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  • Angry Bird Makers: Developers Love iOS Over Android To Make Money

    - by Gopinath
    These days web is buzzing with Apple iOS vs Google Android debates. Recently Fortune predicted that Android is going to explode in 2011 and it will surpass Apple’s iOS market share. Yes Android is set to spread its wings across all the devices – smartphones, TVs, set top boxes, in car entertainment devices, what not. Think of any device that requires operating system, Android can be used. On the other than iOS is only available on very selective Apple devices – iPods, iPhones and iPads. When it comes to the count of devices running on a specific OS, Android will be far ahead of iOS but when you consider a quality of devices and providing an eco system for business to make money iOS seems to be the winner. That is what experts and analysts are saysing. Here is an excerpt from Peter Vesterbacka, maker of the popular Angry Birds game, interview to Tech N Marketing site.  He says Apple will be the number one platform for a long time from a developer perspective, they have gotten so many things right. And they know what they are doing and they call the shots. Android is growing, but it’s also growing complexity at the same time. Device fragmentation not the issue, but rather the fragmentation of the ecosystem. So many different shops, so many different models. The carriers messing with the experience again. Open but not really open, a very Google centric ecosystem. And paid content just doesn’t work on Android. Peter says developer prefer iOS over Android as it’s not very easy to make money on Android market. That’s why they released a free version of Angry Birds game with ads support for Android devices. Free is the way to go with Android. Nobody has been successful selling content on Android. We will offer a way to remove the ads by paying for the app, but we don’t expect that to be a huge revenue stream. You can read full interview here. cc image credit: flickr/johanl This article titled,Angry Bird Makers: Developers Love iOS Over Android To Make Money, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Reset All Internet Explorer 8 Settings to Fix Stability Problems

    - by Mysticgeek
    If you like to tweak and customize IE with Add-ons and changing settings, sometimes you may have problems with stability. To save time, you can reset all of the IE settings rather than trying to troubleshoot individual areas. Reset IE Settings To reset Internet Explorer Settings, click on Tools then Internet Options. When you reset the settings, you won’t lose personal settings like your homepage, search provider, passwords…etc. The Internet Options screen opens…click on the Advanced tab, then under Reset Internet Explorer settings click on the Reset button. You’ll need to verify that you want to reset all Internet Explorer Settings. If you choose to, you can delete all of your personal settings as well, but it shouldn’t be necessary to fix stability issues. The settings will start to reset, and when it’s finished close out of the message box. For the process to complete you’ll need to restart Internet Explorer. When it restarts you’ll be presented with the Welcome screen where you can go through the setup wizard again. After it’s complete, you should be back in business and can start using IE again. With the new enhancements and features available in Internet Explorer 8, sometimes too much tweaking can cause it to stop working. One area you could start with is troubleshooting IE 8 Add-ons. However, if you don’t want to waste time troubleshooting each potential issue, sometimes it’s just easier to reset things back to how they were originally. Similar Articles Productive Geek Tips Troubleshooting Internet Explorer on Vista Locking Up or Running SlowlyFix Internet Explorer Not Prompting to Choose Save Location in XPDealing With Windows Vista Explorer Screwing Up Auto-Detection of Folder TypesMysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPClean Up Past Notification Icons in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow

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  • Is your test method self-validating ?

    - by mehfuzh
    Writing state of art unit tests that can validate your every part of the framework is challenging and interesting at the same time, its like becoming a samurai. One of the key concept in this is to keep our test synced all the time as underlying code changes and thus breaking them to the furthest unit as possible.  This also means, we should avoid  multiple conditions embedded in a single test. Let’s consider the following example of transfer funds. [Fact] public void ShouldAssertTranserFunds() {     var currencyService = Mock.Create<ICurrencyService>();     //// current rate     Mock.Arrange(() => currencyService.GetConversionRate("AUS", "CAD")).Returns(0.88f);       Account to = new Account { Currency = "AUS", Balance = 120 };     Account from = new Account { Currency = "CAD" };       AccountService accService = new AccountService(currencyService);       Assert.Throws<InvalidOperationException>(() => accService.TranferFunds(to, from, 200f));       accService.TranferFunds(to, from, 100f);       Assert.Equal(from.Balance, 88);     Assert.Equal(20, to.Balance); } At first look,  it seems ok but as you look more closely , it is actually doing two tasks in one test. At line# 10 it is trying to validate the exception for invalid fund transfer and finally it is asserting if the currency conversion is successfully made. Here, the name of the test itself is pretty vague. The first rule for writing unit test should always reflect to inner working of the target code, where just by looking at their names it is self explanatory. Having a obscure name for a test method not only increase the chances of cluttering the test code, but it also gives the opportunity to add multiple paths into it and eventually makes things messy as possible. I would rater have two test methods that explicitly describes its intent and are more self-validating. ShouldThrowExceptionForInvalidTransferOperation ShouldAssertTransferForExpectedConversionRate Having, this type of breakdown also helps us pin-point reported bugs easily rather wasting any time on debugging for something more general and can minimize confusion among team members. Finally, we should always make our test F.I.R.S.T ( Fast.Independent.Repeatable.Self-validating.Timely) [ Bob martin – Clean Code]. Only this will be enough to ensure, our test is as simple and clean as possible.   Hope that helps

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  • Finally, I have my HP 6910p laptop running with 8Gb RAM

