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  • How to add a permanent redirect (301) for an htm file in IIS 7

    - by bconlon
    Looking in Web Analytics I could see several external sites pointing at an old .htm file on my web server that no longer existed, so I thought I would get IIS to redirect to the new .aspx replacement. How hard could it be? This has annoyed me for quite a while today so here is the answer. 1. Install the Http Redirection module - this is not installed by default!! Windows 7 Start->Control Panel->Programs and Features->Turn Windows Features on or off. Internet Information Services->World Wide Web Services->Common Http Features->HTTP Redirection. Windows Server 2008 Start->Administrative Tools->Server Manager. Roles->Web Server (IIS). Role Services->Add Role Services. Common Http Features->HTTP Redirection. 2. Edit your web.config file <configuration>     .....     <location path="oldfile.htm">         <system.webServer>             <httpRedirect enabled="true" destination="/newfile.aspx" exactDestination="true" childOnly="true" httpResponseStatus="Permanent" />         </system.webServer>     </location>     ..... </configuration> When a user clicks or Google crawls ‘oldfile.htm’ it will get a permanent redirect to ‘/newfile.aspx’ - and should take any Page Rank to the new file.  #

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  • Can you add doubleclick macros to exisiting ads

    - by picus
    Setup: A few weeks back I made some very simple html5 "ads" to run on a few of our partner sites. They weren't paid ads as we also manage these sites, however there are a few of them, so I made a modular solution that is hosted on one of our web servers and included on each page via javascript which outputs an iframe. Each search (ad has a search box) or click appends a url param that we track using custom vars in Google Analytics. In essence, the ad is a HTML page served in an iframe via javscript. Problem: We have an opportunity to run these ads on a third party site, I had sent them a brief how-to for inserting them and they came back saying that: The creative code doesn't contain the %u macro. We can’t substitute the default click-through URL without it. I am somewhat familiar with doubleclick from a web developer's POV, i have inserted DC dart tags before and even have implemented the ad tool for publishers. I have not, however, actually ever created an ad for the doubleclick network before. I assume the publisher needs these tags to track clicks and hence charge us. However, they have not responded to me in regards to these questions. Are macros something I can just add to or replace the existing links with, or do I need to completely setup the ad with doubleclcik - a big issue in the short term given we do not have a advertiser's account set up with them. Thanks in advance

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  • How to add a new developer to the team

    - by lortabac
    I run a small company composed of only 2 developers. For one of our clients we are building a very big application, whose development has gone on for 1.5 years. Now this client has found an important sponsorship, and they are organizing some events related to this project, so we have a deadline in 2 months and we can't miss it. We are thinking of adding a new developer to the team, and I am wondering what we can do to help his integration. This is the situation: We are approaching the threshhold of Brooks's law, the point when adding new developers will be counter-productive. The application is relatively well designed, but the implementation is chaotic in some points (especially older code). There are unit tests only for more recent code. When this project started, we didn't have the habit of doing tests. Documentation and comments are incomplete. The application is both large and complex. The client has written down almost every detail about his project, in a very clear and "programmer-friendly" way. Is it a good idea to add a person now? If so, what can we do in order to help the new developer integrate into the team?

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  • Joomla 1.6 site cannot add a new extension through admin interface

    - by Ghlouw
    I'm having a very frustrating problem with my Joomla 1.6 site. I cannot add any new extensions through the admin interface. I have tried to upload the extension, or to use the search folder option or even the direct link. Neither of these options work, and all that happens is that the page tries to load forever until it finally timesout with a blank white page (no further error messages). I have tried this with multiple browsers (Chrome,FF,IE) and I have tried it with different extensions (modules, components, templates - all the same result). So I don't think it has anything to do with what I am uploading, but more likely the problem is something with the post action. I have also seen the exact same error occur when I try to update menu items or even create new menu items. I am not getting this error with a duplicate of the site in the dev environment, but only get this on my shared web hosting live server. This is on a Windows IIS / PHP / mySQL environment. Any help would be much appreciated!

