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  • QObject cloning

    - by Olorin
    I know that Qobjects are supposed to be identities not values eg you cannot copy them and by default the copy constructor and asignment are disabled as explained in qt documentation. But is it possible to create a new Qobject from an existing one using a clone method? Would this be a logic error ? If i say QObject b; QObject a; b.cloneFrom(a); or QObject a = new QBject(); QObject b = new QBject(); b->cloneFrom(a); and the clone method copyes stuff like members etc would this be wrong? And if this is ok can i write my own copy constructor and asignment operator that does just that? Note: i actually want to try this with classes that inherit qobject.

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  • IoC/DI in the face of winforms and other generated code

    - by Kaleb Pederson
    When using dependency injection (DI) and inversion of control (IoC) objects will typically have a constructor that accepts the set of dependencies required for the object to function properly. For example, if I have a form that requires a service to populate a combo box you might see something like this: // my files public interface IDataService { IList<MyData> GetData(); } public interface IComboDataService { IList<MyComboData> GetComboData(); } public partial class PopulatedForm : BaseForm { private IDataService service; public PopulatedForm(IDataService service) { //... InitializeComponent(); } } This works fine at the top level, I just use my IoC container to resolve the dependencies: var form = ioc.Resolve<PopulatedForm>(); But in the face of generated code, this gets harder. In winforms a second file composing the rest of the partial class is generated. This file references other components, such as custom controls, and uses no-args constructors to create such controls: // generated file: PopulatedForm.Designer.cs public partial class PopulatedForm { private void InitializeComponent() { this.customComboBox = new UserCreatedComboBox(); // customComboBox has an IComboDataService dependency } } Since this is generated code, I can't pass in the dependencies and there's no easy way to have my IoC container automatically inject all the dependencies. One solution is to pass in the dependencies of each child component to PopulatedForm even though it may not need them directly, such as with the IComboDataService required by the UserCreatedComboBox. I then have the responsibility to make sure that the dependencies are provided through various properties or setter methods. Then, my PopulatedForm constructor might look as follows: public PopulatedForm(IDataService service, IComboDataService comboDataService) { this.service = service; InitializeComponent(); this.customComboBox.ComboDataService = comboDataService; } Another possible solution is to have the no-args constructor to do the necessary resolution: public class UserCreatedComboBox { private IComboDataService comboDataService; public UserCreatedComboBox() { if (!DesignMode && IoC.Instance != null) { comboDataService = Ioc.Instance.Resolve<IComboDataService>(); } } } Neither solution is particularly good. What patterns and alternatives are available to more capably handle dependency-injection in the face of generated code? I'd love to see both general solutions, such as patterns, and ones specific to C#, Winforms, and Autofac.

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  • Structuremap Stackoverflow Exception

    - by Jason Young
    I keep getting a stackoverflow exception when I call "GetInstance" (the last line). All, yes ALL of my types implement ITracker. MultiTracker has a constructor with a single parameter, which is an array of ITracker's. It seems like StructureMap is ignoring the fact that I told it that MultiTracker is the default class I want when requesting the type ITracker. I just can't get it to work. Any thoughts? Container = new Container(x => { //Multitracker takes ITracker[] in its constructor x.ForRequestedType<MultiTracker>().TheDefault.Is.OfConcreteType<MultiTracker>().TheArrayOf<ITracker>().Contains(z => { z.OfConcreteType<ConcreteType1>(); //ConcreteType1 : ITracker z.OfConcreteType<ConcreteType2>(); //ConcreteType2 : ITracker }); x.ForRequestedType<ITracker>().TheDefault.Is.OfConcreteType<MultiTracker>(); }); //Run a test - this explodes Container.GetInstance<ITracker>();

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  • Kind of stumped with some basic C# constructors.

    - by Sergio Tapia
    public class Parser { Downloader download = new Downloader(); HtmlDocument Page; public Parser(string MovieTitle) { Page = download.FindMovie(MovieTitle); } public Parser(string ActorName) { Page = download.FindActor(ActorName); } } I want to create a constructor that will allow other developers who use this library to easily create a Parser object with the relevant HtmlDocument already loaded as soon as it's done creating it. The problem lies in that a constructor cannot exist twice with the same type of parameters. Sure I can tell the logical difference between the two paramters, but the computer can't. Any suggestions on how to handle this? Thank you!

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  • How can I create two contructors that act differently but recieve the same data type?

