Search Results

Search found 902 results on 37 pages for 'circle'.

Page 31/37 | < Previous Page | 27 28 29 30 31 32 33 34 35 36 37  | Next Page >

  • Item cannot be installed or removed until the package catalogue is repaired

    - by Alex Thorne
    After installing Microsoft Windows Compatibility Layer (meta-package) i receive an error Item cannot be installed or removed until the package catalogue is repaired. Do you want to repair it Ok, I thought... I'll just click repair and be done with it. After doing so I receive another error. The full text reads: installArchives() failed: (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 212945 files and directories currently installed.) Unpacking libasound2:i386 (from .../libasound2_1.0.25-1ubuntu10_i386.deb) ... dpkg: error processing /var/cache/apt/archives/libasound2_1.0.25-1ubuntu10_i386.deb (--unpack): './usr/share/alsa/cards/ICE1712.conf' is different from the same file on the system dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/libasound2_1.0.25-1ubuntu10_i386.deb Error in function: SystemError: E:Sub-process /usr/bin/dpkg returned an error code (1) dpkg: dependency problems prevent configuration of wine1.4-i386:i386: wine1.4-i386:i386 depends on libasound2 (>= 1.0.23); however: Package libasound2:i386 is not installed. dpkg: error processing wine1.4-i386:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4: wine1.4 depends on wine1.4-i386 (= 1.4-0ubuntu4); however: Package wine1.4-i386 is not installed. Package wine1.4-i386:i386 is not configured yet. dpkg: error processing wine1.4 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine: wine depends on wine1.4; however: Package wine1.4 is not configured yet. dpkg: error processing wine (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4-common: wine1.4-common depends on wine1.4 (= 1.4-0ubuntu4); however: Package wine1.4 is not configured yet. dpkg: error processing wine1.4-common (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4-amd64: wine1.4-amd64 depends on wine1.4-common (= 1.4-0ubuntu4); however: Package wine1.4-common is not configured yet. dpkg: error processing wine1.4-amd64 (--configure): dependency problems - leaving unconfigured So I click OK and now I'm back to previous screen ("Item cannot be installed ...") I click on cancel and go to the red circle on the top right on my screen and try to update from there and receive this error After that I just get thrown these errors So now I can't add or remove any programs on my system. Does anyone have any idea how to fix this?

    Read the article

  • Feynman's inbox

    - by user12607414
    Here is Richard Feynman writing on the ease of criticizing theories, and the difficulty of forming them: The problem is not just to say something might be wrong, but to replace it by something — and that is not so easy. As soon as any really definite idea is substituted it becomes almost immediately apparent that it does not work. The second difficulty is that there is an infinite number of possibilities of these simple types. It is something like this. You are sitting working very hard, you have worked for a long time trying to open a safe. Then some Joe comes along who knows nothing about what you are doing, except that you are trying to open the safe. He says ‘Why don’t you try the combination 10:20:30?’ Because you are busy, you have tried a lot of things, maybe you have already tried 10:20:30. Maybe you know already that the middle number is 32 not 20. Maybe you know as a matter of fact that it is a five digit combination… So please do not send me any letters trying to tell me how the thing is going to work. I read them — I always read them to make sure that I have not already thought of what is suggested — but it takes too long to answer them, because they are usually in the class ‘try 10:20:30’. (“Seeking New Laws”, page 161 in The Character of Physical Law.) As a sometime designer (and longtime critic) of widely used computer systems, I have seen similar difficulties appear when anyone undertakes to publicly design a piece of software that may be used by many thousands of customers. (I have been on both sides of the fence, of course.) The design possibilities are endless, but the deep design problems are usually hidden beneath a mass of superfluous detail. The sheer numbers can be daunting. Even if only one customer out of a thousand feels a need to express a passionately held idea, it can take a long time to read all the mail. And it is a fact of life that many of those strong suggestions are only weakly supported by reason or evidence. Opinions are plentiful, but substantive research is time-consuming, and hence rare. A related phenomenon commonly seen with software is bike-shedding, where interlocutors focus on surface details like naming and syntax… or (come to think of it) like lock combinations. On the other hand, software is easier than quantum physics, and the population of people able to make substantial suggestions about software systems is several orders of magnitude bigger than Feynman’s circle of colleagues. My own work would be poorer without contributions — sometimes unsolicited, sometimes passionately urged on me — from the open source community. If a Nobel prize winner thought it was worthwhile to read his mail on the faint chance of learning a good idea, I am certainly not going to throw mine away. (In case anyone is still reading this, and is wondering what provoked a meditation on the quality of one’s inbox contents, I’ll simply point out that the volume has been very high, for many months, on the Lambda-Dev mailing list, where the next version of the Java language is being discussed. Bravo to those of my colleagues who are surfing that wave.) I started this note thinking there was an odd parallel between the life of the physicist and that of a software designer. On second thought, I’ll bet that is the story for anybody who works in public on something requiring special training. (And that would be pretty much anything worth doing.) In any case, Feynman saw it clearly and said it well.