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  • Add an entry for Ubuntu on Windows 8 boot loader

    - by John
    I have installed Ubuntu 12.10 by creating free space in Windows 8 and then using that space to create 3 partitions, one for SWAP, one for GRUB (mounting point is /boot) and one for the actual OS. I did this so the Windows 8 boot loader wouldn't be overwritten in case I ever wanted to remove Ubuntu. I can still boot into Ubuntu if I select the boot loader from the BIOS. I want to add Ubuntu to the Windows 8 boot loader and I've been told to use EasyBCD. The issue with that is it doesn't actually direct Windows to the GRUB file, but rather to something like autogrub0.mri. I have found another programme called Visual BCD which will allow me to actually set the bootloader paths and drives. From here, I don't quite know what to do. I believe I have it set to the correct drive but I don't know if I'm directing to the right file. I think it's /boot/grub/x86_64-efi/grub.efi. I don't know if that's the right file, if I need to remove /boot or if the / need to be \ as that's what Windows uses. Sorry for such a lengthy post, please help!

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  • SteamCMD can't add files to my home directory

    - by Angle O'Saxon
    I'm trying to clean up the administration of some game servers I run on a Ubuntu box, part of which has been finally setting permissions properly so I can run the Steam console tool that controls updates and such. I had been running it as root using sudo, but I changed the permissions so that I can start it as a regular user rather than root. That bit seems to work fine, but now when SteamCMD actually starts, it errors with the following output ./steam.sh: line 24: /home/angleosaxon/.steampid: Permission denied Installing breakpad exception handler for appid(steam)/version(1334262703) SteamUpdater: Error: Couldn't create directory /home/angleosaxon/Steam/package, got error 13 [ 0%] Download complete. [----] Verifying installation... unlinked 0 orphaned pipes [----] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xbfa7cfa0) failed with error 1: Failed to open logfile /home/angleosaxon/Steam/steam.log Leaving aside the question of why it wants to add this information to my home directory, why is it getting access denied errors? As I understand it, since it's being run by my account, it operates with my permissions, so it should be able to read/write from my home directory, shouldn't it? This is the command I'm using to run it: /opt/steamcmd/steam.sh "+login UserAccount \"This is not my actual password.\"" +force_install_dir $ServerDir "+app_update 215360 validate" +quit

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  • Add & Show data in Java ArrayList [closed]

    - by Kaidul Islam Sazal
    I have a class inside a main class : static class Graph{ static int u, v, cost; } I have instantiated an arraylist of the class: static List<Graph> g = new ArrayList<Graph>(); And I insert several values into the arraylist like this: Scanner input = new Scanner(System.in); for (int i = 0; i < edge_no; i++) { Graph e = new Graph(); e.u = input.nextInt(); e.v = input.nextInt(); e.cost = input.nextInt(); g.add(e); } And I print it like this: for (int i = 0; i < edge_no; i++) { System.out.println(g.get(i).u + " " + g.get(i).v + " " + g.get(i).cost); } But the problem is that, when I print it, only the last value is shown all the time.It seems that, all the previous values are over-written with it. Input : 1 2 5 1 3 8 2 3 9 Output: 2 3 9 2 3 9 2 3 9 Expected output is just like the input.But I can't fix the problem as I am novice in java.

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  • Add to extra div to the side of the content

    - by Kreker
    Hi. I've read some post for adding extra divs to the both sides of the main content and act like a sidebars. But I want to add 2 extra div for adding some graphics and the right will be to the right of the actual sidebar. I took a screenshot for explain my self better. I've added to extra div before the pagewrap and working with css I locate the divs to left and to the right but there is a problem, if some has a resolution smaller then me the divs start moving messing up the loyout. I want that they stay near the content and the sidebar for all the resolution. I've tryed working with css with position and % but with no results. Ok so, the cyan rectangle would be the extra divs, and the gray graphics the contents of these. I don't care if the users has smaller resolutions, the graphics can go out the screen, but the "roots" must be fixed to the side of the main content ;) Hope I explained well. This is the screenshot http://cl.ly/0D2H1s0t3Y0p2A412L35/Schermata-2011-01-11-a-22.22.17.png Thanks for help

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  • C# How to add an entry to LDAP with multiple object classes