    - by Sergio Tapia
    public class Parser { Downloader download = new Downloader(); HtmlDocument Page; public Parser(string MovieTitle) { Page = download.FindMovie(MovieTitle); } public Parser(string ActorName) { Page = download.FindActor(ActorName); } } I want to create a constructor that will allow other developers who use this library to easily create a Parser object with the relevant HtmlDocument already loaded as soon as it's done creating it. The problem lies in that a constructor cannot exist twice with the same type of parameters. Sure I can tell the logical difference between the two paramters, but the computer can't. Any suggestions on how to handle this? Thank you!

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  • Question regarding inheritance in wxWidgets.

    - by celestialorb
    Currently I'm attempting to write my own wxObject, and I would like for the class to be based off of the wxTextCtrl class. Currently this is what I have: class CommandTextCtrl : public wxTextCtrl { public: void OnKey(wxKeyEvent& event); private: DECLARE_EVENT_TABLE() }; Then later on I have this line of code, which is doesn't like: CommandTextCtrl *ctrl = new CommandTextCtrl(panel, wxID_ANY, *placeholder, *origin, *size); ...and when I attempt to compile the program I receive this error: error: no matching function for call to ‘CommandTextCtrl::CommandTextCtrl(wxPanel*&, <anonymous enum>, const wxString&, const wxPoint&, const wxSize&)’ It seems that it doesn't inherit the constructor method with wxTextCtrl. Does anyone happen to know why it doesn't inherit the constructor? Thanks in advance for any help!

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  • Foo f = Foo(); // no matching function for call to 'Foo::Foo(Foo)' ... huh?!

    - by Kyle
    class Foo { public: explicit Foo() {} explicit Foo(Foo&) {} }; Foo d = Foo(); error: no matching function for call to 'Foo::Foo(Foo)' I tried changing Foo(Foo&) to Foo(Foo) as the error suggests, which AFAIK is not a valid constructor, and sure enough I get: error: invalid constructor; you probably meant ‘Foo (const Foo&)’ What gives? How do I resolve this? (This is on GCC by the way)

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  • Java program has errors, 80 lines of code

    - by user2961687
    I have a problem with a program. It contains a lot of errors in Eclipse. Sorry for my english and thank you in advance. Here is the task: I. Declare a class that contains private fields Jam: String taste, double weight Create constructors containing variables as parameters: (String taste, double weight), (double weight), (String taste). Parameters constructors should initialize class fields. In case the constructor does not provide the necessary parameter, it must be assumed that the field taste must have the value "No Name" and weight - 100.0. Introduce the use of all constructors creating objects that represent three kinds of jams. Note: it must be assumed that the only constructor with two parameters can be assigned to fields of the class. Declare a class Jar that contains the field Jam jam, a dedicated constructor initiating all declared fields and methods: open close isItOpen Next, create an object of class Jar and fill it with the selected type of jam, operations repeat for all the kinds of jams. This is my code this far: public class App { public static void main(String[] args) { Jam strawberry = new Jam("strawberry", 20.45); Jam raspberry = new Jam(40.50); Jam peach = new Jam("peach"); Jar jar_1 = new Jar(); Jar jar_2 = new Jar(); Jar jar_3 = new Jar(); jar_1.open(); jar_1.fillIn(strawberry); jar_2.fillIn(peach); jar_3.fillIn(raspberry); } } class Jam { String taste; double weight; public Jam(String taste, double weight) { this.taste = taste; this.weight = weight; } public Jam(double weight) { this.taste = "No name"; this.weight = weight; } public Jam(String taste) { this.taste = taste; this.weight = 100.0; } } class Jar { public Jam Jam = new Jam(); private String state_jar; public Jar() { Jam.weight = 0; Jam.taste = ""; state_jar = "closed"; } public static String open() { state_jar = open; return state_jar; } public static String close() { state_jar = "closed"; return state_jar; } public static boolean isItOpen() { return state_jar; } public void fillIn(Jam jam) { if (isItOpen == false) open(); this.Jam.weight = jam.weight; this.Jam.taste = jam.taste; this.Jam.close(); } }

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  • Is it safe to call a function to intialize a class in a ctor list?

    - by Michael Dorgan
    I have Angle class that I want initialized to a random value. The Angle constructor can accept an int from a random() function. Is it safe to place this call in the ctor list: foo::foo() : Angle(random(0xFFFF)) {...} or do I have to do it in the body of the constructor? foo::foo() { Angle = Angle(random(0xFFFF)); ...} If it matters, the foo class is derived from another class and does have virtual methods. In addition, no exception handling is allowed in our app.

