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  • A generic C++ library that provides QtConcurrent functionality?

    - by Lucas
    QtConcurrent is awesome. I'll let the Qt docs speak for themselves: QtConcurrent includes functional programming style APIs for parallel list processing, including a MapReduce and FilterReduce implementation for shared-memory (non-distributed) systems, and classes for managing asynchronous computations in GUI applications. For instance, you give QtConcurrent::map() an iterable sequence and a function that accepts items of the type stored in the sequence, and that function is applied to all the items in the collection. This is done in a multi-threaded manner, with a thread pool equal to the number of logical CPU's on the system. There are plenty of other function in QtConcurrent, like filter(), filteredReduced() etc. The standard CompSci map/reduce functions and the like. I'm totally in love with this, but I'm starting work on an OSS project that will not be using the Qt framework. It's a library, and I don't want to force others to depend on such a large framework like Qt. I'm trying to keep external dependencies to a minimum (it's the decent thing to do). I'm looking for a generic C++ framework that provides me with the same/similar high-level primitives that QtConcurrent does. AFAIK boost has nothing like this (I may be wrong though). boost::thread is very low-level compared to what I'm looking for. I know C# has something very similar with their Parallel Extensions so I know this isn't a Qt-only idea. What do you suggest I use?

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  • Handling Apache Thrift list/map Return Types in C++

    - by initzero
    First off, I'll say I'm not the most competent C++ programmer, but I'm learning, and enjoying the power of Thrift. I've implemented a Thrift Service with some basic functions that return void, i32, and list. I'm using a Python client controlled by a Django web app to make RPC calls and it works pretty well. The generated code is pretty straight forward, except for list returns: namespace cpp Remote enum N_PROTO { N_TCP, N_UDP, N_ANY } service Rcon { i32 ping() i32 KillFlows() i32 RestartDispatch() i32 PrintActiveFlows() i32 PrintActiveListeners(1:i32 proto) list<string> ListAllFlows() } The generated signatures from Rcon.h: int32_t ping(); int32_t KillFlows(); int32_t RestartDispatch(); int32_t PrintActiveFlows(); int32_t PrintActiveListeners(const int32_t proto); int64_t ListenerBytesReceived(const int32_t id); void ListAllFlows(std::vector<std::string> & _return); As you see, the ListAllFlows() function generated takes a reference to a vector of strings. I guess I expect it to return a vector of strings as laid out in the .thrift description. I'm wondering if I am meant to provide the function a vector of strings to modify and then Thrift will handle returning it to my client despite the function returning void. I can find absolutely no resources or example usages of Thrift list< types in C++. Any guidance would be appreciated.

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  • artisteer wp-theme metadata (date, category) lost

    - by Mattias Svensson
    I am going nuts over wordpress and artisteer. I am trying something that used to be pretty straightforward - turning on and off the display of date and post category for my posts on my blog page. I find this in content.php global $post; theme_post_wrapper( array( 'id' => theme_get_post_id(), 'class' => theme_get_post_class(), 'title' => theme_get_meta_option($post->ID, 'theme_show_page_title') ? get_the_title() : '', 'heading' => theme_get_option('theme_single_article_title_tag'), 'before' => theme_get_metadata_icons('date', 'header'), 'content' => theme_get_content() ) ); And the instruction says that all you got to do is insert or remove 'date' in the 'before' line. I've done it back and forth with my content files and nothing changes on the output. I can't find the actual code that prints it all, wordpress used to be so simple before everything was dug down 10 levels deep and you now have to look through millions of different functions to find the simplest things... As you can probably tell, I usually don't work with WP =) But this is on my table now and I haven't stayed up to date with WP for a couple of years... Any input as to where I can find the variables is appreciated... I had expected to at some point find 'posted at '.echo($date).' in category '.echo($category) or something at least remotely similar...

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  • c++ specialized overload?

