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  • Whats the relationship between Spring and javax.enterprise.inject?

    - by HDave
    I was reading a Wikipedia article about Java EE application servers here: http://en.wikipedia.org/wiki/Java_Platform,_Enterprise_Edition#Java_EE_5_certified It says that 2 APIs that Java App Services implement are: javax.enterprise.inject javax.enterprise.context These both relate to application context and dependency injection JSR-299. I had never heard of these APIs before. Does Spring implement these APIs? Would it matter to anyone if they did?

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  • Getting an argument list for a class method

    - by Chris T
    What I'd like is for this class class Car { public function __construct(Engine $engine, Make $make, Model $model) { // stuff } } Get an array that has the types needed to construct this car (Engine, Make, Model) in the order they are needed for the constructor. I'm using this for a Dependency Injection-esque thing I'm making.

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  • Requring static class setter to be called before constructor, bad design?

    - by roverred
    I have a class, say Foo, and every instance of Foo will need and contain the same List object, myList. Since every class instance will share the same List Object, I thought it would be good to make myList static and use a static function to set myList before the constructor is called. I was wondering if this was bad, because this requires the setter to be called before the constructor? If the person doesn't, the program will crash. Alternative way would be passing myList every time.

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  • Injecting Mockito mocks into a Spring bean

    - by teabot
    I would like to inject a Mockito mock object into a Spring (3+) bean for the purposes of unit testing with JUnit. My bean dependencies are currently injected by using the @Autowired annotation on private member fields. I have considered using ReflectionTestUtils.setField but the bean instance that I wish to inject is actually a proxy and hence does not declare the private member fields of the target class. I do not wish to create a public setter to the dependency as I will then be modifying my interface purely for the purposes of testing. I have followed some advice given by the Spring community but the mock does not get created and the auto-wiring fails: <bean id="dao" class="org.mockito.Mockito" factory-method="mock"> <constructor-arg value="com.package.Dao" /> </bean> The error I currently encounter is as follows: ... Caused by: org...NoSuchBeanDefinitionException: No matching bean of type [com.package.Dao] found for dependency: expected at least 1 bean which qualifies as autowire candidate for this dependency. Dependency annotations: { @org...Autowired(required=true), @org...Qualifier(value=dao) } at org...DefaultListableBeanFactory.raiseNoSuchBeanDefinitionException(D...y.java:901) at org...DefaultListableBeanFactory.doResolveDependency(D...y.java:770) If I set the constructor-arg value to something invalid no error occurs when starting the application context.

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  • Guice and JSF 2

    - by digitaljoel
    I'm trying to use Guice to inject properties of a JSF managed bean. This is all running on Google App Engine (which may or may not be important) I've followed the instructions here: http://code.google.com/docreader/#p=google-guice&s=google-guice&t=GoogleAppEngine One problem is in the first step. I can't subclass the Servlet module and setup my servlet mappings there because Faces is handled by the javax.faces.webapp.FacesServlet which subclasses Servlet, not HttpServlet. So, I tried leaving my servlet configuration in the web.xml file and simply instantiating a new ServletModel() along with my business module when creating the injector in the context listener described in the second step. Having done all that, along with the web.xml configuration, my managed bean isn't getting any properties injected. The method is as follows @ManagedBean @ViewScoped public class ViewTables implements Serializable { private DataService<Table> service; @Inject public void setService( DataService<Table> service ) { this.service = service; } public List<Table> getTables() { return service.getAll(); } } So, I'm wondering if there is a trick to get Guice injecting into a JSF managed bean? I obviously can't use the constructor injection because JSF needs a no-arg constructor to create the bean.

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  • Why `A & a = a` is valid?

    - by psaghelyi
    #include <iostream> #include <assert.h> using namespace std; struct Base { Base() : m_member1(1) {} Base(const Base & other) { assert(this != &other); // this should trigger m_member1 = other.m_member1; } int m_member1; }; struct Derived { Derived(Base & base) : m_base(m_base) {} // m_base(base) Base & m_base; }; void main() { Base base; Derived derived(base); cout << derived.m_base.m_member1 << endl; // crashes here } The above example is a synthesized version of a mistyped constructor. I used reference at the class member Derived::m_base because I wanted to make sure that the member will be initialized as the constructor had called. One problem is that nor GCC nor MSVC gives me a warning at m_base(m_base). But the more serious for me is that the assert finds everything fine and the application crashes later (sometimes far away from the mistake). Question: Is there any way to indicate such mistakes?

