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  • Compiling python modules whith DEBUG defined on MSVC

    - by DaedalusFall
    Python rather stupidly has a pragma directive in its include files that forces a link against python26_d.lib when the DEBUG preprocessor variable is defined. This is a problem because the python installer doesn't come with python26_d.lib! So I can't build applications in msvc in debug mode. If i temporarily #undef DEBUG for just one file I get many complaints about inconsistent DLL linkage. If I change the pragma in pythons include file I get undefined references to various debug functions. I have tried compiling my own version of python but its somehow different enough from the python that gets distributed that I can't use my modules with apps built with the vanilla version of python Can anyone give me any advice on how to get round this? Thanks

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  • armv6 / armv7 errors when compiling for iPhone

    - by Chris
    I am having problems trying to compile my App to my iPhone. I upgraded to the new SDK and have 4.0 on my phone... which I did not do that. I am compiling for 3.1.2 - It works fine in the simulator but when I "build" for the Device, it gives me this line of errors: Link /Users/me/Apps/myapp/build/app.build/Debug-iphoneos/app.build/objects-normal/armv7/appname In /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/user/lib/libz.dylib, missing required architecture armv7 in file then the actual failure occurs on: Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 Any help would be greatly appreciated

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  • compiling actionscript from command line using MXMLC

    - by I. J. Kennedy
    I have a tiny actionscript "project" consisting of two files, call them foo.as and bar.as. For reasons I won't go into, I really really want to build the .SWF from the command line, without setting up a formal project of any kind. Every compiler I've ever used lets you do this, but for the life of me I can't figure out how to coerce MXMLC into compiling these two files and linking them into a SWF. Naively, I try MXMLC foo.as bar.as but I'm informed that only one source file is allowed. Ok, supposing I compiled these two files separately, how would I link them together to get the final SWF? NOTE: The only reason I have two files instead of one is the requirement of only one class per file. I tried putting both classes in one file and making one of the classes "private" or "internal" but neither of these ideas worked. I would be ecstatic to find out I can put more than one class in a file (with only one being public).

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  • undefined symbols when compiling libjingle for Mac OS X

    - by wwh37
    Compiling libjinge-0.4.0 on my Leopard returned the following errors: /bin/sh ../../../libtool --silent --tag=CXX --mode=link g++ -g -o login login-login_main.o login-xmppsocket.o login-xmppthread.o login-xmpppump.o login-xmppauth.o ../../../talk/xmpp/libcricketxmpp.la ../../../talk/xmllite/libcricketxmllite.la ../../../talk/base/libcricketbase.la -lexpat -lpthread -lssl -lcrypto Undefined symbols: "_BIO_clear_flags", referenced from: socket_read(bio_st*, char*, int)in libcricketbase.a(openssladapter.o) socket_write(bio_st*, char const*, int)in libcricketbase.a(openssladapter.o) "_BIO_set_flags", referenced from: socket_read(bio_st*, char*, int)in libcricketbase.a(openssladapter.o) socket_write(bio_st*, char const*, int)in libcricketbase.a(openssladapter.o) Any ideas? I couldn't find an answer... Thanks!

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  • Compiling a C program with a specific architecture

    - by Marplesoft
    I was recently fighting some problems trying to compile an open source library on my Mac that depended on another library and got some errors about incompatible library architectures. Can somebody explain the concept behind compiling a C program for a specific architecture? I have seen the -arch compiler flag before and have seen values passed to it such as ppc, i386 and x86_64 which I assume maps to the CPU "language", but my understanding stops there. If one program uses a particular architecture, do all libraries that it loads need to be on the same architecture as well? How can I tell what architecture a given program/process is running under?