    - by Liam Westley
    Today, I received two Corsair Value Select 4Gb DDR SO-DIMMs (from overclock.co.uk) for my aging HP 6910p to give it the extra lease of life to keep it going until the end of 2010.  And here is the proof that Windows 7 64-bit happily sees all 8Gb, There are no 4Gb modules are officially supported for the HP 6910p (they didn’t exist when it was first build).  I was taking a bit of a gamble, and relying on the UK distance selling regulations which meant that even if they didn’t work I’d be able to send them back, getting a full refund and only paying for the return postage. I’d read Keith Comb’s blog back in 2008, (http://blogs.technet.com/b/keithcombs/archive/2008/07/05/loading-a-hp-6910p-with-8gb-of-ram.aspx) where he mentioned ‘trying’ out 4Gb samples of SO-DIMMs in a HP 6910p laptop, but there still appears to be no mentions of running this configuration in any other blog. Seeing how the 8Gb of memory is used is made easier with the new Resource Monitor available in Windows 7.  With two copies of Visual Studio 2008, Outlook, Firefox (with 30+ tabs), TweetDeck (an infamous memory hog) and VMWare workstation running a virtual machine allocated with 2Gb of memory, you might have no ‘free’ memory remaining, but the standby memory is an awesome 2.4Gb, and once the VM is up and running the Hard Faults/sec hovers around zero,   It’s the page fault figure which really counts, because reducing that value means that you are preventing the Windows 7 system drive from being used for virtual memory paging operations.  Even after only a few hours of use it’s noticeable that disc access has been reduced and applications feel more responsive and ‘snappy’.  I did consider the option of purchasing an SSD to replace the main drive, rather than go for 8Gb of RAM, but I think I’ve probably made the correct decision. Given my hobby topic of virtualisation, I take the view that you can never have too much memory.   It was also a decision made easier by the price differential between 8Gb of RAM compared to a decent size SSD.  In the 18 months since Keith Comb tested the first 4Gb SO-DIMMS they have plummeted in price, at just under £100 per 4Gb, they are around a fifth of the price when launched. So if you ever wondered if a HP 6910p can handle 8Gb, now you know.

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  • SQL SERVER – Public Training and Private Training – Differences and Similarities

    - by pinaldave
    Earlier this year, I was on Road SQL Server Seminars. I did many SQL Server Performance Trainings and SQL Server Performance Consultations throughout the year but I feel the most rewarding exercise is always the one when instructor learns something from students, too. I was just talking to my wife, Nupur – she manages my logistics and administration related activities – and she pointed out that this year I have done 62% consultations and 38% trainings. I was bit surprised as I thought the numbers would be reversed. Every time I review the year, I think of training done at organizations. Well, I cannot argue with reality, I have done more consultations (some would call them projects) than training. I told my wife that I enjoy consultations more than training. She promptly asked me a question which was not directly related but made me think for long time, and in the end resulted in this blog post. Nupur asked me: what do I enjoy the most, public training or private training? I had a long conversation with her on this subject. I am not going to write long blog post which can change your life here. This is rather a small post condensing my one hour discussion into 200 words. Public Training is fun because… There are lots of different kinds of attendees There are always vivid questions Lots of questions on questions Less interest in theory and more interest in demos Good opportunity of future business Private Training is fun because… There is a focused interest One question is discussed deeply because of existing company issues More interest in “how it happened” concepts – under the hood operations Good connection with attendees This is also a good opportunity of future business Here I will stop my monologue and I want to open up this question to all of you: Question to Attendees - Which one do you enjoy the most – Public Training or Private Training? Question to Trainers - What do you enjoy the most – Public Training or Private Training? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQL Training, SQLAuthority News, T SQL, Technology

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  • Nokia vs. The World

    - by Michael B. McLaughlin
    I’m looking forward to the launch of the Nokia Lumia 920. Why? Well, it stacks up better than the competition for one thing. Then there’s also that security problem that certain other phones have. Mostly, though, it’s because I love my Lumia 900 and the 920, with Windows Phone 8, will be even better. Before I got my Lumia 900, I just took it as given that smart phone cameras couldn’t be good. The Lumia taught me that smart phone cameras can be good if the manufacturer treats them as an important component worth spending time and money on (rather than some thing that consumers expect such that they’d better throw one in). I’m extremely pleased with the quality of pictures that my Lumia 900 gives me as well as the range of settings it provides (you can delve in to tell it a film speed, an f-stop, and a whole range of other settings). And the image stabilization features in the Lumia 920 deliver far better results than the others. Nokia has had great maps for a long time and they continue to improve. Even better, they made a deal that puts many of their excellent maps into Windows Phone 8 itself. There are still Nokia-exclusive features such as Nokia City Lens, of course. But by giving the core OS a great set of fundamental map data and technologies, they help ensure that customers know that buying a Windows Phone 8 will give them a great map experience no matter who made the phone. I’ll be getting a 920, myself, but the HTC and Samsung devices that have been announced have some compelling features, too, and it’s great to know that people who buy one of these won’t need to worry about where their maps might lead them. I’m looking forward to the NFC capabilities and Qi wireless charging my Lumia 920 will have. With the availability of DirectX and C++ programming on Windows Phone 8, I’m also excited about all the great games that will be added to the Windows Phone environment. I love my Xbox Phone. I love my Office phone. I love my Facebook phone. I love my GPS phone. I love my camera phone. I love my SkyDrive phone. In short, I love my Windows Phone!

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  • Looking into ASP.Net MVC 4.0 Mobile Development - part 2

    - by nikolaosk
    In this post I will be continuing my discussion on ASP.Net MVC 4.0 mobile development. You can have a look at my first post on the subject here . Make sure you read it and understand it well before you move one reading the remaining of this post. I will not be writing any code in this post. I will try to explain a few concepts related to the MVC 4.0 mobile functionality. In this post I will be looking into the Browser Overriding feature in ASP.Net MVC 4.0. By that I mean that we override the user agent for a given user session. This is very useful feature for people who visit a site through a device and they experience the mobile version of the site, but what they really want is the option to be able to switch to the desktop view. "Why they might want to do that?", you might wonder.Well first of all the users of our ASP.Net MVC 4.0 application will appreciate that they have the option to switch views while some others will think that they will enjoy more the contents of our website with the "desktop view" since the mobile device they view our site has a quite large display.  Obviously this is only one site. These are just different views that are rendered.To put it simply, browser overriding lets our application treat requests as if they were coming from a different browser rather than the one they are actually from. In order to do that programmatically we must have a look at the System.Web.WebPages namespace and the classes in it. Most specifically the class BrowserHelpers. Have a look at the picture below   In this class we see some extension methods for HttpContext class.These methods are called extensions-helpers methods and we use them to switch to one browser from another thus overriding the current/actual browser. These APIs have effect on layout,views and partial views and will not affect any other ASP.Net Request.Browser related functionality.The overridden browser is stored in a cookie. Let me explain what some of these methods do. SetOverriddenBrowser() -  let us set the user agent string to specific value GetOverriddenBrowser() -  let us get the overridden value ClearOverriddenBrowser() -  let us remove any overridden user agent for the current request   To recap, in our ASP.Net MVC 4.0 applications when our application is viewed in our mobile devices, we can have a link like "Desktop View" for all those who desperately want to see the site with in full desktop-browser version.We then can specify a browser type override. My controller class (snippet of code) that is responsible for handling the switching could be something like that. public class SwitchViewController : Controller{ public RedirectResult SwitchView(bool mobile, string returnUrl){if (Request.Browser.IsMobileDevice == mobile)HttpContext.ClearOverriddenBrowser();elseHttpContext.SetOverriddenBrowser(mobile ? BrowserOverride.Mobile : BrowserOverride.Desktop);return Redirect(returnUrl);}} Hope it helps!!!!