    - by acidzombie24
    -edit- i am trying to close the question. i solved the problem with boost::is_base_and_derived In my class i want to do two things. 1) Copy int, floats and other normal values 2) Copy structs that supply a special copy function (template T copyAs(); } the struct MUST NOT return int's unless i explicitly say ints. I do not want the programmer mistaking the mistake by doing int a = thatClass; -edit- someone mention classes dont return anything, i mean using the operator Type() overload. How do i create my copy operator in such a way i can copy both 1) ints, floats etc and the the struct restricted in the way i mention in 2). i tried doing template <class T2> T operator = (const T2& v); which would cover my ints, floats etc. But how would it differentiate from structs? so i wrote T operator = (const SomeGenericBase& v); The idea was the GenericBase would be unsed instead then i can do v.Whatever. But that backfires bc the functions i want wouldnt exist, unless i use virtual, but virtual templates dont exist. Also i would hate to use virtual I think the solution is to get rid of ints and have it convert to something that can do .as(). So i wrote something up but now i have the same problem, how does that differentiate ints and structs that have the .as() function template?

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  • Loop elements with Jquery and call Omniture s.tl() function to track

    - by ilovewebdev
    Hi, i have a page with a list of items. Each item has a print now link (a.printMe) to print each item. At the end of the list, there's a print all link (a.printAll) to print all items. I want to track number of times an item was printed. If a.printAll link is clicked, then i will send all the item's tracking value to Omniture. I added tracking string into individual item's a.printMe href attribute and track with the following functions: $('a.printMe').click(function() { var value = $(this).attr('href'); track(value); }); $('a.printAll').click(function() { $('a.printMe').each(function() { this.click(); }); // works in IE only. IE 6-8 }); function track(value) { var s = s_gi('account'); s.prop10 = value; s.linkTrackVars = 'prop10'; s.tl(true, 'o'); } The problem is only the last item (in the list) has its value sent to Omniture when i clicked on a.printAll. I finally got the above to work in IE but not Firefox. Anyone encounter this before?

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  • What is the best way to store static data in C# that will never changes

    - by Luke101
    I have a class that stores data in asp.net c# application that never changes. I really don't want to put this data in the database - I would like it to stay in the application. Here is my way to store data in the application: public class PostVoteTypeFunctions { private List<PostVoteType> postVotes = new List<PostVoteType>(); public PostVoteTypeFunctions() { PostVoteType upvote = new PostVoteType(); upvote.ID = 0; upvote.Name = "UpVote"; upvote.PointValue = PostVotePointValue.UpVote; postVotes.Add(upvote); PostVoteType downvote = new PostVoteType(); downvote.ID = 1; downvote.Name = "DownVote"; downvote.PointValue = PostVotePointValue.DownVote; postVotes.Add(downvote); PostVoteType selectanswer = new PostVoteType(); selectanswer.ID = 2; selectanswer.Name = "SelectAnswer"; selectanswer.PointValue = PostVotePointValue.SelectAnswer; postVotes.Add(selectanswer); PostVoteType favorite = new PostVoteType(); favorite.ID = 3; favorite.Name = "Favorite"; favorite.PointValue = PostVotePointValue.Favorite; postVotes.Add(favorite); PostVoteType offensive = new PostVoteType(); offensive.ID = 4; offensive.Name = "Offensive"; offensive.PointValue = PostVotePointValue.Offensive; postVotes.Add(offensive); PostVoteType spam = new PostVoteType(); spam.ID = 0; spam.Name = "Spam"; spam.PointValue = PostVotePointValue.Spam; postVotes.Add(spam); } } When the constructor is called the code above is ran. I have some functions that can query the data above too. But is this the best way to store information in asp.net? if not what would you recommend?

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  • problem with converting simple code from Winform to silverlight app.

