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  • Mac always boots with incorrect display gamma (for years now including Lion)

    - by Alex Wayne
    I think somewhere, something got installed but I have no idea what or how to fix it :( Basically, my old MacBook Pro running 10.5 Leopard had a problem where on boot it would show everything on the screen in a very sort of crunched color space. Everything below 15% white would just be pure black, everything above 85% white would be pure white and all colors look to be a touch more saturated. It's garish. To fix it, I found that I could boot into almost any fullscreen 3D game. When the game launches, the colors would still be off, but when I then quite the game and return the desktop everything is normal again. I've noticed Blizzard games work most reliably for this (World of Warcraft or Starcraft2). This problem has followed me through the years. When I upgraded to an iMac I migrated everything over to it, and the issue now happens on the iMac too. I then got a new MacBook Pro for work and migrated my iMac over to that, and it has the problem too. I had thought that it was an OS bug, but upgrading to 10.6 Snow Leopard didn't fix it and neither did 10.7 Lion. Furthermore I can't find any reference on any forum or help site where anyone else has this problem. If anyone has any idea what processes or settings or apps I should look at to figure out why this is happening I should would appreciate it! It looks sort of irresponsible when I open my laptop in the office to work and then boot up Starcraft 2 full screen...

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  • How can I check cells for number series?

    - by Stephen Younger
    I have a bit of a problem evaluating an excel cell. Example: M M M M M M M M M 1 2 3 4 5 6 7 8 9 2;5;7 1;9 3;5;7;9 I have a number of excel cells which contain numbers (months). In the first column I have a series of numbers. I want to use conditional formatting to color the corresponding cells in the right columns. If correctly colored I would get something like this: M M M M M M M M M 1 2 3 4 5 6 7 8 9 2;5;7 X X X 1;9 X X 3;5;7;9 X X X X The formula I have now is this: IF(ISNUMBER(FIND(L$22;$K23));$H23;"") but the problem is that cells are colored too which contain part of a number. If I enter 10;15 as input I get this: M M M M M M M M M M M M M M M 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 10;15 X X X X because 1 and 5 are found too. I only want column 10 and 15 to be marked. How can I change the formula or the input?

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  • How to set up multiple video cards in Windows XP

    - by Swish
    All I am trying to do is run a three monitor setup, two widescreens on the good card at high res and a third smaller monitor at 1024x768 that I watch continuously updating info in. I have a Dell Vostro 200 with an HIS Radeon HD 4670 video card in the PCI-e slot. I need an additional video card that will work in an available PCI slot. I Had a Nvidia GeForce 5200 that was installed but due to what I'm assuming was a compatible driver issue (because it was Nvidia not ATI) it wouldn't run at more than 640x480 4bit color when installed simultaneously with the HIS card. Previously I used the Nvidia with the onboard Intel video to run a third monitor, but now that the HSI uses PCI-e the onboard has to be disabled. I tried a Radeon 9200 PCI card that I found (microsoft made I think) with it and only that or the HIS card could be enabled at the same time. When both were in the HIS card said "The device cannot start". SO, based on the fact that I got the Nvidia to work (although very poorly) with the new HIS Radeon HD 4670 PCI-e I know it's possible, just don't know what type of card I need to use. Any ideas?

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  • Setting a Visual State from a data bound enum in WPF

    - by firoso
    Hey all, I've got a scenario where I want to switch the visiblity of 4 different content controls. The visual states I have set opacity, and collapsed based on each given state (See code.) What I'd like to do is have the visual state bound to a property of my View Model of type Enum. I tried using DataStateBehavior, but it requires true/false, which doesn't work for me. So I tried DataStateSwitchBehavior, which seems to be totally broken for WPF4 from what I could tell. Is there a better way to be doing this? I'm really open to different approaches if need be, but I'd really like to keep this enum in the equation. Edit: The code shouldn't be too important, I just need to know if there's a well known solution to this problem. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:Custom="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions" xmlns:ee="http://schemas.microsoft.com/expression/2010/effects" xmlns:customBehaviors="clr-namespace:SEL.MfgTestDev.ESS.Behaviors" x:Class="SEL.MfgTestDev.ESS.View.PresenterControl" mc:Ignorable="d" d:DesignHeight="624" d:DesignWidth="1104" d:DataContext="{Binding ApplicationViewModel, Mode=OneWay, Source={StaticResource Locator}}"> <Grid> <Grid.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Layout/TerminalViewTemplate.xaml"/> <ResourceDictionary Source="Layout/DebugViewTemplate.xaml"/> <ResourceDictionary Source="Layout/ProgressViewTemplate.xaml"/> <ResourceDictionary Source="Layout/LoadoutViewTemplate.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Grid.Resources> <Custom:Interaction.Behaviors> <customBehaviors:DataStateSwitchBehavior Binding="{Binding ApplicationViewState}"> <customBehaviors:DataStateSwitchCase State="LoadoutState" Value="Loadout"/> </customBehaviors:DataStateSwitchBehavior> </Custom:Interaction.Behaviors> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="ApplicationStates" ei:ExtendedVisualStateManager.UseFluidLayout="True"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0:0:1"> <VisualTransition.GeneratedEasingFunction> <SineEase EasingMode="EaseInOut"/> </VisualTransition.GeneratedEasingFunction> <ei:ExtendedVisualStateManager.TransitionEffect> <ee:SmoothSwirlGridTransitionEffect/> </ei:ExtendedVisualStateManager.TransitionEffect> </VisualTransition> </VisualStateGroup.Transitions> <VisualState x:Name="LoadoutState"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="LoadoutPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="LoadoutPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="ProgressState"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="ProgressPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="ProgressPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="DebugState"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="DebugPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DebugPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="TerminalState"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TerminalPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="TerminalPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <ContentControl x:Name="LoadoutPage" ContentTemplate="{StaticResource LoadoutViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <ContentControl x:Name="ProgressPage" ContentTemplate="{StaticResource ProgressViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <ContentControl x:Name="DebugPage" ContentTemplate="{StaticResource DebugViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <ContentControl x:Name="TerminalPage" ContentTemplate="{StaticResource TerminalViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <TextBlock HorizontalAlignment="Left" TextWrapping="Wrap" VerticalAlignment="Top" Text="{Binding ApplicationViewState}"> <TextBlock.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Black" Offset="0"/> <GradientStop Color="White" Offset="1"/> </LinearGradientBrush> </TextBlock.Background> </TextBlock> </Grid>

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  • TreeViewItem - Use ControlTemplate and HierarchicalDataTemplate together

    - by CrownJ
    I'm using HierarchicalDataTemplate in my TreeView, and I wanted to also overwrite the default template for the TreeViewItem so that when an item is selected, it only highlights the text, not including the icon next to it. <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding Children}"> <TreeViewItem Style="{StaticResource TreeViewItemStyle}" Header="{Binding DisplayText}" /> </HierarchicalDataTemplate> </TreeView.ItemTemplate> <TreeView.Resources> <Style x:Key="TreeViewItemFocusVisual"> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Rectangle/> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="ExpandCollapseToggleStyle" TargetType="{x:Type ToggleButton}"> <Setter Property="Focusable" Value="False"/> <Setter Property="Width" Value="19"/> <Setter Property="Height" Value="13"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ToggleButton}"> <Border Width="19" Height="13" Background="Transparent"> <Border Width="9" Height="9" SnapsToDevicePixels="true" BorderBrush="#FF7898B5" BorderThickness="1" CornerRadius="1"> <Border.Background> <LinearGradientBrush EndPoint="1,1" StartPoint="0,0"> <GradientStop Color="White" Offset=".2"/> <GradientStop Color="#FFC0B7A6" Offset="1"/> </LinearGradientBrush> </Border.Background> <Path x:Name="ExpandPath" Fill="Black" Margin="1,1,1,1" Data="M 0 2 L 0 3 L 2 3 L 2 5 L 3 5 L 3 3 L 5 3 L 5 2 L 3 2 L 3 0 L 2 0 L 2 2 Z"/> </Border> </Border> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Setter Property="Data" TargetName="ExpandPath" Value="M 0 2 L 0 3 L 5 3 L 5 2 Z"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="{x:Type TreeViewItem}" TargetType="{x:Type TreeViewItem}"> <Setter Property="Background" Value="Transparent"/> <Setter Property="HorizontalContentAlignment" Value="{Binding HorizontalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="VerticalContentAlignment" Value="{Binding VerticalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="Padding" Value="1,0,0,0"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> <Setter Property="FocusVisualStyle" Value="{StaticResource TreeViewItemFocusVisual}"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type TreeViewItem}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition/> </Grid.RowDefinitions> <ToggleButton x:Name="Expander" Style="{StaticResource ExpandCollapseToggleStyle}" ClickMode="Press" IsChecked="{Binding IsExpanded, RelativeSource={RelativeSource TemplatedParent}}"/> <StackPanel Orientation="Horizontal" Grid.Column="1" > <Image Width="16" Height="16" Margin="3,0" Source="{Binding Path=ImageSource}" /> <Border x:Name="Bd" SnapsToDevicePixels="true" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Margin="0" Padding="0"> <ContentPresenter x:Name="PART_Header" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" ContentSource="Header"/> </Border> </StackPanel> <ItemsPresenter x:Name="ItemsHost" Grid.Column="1" Grid.ColumnSpan="2" Grid.Row="1"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsExpanded" Value="false"> <Setter Property="Visibility" TargetName="ItemsHost" Value="Collapsed"/> </Trigger> <Trigger Property="HasItems" Value="false"> <Setter Property="Visibility" TargetName="Expander" Value="Hidden"/> </Trigger> <Trigger Property="IsSelected" Value="true"> <Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.HighlightBrushKey}}"/> <Setter Property="Control.Foreground" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.HighlightTextBrushKey}}"/> </Trigger> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="IsSelected" Value="true"/> <Condition Property="IsSelectionActive" Value="false"/> </MultiTrigger.Conditions> <Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/> <Setter Property="Control.Foreground" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> </MultiTrigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Style.Triggers> <Trigger Property="VirtualizingStackPanel.IsVirtualizing" Value="true"> <Setter Property="ItemsPanel"> <Setter.Value> <ItemsPanelTemplate> <VirtualizingStackPanel/> </ItemsPanelTemplate> </Setter.Value> </Setter> </Trigger> </Style.Triggers> </Style> </TreeView.Resources> I couldn't find a way to use both the HierarchicalDataTemplate and ControlTemplate together so I can specify the ItemsSource and also change parts of the control's behavior. When I do the above code, it won't select the treeviewitem at all.

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  • A problem with the asp.net create user control