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  • Make Chrome’s New Tab Page More Useful and Artistic

    - by Asian Angel
    Are you tired of the default New Tab Page in Google Chrome and want something more useful and artistic? Then join us as we look at the Incredible StartPage extension. Before Here is the default “New Tab Page” in our Chrome Browser…it looks rather plain and boring. How about something better? Incredible StartPage in Action This is what our “New Tab Page” looked like after installing the extension. As you can see there is a “Note Section”, “Closed Tabs Section”, “All Bookmarks Section”, and a “Bookmarks Toolbar (links only) Section”. Note: Clicking on links in Incredible StartPage will open them in the current tab. If you want you can easily modify how Incredible StartPage looks using the “Options” in the upper right corner. After only a couple of minutes our “New Tab Page” was looking nice…new background color, image, and altered note. A very useful feature of the “Note Section” is that you can add your notes to an e-mail by clicking on the “Post to Gmail Link” just below the note. Note: Special “Chrome Pages” (i.e. Extensions) will not open from the “Closed Tabs Section”. When you click on “Post to Gmail” a new tab will be opened with your notes pre-pasted into the main letter body. All that is left for you to do is select the appropriate e-mail address(es) and to make any desired modifications to the “Subject & Letter”. Going back to the “New Tab Page” you can trade bookmarks back and forth between the “All Bookmarks Section” and the “Bookmarks Toolbar Section”. Simply drag-and-drop as desired…but keep in mind that any changes made here will also be reflected in your “Bookmarks Toolbar & Other Bookmarks”. There is our bookmark freshly traded over to the “Bookmarks Toolbar Section”…looking very nice. Conclusion If you are tired of the default “New Tab Page” in Google Chrome then the Incredible StartPage extension will make for a refreshing change. Links Download the Incredible StartPage extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Turn Chrome’s New Tab Page into a Google Tasks PageAccess Google Chrome’s Special Pages the Easy WayReplace Google Chrome’s New Tab Page with Speed DialRegistry Hack to Set Internet Explorer Start PageMake iGoogle Your Startup Page in Microsoft Outlook TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties Test Drive Mobile Phones Online With TryPhone Ben & Jerry’s Free Cone Day, 3/23/10

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  • A* navigational mesh path finding

    - by theguywholikeslinux
    So I've been making this top down 2D java game in this framework called Greenfoot [1] and I've been working on the AI for the guys you are gonna fight. I want them to be able to move around the world realistically so I soon realized, amongst a couple of other things, I would need some kind of pathfinding. I have made two A* prototypes. One is grid based and then I made one that works with waypoints so now I need to work out a way to get from a 2d "map" of the obstacles/buildings to a graph of nodes that I can make a path from. The actual pathfinding seems fine, just my open and closed lists could use a more efficient data structure, but I'll get to that if and when I need to. I intend to use a navigational mesh for all the reasons out lined in this post on ai-blog.net [2]. However, the problem I have faced is that what A* thinks is the shortest path from the polygon centres/edges is not necessarily the shortest path if you travel through any part of the node. To get a better idea you can see the question I asked on stackoverflow [3]. I got a good answer concerning a visibility graph. I have since purchased the book (Computational Geometry: Algorithms and Applications [4]) and read further into the topic, however I am still in favour of a navigational mesh (See "Managing Complexity" [5] from Amit’s Notes about Path-Finding [6]). (As a side note, maybe I could possibly use Theta* to convert multiple waypoints into one straight line if the first and last are not obscured. Or each time I move back check to the waypoint before last to see if I can go straight from that to this) So basically what I want is a navigational mesh where once I have put it through a funnel algorithm (e.g. this one from Digesting Duck [7]) I will get the true shortest path, rather than get one that is the shortest path following node to node only, but not the actual shortest given that you can go through some polygons and skip nodes/edges. Oh and I also want to know how you suggest storing the information concerning the polygons. For the waypoint prototype example I made I just had each node as an object and stored a list of all the other nodes you could travel to from that node, I'm guessing that won't work with polygons? and how to I tell if a polygon is open/traversable or if it is a solid object? How do I store which nodes make up the polygon? Finally, for the record: I do want to programme this by myself from scratch even though there are already other solutions available and I don't intend to be (re) using this code in anything other than this game so it does not matter that it will inevitably be poor quality. http://greenfoot.org http://www.ai-blog.net/archives/000152.html http://stackoverflow.com/q/7585515/ http://www.cs.uu.nl/geobook/ http://theory.stanford.edu/~amitp/GameProgramming/MapRepresentations.html http://theory.stanford.edu/~amitp/GameProgramming/ http://digestingduck.blogspot.com/2010/03/simple-stupid-funnel-algorithm.html

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  • SQL SERVER – Three Puzzling Questions – Need Your Answer