    - by Sara
    Hi. I have this code for window form application and I have been attempting to convert it to a Silverlight application but it does not work!. There is a Textbox and I attached KeyDown event handler to it. when the user press the arrow key ( left or right) while the focus on the textbox, it will write . or -. When it is window form i used e.KeyCode and Keys.Right and its works great but when it is silverlight I used e.Key and key.Right and the program doesn't work good because the arrows do the 2 functions moving and write ./-. How I can work this out in Silverlight? (My English not good) The code ( window form): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right) { e.Handled = true; char insert; if (e.KeyCode == Keys.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } (and Silverlight): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.Key == Key.Left || e.Key == Key.Right) { e.Handled = true; char insert; if (e.Key == Key.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } I don't understand, is there huge different effect between using Keycode/Keys and Key/Key or because something else?

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  • Flex 3 (Action Script): How to access a function from a loaded swf-file ?

    - by Trantec
    Hi, i load in ActionScript a swf file. So far no Problem, but I didn't found a way to access one of it's functions, the best thing would be if I could access the main function in the mxml part of the swf. Here is the code of the main-mxml file that belongs to the swf that should load and access another swf: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="basket();"> <mx:Script> <![CDATA[ import mx.controls.SWFLoader; private function basket(): void { var swfLoader: SWFLoader = new SWFLoader(); swfLoader.addEventListener( Event.COMPLETE, handleSWFLoaded ); try { swfLoader.load( "../../data/InternalSWF.swf" ); } catch (error: Error) { trace( "Couldn't load file !" ); } } private function handleSWFLoaded( event: Event ): void { var swfApp:* = event.target.content; // This both ways don't work... //if (swfApp.hasOwnProperty("initApp")) { // var initApp:Function = (swfApp["initApp"] as Function); // initApp(); //} // swfApp.initApp(); } ]]> </mx:Script> <mx:Text id="output" width="100%" textAlign="center" /> </mx:Application> The if-Statement "if (swfApp.hasOwnProperty("initApp")) {" is never true and the call "swfApp.initApp()" says that this function does not exist. In the original version I added event listeners for HTTPStatusEvent.HTTP_STATUS, IOErrorEvent.IO_ERROR and SecurityErrorEvent.SECURITY_ERROR. But except for HTTP_STATUS = 0 none of them are called. Is the whole idea of how i try to do this wrong ?

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  • How to insert and call by row and column into sqlite3 python, great tutorial problem.

    - by user291071
    Lets say i have a simple array of x rows and y columns with corresponding values, What is the best method to do 3 things? How to insert, update a value at a specific row column? How to select a value for each row and column, import sqlite3 con = sqlite3.connect('simple.db') c = con.cursor() c.execute('''create table simple (links text)''') con.commit() dic = {'x1':{'y1':1.0,'y2':0.0},'x2':{'y1':0.0,'y2':2.0,'y3':1.5},'x3':{'y2':2.0,'y3':1.5}} ucols = {} ## my current thoughts are collect all row values and all column values from dic and populate table row and columns accordingly how to call by row and column i havn't figured out yet ##populate rows in first column for row in dic: print row c.execute("""insert into simple ('links') values ('%s')"""%row) con.commit() ##unique columns for row in dic: print row for col in dic[row]: print col ucols[col]=dic[row][col] ##populate columns for col in ucols: print col c.execute("alter table simple add column '%s' 'float'" % col) con.commit() #functions needed ##insert values into sql by row x and column y?how to do this e.g. x1 and y2 should put in 0.0 ##I tried as follows didn't work for row in dic: for col in dic[row]: val =dic[row][col] c.execute("""update simple SET '%s' = '%f' WHERE 'links'='%s'"""%(col,val,row)) con.commit() ##update value at a specific row x and column y? ## select a value at a specific row x and column y?

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  • which is better: a lying copy constructor or a non-standard one?