    - by Sir Psycho
    Hi, I've customised the asp.net login control and it seems to create new accounts fine, but if I duplicate the user id thats already registered or enter an email thats already used, the error messages arn't displaying. Its driving me crazy. The page just refreshes without showing an error. I've included the as instructed on the MSDN site but nothing. http://msdn.microsoft.com/en-us/library/ms178342.aspx <asp:CreateUserWizard ErrorMessageStyle-BorderColor="Azure" ID="CreateUserWizard1" runat="server" ContinueDestinationPageUrl="~/home.aspx"> <WizardSteps> <asp:CreateUserWizardStep ID="CreateUserWizardStep1" runat="server"> <ContentTemplate> <asp:Literal ID="ErrorMessage" runat="server"></asp:Literal> <div class="fieldLine"> <asp:Label ID="lblFirstName" runat="server" Text="First Name:" AssociatedControlID="tbxFirstName"></asp:Label> <asp:Label ID="lblLastName" runat="server" Text="Last Name:" AssociatedControlID="tbxLastName"></asp:Label> </div> <div class="fieldLine"> <asp:TextBox ID="tbxFirstName" runat="server"></asp:TextBox> <asp:TextBox ID="tbxLastName" runat="server"></asp:TextBox> </div> <asp:Label ID="lblEmail" runat="server" Text="Email:" AssociatedControlID="Email"></asp:Label> <asp:TextBox ID="Email" runat="server" CssClass="wideInput"></asp:TextBox><br /> <asp:RequiredFieldValidator ID="RequiredFieldValidator1" runat="server" CssClass="aspValidator" Display="Dynamic" ControlToValidate="Email" ErrorMessage="Required"></asp:RequiredFieldValidator> <asp:RegularExpressionValidator ID="RegularExpressionValidator1" runat="server" Display="Dynamic" CssClass="aspValidator" ControlToValidate="Email" SetFocusOnError="true" ValidationExpression="^(?:[a-zA-Z0-9_'^&amp;/+-])+(?:\.(?:[a-zA-Z0-9_'^&amp;/+-])+)*@(?:(?:\[?(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?))\.){3}(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\]?)|(?:[a-zA-Z0-9-]+\.)+(?:[a-zA-Z]){2,}\.?)$" ErrorMessage="Email address not valid"></asp:RegularExpressionValidator> <asp:Label ID="lblEmailConfirm" runat="server" Text="Confirm Email Address:" AssociatedControlID="tbxEmailConfirm"></asp:Label> <asp:TextBox ID="tbxEmailConfirm" runat="server" CssClass="wideInput"></asp:TextBox><br /> <asp:RequiredFieldValidator ID="RequiredFieldValidator2" runat="server" CssClass="aspValidator" Display="Dynamic" ControlToValidate="tbxEmailConfirm" ErrorMessage="Required"></asp:RequiredFieldValidator> <asp:RegularExpressionValidator ID="RegularExpressionValidator2" runat="server" Display="Dynamic" CssClass="aspValidator" ControlToValidate="tbxEmailConfirm" SetFocusOnError="true" ValidationExpression="^(?:[a-zA-Z0-9_'^&amp;/+-])+(?:\.(?:[a-zA-Z0-9_'^&amp;/+-])+)*@(?:(?:\[?(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?))\.){3}(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\]?)|(?:[a-zA-Z0-9-]+\.)+(?:[a-zA-Z]){2,}\.?)$" ErrorMessage="Email address not valid"></asp:RegularExpressionValidator> <asp:CompareValidator ID="CompareValidator1" runat="server" Display="Dynamic" SetFocusOnError="true" CssClass="aspValidator" ControlToCompare="Email" ControlToValidate="tbxEmailConfirm" ErrorMessage="Email address' do not match"></asp:CompareValidator> <asp:Label ID="lblUsername" runat="server" Text="Username:" AssociatedControlID="UserName"></asp:Label> <asp:TextBox ID="UserName" runat="server" MaxLength="12"></asp:TextBox><br /> <asp:CustomValidator ID="CustomValidatorUserName" runat="server" Display="Dynamic" SetFocusOnError="true" CssClass="aspValidator" ValidateEmptyText="true" ControlToValidate="UserName" ErrorMessage="Username can be between 6 and 12 characters." ClientValidationFunction="ValidateLength" OnServerValidate="ValidateUserName"></asp:CustomValidator> <div class="fieldLine"> <asp:Label ID="lblPassword" runat="server" Text="Password:" AssociatedControlID="Password"></asp:Label> <asp:Label ID="lblPasswordConfirm" runat="server" Text="Confirm Password:" AssociatedControlID="ConfirmPassword" CssClass="confirmPassword"></asp:Label> </div> <div class="fieldLine"> <asp:TextBox ID="Password" runat="server" TextMode="Password"></asp:TextBox> <asp:TextBox ID="ConfirmPassword" runat="server" TextMode="Password"></asp:TextBox><br /> <asp:CustomValidator ID="CustomValidatorPassword" runat="server" Display="Dynamic" SetFocusOnError="true" CssClass="aspValidator" ControlToValidate="Password" ValidateEmptyText="true" ErrorMessage="Password can be between 6 and 12 characters" ClientValidationFunction="ValidateLength" OnServerValidate="ValidatePassword"></asp:CustomValidator> <asp:CustomValidator ID="CustomValidatorConfirmPassword" runat="server" Display="Dynamic" SetFocusOnError="true" CssClass="aspValidator" ControlToValidate="ConfirmPassword" ValidateEmptyText="true" ErrorMessage="Password can be between 6 and 12 characters" ClientValidationFunction="ValidateLength" OnServerValidate="ValidatePassword"></asp:CustomValidator> <asp:CompareValidator ID="CompareValidator2" runat="server" Enabled="false" Display="Dynamic" SetFocusOnError="true" CssClass="aspValidator" ControlToCompare="Password" ControlToValidate="ConfirmPassword" ErrorMessage="Passwords do not match"></asp:CompareValidator> </div> <asp:Label ID="lblCaptch" runat="server" Text="Captcha:" AssociatedControlID="imgCaptcha"></asp:Label> <div class="borderBlue" style="width:200px;"> <asp:Image ID="imgCaptcha" runat="server" ImageUrl="~/JpegImage.aspx" /><br /> </div> <asp:TextBox ID="tbxCaptcha" runat="server" CssClass="captchaText"></asp:TextBox> <asp:RequiredFieldValidator ControlToValidate="tbxCaptcha" CssClass="aspValidator" ID="RequiredFieldValidator3" runat="server" ErrorMessage="Required"></asp:RequiredFieldValidator> <asp:CustomValidator ID="CustomValidator1" ControlToValidate="tbxCaptcha" runat="server" OnServerValidate="ValidateCaptcha" ErrorMessage="Captcha incorrect"></asp:CustomValidator> </ContentTemplate> <CustomNavigationTemplate> <div style="float:left;"> <asp:Button ID="CreateUser" runat="server" Text="Register Now!" CausesValidation="true" CommandName="CreateUser" OnCommand="CreateUserClick" CssClass="registerButton" /> </div> </CustomNavigationTemplate> </asp:CreateUserWizardStep> <asp:CompleteWizardStep ID="CompleteWizardStep1" runat="server"> <ContentTemplate> <table border="0" style="font-size: 100%; font-family: Verdana" id="TABLE1" > <tr> <td align="center" colspan="2" style="font-weight: bold; color: white; background-color: #5d7b9d; height: 18px;"> Complete</td> </tr> <tr> <td> Your account has been successfully created.<br /> </td> </tr> <tr> <td align="right" colspan="2"> <asp:Button ID="Button1" PostBackUrl="~/home.aspx" runat="server" Text="Button" /> </td> </tr> </table> </ContentTemplate> </asp:CompleteWizardStep> </WizardSteps> </asp:CreateUserWizard>

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  • Delphi - Proper way to page though data.

    - by Brad
    I have a string list (TStrings) that has a couple thousand items in it. I need to process them in groups of 100. I basically want to know what the best way to do the loop is in Delphi. I'm hitting a brick wall when I'm trying to figure it out. Thanks unit Unit2; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls; type TForm2 = class(TForm) Memo1: TMemo; Memo2: TMemo; Button1: TButton; procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var Form2: TForm2; implementation Uses math; {$R *.dfm} procedure TForm2.Button1Click(Sender: TObject); var I:Integer; pages:Integer; str:string; begin pages:= ceil(memo1.Lines.Count/100) ; memo2.Lines.add('Total Pages: '+inttostr(pages)); memo2.Lines.add('Total Items: '+inttostr(memo1.Lines.Count)); // Should just do in batches of 100 VS entire list for I := 0 to memo1.lines.Count - 1 do begin if str '' then str:= str+#10+ memo1.Lines.Strings[i] else str:= memo1.Lines.Strings[i]; end; //I need to stop here every 100 items, then process the items. memo2.Lines.Add(str); end; end. Example form object Form2: TForm2 Left = 0 Top = 0 Caption = 'Form2' ClientHeight = 245 ClientWidth = 527 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False PixelsPerInch = 96 TextHeight = 13 object Memo1: TMemo Left = 16 Top = 8 Width = 209 Height = 175 Lines.Strings = ( '4xlt columbia thunder storm jacket' '5 things about thunder storms' 'a thunder storm with a lot of thunder ' 'and lighting sccreensaver' 'a thunder storm with a lot of thunder ' 'and lighting screensaver with no nag ' 'screens' 'all about thunder storms' 'all about thunderstorms for kids' 'amazing tornado videos and ' 'thunderstorm videos' 'are thunder storms louder in ohio?' 'bad thunder storms' 'bathing in thunder storm' 'best thunderstorm pictures' 'cartoon thunder storms' 'celtic thunder storm' 'central valley thunder storm' 'chicago thunderstorm pictures' 'cool thunderstorm pictures' 'current thunderstorm warnings' 'does thunder storms in december mean ' 'snow will be coming' 'facts about thunderstorms for kids' 'facts on thunderstorms for kids' 'fedex thunderstorm video' 'florida thunderstorms facts' 'free relaxing thunderstorm music' 'free soothing thunderstorm sounds ' 'online' 'free thunderstorm mp3' 'free thunderstorm mp3 download' 'free thunderstorm mp3 downloads' 'free thunderstorm mp3s' 'free thunderstorm music' 'free thunderstorm pictures' 'free thunderstorm sound effects' 'free thunderstorm sounds' 'free thunderstorm sounds cd' 'free thunderstorm sounds mp3' 'free thunderstorm sounds online' 'free thunderstorm soundscape' 'free thunderstorm video' 'free thunderstorm video download' 'free thunderstorm videos' 'god of storm and thunder' 'horses storm thunder rain' 'how do thunder storms form' 'how far away is a thunder storm' 'how long do thunder storms last' 'ice cube in a thunder storm' 'indoor thunderstorm safety tips' 'information about thunderstorms for kids' 'interesting thunderstorm facts' 'is it dangerous to shower during thunder ' 'storm' 'is there frequently thunder during snow ' 'storms' 'isolated thunderstorms' 'it'#39's just a thunder storm baby there is ' 'nothing you should fear lyrics' 'lightning & thunder storm safety' 'lightning and thunderstorm facts' 'lightning and thunderstorms facts' 'lightning and thunderstorms for kids' 'listen to thunderstorm sounds online' 'mississauga thunder storm' 'nature sounds free mp3 thunder storm' 'only about thunderstorms facts' 'original storm deep thunderstick' 'phone use during thunder storms' 'pictures of thunderstorms' 'pocono thunder storm' 'posters of thunder storms' 'power rangers ninja storm' 'power rangers thunder storm' 'power rangers thunder storm cast' 'power rangers thunder storm games' 'power rangers thunder storm morphers' 'power rangers thunder storm part 1' 'power rangers thunder storm part 2' 'power rangers thunderstorm' 'power rangers thunderstorm cannon' 'power rangers thunderstorm deluxe ' 'megazord' 'power rangers thunderstorm games' 'power rangers thunderstorm megazord' 'power rangers thunderstorm part 2' 'power rangers thunderstorm pictures' 'power rnager ninja storm thunder staff' 'powerful thunder and lightning storms' 'precambrian thunder storms' 'rain thunderstorm mp3' 'rain thunderstorm pictures' 'relaxing thunderstorm music' 'reminds me of ohio river thunder lighten ' 'storms' 'sacramento thunder storm' 'safety tips for when your caught in a ' 'thunder storm' 'scattered thunderstorms' 'schemer puts his head in the thunder ' 'storm' 'sedative thunder storm' 'server thunder storms' 'severe supercell thunderstorm pictures' 'severe thunder storm pictures' 'severe thunder storms' 'severe thunderstorm facts' 'severe thunderstorm pictures' 'severe thunderstorm pictures hail' 'severe thunderstorm pictures in alberta' 'severe thunderstorm pictures tornado' 'severe thunderstorm safety' 'severe thunderstorm safety tips' 'severe thunderstorm videos' 'severe thunderstorm warning' 'severe thunderstorm warning los ' 'angeles' 'severe thunderstorm warning signs' 'severe thunderstorm warnings' 'severe thunderstorms' 'severe thunderstorms facts' 'shakespeare use thunder storm for ' 'cosmic disorder julius caesar' 'soothing thunderstorm sounds online' 'sound effects of severe thunder storm' 'sound of rain storm finger snapping ' 'thunder chorus' 'split thunder storm' 'storm 3d thunder power' 'storm dark thunder' 'storm dark thunder bowling ball' 'storm dark thunder bowling ball sale' 'storm dark thunder for sale' 'storm dark thunder pearl' 'storm dark thunder pearl bowling ball' 'storm dark thunder review' 'storm dark thunder shirt' 'storm dark thunderball' 'storm deep thunder' 'storm deep thunder 11' 'storm deep thunder 15' 'storm deep thunder 15 lure' 'storm deep thunder 2' 'storm deep thunder lures' 'storm deep thunderstick' 'storm deep thunderstick crankbaits' 'storm deep thunderstick dts09' 'storm deep thunderstick jr' 'storm deep thunderstick lures' 'storm deep thundersticks' 'storm rolling thunder 3 ball roller' 'storm rolling thunder bowling bag' 'storm rolling thunder three ball bowling ' 'bag' 'storm shallow thunder' 'storm shallow thunder 15' 'storm thunder claw' 'storm thunder craw' 'storm watches thunder' 'storms with constant lightning and ' 'thunder non-stop' 'supercell thunder storms' 'supercell thunderstorm pictures' 'supercell thunderstorms' 'swimming pools thunder storms' 'tampa + lightning strikes + thunder ' 'storms' 'texas thunderstorm pictures' 'texas thunderstorm warnings' 'thunder and lightning storm' 'thunder and lighting storms' 'thunder and lightning storms' 'thunder bay snow storm video' 'thunder storm' 'thunder storm and windmill' 'thunder storm cd' 'thunder storm cloud' 'thunder storm clouds' 'thunder storm dog peppermint oil' 'thunder storm in winter' 'thunder storm in winter and weather ' 'prediction' 'thunder storm lx-3 & road blaster psx ' 'download' 'thunder storm occurances' 'thunder storm photos' 'thunder storm poems' 'thunder storm safety' 'thunder storm sign' 'thunder storm sounds' 'thunder storms' 'thunder storms and deaths' 'thunder storms and ilghting' 'thunder storms and lighting' 'thunder storms cd' 'thunder storms in the arctic arctic ' 'weather' 'thunder storms in winter' 'thunder storms on you tub' 'thunder storms pics' 'thunder storms with rain' 'thunderstorm' 'thunderstorm backgrounds' 'thunderstorm capital' 'thunderstorm capital 2008 dorfman' 'thunderstorm capital in boston' 'thunderstorm capital llc' 'thunderstorm capital of canada' 'thunderstorm capital of the us' 'thunderstorm capital of the world' 'thunderstorm facts' 'thunderstorm facts for kids' 'thunderstorm facts hail' 'thunderstorm facts tornadoes' 'thunderstorm mp3' 'thunderstorm mp3 download' 'thunderstorm mp3 download free' 'thunderstorm mp3 downloads' 'thunderstorm mp3 downloads free' 'thunderstorm mp3 files' 'thunderstorm mp3 free' 'thunderstorm mp3 free download' 'thunderstorm mp3 free downloads' 'thunderstorm mp3 torrent' 'thunderstorm mp3s' 'thunderstorm music' 'thunderstorm music cd' 'thunderstorm music downloads' 'thunderstorm music free' 'thunderstorm music playlists' 'thunderstorm music rain' 'thunderstorm pics' 'thunderstorm pictures' 'thunderstorm pictures for kids' 'thunderstorm safety' 'thunderstorm safety for kids' 'thunderstorm safety precautions' 'thunderstorm safety procedures' 'thunderstorm safety rules' 'thunderstorm safety tips' 'thunderstorm safety tips for kids' 'thunderstorm safety tips shelter' 'thunderstorm safety tips trees' 'thunderstorm sound effects' 'thunderstorm sound effects cd' 'thunderstorm sound effects download' 'thunderstorm sound effects free' 'thunderstorm sound effects free ' 'download' 'thunderstorm sound 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'thunderstorm warning definition' 'thunderstorm warning los angeles' 'thunderstorm warning san diego' 'thunderstorm warning san mateo county' 'thunderstorm warning santa barbara' 'thunderstorm warning santa clara' 'thunderstorm warning santa clara ' 'county' 'thunderstorm warning signal' 'thunderstorm warning signs' 'thunderstorm warning vs watch' 'thunderstorm warnings' 'thunderstorm warnings and watches' 'thunderstorm warnings for nj' 'thunderstorm warnings qld' 'thunderstorms' 'thunderstorms facts' 'thunderstorms facts for kids' 'thunderstorms for kids' 'tornados and thunder storms animated' 'understanding thunderstorms for kids' 'watch thunderstorm videos' 'weather underground forecast ' 'thunderstorms' 'what causes thunder storms' 'what is a thunder storm' 'where d thunder storms occur') TabOrder = 0 end object Memo2: TMemo Left = 240 Top = 8 Width = 265 Height = 129 Lines.Strings = ( 'Memo2') TabOrder = 1 end object Button1: TButton Left = 384 Top = 184 Width = 75 Height = 25 Caption = 'Button1' TabOrder = 2 OnClick = Button1Click end end