    Read the article

  • WF4 &ndash; Guess the number game!

    - by MarkPearl
    I posted yesterday how really good WF4 was looking. Today I thought I would show some real basics that I was able to figure out. This will be a simple example, I am going to make a flowchart workflow – which will prompt the user to guess the number until they guess the right number. Lets begin… Make a new project and make it a Workflow console Application. Then select the Workflow file and drag a FlowChart (2) to point 3. This will now show a green start circle in the designer form. We are going to work with primitives to start with. We are now going to drag a few objects onto the Workflow, We drag the WriteLine, Assign & Decision items onto the designer. Once they are dragged onto the designer we will want to link them up. The order that they are linked is critical since this will determine the order of the solution. In this case, we want the system to first ask “Guess a number”, then to wait for the user to input some code, and then to display “You got it” if they got it right, and “Try again” if they got it wrong. So we now link the arrows to the objects. This is done by moving the mouse pointer over the start objects and clicking on one of the toggles and then dragging it to the next object and releasing the button over one of the toggles. This will place an arrow from the source object to the target object. Okay… pretty simple stuff – now we just need these primitive objects to do stuff. Lets start with the WriteLine primitive. We place the text in inverted commas in the Text field. Because this field accepts any valid VB expression we could have put variables etc. in there if we wanted to. The next thing we want to do is allow the user to input a number. This brings up an interesting problem, if a user were to type in a number, there would need to be someway to declare a variable to hold that value for the life of the workflow. We can achieve this by declaring a variable. To declare a variable, move your cursor over the variables tab at the bottom of the workflow, and then type the name of the new variable in the “Create Variable” field and set it as shown in the image above. Now that we have a variable, we want to call the Console.Readline method and assign the inputted value from the Console to that variable. The code that cannot be seen is actually this – Convert.ToInt32(Console.ReadLine()) We now have a workflow that first prompts the user for a number, then allows the user to type in a number. We are almost done, we just need to make the system react to the value inputted. There are a few ways we could do this, I am going to use the Decision item. So select the Decision object on the designer and then view its properties (F4 for me), and in the condition field place a condition. For simplicity sake I have decided that if the user guesses 10, they will have guessed the number. This is now the completed workflow. Its really easy to understand and shows some really powerful principles for Business applications. You can run the application and see what it does. Imagine writing business solutions that do not worry about the exact flow of objects, but simply allows a business analyst or someone to configure the solution to work exactly as the business rules would dictate. And if the rules changed six months later all they would need to do is re-drag some of the flows. Now I do not know if WF4 will allow for this, but it feels like it is a step in the right direct.

    Read the article

  • how to keep display tick rate steady when using continuous collision detection?

    - by nas Ns
    (I've just found about this forum). I hope it is ok to repost my question again here. I posted this question at stackoverflow, but it looks like I might get better help here. Here is the question: I've implemented basic particles motion simulation with continuous collision detection. But there is small issue in display. Assume simple case of circles moving inside square. All elastic collisions. no firction. All motion is constant speed. No forces are involved, no gravity. So when a particle is moving, it is always moving at constant speed (in between collisions) What I do now is this: Let the simulation time step be 1 second (for example). This is the time step simulation is advanced before displaying the new state (unless there is a collision sooner than this). At start of each time step, time for the next collision between any particles or a particle with a wall is determined. Call this the TOC time; let’s say TOC was .5 seconds in this case. Since TOC is smaller than the standard time step, then the system is moved by TOC and the new system is displayed so that the new display shows any collisions as just taking place (say 2 circles just touched each other’s, or a circle just touched a wall) Next, the collision(s) are resolved (i.e. speeds updated, changed directions etc..). A new step is started. The same thing happens. Now assume there is no collision detected within the next 1 second (those 2 circles above will not be in collision any more, even though they are still touching, due to their speeds showing they are moving apart now), Hence, simulation time is advanced now by the full one second, the standard time step, and particles are moved on the screen using 1 second simulation time and new display is shown. You see what has just happened: One frame ran for .5 seconds, but the next frame runs for 1 second, may be the 3rd frame is displayed after 2 seconds, may be the 4th frame is displayed after 2.8 seconds (because TOC was .8 seconds then) and so on. What happens is that the motion of a particle on the screen appears to speed up or slow down, even though it is moving at constant speed and was not even involved in a collision. i.e. Looking at one particle on its own, I see it suddenly speeding up or slowing down, becuase another particle had hit a wall. This is because the display tick is not uniform. i.e. the frame rate update is changing, giving the false illusion that a particle is moving at non-constant speed while in fact it is moving at constant speed. The motion on the screen is not smooth, since the screen is not updating at constant rate. I am not able to figure how to fix this. If I want to show 2 particles at the moment of the collision, I must draw the screen at different times. Drawing the screen always at the same tick interval, results in seeing 2 particles before the collision, and then after the collision, and not just when they colliding, which looked bad when I tried it. So, how do real games handle this issue? How to display things in order to show collisions when it happen, yet keep the display tick constant? These 2 requirements seem to contradict each other’s.