    - by PaulH
    I have a C++ class that contains a non-copyable handle. The class, however, must have a copy constructor. So, I've implemented one that transfers ownership of the handle to the new object (as below) class Foo { public: Foo() : h_( INVALID_HANDLE_VALUE ) { }; // transfer the handle to the new instance Foo( const Foo& other ) : h_( other.Detach() ) { }; ~Foo() { if( INVALID_HANDLE_VALUE != h_ ) CloseHandle( h_ ); }; // other interesting functions... private: /// disallow assignment const Foo& operator=( const Foo& ); HANDLE Detach() const { HANDLE h = h_; h_ = INVALID_HANDLE_VALUE; return h; }; /// a non-copyable handle mutable HANDLE h_; }; // class Foo My problem is that the standard copy constructor takes a const-reference and I'm modifying that reference. So, I'd like to know which is better (and why): a non-standard copy constructor: Foo( Foo& other ); a copy-constructor that 'lies': Foo( const Foo& other ); Thanks, PaulH

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  • Setting up a view to draw to in Objective-C (iPhone) ?

    - by Johannes Jensen
    Okay, so, I'm all new to iPhone and stuff, but I'm not even at programming, I have many years of experience with ActionScript 2.0 and 3.0, I want to set up a view, that I can also pass variables to. The view is gonna draw everything with Quartz. I tried to make another game where I tried to add a pointer to a NSMutableArray to the view class, but it didn't work cause I didn't know how to store an actual class. I wanted to do like: [myView setNeedsDisplay]; but I had to do [(View*)self.view setNeedsDisplay]; didn't really work out in the end... Okay, so now I got: - (void) viewDidLoad { [super viewDidLoad]; viewClass = [[View class] retain]; gameView = [[[viewClass alloc] initWithFrame: CGRectZero] retain]; [gameView setNeedsDisplay]; } This is in my drawInContext:context, which is fired by drawRect: Also, my drawRect does [self drawInContext: UIGraphicsGetCurrentContext()]; CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextSetLineWidth(context, 3.0); CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineJoin(context, kCGLineJoinRound); CGMutablePathRef aPath = CGPathCreateMutable(); CGPathMoveToPoint(aPath, nil, 5, 5); CGPathAddLineToPoint(aPath, nil, 45, 43); CGContextAddPath(context, aPath); CGContextStrokePath(context); Nothing happens. Help? Oh yeah, I get this error: : invalid context for each time I use those functions. :[ Thanks!

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  • Robotlegs: Warning: Injector already has a rule for type

    - by MikeW
    I have a bunch of warning messages like this appear when using Robotlegs/Signals. Everytime this command class executes, which is every 2-3 seconds ..this message displays below If you have overwritten this mapping intentionally you can use "injector.unmap()" prior to your replacement mapping in order to avoid seeing this message. Warning: Injector already has a rule for type "mx.messaging.messages::IMessage", named "". The command functions fine otherwise but I think I'm doing something wrong anyhow. public class MessageReceivedCommand extends SignalCommand { [Inject] public var message:IMessage; ...etc.. do something with message.. } the application context doesnt map IMessage to this command, as I only see an option to mapSignalClass , besides the payload is received fine. Wonder if anyone knows how I might either fix or suppress this message. I've tried calling this as the warning suggests injector.unmap(IMessage, "") but I receive an error - no mapping found for ::IMessage named "". Thanks Edit: A bit more info about the error Here is the signal that I dispatch to the command public class GameMessageSignal extends Signal { public function GameMessageSignal() { super(IMessage); } } which is dispatched from a IPushDataService class gameMessage.dispatch(message.message); and the implementation is wired up in the app context via injector.mapClass(IPushDataService, PushDataService); along with the signal signalCommandMap.mapSignalClass(GameMessageSignal, MessageReceivedCommand); Edit #2: Probably good to point out also I inject an instance of GameMessageSignal into IPushDataService public class PushDataService extends BaseDataService implements IPushDataService { [Inject] public var gameMessage:GameMessageSignal; //then private function processMessage(message:MessageEvent):void { gameMessage.dispatch(message.message); } } Edit:3 The mappings i set up in the SignalContext: injector.mapSingleton(IPushDataService); injector.mapClass(IPushDataService, PushDataService);

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  • How to test a C++ library usability in configure.in?

