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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • Designing secure consumer blackberry application

    - by Kiran Kuppa
    I am evaluating a requirement for a consumer blackberry application that places high premium on security of user's data. Seems like it is an insurance company. Here are my ideas on how I could go about it. I am sure this would be useful for others who are looking for similar stuff Force the user to use device password. (I am guessing that this would be possible - though not checked it yet). Application can request notifications when the device is about to be locked and just after it has been unlocked. Encryption of application specific data can be managed at those times. Application data would be encrypted with user's password. User's credentials would be encrypted with device password. Remote backup of the data could be done over HTTPS (any better ideas are appreciated) Questions: What if the user forgets his device password. If the user forgets his application password, what is the best and secure way to reset the password? If the user losses the phone, remote backup must be done and the application data must be cleaned up. I have some ideas on how to achieve (3) and shall share them. There must be an off-line verification of the user's identity and the administrator must provide a channel using which the user must be able to send command to the device to perform the wiping of application data. The idea is that the user is ALWAYS in control of his data. Without the user's consent, even the admin must not be able to do activities such as cleaning up the data. In the above scheme of things, it appears as if the user's password need not be sent over the air to server. Am I correct? Thanks, --Kiran Kumar

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Mike Rychev
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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  • Something preventing default (explorer-style) CListCtrl jump to line behaviour

    - by andywebsdale
    I'm maintaining an MFC/COM/ATL 45-odd project solution originally written with VS6. I'm now using VS2008. I'm looking at a list control(vanilla CListCtrl) which doesn't behave as we think it should. Normally in an MFC list control you can press a key, (Q say) & selection will jump down to the 1st line beginning with 'Q' (like windows explorer). Does anyone have an idea as to why this might not happen? The styles/Extended styles are set the same as another control in the same project, which DOES work OK. Do I have to send my own message, or is there a flag, etc. that controls that functionality or what? Normally Google would supply the answer, but I haven't been able to frame my query correctly to come up with the relevant info this time. Here's the line from the .rc file for the CListCtrl that doesn't jump to a line on keypress: CONTROL "List1",IDC_BAL_LIST,"SysListView32",LVS_REPORT | LVS_SHOWSELALWAYS | WS_BORDER | WS_TABSTOP,0,73,493,230 And here's a line from the same .rc file showing a list control that does do that: CONTROL "List1",IDC_LIST1,"SysListView32",LVS_REPORT | LVS_SHOWSELALWAYS | WS_BORDER | WS_TABSTOP,1,38,501,219 As you can see, there's no obvious difference to the properties, so what program code would affect it?

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  • Build warning for distribution configuration of an iPad only application

    - by alan
    Hi, I'm getting the following warning when building an ad hoc distribution copy of a new iPad only application: [BWARN]warning: building with 'Targeted Device Family' that includes iPad ('2') requires building with the 3.2 or later SDK. These are my build settings: Architectures: Optimized (armv6 armv7) Any iPhone OS Simulator: i386 Any iPhone OS Device: Optimized (armv6 armv7) Base SDK: iPhone Device 3.2 Valid Architectures: armv6 armv7 Target Device Family: iPad iPhone OS Deployment Target: iPhone OS 3.2 With this in mind I don't understand the warning. It seems to build and run OK but I'd rather not have warnings in my build for obvious reasons. Any ideas? Thanks in advance, Alan.

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  • Using SDK 3.2 API in Universal iPhone/iPad application

    - by psychotik
    I have a project configured (I think) to produce Universal binaries. The base SDK is set to 3.2 and the Deployment Target is set to 3.1. Target Device Family is iPhone/iPad and the architecture is armv6 armv7. I had a few questions about how this Universal binary thing really works: 1) When I want to submit an app binary for review, what configuration should I set as the build target? If I set it as "Device - 3.1" I get a warning which says "warning: building with Targeted Device Family" that includes iPad('1,2') requires building with the 3.2 or later SDK". However, if I build with SDK 3.2, will it still run on iPhones with OS 3.1? What's the right configuration for device and architecture (arm6/arm7)? 2) How do I test the scenario above (built with SDK 3.2, but installed on a device running OS 3.1)? If I build with SDK 3.2, when I try to install it on a phone with OS 3.1, I get an error saying that the phone's OS isn't updated. Thanks!

