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  • Calling Web Service with Complex Parameters in ADF Mobile

    - by Shay Shmeltzer
    Many of the SOAP based web services out there have parameters of specific object types - so not just simple String/int inputs. The ADF Web service data control makes it quite simple to interact with them. And this applies also in the case of ADF Mobile. Since there were several thread on OTN asking about this - I thought I'll do a quick demo to refresh people memory about how you pass these "complex" parameters to your Web service methods. By the way - this video is also relevant if you are not doing mobile development, you'll basically use the exact same process for building "regular web" ADF applications that access these types of Web services. One more thing you might want to do after you create the page is look at the binding tab to see the method call in there, and notice the parameters for it in the structure property. Go and look at their NDValue property to get the complete picture.

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  • Job Change Problem [closed]

    - by Anurag Jain
    I joined an organisation in April 2010. I just changed my job in January 2012. I was previously working with Java. But in my current organisation, the work is not in java. They told me in the interview that the work will be use Java technology. But this is not the case. I dont want to lose my previous Java experience. And moreover, in my current company , I am working on a language which is not used anywhere. I want to change again. Can anyone please help and guide me that will there be any issue now in changing the job again.?

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  • Making retro games: Any good known game architectures?

    - by A.Quiroga
    I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done . For example the physics of the jump and collisions . It seams to be time perfect , but i use the deltaTime to try to aproximate the value in game . I think in this case maybe its using some calcs with processor Hz , but i don't know. Then the simple question , is there any resources of how did they programm this games? Or any idea of the simple ideas repeated each game to game in the old style retro games.

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  • Are there plans for system-wide smooth scrolling?

    - by Matt
    As Ubuntu seems to be making strategic preparations for a tablet-like experience, I wondered what priority smooth scrolling is for the team. A use case: I read PDFs on a netbook on a daily basis. Even with fullscreen, I have to scroll about every 10-15 seconds. Without smooth scroll, I have to spend a half second or so to "find" my place. Even though it seems like a small inconvenience, the increments add up quite fast. As a result, I look enviously at owners of a certain well-known tablet far too often. Related bug: https://bugs.launchpad.net/gtk/+bug/868510

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  • How to perform simple collision detection?

    - by Rob
    Imagine two squares sitting side by side, both level with the ground like so: A simple way to detect if one is hitting the other is to compare the location of each side. They are touching if all of the following are false: The right square's left side is to the right of the left square's right side. The right square's right side is to the left of the left square's left side. The right square's bottom side is above the left square's top side. The right square's top side is below the left square's bottom side. If any of those are true, the squares are not touching. But consider a case like this, where one square is at a 45 degree angle: Is there an equally simple way to determine if those squares are touching?

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  • What is the increase in developer productivity while using Hibernate?

    - by Tarun Kohli
    I was curious to find out the percentage increase in developer's productivity by using Hibernate. We use both Hibernate and NHibernate extensively and find them to be extremely elegant frameworks but haven't undertaken any study to find out the time savings by using them. IMHO, one could get a good 30 to 40% jump in developer productivity as one doesn't have to write the basic CRUD operations and bother about caching. But, are there are any formal case studies which prove that point? I would really appreciate if someone could direct me to a published white paper about some statistics about the productivity gains.

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  • Is it possible to construct a cube with less than 24 vertices

    - by Telanor
    I have a cube-based world like minecraft and I'm wondering if there's a way to construct a cube with less than 24 vertices so I can reduce memory usage. It doesn't seem possible to me for 2 reasons: the normals wouldn't come out right and per-face textures wouldn't work. Is this the case or am I wrong? Maybe there's some fancy new dx11 tech that can help? Edit: Just to clarify, I have 2 requirements: I need surface normals for each cube face in order to do proper lighting and I need a way to address a different indexes in a texture array for each cube face

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  • How Does The Maybe Monad Relate To The Option Type?

    - by Onorio Catenacci
    I was doing a presentation on F# and was discussing the Option type when someone in the audience asked me if the Option type is F#'s implementation of the maybe monad. I know that's not the case but I did want to ask how the two concepts are related. I mean it seems to me that an option type might be the result of the operation of a maybe monad but I'm not even sure of that. Would someone elucidate the relationship between the maybe monad and the option type in those functional languages which support it?

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  • How does "rm" on a NTFS filesystem differs from Window's own implementation?

    - by DavideRossi
    I have an external USB disk with an NTFS filesystem on it. If I remove a file from Windows and I run one of the several "undelete" utilities (say, TestDisk) I can easily recover the file (because "it's still there but it's marked as deleted"). If I remove the file from Linux no utility (unless I use a deep-search signature-based one) can recover the file. Why? How is unlink implemented in Linux's NTFS file system code? It looks like it does not just "mark it as undeleted" but it wipes away some on-disk structure, is this the case?