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  • Increase efficiency of a loop with jQuery

    - by Pez Cuckow
    I have a game coded in jQuery where bots are moved around the screen. The below code is a loop that runs every 20ms, currently if you have over 15 bots you start to notice the browser lagging (simply because of all the advanced collision detection going on). Is there any way to reduce the lag, can I make it any more efficient? P.s. sorrry for just posting a block of code, I can't see a way to make my point clear enough without! $.playground().registerCallback(function(){ //Movement Loop if(!pause) { for (var i in bots) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd var self = $('#b' + i); var current = bots[i]; if(bots[i][5]==1) { var xspeed = 0, yspeed = 0; if(current[1]==0) { yspeed = -D_SPEED; } else if(current[1]==1) { xspeed = D_SPEED; } else if(current[1]==2) { yspeed = D_SPEED; } else if(current[1]==3) { xspeed = -D_SPEED; } var x = current[2] + xspeed; var y = current[3] + yspeed; var z = current[3] + 120; if(current[2]>0&&x>PLAYGROUND_WIDTH||current[2]<0&&x<-GRID_SIZE|| current[3]>0&&y>PLAYGROUND_HEIGHT||current[3]<0&&y<-GRID_SIZE) { remove_bot(i, self); } else { if(current[7]!=current[1]) { self.setAnimation(colors[current[0]][current[1]]); bots[i][7] = current[1]; } if(self.css({"left": ""+(x)+"px", "top": ""+(y)+"px", "z-index": z})) { bots[i][2] = x; bots[i][3] = y; bots[i][4] = z; bots[i][8]++; } } } } $("#debug").html(dump(arrows)); $(".bot").each(function(){ var b_id = $(this).attr("id").substr(1); var collision = false; var c_bot = bots[b_id]; var b_x = c_bot[2]; var b_y = c_bot[3]; var b_d = c_bot[1]; $(this).collision(".arrow,#arrows").each(function(){ //Many thanks to Selim Arsever for this fix! var a_id = $(this).attr("id").substr(1); var piece = arrows[a_id]; var a_v = piece[0]; if(a_v==1) { var a_x = piece[2]; var a_y = piece[3]; var d_x = b_x-a_x; var d_y = b_y-a_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd bots[b_id][7] = c_bot[1]; bots[b_id][1] = piece[1]; collision = true; } } }); if(!collision) { $(this).collision(".wall,#level").each(function(){ var w_id = $(this).attr("id").substr(1); var piece = pieces[w_id]; var w_x = piece[1]; var w_y = piece[2]; d_x = b_x-w_x; d_y = b_y-w_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=27&&d_y<=28) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-12&&d_x<=-11&&d_y>=21&&d_y<=22) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-9&&d_y<=-8) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=20&&d_y<=21) { kill_bot(b_id); collision = true; } //22 // 21 }); } if(!collision&&c_bot[8]>GRID_MOVE) { $(this).collision(".spawn,#level").each(function(){ var s_id = $(this).attr("id").substr(1); var piece = pieces[s_id]; var s_x = piece[1]; var s_y = piece[2]; d_x = b_x-s_x; d_y = b_y-s_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=19&&d_y<=20) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-14&&d_x<=-13&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-11&&d_y<=-10) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //22 // 21*/ }); } if(!collision) { $(this).collision(".exit,#level").each(function(){ var e_id = $(this).attr("id").substr(1); var piece = pieces[e_id]; var e_x = piece[1]; var e_y = piece[2]; d_x = b_x-e_x; d_y = b_y-e_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { current_bots++; bots[b_id] = false; $("#current_bots").html(current_bots); $("#b" + b_id).setAnimation(exit[2], function(node){$(node).fadeOut(200)}); } }); } if(!collision) { $(this).collision(".bot,#level").each(function(){ var bd_id = $(this).attr("id").substr(1); if(bd_id!=b_id) { var piece = bots[bd_id]; var bd_x = piece[2]; var bd_y = piece[3]; d_x = b_x-bd_x; d_y = b_y-bd_y; if(d_x>=0&&d_x<=2&&d_y>=0&&d_y<=2) { kill_bot(b_id); kill_bot(bd_id); collision = true; } } }); } }); } }, REFRESH_RATE); Many thanks,

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  • How to let short content pages reach the bottom of the browser window and then a footer should appea

    - by UXdesigner
    In this case, I've developed a CSS code for this web application ..and sometimes the resulting data is too small and the footer of the site appears in the middle of the page and looks odd. I'd like to push that whitespace of the background to the browser's bottom and then followed by a footer. AND if the page is long, that text won't get overlapped by the footer. Can someone help me out with this code right here? I've been trying to use some of the codes I found on this page:http://matthewjamestaylor.com/blog/keeping-footers-at-the-bottom-of-the-page which talks about pretty much the same issue, but I can't get it completely done: What am I doing wrong ? @charset "utf-8"; body { margin: 0; padding: 0; text-align: center; height:100%; position: relative; height:100%; /* needed for container min-height */ } .spacer { clear: both; height: 0; margin: 0; padding: 0; font-size: 0.1em; } .spacer_left { clear: left; margin: 0 0 10px 0; padding: 0; font-size: 0.1em; } hr { height: 1px; margin: 20px 0 20px 0; border: 0; color: #ccc; background: #ccc; } #container { position:relative; /* needed for footer positioning*/ height:auto !important; /* real browsers */ height:100%; /* IE6: treaded as min-height*/ min-height:100%; /* real browsers */ width: 1160px; /* width of the site ! */ margin: 0 auto; padding: 0; border: 1px solid #333; text-align: left; } /* Context Bar */ h1#contexto { background:url('../images/menubarbg2.png'); width:1160px; height:30px; position:relative; margin-top:10px; visibility: inherit; font-family:Arial, Helvetica, sans-serif; font-size:12px; } #header { margin: 0; padding: 5px; height:70px; } h1#titulo { margin: 0; padding: 0 0 0; } #content { margin: -15px 20px 0 20px; /*padding: -6px 5px 20px 5px;*/ padding:1em 1em 5em; /* bottom padding for footer */ } div#content.columns { margin-left: 100px; } #content abbr, #content acronym { cursor: help; border-bottom: 1px dotted; } #content ul { list-style-type: square; } #content ul li, #content ol li { margin: 0 0 0.4em 0; padding: 0; } #content blockquote { width: 75%; margin: 0 auto; padding: 20px; } #footer { margin: 0; height: -30px; padding: 5px; clear: both; bottom:0; position:relative; } UPDATE: THE SOLUTION @charset "utf-8"; body, html { margin: 0; padding: 0; text-align: center; position: relative; height:100%; /* needed for footer positioning*/ } .spacer { clear: both; height: 0; margin: 0; padding: 0; font-size: 0.1em; } .spacer_left { clear: left; margin: 0 0 10px 0; padding: 0; font-size: 0.1em; } hr { height: 1px; margin: 20px 0 20px 0; border: 0; color: #ccc; background: #ccc; } #container { position:relative; /* needed for footer positioning*/ min-height: 100%;/* needed for footer positioning*/ height: auto !important;/* needed for footer positioning*/ height: 100%;/* needed for footer positioning*/ margin: 0 auto -30px;/* needed for footer positioning*/ width: 1160px; padding: 0; border: 1px solid #333; text-align: left; } #header { margin: 0; padding: 5px; height:70px; } h1#titulo { margin: 0; padding: 0 0 0; } h1#contexto { background:url('../images/menubarbg2.png'); width:1160px; height:30px; position:relative; margin-top:10px; visibility: inherit; font-family:Arial, Helvetica, sans-serif; font-size:12px; } #content { margin: -15px 20px 30px 20px; /* needed for footer positioning*/ } div#content.columns { margin-left: 100px; } #content abbr, #content acronym { cursor: help; border-bottom: 1px dotted; } #content ul { list-style-type: square; } #content ul li, #content ol li { margin: 0 0 0.4em 0; padding: 0; } #content blockquote { width: 75%; margin: 0 auto; padding: 20px; } #footer, .push /* needed for footer positioning*/ { padding: 5px; clear: both; position:absolute;/* needed for footer positioning*/ bottom:0;/* needed for footer positioning*/ height: -30px;/* needed for footer positioning*/ width:1150px; }

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  • Issue with Multiple ModalPopups, ValidationSummary and UpdatePanels