    - by jbatista
    Hi, I'm working on a C++ project and I'm looking for a way to test the existence and usability of IBM Informix's library with the Autotools - namely, editing a configure.in. I don't have experience with Autotools, so basically I'm picking up from the project's configure.in et al. scripts and copying&changing where I feel needs to be changed. IOW, I've been adapting from the existing text in configure.in. So far I've been using successfully the AC_ CHECK_ LIB in configure.in to test whether a certain library both exists and is usable. But this only seems to work with libraries with functions, not e.g. classes. Namely, this fails when testing Informix's libifc++.so: AC_CHECK_LIB(ifc++, ITString, INFORMIX_LIB="-L$INFORMIX_LIB_LOCATION/c++ -lifc++ -L$INFORMIX_LIB_LOCATION -L$INFORMIX_LIB_LOCATION/dmi -L$INFORMIX_LIB_LOCATION/esql -lifdmi -lifsql -lifasf -lifgen -lifos -lifgls -lifglx $INFORMIX_LIB_LOCATION/esql/checkapi.o -lm -ldl -lcrypt -lnsl", echo "* WARNING: libifc++.so not found!" INFORMIX_INC="" INFORMIX_LIB="" ) I've also tried using other combinations, like ITString::ITString, etc. I haven't found a "pure" function in Informix's API (i.e., one that isn't contexted in a C++ class). So I'm hoping that either there's a way to use AC_CHECK_LIB in this context, or there's another autoconf/configure.in "command" for this specific use. Thanks in advance for your feedback.

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  • String comparison in Python: is vs. ==

    - by Coquelicot
    I noticed a Python script I was writing was acting squirrelly, and traced it to an infinite loop, where the loop condition was "while line is not ''". Running through it in the debugger, it turned out that line was in fact ''. When I changed it to != rather than 'is not', it worked fine. I did some searching, and found this question, the top answer to which seemed to be just what I needed. Except the answer it gave was counter to my experience. Specifically, the answerer wrote: For all built-in Python objects (like strings, lists, dicts, functions, etc.), if x is y, then x==y is also True. I double-checked the type of the variable, and it was in fact of type str (not unicode or something). Is his answer just wrong, or is there something else afoot? Also, is it generally considered better to just use '==' by default, even when comparing int or Boolean values? I've always liked to use 'is' because I find it more aesthetically pleasing and pythonic (which is how I fell into this trap...), but I wonder if it's intended to just be reserved for when you care about finding two objects with the same id.

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  • Thread mutex behaviour

    - by Alberteddu
    Hi there, I'm learning C. I'm writing an application with multiple threads; I know that when a variable is shared between two or more threads, it is better to lock/unlock using a mutex to avoid deadlock and inconsistency of variables. This is very clear when I want to change or view one variable. int i = 0; /** Global */ static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER; /** Thread 1. */ pthread_mutex_lock(&mutex); i++; pthread_mutex_unlock(&mutex); /** Thread 2. */ pthread_mutex_lock(&mutex); i++; pthread_mutex_unlock(&mutex); This is correct, I think. The variable i, at the end of the executions, contains the integer 2. Anyway, there are some situations in which I don't know exactly where to put the two function calls. For example, suppose you have a function obtain(), which returns a global variable. I need to call that function from within the two threads. I have also two other threads that call the function set(), defined with a few arguments; this function will set the same global variable. The two functions are necessary when you need to do something before getting/setting the var. /** (0) */ /** Thread 1, or 2, or 3... */ if(obtain() == something) { if(obtain() == somethingElse) { // Do this, sometimes obtain() and sometimes set(random number) (1) } else { // Do that, just obtain(). (2) } } else { // Do this and do that (3) // If # of thread * 3 > 10, then set(3*10) For example. (4) } /** (5) */ Where I have to lock, and where I have to unlock? The situation can be, I think, even more complex. I will appreciate an exhaustive answer. Thank you in advance. —Alberto

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  • Adding class constraints to typeclass instance