    Read the article

  • XNA Alpha Blending to make part of a texture transparent

    - by David
    What I am trying to do is use alpha blending in XNA to make part of a drawn texture transparent. So for instance, I clear the screen to some color, lets say Blue. Then I draw a texture that is red. Finally I draw a texture that is just a radial gradient from completely transparent in the center to completely black at the edge. What I want is the Red texture drawn earlier to be transparent in the same places as the radial gradient texture. So you should be able to see the blue back ground through the red texture. I thought that this would work. GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(SpriteBlendMode.None); spriteBatch.Draw(bg, new Vector2(0, 0), Color.White); spriteBatch.End(); spriteBatch.Begin(SpriteBlendMode.None); GraphicsDevice.RenderState.AlphaBlendEnable = true; GraphicsDevice.RenderState.AlphaSourceBlend = Blend.One; GraphicsDevice.RenderState.AlphaDestinationBlend = Blend.Zero; GraphicsDevice.RenderState.SourceBlend = Blend.Zero; GraphicsDevice.RenderState.DestinationBlend = Blend.One; GraphicsDevice.RenderState.BlendFunction = BlendFunction.Add; spriteBatch.Draw(circle, new Vector2(0, 0), Color.White); spriteBatch.End(); GraphicsDevice.RenderState.AlphaBlendEnable = false; But it just seems to ignore all my RenderState settings. I also tried setting the SpriteBlendMode to AlphaBlend. It blends the textures, but that is not the effect I want. Any help would be appreciated.

    Read the article

  • How can I line up WPF items in a Horizontal WrapPanel so they line up based on an arbitrary vertical

    - by Scott Whitlock
    I'm trying to create a View in WPF and having a hard time figuring out how to set it up. Here's what I'm trying to build: My ViewModel exposes an IEnumerable property called Items Each item is an event on a timeline, and each one implements ITimelineItem The ViewModel for each item has it's own DataTemplate to to display it I want to display all the items on the timeline connected by a line. I'm thinking a WrapPanel inside of a ListView would work well for this. However, the height of each item will vary depending on the information it displays. Some items will have graphic objects right on the line (like a circle or a diamond, or whatever), and some have annotations above or below the line. So it seems complicated to me. It seems that each item on the timeline has to render its own segment of the line. That's fine. But the distance between the top of the item to the line (and the bottom of the item to the line) could vary. If one item has the line 50 px down from the top and the next item has the line 100 px down from the top, then the first item needs 50 px of padding so that the line segments add up. I think I could solve that problem, however, we only need to add padding if these two items are on the same line in the WrapPanel! Let's say there are 5 items and only room on the screen for 3 across... the WrapPanel will put the other two on the next line. That's ok, but that means only the first 3 need to pad together, and the last 2 need to pad together. This is what's giving me a headache. Is there another approach I could look at?

    Read the article

  • Why is Raphael.JS creating paper with dimensions 1000x1000?

    - by Bryan
    I have a demo using raphael.js. The code for it is very simple but when viewed in Internet Explorer (less that version 9) I get a Raphael canvas that is 1000px by 1000px and I can't figure out why. I'm using version 1.5.2 of Raphael. Code below: HTML <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Raphael Test</title> <link rel="stylesheet" type="text/css" href="test.css"> <link href="../shared/img/favicon.png" rel="shortcut icon"> </head> <body> <div id="graph"></div> <script src="../shared/js/raphael/raphael-min.js" type="text/javascript"> </script> <script src="test.js" type="text/javascript"> </script> </body> </html> CSS /* Graph */ #graph { padding: 5px; width: 477px; height: 299; } JS var holder = document.getElementById('graph') , width = holder.scrollWidth , height = Math.round(width * 0.5625) + 25 , p = Raphael(10, 50, width, height) , c = p.circle(p.width - 50, p.height - 50, 50); alert(p.width + ' & ' + p.height); I found a discussion in Raphael's Google group with the same problem but no resolution.