    - by Aaron Hoffman
    I am having an issue when a page contains multiple ModalPopups each containing a ValidationSummary Control. Here is the functionality I need: A user clicks a button and a Modal Popup appears with dynamic content based on the button that was clicked. (This functionality is working. Buttons are wrapped in UpdatePanels and the partial page postback calls .Show() on the ModalPopup) "Save" button in ModalPopup causes client side validation, then causes a full page postback so the entire ModalPopup disappears. (ModalPopup could disappear another way - the ModalPopup just needs to disappear after a successful save operation) If errors occur in the codebehind during Save operation, messages are added to the ValidationSummary (contained within the ModalPopup) and the ModalPopup is displayed again. When the ValidationSummary's are added to the PopupPanel's, the ModalPopups no longer display correctly after a full page postback caused by the "Save" button within the second PopupPanel. (the first panel continues to function correctly) Both PopupPanels are displayed, and neither is "Popped-Up", they are displayed in-line. Any ideas on how to solve this? Image of Error State (after "PostBack Popup2" button has been clicked) ASPX markup <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <%--********************************************************************* Popup1 *********************************************************************--%> <asp:UpdatePanel ID="Popup1ShowButtonUpdatePanel" runat="server"> <ContentTemplate> <%--This button will cause a partial page postback and pass a parameter to the Popup1ModalPopup in code behind and call its .Show() method to make it visible--%> <asp:Button ID="Popup1ShowButton" runat="server" Text="Show Popup1" OnClick="Popup1ShowButton_Click" CommandArgument="1" /> </ContentTemplate> </asp:UpdatePanel> <%--Hidden Control is used as ModalPopup's TargetControlID .Usually this is the ID of control that causes the Popup, but we want to control the modal popup from code behind --%> <asp:HiddenField ID="Popup1ModalPopupTargetControl" runat="server" /> <ajax:ModalPopupExtender ID="Popup1ModalPopup" runat="server" TargetControlID="Popup1ModalPopupTargetControl" PopupControlID="Popup1PopupControl" CancelControlID="Popup1CancelButton"> </ajax:ModalPopupExtender> <asp:Panel ID="Popup1PopupControl" runat="server" CssClass="ModalPopup" Style="width: 600px; background-color: #FFFFFF; border: solid 1px #000000;"> <%--This button causes validation and a full-page post back. Full page postback will causes the ModalPopup to be Hid. If there are errors in code behind, the code behind will add a message to the ValidationSummary, and make the ModalPopup visible again--%> <asp:Button ID="Popup1PostBackButton" runat="server" Text="PostBack Popup1" OnClick="Popup1PostBackButton_Click" />&nbsp; <asp:Button ID="Popup1CancelButton" runat="server" Text="Cancel Popup1" /> <asp:UpdatePanel ID="Popup1UpdatePanel" runat="server"> <ContentTemplate> <%--*************ISSUE HERE*************** The two ValidationSummary's are causing an issue. When the second ModalPopup's PostBack button is clicked, Both ModalPopup's become visible, but neither are "Popped-Up". If ValidationSummary's are removed, both ModalPopups Function Correctly--%> <asp:ValidationSummary ID="Popup1ValidationSummary" runat="server" /> <%--Will display dynamically passed paramter during partial page post-back--%> Popup1 Parameter:<asp:Literal ID="Popup1Parameter" runat="server"></asp:Literal><br /> </ContentTemplate> </asp:UpdatePanel> &nbsp;<br /> &nbsp;<br /> &nbsp;<br /> </asp:Panel> &nbsp;<br /> &nbsp;<br /> &nbsp;<br /> <%--********************************************************************* Popup2 *********************************************************************--%> <asp:UpdatePanel ID="Popup2ShowButtonUpdatePanel" runat="server"> <ContentTemplate> <%--This button will cause a partial page postback and pass a parameter to the Popup2ModalPopup in code behind and call its .Show() method to make it visible--%> <asp:Button ID="Popup2ShowButton" runat="server" Text="Show Popup2" OnClick="Popup2ShowButton_Click" CommandArgument="2" /> </ContentTemplate> </asp:UpdatePanel> <%--Hidden Control is used as ModalPopup's TargetControlID .Usually this is the ID of control that causes the Popup, but we want to control the modal popup from code behind --%> <asp:HiddenField ID="Popup2ModalPopupTargetControl" runat="server" /> <ajax:ModalPopupExtender ID="Popup2ModalPopup" runat="server" TargetControlID="Popup2ModalPopupTargetControl" PopupControlID="Popup2PopupControl" CancelControlID="Popup2CancelButton"> </ajax:ModalPopupExtender> <asp:Panel ID="Popup2PopupControl" runat="server" CssClass="ModalPopup" Style="width: 600px; background-color: #FFFFFF; border: solid 1px #000000;"> <%--This button causes validation and a full-page post back. Full page postback will causes the ModalPopup to be Hid. If there are errors in code behind, the code behind will add a message to the ValidationSummary, and make the ModalPopup visible again--%> <asp:Button ID="Popup2PostBackButton" runat="server" Text="PostBack Popup2" OnClick="Popup2PostBackButton_Click" />&nbsp; <asp:Button ID="Popup2CancelButton" runat="server" Text="Cancel Popup2" /> <asp:UpdatePanel ID="Popup2UpdatePanel" runat="server"> <ContentTemplate> <%--*************ISSUE HERE*************** The two ValidationSummary's are causing an issue. When the second ModalPopup's PostBack button is clicked, Both ModalPopup's become visible, but neither are "Popped-Up". If ValidationSummary's are removed, both ModalPopups Function Correctly--%> <asp:ValidationSummary ID="Popup2ValidationSummary" runat="server" /> <%--Will display dynamically passed paramter during partial page post-back--%> Popup2 Parameter:<asp:Literal ID="Popup2Parameter" runat="server"></asp:Literal><br /> </ContentTemplate> </asp:UpdatePanel> &nbsp;<br /> &nbsp;<br /> &nbsp;<br /> </asp:Panel> Code Behind protected void Popup1ShowButton_Click(object sender, EventArgs e) { Button btn = sender as Button; //Dynamically pass parameter to ModalPopup during partial page postback Popup1Parameter.Text = btn.CommandArgument; Popup1ModalPopup.Show(); } protected void Popup1PostBackButton_Click(object sender, EventArgs e) { //if there is an error, add a message to the validation summary and //show the ModalPopup again //TODO: add message to validation summary //show ModalPopup after page refresh (request/response) Popup1ModalPopup.Show(); } protected void Popup2ShowButton_Click(object sender, EventArgs e) { Button btn = sender as Button; //Dynamically pass parameter to ModalPopup during partial page postback Popup2Parameter.Text = btn.CommandArgument; Popup2ModalPopup.Show(); } protected void Popup2PostBackButton_Click(object sender, EventArgs e) { //***********After This is when the issue appears********************** //if there is an error, add a message to the validation summary and //show the ModalPopup again //TODO: add message to validation summary //show ModalPopup after page refresh (request/response) Popup2ModalPopup.Show(); }

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  • Cufon h2 on div hover

    - by SoulieBaby
    Hi all, I have h2 tags inside divs which I need to change colour on div hover, if the cufon is turned off, the h2 tag changes colour fine, but when cufon is turned on, it doesn't change colour. Here's my code: Cufon Cufon.set('fontFamily', 'DIN'); Cufon.replace('.listing_04 li a .bx1 .right .head_bx h2', { hover: true, hoverables: { a: true, div: true } }); CSS .listing_04 li a .bx1 .right .head_bx h2 { color: #e91397; font-size: 16px; padding: 0px; margin: 0px; } .listing_04 li a:hover .bx1 .right .head_bx h2 { color: #ffff00; } Code <div class="listing_04"> <ul> <li> <a href="#"> <div class="bx1"> <div class="left"> <img src="images/friends_only.jpg" alt="" border="0" class="img_border01" /> <div class="staring_bx"> <img src="images/star1.png" border="0" /> <img src="images/star1.png" border="0" /> <img src="images/star1.png" width="16" height="15" border="0" /> <img src="images/star2.png" width="16" height="15" border="0" /> <img src="images/star2.png" width="16" height="15" border="0" /></div> </div> <div class="right"> <div class="head_bx"> <h2><strong>The Party Girls</strong></h2> My Favourites</div> <p> By : <b>Modi</b><br /> 19 Jan 2010 @ 20:20<br /> Views : <strong>1542484</strong><br /> Comments : <strong>84 </strong></p> </div> <div class="clear"></div> </div> </a> </li> <li> <a href="#"> <div class="bx1"> <div class="left"> <img src="images/img_07.jpg" alt="" border="0" class="img_border01" /> <div class="staring_bx"> <img src="images/star1.png" border="0" /> <img src="images/star1.png" border="0" /> <img src="images/star1.png" width="16" height="15" border="0" /> <img src="images/star2.png" width="16" height="15" border="0" /> <img src="images/star2.png" width="16" height="15" border="0" /></div> </div> <div class="right"> <div class="head_bx"> <h2><strong>The Party Girls</strong></h2> My Favourites</div> <p> By : <b>Modi</b><br /> 19 Jan 2010 @ 20:20<br /> Views : <strong>1542484</strong><br /> Comments : <strong>84 </strong></p> </div> <div class="clear"></div> </div> </a> </li> <li> <a href="#"> <div class="bx1"> <div class="left"> <img src="images/resticted_image.jpg" alt="" border="0" class="img_border01" /> <div class="staring_bx"> <img src="images/star1.png" border="0" /> <img src="images/star1.png" border="0" /> <img src="images/star1.png" width="16" height="15" border="0" /> <img src="images/star2.png" width="16" height="15" border="0" /> <img src="images/star2.png" width="16" height="15" border="0" /></div> </div> <div class="right"> <div class="head_bx"> <h2><strong>The Party Girls</strong></h2> My Favourites</div> <p> By : <b>Modi</b><br /> 19 Jan 2010 @ 20:20<br /> Views : <strong>1542484</strong><br /> Comments : <strong>84 </strong></p> </div> <div class="clear"></div> </div> </a> </li> </ul> <div class="clear"></div> </div> Example URL: http://dev.splished.360southclients.com/test.php In this test I've disabled cufon for you to see that the h2 colour change works when you hover over the .bx1 div, click "turn cufon on" to see it with the cufon.

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  • Why is my simple recusive method for this game always off by 1?

    - by FrankTheTank
    I'm attempting to create a text-based version of this game: http://www.cse.nd.edu/java/SameGame.html Here is the code I have so far: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; int move(int, int); bool isSolved(); void print(); void pushDown(); bool isValid(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 3) + 1; board[i][j] = color; } } } void Clickomania::pushDown() { for(int i = 0; i < 8; i++) { for(int j = 0; j < 12; j++) { if (board[j][i] == 0) { for(int k = j; k > 0; k--) { board[k][i] = board[k-1][i]; } board[0][i] = 0; } } } } int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } void Clickomania::print() { for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { std::cout << board[i][j]; } std::cout << "\n"; } } int main() { Clickomania game; game.print(); int row; int col; std::cout << "Enter row: "; std::cin >> row; std::cout << "Enter col: "; std::cin >> col; int numDestroyed = game.move(row,col); game.print(); std::cout << "Destroyed: " << numDestroyed << "\n"; } The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it. If you play the link I gave above you'll see how the deletion works on a click. int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } My move() method above works fine, as in, it will delete the appropriate "blocks" and replace them with zeros. However, the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted but I don't know how to differentiate between the first call or subsequent calls in that recursive method. How can I modify my move() method so it returns the correct number of destroyed blocks?

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  • css: problems with floating a sidebar

    - by user239831
    hey guys, i can't seem to get it working. i have a div.post with #comments and a #respond form underneath it. the div.post contains the #comments and the #respond form. i simply want to float the sidebar to the right of the entire div.post and i cannot seem to get it work. here is an example. any idea how to solve that - its probably quite simple. :) <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>layout</title> <style type="text/css"> body { margin:0; padding:0; } #main { width:100%; background:#cfcfcf; } .inner { margin: 0 auto; padding: 96px 72px 0; width: 1068px; border-color: #000; border-style: solid; border-width: 0 1px; color: #3C3C3C; } .post { width: 705px; background:#999; } #comments, #respond { width: 705px; background:#999; } #sidebar { width:338px; background:#777; margin-left:730px; } </style> </head> <body> <div id="main"> <div class="inner"> <div id="post" class="post"> <h2>Lorem Ipsum Test Page</h2> <div class="entry"> <p>Lorem ipsum sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.</p> <p>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.</p> </div> <!-- entry --> <div id="comments"> <h2>One Response</h2> <ol class="commentlist"> <li id="comment" class="comment"> <div class="comment-body"> <div class="comment-author vcard"> Tom says: </div> <p>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea found. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.</p> </div> </li> </ol> </div> <!-- comments --> <div id="respond"> <h2>Leave a Reply</h2> <form id="commentform" method="post" action=""> <input type="text" aria-required="true" tabindex="1" size="22" value="" id="author" name="author" gtbfieldid="230"> <label for="author">Name (required)</label> <input type="text" aria-required="true" tabindex="2" size="22" value="" id="email" name="email" gtbfieldid="231"> <label for="email">Mail (will not be published) (required)</label> <input type="text" tabindex="3" size="22" value="" id="url" name="url" gtbfieldid="232"> <label for="url">Website</label> </div> <textarea tabindex="4" rows="10" cols="58" id="comment" name="comment"></textarea> <input type="submit" value="Submit Comment" tabindex="5" id="submit" name="submit"> <input type="hidden" id="comment_post_ID" value="36" name="comment_post_ID"> <input type="hidden" value="0" id="comment_parent" name="comment_parent"> </form> </div> <!-- respond --> </div> <!-- post --> <div id="sidebar"> <h2>Meta</h2> <ul> <li>Login</li> <li>Anything</li> </ul> <h2>Subscribe</h2> <ul> <li>Entries (RSS)</li> <li>Comments (RSS)</li> </ul> </div> <!-- sidebar --> </div> <!-- inner --> </div> <!-- main --> </body> </html> edit: can you see any errors in my html. firebug says that the sidebar div is actually outside the .inner div. however if i look at the code it's inside.