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  • Do you count a Masters in CS as a negative? [closed]

    - by Pete Hodgson
    In my experience interviewing developers I feel like candidates who've achieved a Masters in Comp Sci tend to be worse programmers on average that those who don't have a Masters. Is that just me, or have others noticed this phenomenon? If so, why would that be the case? UPDATE I appreciate the thoughtful comments. I think I should have been clearer in the comparison I'm making. Given two candidates who graduated from college around the same time, someone who went on to gain a Masters seems on average to be a worse programmer than someone who spent all their time in industry.

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  • Lag compensation of projectile shooting game

    - by Denis Ermolin
    I'm thinking about an algorithm for firing projectiles with lag compensation. Now I did find only one descent solution: Player hits fire button. Client sends input "fire". Client waits for server response. Server generates bullet then sends response to client. Client recieves response and finally fires projectile. Is this solution only "trueway"? I find it the only one that can be fair to all of the clients. Valve in this case, doesn't compensate lag from rocket shots. I am feeling that I will not compensate it, too. I think that with today's bandwidth I can close my eyes on this problem, because I don't see any solutions with fair logic. What do you think?

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  • Copy and Paste problems in Visual Studio 2010

    tweetmeme_source = 'alpascual';After installing Visual Studio 2010 I started having problems with Copy and Paste. Trying to find out how many users are being affected by this bug. The use case to reproduce the bug, just using VS2010 for a few minutes and eventually doing Control C and Control V to copy lines of code does not work. Using the menu to do the copy and paste also wont work. Looks like a problem in the clipboard itself IMHO. The set up of my computer. Windows 7 Professional with 4...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • I can't click on some things and other problems

    - by Ruben
    I have some issues with my Ubuntu 12.04 . When I open Ubuntu Software Center, the program opens and than just disappears just when it is opened. My Ubuntu 12.04 won't install any updates because of this error in the picture. Worst of all: I can't click on anything except for programs that from Ubuntu: for example I can't browse the internet via Firefox or Chromium... I can't click on folders. I can't click on things in my Thunderbird mail program. But I can click on Update manager for example... It is just clicking that doesn't work, when I try 'clicking' something with using the tab-button and enter I can click on something - in every case. But that's just too annoying to do. Oh sorry guys I had some screenshots that illustrate the problems, but I can't get them off the 'problem pc ubuntu 12.04' about which I am talking... it's so sad

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  • Procedural Planets, Heightmaps and Textures

    - by henryprescott
    I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM related. At the moment I am drawing a cube with VBOs and mapping onto a sphere. I am familiar with most fractal heightmap generating techniques and have already implemented my own version of midpoint displacement (not that useful in this case I know). My question is, what is the best way to procedurally generate the heightmap. I have looked at libnoise which allows me to make tilable heightmaps/textures, but as far as I can see I would need to generate a net like this. Leaving the tiling obvious. Could anyone advise me on the best route to take? Any input would be much appreciated.

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  • MySQL tech writer position on Oracle jobs site

    - by stefanhinz
    Just in case you missed this, last week I announced that my team is looking for an experienced technical writer. Now the job offer has gone live on the Oracle website. Have a look! That's the EMEA job site, but the position is actually available for Europe or North America. The job offer should appear on the American site soon, too. If you want to join a great team, or if you know someone suitable who does, don't hesitate to contact me!

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  • Complete deployment to AWS

    - by Ionut
    I'm trying to deploy a Java Application to AWS free tier. I need the following: RDS provider. Using MySQL client S3 service. This is required for the Lucene Index and image uploading SES service. I need to be able to send emails to new registered users. Namecheap is my domain provider. EC2 instance Elastic Beanstalk instance. I managed to create an EC2 instance, upload the WAR file and link it to the Namecheap domain. However I find it difficult to link the other instances to the current application. I find the documentation a little messy and I can't find the right way to do this. Can you provide a simple walk through to deployment for this use case? Thanks!

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  • Why am I am unable to open exe files?

    - by Aaron
    It doesn't matter what disk I use, it can not open the program. I keep getting the following error: Archive: /media/xxxxxxxx/INSTALL/_Setupa.exe [/media/xxxxxxxxxx/INSTALL/_Setupa.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /media/xxxxxx/INSTALL/_Setupa.exe or /media/xxxxxxxxx/INSTALL/_Setupa.exe.zip, and cannot find /media/xxxxxxxxx/INSTALL/_Setupa.exe.ZIP, period. Any ideas?

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  • I'm trying to install Bruteforce Savedata from the archiver

    - by Jonathan
    I've just installed UBUNTU 12.04 for curiosity purposes. I'm a gamer and I wanted to install Brute force Save data on my comp. So i download it and it open in the Archive manager i go to run the ".exe" but encounter this message Archive: /home/c4/Desktop/Bruteforce_Save_Data_installer.exe [/home/c4/Desktop/Bruteforce_Save_Data_installer.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /home/c4/Desktop/Bruteforce_Save_Data_installer.exe or /home/c4/Desktop/Bruteforce_Save_Data_installer.exe.zip, and cannot find /home/c4/Desktop/Bruteforce_Save_Data_installer.exe.ZIP, period. Please help!