    Read the article

  • OpenStreetMap Proximity search using mySQL

    - by Chris
    Hi, I'm just playing around with a dataset of my region generated by JOSM. I moved it into a mySQL DB with the 0.6 API scheme using Osmosis and now I'm desperately trying the following: I want to get all streets of a city. AFAIK there is no tag/relation in the OSM data to determine this so I tried it using a proximity search to get all nodes in a radius around a node representing the city center. Most of the time I looked at the approaches here: http://stackoverflow.com/questions/574691/mysql-great-circle-distance-haversine-formula What I got is the following SQL code that should get me the closest 100 nodes around the node with id 36187002 and within a radius of 10km. set @nodeid = 36187002; set @dist = 10; select longitude, latitude into @mylon, @mylat from nodes where id=@nodeid limit 1; SELECT id, ( 6371 * acos( cos( radians(@mylon) ) * cos( radians( latitude ) ) * cos( radians( longitude ) - radians(@mylat) ) + sin( radians(@mylon) ) * sin( radians( latitude ) ) ) ) AS distance FROM nodes HAVING distance < @dist ORDER BY distance LIMIT 0 , 100; Well.. it doesn't work. :( I guess the main problem is that OSM lats/lons are multiplied by 10.000.000 and I don't know how I can correct this function to make it work. Any ideas about this? All solutions/alternatives are very welcome! Have a nice weekend! Chris

    Read the article

  • Fill 2D area bound by vertices in XNA

    - by oakskc
    I'm learning XNA by doing and, as the title states, I'm trying to see if there's a way to fill a 2D area that is defined by a collection of vertices on a plane. I want to fill with a color, not a file-based texture. For an example, take a rounded rectangle whose vertices are defined by four quarter-circle triangle fans. The vertices are defined by building a collection of triangles, but the triangles may not be adjacent. Additionally, I would like to fill it with more than a single color -- i.e. divide the bound area into four vertical bands and have each a different color. You don't have to provide me the code, pointing me towards resources will help a great deal. I can be handy with Google (which I did try first, but have failed miserably). This is as much an exploration into "what's appropriate for XNA" as it is the implementation of it. Being pretty new to XNA, I'm wanting to also learn what should and shouldn't be done on top of what can and can't be done.

    Read the article

  • How would you answer Joel's sample programming questions?

    - by Khorkrak
    I recently interviewed a candidate for a new position here. I wish though that I'd read Joel's Guerrilla Guide to Interviewing prior to that interview - naturally I happened upon it the night afterwards :P http://www.joelonsoftware.com/articles/GuerrillaInterviewing3.html So I tried answering the easy questions myself - yeah I used the python interpreter to type stuff in and tested the results a bit - I didn't look up any solutions beforehand though and I also thought about how long it took me to come up with answers for each one and what I'd look for the next time I interview someone. I'd let them type stuff into the interpreter and see how did used python's introspection capabilities too to find out things like what's the re module's method for building a regex etc. Here are my answers - these are in python of course - what are yours in your favourite language? Do you see any issues with the answers I came up with - i.e. how could they be improved upon - what did I miss? Joel's example questions: Write a function that determines if a string starts with an upper-case letter A-Z. import re upper_regex = re.compile("^[A-Z]") def starts_with_upper(text): return upper_regex.match(text) is not None Write a function that determines the area of a circle given the radius. from math import pi def area(radius): return pi * radius**2 Add up all the values in an array. sum([1, 2, 3, 4, 5]) Harder Question: Write an example of a recursive function - so how about the classic factorial one: def factorial(num): if num > 1: return num * factorial(num - 1) else: return 1

    Read the article

  • Why doesn't my cursor change to an Hourglass in my FindDialog in Delphi?

    - by lkessler
    I am simply opening my FindDialog with: FindDialog.Execute; In my FindDialog.OnFind event, I want to change the cursor to an hourglass for searches through large files, which may take a few seconds. So in the OnFind event I do this: Screen.Cursor := crHourglass; (code that searches for the text and displays it) ... Screen.Cursor := crDefault; What happens is while searching for the text, the cursor properly changes to the hourglass (or rotating circle in Vista) and then back to the pointer when the search is completed. However, this only happens on the main form. It does not happen on the FindDialog itself. The default cursor remains on the FindDialog during the search. While the search is happening if I move the cursor over the FindDialog it changes to the default, and if I move it off and over the main form it becomes the hourglass. This does not seem like what is supposed to happen. Am I doing something wrong or does something special need to be done to get the cursor to be the hourglass on all forms? For reference, I'm using Delphi 2009.