    - by BleuM937
    I'm trying to implement the Cantor Pairing Function, as an instance of a generic Pair typeclass, as so: module Pair (Pair, CantorPair) where -- Pair interface class Pair p where pi :: a -> a -> p a k :: p a -> a l :: p a -> a -- Wrapper for typing newtype CantorPair a = P { unP :: a } -- Assume two functions with signatures: cantorPair :: Integral a => a -> a -> CantorPair a cantorUnpair :: Integral a => CantorPair a -> (a, a) -- I need to somehow add an Integral a constraint to this instance, -- but I can't work out how to do it. instance Pair CantorPair where pi = cantorPair k = fst . cantorUnpair l = snd . cantorUnpair How can I add the appropriate Integral constraint to the instance? I have a vague feeling I might need to modify the Pair interface itself, but not sure how to go about this.

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  • CodeIgniter - Image Validation & Thumbnailing

    - by Sebhael
    I'm currently trying to create a function that validates and creates thumbnails for images on upload - but I'm quite lost on what I'm doing. I'm assuming I'm off on my terminology so I'm not really getting any search results to help point me in the right direction. My playground is a form with 6 upload fields that are required. One of these fields is for a simple 32x32 icon image, another a portrait orientation (most likely) photo, and then 4 standard desktop screenshots -- and I'm using CodeIgniter as my framework. I would like to create a function that validates/thumbnails images, and only have to call it on the validation if at all possible. I know I can achieve this per-image, since the documentation for CI is quite through on this - but to reduce redundancy I'm looking for the better option. Outside of that, I don't even actually understand in full how to manipulate images unless it's just $this-input-post('field') - then calling all functions onto this? I don't know, I'm confused and posting on the actual CI forums has yielded me nothing - so all I'm really looking for is a point in the right direction to understanding what I'm trying to achieve here. This also all might not make any sense, I know it doesn't to me - but I can explain more if needed. Thanks in advance.

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  • File IO with Streams - Best Memory Buffer Size

    - by AJ
    I am writing a small IO library to assist with a larger (hobby) project. A part of this library performs various functions on a file, which is read / written via the FileStream object. On each StreamReader.Read(...) pass, I fire off an event which will be used in the main app to display progress information. The processing that goes on in the loop is vaired, but is not too time consuming (it could just be a simple file copy, for example, or may involve encryption...). My main question is: What is the best memory buffer size to use? Thinking about physical disk layouts, I could pick 2k, which would cover a CD sector size and is a nice multiple of a 512 byte hard disk sector. Higher up the abstraction tree, you could go for a larger buffer which could read an entire FAT cluster at a time. I realise with today's PC's, I could go for a more memory hungry option (a couple of MiB, for example), but then I increase the time between UI updates and the user perceives a less responsive app. As an aside, I'm eventually hoping to provide a similar interface to files hosted on FTP / HTTP servers (over a local network / fastish DSL). What would be the best memory buffer size for those (again, a "best-case" tradeoff between perceived responsiveness vs. performance).

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  • Binary serialization and deserialization without creating files (via strings)

    - by the_V
    Hi, I'm trying to create a class that will contain functions for serializing/deserializing objects to/from string. That's what it looks like now: public class BinarySerialization { public static string SerializeObject(object o) { string result = ""; if ((o.GetType().Attributes & TypeAttributes.Serializable) == TypeAttributes.Serializable) { BinaryFormatter f = new BinaryFormatter(); using (MemoryStream str = new MemoryStream()) { f.Serialize(str, o); str.Position = 0; StreamReader reader = new StreamReader(str); result = reader.ReadToEnd(); } } return result; } public static object DeserializeObject(string str) { object result = null; byte[] bytes = System.Text.Encoding.ASCII.GetBytes(str); using (MemoryStream stream = new MemoryStream(bytes)) { BinaryFormatter bf = new BinaryFormatter(); result = bf.Deserialize(stream); } return result; } } SerializeObject method works well, but DeserializeObject does not. I always get an exception with message "End of Stream encountered before parsing was completed". What may be wrong here?