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  • Using Message Queue on Windows Mobile 2003

    - by Fitzroy Wright
    Does anyone know where I can find the cab file that will allow me to use Microsoft Message Queues on a Windows Mobile 2003 device? I am writing application that needs to use Microsoft Message Queue on a Windows Mobile 2003 device. Apparently message queue was never installed on the device. I have scoured the web and can find no cab files for Msmq for windows mobile 2003. everything reffers to windows mobile 5 and when I try that the setup fails.

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  • Building/Testing a Universal iPhone/iPad application

    - by psychotik
    I have a project configured (I think) to produce Universal binaries. The base SDK is set to 3.2 and the Deployment Target is set to 3.1. Target Device Family is iPhone/iPad and the architecture is armv6 armv7. I had a few questions about how this Universal binary thing really works: 1) When I want to submit an app binary for review, what configuration should I set as the build target? If I set it as "Device - 3.1" I get a warning which says "warning: building with Targeted Device Family" that includes iPad('1,2') requires building with the 3.2 or later SDK". However, if I build with SDK 3.2, will it still run on iPhones with OS 3.1? What's the right configuration for device and architecture (arm6/arm7)? 2) How do I test the scenario above (built with SDK 3.2, but installed on a device running OS 3.1)? If I build with SDK 3.2, when I try to install it on a phone with OS 3.1, I get an error saying that the phone's OS isn't updated. Thanks!

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  • Linux USB debug connection to LuminaryMicro evaluation board

    - by mikelong
    Hi, I am trying to connect a Stellaris LM3S8962 evaluation kit to a linux host machine. I am using the CodeSourcery G++ for the development toolchain. When I try to run a helloworld example the connection fails with this message: arm-stellaris-eabi-sprite: error: E104. I/O Error communicating with USB Device. arm-stellaris-eabi-sprite: waiting for GDB connection, to pass error along warning: Remote failure reply: E.fatal.E104. I/O Error communicating with USB Device. arm-stellaris-eabi-sprite: error: E002. Not initialized When I connect the evaluation board with the USB cable it seems the device is made available to the system: Mar 24 14:37:16 n6-ws2 kernel: usb 5-2: USB disconnect, address 5 Mar 24 14:37:18 n6-ws2 kernel: usb 5-2: new full speed USB device using uhci_hcd and address 6 Mar 24 14:37:19 n6-ws2 kernel: usb 5-2: configuration #1 chosen from 1 choice Also, it seems that I can connect in some way via the command line tool (but I do get some strange characters): [mlong@n6-ws2 bin]$ ./arm-stellaris-eabi-sprite -i CodeSourcery ARM Debug Sprite (Sourcery G++ 4.4-104) armusb: [speed=] ARMUSB device armusb:///?? - ?? (??) Does anyone have any suggestions I could try? Thanks a lot, Mike

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  • How can I remove certain characters from inside angle-brackets, leaving the characters outside alone

    - by Iain Fraser
    Edit: To be clear, please understand that I am not using Regex to parse the html, that's crazy talk! I'm simply wanting to clean up a messy string of html so it will parse Edit #2: I should also point out that the control character I'm using is a special unicode character - it's not something that would ever be used in a proper tag under any normal circumstances Suppose I have a string of html that contains a bunch of control characters and I want to remove the control characters from inside tags only, leaving the characters outside the tags alone. For example Here the control character is the numeral "1". Input The quick 1<strong>orange</strong> lemming <sp11a1n 1class1='jumpe111r'11>jumps over</span> 1the idle 1frog Desired Output The quick 1<strong>orange</strong> lemming <span class='jumper'>jumps over</span> 1the idle 1frog So far I can match tags which contain the control character but I can't remove them in one regex. I guess I could perform another regex on my matches, but I'd really like to know if there's a better way. My regex Bear in mind this one only matches tags which contain the control character. <(([^>])*?`([^>])*?)*?> Thanks very much for your time and consideration. Iain Fraser

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  • how to target css to iPad but exclude Safari 4 desktop using a media query?