    Read the article

  • Low Latency Serial Communications In .Net

    - by bvillersjr
    I have been researching various third party libraries and approaches to low latency serial communications in .Net. I've read enough that I have now come full circle and know as little as I did when I started due to the variety of conflicting opinions. For example, the functionality in the Framework was ruled out due to some convincing articles stating: "that the Microsoft provided solution has not been stable across framework versions and is lacking in functionality." I have found articles bashing many of the older COM based libraries. I have found articles bashing the idea of a low latency .Net app as a whole due to garbage collection. I have also read articles demonstrating how P/Invoking Windows API functionality for the purpose of low latency communication is unacceptable. THIS RULES OUT JUST ABOUT ANY APPROACH I CAN THINK OF! I would really appreciate some words from those with been there / done that experience. Ideally, I could locate a solid library / partner and not have to build the communications library myself. I have the following simple objectives: Sustained low latency serial communication in C# / VB.Net 32/64 bit Well documented (if the solution is 3rd party) Relatively unimpacted (communication and latency wise) by garbage collection . Flexible (I have no idea what I will have to interface with in the future!) The only requirement that I have for certain is that I need to be able to interface with many different industrial devices such as RS485 based linear actuators, serial / microcontroller based gauges, and ModBus (also RS485) devices. Any comments, ideas, thoughts or links to articles that may iron out my confusion are much appreciated!

    Read the article

  • Is it possible to have a SeekBar's thumb image extend outside the bar?

    - by Poko
    I have set negative paddings on my custom seekbar so that the round thumb image can go outside the bar, but the thumb isn't rendered out there, is there anyway to force the thumb to be drawn outside those bounds? Sorry guys, I'm new to Android development, and have been tasked with fixing an existing application. The problem is that we have a custom rounded looking track bar, which consists of two rounded 'end cap' images and a 1 px background that is tiled to create the seekbar. As far as I can tell there was never one image that could be set as the background of a normal SeekBar, which is why a custom one was created. The thumb is a circle and needs to 'fit' into the end caps - the three pieces of the bar are in a relative layout. Right now I'm kind of unclear as to how the 1 px background png gets stretched as the seekbar bg, otherwise I would try to tack on the two endcaps onto that drawable some how ... ? Please let me know if this was unclear and I'll try to post any followup info. Thanks in advance for any advice!! Oh, I'm using Android 2.1 if that's relevant to anyone's interests :)

    Read the article

  • Find a better control

    - by Budda
    It is necessary to implement the following functionality: There is a rectangle "field", its size is 150x100 pixels. Field is split to locations, each location is 10x10 (totally 15x10 locations on the field). There are few "coins" (5, for example), each of them can be dropped into any location. The list of text messages should be displayed in the drop-down list if any coin is clicked (when any message is clicked, drop-down list should be hidden and coin should display the number of selected message from 0 to 9, for example). That should be done with Silverlight 4.0 I am going to implement custom control "Coin", it will have a view (with a circle), it will display some kind of popup-window (please advise, which one), focus will be set to this window. On "FocusLost" window will be closed (without changing message number), if any message from the list will be clicked then its number will be stored inside of coin. Question 1: is there any control that already has required functionality? Question 2: how to implement "drag-and-drop" of coins to the "field" (lets assume, they will be close to the field)? Any thought or ideas will be helpful. Thanks.

    Read the article

  • unable to use turboc through xp. why? solution?

    - by Fizz
    hi, im having problems opening directly turboc++ compiler(dos version) on xp. if i d-click on the tc icon through windows gui it opens for a sec(a blank dos screen) and shuts down. so i hv to acces through cmd and then adress of turboc and tc i.e., cmd (enter) c:\tc\bin (enter) tc.exe this way tc opens and im able to program all text programming.. why do i have to always start tc through dos..why can't i start it through xp. also,after starting tc through dos, im unable to execute any graphics program through it.. i write a simple code for creating a circle using predefined functions.. all directories have been set as per req. when i compile and run the prog. tc exits and returns to dos cmd prompt. why does this happen? solution? i hv also tried using dos box to run turboc. it closes automatically on executing the grapics program.. plzz help...