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  • DLNA Server/Control Point like Windows Media Player

    - by csde_rats
    Yes, I know that most questions ending with "like Windows" are odd, but this one really bothers me ;) If you ever used some DLNA renderer (in my case DLNA-enabled loudspeakers) you probably know the handy "play to"-feature. From my knowledge of DLNA stuff I would guess, that Windows Media Player is both a DLNA server and control point here, so my question is: Is there any similar software for Linux accomplishing the same thing with minimal configuration effort? I normally use Banshee for my music library, but it doesn't seem that there is anything available for Banshee...

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  • Which ATI driver version Ubuntu 10.04 LTS used?

    - by Jack
    I have a trouble with ATI driver with Ubuntu 12.04 LTS. When I install ATI driver in Ubuntu 12.04 via "Additional Driver", then I can't shutdown Ubuntu, it showed blank (black) screen and my laptop still run. Sometimes, my screen like that: http://www.youtube.com/watch?v=U9_iygesbBM But when I install Ubuntu 10.04 and install ATI driver via "Additional Driver", it's very good and no trouble I've seen. It's sweet but 10.04 is old and is supported to 4/2013. So I want to know why Ubuntu 10.04 works good better than 12.04 with ATI driver (in my case)?

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  • Red Gate join the SSIS custom component club

    I recently noticed that Red Gate have launched themselves into the SSIS component market by releasing a new Data Cleanser component, albeit in beta for now. It seems to be quite a simple component, bringing together several features that you can find elsewhere, but with a suitable level  polish that you’d expect from them. String operations include find and replace with regular expressions, case formatting and trim, all of which are available today in one form or another, but will the RedGate factor appeal to people? Benefits include ease of use, all operations in one place, versus installing a custom component which many organisations do not like. I’m also interested to see where they take this and SSIS products in general, as it almost seems too simple for RedGate, a company I normally associate with more advanced problem solving. Perhaps they are just dipping a toe in the water with a simple component for now?

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  • most efficient AABB vs Ray collision algorithms

    - by Asher Einhorn
    Is there a known 'most efficient' algorithm for AABB vs Ray collision detection? I recently stumbled accross Arvo's AABB vs Sphere collision algorithm, and I am wondering if there is a similarly noteworthy algorithm for this. One must have condition for this algorithm is that I need to have the option of querying the result for the distance from the ray's origin to the point of collision. having said this, if there is another, faster algorithm which does not return distance, then in addition to posting one that does, also posting that algorithm would be very helpful indeed. Please also state what the function's return argument is, and how you use it to return distance or a 'no-collision' case. For example, does it have an out parameter for the distance as well as a bool return value? or does it simply return a float with the distance, vs a value of -1 for no collision? (For those that don't know: AABB = Axis Aligned Bounding Box)

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  • Do search engines rank internal redirects negatively?

    - by siverd
    A client is in the late stages (code complete) of a website redesign and unfortunately hasn't implemented 301 redirects to point high traffic pages to the new URL's. As I understand it our only option at this point is to create redirects within the CMS. Our CMS allows us to do this: www.mysite.com/category/current-page.html will redirect to www.mysite.com/new-category-name/new-page.html The site now uses custom logic on our 404 page to check this list of redirects and if one exists forwards the user to the new-page.html I understand that using 301 redirects would be the correct way to maintain our page rank but I think that would require a code change which isn't possible. Question How will search engines respond to this? Will they wait until the redirect happens and allow us to keep our page rank (authority, trust, etc) or will they see the 404 page and down-rank us? Worst case...will they make our new-page.html start from a rank of "0"? Thanks for your help.

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  • Deferred contexts and inheriting state from the immediate context

    - by dreijer
    I took my first stab at using deferred contexts in DirectX 11 today. Basically, I created my deferred context using CreateDeferredContext() and then drew a simple triangle strip with it. Early on in my test application, I call OMSetRenderTargets() on the immediate context in order to render to the swap chain's back buffer. Now, after having read the documentation on MSDN about deferred contexts, I assumed that calling ExecuteCommandList() on the immediate context would execute all of the deferred commands as "an extension" to the commands that had already been executed on the immediate context, i.e. the triangle strip I rendered in the deferred context would be rendered to the swap chain's back buffer. That didn't seem to be the case, however. Instead, I had to manually pull out the immediate context's render target (using OMGetRenderTargets()) and then set it on the deferred context with OMSetRenderTargets(). Am I doing something wrong or is that the way deferred contexts work?

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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