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  • Would anyone tell me how to fetch the media:thumb element's attribute from a json feed?

    - by ash
    I made a yahoo pipe that pulls up the atoms as json format; however, I can fetch and display all the elements in my html page except for the element's attribute. Would anyone tell me how to fetch the media:thumb element's attribute from a json feed? I am pasting the html page's code with javascript. If you save the html page and then view it in browser, you will see that all the necessary elements get output at html page except for the media:thumb as I cannot display the attribute of media:thumb when the feed is formatted as json. I am also pasting the some portion of the json feed so that you can have an idea what i am talking about. Please tell me how to retrieve attribute from media:thumb element of a json feed by using plain javascript but no server side code or javascript library. Thank you. function getFeed(feed){ var newScript = document.createElement('script'); newScript.type = 'text/javascript'; newScript.src = 'http://pipes.yahoo.com/pipes/pipe.run?_id=40616620df99780bceb3fe923cecd216&_render=json&_callback=piper'; document.getElementsByTagName("head")[0].appendChild(newScript); } function piper(feed){ var tmp=''; for (var i=0; i'; tmp+=feed.value.items[i].title+''; tmp+=feed.value.items[i].author.name+''; tmp+=feed.value.items[i].published+''; if (feed.value.items[i].description) { tmp+=feed.value.items[i].description+''; } tmp+='<hr>'; } document.getElementById('rssLayer').innerHTML=tmp; } </script> bchnbc .............................................................. Some portion of the json feed that gets generated by yahoo pipe .............................................................. piper({"count":2,"value":{"title":"myPipe","description":"Pipes Output","link":"http:\/\/pipes.yahoo.com\/pipes\/pipe.info?_id=f7f4175d493cf1171aecbd3268fea5ee","pubDate":"Fri, 02 Apr 2010 17:59:22 -0700","generator":"http:\/\/pipes.yahoo.com\/pipes\/","callback":"piper", "items": [{ "rights":"Attribution - Noncommercial - No Derivative Works", "link":"http:\/\/vodo.net\/mixtape1", "y:id":{"value":null,"permalink":"true"}, "content":{"content":"We're proud to be releasing this first VODO MIXTAPE. Actual tape might be a thing of the past, but before P2P, mixtapes were the most popular way of sharing popular culture the world had known -- and once called the 'most widely practiced American art form'. We want to resuscitate the spirit of the mixtape for this VODO MIXTAPE series: compilations of our favourite shorts, the weird, the wild and the wonky, all brought together in a temporary and uncomfortable company.","type":"text"}, "author": {"name":"Various"}, "description":"We're proud to be releasing this first VODO MIXTAPE. Actual tape might be a thing of the past, but before P2P, mixtapes were the most popular way of sharing popular culture the world had known -- and once called the 'most widely practiced American art form'. We want to resuscitate the spirit of the mixtape for this VODO MIXTAPE series: compilations of our favourite shorts, the weird, the wild and the wonky, all brought together in a temporary and uncomfortable company.", "media:thumbnail": { "url":"http:\/\/vodo.net\/\/thumbnails\/Mixtape1.jpg" }, "published":"2010-03-08-09:20:20 PM", "format": { "audio_bitrate":null, "width":"608", "xmlns":"http:\/\/xmlns.transmission.cc\/FileFormat", "channels":"2", "samplerate":"44100.0", "duration":"3092.36", "height":"352", "size":"733925376.0", "framerate":"25.0", "audio_codec":"mp3", "video_bitrate":"1898.0", "video_codec":"XVID", "pixel_aspect_ratio":"16:9" }, "y:title":"Mixtape #1: VODO's favourite short films", "title":"Mixtape #1: VODO's favourite short films", "id":null, "pubDate":"2010-03-08-09:20:20 PM", "y:published":{"hour":"3","timezone":"UTC","second":"0","month":"4","minute":"10","utime":"1270264200","day":"3","day_of_week":"6","year":"2010" }}, {"rights":"Attribution - Noncommercial - No Derivative Works","link":"http:\/\/vodo.net\/gilbert","y:id":{"value":"cd6584e06ea4ce7fcd34172f4bbd919e295f8680","permalink":"true"},"content":{"content":"A documentary short about Gilbert, the Beacon Hill \"town crier.\" For the last 9 years, since losing his job and becoming homeless, Gilbert has delivered the weather, sports, and breaking headlines from his spot on the Boston Common. Music (used with permission) in this piece is called \"Blue Bicycle\" by Dusseldorf-based pianist \/ composer Volker Bertelmann also known as Hauschka. Artistic Statement: This is the first in a series of profiles of people who I think are interesting, and who I see on almost a daily basis. I don't want to limit the series to people who live \"on the fringe,\" but it would be appropriate to say that most of the people I interview are eclectic, eccentric, and just a little bit unique. The art is in the viewing - but I hope to turn my lens on individuals that don't always color in the lines, whether they can help it or not.","type":"text"},"author":{"name":"Nathaniel Hansen"},"description":"A documentary short about Gilbert, the Beacon Hill \"town crier.\" For the last 9 years, since losing his job and becoming homeless, Gilbert has delivered the weather, sports, and breaking headlines from his spot on the Boston Common. Music (used with permission) in this piece is called \"Blue Bicycle\" by Dusseldorf-based pianist \/ composer Volker Bertelmann also known as Hauschka. Artistic Statement: This is the first in a series of profiles of people who I think are interesting, and who I see on almost a daily basis. I don't want to limit the series to people who live \"on the fringe,\" but it would be appropriate to say that most of the people I interview are eclectic, eccentric, and just a little bit unique. The art is in the viewing - but I hope to turn my lens on individuals that don't always color in the lines, whether they can help it or not.","media:thumbnail":{"url":"http:\/\/vodo.net\/\/thumbnails\/gilbert.jpeg"},"published":"2010-03-03-10:37:05 AM","format":{"audio_bitrate":null,"width":"624","xmlns":"http:\/\/xmlns.transmission.cc\/FileFormat","channels":"2","samplerate":null,"duration":"373.673","height":"352","size":"123321266.0","framerate":null,"audio_codec":"mp3","video_bitrate":null,"video_codec":"XVID","pixel_aspect_ratio":"16:9"},"y:title":"Gilbert","title":"Gilbert","id":"cd6584e06ea4ce7fcd34172f4bbd919e295f8680","pubDate":"2010-03-03-10:37:05 AM","y:published":{"hour":"3","timezone":"UTC","second":"0","month":"4","minute":"10","utime":"1270264200","day":"3","day_of_week":"6","year":"2010" }} ] }})

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  • Out of memory exception during scrolling of listview

    - by user1761316
    I am using facebook data like postedpicture,profile picture,name,message in my listview.I am getting an OOM error while doing fast scrolling of listview. I am also having scrollviewlistener in my application that loads more data when the scrollbar reaches the bottom of the screen.I just want to know whether I need to change anything in this class. imageLoader.DisplayImage(postimage.get(position).replace(" ", "%20"), postimg) ; I am using the above line to call the method in this imageloader class to set the bitmap to imageview. Here is my imageloader class import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.InputStream; import java.io.OutputStream; import java.net.HttpURLConnection; import java.net.URL; import java.util.Collections; import java.util.Map; import java.util.Stack; import java.util.WeakHashMap; import com.stellent.beerbro.Wall; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.PorterDuff.Mode; import android.graphics.PorterDuffXfermode; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.drawable.BitmapDrawable; import android.util.Log; import android.widget.ImageView; public class ImageLoader { MemoryCache memoryCache=new MemoryCache(); FileCache fileCache; private Map<ImageView, String> imageViews=Collections.synchronizedMap(new WeakHashMap<ImageView, String>()); public ImageLoader(Context context){ //Make the background thead low priority. This way it will not affect the UI performance photoLoaderThread.setPriority(Thread.NORM_PRIORITY-1); fileCache=new FileCache(context); } // final int stub_id=R.drawable.stub; public void DisplayImage(String url,ImageView imageView) { imageViews.put(imageView, url); System.gc(); // Bitmap bitmap=createScaledBitmap(memoryCache.get(url), 100,100,0); Bitmap bitmap=memoryCache.get(url); // Bitmap bitmaps=bitmap.createScaledBitmap(bitmap, 0, 100, 100); if(bitmap!=null) { imageView.setBackgroundDrawable(new BitmapDrawable(bitmap)); // imageView.setImageBitmap(getRoundedCornerBitmap( bitmap, 10,70,70)); // imageView.setImageBitmap(bitmap); // Log.v("first", "first"); } else { queuePhoto(url, imageView); // Log.v("second", "second"); } } private Bitmap createScaledBitmap(Bitmap bitmap, int i, int j, int k) { // TODO Auto-generated method stub return null; } private void queuePhoto(String url, ImageView imageView) { //This ImageView may be used for other images before. So there may be some old tasks in the queue. We need to discard them. photosQueue.Clean(imageView); PhotoToLoad p=new PhotoToLoad(url, imageView); synchronized(photosQueue.photosToLoad){ photosQueue.photosToLoad.push(p); photosQueue.photosToLoad.notifyAll(); } //start thread if it's not started yet if(photoLoaderThread.getState()==Thread.State.NEW) photoLoaderThread.start(); } public Bitmap getBitmap(String url) { File f=fileCache.getFile(url); //from SD cache Bitmap b = decodeFile(f); if(b!=null) return b; //from web try { Bitmap bitmap=null; URL imageUrl = new URL(url); HttpURLConnection conn = (HttpURLConnection)imageUrl.openConnection(); conn.setConnectTimeout(30000); conn.setReadTimeout(30000); InputStream is=conn.getInputStream(); OutputStream os = new FileOutputStream(f); Utils.CopyStream(is, os); os.close(); bitmap = decodeFile(f); return bitmap; } catch (Exception ex){ ex.printStackTrace(); return null; } }//Lalit //decodes image and scales it to reduce memory consumption private Bitmap decodeFile(File f){ try { //decode image size BitmapFactory.Options o = new BitmapFactory.Options(); o.inJustDecodeBounds = true; BitmapFactory.decodeStream(new FileInputStream(f),null,o); //Find the correct scale value. It should be the power of 2. final int REQUIRED_SIZE=Wall.width; final int REQUIRED_SIZE1=Wall.height; // final int REQUIRED_SIZE=250; // int width_tmp=o.outWidth, height_tmp=o.outHeight; int scale=1; // while(o.outWidth/scale/2>=REQUIRED_SIZE && o.outHeight/scale/2>=REQUIRED_SIZE) //// scale*=2; while(true){ if(width_tmp/2<REQUIRED_SIZE && height_tmp/2<REQUIRED_SIZE1) break; width_tmp/=2; height_tmp/=2; scale*=2; } //decode with inSampleSize BitmapFactory.Options o2 = new BitmapFactory.Options(); o2.inSampleSize=scale; // o2.inSampleSize=2; return BitmapFactory.decodeStream(new FileInputStream(f), null, o2); } catch (FileNotFoundException e) {} return null; } //Task for the queue private class PhotoToLoad { public String url; public ImageView imageView; public PhotoToLoad(String u, ImageView i){ url=u; imageView=i; } } PhotosQueue photosQueue=new PhotosQueue(); public void stopThread() { photoLoaderThread.interrupt(); } //stores list of photos to download class PhotosQueue { private Stack<PhotoToLoad> photosToLoad=new Stack<PhotoToLoad>(); //removes all instances of this ImageView public void Clean(ImageView image) { for(int j=0 ;j<photosToLoad.size();){ if(photosToLoad.get(j).imageView==image) photosToLoad.remove(j); else ++j; } } } class PhotosLoader extends Thread { public void run() { try { while(true) { //thread waits until there are any images to load in the queue if(photosQueue.photosToLoad.size()==0) synchronized(photosQueue.photosToLoad){ photosQueue.photosToLoad.wait(); } if(photosQueue.photosToLoad.size()!=0) { PhotoToLoad photoToLoad; synchronized(photosQueue.photosToLoad){ photoToLoad=photosQueue.photosToLoad.pop(); } Bitmap bmp=getBitmap(photoToLoad.url); memoryCache.put(photoToLoad.url, bmp); String tag=imageViews.get(photoToLoad.imageView); if(tag!=null && tag.equals(photoToLoad.url)){ BitmapDisplayer bd=new BitmapDisplayer(bmp, photoToLoad.imageView); Activity a=(Activity)photoToLoad.imageView.getContext(); a.runOnUiThread(bd); } } if(Thread.interrupted()) break; } } catch (InterruptedException e) { //allow thread to exit } } } PhotosLoader photoLoaderThread=new PhotosLoader(); //Used to display bitmap in the UI thread class BitmapDisplayer implements Runnable { Bitmap bitmap; ImageView imageView; public BitmapDisplayer(Bitmap b, ImageView i){bitmap=b;imageView=i;} public void run() { if(bitmap!=null) imageView.setBackgroundDrawable(new BitmapDrawable(bitmap)); } } public void clearCache() { memoryCache.clear(); fileCache.clear(); } public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels,int width,int height) { Bitmap output = Bitmap.createBitmap(width,height, Config.ARGB_8888); Canvas canvas = new Canvas(output); final int color = 0xff424242; final Paint paint = new Paint(); final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); final RectF rectF = new RectF(rect); final float roundPx = pixels; paint.setAntiAlias(true); canvas.drawARGB(0, 0, 0, 0); paint.setColor(color); canvas.drawRoundRect(rectF, roundPx, roundPx, paint); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); canvas.drawBitmap(bitmap, rect, rect, paint); return output; } }