    - by Jarmo
    I'm trying to create a new user record into OpenLDAP with object classes person and uidObject. The problem seems to be that with System.DirectoryServices.DirectoryEntry I've found only a way to add a new entry with one object class, but not a way to add multiple object classes. This C# code DirectoryEntry nRoot = new DirectoryEntry(path); nRoot.AuthenticationType = AuthenticationTypes.None; nRoot.Username = username; nRoot.Password = pwd; try { DirectoryEntry newUser = nRoot.Children.Add("CN=" + "test", "person"); newUser.Properties["cn"].Add("test"); newUser.Properties["sn"].Add("test"); newUser.Properties["objectClass"].Add("uidObject"); // this doesnt't make a difference newUser.Properties["uid"].Add("testlogin"); // this causes trouble newUser.CommitChanges(); } catch (COMException ex) { Console.WriteLine(ex.ErrorCode + "\t" + ex.Message); } ...results in error: -2147016684 The requested operation did not satisfy one or more constraints associated with the class of the object. (Exception from HRESULT: 0x80072014)

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  • Add Email addressCollection to, cc, bcc and replytoList

    - by san
    i want to add MailAddressCollection with to,cc,bcc and replytolist of my MailMessage(Net.Mail) my code Like MessageEntity.To.Add(GetMailAddress(TOEmailAddress)); MessageEntity.CC.Add(GetMailAddress(CCEmailAddress)); MessageEntity.Bcc.Add(GetMailAddress(BCCEmailAddress)); MessageEntity.RepltToList.Add(GetMailAddress(ReplyEmailAddress)); private static MailAddressCollection GetMailAddress(List<string> LstMailAddress) { MailAddressCollection MAddressCollection = new MailAddressCollection(); if (MailAddress != null) { foreach (string EmailAddress in MailAddress) { if (IsValidEmailId(EmailAddress)) { MAddressCollection.Add((new MailAddress(EmailAddress))); } } } return MAddressCollection; } It is showing the error cannot convert from 'System.Net.Mail.MailAddressCollection' to 'string' Is it possible to add the EmailAddressCollection to email's to/cc/bcc/ReplyToList? Thanks San

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  • add on click event to picturebox vb.net

    - by Matt Facer
    I have a flowLayoutPanel which I am programatically adding new panelLayouts to. Each panelLayout has a pictureBox within it. It's all working nicely, but I need to detect when that picture box is clicked on. How do I add an event to the picture? I seem to only be able to find c# examples.... my code to add the image is as follows... ' add pic to the little panel container Dim pic As New PictureBox() pic.Size = New Size(cover_width, cover_height) pic.Location = New Point(10, 0) pic.Image = Image.FromFile("c:/test.jpg") panel.Controls.Add(pic) 'add pic and other labels (hidden in this example) to the big panel flow albumFlow.Controls.Add(panel) So I assume somewhere when I'm creating the image I add an onclick event. I need to get the index for it also if that is possible! Thanks for any help!

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  • How to add data manually in core data entity

    - by pankaj
    Hi I am working on core data for the first time. I have just created an entity and attributes for that entity. I want to add some data inside the entity(u can say i want to add data in a table), earlier i when i was using sqlite, i would add data using terminal. But here in core data i am not able to find a place where i can manually add data. I just want to add data in entity and display it in a UITableView. I have gone through the the documentation of core data but it does not explain how to add data manually although it explains how i can add it programmiticaly but i dont need to do it programically. I want to do it manually. Thanks in advance

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  • how to load add-in ?

    - by Ashwin Upadhyay
    I have one silly qus. i created one shared add-in in c#.net. This add-in is working fine. now i want this add-in is load again n again when any office application is opened. For e.g. when i open any MS word document then add-in is load for that and if after that i opened another MS word document without closing previously opened document then add-in is again load for newly opend MS word document. But when i opened MS word at first time the add-in is load and if i opened MS word again but add-in is already loaded.

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  • add collision detection to sprite?

