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  • How do I reflect over the members of dynamic object?

    - by Flatliner DOA
    I need to get a dictionary of properties and their values from an object declared with the dynamic keyword in .NET 4? It seems using reflection for this will not work. Example: dynamic s = new ExpandoObject(); s.Path = "/Home"; s.Name = "Home"; // How do I enumerate the Path and Name properties and get their values? IDictionary<string, object> propertyValues = ???

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  • Permanent remove of logo in Windows Scripting Host (WSH() scripts.

    - by antonio
    I know two ways to remove the logo permanently. The "official" one: cscript //Nologo //S Will save current command line options for current user. A ftype approach with admin privileges: ftype wsffile="%SystemRoot%\System32\CScript.exe" //nologo "%%1" %%* ftype jsfile="%SystemRoot%\System32\CScript.exe" //nologo "%%1" %%* ftype vbsfile="%SystemRoot%\System32\CScript.exe" //nologo "%%1" %%* Double-%'s are needed only if you use the lines in a batch file. The latter will all users via affect the reg key HKEY_CLASSES_ROOT\<file>\Shell\Open\Command, where <file> can be wsffile, jsfile or vbsfile. Do you know where are stored the cscript //Nologo //S settings?

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  • Bash Scripting: I want to open a set of .php files, and add line before html tag

    - by Bashn00b
    Hi guys, I have a set of .php files in a folder, I want to add text just before these lines: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" > What i want is to insert just before these lines in the html file. So just want to prepend that file before each docType declaration. However the DOCTYPE declaration is never on line 1, as there is loads of php lines before. I have this current script (where FE is the folder containing all the scripts i want to edit): for file in ${fe}*; do echo "$file" done Thanks,

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  • Bash Scripting: I want to open a set of .html files, and add line before html tag

    - by Bashn00b
    Hi guys, I have a set of .php files in a folder, I want to add text just before these lines: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" > What i want is to insert just before these lines in the html file. So just want to prepend that file before each docType declaration. However the DOCTYPE declaration is never on line 1, as there is loads of php lines before. I have this current script (where FE is the folder containing all the scripts i want to edit): for file in ${fe}*; do echo "$file" done Thanks,

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  • How would you mask data returned in a Dynamic Data for Entities website?

    - by David Stratton
    I'm doing this in Visual Studio 2008, not 2010, in case there is a relevant difference between the two versions of the Dynamic Data websites. How would I mask data in the automatically generated tables in a Dynamic Data for Entities website? The scenario is we have one table where we want to allow users to ENTER sensitive data, but not VIEW sensitive data, so... (In the list below, I'm using "template" to mean "The web page generated automatically based on the schema and action. I'm sure that's the wrong terminology, but the meaning should be clear.) The "Insert" template should have the field's textbox available for the user to type a value in. The "Edit" template should have the field's textbox blanked out (empty string) regardless of what was in the field in the database in the first place, but the user should be able to type in new data and have it save The "View" template should either have the data for this field masked, or non-visible. The auto-generated table showing the list of records should also have this field masked or non-visible. I can do this easily with standard Web Forms, but I'm having a hard time figuring this out in the Dynamic Data site I'm working on. Masking data is such a common task, I have to believe Microsoft thought of this and provided a way to do it...

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  • Flash CS 4 / AS 2 + Dynamic Text + Html + Embedded fonts...

    - by AndreMiranda
    I have this scenario: 1) I have a dynamic text that receives its data from a XML. 2) The texts showed get theirs style from a CSS file. 3) My dynamic text has a html 'span' tag and it's formatted according to the CSS class that it's passed via the XML file. Ok... so far so good. It's something like: _root.txt.txtDica = "<span class='"+ node.childNodes[_global.auxCont].attributes.myStyle +"'>" + node.childNodes[_global.auxCont].attributes.myText+ "</span>"; The problem is that the swf has a poor quality text. So, I've been looking around, found some things about embedded fonts, Flash TextField() and etc. But, nothing seems to work. Does anyone know how can I generate this html tag in a dynamic text with a good quality? It's worth to say that I'm using regular fonts, such as Verdana and Arial. Thanks a lot!

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  • What are some ways to accomplish a dynamic array?

    - by Ted
    I'm going to start working on a new game and one of the things I'd like to accomplish is a dynamic array sort of system that would hold map data. The game will be top-down 2d and made with XNA 4.0 and C#. You will begin in a randomized area which will essentially be tile based. As such a 2 dimensional array would be one way to accomplish this by holding numerical values which would correspond to a list of textures and that would be how it would draw this randomly created map. The problem is I would kind of only like to create the area around where you start and they could venture in which ever direction they wanted to. This would mean I'd have to populate the map array with more randomized data in the direction they go. I could make a really large array and use the center of it and the rest would be in anticipation of new content to be made, but that just seems very inefficient. I suppose when they start a new game I could have a one time map creation process that would go through and create a large randomly generated map array, but holding all of in memory at all times seems also inefficient. Perhaps if there was a way that I'd only hold parts of that map data in memory at one time and somehow not hold the rest in memory. In the end I only need to have a chunk of the map somewhat close to them in memory so perhaps some of you might have suggestions on good ways to approach this kind of randomized map and dynamic array problem. It wouldn't need to be a dynamic array type of thing if I made it so that it pulled in map data nearby that is needed and then once off the screen and not needed it could somehow get rid of that memory that way I wouldn't have a huge array taking up a bunch of memory.