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  • how to keep same header on starting of next page in pdf

    - by Santosh Singh
    Here is My Code. private void getActionItems(Document document, Chapter chapter, Section section, Paragraph pas) { List drbRefList = null; try { _actionService = new ActionItemImpl(); _aiBean = new ActionItemData(); if (_aiBean != null) { _actionList = new ArrayList(); LOG.info("business passed here is" + _business); _actionList = _actionService.getActionItemsForPDF(_userSSOID, _business, _reviewID, _connection); } LOG.info(" after calling getActionItemsForPDF"); LOG.info("_actionList" + _actionList); Table tablesh1 = new Table(1, 1); float[] widthsh1 = new float[1]; widthsh1[0] = ReviewConstants.MAGIC_DOTTWELVE; tablesh1.setTableFitsPage(true); tablesh1.setPadding(2); tablesh1.setSpacing(0); tablesh1.setWidth(ReviewConstants.MAGIC_ONEZEROZERO); tablesh1.setWidths(widthsh1); tablesh1.setBorderColor(Color.WHITE); Cell hcell = new Cell(new Paragraph(ReviewConstants.S_ACTIONHEADING, new Font(Font.HELVETICA, fontSize, Font.BOLD, Color.BLUE))); hcell.setHeader(true); tablesh1.addCell(hcell); section.add(tablesh1); Table actionTable = null; String businessUnit = reviewData.getBusinessUnit(); float[] widthac = null; //Updated for Nuclear Energy Engineering Business Unit Requirement by Naveen if(!"Nuclear Energy Engineering".equalsIgnoreCase(businessUnit)){ actionTable = new Table(ReviewConstants.NINE,ReviewConstants.THREE); widthac = new float[ReviewConstants.NINE]; widthac[0] = ReviewConstants.MAGIC_DOTONE; widthac[1] = ReviewConstants.MAGIC_DOTONEZERO; widthac[2] = ReviewConstants.MAGIC_DOTTWOZERO; widthac[ReviewConstants.THREE] = ReviewConstants.MAGIC_DOTTWOZERO; widthac[ReviewConstants.FOUR] = ReviewConstants.MAGIC_DOTONEZERO; widthac[ReviewConstants.FIVE] = ReviewConstants.MAGIC_DOTONEZERO; widthac[ReviewConstants.SIX] = ReviewConstants.MAGIC_DOTONEZERO; widthac[ReviewConstants.SEVEN] = ReviewConstants.MAGIC_DOTONEZERO; widthac[ReviewConstants.EIGHT] = ReviewConstants.MAGIC_DOTONEZERO; }else{ actionTable = new Table(ReviewConstants.SIX,ReviewConstants.THREE); widthac = new float[ReviewConstants.SIX]; widthac[0] = ReviewConstants.MAGIC_DOTONE; widthac[1] = ReviewConstants.MAGIC_THREEZERO; widthac[2] = ReviewConstants.MAGIC_THREEZERO; widthac[ReviewConstants.THREE] = ReviewConstants.MAGIC_THREEZERO; widthac[ReviewConstants.FOUR] = ReviewConstants.MAGIC_DOTONEZERO; widthac[ReviewConstants.FIVE] = ReviewConstants.MAGIC_DOTONEZERO; } actionTable.setTableFitsPage(true); actionTable.setPadding(2); actionTable.setSpacing(0); actionTable.setWidth(ReviewConstants.MAGIC_ONEZEROZERO); actionTable.setWidths(widthac); actionTable.setBorderWidth(1); Cell accell = new Cell(new Paragraph(ReviewConstants.S_ACTIONID, new Font(Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); if(!"Nuclear Energy Engineering".equalsIgnoreCase(businessUnit)){ accell = new Cell(new Paragraph(ReviewConstants.PDF_RT, new Font(Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); } accell = new Cell(new Paragraph(ReviewConstants.S_REQA, new Font(Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); accell = new Cell(new Paragraph(ReviewConstants.S_CLOSURE, new Font(Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); accell = new Cell(new Paragraph(ReviewConstants.S_DISPOSITION, new Font(Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); //added by santosh on 18 june actionTable.endHeaders(); document.add(actionTable); if(!"Nuclear Energy Engineering".equalsIgnoreCase(businessUnit)){ accell = new Cell(new Paragraph(ReviewConstants.S_DRB_REFERENCE, new Font( Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); accell = new Cell(new Paragraph(ReviewConstants.S_DEADLINE, new Font( Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); } accell = new Cell(new Paragraph(ReviewConstants.S_OWNER, new Font( Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); accell = new Cell(new Paragraph(ReviewConstants.S_STATE, new Font( Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); int acSize = 0; if (_actionList != null) { acSize = _actionList.size(); } for (int i = 0; i < acSize; i++) { _aiBean = (ActionItemData) _actionList.get(i); Cell adCell = new Cell(new Paragraph(_aiBean.getActionID(), new Font( Font.HELVETICA, ReviewConstants.MAGIC_EIGHT))); adCell.setHeader(false); actionTable.addCell(adCell); if(!"Nuclear Energy Engineering".equalsIgnoreCase(businessUnit)){ if (_aiBean.getActionItemType().equals("0")) { adCell = new Cell(new Paragraph("Normal", new Font(Font.HELVETICA, fontSize))); } else { adCell = new Cell(new Paragraph("Critical", new Font(Font.HELVETICA, fontSize))); } adCell.setHeader(false); actionTable.addCell(adCell); } adCell = new Cell(new Paragraph(_aiBean.getRequiredAction(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); adCell = new Cell(new Paragraph(_aiBean.getClosureCriteria(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); String drbLink = ReviewConstants.EMPTY; drbRefList = new ArrayList(); if (!DRUtils.isEmpty(_aiBean.getState()) && ((_aiBean.getState() .equalsIgnoreCase(ReviewConstants.DRAFT_BEGUN_STATE)) || (_aiBean.getState() .equalsIgnoreCase(ReviewConstants.SCOPE_PROPOSED)) || (_aiBean .getState() .equalsIgnoreCase(ReviewConstants.RES_PROPOSED)))) { drbLink = ReviewConstants.EMPTY; _aiBean.setDisposition(ReviewConstants.EMPTY); } else { drbRefList = _actionService.getDrbRefForPDF(_aiBean.getActionSeqID(), _connection); int drbRefCnt = 0; if (drbRefList != null) { drbRefCnt = drbRefList.size(); int j = 0; for (j = 0; j < drbRefCnt; j++) { LOG.info("drbRefList.get(j)" + drbRefList.get(j).toString()); if (j < (drbRefCnt - 1)) { drbLink += drbRefList.get(j).toString() + ReviewConstants.COMMA_SPACE; } else { drbLink += drbRefList.get(j).toString(); } } } } LOG.info("drbLink" + drbLink); adCell = new Cell(new Paragraph(_aiBean.getDisposition(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); //Updated for Nuclear Energy Engineering Business Unit Requirement by Naveen if(!"Nuclear Energy Engineering".equalsIgnoreCase(businessUnit)){ adCell = new Cell(new Paragraph(drbLink, new Font( Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); adCell = new Cell(new Paragraph(_aiBean.getDeadline(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); } adCell = new Cell(new Paragraph(_aiBean.getActionItemOwnerName(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); adCell = new Cell(new Paragraph(_aiBean.getState(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); //added by santosh actionTable.endHeaders(); document.add(actionTable); // added by santosh end } /*Phrase headerPhrase = new Phrase(); Table headTab = (Table)actionTable.getElement(0, 5); headerPhrase.add(headTab); HeaderFooter printHeader = new HeaderFooter(headerPhrase,false); System.out.println("addHeader"); document.setHeader(printHeader); actionTable.setLastHeaderRow(1); actionTable.endHeaders(); document.add(actionTable);*/ // added by santosh actionTable.endHeaders(); document.add(actionTable); // added by santosh end section.add(actionTable); } catch (Exception e) { LOG.error("General Exception occured", e); } }

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  • Why is my simple recusive method's final return value always off by 1?

    - by FrankTheTank
    I'm attempting to create a text-based version of this game: http://www.cse.nd.edu/java/SameGame.html Here is the code I have so far: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; int move(int, int); bool isSolved(); void print(); void pushDown(); bool isValid(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 3) + 1; board[i][j] = color; } } } void Clickomania::pushDown() { for(int i = 0; i < 8; i++) { for(int j = 0; j < 12; j++) { if (board[j][i] == 0) { for(int k = j; k > 0; k--) { board[k][i] = board[k-1][i]; } board[0][i] = 0; } } } } int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } void Clickomania::print() { for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { std::cout << board[i][j]; } std::cout << "\n"; } } int main() { Clickomania game; game.print(); int row; int col; std::cout << "Enter row: "; std::cin >> row; std::cout << "Enter col: "; std::cin >> col; int numDestroyed = game.move(row,col); game.print(); std::cout << "Destroyed: " << numDestroyed << "\n"; } The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it. If you play the link I gave above you'll see how the deletion works on a click. int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } My move() method above works fine, as in, it will delete the appropriate "blocks" and replace them with zeros. However, the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted but I don't know how to differentiate between the first call or subsequent calls in that recursive method. How can I modify my move() method so it returns the correct number of destroyed blocks?

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  • Increase efficiency of a loop with jQuery and GameQuery

    - by Pez Cuckow
    I have a game coded in jQuery where bots are moved around the screen. The below code is a loop that runs every 20ms, currently if you have over 15 bots you start to notice the browser lagging (simply because of all the advanced collision detection going on). Is there any way to reduce the lag, can I make it any more efficient? P.s. sorrry for just posting a block of code, I can't see a way to make my point clear enough without! $.playground().registerCallback(function(){ //Movement Loop if(!pause) { for (var i in bots) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd var self = $('#b' + i); var current = bots[i]; if(bots[i][5]==1) { var xspeed = 0, yspeed = 0; if(current[1]==0) { yspeed = -D_SPEED; } else if(current[1]==1) { xspeed = D_SPEED; } else if(current[1]==2) { yspeed = D_SPEED; } else if(current[1]==3) { xspeed = -D_SPEED; } var x = current[2] + xspeed; var y = current[3] + yspeed; var z = current[3] + 120; if(current[2]>0&&x>PLAYGROUND_WIDTH||current[2]<0&&x<-GRID_SIZE|| current[3]>0&&y>PLAYGROUND_HEIGHT||current[3]<0&&y<-GRID_SIZE) { remove_bot(i, self); } else { if(current[7]!=current[1]) { self.setAnimation(colors[current[0]][current[1]]); bots[i][7] = current[1]; } if(self.css({"left": ""+(x)+"px", "top": ""+(y)+"px", "z-index": z})) { bots[i][2] = x; bots[i][3] = y; bots[i][4] = z; bots[i][8]++; } } } } $("#debug").html(dump(arrows)); $(".bot").each(function(){ var b_id = $(this).attr("id").substr(1); var collision = false; var c_bot = bots[b_id]; var b_x = c_bot[2]; var b_y = c_bot[3]; var b_d = c_bot[1]; $(this).collision(".arrow,#arrows").each(function(){ //Many thanks to Selim Arsever for this fix! var a_id = $(this).attr("id").substr(1); var piece = arrows[a_id]; var a_v = piece[0]; if(a_v==1) { var a_x = piece[2]; var a_y = piece[3]; var d_x = b_x-a_x; var d_y = b_y-a_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd bots[b_id][7] = c_bot[1]; bots[b_id][1] = piece[1]; collision = true; } } }); if(!collision) { $(this).collision(".wall,#level").each(function(){ var w_id = $(this).attr("id").substr(1); var piece = pieces[w_id]; var w_x = piece[1]; var w_y = piece[2]; d_x = b_x-w_x; d_y = b_y-w_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=27&&d_y<=28) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-12&&d_x<=-11&&d_y>=21&&d_y<=22) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-9&&d_y<=-8) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=20&&d_y<=21) { kill_bot(b_id); collision = true; } //22 // 21 }); } if(!collision&&c_bot[8]>GRID_MOVE) { $(this).collision(".spawn,#level").each(function(){ var s_id = $(this).attr("id").substr(1); var piece = pieces[s_id]; var s_x = piece[1]; var s_y = piece[2]; d_x = b_x-s_x; d_y = b_y-s_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=19&&d_y<=20) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-14&&d_x<=-13&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-11&&d_y<=-10) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //22 // 21*/ }); } if(!collision) { $(this).collision(".exit,#level").each(function(){ var e_id = $(this).attr("id").substr(1); var piece = pieces[e_id]; var e_x = piece[1]; var e_y = piece[2]; d_x = b_x-e_x; d_y = b_y-e_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { current_bots++; bots[b_id] = false; $("#current_bots").html(current_bots); $("#b" + b_id).setAnimation(exit[2], function(node){$(node).fadeOut(200)}); } }); } if(!collision) { $(this).collision(".bot,#level").each(function(){ var bd_id = $(this).attr("id").substr(1); if(bd_id!=b_id) { var piece = bots[bd_id]; var bd_x = piece[2]; var bd_y = piece[3]; d_x = b_x-bd_x; d_y = b_y-bd_y; if(d_x>=0&&d_x<=2&&d_y>=0&&d_y<=2) { kill_bot(b_id); kill_bot(bd_id); collision = true; } } }); } }); } }, REFRESH_RATE); Many thanks,