    - by xBroak
    bassically im trying to add collision detection to the sprite below, using the following: self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) if collide: # yes print("collide") However it seems that when the collide is triggered it continuously prints 'collide' over and over when instead i want them to simply not be able to walk through the object, any help? def update(self, time_passed): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() global bounds_rect bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) if collide: # yes print("collide") elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead")

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  • How to cleanly add after-the-fact commits from the same feature into git tree

    - by Dennis
    I am one of two developers on a system. I make most of the commits at this time period. My current git workflow is as such: there is master branch only (no develop/release) I make a new branch when I want to do a feature, do lots of commits, and then when I'm done, I merge that branch back into master, and usually push it to remote. ...except, I am usually not done. I often come back to alter one thing or another and every time I think it is done, but it can be 3-4 commits before I am really done and move onto something else. Problem The problem I have now is that .. my feature branch tree is merged and pushed into master and remote master, and then I realize that I am not really done with that feature, as in I have finishing touches I want to add, where finishing touches may be cosmetic only, or may be significant, but they still belong to that one feature I just worked on. What I do now Currently, when I have extra after-the-fact commits like this, I solve this problem by rolling back my merge, and re-merging my feature branch into master with my new commits, and I do that so that git tree looks clean. One clean feature branch branched out of master and merged back into it. I then push --force my changes to origin, since my origin doesn't see much traffic at the moment, so I can almost count that things will be safe, or I can even talk to other dev if I have to coordinate. But I know it is not a good way to do this in general, as it rewrites what others may have already pulled, causing potential issues. And it did happen even with my dev, where git had to do an extra weird merge when our trees diverged. Other ways to solve this which I deem to be not so great Next best way is to just make those extra commits to the master branch directly, be it fast-forward merge, or not. It doesn't make the tree look as pretty as in my current way I'm solving this, but then it's not rewriting history. Yet another way is to wait. Maybe wait 24 hours and not push things to origin. That way I can rewrite things as I see fit. The con of this approach is time wasted waiting, when people may be waiting for a fix now. Yet another way is to make a "new" feature branch every time I realize I need to fix something extra. I may end up with things like feature-branch feature-branch-html-fix, feature-branch-checkbox-fix, and so on, kind of polluting the git tree somewhat. Is there a way to manage what I am trying to do without the drawbacks I described? I'm going for clean-looking history here, but maybe I need to drop this goal, if technically it is not a possibility.

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  • Fusion CRM ISV program is gaining weight: Examples of certified add-on's

    - by Richard Lefebvre
    The Fusion CRM ISV program is gaining traction. Please find below few examples of the partners having certified their add-on's to seamlessly work on top of Oracle Fusion CRM. For more information, please contact [email protected] ·         Opportunity-to-Quote.  Big Machines now integrates seamlessly to Oracle Fusion CRM, enabling customers with complex products and services and multiple sales channels to streamline the entire opportunity-to-quote process, including product selection, configuration, pricing, quoting, and approval workflows.  Create a custom hyperlink in the Opportunity to invoke Big Machines CPQ application to create a quote and sync up with the Fusion CRM custom quote object using the CRUD operations. The quote can be updated using the custom button in the custom tab in the opportunity details. See: http://www.bigmachines.com/oracle.php  ·         SaaS Billing and Subscription Management.  Is your prospect/customer asking whether top billing partners support Fusion CRM?  Positioning an integrated CRM solution for billing usage and subscription based services?  Need to implement a billable solution on the Oracle Java Cloud Service?  Aria Systems and Zuora have recently engaged with Oracle to deepen their integrations to Fusion CRM and team with Oracle for joint opportunities.  ·         Google Apps, SharePoint, Email-CRM Integrations o   Do your prospects use Google Apps in their business operations?  A “Best of AppExchange” award winner recently completed their integration for Fusion CRM.  CirrusInsight plugs Fusion CRM web services directly into Gmail, allowing you to search existing opportunity or contact, provide account information, and create an interaction such as phone call, appointment, or email against a customer or contact in Fusion CRM directly from Gmail.  o   An EMEA / France based partner, Aryvart provides bi-directional synchronization of appointments and tasks between Google calendar and Oracle Fusion CRM. For customers, it means adopting Oracle Fusion CRM while continuing to use Google calendar for appointments. o   Looking to lower the barrier and expand in SharePoint accounts?  InFact Group (EMEA / France & Germany) provides Microsoft SharePoint Connector for Oracle Fusion CRM. With this solution, you can store documents attached to an opportunity, into Microsoft SharePoint repository. For customers, it means adopting Oracle Fusion CRM while continuing to collaborate across existing content management infrastructure. o   Need to connect to MacMail, GroupWise, or Outlook/Exchange?  Omni Technology is a partner whose Riva CRM Integration recently engaged for support Fusion CRM as a key platform. Migration Tools from competitive CRMs, to Oracle Fusion CRM.  Data Migration Tools from legacy CRMs, to Oracle Fusion CRM.  A partner with the tools and techniques to speed adoption, Conemis provides data integration tools to export data from legacy CRM, and import into Oracle Fusion CRM via WebServices APIs. For customers, it means reducing cost of data migration from legacy CRM system into Oracle Fusion CRM. 