    - by miriam835work
    I am trying to use a media rule to target css to iPad only. I want to exclude iPhone/iPod and desktop browsers. I would like to to also exclude other mobile devices if possible. I have used <style type="text/css" media="only screen and (min-device-width: 768px) and (max-device-width: 1024px)"> but just found out that desktop Safari 4 reads it. I have tried variations with "481px" instead of "768px" and another that adds an orientation to that: <style type="text/css" media="only screen and (min-device-width: 481px) and (max-device-width: 1024px) and (orientation:portrait)"> but not luck. (Later we will be sniffing user-agent strings for iPad, but for now that solution won't work.) Thanks!

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  • WM_NCHITTEST and secondary monitor to left of primary monitor

    - by AlanKley
    The described setup with 2nd monitor to left of primary causes WM_NCHITTEST to send negative values which is apparently not supported according to this post. I have a custom control written in win32 that is like a Group control. It has a small clickable area. No MOUSE events are coming to my control when the window containing the custom control lies on a second monitor to the left of the primary monitor. SPY++ shows WM_NCHITTEST messages but no Mouse messages. When window is moved to primary monitor or secondary monitor is positioned to right of primary (all points are positive) then everything works fine. Below is how the WM_NCHITTEST is handled in my custom control. In general I need it to return HTTRANSPARENT so as not to obscure other controls placed inside of it. Anybody have any suggestions what funky coordinate translation I need to do and what to return in response to WM_NCHITTEST to get Mouse messages translated and sent to my control in the case where it is on a 2nd monitor placed to the left of the primary monitor? case WM_NCHITTEST: { POINT Pt = {LOWORD(lP), HIWORD(lP)}; int i; ScreenToClient (hWnd, &Pt); if (PtInRect (&rClickableArea, Pt)) { return(DefWindowProc( hWnd, Msg, wP, lP )); } } lReturn = HTTRANSPARENT; break;

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  • android & libgdx - disable blurry images rendering

    - by android developer
    i'm trying out libgdx as an opengl wrapper , and i have some issues with its graphical rendering : for some reason , all images (textures) on android device look a little blurred using libgdx . this also includes text (font) . however, for normal images , even though i show the entire image , i expect it to look as sharp as i see it on a computer , especially if i have such a good screen on the device (it's galaxy nexus) . i've tried to set the anti-aliasing off , by using the next code : final AndroidApplicationConfiguration androidApplicationConfiguration=new AndroidApplicationConfiguration(); androidApplicationConfiguration.numSamples=0; //tried the value of 1 too. ... i've also tried to set the scaling method to various methods , but with no luck. example: texture.setFilter(TextureFilter.Nearest,TextureFilter.Nearest); as a test , i've found a sharp image that is exactly the same as the seen resolution on the device (720x1184 for galaxy nexus , because of the buttons bar) , and i've put it to be on the background of the libgdx app . of course , i had to add extra blank space in order for the texute to be loaded , so the final size of the image (which will include content and empty space) is still a power of 2 for both width and height (1024x2048 in my case) . on the desktop app , it look ok . on the device , it looked blurred. a weird thing that i've noticed is that when i change the device's orientation (horizontal <= vertical) , for the very short time before the rotating animation starts , i see both the image and the text very well . can anyone please help me?

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  • VBA: How go I get the total width from all controls in an MS-Access form?

    - by Stefan Åstrand
    Hi, This is probably very basic stuff, but please bear in mind I am completely new to these things. I am working on a procedure for my Access datasheet forms that will: Adjust the width of each column to fit content Sum the total width of all columns and subtract it from the size of the window's width Adjust the width of one of the columns to fit the remaining space This is the code that adjusts the width of each column to fit content (which works fine): Dim Ctrl As Control Dim Path As String Dim ClmWidth As Integer 'Adjust column width to fit content For Each Ctrl In Me.Controls If TypeOf Ctrl Is TextBox Then Path = Ctrl.Name Me(Path).ColumnWidth = -2 End If Next Ctrl How should I write the code so I get the total width of all columns? Thanks a lot! Stefan Solution This is the code that makes an Access datasheet go from this: To this: Sub AdjustColumnWidth(frm As Form, clm As String) On Error GoTo HandleError Dim intWindowWidth As Integer ' Window width property Dim ctrl As Control ' Control Dim intCtrlWidth As Integer ' Control width property Dim intCtrlSum As Integer ' Control width property sum Dim intCtrlAdj As Integer ' Control width property remaining after substracted intCtrSum 'Adjust column width to standard width For Each ctrl In frm.Controls If TypeOf ctrl Is TextBox Or TypeOf ctrl Is CheckBox Or TypeOf ctrl Is ComboBox Then Path = ctrl.Name frm(Path).ColumnWidth = 1500 End If Next ctrl 'Get total column width For Each ctrl In frm.Controls If TypeOf ctrl Is TextBox Or TypeOf ctrl Is CheckBox Or TypeOf ctrl Is ComboBox Then Path = ctrl.Name intCtrlWidth = frm(Path).ColumnWidth If Path <> clm Then intCtrlSum = intCtrlSum + intCtrlWidth End If End If Next ctrl 'Adjust column to fit window intWindowWidth = frm.WindowWidth - 270 intCtrlAdj = intWindowWidth - intCtrlSum frm.Width = intWindowWidth frm(clm).ColumnWidth = intCtrlAdj Debug.Print "Totalt (Ctrl): " & intCtrlSum Debug.Print "Totalt (Window): " & intWindowWidth Debug.Print "Totalt (Remaining): " & intCtrlAdj Debug.Print "clm : " & clm HandleError: GeneralErrorHandler Err.Number, Err.Description Exit Sub End Sub Code to call procedure: Private Sub Form_Load() Call AdjustColumnWidth(Me, "txtDescription") End Sub