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  • StructureMap and injecting IEnumerable<T>

    - by GiddyUpHorsey
    I'm new to StructureMap and have some existing code that I'm working with that uses StructureMap 2.5.4. There is a class that is constructed using StructureMap that has a constructor that takes IEnumerable<TCar> as a parameter. The registry has the following code. Scan(x => { x.TheCallingAssembly(); x.WithDefaultConventions(); x.AddAllTypesOf<ICar>(); } ); ForRequestedType<IEnumerable<ICar>>().TheDefault.Is.ConstructedBy( x => ObjectFactory.GetAllInstances<ICar>()); I'm writing a unit test and have obtained a nested container off the ObjectFactory and have injected an instance using the Inject method. One of the instances of ICar should receive the injected type in its constructor. However it wasn't working and I tracked that down to the ObjectFactory.GetAllInstances() call which doesn't use my nested container. How can I get this to work? I also read about StructureMap autowiring arrays and IEnumerable instances but I couldn't get it to work. Is there a better way to rewrite the above registry code so that an instance of IEnumerable<TCar> will be created and use the injected type from my nested container?

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  • get and set for class in model - MVC 2 asp.net

    - by bergin
    Hi there, I want to improve the program so it has a proper constructor but also works with the models environment of MVC. I currently have: public void recordDocument(int order_id, string filename, string physical_path, string slug, int bytes) { ArchiveDocument doc = new ArchiveDocument(); doc.order_id = order_id; doc.filename = filename; doc.physical_path = physical_path; doc.slug = slug; doc.bytes = bytes; db.ArchiveDocuments.InsertOnSubmit(doc); } This obviously should be a constructor and should change to the leaner: public void recordDocument(ArchiveDocument doc) { db.ArchiveDocuments.InsertOnSubmit(doc); } with a get & set somewhere else - not sure of the syntax - do I create a partial class? so: creating in the somewhere repository - ArchiveDocument doc = new ArchiveDocument(order_id, idTaggedFilename, physical_path, slug, bytes); and then: namespace ordering.Models { public partial class ArchiveDocument { int order_id, string filename, string physical_path, string slug, int bytes; public archiveDocument(int order_id, string filename, string physical_path, string slug, int bytes){ this.order_id = order_id; etc } } How should I alter the code?

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  • Java: using generic wildcards with subclassing

    - by gibberish
    Say I have a class Foo, a class A and some subclass B of A. Foo accepts A and its sublclasses as the generic type. A and B both require a Foo instance in their constructor. I want A's Foo to be of type A , and B's Foo to be of type B or a superclass of B. So in effect, So I only want this: Foo<X> bar = new Foo<X>; new B(bar); to be possible if X is either A, B, or a both subclass of A and superclass of B. So far this is what I have: class Foo<? extends A>{ //construct } class A(Foo<A> bar){ //construct } class B(Foo<? super B> bar){ super(bar); //construct } The call to super(...) doesn't work, because <A> is stricter than <? super B>. Is it somehow possible to use the constructor (or avoid code duplication by another means) while enforcing these types? Edit: Foo keeps a collection of elements of the generic parameter type, and these elements and Foo have a bidirectional link. It should therefore not be possible to link an A to a Foo.

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  • C++: Construction and initialization order guarantees

    - by Helltone
    Hi, I have some doubts about construction and initialization order guarantees in C++. For instance, the following code has four classes X, Y, Z and W. The main function instantiates an object of class X. X contains an object of class Y, and derives from class Z, so both constructors will be called. Additionally, the const char* parameter passed to X's constructor will be implicitly converted to W, so W's constructor must also be called. What are the guarantees the C++ standard gives on the order of the calls to the copy constructors? Or, equivalently, this program is allowed to print? #include <iostream> class Z { public: Z() { std::cout << "Z" << std::endl; } }; class Y { public: Y() { std::cout << "Y" << std::endl; } }; class W { public: W(const char*) { std::cout << "W" << std::endl; } }; class X : public Z { public: X(const W&) { std::cout << "X" << std::endl; } private: Y y; }; int main(int, char*[]) { X x("x"); return 0; }

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  • Why would one want to use the public constructors on Boolean and similar immutable classes?