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  • Php and Jquery Validation: with Jquery Form Plugin

    - by Jacinto
    Hi, This is the first time I have attempted to make a form using jquery and php. I used the folks over at Mid Mo Design as an example but even with that tutorial am still having trouble getting it to do what I want. This is the code I have been using. As well as jquery 1.4.1 and jQuery Form Plugin 2.43. Any help would be greatly appreciated. css scrollContact { border-top: double 1px #0D0D0D; padding: 100px 50px 50px 50px; background: #020303; position: relative; overflow: hidden; width: 924px; text-align: justify; } .contactInfo { float:left; width: 214px; margin-right: 10px; margin-top: 5px; } contactForm { float: left; width: 700px; } contactForm span { float: left; margin:5px; width: 455px; } input, textarea { -moz-border-radius:5px 5px 5px 5px; border:1px solid #001932; color:#BBBBBB; font:1.1em Verdana,Geneva,sans-serif; background: #0A0A0A; } input:hover, textarea:hover { border:1px solid #0278f2; background: #242424; } contactForm span input { line-height:1.8em; width:430px; padding:11px 10px; margin: 0px 0px 10px 0px; } contactForm input { line-height:1.8em; width:200px; padding:11px 10px; margin: 5px; } contactForm textarea { height:190px; line-height:1.8em; width:430px; padding:10px; } .message { background:#eee; color:#000; display:none; padding:10px; height: 70px; position: absolute; bottom:0px; } Html Contact Navigate To: Work services about contact Get A Free Quote Thank you for your interest in contacting me. Please use the form to the right to contact me via email. I will respond to your inquiry as soon as possible. Please note all fields are required. What Next? Thank you for your interest in contacting me. Please use the form to the right to contact me via email. I will respond to your inquiry as soon as possible. Please note all fields are required. Your Message Php <?php $sendto = '[email protected]'; $subject = 'Contact from contact form'; $errormessage = 'Oops! There seems to have been a problem. May we suggest...'; $thanks = "Thanks for the email! We'll get back to you as soon as possible!"; $honeypot = "You filled in the honeypot! If you're human, try again!"; $emptyname = 'Entering your name?'; $emptyemail = 'Entering your email address?'; $emptytitle = 'Entering The Subject?'; $emptymessage = 'Entering a message?'; $alertname = 'Entering your name using only the standard alphabet?'; $alertemail = 'Entering your email in this format: [email protected]?'; $alerttitle = 'Entering the subject using only the standard alphabet?'; $alertmessage = "Making sure you aren't using any parenthesis or other escaping characters in the message? Most URLS are fine though!"; $alert = ''; $pass = 0; function clean_var($variable) { $variable = strip_tags(stripslashes(trim(rtrim($variable)))); return $variable; } if ( empty($_REQUEST['last']) ) { if ( empty($_REQUEST['contactName']) ) { $pass = 1; $alert .= "" . $emptyname . ""; } elseif ( ereg( "[][{}()*+?.\^$|]", $_REQUEST['contactName'] ) ) { $pass = 1; $alert .= "" . $alertname . ""; } if ( empty($_REQUEST['contactEmail']) ) { $pass = 1; $alert .= "" . $emptyemail . ""; } elseif ( !eregi("^[_a-z0-9-]+(.[_a-z0-9-]+)@[a-z0-9-]+(.[a-z0-9-]+)(.[a-z]{2,3})$", $_REQUEST['contactEmail']) ) { $pass = 1; $alert .= "" . $alertemail . ""; } if ( empty($_REQUEST['contactTitle']) ) { $pass = 1; $alert .= "" . $emptytitle . ""; } elseif ( ereg( "[][{}()*+?.\^$|]", $_REQUEST['contactTitle'] ) ) { $pass = 1; $alert .= "" . $alerttitle . ""; } if ( empty($_REQUEST['contactMessage']) ) { $pass = 1; $alert .= "" . $emptymessage . ""; } elseif ( ereg( "[][{}()*+?\^$|]", $_REQUEST['contactMessage'] ) ) { $pass = 1; $alert .= "" . $alertmessage . ""; } if ( $pass==1 ) { echo "$(\".message\").hide(\"slow\").show(\"slow\"); "; echo "" . $errormessage . ""; echo ""; echo $alert; echo ""; } elseif (isset($_REQUEST['message'])) { $message = "From: " . clean_var($_REQUEST['contactName']) . "\n"; $message .= "Email: " . clean_var($_REQUEST['contactEmail']) . "\n"; $message .= "Telephone: " . clean_var($_REQUEST['contactTitle']) . "\n"; $message .= "Message: \n" . clean_var($_REQUEST['contactMessage']); $header = 'From:'. clean_var($_REQUEST['contactEmail']); mail($sendto, $subject, $message, $header); echo "$(\".message\").hide(\"slow\").show(\"slow\").animate({opacity: 1.0}, 4000).hide(\"slow\"); $(':input').clearForm() "; echo $thanks; die(); } } else { echo "$(\".message\").hide(\"slow\").show(\"slow\"); "; echo $honeypot; } ?

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  • How can I change 'self.view' within a button method created outside of 'loadView'

    - by Scott
    Hey guys. So I am creating buttons dynamically within loadView. Each of these buttons is given an action using the @Selector method, such as : [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; Now that showCCView method is defined outside of loadView, where this above statement is located. The point of the method is to change the view currently on the screen (so set self.view = ccView). It gives me an error every time I try and access self.view outside of loadView, and even sometimes when I try and access it at random places within loadView, it just has been acting really weird. I tried to change it around so I wouldn't have to deal with this either. I had made a function + (void) showView: (UIView*) oldView: (UIView*) newView; but this didn't work out either because the @Selector was being real prissy about using it with a function that needed two parameters. Any help please? Here is my code: // // SiteOneController.m // InstantNavigator // // Created by dni on 2/22/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SiteOneController.h" @implementation SiteOneController + (UIView*) ccContent { UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ccContent.backgroundColor = [UIColor whiteColor]; [ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; return ccContent; } // Button Dimensions int a = 62; int b = 80; int c = 200; int d = 30; // NPSIN Green Color + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [SiteOneController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { //hard coded array of content for each site // CC NSMutableArray *allccContent = [[NSMutableArray alloc] init]; NSString *cc1 = @"House Model"; NSString *cc2 = @"James Dexter History"; [allccContent addObject: cc1]; [cc1 release]; [allccContent addObject: cc2]; [cc2 release]; // FC NSMutableArray *allfcContent = [[NSMutableArray alloc] init]; NSString *fc1 = @"Ghost House"; NSString *fc2 = @"Franklins Letters"; NSString *fc3 = @"Franklins Business"; [allfcContent addObject: fc1]; [fc1 release]; [allfcContent addObject: fc2]; [fc2 release]; [allfcContent addObject: fc3]; [fc3 release]; // PC NSMutableArray *allphContent = [[NSMutableArray alloc] init]; NSString *ph1 = @"Changing Occupancy"; NSString *ph2 = @"Sketches"; NSString *ph3 = @"Servant House"; NSString *ph4 = @"Monument"; NSString *ph5 = @"Virtual Model"; [allphContent addObject: ph1]; [ph1 release]; [allphContent addObject: ph2]; [ph2 release]; [allphContent addObject: ph3]; [ph3 release]; [allphContent addObject: ph4]; [ph4 release]; [allphContent addObject: ph5]; [ph5 release]; // Each content page's view //UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *fcContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *phContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //ccContent.backgroundColor = [UIColor whiteColor]; fcContent.backgroundColor = [UIColor whiteColor]; phContent.backgroundColor = [UIColor whiteColor]; //[ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; [fcContent addSubview:[SiteOneController myNavBar1:@"Franklin Court Content"]]; [phContent addSubview:[SiteOneController myNavBar1:@"Presidents House Content"]]; //allocate the view self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *ccName = @"Constitution Center"; NSString *fcName = @"Franklin Court"; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; /*- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second { NSLog(@"Logs %@ then %@", first, second); } - (void) performMethodsViaSelectors { [self performSelector:@selector(fooNoInputs)]; [self performSelector:@selector(fooOneInput:) withObject:@"first"]; [self performSelector;@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];*/ //UIView *old = self.view; if (element == ccName) { [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; } else if (element == fcName) { } else { } [self.view addSubview: button]; j++; } } // This method show the content views for each of the sites. /*+ (void) showCCView { self.view = [SiteOneController ccContent]; }*/

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • how to bind repeater control as message threading

    - by Shalin Gajjar
    i have crm application. i have one difficulties that how i bind repeater control as message threading. like first thread as question and second thread as answer of that question. if user asked multiple question then first,second,.. threads as question and.as it is like message chatting... for keeping data from database i use this stored procedure: set ANSI_NULLS ON set QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[ViewMessageThreads] (@inquiry_id varchar(50)) AS BEGIN SET NOCOUNT ON; select i.body as master_body, h.body as history_body, q.body as question_body, q.Created_date as question_timestamp, a.body as answer_body, a.Created_date as answer_timestamp, t.Type_name as user_type from tbl_Inquiry_History i left join tbl_Inquiry_master h on h.Inquiry_id=i.Inquiry_id left join tbl_Question q on q.Inquiry_id=i.Inquiry_id left join tbl_Answer a on a.Question_id=q.Inquiry_id left join tbl_User_master u on u.Id=i.User_id left join tbl_Login_master l on l.Id=u.User_id left join tbl_Type t on t.Id = l.type_id where (i.Inquiry_id=@inquiry_id) END and this gives me result as: master_body history_body question_body question_t.. answer_body answer_t.. user_type __________________________________________________________________________________________ question 1 NULL question 1 2005-03-14... NULL NULL User question 1 NULL question 2 2005-03-14... NULL NULL User and i include this design source of repeater: <asp:Repeater ID="Repeater_Inquiry_Messages" runat="server"> <ItemTemplate> <table id="ctl00_ContentPlaceHolder1_dl_ticketmsg" cellspacing="0" border="0" style="width:100%;border-collapse:collapse;"> <tbody><tr> <td style="background-color:#F5F5FF;"> <table cellpadding="0" cellspacing="0" border="0"> <tbody><tr> <td class="header"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_msg_no"><%#Container.ItemIndex+1 %></span></td> <td class="normaltext" valign="bottom"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_tagline">Message By <b><asp:Label ID="lbl_user_t" runat="server" Text='<%#Eval("user_type")%>'/></b> on <asp:Label ID="lbldatetime" runat="server" Text='<%# DataBinder.Eval(Container.DataItem, "question_timestamp","{0:ddd, dd MMMM yyyy}")%>'/></span></td> </tr> <tr> <td class="header"> &nbsp;</td> <td class="normaltext" valign="bottom"> <b>Message :</b><br> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_Label1"><asp:Label ID="lbl_inquiry_desc" runat="server" Text='<%#Eval("question_body")%>'/></span></td> </tr> </tbody></table> </td> </tr> </tbody></table> </ItemTemplate> <SeparatorTemplate> <table> <tr> <td style="height:3px"></td> </tr> </table> </SeparatorTemplate> <ItemTemplate> <table id="ctl00_ContentPlaceHolder1_dl_ticketmsg1" cellspacing="0" border="0" style="width:100%;border-collapse:collapse;"> <tbody><tr> <td style="background-color:#F5F5FF;"> <table cellpadding="0" cellspacing="0" border="0"> <tbody><tr> <td class="header"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg1_ctl00_lbl_msg_no"><%#Container.ItemIndex+1 %></span></td> <td class="normaltext" valign="bottom"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg1_ctl00_lbl_tagline">Message By <b><asp:Label ID="Label1" runat="server" Text='<%#Eval("user_type")%>'/></b> on <asp:Label ID="Label2" runat="server" Text='<%# DataBinder.Eval(Container.DataItem, "answer_timestamp","{0:ddd, dd MMMM yyyy}")%>'/></span></td> </tr> <tr> <td class="header"> &nbsp;</td> <td class="normaltext" valign="bottom"> <b>Message :</b><br> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg1_ctl00_Label1"><asp:Label ID="Label3" runat="server" Text='<%#Eval("answer_body")%>'/></span></td> </tr> <tr> <td class="header"> &nbsp;</td> <td class="normaltext" valign="bottom"> <b></b> </td> </tr> </tbody></table> </td> </tr> </tbody></table> </ItemTemplate> </asp:Repeater> how ever this gives me only question thread while i commenting up this second message thread. ----------------------------------------Updated--------------------------------------- please help me.. ---------------------------------------Updated---------------------------------------- Server Error in '/OmInvestmentStockMarketing_new' Application. Compilation Error Description: An error occurred during the compilation of a resource required to service this request. Please review the following specific error details and modify your source code appropriately. Compiler Error Message: CS1026: ) expected Source Error: Line 162: <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_msg_no"><%#Container.ItemIndex+1 %></span></td> Line 163: <td class="normaltext" valign="bottom"> Line 164: <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_tagline">Message By <b><asp:Label ID="lbl_user_t" runat="server" Text='<%# If(Eval("cargo2").ToString() Is "Admin", "You", Eval("cargo2"))%>'/></b> Line 165: on <asp:Label ID="lbldatetime" runat="server" Text='<%# DataBinder.Eval(Container.DataItem,"cargo1","{0:ddd, dd MMMM yyyy}")%>'/></span></td> Line 166: </tr> Source File: c:\Documents and Settings\Vishal\My Documents\Visual Studio 2005\WebSites\OmInvestmentStockMarketing_new\Admin\OWM_Inquiry.aspx Line: 164 Show Detailed Compiler Output: Show Complete Compilation Source: Version Information: Microsoft .NET Framework Version:2.0.50727.3053; ASP.NET Version:2.0.50727.3053