    - by pinaldave
    Last week I had asked three questions on my blog. I got very good response to the questions. I am planning to write summary post for each of three questions next week. Before I write summary post and give credit to all the valid answers. I was wondering if I can bring to notice of all of you this week. Why SELECT * throws an error but SELECT COUNT(*) does not This is indeed very interesting question as not quite many realize that this kind of behavior SQL Server demonstrates out of the box. Once you run both the code and read the explanation it totally makes sense why SQL Server is behaving how it is behaving. Also there is connect item is associated with it. Also read the very first comment by Rob Farley it also shares very interesting detail. Statistics are not Updated but are Created Once This puzzle has multiple right answer. I am glad to see many of the correct answer as a comment to this blog post. Statistics are very important and it really helps SQL Server Engine to come up with optimal execution plan. DBA quite often ignore statistics thinking it does not need to be updated, as they are automatically maintained if proper database setting is configured (auto update and auto create). Well, in this question, we have scenario even though auto create and auto update statistics are ON, statistics is not updated. There are multiple solutions but what will be your solution in this case? When to use Function and When to use Stored Procedure This question is rather open ended question – there is no right or wrong answer. Everybody developer has always used functions and stored procedures. Here is the chance to justify when to use Stored Procedure and when to use Functions. I want to acknowledge that they can be used interchangeably but there are few reasons when one should not do that. There are few reasons when one is better than other. Let us discuss this here. Your opinion matters. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, Readers Contribution, Readers Question, SQL, SQL Authority, SQL Performance, SQL Puzzle, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLAuthority News, SQLServer, T SQL, Technology

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  • The Jack LaLanne School of Sysadmins

    - by rickramsey
    Two of my childhood heroes were Tarzan and Jack LaLanne. Tarzan was an obvious choice: what boy wouldn't want to spend his days bungee jumping through the jungle with his own pack of gorillas? Jack Lalanne had a disturbing habit of wearing stretch pants, but he was so damn fit for an old guy that you couldn't help but be impressed. Especially back then, when nobody knew what a dumb bell was, much less Cross-Fit. Here's what he did to celebrate his 70th birthday. Sooner or later we all face a choice in our careers: surrender to the life of a has-been like Bruce Sprinsteen's baseball player or become an unstoppable sysadmin like Jack Lalanne. If you'd rather keep on fighting like Jack, give these resources a look. Brian Bream's blog provides specific suggestions for keeping your skills up to date. The video interviews describe the types of technologies that are challenging what you used to know. Blog: The Old School Sysadmin - A Dying Breed? by Brian Bream "The sysadmin role has been far too dependent on performing repetitive tasks and working in a reactionary mode ... the sysadmin must grow a much larger skill set to be successful. Don’t grow vertically in one technology, grow horizontally amongst many technologies." Just one of the suggestions Brian Bream provides in this excellent blog post. Video: Freeing the Sysadmin From Repetitive Tasks Interview with Marshall Choy Marshall Choy, Director of Optimized Solutions at Oracle was once a sysadmin. And a Solaris engineer. He explains what optimized solutions are, how they are developed and tested, how they handle patching, and how these vertically integrated systems impact the job and duties of a sysadmin. Video: The Oracle Database Appliance Interview with Bob Thome Bob Thome, Senior Director of Product Management, explains what makes the Database Appliance simple, reliable, and affordable, and how it could change the economies and processes of the data center. Video: Why Pinellas County Chose Oracle Exalytics Interview with Gautham Gautham (pronounced like Batman's Gotham) recently led an effort to refresh the Pinellas County hardware systems. He'll explain what they were looking for, why they chose Oracle Exalytics, how they became convinced it was the right decision, and how it changed the way they managed their data center. Video: DTrace for System Administrators Interview with Brendan Gregg This video interview will give you an idea of some of the value-add tasks you can perform when you are freed from the reactive mode that Brian Bream describes in his blog. Brendan Gregg describes the best ways for sysadmins to tune deployed applications to get more performance out of them in their particular computing environment photograph of Ford Mustang GT 500 taken at Gateway Museum copyright by Rick Ramsey -Rick Follow me on: Blog | Facebook | Twitter | Personal Twitter | YouTube | The Great Peruvian Novel

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  • How To Fix YouTube Re-Buffering On Full Screen Issue

    - by Gopinath
    YouTube has an annoying bug – videos starts re-buffering when we switch to full screen mode from normal mode. On a high speed broadband connection the re-buffering issue may not be annoying much but on a slow broadband connection it annoys hell out of us. When users reported this problem to YouTube, the engineers at YouTube dubbed it as a feature rather than bug!. That is sick and this behaviour shows that they started ignoring the users and their problem. Anyways we got solutions to get around this annoying issue. Root Cause Of The Issue The root cause of the bug is YouTube’s resolution switching mechanism.When the video is loaded in normal model it is buffered and played at 360p, but when the full screen mode is activated YouTube player switches to 480p and starts re-buffering the video. How To Fix The Issue on Google Chrome Browser Fixing this issue on Google Chrome is very simple. All we need to do is to install this Greasemonkey script and it fixes everything for you. How To Fix The Issue on Firefox Browser Fixing this issue on Firefox browser involves an extra step when compared to Chrome browser. To fix the issue Step 1: Install Greasemonkey Addon for Firefox Step 2: Install this script from userscripts.org Done. Firefox will handle the full screen switching smoothly. How To Fix The Issue on Internet Explorer Hufff!! Internet Explorer users are poor users not because they are dumb but because they are using stone age browser. No offense, IE is a pathetic browser and there is no support for Greasemonkey scripts. Anyway lets look at the solution for fixing YouTube issue on IE. To fix the YouTube bug you need to follow the official solution provided by Google and it’s not a friendly one. Step 1: Login to your YouTube account and select the option “I have a slow connection. Never play higher-quality video“. Step 2 – Repeat Always: Make sure that you are always logged into your YouTube account as YouTube need to know your settings before switching the resolution. (Now you know why I called IE as a poor browser). Related: Set the start time of a YouTube Video This article titled,How To Fix YouTube Re-Buffering On Full Screen Issue, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Computer / Software Engineering vs Other Engineering Disciplines [closed]