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  • Custom class object in Initialization list

    - by Michael
    I have a class Bar: class Bar { public: Bar(void); ~Bar(void); }; And a class Foo that gets a reference to Bar object as a constructor parameter and needs to save it in a private member bar_ : class Foo { private: Bar& bar_; public: Foo(Bar& bar) : bar_(bar) {} ~Foo(void) {} }; This doesn't compile : overloaded member function not found in 'Parser' missing type specifier - int assumed. Note: C++ does not support default-int Now i suspect couple of things that i need to assure, the second error is for Bar& bar_; declaration in Foo. Do i need to use an explicit constructor when declaring bar_ ? I am interested in learning how the compiler works regarding this matter, so a detailed explanation would be highly appreciated. Thanks.

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  • Static member object of a class in the same class

    - by Luv
    Suppose we have a class as class Egg { static Egg e; int i; Egg(int ii):i(ii) {} Egg(const Egg &); //Prevents copy-constructor to be called public: static Egg* instance() {return &e} }; Egg Egg::e(47); This code guarantees that we cannot create any object, but could use only the static object. But how could we declare static object of the same class in the class. And also one thing more since e is a static object, and static objects can call only static member functions, so how could the constructor been called here for static object e, also its constructors are private.

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  • Constructors in Inner classes (implementing Interfaces)

    - by thepandaatemyface
    Hi, How would I go about writing a constructor for an inner class which is implementing an interface? I know I could make a whole new class, but I figure there's got to be a way to do something along the line of this: JButton b = new JButton(new AbstractAction() { public AbstractAction() { super("This is a button"); } public void actionPerformed(ActionEvent e) { System.out.println("button clicked"); } }); When I enter this it doesn't recognize the AbstractAction method as a constructor (compiler asks for return type). Anyone have an idea? Thanks

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  • Constructors from extended class in Java

    - by Crystal
    I'm having some trouble with a hw assignment. In one assignment, we had to create a Person class. Mine was: public class Person { String firstName; String lastName; String telephone; String email; public Person() { firstName = ""; lastName = ""; telephone = ""; email = ""; } public Person(String firstName) { this.firstName = firstName; } public Person(String firstName, String lastName, String telephone, String email) { this.firstName = firstName; this.lastName = lastName; this.telephone = telephone; this.email = email; } public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getLastName() { return lastName; } public void setLastName(String lastName) { this.lastName = lastName; } public String getTelephone() { return telephone; } public void setTelephone(String telephone) { this.telephone = telephone; } public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } public boolean equals(Object otherObject) { // a quick test to see if the objects are identical if (this == otherObject) { return true; } // must return false if the explicit parameter is null if (otherObject == null) { return false; } if (!(otherObject instanceof Person)) { return false; } Person other = (Person) otherObject; return firstName.equals(other.firstName) && lastName.equals(other.lastName) && telephone.equals(other.telephone) && email.equals(other.email); } public int hashCode() { return 7 * firstName.hashCode() + 11 * lastName.hashCode() + 13 * telephone.hashCode() + 15 * email.hashCode(); } public String toString() { return getClass().getName() + "[firstName = " + firstName + '\n' + "lastName = " + lastName + '\n' + "telephone = " + telephone + '\n' + "email = " + email + "]"; } } Now we have to extend that class and use that class in our constructor. The function protoype is: public CarLoan(Person client, double vehiclePrice, double downPayment, double salesTax, double interestRate, CAR_LOAN_TERMS length) I'm confused on how I use the Person constructor from the superclass. I cannot necessarily do super(client); in my constructor which is what the book did with some primitive types in their example. Not sure what the correct thing to do is... Any thoughts? Thanks!

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  • When would I need to call base() in C#?

    - by user310291
    My BaseClass Constructor is called whereas I have a constructor in derived class so when would I need to call base() ? class BaseClass { public BaseClass() { Debug.Print("BaseClass"); } } class InheritedClass : BaseClass { public InheritedClass() { Debug.Print("InheritedClass"); } } private void Form1_Load(object sender, EventArgs e) { InheritedClass inheritedClass = new InheritedClass(); } Output 'Inheritance.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll' 'Inheritance.vshost.exe' (Managed (v4.0.30319)): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. BaseClass InheritedClass The thread 'vshost.RunParkingWindow' (0x12b4) has exited with code 0 (0x0). The thread '<No Name>' (0x85c) has exited with code 0 (0x0). The program '[4368] Inheritance.vshost.exe: Program Trace' has exited with code 0 (0x0). The program '[4368] Inheritance.vshost.exe: Managed (v4.0.30319)' has exited with code 0 (0x0).