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  • compiling cocos3d 0.7.2 with Xcode5 error

    - by jimmy
    I tried to compile my cocos3d 0.7.2 project with xcode5. I am already stuck at the first error I get with the line “super.parent = aNode;” in CC3ParametricMeshNodes.m. this line is in the setParent function: -(void) setParent: (CC3Node*) aNode { super.parent = aNode; [self deriveNameFrom: aNode]; if ( !mesh ) self.box = self.parentBoundingBox; } and the error I get is: CC3ParametricMeshNodes.m:246:15: Assignment to readonly property I am sure that there will be other errors after this one is fixed. Is there any topic on common errors that occur while compiling cocos3d 0.7.2 with Xcode5? Thanks

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  • gwt compiling error

    - by Hoax
    Compiling module com.sem.Sem10 Finding entry point classes [ERROR] Unable to find type 'com.sem.client.Sem10' [ERROR] Hint: Previous compiler errors may have made this type unavailable [ERROR] Hint: Check the inheritance chain from your module; it may not be inheriting a required module or a module may not be adding its source path entries properly My package structure is com.sem com.sem.client com.sem.schema com.sem.server inherits name='com.google.gwt.user.User' inherits name='com.google.gwt.user.theme.standard.Standard' inherits name='com.google.gwt.maps.GoogleMaps' script src="http://maps.google.com/maps?gwt=1&file=api&amp.... entry-point class='com.sem.client.Sem10' source path='com.sem.schema' I have googled this thing for quite a while and could not find a solution...? any help appreciated

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  • F# - This code isn't compiling for me

    - by stacker
    This code isn't compiling for me: let countDown = [5L .. -1L .. 0L];; I have a book that says it should return this: val countDown : int list = [5L; 4L; 3L; 2L; 1L; 0L] Compiler Error: Program.fs(42,24): error FS0010: Unexpected character '-' in expression > > let countDown = [5L .. -1L .. 0L];; let countDown = [5L .. -1L .. 0L];; -----------------------^

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  • "No architectures" error when compiling objective flickr for iphone device

    - by user176723
    I'm getting the following error when I attempt to compile my XCode project to debug on my device. No architectures to compile for (ARCHS=x86_64, VALID_ARCHS=armv6 armv7). I've included ObjectiveFlickr in my project just as the readme describes. I've gone through the process several times and redownloaded objectiveFlickr a few times to start over. I've gotten objectiveFlickr to work on devices in the past. I don't know why I am suddenly having trouble. Can anybody point me to something that might hold the clue I need? Any other info I need to provide? I made only changes to my project that are specified by the OF documentation. I also get this error when compiling the included snap-n-run example project provided with OF. So I must be missing something beneath my project. Thanks, Charlie

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  • PhysX SDK - error LNK2019: unresolved external symbol when compiling "wavefront.cpp"

    - by user370102
    Hi all, I'm using the PhysX SDK and I'm trying to load an .obj file with the WavefrontObj object which is defined by the files "wavefront.h/.cpp", localized in the samples directory. When I'm compiling my project, I got this error: 1Linking... 1wavefront.obj : error LNK2019: unresolved external symbol "char * __cdecl FindMediaFile(char const *,char *)" (?FindMediaFile@@YAPADPBDPAD@Z) referenced in function "public: void __thiscall WAVEFRONT::InPlaceParser::SetFile(char const *)" (?SetFile@InPlaceParser@WAVEFRONT@@QAEXPBD@Z) 1C:\Users\Nicolas\Documents\GI05\CSED451 - Computer Graphics\ToyFK_Project\Debug\ToyFK_Project.exe : fatal error LNK1120: 1 unresolved externals I guess I forgot to link a library or something but I really can't find what... It's driving me crazy!!! Does somebody have an idea? Thank you

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  • XCode: compiling doesn't always replace plist?

    - by Brian Postow
    I have an application and I will sometimes just change the plist, say to change the version number. Sometimes I'll actually make a change to the code, AND the version number....in the latter case, SOMETIMES the version number of the resulting app will change, in the former it will never change. The only way I've found that surely does it right is when I delete the .app before compiling. In case it matters, the resulting app is being put in a folder that isn't in the build folder, but I doubt that that's relevant. any thoughts?

