard "Given that the empirical evidence for enterprise architecture is fairly weak, anecdotal and inconclusive, we are still more dependent than we might like on the authority of experts," says Veryard, "whether this be semi-anonymous committees (such as TOGAF) or famous consultants (such as Zachman)." Oracle Business Intelligence Blog: New BI Mobile Demos "These are short videos that showcase some of the capabilities in our mobile app," says Abhinav Agarwal. "One focuses on the Oracle BI platform, while the other showcases what is possible with the mobile app accessing Oracle Business Intelligence Applications, like Financial Analytics." MySQL HA Events in the UK, Germany & France | Oracle's MySQL Blog Oracle is running MySQL High Availability breakfast seminars in London (June 29), Düsseldorf (July 13) and Paris (September 7). "During these free seminars, we will review the various options and technologies at your disposal to implement highly available and highly scalable MySQL infrastructures, as well as best practices in terms of architectures," says Bertrand Matthelié. VENNSTER BLOG: User Experience in Fusion apps "When I heard about the Fusion Applications User Experience efforts, I was skeptical," says Oracle ACE Director Lonneke Dikmans of Vennster "My view of Oracle and User Experience has changed drastically today." Power Your Cloud with Oracle Fusion Middleware Running in over 50 cities across the globe, this event is aimed at Architects, IT Managers, and technical leaders like you who are using Fusion Middleware or trying to learn more about middleware in the context of Cloud computing.

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  • Create device receive SMS parse to text ( SMS Gateway )

    - by Chris Okyen
    I want to use a server as a device to run a script to parse a SMS text in the following way. I. The person types in a specific and special cell phone number (Similar to Facebook’s 32556 number used to post on your wall) II. The user types a text message. III. The user sends the text message. IV. The message is sent to some kind of Device (the server) or SMS Gateway and receives it. V. The thing described above that the message is sent to then parse the test message. I understand that these three question will mix Programming and Server Stuff and could reside here or at DBA.SE How would I make such a cell phone number (described in step I) that would be sent to the Device? How do I create the device that then would receive it? Finally, how do I Parse the text message? I don't want to pay for cloud space, server scripting stuff or server space; I want to just use a free webserver to do this totally free - meaning I will have to do more on my own... My question can be seen in more depth in this visual flowchart

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  • NoSQL

    - by NoReasoning
    Last night, (Tuesday, June 28), at the KC .NET User group meeting, George Westwater gave a terrific presentation on NoSQL. The best way to define it (the best way is to see George explain it, and he says he will record his presentation and make it available through his blog – link above)  is databases  that does not use relational technology. And his point, and this is true – I have been around awhile – is that non-relational databases have been used for over 50 years in the business. He points out that Wall Street firms have been using non-relational technology ever since they started using computers. IBM still fully supports IMS, now in version 11 (12 is in beta), because these firms are still using this product and will continue to do so for a long time. Of course, like a lot of computer business technology, there are a lot of new NoSQL products available these days, simply as a reaction to the problems of scaling relational databases for internet use. As a result, it almost looks as though NoSQL is something new. And there are a lot, I mean a LOT, I mean a L-O-T , of new products out there for this technology. The best resource to cover all of these products is http://nosql-database.org/, which has a huge listing of what is available. My interest in the subject is primarily due to my interest in Windows Azure and the fact that Windows Azure storage is all non-relational, even the table storage. It is very fascinating and most of all, far cheaper than using SQL Azure for storage in the “cloud."

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  • The MsC gray zone: How to deal with the "too unexperienced on engineering/too under-qualified for research" situation?