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  • Proper Memory Management for Objective-C Method

    - by Justin
    Hi, I'm programming an iPhone app and I had a question about memory management in one of my methods. I'm still a little new to managing memory manually, so I'm sorry if this question seems elementary. Below is a method designed to allow a number pad to place buttons in a label based on their tag, this way I don't need to make a method for each button. The method works fine, I'm just wondering if I'm responsible for releasing any of the variables I make in the function. The application crashes if I try to release any of the variables, so I'm a little confused about my responsibility regarding memory. Here's the method: FYI the variable firstValue is my label, it's the only variable not declared in the method. -(IBAction)inputNumbersFromButtons:(id)sender { UIButton *placeHolderButton = [[UIButton alloc] init]; placeHolderButton = sender; NSString *placeHolderString = [[NSString alloc] init]; placeHolderString = [placeHolderString stringByAppendingString:firstValue.text]; NSString *addThisNumber = [[NSString alloc] init]; int i = placeHolderButton.tag; addThisNumber = [NSString stringWithFormat:@"%i", i]; NSString *newLabelText = [[NSString alloc] init]; newLabelText = [placeHolderString stringByAppendingString:addThisNumber]; [firstValue setText:newLabelText]; //[placeHolderButton release]; //[placeHolderString release]; //[addThisNumber release]; //[newLabelText release]; } The application works fine with those last four lines commented out, but it seems to me like I should be releasing these variables here. If I'm wrong about that I'd welcome a quick explanation about when it's necessary to release variables declared in functions and when it's not. Thanks.

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  • iPhone OpenGLES: Textures are consuming too much memory and the program crashes with signal "0"

    - by CustomAppsMan
    I am not sure what the problem is. My app is running fine on the simulator but when I try to run it on the iPhone it crashes during debugging or without debugging with signal "0". I am using the Texture2D.m and OpenGLES2DView.m from the examples provided by Apple. I profiled the app on the iPhone with Instruments using the Memory tracer from the Library and when the app died the final memory consumed was about 60Mb real and 90+Mb virtual. Is there some other problem or is the iPhone just killing the application because it has consumed too much memory? If you need any information please state it and I will try to provide it. I am creating thousands of textures at load time which is why the memory consumption is so high. Really cant do anything about reducing the number of pics being loaded. I was running before on just UIImage but it was giving me really low frame rates. I read on this site that I should use OpenGLES for higher frame rates. Also sub question is there any way not to use UIImage to load the png file and then use the Texture class provided to create the texture for OpenGLES functions to use it for drawing? Is there some function in OpenGLES which will create a texture straight from a png file?

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  • Facebook fbAsyncInit firing twice

    - by JoelD
    I'm using Facebook's Javascript SDK to allow login/logout, and my problem is that when I use their window.fbAsyncInit call to initiate the FB session, it always fires twice. I've included a simplified code sample. I'd appreciate any help! <html><head> <script type="text/javascript"> ...some of my own functions, not related to Facebook... </script> </head> <body> <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId : '<?php echo FACEBOOK_APPID; ?>', session : <?php echo json_encode($session); ?>, status:false, cookie:true, xfbml: true }); alert("1"); FB.getLoginStatus(function(response) { if(response.session) { ...do stuff... } else { ...do other stuff...} }); }; alert("2"); </script> ...page contents... </body></html> The "2" alert fires a single time, and then the "1" alert fires twice.