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  • Error when compiling c# project in VS2012 when using Postsharp

    - by Thewads
    I am currently working on a project where we were wanting to add PostSharp functionality. I have set up my Postsharp attribute as so [Serializable] public class NLogTraceAttribute : OnMethodBoundaryAspect { private readonly string _logLevel; ILogger logger; public NLogTraceAttribute(string logLevel) { _logLevel = logLevel; logger = new Logger("TraceAttribute"); } public override void OnEntry(MethodExecutionArgs args) { LogAction("Enter", args); } public override void OnExit(MethodExecutionArgs args) { LogAction("Leave", args); } private void LogAction(string action, MethodExecutionArgs args) { var argumentsInfo = args.GetArgumentsInfo(); logger.Log(_logLevel, "{0}: {1}.{2}{3}", action, args.Method.DeclaringType.Name, args.Method.Name, argumentsInfo); } } and trying to use it as [NLogTrace(NLogLevel.Debug)] However when compiling the project I am getting the following error: Error 26 Cannot serialize the aspects: Type 'NLog.Logger' in Assembly 'NLog, Version=2.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c' is not marked as serializable.. Any help would be appreciated

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  • Compiling zlib for 64 bit on windows

    - by Allan Hollenberg
    I am currently working on a cross-platform game for Mac OSX and Windows and I'm having some issues with the ZLib library on Windows 64 bit. My game is focussed on a 64 bit architecture and I am unable to get ZLib to work along with it. When I compile ZLib itself (through make all64 at the source directory of ZLib) it shows no issues but when I want to use it I get a error saying '/usr/local/lib/libz.a(gzread.o):gzread.c:(.text+0x28e): undefined reference to `__errno'' I have included errno.h before I include zlib.h in my project but that doesn't seem to matter. I am compiling my app through the cygwin64 terminal and using the x86_64-w64-mingw32-g++ command, I am also linking directly against the lib64 version (if I remove that it compiles correctly but crashes on running due to it having a x86 lib)

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  • How to make Flash 'play well with others'?

    - by Sensei James
    What up fam. So this isn't a question asking about memory management schemes; for those of you who may not know, the Flash Virtual Machine relies on garbage collection by using reference counting and mark and sweep (for good coverage of these topics, check out Grant Skinner's article and presentation). And yes, Flash also provides the "delete" operator, which can (unfortunately only) be used to remove the properties of dynamic objects. What I want to know is how to make it so that Flash programs don't continue to consume CPU and memory while running in the background (save loading content or communicating remotely, for example). The motivation for this question comes in part from Apple's ban on cross compiled applications (in its SDK 4) on the grounds that they do not behave as predicted with the multitasking feature central to iPhone OS 4. My intention is not only to make Flash programs that will 'pass muster' as far as multitasking in iPhone OS 4, but also to simply make better (behaving) Flash programs. Put another way, how might a Flash application mimic the multitasking feature of iPhone OS 4? Does the Flash API provide the means for a developer to put their applications to 'sleep' while other programs run, and then to 'awaken' them just as quickly? In our own program, we might do something as crude as detecting when the user has been idle (no mouse motion or key press) for (say) four seconds: var idle_id:uint = setInterval(4000, pause_program); var current_movie_clip:MovieClip; var current_frame:uint; ... // on Mouse move or key press... clearInterval(idle_id); idle_id = setInterval(4000, pause_program); ... function pause_program():void { current_movie_clip = event.target as MovieClip; current_frame = current_movie_clip.currentFrame; MovieClip(root).gotoAndStop("program_pause_screen"); } (on the program pause screen) resume_button.addEventListener(MouseEvent.CLICK, resume_program); function resume_program(event:MouseEvent) { current_movie_clip.gotoAndPlay(current_frame); } If that's the right idea, what's the best way to detect that an application should be shelved? And, more importantly, is it possible for Flash Player to detect that some of its running programs are idle, and to similarly shelve them until the user performs an action to resume them? (Please feel free to answer as much or as little of the many questions I've posed.)

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  • Compiling OpenCV in Android NDK