    - by Mohammad Yaseen
    Since this was a rather specific question, I have tried my best to present this question in a format which fits the style of this site. Please comment if it can be improved further. I have to choose the Engineering discipline on 6th Nov. My interest is in Robotics, hardware-level programming, Artificial Intelligence and back-end programming. I am currently working as a freelance developer using mainly PHP and occasionally working with GWT.I am somewhat familiar with C# and Python too. I am not super good at programming but I do like it. I am thinking to choose Computer and Information Systems Engineering as this is what I love but all the eggheads of my city are going to Mechanical Engineering and when I ask one of them Why are you choosing this? They say It's my interest and for job and the money. Basically I am confused between CIS and Mechanical Engineering, specifically the job market for both. Since this is a programmers' site I think following questions will be relevant . I am asking this because I want to take advice from professionals in this field before diving too deep . Are you happy with your job / work and pay. Are you satisfied with the work environment and career growth Do you feel OK (or great?) about the near and/or distant future of your industry. Why should a person choose Computer if he has other choices i.e what this industry has to offer in particular which other fields of work don't This industry is subject to rapid changes and you have to learn continuously throughout your entire career. Does this learning and constant hard work pay off ? In my country there is no hardware manufacturing. So most of CIS graduates (like Software Engineers) work in Software Houses. What is the scenario in your country. Is a degree titled 'Software' necessary or companies will take Computer Engineers too if they have relevant experience. I am asking this because I plan to move abroad for work. This is going to be something which I'll do for the rest of my life so I am a bit confused about the right choice. You can view the course outline for both programmes below. Computer and Information Systems Engineering. Mechanical Engineering

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  • Silverlight Cream for February 14, 2011 -- #1047

    - by Dave Campbell
    In this Issue: Mohamed Mosallem, Tony Champion, Gill Cleeren, Laurent Bugnion, Deborah Kurata, Jesse Liberty(-2-), Tim Heuer, Mike Taulty, John Papa, Martin Krüger, and Jeremy Likness. Above the Fold: Silverlight: "Binding to a ComboBox in Silverlight : A Gotcha" Tony Champion WP7: "An Ultra Light Windows Phone 7 MVVM Framework" Jeremy Likness Shoutouts: Steve Wortham has a post up discussing Silverlight 5, HTML5, and what the future may bring From SilverlightCream.com: Silverlight 4.0 Tutorial (12 of N): Collecting Attendees Feedback using Windows Phone 7 Mohamed Mosallem is up to number 12 in his Silverlight tutorial series. He's continuing his RegistrationBooth app, but this time, he's building a WP7 app to give attendee feedback. Binding to a ComboBox in Silverlight : A Gotcha If you've tried to bind to a combobox in Silverlight, you've probably either accomplished this as I have (with help) by having it right once, and continuing, but Tony Champion takes the voodoo out of getting it all working. Getting ready for Microsoft Silverlight Exam 70-506 (Part 5) Gill Cleeren has Part 5 of his exam preparation post up on SilverlightShow. As with the others, he provides many external links to good information. Referencing a picture in another DLL in Silverlight and Windows Phone 7 Laurent Bugnion explains the pitfalls and correct way to reference an image from a dll... good info for loading images such as icons for Silverlight in general and WP7 also. Silverlight MVVM Commanding II Deborah Kurata has a part 2 up on MVVM Commanding. The first part covered the built-in commanding for controls that inherit from ButtonBase... this post goes beyond that into other Silverlight controls. Reactive Drag and Drop Part 1 This Drag and Drop with Rx post by Jesse Liberty is the 4th in his Rx series. He begins with a video from the Rx team and applies reactive programming to mouse movements. Yet Another Podcast #24–Reactive Extensions On the heels of his previous post on Rx, in his latest 'Yet Another Podcast', Jesse Liberty chats with Matthew Podwysocki and Bart De Smet about Reactive Extensions. Silverlight 4 February 2011 Update Released Today Tim Heuer announced the release of the February 2011 Silverlight 4 release. Check out Tim's post for information about what's contained in this release. Blend Bits 25–Templating Part 3 In his 3rd Templating tutorial in BlendBits, Mike Taulty demonstrates the 'Make into Control' option rather than the other way around. Silverlight TV 61: Expert Chat on Deep Zoom, Touch, and Windows Phone John Papa interviews David Kelley in the latest Silverlight TV... David is discussing touch in Silverlight and for WP7 and his WP7 apps in the marketplace. Simple Hyperlinkbutton style Martin Krüger has a cool Hyperlink style available at the Expression Gallery. Interesting visual for entertaining your users. An Ultra Light Windows Phone 7 MVVM Framework Jeremy Likness takes his knowledge of MVVM (Jounce), and WP7 and takes a better look at what he'd really like to have for a WP7 framework. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Microsoft MVP Award Nomination

    - by Mark A. Wilson
    I am extremely honored to announce that I have been nominated to receive the Microsoft MVP Award for my contributions in C#! Hold on; I have not won the award yet. But to be nominated is really humbling. Thank you very much! For those of you who may not know, here is a high-level summary of the MVP award: The Microsoft Most Valuable Professional (MVP) Program recognizes and thanks outstanding members of technical communities for their community participation and willingness to help others. The program celebrates the most active community members from around the world who provide invaluable online and offline expertise that enriches the community experience and makes a difference in technical communities featuring Microsoft products. MVPs are credible, technology experts from around the world who inspire others to learn and grow through active technical community participation. While MVPs come from many backgrounds and a wide range of technical communities, they share a passion for technology and a demonstrated willingness to help others. MVPs do this through the books and articles they author, the Web sites they manage, the blogs they maintain, the user groups they participate in, the chats they host or contribute to, the events and training sessions where they present, as well as through the questions they answer in technical newsgroups or message boards. - Microsoft MVP Award Nomination Email I guess I should start my nomination acceptance speech by profusely thanking Microsoft as well as everyone who nominated me. Unfortunately, I’m not completely certain who those people are. While I could guess (in no particular order: Bill J., Brian H., Glen G., and/or Rob Z.), I would much rather update this post accordingly after I know for certain who to properly thank. I certainly don’t want to leave anyone out! Please Help My next task is to provide the MVP Award committee with information and descriptions of my contributions during the past 12 months. For someone who has difficulty remembering what they did just last week, trying to remember something that I did 12 months ago is going to be a real challenge. (Yes, I should do a better job blogging about my activities. I’m just so busy!) Since this is an award about community, I invite and encourage you to participate. Please leave a comment below or send me an email. Help jog my memory by listing anything and everything that you can think of that would apply and/or be important to include in my reply back to the committee. I welcome advice on what to say and how to say it from previous award winners. Again, I greatly appreciate the nomination and welcome any assistance you can provide. Thanks for visiting and till next time, Mark A. Wilson      Mark's Geekswithblogs Blog Enterprise Developers Guild Technorati Tags: Community,Way Off Topic