    Read the article

  • An implementation of Sharir's or Aurenhammer's deterministic algorithm for calculating the intersect

    - by RGrey
    The problem of finding the intersection/union of 'N' discs/circles on a flat plane was first proposed by M. I. Shamos in his 1978 thesis: Shamos, M. I. “Computational Geometry” Ph.D. thesis, Yale Univ., New Haven, CT 1978. Since then, in 1985, Micha Sharir presented an O(n log2n) time and O(n) space deterministic algorithm for the disc intersection/union problem (based on modified Voronoi diagrams): Sharir, M. Intersection and closest-pair problems for a set of planar discs. SIAM .J Comput. 14 (1985), pp. 448-468. In 1988, Franz Aurenhammer presented a more efficient O(n log n) time and O(n) space algorithm for circle intersection/union using power diagrams (generalizations of Voronoi diagrams): Aurenhammer, F. Improved algorithms for discs and balls using power diagrams. Journal of Algorithms 9 (1985), pp. 151-161. Earlier in 1983, Paul G. Spirakis also presented an O(n^2) time deterministic algorithm, and an O(n) probabilistic algorithm: Spirakis, P.G. Very Fast Algorithms for the Area of the Union of Many Circles. Rep. 98, Dept. Comput. Sci., Courant Institute, New York University, 1983. I've been searching for any implementations of the algorithms above, focusing on computational geometry packages, and I haven't found anything yet. As neither appear trivial to put into practice, it would be really neat if someone could point me in the right direction!

    Read the article

  • Updating / refreshing a geojson layer

    - by Ozaki
    TLDR My geoJSON layer will display the vector mark but will not destroy the features or re add the features in causing a moving / updating look to the OpenLayers map. Hey S O. I have a geojson layer set up as follows: //GeoJSON Layer// var layer1 = new OpenLayers.Layer.GML("My GeoJSON Layer", "coordinates", {format: OpenLayers.Format.GeoJSON, styleMap: style_red}); My features are set up as follows: var f = new OpenLayers.Feature.Vector(null,style_red); var style_red = OpenLayers.Util.extend({}, layer_style); style_red.strokeColor = "red"; style_red.fillColor = "black"; style_red.fillOpacity = 0.5; style_red.graphicName = "circle"; style_red.pointRadius = 3.8; style_red.strokeWidth = 2; style_red.strokeLinecap = "butt"; and my layer updating function: function UpdateLayer(){ var p = new OpenLayers.Format.GeoJSON({ 'internalProjection': new OpenLayers.Projection("EPSG:900913"), 'externalProjection': new OpenLayers.Projection("EPSG:4326") }); var url = "coordinates.geojson"; OpenLayers.loadURL(url, {}, null, function(r) { var f = p.read(r.responseText); map.layers[1].destroyFeatures(); map.layers[1].addFeatures(f); }); setTimeout("UpdateLayer()",1000) } Any idea what I am doing wrong or what I am missing?

    Read the article

  • Reading from a file, atoi() returns zero only on first element

    - by Nazgulled
    Hi, I don't understand why atoi() is working for every entry but the first one. I have the following code to parse a simple .csv file: void ioReadSampleDataUsers(SocialNetwork *social, char *file) { FILE *fp = fopen(file, "r"); if(!fp) { perror("fopen"); exit(EXIT_FAILURE); } char line[BUFSIZ], *word, *buffer, name[30], address[35]; int ssn = 0, arg; while(fgets(line, BUFSIZ, fp)) { line[strlen(line) - 2] = '\0'; buffer = line; arg = 1; do { word = strsep(&buffer, ";"); if(word) { switch(arg) { case 1: printf("[%s] - (%d)\n", word, atoi(word)); ssn = atoi(word); break; case 2: strcpy(name, word); break; case 3: strcpy(address, word); break; } arg++; } } while(word); userInsert(social, name, address, ssn); } fclose(fp); } And the .csv sample file is this: 900011000;Jon Yang;3761 N. 14th St 900011001;Eugene Huang;2243 W St. 900011002;Ruben Torres;5844 Linden Land 900011003;Christy Zhu;1825 Village Pl. 900011004;Elizabeth Johnson;7553 Harness Circle But this is the output: [900011000] - (0) [900011001] - (900011001) [900011002] - (900011002) [900011003] - (900011003) [900011004] - (900011004) What am I doing wrong?

    Read the article

  • Inheritance of list-style-type property in Firefox (bug in Firebug?)