    - by evident
    PLEASE SEE THE ADDITIONS AT THE BOTTOM! The first problem is solved in Linux, not under Windows and Cygwin yet, but there is a new problem. Please see below! I am currently trying to compile OpenCV for Android NDK so that I can use it in my apps. For this I tried to follow this guide: http://www.stanford.edu/~zxwang/android_opencv.html But when compiling the downloaded stuff with ndk-build I get this error: $ /cygdrive/u/flori/workspace/android-ndk-r5b/ndk-build Compile++ thumb : opencv <= cvjni.cpp Compile++ thumb : cxcore <= cxalloc.cpp Compile++ thumb : cxcore <= cxarithm.cpp Compile++ thumb : cxcore <= cxarray.cpp Compile++ thumb : cxcore <= cxcmp.cpp Compile++ thumb : cxcore <= cxconvert.cpp Compile++ thumb : cxcore <= cxcopy.cpp Compile++ thumb : cxcore <= cxdatastructs.cpp Compile++ thumb : cxcore <= cxdrawing.cpp Compile++ thumb : cxcore <= cxdxt.cpp Compile++ thumb : cxcore <= cxerror.cpp Compile++ thumb : cxcore <= cximage.cpp Compile++ thumb : cxcore <= cxjacobieigens.cpp Compile++ thumb : cxcore <= cxlogic.cpp Compile++ thumb : cxcore <= cxlut.cpp Compile++ thumb : cxcore <= cxmathfuncs.cpp Compile++ thumb : cxcore <= cxmatmul.cpp Compile++ thumb : cxcore <= cxmatrix.cpp Compile++ thumb : cxcore <= cxmean.cpp Compile++ thumb : cxcore <= cxmeansdv.cpp Compile++ thumb : cxcore <= cxminmaxloc.cpp Compile++ thumb : cxcore <= cxnorm.cpp Compile++ thumb : cxcore <= cxouttext.cpp Compile++ thumb : cxcore <= cxpersistence.cpp Compile++ thumb : cxcore <= cxprecomp.cpp Compile++ thumb : cxcore <= cxrand.cpp Compile++ thumb : cxcore <= cxsumpixels.cpp Compile++ thumb : cxcore <= cxsvd.cpp Compile++ thumb : cxcore <= cxswitcher.cpp Compile++ thumb : cxcore <= cxtables.cpp Compile++ thumb : cxcore <= cxutils.cpp StaticLibrary : libstdc++.a StaticLibrary : libcxcore.a Compile++ thumb : cv <= cvaccum.cpp Compile++ thumb : cv <= cvadapthresh.cpp Compile++ thumb : cv <= cvapprox.cpp Compile++ thumb : cv <= cvcalccontrasthistogram.cpp Compile++ thumb : cv <= cvcalcimagehomography.cpp Compile++ thumb : cv <= cvcalibinit.cpp Compile++ thumb : cv <= cvcalibration.cpp Compile++ thumb : cv <= cvcamshift.cpp Compile++ thumb : cv <= cvcanny.cpp Compile++ thumb : cv <= cvcolor.cpp Compile++ thumb : cv <= cvcondens.cpp Compile++ thumb : cv <= cvcontours.cpp Compile++ thumb : cv <= cvcontourtree.cpp Compile++ thumb : cv <= cvconvhull.cpp Compile++ thumb : cv <= cvcorner.cpp Compile++ thumb : cv <= cvcornersubpix.cpp Compile++ thumb : cv <= cvderiv.cpp Compile++ thumb : cv <= cvdistransform.cpp Compile++ thumb : cv <= cvdominants.cpp Compile++ thumb : cv <= cvemd.cpp Compile++ thumb : cv <= cvfeatureselect.cpp Compile++ thumb : cv <= cvfilter.cpp Compile++ thumb : cv <= cvfloodfill.cpp Compile++ thumb : cv <= cvfundam.cpp Compile++ thumb : cv <= cvgeometry.cpp Compile++ thumb : cv <= cvhaar.cpp Compile++ thumb : cv <= cvhistogram.cpp Compile++ thumb : cv <= cvhough.cpp Compile++ thumb : cv <= cvimgwarp.cpp Compile++ thumb : cv <= cvinpaint.cpp Compile++ thumb : cv <= cvkalman.cpp Compile++ thumb : cv <= cvlinefit.cpp Compile++ thumb : cv <= cvlkpyramid.cpp Compile++ thumb : cv <= cvmatchcontours.cpp Compile++ thumb : cv <= cvmoments.cpp Compile++ thumb : cv <= cvmorph.cpp Compile++ thumb : cv <= cvmotempl.cpp Compile++ thumb : cv <= cvoptflowbm.cpp Compile++ thumb : cv <= cvoptflowhs.cpp Compile++ thumb : cv <= cvoptflowlk.cpp Compile++ thumb : cv <= cvpgh.cpp Compile++ thumb : cv <= cvposit.cpp Compile++ thumb : cv <= cvprecomp.cpp Compile++ thumb : cv <= cvpyramids.cpp Compile++ thumb : cv <= cvpyrsegmentation.cpp Compile++ thumb : cv <= cvrotcalipers.cpp Compile++ thumb : cv <= cvsamplers.cpp Compile++ thumb : cv <= cvsegmentation.cpp Compile++ thumb : cv <= cvshapedescr.cpp Compile++ thumb : cv <= cvsmooth.cpp Compile++ thumb : cv <= cvsnakes.cpp Compile++ thumb : cv <= cvstereobm.cpp Compile++ thumb : cv <= cvstereogc.cpp Compile++ thumb : cv <= cvsubdivision2d.cpp Compile++ thumb : cv <= cvsumpixels.cpp Compile++ thumb : cv <= cvsurf.cpp Compile++ thumb : cv <= cvswitcher.cpp Compile++ thumb : cv <= cvtables.cpp Compile++ thumb : cv <= cvtemplmatch.cpp Compile++ thumb : cv <= cvthresh.cpp Compile++ thumb : cv <= cvundistort.cpp Compile++ thumb : cv <= cvutils.cpp StaticLibrary : libcv.a SharedLibrary : libopencv.so U:/flori/workspace/android-ndk-r5b/toolchains/arm-linux-androideabi-4.4.3/prebui lt/windows/bin/../lib/gcc/arm-linux-androideabi/4.4.3/../../../../arm-linux-andr