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  • Add/ End Date Responsibility For Oracle FND User

    - by PRajkumar
    API - fnd_user_pkg.addresp Example -- -- ------------------------------------------------------------------------- -- Add/ End Date Responsibility to Oracle FND User -- ------------------------------------------------------------------------- DECLARE     lc_user_name                        VARCHAR2(100)    := 'PRAJ_TEST';     lc_resp_appl_short_name   VARCHAR2(100)    := 'FND';     lc_responsibility_key          VARCHAR2(100)    := 'APPLICATION_DEVELOPER';     lc_security_group_key        VARCHAR2(100)    := 'STANDARD';     ld_resp_start_date                DATE                        := TO_DATE('25-JUN-2012');     ld_resp_end_date                 DATE                        := NULL; BEGIN      fnd_user_pkg.addresp      (   username           => lc_user_name,         resp_app             => lc_resp_appl_short_name,         resp_key             => lc_responsibility_key,         security_group  => lc_security_group_key,         description         => NULL,         start_date           => ld_resp_start_date,         end_date            => ld_resp_end_date     );  COMMIT; EXCEPTION             WHEN OTHERS THEN                         ROLLBACK;                         DBMS_OUTPUT.PUT_LINE(SQLERRM); END; / SHOW ERR;  

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  • using Unity Android In a sub view and add actionbar and style

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( How can I add the action bar and the style of the first activity to unity's animation activity ? This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } And this is the AndroidManifest.xml android:versionCode="1" android:versionName="1.0" > <!-- android:theme="@android:style/Theme.NoTitleBar"--> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true" /> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@android:style/Theme.Holo.Light" > <activity android:name="com.rabidgremlin.tut.redcube.UnityPlayerNativeActivity" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:label="@string/app_name" android:screenOrientation="portrait" > <!--android:launchMode="singleTask"--> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" /> </activity> <activity android:name="com.rabidgremlin.tut.redcube.MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="17" android:targetSdkVersion="19" /> <uses-feature android:glEsVersion="0x00020000" /> </manifest>

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  • How to properly add texture to multi-fixture/shape b2Body

    - by Blazej Wdowikowski
    Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But I wonder what when I want make more complex body with texture? Simple just add n b2FixtureDef to the same body. OK but what about texture? If I will take code from that tutorial it only fill last fixture. Probably it does not takes every b2Vec2 point. I was right, it did not. So quick refactor and from that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int vertexCount = shape->GetVertexCount(); NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; for(int i = 0; i < vertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width, _centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I came up with that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { int vertexCount = 0; //gather total number of b2Vect2 points b2Fixture *currentFixture = body->GetFixtureList(); while (currentFixture) { //new b2PolygonShape *shape = (b2PolygonShape*)currentFixture->GetShape(); vertexCount += shape->GetVertexCount(); currentFixture = currentFixture->GetNext(); } NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); while (originalFixture) { //new NSLog((NSString*)@"-"); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int currentVertexCount = shape->GetVertexCount(); for(int i = 0; i < currentVertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } originalFixture = originalFixture->GetNext(); } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width,_centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I was working for simple two fixtures body like b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = position; bodyDef.angle = rotation; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef fixtureDef; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; fixtureDef.filter.categoryBits = 0x0001; fixtureDef.filter.maskBits = 0x0001; b2Vec2 vertices[] = { b2Vec2(0.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(0.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(50.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(60.0/PTM_RATIO,60.0/PTM_RATIO) }; b2PolygonShape shape; shape.Set(vertices, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); b2Vec2 vertices2[] = { b2Vec2(20.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(20.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(70.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(80.0/PTM_RATIO,60.0/PTM_RATIO) }; shape.Set(vertices2, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); But if I try put secondary shape upper than first it starting wierd, texture goes crazy. For example not mention about more complex shapes. What's more if shapes have one common point texture will not render for them at all [For that I use Physics Edytor like in tutorial part1] BTW. I use PolygonSprite and in method createWithWorld... another shapes. Uff.. Question So my question is, why texture coords are in such a mess up? It's my modify method or just wrong approach? Maybe I should remove duplicated from points array?