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  • The best way to build iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

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  • Adding iPod Support to (previously) iPhone Only App

    - by rjstelling
    When I started on my current project, there was already an App in the App Store. This App was iPhone only. My first task was to test and build a version that also ran on an iPod Touch. About 3 weeks ago Apple removed the option on iTunes connect to set the device requirements. And sent an email out to all developers: "The App Store requires that you provide metadata about your application before submitting it. While most of this metadata is specified using the iPhone Developer Program Portal, the process for selecting device-related dependencies in iTunes Connect is no longer available. Instead, if your app relies on features that are specific to a device, such as the compass on iPhone 3GS, add the UIRequiredDeviceCapabilities key to your app's Info.plist file to indicate the specific hardware feature required." When I compiled the iPod compatible version I set the device requirements (UIRequiredDeviceCapabilities) in the info.plist to: location-services (gps or skyhook) wi-fi (any device) However, as the App was originally uploaded and the option for "iPhone only" set in iTunes connect this appears to be the default. The kicker is, because Apple have removed this feature there is no way to change it! Has anyone come up against this problem? And how did you solve it? Is it possible I have incorrect values in UIRequiredDeviceCapabilities? UPDATE: The app will run fine on a iPod Touch if installed as a development version via Xcode. The problem is on the App Store it is listed as iPhone only and when iPod Touch users search in the App store no results are returned.

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  • Using bitwise operators on > 32 bit integers

    - by dqhendricks
    I am using bitwise operations in order to represent many access control flags within one integer. ADMIN_ACCESS = 1; EDIT_ACCOUNT_ACCESS = 2; EDIT_ORDER_ACCESS = 4; var myAccess = 3; // ie: ( ADMIN_ACCESS | EDIT_ACCOUNT_ACCESS ) if ( myAccess & EDIT_ACCOUNT_ACCESS ) { // check for correct access // allow for editing of account } Most of this is occurring on the PHP side of my project. There is one piece however where Javascript is used to join several access flags using | when saving someone's access level. This works fine to a point. I have found that once an integer (flag) gets too large ( 32bit), it no longer works correctly with bitwise operators in Javascript. For instance: alert( 4294967296 | 1 ); // equals 1, but should equal 4294967297 I am trying to find a workaround for this so that I do not have to limit my number of access control flags to 32. Each access control flag is two times the previous control flag so that each control flag will not interfere with other control flags. dec(4) = bin(100) dec(8) = bin(1000) dec(16) = bin(10000) I have noticed that when adding two of these flags together with a simple +, it seems to come out with the same answer as a bitwise or operation, but am having trouble wrapping my head around whether this is a simple substitution, or if there might be problems with doing this. Can anyone comment on the validity of this workaround? Example: (4294967296 | 262144 | 524288) == (4294967296 + 262144 + 524288)

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  • Problem with UserControl with custom Dependency Property