oideabi/bin/ld.exe: cannot find -lcxcore collect2: ld returned 1 exit status make: *** [/cygdrive/u/flori/workspace/android/testOpenCV/obj/local/armeabi/libo pencv.so] Error 1 I am trying to compile it on a Windows system and with the newest NDK version... Does anybody have an idea what this linking error means and what I can to to have it work again? Would be great if anybody could help After getting the problem to work I found that there is another way of compiling OpenCV for Android, using the current version of OpenCV (instead of the 1.1 one from above) and the modified Android NDK from crystax, which supports STL and exceptions and therefore supports the newest OpenCV Version. All information on that can be found here: http://opencv.willowgarage.com/wiki/Android There it says to download the current svn trunk and the crystax-r4 android-ndk, as well as swig, which I did. I entered the folder, created the build directory, ran cmake and then built the static libs, which seemed to work. At least it successfully ran the make-command without errors. I now wanted to build the shared libraries so I entered the android-jni folder and ran 'make' again, but got this error: % make -j4 OPENCV_CONFIG = ../build/android-opencv.mk make clean-swig &&\ mkdir -p jni/gen &&\ mkdir -p src/com/opencv/jni &&\ swig -java -c++ -package "com.opencv.jni" \ -outdir src/com/opencv/jni \ -o jni/gen/android_cv_wrap.cpp jni/android-cv.i OPENCV_CONFIG = ../build/android-opencv.mk make[1]: Entering directory `/home/florian/android-opencv-willowgarage/android/android-jni' make[1]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. rm -f jni/gen/android_cv_wrap.cpp make[1]: Leaving directory `/home/florian/android-opencv-willowgarage/android/android-jni' /home/florian/android-ndk-r4-crystax/ndk-build OPENCV_CONFIG=../build/android-opencv.mk \ PROJECT_PATH= ARM_TARGETS="armeabi armeabi-v7a" V= /home/florian/android-ndk-r4-crystax/ndk-build OPENCV_CONFIG=../build/android-opencv.mk \ PROJECT_PATH= ARM_TARGETS="armeabi armeabi-v7a" V= make[1]: Entering directory `/home/florian/android-opencv-willowgarage/android/android-jni' /home/florian/android-opencv-willowgarage/android/android-jni/jni/Android.mk:10: ../build/android-opencv.mk: No such file or directory make[1]: Entering directory `/home/florian/android-opencv-willowgarage/android/android-jni' /home/florian/android-opencv-willowgarage/android/android-jni/jni/Android.mk:10: ../build/android-opencv.mk: No such file or directory /home/florian/android-opencv-willowgarage/android/android-jni/jni/Android.mk:10: ../build/android-opencv.mk: No such file or directory make[1]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. /home/florian/android-opencv-willowgarage/android/android-jni/jni/Android.mk:10: ../build/android-opencv.mk: No such file or directory make[1]: *** No rule to make target `../build/android-opencv.mk'. Stop. make[1]: Leaving directory `/home/florian/android-opencv-willowgarage/android/android-jni' make: *** [libs/armeabi/libandroid-opencv.so] Error 2 make: *** Waiting for unfinished jobs.... make[1]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. make[1]: *** No rule to make target `../build/android-opencv.mk'. Stop. make[1]: Leaving directory `/home/florian/android-opencv-willowgarage/android/android-jni' make: *** [libs/armeabi-v7a/libandroid-opencv.so] Error 2 Does anybody have an idea what this means and what I can do to build the shared libraries? ... Ok after having a look at the error message it came to me that it seems to have something missing in the build directory... but there wasn't even a build directory in the android folder so I created one, ran 'cmake' in there and 'make' again but get this error: Compile thumb : opencv_lapack <= /home/florian/android-opencv-willowgarage/3rdparty/lapack/sgetrf.c Compile thumb : opencv_lapack <= /home/florian/android-opencv-willowgarage/3rdparty/lapack/scopy.c Compile++ thumb: opencv_core <= /home/florian/android-opencv-willowgarage/modules/core/src/matrix.cpp cc1plus: error: /home/florian/android-opencv-willowgarage/android/../modules/index.rst/include: Not a directory make[3]: *** [/home/florian/android-opencv-willowgarage/android/build/obj/local/armeabi/objs/opencv_core/src/matrix.o] Error 1 make[3]: *** Waiting for unfinished jobs.... make[2]: *** [android-opencv] Error 2 make[1]: *** [CMakeFiles/ndk.dir/all] Error 2 make: *** [all] Error 2 Anybody know what this means?