    - by Marcel Korpel
    Let's have a look at some comments on a page generated by Wordpress (it's not a site I maintain, I'm just wondering what's going on here). As these pages might disappear in the near future, I've put some screenshots online. Here's what I saw: Obviously, the list-item markers shouldn't be there. So I decided to look at the source using Firebug. As you can see, Firebug claims that the list-style property (containing none) is inherited from ol.commentlist. But if that's the case, why are the circle and the square visible? When checking the computed style, Firebug shows the list-style-types correctly. What's the correct behaviour? I just did a quick check in Chromium, whose Web Inspector gave a better view of reality (the list item markers were also displayed in this browser): According to WebKit, list-style of ol.commentlist isn't inherited, only the default value of list-style-type from the rendering engine. So, we may conclude that the output of both browsers is correct and that Firefox (Firebug) shows an incorrect representation of inherited styles. What does the CSS specification say? Inheritance will transfer the list-style values from OL and UL elements to LI elements. This is the recommended way to specify list style information. Not much about the inheritance of ol properties to uls. Is Firebug wrong in this respect? BTW, I managed to let the markers disappear by just changing line 312 of style.css to ol.commentlist, li.commentlist, ul.children { When also explicitly defining the list-style of ul.children to none, the markers are not painted. You can have a look at screenshots of Firebug and WebKit's Web Inspector in this case, if you like.

    Read the article

  • Help with animating an element in jQuery

    - by alex
    I have an unordered list with a few list elements. #tags { width: 300px; height: 300px; position: relative; border: 1px solid red; list-style: none none; } #tags li { position: absolute; background: gray; } I have also started writing a jQuery plugin to animate the list elements. So far, I place the list elements randomly in the parent container, and choose a random font size for the text. My next step (which I am a bit stuck on) is to animate the list elements... essentially, I want the list elements to do something like this Slide from left to right whilst getting slightly larger up to the middle and then dropping in size back to normal when it hits the right border. Then, it should do the same in reverse, however it should also set a negative 'z-index' and maybe fade in opacity a bit. The first bit I'm really stuck on, is how to determine if the element is near the middle, in a way that I can have a value that starts at 0.1 on the far left hand size and is 1 in the middle and then back to 0.1 on the far right hand size. Basically, I want them to appear as if they are going around in a faux 3D circle into the page. Then I could do something like this $(this).css({ fontSize: percentageTowardsMiddle * 14, }); Do you know how I could do this? Thanks

    Read the article

  • Updated - Having trouble making a circled button in android

    - by user3641545
    I'm trying to use an image as a button. The image is an oval/circle, so when I set it as the background there's basically a black box with the image on top of it. How can I fix this? This is the fragment main xml: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context="com.example.example1.MainActivity$PlaceholderFragment" > <ImageButton android:id="@+id/hardButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:background="@drawable/hard_button_clickable" android:onClick="hardButton" android:text="@string/button_hard" android:textColor="#ffff00" android:textSize="50sp" /> </RelativeLayout> This is the hard button xml: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:drawable="@drawable/hard_button_img" android:state_focused="true" android:state_pressed="false"/> <item android:drawable="@drawable/hard_button_img" android:state_focused="true" android:state_pressed="true"/> <item android:drawable="@drawable/hard_button_img"/> </selector> Here's the problem in the app: http://i.gyazo.com/a7f3b25341ebf4146d294df1f5660e99.png I've tried setting background to null and setting src to my image file. Nothing changed. Thanks. e; Here's the actual PNG: http://tinypic.com/r/av3cli/8 e; Still looking for help with this!

    Read the article

  • accessing object variables in javascript

    - by user1452370
    So, I just started javascript and everything was working fine till i came to objects. This peace of code is supposed to create a bouncing ball in a html canvas with javascript but it doesn't work. var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); //clear function clear() { ctx.clearRect(0, 0, canvas.width, canvas.height); } here is my ball object //ball var ball = { x: canvas.width / 2, getX: function() { return x; }, setX: function(a) { x = a; }, y: canvas.height / 2, getY: function() { return y; }, setY: function(a) { y = a; }, mx: 2, getMx: function() { return mx; }, my: 4, getMy: function() { return my; }, r: 10, getR: function() { return r; } }; code to draw my ball function drawBall() { ctx.beginPath(); ctx.arc(ball.getX, ball.getY, ball.getR, 0, Math.PI * 2, true); ctx.fillStyle = "#83F52C"; ctx.fill(); } function circle(x, y, r) { ctx.beginPath(); ctx.arc(x, y, r, 0, Math.PI * 2, true); ctx.fillStyle = "#83F52C"; ctx.fill(); } //draws ball and updates x,y cords function draw() { clear(); drawBall(); if (ball.getX() + ball.getMx() >= canvas.width || ball.getX()+ ball.getMx() <= 0) { ball.setMx(-ball.getMx()); } if (ball.getY() + ball.getMy() >= canvas.height|| ball.getY()+ ball.getMy() <= 0) { ball.setMy(-ball.getMy()); } ball.setX(ball.getX() + ball.getMx()); ball.setY(ball.getY() + ball.getMy()); } set interval function init() { return setInterval(draw, 10); } init();