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  • How to add another OS entry in Wubi grub

    - by Amey Jah
    I am trying to install another linux distro besides ubuntu. However, I want to retain my existing windows based loader. Currently, as per my knowledge, MsDos loads grub which then loads Ubuntu (with loop back trick). Now, I have a new linux distro installed on /dev/sda8 (/boot for new distro) where as /root for that OS is installed on /dev/sda9. I tried following steps 1. Add entry into 40_custom of ubuntu grub 2. update grub But upon booting via that entry, it is not able to load the new OS and shows me blank screen. What could be the problem? Additional data: grub.cfg file of ubuntu menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { gfxmode $linux_gfx_mode insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro quiet splash $vt_handoff initrd /boot/initrd.img-3.5.0-19-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { menuentry 'Ubuntu, with Linux 3.5.0-19-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-advanced-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { gfxmode $linux_gfx_mode insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } menuentry 'Ubuntu, with Linux 3.5.0-19-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-recovery-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } } ### END /etc/grub.d/10_lupin ### menuentry 'Linux, with Linux core repo kernel' --class arch --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-core repo kernel-true-0f490b6c-e92d-42f0-88e1-0bd3c0d27641'{ load_video set gfxpayload=keep insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos8' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos8 --hint-efi=hd0,msdos8 --hint-baremetal=ahci0,msdos8 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 else search --no-floppy --fs-uuid --set=root 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 fi echo 'Loading Linux core repo kernel ...' linux /boot/vmlinuz-linux root=UUID=0f490b6c-e92d-42f0-88e1-0bd3c0d27641 ro quiet echo 'Loading initial ramdisk ...' initrd /boot/initramfs-linux.img } menuentry 'Linux, with Linux core repo kernel (Fallback initramfs)' --class arch --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-core repo kernel-fallback-0f490b6c-e92d-42f0-88e1-0bd3c0d27641' { load_video set gfxpayload=keep insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos8' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos8 --hint-efi=hd0,msdos8 --hint-baremetal=ahci0,msdos8 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 else search --no-floppy --fs-uuid --set=root 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 fi echo 'Loading Linux core repo kernel ...' linux /boot/vmlinuz-linux root=UUID=0f490b6c-e92d-42f0-88e1-0bd3c0d27641 ro quiet echo 'Loading initial ramdisk ...' initrd /boot/initramfs-linux-fallback.img } lsblk NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINT sda 8:0 0 931.5G 0 disk +-sda1 8:1 0 39.2M 0 part +-sda2 8:2 0 19.8G 0 part +-sda3 8:3 0 205.1G 0 part +-sda4 8:4 0 1K 0 part +-sda5 8:5 0 333.7G 0 part /host +-sda6 8:6 0 233.4G 0 part +-sda7 8:7 0 100.4G 0 part +-sda8 8:8 0 100M 0 part +-sda9 8:9 0 14.7G 0 part +-sda10 8:10 0 21.4G 0 part +-sda11 8:11 0 3G 0 part sr0 11:0 1 1024M 0 rom loop0 7:0 0 29G 0 loop / blkid /dev/loop0: UUID="fc296be2-8c59-4f21-a3f8-47c38cd0d537" TYPE="ext4" /dev/sda1: SEC_TYPE="msdos" LABEL="DellUtility" UUID="5450-4444" TYPE="vfat" /dev/sda2: LABEL="RECOVERY" UUID="78C4FAC1C4FA80A4" TYPE="ntfs" /dev/sda3: LABEL="OS" UUID="DACEFCF1CEFCC6B3" TYPE="ntfs" /dev/sda5: UUID="01CD7BB998DB0870" TYPE="ntfs" /dev/sda6: UUID="01CD7BB99CA3F750" TYPE="ntfs" /dev/sda7: LABEL="Windows 8" UUID="01CDBFB52F925F40" TYPE="ntfs" /dev/sda8: UUID="cdbb5770-d29c-401d-850d-ee30a048ca5e" TYPE="ext2" /dev/sda9: UUID="0f490b6c-e92d-42f0-88e1-0bd3c0d27641" TYPE="ext2" /dev/sda10: UUID="2e7682e5-8917-4edc-9bf9-044fea2ad738" TYPE="ext2" /dev/sda11: UUID="6081da70-d622-42b9-b489-309f922b284e" TYPE="swap Any help is appreciated. Please let me know if you need any extra data.