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  • error: expected constructor, destructor, or type conversion before '(' token

    - by jonathanasdf
    include/TestBullet.h:12: error: expected constructor, destructor, or type conver sion before '(' token I hate C++ error messages... lol ^^ Basically, I'm following what was written in this post to try to create a factory class for bullets so they can be instantiated from a string, which will be parsed from an xml file, because I don't want to have a function with a switch for all of the classes because that looks ugly. Here is my TestBullet.h: #pragma once #include "Bullet.h" #include "BulletFactory.h" class TestBullet : public Bullet { public: void init(BulletData& bulletData); void update(); }; REGISTER_BULLET(TestBullet); <-- line 12 And my BulletFactory.h: #pragma once #include <string> #include <map> #include "Bullet.h" #define REGISTER_BULLET(NAME) BulletFactory::reg<NAME>(#NAME) #define REGISTER_BULLET_ALT(NAME, CLASS) BulletFactory::reg<CLASS>(NAME) template<typename T> Bullet * create() { return new T; } struct BulletFactory { typedef std::map<std::string, Bullet*(*)()> bulletMapType; static bulletMapType map; static Bullet * createInstance(char* s) { std::string str(s); bulletMapType::iterator it = map.find(str); if(it == map.end()) return 0; return it->second(); } template<typename T> static void reg(std::string& s) { map.insert(std::make_pair(s, &create<T>)); } }; Thanks in advance.

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  • DeSerialization doesn't work though i Implement GetObjectData method and Constructor

    - by Punit Singhi
    Hi, I have a static generic dictionary in a class. As static memeber cannot serialized so i have implented ISerializable interface and method GetObjectData to serialize. I have a constructor which will also accept SerializationInfo and StreamingContext to deserliaze the dictionay. Now when i try to serialize and deserialize , it always return 1(thoug i added 2 entries). please find the pseduo code- [Serializable] public class MyClass : ISerializable { internal static Dictionary<long, string> dict = new Dictionary<long,string>(); public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("static.dic", MyClass1.dict, typeof(Dictionary<long, string>)); } public MyClass(SerializationInfo info, StreamingContext context) { MyClass.dict= (Dictionary<long, string>)info.GetValue("static.dic", typeof(Dictionary<long, string>)); } public void Add() { dict.Add(21, "11"); } public MyClass() { dict.Add(21, "11"); } } public class MyClass { MyClass myClass = new MyClass(); public static void Main() { myClass.Add(); FileStream fileStream = new FileStream("test.binary", FileMode.Create); IFormatter bf = new BinaryFormatter(); bf.Serialize(fileStream, myClass); fileStream.Dispose(); fileStream.Close(); fileStream = new FileStream("test.binary", FileMode.Open); bf = new BinaryFormatter(); myClass = (MyClass1)bf.Deserialize(fileStream); } }

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  • Specializing a class template constructor

    - by SilverSun
    I'm messing around with template specialization and I ran into a problem with trying to specialize the constructor based on what policy is used. Here is the code I am trying to get to work. #include <cstdlib> #include <ctime> class DiePolicies { public: class RollOnConstruction { }; class CallMethod { }; }; #include <boost/static_assert.hpp> #include <boost/type_traits/is_same.hpp> template<unsigned sides = 6, typename RollPolicy = DiePolicies::RollOnConstruction> class Die { // policy type check BOOST_STATIC_ASSERT(( boost::is_same<RollPolicy, DiePolicies::RollOnConstruction>::value || boost::is_same<RollPolicy, DiePolicies::CallMethod>::value )); unsigned m_die; unsigned random() { return rand() % sides; } public: Die(); void roll() { m_die = random(); } operator unsigned () { return m_die + 1; } }; template<unsigned sides> Die<sides, DiePolicies::RollOnConstruction>::Die() : m_die(random()) { } template<unsigned sides> Die<sides, DiePolicies::CallMethod>::Die() : m_die(0) { } ...\main.cpp(29): error C3860: template argument list following class template name must list parameters in the order used in template parameter list ...\main.cpp(29): error C2976: 'Die' : too few template arguments ...\main.cpp(31): error C3860: template argument list following class template name must list parameters in the order used in template parameter list Those are the errors I get in Microsoft Visual Studio 2010. I'm thinking either I can't figure out the right syntax for the specialization, or maybe it isn't possible to do it this way.