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  • Compiling scipy on Windows 32-bit: linker error with libf77blas.a

    - by Sridhar Ratnakumar
    Has anyone tried compiling SciPy 0.7.1 on Windows using numpy-1.3.0 that was built with the pre-built ATLAS libraries (atlas3.6.0_WinNT_P4SSE2.zip) linked in the installation document. I get the following linker error, and have no ideas as to how to fix this issue. $ python setup.py config --compiler=mingw32 build --compiler=mingw32 install --root=i [...] creating build\temp.win32-2.6\Release creating build\temp.win32-2.6\Release\scipy creating build\temp.win32-2.6\Release\scipy\integrate compile options: '-DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\site-packages\numpy\core\inc lude" -IC:\Python26\include -IC:\Python26\PC -c' gcc -mno-cygwin -O2 -Wall -Wstrict-prototypes -DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\ site-packages\numpy\core\include" -IC:\Python26\include -IC:\Python26\PC -c scipy\integrate\_odepackmo dule.c -o build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule.o C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule .o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python26\libs -LC:\Act ivePython32Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llapack -lpython26 - lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_daxpy.o):ATL_F77wrap_axpy.c:(.text+0x3c): undefined reference to `ATL _daxpy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dscal.o):ATL_F77wrap_scal.c:(.text+0x26): undefined reference to `ATL _dscal' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dcopy.o):ATL_F77wrap_copy.c:(.text+0x3d): undefined reference to `ATL _dcopy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_idamax.o):ATL_F77wrap_amax.c:(.text+0x1e): undefined reference to `AT L_idamax' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_ddot.o):ATL_F77wrap_dot.c:(.text+0x36): undefined reference to `ATL_d dot' collect2: ld returned 1 exit status error: Command "C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrat e\_odepackmodule.o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python 26\libs -LC:\Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llap ack -lpython26 -lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd" failed with exit status 1 Does anyone know what could have gone wrong here? Looking for ATL_daxpy, for example, in libf77blas.a resulted in: $ strings libf77blas.a | grep -i daxpy _daxpy_ _atl_f77wrap_daxpy_ ATL_F77wrap_daxpy.o/ daxpy.o/ 1081731936 1003 513 100755 420 ` daxpy.f _daxpy_ _atl_f77wrap_daxpy_ _atl_f77wrap_daxpy_ _ATL_daxpy There is _ATL_daxpy, but no ATL_daxpy.