    - by Mathias Koch
    Hi, I'm writing a user control with a dependency property for a search text called SearchText. It is a dependency property because I want to allow consumers of the control to use data binding. The user control contains a WPF TextBox where the user can enter the search text. I could use data binding to connect the SearchText dependency property of the user control with the Text dependency property of the TextBox, but this binding only fires when the text box looses input focus. What I want is SearchText to be updated after every change of Text. So I have added a TextChanged event handler to the user control where I set SearchText to the value of Text. My Problem is, the SearchText binding doesn't work, the source never gets updated. What am I doing wrong? Here's the relevant part of the user controls code-behind: public partial class UserControlSearchTextBox : UserControl { public string SearchText { get { return (string)GetValue(SearchTextProperty); } set { SetValue(SearchTextProperty, value); } } public static readonly DependencyProperty SearchTextProperty = DependencyProperty.Register("SearchText", typeof(string), typeof(UserControlSearchTextBox), new UIPropertyMetadata("")); private void TextBox_TextChanged(object sender, TextChangedEventArgs e) { SearchText = ((TextBox)sender).Text; } ... } The window that contains an instance of the user control has its DataContext set to an object that has a property also called SearchText. <uc:UserControlSearchTextBox SearchText="{Binding SearchText}" /> The data context of the Window: public class DataSourceUserManual : DataSourceBase { private string _searchText; public string SearchText { get { return _searchText; } set { _searchText = value; ... OnPropertyChanged("SearchText"); } } } Unfortunately, this setter is not called when I type into the text box. Any ideas?

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  • How to do a true Java ping from Windows?

    - by stjowa
    I have a device on a network that I am attempting to ping through my Java program. Through my windows command prompt, I can ping the device address fine and do a tracert on the address fine. Online, I have seen that in order to do a ping through Java you have to do the following: InetAddress.getByName(address).isReachable(timeout); But, when I use this code on my device address, it always returns false in my program. I am using the correct IPv4 address with a good timeout value. Also, if I use a localhost address, it works fine. Why can I ping the device through cmd, but not through my program? I have heard in various places that this is not a true ping. Is there a better way to emulate a ping in Java? Thanks

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  • VSTO Word ContentControls, Y U No have Name property?

    - by System.Cats.Lol
    When you add a VSTO (not Word native) content control, you specify the name: controls.AddContentControl(wordRange, "foo", wdType); Where controls is the VSTO (extended) Document.Controls collection. You can later look up the control by name: ContentControl myContentControl = controls["foo"]; So why in the world is there no Name property for ContentControl? (or ContentControlBase, or any of the other derivatives). I'm implementing a wrapper class for the Document.Controls property that lets you add or iterate the content controls. When iterating the underlying Document.Controls, there's no way to look up the name of each control. (We need it to return an instance of our ContentControl wrapper). So currently I'm doing this in our ContentControls wrapper class: public IEnumerator<IContentControl> GetEnumerator() { System.Collections.IEnumerator en = this.wordControls.GetEnumerator(); while (en.MoveNext()) { // VSTO Document.Controls includes all managed controls, not just // VSTO ContentControls; return only those. if (en.Current is Microsoft.Office.Tools.Word.ContentControl) { // The control's name isn't stored with the control, only when it was added, // so use a placeholder name for the wrapper. yield return new ContentControl("Unknown", (Microsoft.Office.Tools.Word.ContentControl)en.Current); } } } I'd prefer to not have to resort to keeping a map of names-to-wrapper-objects in our ContentControls object. Can anyone tell me how to get the control's name (the name parameter that was passed to Controls.Add()?

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  • Designing a silverlight dashboard with mef - is it possible? (with dynamic loading of xaps)

    - by Tim Robbin
    Hello! I am just trying to wrap my head around MEF. And as I am really going to love it ( I guess ) I started my first sample project and immediatly stumbled into a big problem and now I am asking myself if I can use MEF for my scenario at all and that is the following: Imagine that one got some kind of dashboard with, let's say, five regions and above each region there are two comboboxes. The values in the first combobox represent different possible views (for example, chartControl, tableControl, pictureControl, ...) and the values of the second combobox represents the different data sources for the currently selected control. As the controls are very big in size one wants to download them as needed. If the user selects one comboboxitem the corresponding control xap should be loaded and displayed in this specific region. If the user selectes another control in the same combobox the control should be removed from the visualtree and the next control should be downloaded and displayed. If the user changes the selection in a different combobox the corresponding control should be loaded again only in this specific region, with perhaps different data. And to make it a little more interesting - as this is some kind of dashboard one can change the layout from five regions to - for example - ten regions. I've seen the video "MVVM with MEF in Silverlight Video Tutorial Part 2: Plugins and Metadata" ( http://csharperimage.jeremylikness.com/2010/03/mvvm-with-mef-in-silverlight-video_09.html ) but he is using an ItemsControl and is working with Visibility and he only got ONE region. So I think that this technique is not working for me... Puh, I hope I could make myself clear! Thanks a lot for any piece of information!!! Greetings, Tim.