    - by Robert J. Walker
    (For the purposes of this question, let us assume that one is intentionally not using auto(un)boxing, either because one is writing pre-Java 1.5 code, or because one feels that autounboxing makes it too easy to create NullPointerExceptions.) Take Boolean, for example. The documentation for the Boolean(boolean) constructor says: Note: It is rarely appropriate to use this constructor. Unless a new instance is required, the static factory valueOf(boolean) is generally a better choice. It is likely to yield significantly better space and time performance. My question is, why would you ever want to get a new instance in the first place? It seems like things would be simpler if constructors like that were private. For example, if they were, you could write this with no danger (even if myBoolean were null): if (myBoolean == Boolean.TRUE) It'd be safe because all true Booleans would be references to Boolean.TRUE and all false Booleans would be references to Boolean.FALSE. But because the constructors are public, someone may have used them, which means that you have to write this instead: if (Boolean.TRUE.equals(myBoolean)) But where it really gets bad is when you want to check two Booleans for equality. Something like this: if (myBooleanA == myBooleanB) ...becomes this: if ( (myBooleanA == null && myBooleanB == null) || (myBooleanA == null && myBooleanA.equals(myBooleanB)) ) I can't think of any reason to have separate instances of these objects which is more compelling than not having to do the nonsense above. What say you?

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  • MVC 3 beta + Dependency Resolver + Unity = got problem

    - by drsim
    Hi everyone. I'm tried to use Dependency Resolver with Unity, and got some problem when my Controller creating. Here example of controller: public class AccountController : Controller { private readonly ICourseService _courseService; public AccountController(ICourseService courseService) { _courseService = courseService; } } But, when Controller try to create - i got an exception "No parameterless constructor defined for this object." I even try to add default constructor for this controller, but courseService didn't create. Also try to add property with [Dependency] attribute - nothing happened. Here is Dependency Resolver class: public class UnityDependencyResolver : IDependencyResolver { private readonly IUnityContainer _container; public UnityDependencyResolver(IUnityContainer container) { _container = container; } public object GetService(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.Resolve(serviceType) : null; } public IEnumerable<object> GetServices(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.ResolveAll(serviceType) : new List<object>(); } } and Global.asax.cs: protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterGlobalFilters(GlobalFilters.Filters); RegisterRoutes(RouteTable.Routes); var container = new UnityContainer(); container.RegisterType<ICourseService, CourseService>(); DependencyResolver.SetResolver(new UnityDependencyResolver(container)); } Can anyone help me ?

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  • Legalities of freelance security consultant (SQLi) [closed]

    - by Seidr
    Over the years I've gained a large amount of experience in Programming (my main occupation) and server admin, and as a result have a fairly decent backing in security practices. I'm also pretty good at spotting security flaws in software (including but not limited to SQLi), and have built up a list of sites that could definately use some looking at. My question is, what are the legalities of me contacting these sites saying something along the lines of "I've looked at your site and it appears vulnerable - customer data could be compromoised - would you like me to fix it?". Could me finding out that the site is infact vulnerable be construed as an attack itself? If the prospective client so wished, could they take me to court over this? When I find a vulnerable site, all I do is confirm and make a note of the vulnerability. I'm not in it for personal gain (getting paid for FIXING it would be nice!), just curiosity. Is this a viable way to go about finding clients for this kind of work, or would you recommend a more 'legitimate' way? Any suggestions/advice would be greatly appreciated :)

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  • How to use Ninject with XNA?