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  • Windows 8: Everything from design, build, and how to sell a Metro style app

    - by Thomas Mason
    For me, there are a lot of similarities between an application developed for Windows Phone and a Metro style app developed for Windows 8. A Windows Phone 7 application (rather than an XNA game) is built in .NET and XAML against a subset of the .NET framework and the application has a lifecycle which needs to be conscious of battery life and so is split out into foreground/background pieces. The application is sandboxed in terms of its interactions with the local device and is packaged with a manifest which describes those interactions. The app needs to be aware of network connectivity status and its work on the network is done asynchronously to preserve the user experience.The app is packaged and deployed to a Marketplace which the user browses to find the app, read reviews, perhaps purchase it and then install it and receive updates over time. Quite a lot of those statements are as true of a Windows 8 Metro style app as they are for a Windows Phone app and so a Windows Phone app developer already has a good head start when it comes to building Metro style apps for Windows 8. With that in mind, there is an event to help developers with a Windows Phone app in Marketplace to begin the process of looking at Windows 8 and whether you can get a quick win by bringing your Phone application onto Windows. The idea of the event was to provide a space where developers can get together over 2 days and take the time out to look at what it means to take their app from Windows Phone to Windows 8. Kicking off on Saturday 16th June at 10am, we are told they have plenty of power sockets, WiFi, whiteboards, drinks, pizza, games, prizes and some quiet space that you can work in. Including people on hand with Windows Phone and Windows 8 experience to help everything along the way. There will be an attendee-voted schedule of talks but we’ll keep these out of your way if you just want to get on and code. We’ll also provide information around submitting your app to the Windows Store If you have a Windows Phone app in Marketplace, now’s a great time to look at getting it onto Windows 8. Sign up. Bring your laptop. Bring your app. Bring Windows 8 and Visual Studio 11. And everyone will their best to help you get your app onto Windows 8. Location & Venue TBA but it will be in central London, accessible by major railway and underground transportation. Day 1 Saturday 16th June 10am – 9pm Day 2 Sunday 17th June 10am – 4pm

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  • WIF, ADFS 2 and WCF&ndash;Part 3: ADFS Setup

    - by Your DisplayName here!
    In part 1 of this series I briefly gave an overview of the ADFS / WS-Trust infrastructure. In part 2 we created a basic WCF service that uses ADFS for authentication. This part will walk you through the steps to register the service in ADFS 2. I could provide screenshots for all the wizard pages here – but since this is really easy – I just go through the necessary steps in textual form. Step 1 – Select Data Source Here you can decide if you want to import a federation metadata file that describes the service you want to register. In that case all necessary information is inside the metadata document and you are done. FedUtil (a tool that ships with WIF) can generate such metadata for the most simple cases. Another tool to create metadata can be found here. We choose ‘Manual’ here. Step 2 – Specify Display Name I guess that’s self explaining. Step 3 – Choose Profile Choose ‘ADFS 2 Profile’ here. Step 4 – Configure Certificate Remember that we specified a certificate (or rather a private key) to be used to decrypting incoming tokens in the previous post. Here you specify the corresponding public key that ADFS 2 should use for encrypting the token. Step 5 – Configure URL This page is used to configure WS-Federation and SAML 2.0p support. Since we are using WS-Trust you can leave both boxes unchecked. Step 6 – Configure Identifier Here you specify the identifier (aka the realm, aka the appliesTo) that will be used to request tokens for the service. This value will be used in the token request and is used by ADFS 2 to make a connection to the relying party configuration and claim rules. Step 7 – Configure Issuance Authorization Rules Here you can configure who is allowed to request token for the service. I won’t go into details here how these rules exactly work – that’s for a separate blog post. For now simply use the “Permit all users” option. OK – that’s it. The service is now registered at ADFS 2. In the next part we will finally look at the service client. Stay tuned…

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Silverlight Cream for May 22, 2010 -- #867

    - by Dave Campbell
    In this Issue: Michael Washington, Xianzhong Zhu, Jim Lynn, Laurent Bugnion, and Kyle McClellan. A ton of Shoutouts this time: Cigdem Patlak (CrocusGirl) is interviewed about Silverlight 4 on Channel 9: Silverlight discussion with Cigdem Patlak Timmy Kokke has material up from a presentation he did, and check out the SilverAmp project he's got going: Code & Slides – SDE – What’s new in Silverlight 4 Graham Odds at ScottLogic has an interesting post up: Contextual cues in user interface design Einar Ingebrigtsen is discussing Balder licensing and is asking for input: Balder - Licensing SilverLaw has updated two of his stylings at the Expression Gallery to Silverlight 4: ChildWindow and Accordion Styling Silverlight 4 Keep this page bookmarked -- it's the only page you'll need for Silverlight and Expression links.. well, that and my blog :) .. from Adam Kinney: Silverlight and Expression Blend Jeremy Boyd and John-Daniel Trask have some sweet-looking controls in their new release: Introducing Silverlight Elements 1.1 Matthias Shapiro entered the Design for America competition with his Recovery Review: A Silverlight Sunlight Foundation Visualization Project be sure to check out his blog post about it -- there's a link at the bottom. Koen Zwikstra announed a new release: Document Toolkit 2 Beta 1 available ... built for SL4 and lots of features -- check out the blog post. From SilverlightCream.com: Simple Example To Secure WCF Data Service OData Methods Michael Washington has a follow-on tutorial up on WCF Data Security with OData -- essentially this is the 'securing the data' part ... the Silverlight part was in the previous post... all code is available. Developing Freecell Game Using Silverlight 3 Part 1 Xianzhong Zhu has the first of a two-part tutorial up on building Freecell in Silverlight 3 ... yeah... SL3 -- oh, can you say WP7?? :) Silverlight Top Tip: Startup page for Navigation Apps Jim Lynn has detailed how to go straight to a specific page you're working on in a complex Silverlight app say for debug purposes rather than page/page/page ... I was just thinking yesterday about putting a shortcut on my taskbar for something similar in .NET :) Handling DataGrid.SelectedItems in an MVVM-friendly manner Laurent Bugnion responded with code to a question about getting a DataGrid's SelectedItems into the ViewModel in MVVMLight. Demo code available too. RIA Services and Windows Live ID Kyle McClellan has a post up discussing using LiveID and RIA Services and Silverlight. Lots of external links sprinkled around. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Interpolation using a sprite's previous frame and current frame