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  • Mercurial hg add question

    - by rahulchandran
    I typed in hg add and I am brand new to mercurial and the result of this was a bunch of dll's exe's pdb's etc all got added Nothing's been committed yet and I basically want to undo the add. the documentation for hg forget is not very clear not sure if that is want I want How do I undo the add before the next commit I do have some real files that need adding so after I can undo the add I will use add with the exclude flag Thanks

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  • SQL Alter: add multiple FKs?

    - by acidzombie24
    From here ALTER TABLE ORDERS ADD FOREIGN KEY (customer_sid) REFERENCES CUSTOMER(SID); How do i add several keys with SQL Server? is it something like the below? (I cant test ATM and unfortunately i have no way to test queries unless i run it through code) ALTER TABLE ORDERS ADD FOREIGN KEY (customer_sid) REFERENCES CUSTOMER(SID), ADD FOREIGN KEY (customer_sid2) REFERENCES CUSTOMER(SID2); or is it like ALTER TABLE ORDERS ADD FOREIGN KEY (customer_sid, customer_sid2) REFERENCES CUSTOMER(SID, SID2)

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  • Using net group to add users to a AD group

    - by numone
    Hi, I'm trying to add users to the an Active Directory group using net group. We use Domain Local groups for everything. When I go to run the command net group "group name" "username" /add /domain it returns "The group name could not be found. More help is available by typing NET HELPMSG 2220." If I create a Global group and try to add them it works without issues. I would rather not re-do all of our groups just to be able to use this to add people to a group. Any thoughts/suggestions?

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  • How to add a Linux Partition on FreeBSD

    - by Ömer
    Today I installed FreeBSD 9.0 PPC on my Mac mini G4 with 40GB HDD. During installation, (using the FSBD utility 'gpart') I have allocated a total of about 23GB for FreeBSD leaving 17GB totally free (neither partitioned, nor formatted) for a later Linux installation. Now, when try to install Linux (Ubuntu 10.10 PPC) on the remaining 17GB, the Linux/Ubuntu installer (or Linux's Disk Utility for the same matter) wants presumably a linux partition and when I try to add a (Linux) partition on that area using Linux DU it fails with this message: Error creating partition: helper exited with exit code 1: In part_add_partition: device_file=/dev/hda, start=23363101696, size=16644660224, type= Entering MS-DOS parser (offset=0, size=40007761920) No MSDOS_MAGIC found Exiting MS-DOS parser Entering Apple parser Mac MAGIC found, block_size=512 map_count = 17 Leaving Apple parser Apple partition table detected containing partition table scheme = 2 got it Error: The partition's data region doesn't occupy the entire partition. ped_disk_new() failed Now, I'm trying to add a Linux partition on FreeBSD running on the harddisk. I use seemingly most suitable tool for this job: gpart. Here is the 'gpart show ad0' But it seems unable to add a Linux partition because "man gpart" doesn't list either "Linux Partition" nor anything like Ext2 or Ext3/Ext4. The closest thing to Linux Partition in gpart is "mbr" but it doesn't work: #gpart add -t mbr ado So, how to add properly a Linux Partition on FreeBSD? Thanks.

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