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  • Accessing the calling object into ajax response... (not the ajax call)

    - by Nishchay Sharma
    I have an object of type Application (defined by me). Whenever an object of this type is created, it automatically loads a php file say "start.php" using jquery ajax and assign the response to a div say "Respo". Now what i want is to access the Application object from that Respo div. Unfortunately, i have no clue how to do this... in my ajax call: function Application(options) { ....... var appObj=this; $.ajax({ url:appObj.location, //Already defined success:function(data) { $("#respo").html(data); } }); } Now in my Respo division i want to access that Application object... I tried: alert(this) but it resulted in an object of DOMWindow... i tried editing success function as: function Application(options) { ....... var appObj=this; $.ajax({ url:appObj.location, //Already defined success:function(data) { $("#respo").html("<script type='text/javascript'>var Self="+appObj+"</script>"); $("#respo").html(data); } }); } But i ended nowhere. :( Although if i assign "var Self='nishchay';" then alerting Self from start.php gives nishchay but i am not able to assign the calling object of Application type to the Self variable. It is the only way I cud think of. :\ Please help me... actually my object has some editing functions to control itself - its look and feel and some other options. I want the code loaded by object to control the object itself. Please help me.. Thanks in advance. Nishchay

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  • Global name not defined error in Django/Python trying to set foreignkey

    - by Mark
    Summary: I define a method createPage within a file called PageTree.py that takes a Source model object and a string. The method tries to generate a Page model object. It tries to set the Page model object's foreignkey to refer to the Source model object which was passed in. This throws a NameError exception! I'm trying to represent a website which is structured like a tree. I define the Django models Page and Source, Page representing a node on the tree and Source representing the contents of the page. (You can probably skip over these, this is a basic tree implementation using doubly linked nodes). class Page(models.Model): name = models.CharField(max_length=50) parent = models.ForeignKey("self", related_name="children", null=True); firstChild = models.ForeignKey("self", related_name="origin", null=True); nextSibling = models.ForeignKey("self", related_name="prevSibling", null=True); previousSibling = models.ForeignKey("self", related_name="nxtSibling", null=True); source = models.ForeignKey("Source"); class Source(models.Model): #A source that is non dynamic will be refered to as a static source #Dynamic sources contain locations that are names of functions #Static sources contain locations that are places on disk name = models.CharField(primary_key=True, max_length=50) isDynamic = models.BooleanField() location = models.CharField(max_length=100); I've coded a python program called PageTree.py which allows me to request nodes from the database and manipulate the structure of the tree. Here is the trouble making method: def createPage(pageSource, pageName): page = Page() page.source = pageSource page.name = pageName page.save() return page I'm running this program in a shell through manage.py in Windows 7 manage.py shell from mysite.PageManager.models import Page, Source from mysite.PageManager.PageTree import * ... create someSource = Source(), populate the fields, and save it ... createPage(someSource, "test") ... NameError: global name 'source' is not defined When I type in the function definition for createPage into the shell by hand, the call works without error. This is driving me bonkers and help is appreciated.

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  • C++ class derivation and superconstructor confusion

    - by LukeN
    Hey, in a tutorial C++ code, I found this particular piece of confusion: PlasmaTutorial1::PlasmaTutorial1(QObject *parent, const QVariantList &args) : Plasma::Applet(parent, args), // <- Okay, Plasma = namespace, Applet = class m_svg(this), // <- A member function of class "Applet"? m_icon("document") // <- ditto? { m_svg.setImagePath("widgets/background"); // this will get us the standard applet background, for free! setBackgroundHints(DefaultBackground); resize(200, 200); } I'm not new to object oriented programming, so class derivation and super-classes are nothing complicated, but this syntax here got me confused. The header file defines the class like this: class PlasmaTutorial1 : public Plasma::Applet { Similar to above, namespace Plasma and class Applet. But what's the public doing there? I fear that I already know the concept but don't grasp the C++ syntax/way of doing it. In this question I picked up that these are called "superconstructors", at least that's what stuck in my memory, but I don't get this to the full extend. If we glance back at the first snippet, we see Constructor::Class(...) : NS::SuperClass(...), all fine 'till here. But what are m_svg(this), m_icon("document") doing there? Is this some kind of method to make these particular functions known to the derivated class? Is this part of C++ basics or more immediate? While I'm not completly lost in C++, I feel much more at home in C :) Most of the OOP I have done so far was done in D, Ruby or Python. For example in D I would just define class MyClass : MySuperClass, override what I needed to and call the super class' constructor if I'd need to.

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