    - by Rosarch
    I'm having difficulty integrating Ninject with XNA. static class Program { /** * The main entry point for the application. */ static void Main(string[] args) { IKernel kernel = new StandardKernel(NinjectModuleManager.GetModules()); CachedContentLoader content = kernel.Get<CachedContentLoader>(); // stack overflow here MasterEngine game = kernel.Get<MasterEngine>(); game.Run(); } } // constructor for the game public MasterEngine(IKernel kernel) : base(kernel) { this.inputReader = kernel.Get<IInputReader>(); graphicsDeviceManager = kernel.Get<GraphicsDeviceManager>(); Components.Add(kernel.Get<GamerServicesComponent>()); // Tell the loader to look for all files relative to the "Content" directory. Assets = kernel.Get<CachedContentLoader>(); //Sets dimensions of the game window graphicsDeviceManager.PreferredBackBufferWidth = 800; graphicsDeviceManager.PreferredBackBufferHeight = 600; graphicsDeviceManager.ApplyChanges(); IsMouseVisible = false; } Ninject.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ninject.Modules; using HWAlphaRelease.Controller; using Microsoft.Xna.Framework; using Nuclex.DependencyInjection.Demo.Scaffolding; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace HWAlphaRelease { public static class NinjectModuleManager { public static NinjectModule[] GetModules() { return new NinjectModule[1] { new GameModule() }; } /// <summary>Dependency injection rules for the main game instance</summary> public class GameModule : NinjectModule { #region class ServiceProviderAdapter /// <summary>Delegates to the game's built-in service provider</summary> /// <remarks> /// <para> /// When a class' constructor requires an IServiceProvider, the dependency /// injector cannot just construct a new one and wouldn't know that it has /// to create an instance of the Game class (or take it from the existing /// Game instance). /// </para> /// <para> /// The solution, then, is this small adapter that takes a Game instance /// and acts as if it was a freely constructable IServiceProvider implementation /// while in reality, it delegates all lookups to the Game's service container. /// </para> /// </remarks> private class ServiceProviderAdapter : IServiceProvider { /// <summary>Initializes a new service provider adapter for the game</summary> /// <param name="game">Game the service provider will be taken from</param> public ServiceProviderAdapter(Game game) { this.gameServices = game.Services; } /// <summary>Retrieves a service from the game service container</summary> /// <param name="serviceType">Type of the service that will be retrieved</param> /// <returns>The service that has been requested</returns> public object GetService(Type serviceType) { return this.gameServices; } /// <summary>Game services container of the Game instance</summary> private GameServiceContainer gameServices; } #endregion // class ServiceProviderAdapter #region class ContentManagerAdapter /// <summary>Delegates to the game's built-in ContentManager</summary> /// <remarks> /// This provides shared access to the game's ContentManager. A dependency /// injected class only needs to require the ISharedContentService in its /// constructor and the dependency injector will automatically resolve it /// to this adapter, which delegates to the Game's built-in content manager. /// </remarks> private class ContentManagerAdapter : ISharedContentService { /// <summary>Initializes a new shared content manager adapter</summary> /// <param name="game">Game the content manager will be taken from</param> public ContentManagerAdapter(Game game) { this.contentManager = game.Content; } /// <summary>Loads or accesses shared game content</summary> /// <typeparam name="AssetType">Type of the asset to be loaded or accessed</typeparam> /// <param name="assetName">Path and name of the requested asset</param> /// <returns>The requested asset from the the shared game content store</returns> public AssetType Load<AssetType>(string assetName) { return this.contentManager.Load<AssetType>(assetName); } /// <summary>The content manager this instance delegates to</summary> private ContentManager contentManager; } #endregion // class ContentManagerAdapter /// <summary>Initializes the dependency configuration</summary> public override void Load() { // Allows access to the game class for any components with a dependency // on the 'Game' or 'DependencyInjectionGame' classes. Bind<MasterEngine>().ToSelf().InSingletonScope(); Bind<NinjectGame>().To<MasterEngine>().InSingletonScope(); Bind<Game>().To<MasterEngine>().InSingletonScope(); // Let the dependency injector construct a graphics device manager for // all components depending on the IGraphicsDeviceService and // IGraphicsDeviceManager interfaces Bind<GraphicsDeviceManager>().ToSelf().InSingletonScope(); Bind<IGraphicsDeviceService>().To<GraphicsDeviceManager>().InSingletonScope(); Bind<IGraphicsDeviceManager>().To<GraphicsDeviceManager>().InSingletonScope(); // Some clever adapters that hand out the Game's IServiceProvider and allow // access to its built-in ContentManager Bind<IServiceProvider>().To<ServiceProviderAdapter>().InSingletonScope(); Bind<ISharedContentService>().To<ContentManagerAdapter>().InSingletonScope(); Bind<IInputReader>().To<UserInputReader>().InSingletonScope().WithConstructorArgument("keyMapping", Constants.DEFAULT_KEY_MAPPING); Bind<CachedContentLoader>().ToSelf().InSingletonScope().WithConstructorArgument("rootDir", "Content"); } } } } NinjectGame.cs /// <summary>Base class for Games making use of Ninject</summary> public class NinjectGame : Game { /// <summary>Initializes a new Ninject game instance</summary> /// <param name="kernel">Kernel the game has been created by</param> public NinjectGame(IKernel kernel) { Type ownType = this.GetType(); if(ownType != typeof(Game)) { kernel.Bind<NinjectGame>().To<MasterEngine>().InSingletonScope(); } kernel.Bind<Game>().To<NinjectGame>().InSingletonScope(); } } } // namespace Nuclex.DependencyInjection.Demo.Scaffolding When I try to get the CachedContentLoader, I get a stack overflow exception. I'm basing this off of this tutorial, but I really have no idea what I'm doing. Help?