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  • Cannot exit in CodeIgniter constructor

    - by gzg
    I'm basically trying a session control. If the user is logged in, it's ok to move on. But if he's not logged in, then it will show a log-in screen and then die. However, when I use die or exit in the constructor, it does not show the log-in screen; it immediately dies. The code is as following: private $username = null; private $mongoid = null; private $neoid = null; public function __construct(){ parent::__construct(); // session to global $this->username = $this->session->userdata( 'username'); $this->mongoid = $this->session->userdata( 'mongoid'); $this->neoid = $this->session->userdata( 'neoid'); // check if user is logged in if( $this->username == "" || empty( $this->username)){ $this->load->view( 'access/login'); die; } } It shows the log-in page if die is not written there, but with die, it does not show. Why do I want to use die? Because if I don't use, it moves on the index function and I don't want it to execute index function if the user is not logged in. What is wrong here? What should I use to stop executing?

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  • C++ Template Class Constructor with Variable Arguments

    - by david
    Is it possible to create a template function that takes a variable number of arguments, for example, in this Vector< T, C class constructor: template < typename T, uint C > Vector< T, C >::Vector( T, ... ) { assert( C > 0 ); va_list arg_list; va_start( arg_list, C ); for( uint i = 0; i < C; i++ ) { m_data[ i ] = va_arg( arg_list, T ); } va_end( arg_list ); } This almost works, but if someone calls Vector< double, 3 ( 1, 1, 1 ), only the first argument has the correct value. I suspect that the first parameter is correct because it is cast to a double during the function call, and that the others are interpreted as ints and then the bits are stuffed into a double. Calling Vector< double, 3 ( 1.0, 1.0, 1.0 ) gives the desired results. Is there a preferred way to do something like this?

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  • C++: calling member functions within constructor?

    - by powerboy
    The following code raises a runtime error: #include <iostream> #include <iterator> #include <ext/slist> class IntList : public __gnu_cxx::slist<int> { public: typedef IntList::iterator iterator; IntList() { tail_ = begin(); } // seems that there is a problem here void append(const int node) { tail_ = insert_after(tail_, node); } private: iterator tail_; }; int main() { IntList list; list.append(1); list.append(2); list.append(3); for (IntList::iterator i = list.begin(); i != list.end(); ++i) { std::cout << *i << " "; } return 0; } Seems that the problem is in the constructor IntList(). Is it because it calls the member function begin()?

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  • no default constructor exists for class

    - by MixedCoder
    #include "Includes.h" enum BlowfishAlgorithm { ECB, CBC, CFB64, OFB64, }; class Blowfish { public: struct bf_key_st { unsigned long P[18]; unsigned long S[1024]; }; Blowfish(BlowfishAlgorithm algorithm); void Dispose(); void SetKey(unsigned char data[]); unsigned char Encrypt(unsigned char buffer[]); unsigned char Decrypt(unsigned char buffer[]); char EncryptIV(); char DecryptIV(); private: BlowfishAlgorithm _algorithm; unsigned char _encryptIv[200]; unsigned char _decryptIv[200]; int _encryptNum; int _decryptNum; }; class GameCryptography { public: Blowfish _blowfish; GameCryptography(unsigned char key[]); void Decrypt(unsigned char packet[]); void Encrypt(unsigned char packet[]); Blowfish Blowfish; void SetKey(unsigned char k[]); void SetIvs(unsigned char i1[],unsigned char i2[]); }; GameCryptography::GameCryptography(unsigned char key[]) { } Error:IntelliSense: no default constructor exists for class "Blowfish" ???!

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  • Building a structure/object in a place other than the constructor

