How to perform simple collision detection?

Posted by Rob on Game Development See other posts from Game Development or by Rob
Published on 2012-03-24T17:25:07Z Indexed on 2012/03/26 17:39 UTC
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Imagine two squares sitting side by side, both level with the ground like so:

two squares side by side

A simple way to detect if one is hitting the other is to compare the location of each side. They are touching if all of the following are false:

  • The right square's left side is to the right of the left square's right side.
  • The right square's right side is to the left of the left square's left side.
  • The right square's bottom side is above the left square's top side.
  • The right square's top side is below the left square's bottom side.

If any of those are true, the squares are not touching. But consider a case like this, where one square is at a 45 degree angle:

enter image description here

Is there an equally simple way to determine if those squares are touching?

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