    - by user22241
    Overview I'm currently using a method which has been pointed out to me is extrapolation rather than interolation. As a result, I'm also now looking into the possibility of using another method which is based on a sprite's position at it's last (rendered) frame and it's current one. Assuming an interpolation value of 0.5 this is, (visually), how I understand it should affect my sprite's position.... This is how I'm obtaining an inerpolation value: public void onDrawFrame(GL10 gl) { // Set/re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; tics++; } interpolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(interpolation); } I am then applying it like so (in my rendering call): render(float interpolation) { spriteScreenX = (spriteScreenX - spritePreviousX) * interpolation + spritePreviousX; spritePreviousX = spriteScreenX; // update and store this for next time } Results This unfortunately does nothing to smooth the movement of my sprite. It's pretty much the same as without the interpolation code. I can't get my head around how this is supposed to work and I honestly can't find any decent resources which explain this in any detail. My understanding of extrapolation is that when we arrive at the rendering call, we calculate the time between the last update call and the render call, and then adjust the sprite's position to reflect this time (moving the sprite forward) - And yet, this (Interpolation) is moving the sprite back, so how can this produce smooth results? Any advise on this would be very much appreciated. Edit I've implemented the code from OriginalDaemon's answer like so: @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*25)) frameTime = (dt*25); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; t += dt; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(); } Interpolation values are now being produced between 0 and 1 as expected (similar to how they were in my original loop) - however, the results are the same as my original loop (my original loop allowed frames to skip if they took too long to draw which I think this loop is also doing). I appear to have made a mistake in my previous logging, it is logging as I would expect it to (interpolated position does appear to be inbetween the previous and current positions) - however, the sprites are most definitely choppy when the render() skipping happens.

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  • Responding to Invites

    - by Daniel Moth
    Following up from my post about Sending Outlook Invites here is a shorter one on how to respond. Whatever your choice (ACCEPT, TENTATIVE, DECLINE), if the sender has not unchecked the "Request Response" option, then send your response. Always send your response. Even if you think the sender made a mistake in keeping it on, send your response. Seriously, not responding is plain rude. If you knew about the meeting, and you are happy investing your time in it, and the time and location work for you, and there is an implicit/explicit agenda, then ACCEPT and send it. If one or more of those things don't work for you then you have a few options. Send a DECLINE explaining why. Reply with email to ask for further details or for a change to be made. If you don’t receive a response to your email, send a DECLINE when you've waited enough. Send a TENTATIVE if you haven't made up your mind yet. Hint: if they really require you there, they'll respond asking "why tentative" and you have a discussion about it. When you deem appropriate, instead of the options above, you can also use the counter propose feature of Outlook but IMO that feature has questionable interaction model and UI (on both sender and recipient) so many people get confused by it. BTW, two of my outlook rules are relevant to invites. The first one auto-marks as read the ACCEPT responses if there is no comment in the body of the accept (I check later who has accepted and who hasn't via the "Tracking" button of the invite). I don’t have a rule for the DECLINE and TENTATIVE cause typically I follow up with folks that send those.   The second rule ensures that all Invites go to a specific folder. That is the first folder I see when I triage email. It is also the only folder which I have configured to show a count of all items inside it, rather than the unread count - when sending a response to an invite the item disappears from the folder and hence it is empty and not nagging me. Comments about this post by Daniel Moth welcome at the original blog.

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  • How to Add Control Panel to “My Computer” in Windows 7 or Vista

    - by The Geek
    Back in the Windows XP days, you could easily add Control Panel to My Computer with a simple checkbox in the folder view settings. Windows 7 and Vista don’t make this quite as easy, but there’s still a way to get it back. To make this tweak, we’ll be doing a quick registry hack, but there’s a downloadable version provided as well. Manual Registry Tweak to Add Control Panel Open up regedit.exe through the start menu search or run box, and then browse down to the following key: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\MyComputer\NameSpace Now that you’re there, you’ll need to right-click and create a new key… If you want to add the regular Control Panel view, with the categories, you’ll need to use one GUID as the name of the key. If you want the icon view instead, you can use the other key. Here they are: Category View:  {26EE0668-A00A-44D7-9371-BEB064C98683} Icon View: {21EC2020-3AEA-1069-A2DD-08002B30309D} Once you’re done, it should look like this: Now over in the Computer view, just hit the F5 key to refresh the panel, and you should see the new icon pop up in the list: Now when you click on the icon you’ll be taken to Control Panel. If you didn’t know how to change the view before, you can use the drop-down box on the right-hand side to switch between Category and icon view. Downloadable Registry Hack Rather than deal with manual registry editing, you can simply download the file, extract it, and then either double-click on the AddCategoryControlPanel.reg to add the Category view icon, or AddIconControlPanel.reg to add the other icon. There’s an uninstall script provided for each. Download ControlPanelMyComputer Registry Hack from howtogeek.com Similar Articles Productive Geek Tips Disable User Account Control (UAC) the Easy Way on Win 7 or VistaHow To Figure Out Your PC’s Host Name From the Command PromptRestore Missing Desktop Icons in Windows 7 or VistaNew Vista Syntax for Opening Control Panel Items from the Command-lineAdd Registry Editor to Control Panel TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause

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  • European e-government Action Plan all about interoperability

    - by trond-arne.undheim
    Yesterday, the European Commission released its European eGovernment Action Plan for 2011-2015. The plan includes measures on providing deeper user empowerment, enhancing the Internal Market, more efficiency and effectiveness of public administrations, and putting in place pre-conditions for developing e-government. The Good - Defines interoperability very clearly. Calls interoperability "a pre-condition for cross-border eGovernment services" (a very strong formulation) and says interoperability "is supported by open specifications". - Uses the terminology "open specifications" which, let's face it, is pretty close to "open standards" which is the term the rest of the world would use. - Confirms that Member States are fully committed to the political priorities of the Malmö Declaration (which was all about open standards) including the very strong action: by 2013: All Member States will have incorporated the political priorities of the Malmö Declaration in their national strategies. Such tight Action Plan integration between Commission and Member State priorities has seldom been attempted before, particularly not in a field where European legal competence is virtually non-existent. What we see now, is the subtle force of soft power rather than the rough force of regulation. In this case, it is the Member States who want Europe to take the lead. Very refreshing! Some quotes that show the commitment to interoperability and open specifications: "The emergence of innovative technologies such as "service-oriented architectures" (SOA), or "clouds" of services,  together with more open specifications which allow for greater sharing, re-use and interoperability reinforce the ability of ICT to play a key role in this quest for effficiency in the public sector." (p.4) "Interoperability is supported through open specifications" (p.13) 2.4.1. Open Specifications and Interoperability (p.13 has a whole section dedicated to this important topic. Open specifications and interoperability are nearly 100% interrelated): "Interoperability is the ability of systems and machines to exchange, process and correctly interpret information. It is more than just a technical challenge, as it also involves legal, organisational and semantic aspects of handling  data" (p.13) "standards and  open platforms offer opportunities for more cost-effective use of resources and delivery of services" (p.13). The Bad Shies away from defining open standards, or even open specifications, the EU's preferred term for the key enabler of interoperability. Verdict 90/100, a very respectable score.

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  • Event Processed

    - by Antony Reynolds
    Installing Oracle Event Processing 11g Earlier this month I was involved in organizing the Monument Family History Day.  It was certainly a complex event, with dozens of presenters, guides and 100s of visitors.  So with that experience of a complex event under my belt I decided to refresh my acquaintance with Oracle Event Processing (CEP). CEP has a developer side based on Eclipse and a runtime environment. Developer Install The developer install requires several steps (documentation) Download required software Eclipse  (Linux) – It is recommended to use version 3.6.2 (Helios) Install Eclipse Unzip the download into the desired directory Start Eclipse Add Oracle CEP Repository in Eclipse http://download.oracle.com/technology/software/cep-ide/11/ Install Oracle CEP Tools for Eclipse 3.6 You may need to set the proxy if behind a firewall. Modify eclipse.ini If using Windows edit with wordpad rather than notepad Point to 1.6 JVM Insert following lines before –vmargs -vm \PATH_TO_1.6_JDK\jre\bin\javaw.exe Increase PermGen Memory Insert following line at end of file -XX:MaxPermSize=256M Restart eclipse and verify that everything is installed as expected. Server install The server install is very straightforward (documentation).  It is recommended to use the JRockit JDK with CEP so the steps to set up a working CEP server environment are: Download required software JRockit – I used Oracle “JRockit 6 - R28.2.5” which includes “JRockit Mission Control 4.1” and “JRockit Real Time 4.1”. Oracle Event Processor – I used “Complex Event Processing Release 11gR1 (11.1.1.6.0)” Install JRockit Run the JRockit installer, the download is an executable binary that just needs to be marked as executable. Install CEP Unzip the downloaded file Run the CEP installer,  the unzipped file is an executable binary that may need to be marked as executable. Choose a custom install and add the examples if needed. It is not recommended to add the examples to a production environment but they can be helpful in development. Voila The Deed Is Done With CEP installed you are now ready to start a server, if you didn’t install the demoes then you will need to create a domain before starting the server. Once the server is up and running (using startwlevs.sh) you can verify that the visualizer is available on http://hostname:port/wlevs, the default port for the demo domain is 9002. With the server running you can test the IDE by creating a new “Oracle CEP Application Project” and creating a new target environment pointing at your CEP installation. Much easier than organizing a Family History Day!

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  • Playing NSF music in FMOD.net

    - by Tesserex
    So, as the title says, I want to be able to play NSF files using FMOD, because my project already uses FMOD and I'd rather not replace it. This will involve figuring out how existing players and emulators work and porting it. I haven't yet found an existing player that uses FMOD. My starting point is the MyNes source from http://sourceforge.net/projects/mynes/. There are two big steps between here and what I'm looking for. MyNes plays from a ROM, not NSF. So, I have to rip out the APU and get it to play NSF files. The MyNes APU uses SlimDX, so I have to convert that to FMOD.NET. I am really stuck about how to go about either of these, because I'm not that familiar with audio formats and it's hard finding resources online. So here are a few questions: From what I can tell from the NSF spec at http://kevtris.org/nes/nsfspec.txt, it's just contains the relevant memory section of the ROM, plus the header. If anyone can verify or correct this that would be great. The emulator APU uses data from the rest of the emulator to play, including things like cycle counts. I'm not sure what replaces this in a standalone player. Can't I just load all the music data at once into a stream and play it? Joining #1 and #2, does the header data from the NSF substitute for some of the ROM data in the emulator code? Using FMOD, will I be following the usercreatedsound example for loading a stream? And does this format count as PCM? Specifically MyNes says PCM8. Any tips on loading / playing the stream in FMOD are appreciated. As an aside, I don't really understand the loading / playing sections of the spec I linked at all. It seems to apply to 6502 systems / emulators only and not to my situation. I know it's a long shot for anyone here to have enough experience in this area to help, but anything you can provide is definitely appreciated. A link to an existing .NET library that does this would be even better, but I don't believe one exists.

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