    Read the article

  • register device at run time

    - by user177893
    In the App ID section of the Program Portal, locate the App ID you wish to use with the Apple Push Notification service. Only App IDs with a specific bundle ID can be used with the APNs. You cannot use a “wild-card” application ID. You must see “Available” under the Apple Push Notification service column to register this App ID and configure a certificate for this App ID. Click the ‘Configure’ link next to your desired App ID. In the Configure App ID page, check the Enable Push Notification Services box and click the Configure button. Clicking this button launches the APNs Assistant, which guides you through the next series of steps that create your App ID specific Client SSL certificate. Download the Client SSL certificate file to your download location. Navigate to that location and double-click the certificate file (which has an extension of cer) to install it in your keychain. When you are finished, click Done in the APNS Assistant. Double-clicking the file launches Keychain Access. Make sure you install the certificate in your login keychain on the computer you are using for provider development. The APNs SSL certificate should be installed on your notification server. When you finish these steps you are returned to the Configure App ID page of the iPhone Dev Center portal. The certificate should be badged with a green circle and the label “Enabled”. To complete the APNs set-up process, you will need to create a new provisioning profile containing your APNs-enabled App ID. IS it posssible to do theses steps through code.

    Read the article

  • Label on the Chart using Microsoft Chart controls

    - by azamsharp
    I am creating a 3d chart using Microsoft Chart controls. Here is the image: I want to show the point on the top of each bar graph. Like for Exam 1 on top of bar chart it should show 2 (as in 2 points) etc. Here is the code: private void BindData() { var exams = new List<Exam>() { new Exam() { Name = "Exam 1", Point = 10 }, new Exam() { Name = "Exam 2", Point = 12 }, new Exam() { Name = "Exam 3", Point = 15 }, new Exam() { Name = "Exam 4", Point = 2 } }; var series = ExamsChart.Series["ExamSeries"]; series.YValueMembers = "Point"; series.XValueMember = "Name"; //series.MarkerStyle = System.Web.UI.DataVisualization.Charting.MarkerStyle.Circle; //series.MarkerSize = 20; //series.LegendText = "hellow"; //series.Label = "something"; var chartAreas = ExamsChart.ChartAreas["ChartArea1"]; ExamsChart.DataSource = exams; ExamsChart.DataBind(); } and here is the html code: <asp:Chart ID="ExamsChart" Width="600" Height="320" runat="server"> <Titles> <asp:Title Text="Exam Report" /> </Titles> <Series> <asp:Series Name="ExamSeries" ChartType="Column"> </asp:Series> </Series> <ChartAreas> <asp:ChartArea Name="ChartArea1"> <Area3DStyle Enable3D="true" WallWidth="10" /> </asp:ChartArea> </ChartAreas> </asp:Chart>

    Read the article

  • Custom QAbstractGraphicsShapeItem very slow in Qt Jambi

    - by Mene
    I try to implement an own QAbstractGraphicsShapeItem in Qt Jambi (4.5) but as soon as I implement a custom class (rather than use e.g. QGraphicsEllipseItem) the rendering speed drops by about on order of magnitude. If looked in the original Code of QGraphicsEllipseItem and it seems to do basicly the same. class Circle extends QAbstractGraphicsShapeItem { final private QRectF rect = new QRectF(); public final void setRect(double x, double y, double w, double h) { QRectF newRect = new QRectF(x, y, w, h); if (!newRect.equals(rect)) { prepareGeometryChange(); this.rect.setX(x); this.rect.setY(y); this.rect.setWidth(w); this.rect.setHeight(h); this.update(rect); } } @Override public final QRectF boundingRect() { return rect; } QPainterPath shape; @Override public final QPainterPath shape() { if (shape == null) { QPainterPath path = new QPainterPath(); path.addEllipse(rect); QPainterPathStroker stroker = new QPainterPathStroker(); QPen pen = this.pen(); stroker.setCapStyle(pen.capStyle()); stroker.setWidth(pen.widthF()); shape = stroker.createStroke(path); } return shape; } @Override public final void paint(QPainter painter, QStyleOptionGraphicsItem option, QWidget widget) { painter.setPen(this.pen()); painter.setBrush(this.brush()); painter.drawEllipse(this.rect); } } I need to render a lot of objects and they are mostly moving, so speed is essential. Anyone knows how to speed this up? I underestand that Java might be slower then the nativ code in the library. But the code in the paint method seems not to be the problem, since commenting it out doesn't change the speed notably.

    Read the article

< Previous Page | 27 28 29 30 31 32 33 34 35 36 37  | Next Page >