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  • error: no matching function for call to ‘BSTreeNode<int, int>::BSTreeNode(int, int, NULL, NULL)’ - what's wrong?

    - by Alexander Suraphel
    error: no matching function for call to ‘BSTreeNode::BSTreeNode(int, int, NULL, NULL)’ candidates are: BSTreeNode::BSTreeNode(KF, DT&, BSTreeNode*, BSTreeNode*) [with KF = int, DT = int] here is how I used it: BSTreeNode<int, int> newNode(5,9, NULL, NULL) ; I defined it as follows: BSTreeNode(KF sKey, DT &data, BSTreeNode *lt, BSTreeNode *rt):key(sKey),dataItem(data), left(lt), right(rt){} what's wrong with using my constructor this way? i've been pulling out my hair all night please help me ASAP!!

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  • How do app servers inject into private fields?

    - by cibercitizen1
    I saw this question http://stackoverflow.com/questions/2021716/inject-into-private-package-or-public-field-or-provide-a-setter about how to manually inject into annotated private fields (The way is adding setters or through a constructor) But, the point is how do an application server (like glassfish, axis2, jboss, ...) is able to inject into a final private field (without adding setters or constructors to the user class)? Quoting the cited question: public SomeClass { @Inject private SomeResource resource; } Do they use a customized JVM (not the standard one) that allows to access private fields? Thanks

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  • Boost singleton and restricted

    - by Ockonal
    Hello, I'm using boost singleton from thread/detail. There is in manual, that constructor should have signlature: boost::restricted. But I can't find any reference for this type in boost library. Why do I need in this and where I can find it?

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  • Autofac in web applications, where should I store the container for easy access

    - by michielvoo
    I'm still pretty new to using Autofac and one thing I miss in the documentation and examples is how to make it easy to get to the configured container from different places in a web application. I know I can use the Autofac controller factory to automatically resolve constructor injected dependencies for controllers, but how about the other stuff you might need to resolve that is not injected yet. Is there an obvious pattern I am not aware of for this? Thank you!

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  • Reading a file with a supplied name in C++