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Post data to MVC3 controller without pagerefresh

    - by Smooth
    I have this script that basically has 4 select boxes, what I want is that for the 2 top select boxes, he submits the optionvalue that is selected to an action (which can be found at "ProductKoppeling/ProductKoppelingPartial"), I want to let him submit this data when I click on an option but without page refresh. I tried JSON and I tried Ajax, but I didn't get it working.. How should i do this? <script language="javascript" type="text/javascript"> function delete_1() { var answer = confirm("U staat op het punt dit product te verwijderen, wilt u doorgaan?") if (answer) { document.getElementById('Actie_1').value = '5'; document.getElementById('hpg_submit').submit(); } } function delete_2() { var answer = confirm("U staat op het punt dit product te verwijderen, wilt u doorgaan?") if (answer) { document.getElementById('Actie_2').value = '6'; document.getElementById('pg_submit').submit(); } } function delete_3() { var answer = confirm("U staat op het punt dit product te verwijderen, wilt u doorgaan?") if (answer) { document.getElementById('Actie_3').value = '6'; document.getElementById('p_submit').submit(); } } </script> <div style="width: 500px; float: left;"> @using (Html.BeginForm("ProductKoppelingPartial", "ProductKoppeling", FormMethod.Post, new { id = "onload_submit" })) { @Html.DropDownList("Klant.Id", (ViewBag.Klant as SelectList), new { onchange = "document.getElementById('onload_submit').submit()" }) } <div style="clear: both"></div> <div style="float: left;"> <b>Hoofdgroepen</b><br /> @using (Html.BeginForm("ProductKoppelingPartial", "ProductKoppeling", FormMethod.Post, new { id = "hpg_submit" })) { if (ViewBag.SelectedKlant != null) { <input type="hidden" name="Klant.Id" value="@ViewBag.SelectedKlant.Id" /> } <select style="width: 200px;" size="6" id="HoofdProductGroep" name="HoofdProductGroep.Id" onchange="document.getElementById('hpg_submit').submit();"> @foreach (var hpg in ViewBag.HoofdProductGroep) { if (ViewBag.SelectedHPG != null) { if (hpg.Id == ViewBag.SelectedHPG.Id) { <option value="@hpg.Id" selected="selected">@hpg.Naam</option> } else { <option value="@hpg.Id">@hpg.Naam</option> } } else { <option value="@hpg.Id">@hpg.Naam</option> } } </select> <input type="hidden" name="Actie" id="Actie_1" value="0" /> <br /> <img src="../../Content/toevoegen.png" style="cursor: pointer; width: 30px;" onclick="document.getElementById('Actie_1').value='1';document.getElementById('hpg_submit').submit();" /> <img src="../../Content/bewerken.png" style="cursor: pointer; float: none; width: 30px;" onclick="document.getElementById('Actie_1').value='2';document.getElementById('hpg_submit').submit();" /> <img src="../../Content/verwijderen.png" style="cursor: pointer; float: none; width: 30px;" onclick="delete_1()" /> } </div> <div style="float: right;"> <b>Groepen</b><br /> @using (Html.BeginForm("ProductKoppelingPartial", "ProductKoppeling", FormMethod.Post, new { id = "pg_submit" })) { if (ViewBag.SelectedHPG != null) { <input type="hidden" name="HoofdProductGroep.Id" value="@ViewBag.SelectedHPG.Id" /> } if (ViewBag.SelectedKlant != null) { <input type="hidden" name="Klant.Id" value="@ViewBag.SelectedKlant.Id" /> } <select size="6" style="width: 200px;" id="ProductGroep_Id" name="ProductGroep.Id" onchange="document.getElementById('pg_submit').submit();"> @foreach (var pg in ViewBag.ProductGroep) { if (ViewBag.SelectedPG != null) { if (pg.Id == ViewBag.SelectedPG.Id) { <option value="@pg.Id" selected="selected">@pg.Naam</option> } else { <option value="@pg.Id">@pg.Naam</option> } } else { <option value="@pg.Id">@pg.Naam</option> } } </select> <input type="hidden" name="Actie" id="Actie_2" value="0" /> <br /> <img src="../../Content/toevoegen.png" style="cursor: pointer; width: 30px;" onclick="document.getElementById('Actie_2').value='3';document.getElementById('pg_submit').submit();" /> <img src="../../Content/bewerken.png" style="cursor: pointer; float: none; width: 30px;" onclick="document.getElementById('Actie_2').value='4';document.getElementById('pg_submit').submit();" /> <img src="../../Content/verwijderen.png" style="cursor: pointer; float: none; width: 30px;" onclick="delete_2()" /> } </div> <div style="clear: both; height: 25px;"></div> @using (Html.BeginForm("Save", "ProductKoppeling", FormMethod.Post, new { id = "p_submit" })) { <div style="float: left"> <b>Producten</b><br /> <select size="18" style="width: 200px;" name="Product.Id"> @foreach (var p in ViewBag.Product) { <option value="@p.Id">@p.Naam</option> } </select> @if (ViewBag.SelectedPG != null) { if (ViewBag.SelectedPG.Id != null) { <input type="hidden" name="ProductGroep.Id" value="@ViewBag.SelectedPG.Id" /> } } <input type="hidden" name="Actie" id="Actie_3" value="0" /> <br /> <img src="../../Content/toevoegen.png" style="cursor: pointer; width: 30px;" onclick="document.getElementById('Actie_3').value='1';document.getElementById('p_submit').submit();" /> <img src="../../Content/bewerken.png" style="cursor: pointer; float: none; width: 30px;" onclick="document.getElementById('Actie_3').value='2';document.getElementById('p_submit').submit();" /> <img src="../../Content/verwijderen.png" style="cursor: pointer; float: none; width: 30px;" onclick="delete_3()" /> <br /> </div> <div style="float: left; width: 100px;"> <center> <br /><br /><br /><br /> <a style="cursor: pointer; float: none; color: blue; font-size: 30px;" onclick="document.getElementById('p_submit').submit();">»</a> <br /><br /><br /><br /><br /><br /><br /><br /><br /> <a style="cursor: pointer; float: none; color: blue; font-size: 30px;" onclick="document.getElementById('pgp_submit').submit();">«</a> </center> </div> } <div style="float: right;"> <b>Producten in groepen</b><br /> @using (Html.BeginForm("Delete", "ProductKoppeling", FormMethod.Post, new { id = "pgp_submit" })) { <select size="18" style="width: 200px;" name="ProductGroepProduct.Id"> @foreach (var pgp in ViewBag.ProductGroepProduct) { if (pgp != null) { if (pgp.Product != null) { <option value="@pgp.Id">@pgp.Product.Naam</option> } } } </select> } </div>

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  • how to properly transfer user input from index to invoice?

    - by Romel
    I got a dillema, I'm trying to find a solution for my code. How do I make it so that when the user inputs a given quantity in the text box from the index.php it will transfer that input quantity to the invoice.php. I've tried doing the post method but it seems like it's not working :/ As always, any help or suggestions will be greatly appreciated! I hope it's something simple:( Here's my code: index.php <html> <style> body{ background-image: url('URL HERE'); font-family: "Helvetica"; font-size:15px; } h1{ color:black; text-align:center; } p{ font-size:15px; } </style> <h1> STORE TITLE HERE </h1> <body> <form action="login.php" method="post"> <?php //Include products info.inc (Which holds all our product arrays and info) //Credit: Tracy & Mark (THank you!) include 'products_info.inc'; /*The following code centers my table on the page, makes the table background white, makes the table 50% of the browser window, gives it a border of 1 px, gives a padding of 2 px between the cell border and content, and gives 1 px of spacing between cells. */ echo "<table align=center bgcolor='FFFFFF' width=50% border=1 cellpadding=1 cellspacing=2>"; //Credit: Tracy & Mark (THank you!) echo '<th>Product</th> <th>Description</th> <th>Price</th> <th>Quantity</th>'; //The following code loops through the whole table body and then prints each row. for($i=0; $i<count($allfood); $i++) { //Credit: Tracy & Mark (THank you!) echo "<tr align=center>"; echo "<td>{$allfood[$i]['Product']}</td>"; echo "<td>{$allfood[$i]['Description']}</td>"; echo "<td>{$allfood[$i]['Price']}</td>"; echo "<td>{$allfood[$i]['Quantity']}</td>"; echo "</tr>"; } //This code ends the table. echo "</table>"; echo "<br>"; ?> <br><center><input type='submit' name='purchase' value='Purchase'></center> </form> </body> </html> And here's my invoice.php <html> <style> body{ background-image: url('URL HERE'); font-family: "Helvetica"; font-size:15px; } h1{ color:black; text-align:center; } p{ font-size:15px; } </style> <h1> Invoice </h1> </html> <?php //Include products info.inc (Which holds all our product arrays and info) //Credit: Tracy & Mark (Thank you!) include 'products_info.inc'; //Display the invoice & 'WELCOME USER. THANK YOU FOR USING THIS DAMN THING msg' /*The following code centers my invoice table on the page, makes the table background white, makes the table 50% of the browser window, gives it a border of 1 px, gives a padding of 2 px between the cell border and content, and gives 1 px of spacing between cells. */ echo "<table align=center bgcolor='FFFFFF' width=50% border=1 cellpadding=1cellspacing=2>"; echo "<tr>"; echo "<td align=center><b>Product</b></td>"; echo "<td align=center><b>Quantity</b></td>"; echo "<td align=center><b>Price</></td>"; echo "<td align=center><b>Extended Price</b></td>"; echo "</tr>"; for($i=0; $i<count($allfood); $i++) { //Credit: Tracy & Mark (Thank you!) $qty= @$_POST['Quantity']['$i']; // This calculates the price if the user orders more than 1 item. $extendedprice = $qty*$allfood[$i]['Price']; echo "<tr>"; echo "<td align=center>{$allfood[$i]['Product']}</td>"; echo "<td align=center>$extendedprice</td>"; echo "<td align=center>{$allfood[$i]['Price']}</td>"; echo "</tr>"; } // The goal here was to make it so that if the user selected a certain quantity from index.php, it would carry over and display on the invoice.php if ($qty = 0) { echo "please choose 1"; } elseif ($qty > 0) { echo $qty; } /*echo "<tr>"; echo "<td align=center>Subtotal</b></td>"; echo "<td align=center></td>"; echo "<td align=center></td>"; echo "<tr>"; echo "<td align=center>Tax at 5.75%</td>"; echo "<td align=center></td>"; echo "<td align=center></td>"; echo "<tr>"; echo "<td align=center><b>Grand total</b></td>"; echo "<td align=center></td>"; echo "<td align=center></td>"; */ echo "</table>"; ?> <br> <center> <form action="index.php" method="post"> <input type="submit" name="home" value="Back to homepage"> </form> </center>

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