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  • how to hide ssh expect user/password

    - by raindrop18
    my perl cgi script I have the password/user on clear text and want to hide it or the user enter the credential interactively.is that possible? here is my code. please any help!! i am very new for perl. #!/usr/local/bin/expect ####################################################################################################### # Input: It will handle two arguments -> a device and a show command. ####################################################################################################### # ######### Start of Script ###################### # #### Set up Timeouts - Debugging Variables log_user 0 set timeout 10 set userid "USER" set password "PASS" # ############## Get two arguments - (1) Device (2) Command to be executed set device [lindex $argv 0] set command [lindex $argv 1] spawn /usr/local/bin/ssh -l $userid $device match_max [expr 32 * 1024] expect { -re "RSA key fingerprint" {send "yes\r"} timeout {puts "Host is known"} } expect { -re "username: " {send "$userid\r"} -re "(P|p)assword: " {send "$password\r"} -re "Warning:" {send "$password\r"} -re "Connection refused" {puts "Host error -> $expect_out(buffer)";exit} -re "Connection closed" {puts "Host error -> $expect_out(buffer)";exit} -re "no address.*" {puts "Host error -> $expect_out(buffer)";exit} timeout {puts "Timeout error. Is device down or unreachable?? ssh_expect";exit} } expect { -re "\[#>]$" {send "term len 0\r"} timeout {puts "Error reading prompt -> $expect_out(buffer)";exit} } expect { -re "\[#>]$" {send "$command\r"} timeout {puts "Error reading prompt -> $expect_out(buffer)";exit} } expect -re "\[#>]$" set output $expect_out(buffer) send "exit\r" puts "$output\r\n"

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  • Qt for Symbian - Detecting touch/non-touch devices...

    - by Nikos
    I'm porting a game for Symbian which supports both a touch & non-touch UI. I need to be able to tell if the device has a touch screen on start-up so I can enable the appropriate mode. After googling for hours and going though the Qt Docs I found QSysInfo but this merely provides the version of the Symbian device. Is there a way to get the actual capabilities of the device? There must be a way to tell if the device has a touch screen...! I'm using the latest QtCreator with the NokiaSDK. Thank you in advance, Nikos.

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  • Creating .lib files in CUDA Toolkit 5

    - by user1683586
    I am taking my first faltering steps with CUDA Toolkit 5.0 RC using VS2010. Separate compilation has me confused. I tried to set up a project as a Static Library (.lib), but when I try to build it, it does not create a device-link.obj and I don't understand why. For instance, there are 2 files: A caller function that uses a function f #include "thrust\host_vector.h" #include "thrust\device_vector.h" using namespace thrust::placeholders; extern __device__ double f(double x); struct f_func { __device__ double operator()(const double& x) const { return f(x); } }; void test(const int len, double * data, double * res) { thrust::device_vector<double> d_data(data, data + len); thrust::transform(d_data.begin(), d_data.end(), d_data.begin(), f_func()); thrust::copy(d_data.begin(),d_data.end(), res); } And a library file that defines f __device__ double f(double x) { return x+2.0; } If I set the option generate relocatable device code to No, the first file will not compile due to unresolved extern function f. If I set it to -rdc, it will compile, but does not produce a device-link.obj file and so the linker fails. If I put the definition of f into the first file and delete the second it builds successfully, but now it isn't separate compilation anymore. How can I build a static library like this with separate source files? [Updated here] I called the first caller file "caller.cu" and the second "libfn.cu". The compiler lines that VS2010 outputs (which I don't fully understand) are (for caller): nvcc.exe -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" -clean and the same for libfn, then: nvcc.exe -gencode=arch=compute_20,code=\"sm_20,compute_20\" --use-local-env --cl-version 2010 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -rdc=true -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" and again for libfn.

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