    - by Cosmina
    I must read a file with a given name (it's caled "hamlet.txt"). The class used to read the file is defined like this #ifndef READWORDS_H #define READWORDS_H /** * ReadWords class. Provides mechanisms to read a text file, and return * capitalized words from that file. */ using namespace std; #include <string> #include <fstream> class ReadWords { public: /** * Constructor. Opens the file with the default name "text.txt". * Program exits with an error message if the file does not exist. */ ReadWords(); /** * Constructor. Opens the file with the given filename. * Program exits with an error message if the file does not exist. * @param filename - a C string naming the file to read. */ ReadWords(char *filename); My definition of the members of the classis this: #include<string> #include<fstream> #include<iostream> #include "ReadWords.h" using namespace std; ReadWords::ReadWords() { wordfile.open("text.txt"); if( !wordfile ) { cout<<"Errors while opening the file!"<<endl; } } ReadWords::ReadWords(char *filename) { wordfile.open(filename); if ( !wordfile ) { cout<<"Errors while opening the file!"<<endl; } wordfile>>nextword; } And the main to test it. using namespace std; #include #include #include "ReadWords.h" int main() { char name[30]; cout<<"Please input a name for the file that you wish to open"; cin>>name; ReadWords x( name[] ); } When I complie it gives me the error: main.cpp:14: error: expected primary-expression before ']' token I know it's got something to do with the function ReadWords( char *filename), but I do not know what. Any help please?

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  • avoiding the tedium of optional parameters

    - by Kyle
    If I have a constructor with say 2 required parameters and 4 optional parameters, how can I avoid writing 16 constructors or even the 10 or so constructors I'd have to write if I used default parameters (which I don't like because it's poor self-documentation)? Are there any idioms or methods using templates I can use to make it less tedious? (And easier to maintain?)

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  • initializing a vector of custom class in c++

    - by Flamewires
    Hey basically Im trying to store a "solution" and create a vector of these. The problem I'm having is with initialization. Heres my class for reference class Solution { private: // boost::thread m_Thread; int itt_found; int dim; pfn_fitness f; double value; std::vector<double> x; public: Solution(size_t size, int funcNo) : itt_found(0), x(size, 0.0), value(0.0), dim(30), f(Eval_Functions[funcNo]) { for (int i = 1; i < (int) size; i++) { x[i] = ((double)rand()/((double)RAND_MAX))*maxs[funcNo]; } } Solution() : itt_found(0), x(31, 0.0), value(0.0), dim(30), f(Eval_Functions[1]) { for (int i = 1; i < 31; i++) { x[i] = ((double)rand()/((double)RAND_MAX))*maxs[1]; } } Solution operator= (Solution S) { x = S.GetX(); itt_found = S.GetIttFound(); dim = S.GetDim(); f = S.GetFunc(); value = S.GetValue(); return *this; } void start() { value = f (dim, x); } /* plus additional getter/setter methods*/ } Solution S(30, 1) or Solution(2, 5) work and initalizes everything, but I need X of these solution objects. std::vector<Solution> Parents(X) will create X solutions with the default constructor and i want to construct using the (int, int) constructor. Is there any easy(one liner?) way to do this? Or would i have to do something like: size_t numparents = 10; vector<Solution> Parents; Parents.reserve(numparents); for (int i = 0; i<(int)numparents; i++) { Solution S(31, 0); Parents.push_back(S); }

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  • C++ using this pointer in constructors

    - by gilbertc
    In c++, during a class constructor, I started a new thread with 'this' pointer as a parameter which will be used in the thread extensively (say, calling member functions). Is that a bad thing to do? Why and what are the consequences? Thanks, Gil.

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  • Implementing default constructors

    - by James
    Implement the default constructor, the constructors with one and two int parameters. The one-parameter constructor should initialize the first member of the pair, the second member of the pair is to be 0. Overload binary operator + to add the pairs as follows: (a, b) + (c, d) = (a + c, b + d); Overload the - analogously. Overload the * on pairs ant int as follows: (a, b) * c = (a * c, b * c). Write a program to test all the member functions and overloaded operators in your class definition. You will also need to write accessor (get) functions for each member. The definition of the class Pairs: class Pairs { public: Pairs(); Pairs(int first, int second); Pairs(int first); // other members and friends friend istream& operator>> (istream&, Pair&); friend ostream& operator<< (ostream&, const Pair&); private: int f; int s; }; Self-Test Exercise #17: istream& operator (istream& ins, Pair& second) { char ch; ins ch; // discard init '(' ins second.f; ins ch; // discard comma ',' ins second.s; ins ch; // discard final '(' return ins; } ostream& operator<< (ostream& outs, const Pair& second) { outs << '('; outs << second.f; outs << ", " ;// I followed the Author's suggestion here. outs << second.s; outs << ")"; return outs; }

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