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  • Cross-site json rpc : Python server side and Mozilla extension using Javascript client side

    - by jknair
    hello, I am building a mozilla extension that contacts a python application on a remote server to send and receive data. The python application can be used using xml-rpc from a python console.I am given the task to design a json-rpc that would contact the same application.Making the python server side has been easy which can be accesed using python console but making the mozilla extension to connect to the python serverside is what i am not understanding howto ??? how do i make cross site json rpc calls i have gone through a lot of libraries that i can find on googling but none of them seem to work i am not sure if it is because of same origin policy or my server side not able to process the data ??? ANY HELP

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  • Cross domain AJAX requests using YQL

    - by nav
    Hi , I need to query a locations WOEID and grab the WOEID value from the xml returned. So the user would type e.g. London, UK and I need to load the query as below: http://query.yahooapis.com/v1/public/yql?q=select%20woeid%20from%20geo.places%20where%20text%20%3D%20%22London%2C%20UK%2C%20UK%22&format=xml After which I need to grab the WOEID value from the XML content returned. I know this can be done when HTML content is returned as this link shows - http://ajaxian.com/archives/using-yql-as-a-proxy-for-cross-domain-ajax Is there a way to use similar code to query the XML data returned? Thanks alot

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  • Problem compiling gnustep-gui-0.16.0 undefined reference to png_sizeof

    - by stefanB
    I'm trying to compile GNUstep on a linux box but gnustep-gui-0.16.0 package is failing. I downloaded GNUstep Startup stable 0.20.1 (http://wwwmain.gnustep.org/resources/downloads.php)and follow instructions about how to compile (./configure && make). I'm getting this error: libgnustep-gui.so: undefined reference to 'png_sizeof' I have compiled latest libpng (1.2.34) and I can see that png_sizeof is defined as macro. However, I'm not quite sure how to fix the gnustep-gui-0.16.0 build. I tried to pass the include/lib directory where libpng is installed to configure build but nothing seems to help. I have quite up to date linux box but using gcc 3.3 (upgrade is not an option - but this should not be a problem). Full error: Making all for tool set_show_service... Compiling file set_show_service.m ... Linking tool set_show_service ... ../Source/./obj/libgnustep-gui.so: undefined reference to `png_sizeof' collect2: ld returned 1 exit status gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 gmake[1]: Leaving directory `/home/bla/local/src/gnustep-startup-0.22.0/build/gnustep-gui-0.16.0' gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 Any suggestions? Thanks

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  • Compiling Java code in terminal having a Jar in CLASSPATH

    - by Masi
    How can you compile the code using javac in a terminal by using google-collections in CLASSPATH? Example of code trying to compile using javac in a terminal (works in Eclipse) import com.google.common.collect.BiMap; import com.google.common.collect.HashBiMap; public class Locate { ... BiMap<MyFile, Integer> rankingToResult = HashBiMap.create(); ... } Compiling in terminal src 288 % javac Locate.java Locate.java:14: package com.google.common.collect does not exist import com.google.common.collect.BiMap; ^ Locate.java:15: package com.google.common.collect does not exist import com.google.common.collect.HashBiMap; ^ Locate.java:153: cannot find symbol symbol : class BiMap location: class Locate BiMap<MyFile, Integer> rankingToResult = HashBiMap.create(); ^ Locate.java:153: cannot find symbol symbol : variable HashBiMap location: class Locate BiMap<MyFile, Integer> rankingToResult = HashBiMap.create(); ^ 4 errors My CLASSPATH src 289 % echo $CLASSPATH /u/1/bin/javaLibraries/google-collect-1.0.jar

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  • django cross-site reverse a url

    - by tutuca
    I have a similar question than django cross-site reverse. But i think I can't apply the same solution. I'm creating an app that lets the users create their own site. After completing the signup form the user should be redirected to his site's new post form. Something along this lines: new_post_url = 'http://%s.domain:9292/manage/new_post %site.domain' logged_user = authenticate(username=user.username, password=user.password) if logged_user is not None: login(request, logged_user) return redirect(new_product_url) Now, I know that "new_post_url" is awful and makes babies cry so I need to reverse it in some way. I thought in using django.core.urlresolvers.reverse to solve this but that only returns urls on my domain, and not in the user's newly created site, so it doesn't works for me. So, do you know a better/smarter way to solve this?