    - by Vishal Naidu
    I have different types of objects representing the same business entity. UIObject, PowershellObject, DevCodeModelObject, WMIObject all are different representation to the same entity. So say if the entity is Animal then I have AnimalUIObject, AnimalPSObject, AnimalModelObject, AnimalWMIObject, etc. Now the implementations of AnimalUIObject, AnimalPSObject, AnimalModelObject are all in separate assemblies. Now my scenario is I want to verify the contents of business entity Animal irrespective of the assembly it came from. So I created a GenericAnimal class to represent the Animal entity. Now in GenericAnimal I added the following constructors: GenericAnimal(AnimalUIObject) GenericAnimal(AnimalPSObject) GenericAnimal(AnimalModelObject) Basically I made GenericAnimal depend on all the underlying assemblies so that while verifying I deal with this abstraction. Now the other approach to do this is have GenericAnimal with an empty constructor an allow these underlying assemblies to have a Transform() method which would build the GenericAnimal. Both approaches have some pros and cons: The 1st approach: Pros: All construction logic is in one place in one class GenericAnimal Cons: GenericAnimal class must be touched every-time there is a new representation form. The 2nd approach: Pros: construction responsibility is delegated to the underlying assembly. Cons: As construction logic is spread accross assemblies, tomorrow if I need to add a property X in GenericAnimal then I have to touch all the assemblies to change the Transform method. Which approach looks better ? or Which would you consider a lesser evil ? Is there any alternative way better than the above two ?

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  • std::thread and class constructor and destructor

    - by toeplitz
    When testing threads in C++11 I have created the following example: #include <iostream> #include <thread> class Foo { public: Foo(void) { std::cout << "Constructor called: " << this << std::endl; } ~Foo(void) { std::cout << "Destructor called: " << this << std::endl; } void operator()() const { std::cout << "Operatior called: " << this << std::endl; } }; void test_normal(void) { std::cout << "====> Standard example:" << std::endl; Foo f; } void test_thread(void) { std::cout << "====> Thread example:" << std::endl; Foo f; std::thread t(f); t.detach(); } int main(int argc, char **argv) { test_normal(); test_thread(); for(;;); } Which prints the following: Why is the destructor called 6 times for the thread? And why does the thread report different memory locations?

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  • Using Reflection.Emit to match existing constructor

    - by yodaj007
    First, here is the C# code and the disassembled IL: public class Program<T> { private List<T> _items; public Program(T x, [Microsoft.Scripting.ParamDictionary] Microsoft.Scripting.IAttributesCollection col) { _items = new List<T>(); _items.Add(x); } } Here is the IL of that constructor: .method public hidebysig specialname rtspecialname instance void .ctor(!T x, class [Microsoft.Scripting]Microsoft.Scripting.IAttributesCollection col) cil managed { .param [2] .custom instance void [Microsoft.Scripting]Microsoft.Scripting.ParamDictionaryAttribute::.ctor() = ( 01 00 00 00 ) // Code size 34 (0x22) .maxstack 8 IL_0000: ldarg.0 IL_0001: call instance void [mscorlib]System.Object::.ctor() IL_0006: nop IL_0007: nop IL_0008: ldarg.0 IL_0009: newobj instance void class [mscorlib]System.Collections.Generic.List`1<!T>::.ctor() IL_000e: stfld class [mscorlib]System.Collections.Generic.List`1<!0> class Foo.Program`1<!T>::_items IL_0013: ldarg.0 IL_0014: ldfld class [mscorlib]System.Collections.Generic.List`1<!0> class Foo.Program`1<!T>::_items IL_0019: ldarg.1 IL_001a: callvirt instance void class [mscorlib]System.Collections.Generic.List`1<!T>::Add(!0) IL_001f: nop IL_0020: nop IL_0021: ret } // end of method Program`1::.ctor I am trying to understand the IL code by emitting it myself. This is what I have managed to emit: .method public hidebysig specialname rtspecialname instance void .ctor(!T A_1, class [Microsoft.Scripting]Microsoft.Scripting.IAttributesCollection A_2) cil managed { // Code size 34 (0x22) .maxstack 4 IL_0000: ldarg.0 IL_0001: call instance void [mscorlib]System.Object::.ctor() IL_0006: ldarg.0 IL_0007: newobj instance void class [mscorlib]System.Collections.Generic.List`1<!T>::.ctor() IL_000c: stfld class [mscorlib]System.Collections.Generic.List`1<!0> class MyType<!T>::_items IL_0011: ldarg.0 IL_0012: ldfld class [mscorlib]System.Collections.Generic.List`1<!0> class MyType<!T>::_items IL_0017: ldarg.s A_1 IL_0019: nop IL_001a: nop IL_001b: nop IL_001c: callvirt instance void class [mscorlib]System.Collections.Generic.List`1<!T>::Add(!0) IL_0021: ret } // end of method MyType::.ctor There are a few differences that I just can't figure out. I'm really close... How do I take care of the parameter attribute (ParamDictionaryAttribute)? I can't find a 'custom' opcode. Is the .param [2] important? How do I emit that? Why is the C# code stack size 8, while my emitted version is 4? Is this important?

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