    - by Hunter2
    Last year I've got a MsC degree on CS. On the beginning of the MsC course, I was keen on moving on with research and go for a PhD. However, as the months passed, I started to feel the urge to write software that people would, well, actually use. The programming bug had bitten me, again. So, I decided that before deciding on getting a PhD degree, I would spend some time on the "real world", working as a software developer. Sadly, most companies here in Brazil are "services" companies that seem to be stuck on the 80s when it comes to software development. I have to fend off pushy managers, less-than-competent coworkers and outrageous software requirements (why does everyone seem to need a 50k Oracle license and a behemoth Websphere AS for their CRUD applications?) on a daily basis, and even though I still love software development, the situation is starting to touch a nerve. And, mind you, I'm already lucky for getting a job at a place that isn't a plain software sweatshop. Sure, there are better places around here or I could always try my luck abroad, but then I hit the proverbial brick wall: Sorry, you're too unexperienced as a developer and too under-qualified as a researcher I've already heard this, and variations of that, multiple times. Research position recruiters look for die-hard, publication-ridden, rockstar PhDs, while development position recruiters look for die-hard, experience-ridden, rockstar programmers. To most, my MsC degree seems like a minor bump on my CV (and an outright waste of time for some). Applying for abroad positions is even harder, since the employer would have to deal of the hassle of a VISA process, which I understand that, sometimes, is too much. Now I'm feeling I've reached a dead-end. I'm certain that development (and not research) is my thing, so should I just dismiss my MsC (or play it as a "trump card") and play the "big fish on a small pond" role while I gather some experience and contribute on some open-source projects as a plus? Is there a better way to handle this?

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  • Using SQL tables for storing user created level stats. Is there a better way?

    - by Ivan
    I am developing a racing game in which players can create their own tracks and upload them to a server. Players will be able to compare their best track times to their friends and see world records. I was going to generate a table for each track submitted to store the best times of each player who plays the track. However, I can't predict how many will be uploaded and I imagine too many tables might cause problems, or is this a valid method? I considered saving each player's best times in a string in a single table field like so: level1:00.45;level2:00.43;level3:00.12 If I did this I wouldn't need a separate table for each level (each level could just have a row in a 'WorldRecords' table). However, this just causes another problem because the text would eventually reach the limit for varchar length. I also considered storing the times data in XML files. This would avoid database issues and server disk space can be increased if needed. But I imagine this would be very slow. To update one players best time on one level, I would have to check every node in the file to find their time record to update. Apologies for the wall of text. Any suggestions would be appreciated.

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  • Recasting and Drawing in SDL

    - by user1078123
    I have some code that essentially draws a column on the screen of a wall in a raycasting-type 3d engine. I am trying to optimize it, as it takes about 10 milliseconds do draw a million pixels using this, and the vast majority of game time is spent in this loop. However, I don't quite understand what's occurring, particularly the recasting (I modified the "pixel manipulation" sample code from the SDL documentation). "canvas" is the surface I am drawing to, and "hello" is the surface containing the texture for the column. int c = (curcol)* canvas->format->BytesPerPixel; void *canvaspixels = canvas->pixels; Uint16 texpitch = hello->pitch; int lim = (drawheight +startdraw) * canvpitch +c + (int) canvaspixels; Uint8 *k = (Uint8 *)hello->pixels + (hit)* hello->format->BytesPerPixel; for (int j= (startdraw)*(canvpitch)+c + (int) canvaspixels; (j< lim); j+= canvpitch){ Uint8 *q = (Uint8 *) ((int(h))*(texpitch)+k); *(Uint32 *)j = *(Uint32 *)q; h += s; } We have void pointers (not sure how those are even represented), 8, 16, and 32 bit ints (h and s are floats), all being intermingled, and while it works, it is quite confusing.

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  • Cannot enable Additional drivers for Broadcom in 12.10

    - by Compt
    tl;dr version: Additional Drivers does not work for enabling a driver in Ubuntu 12.10, however it worked in 12.04. I upgraded to Ubuntu 12.10 from 12.04 via a live USB. I did a fresh install to avoid any conflicts. From 12.04 I know that my wireless card has proprietary drivers that could be installed via Additional Drivers. I did eventually find additional drivers in the software sources menu, however when I attempt to switch to Broadcom 802.11 Linux STA wireless driver source from bcmwl-kernel-source, it not only does not work, it in fact disables my wireless completely. The only way to revert this is to restart, and revert back to "do not use the device". Then upon another restart, my wireless will function once again. I was curious if anyone else had this issue, and if there was a fix for it as of yet. I looked on launchpad and it may be a potential bug, but I am unsure. Any help would be greatly appreciated (and sorry for that wall of text). Until then, I'll continue to use my wireless as it is (or revert to 12.04), but I do notice a slower connection without it enabled.

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