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  • How to temporarily replace one primitive type with another when compiling to different targets in c#

    - by Keith
    How to easily/quickly replace float's for doubles (for example) for compiling to two different targets using these two particular choices of primitive types? Discussion: I have a large amount of c# code under development that I need to compile to alternatively use float, double or decimals depending on the use case of the target assembly. Using something like “class MYNumber : Double” so that it is only necessary to change one line of code does not work as Double is sealed, and obviously there is no #define in C#. Peppering the code with #if #else statements is also not an option, there is just too much supporting Math operators/related code using these particular primitive types. I am at a loss on how to do this apparently simple task, thanks! Edit: Just a quick comment in relation to boxing mentioned in Kyles reply: Unfortunately I need to avoid boxing, mainly since float's are being chosen when maximum speed is required, and decimals when maximum accuracy is the priority (and taking the 20x+ performance hit is acceptable). Boxing would probably rules out decimals as a valid choice and defeat the purpose somewhat. Edit2: For reference, those suggesting generics as a possible answer to this question note that there are many issues which count generics out (at least for our needs). For an overview and further references see Using generics for calculations

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  • Cross browser div center alignment using CSS

    - by Misha Moroshko
    What is the easiest way to align a div whose position is relative horizontally and vertically using CSS ? The width and the height of the div is unknown, i.e. it should work for every div dimension and in all major browsers. I mean center alignment. I thought to make the horizontal alignment using: margin-left: auto; margin-right: auto; like I did here. Is this a good cross browser solution for horizontal alignment ? How could I do the vertical alignment ?

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  • Compiling and linking libcurl to create a stand alone dll

    - by Haraldo
    Hi, I've managed to compile a dll with the necessary linked libraries (*.lib) and with CURL_STATICLIB set in the preprocessor section among other settings. I'm using "libcurl-7.19.3-win32-ssl-msvc.zip" package and compiling with VS 2008 express. This has been the first version I managed to get compiled properly with no link issues etc. The problem I have now is that my dll needs libcurl.dll to function and this is not ok. My dll needs to be independent. I have no idea how to implement this. I've taken all day just to get what I've got compiled. I've got runtime library set to Multi threaded dll (debug/release) respectively under C/C++ - code generation. I've a number of preprocessor set - CURL_STATICLIB being one of them. Configuration Type is set to Dynamic Library Use of MFC is set to Use MFC in a static library Additional Library Directories is set to the lib folders (debug/release) respectively. I've noticed there is a curllib_static.lib file which I've tried instead of curllib.lib as an additional dependency but it only compiles with the later. This is driving me nuts! So I guess I need some guidance as to how to make my dll completely static so it doesn't have any dependencies. I notice my dll is currently dependent on: CURLLIB.DLL MSVCR90D.DLL As I'm pretty new to C++ it could be a setting I'm missing in VS 2008 but I'm not sure. One person said I should be using a static library with *.a files (libcurl.a) etc but when I do this I get link errors which I haven't been able to resolve. Any guidance here would be much appreciated.

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  • Browser for cross-site-script testing (for testing Mozilla Add-On)

    - by Anthony
    I am working on a Firefox extension that will involve ajax calls to domains that would normally fail due to the same-origin policy set by Firefox (and most modern browsers). I was wondering if there is a way to either turn off the same-origin restriction (in about:config, perhaps) or if there was a standard lite-browser that developers turn to for this. I really would like to avoid using any blackhat tools, if possible. Not because I'm against them, I just don't want to add another learning curve to the process. I can use curl in PHP to confirm that the requests work, but I want to get started on writing the js that the addon will actually use, so I need a client that will execute js. I also tried spidermonkey, but since I'm doing the ajax with jquery, it threw a fit at all of the browser-based default variables. So, short version: is there a reliable browser/client for cross site scripting that isn't primarily a hacker app? Or can I just turn off same-domain policy in Firefox?

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