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  • Building a project in VS that depends on a static and dynamic library

    - by fg nu
    Noob noobin'. I would appreciate some very careful handholding in setting up an example in Visual Studio 2010 Professional where I am trying to build a project which links: a previously built static library, for which the VS project folder is "C:\libjohnpaul\" a previously built dynamic library, for which the VS project folder is "C:\libgeorgeringo\" These are listed as Recipes 1.11, 1.12 and 1.13 in the C++ Cookbook. The project fails to compile for me with unresolved dependencies (see details below), and I can't figure out why. Project 1: Static Library The following are the header and source files that were compiled in this project. I was able to compile this project fine in VS2010, to the named standard library "libjohnpaul.lib" which lives in the folder ("C:/libjohnpaul/Release/"). // libjohnpaul/john.hpp #ifndef JOHN_HPP_INCLUDED #define JOHN_HPP_INCLUDED void john( ); // Prints "John, " #endif // JOHN_HPP_INCLUDED // libjohnpaul/john.cpp #include <iostream> #include "john.hpp" void john( ) { std::cout << "John, "; } // libjohnpaul/paul.hpp #ifndef PAUL_HPP_INCLUDED #define PAUL_HPP_INCLUDED void paul( ); // Prints " Paul, " #endif // PAUL_HPP_INCLUDED // libjohnpaul/paul.cpp #include <iostream> #include "paul.hpp" void paul( ) { std::cout << "Paul, "; } // libjohnpaul/johnpaul.hpp #ifndef JOHNPAUL_HPP_INCLUDED #define JOHNPAUL_HPP_INCLUDED void johnpaul( ); // Prints "John, Paul, " #endif // JOHNPAUL_HPP_INCLUDED // libjohnpaul/johnpaul.cpp #include "john.hpp" #include "paul.hpp" #include "johnpaul.hpp" void johnpaul( ) { john( ); paul( ); Project 2: Dynamic Library Here are the header and source files for the second project, which also compiled fine with VS2010, and the "libgeorgeringo.dll" file lives in the directory "C:\libgeorgeringo\Debug". // libgeorgeringo/george.hpp #ifndef GEORGE_HPP_INCLUDED #define GEORGE_HPP_INCLUDED void george( ); // Prints "George, " #endif // GEORGE_HPP_INCLUDED // libgeorgeringo/george.cpp #include <iostream> #include "george.hpp" void george( ) { std::cout << "George, "; } // libgeorgeringo/ringo.hpp #ifndef RINGO_HPP_INCLUDED #define RINGO_HPP_INCLUDED void ringo( ); // Prints "and Ringo\n" #endif // RINGO_HPP_INCLUDED // libgeorgeringo/ringo.cpp #include <iostream> #include "ringo.hpp" void ringo( ) { std::cout << "and Ringo\n"; } // libgeorgeringo/georgeringo.hpp #ifndef GEORGERINGO_HPP_INCLUDED #define GEORGERINGO_HPP_INCLUDED // define GEORGERINGO_DLL when building libgerogreringo.dll # if defined(_WIN32) && !defined(__GNUC__) # ifdef GEORGERINGO_DLL # define GEORGERINGO_DECL _ _declspec(dllexport) # else # define GEORGERINGO_DECL _ _declspec(dllimport) # endif # endif // WIN32 #ifndef GEORGERINGO_DECL # define GEORGERINGO_DECL #endif // Prints "George, and Ringo\n" #ifdef __MWERKS__ # pragma export on #endif GEORGERINGO_DECL void georgeringo( ); #ifdef __MWERKS__ # pragma export off #endif #endif // GEORGERINGO_HPP_INCLUDED // libgeorgeringo/ georgeringo.cpp #include "george.hpp" #include "ringo.hpp" #include "georgeringo.hpp" void georgeringo( ) { george( ); ringo( ); } Project 3: Executable that depends on the previous libraries Lastly, I try to link the aforecompiled static and dynamic libraries into one project called "helloBeatlesII" which has the project directory "C:\helloBeatlesII" (note that this directory does not nest the other project directories). The linking process that I did is described below: To the "helloBeatlesII" solution, I added the solutions "libjohnpaul" and "libgeorgeringo"; then I changed the properties of the "helloBeatlesII" project to additionally point to the include directories of the other two projects on which it depends ("C:\libgeorgeringo\libgeorgeringo" & "C:\libjohnpaul\libjohnpaul"); added "libgeorgeringo" and "libjohnpaul" to the project dependencies of the "helloBeatlesII" project and made sure that the "helloBeatlesII" project was built last. Trying to compile this project gives me the following unsuccessful build: 1------ Build started: Project: helloBeatlesII, Configuration: Debug Win32 ------ 1Build started 10/13/2012 5:48:32 PM. 1InitializeBuildStatus: 1 Touching "Debug\helloBeatlesII.unsuccessfulbuild". 1ClCompile: 1 helloBeatles.cpp 1ManifestResourceCompile: 1 All outputs are up-to-date. 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl georgeringo(void)" (?georgeringo@@YAXXZ) referenced in function _main 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl johnpaul(void)" (?johnpaul@@YAXXZ) referenced in function _main 1E:\programming\cpp\vs-projects\cpp-cookbook\helloBeatlesII\Debug\helloBeatlesII.exe : fatal error LNK1120: 2 unresolved externals 1 1Build FAILED. 1 1Time Elapsed 00:00:01.34 ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ========== At this point I decided to call in the cavalry. I am new to VS2010, so in all likelihood I am missing something straightforward.

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  • Scripting an 'empty' password in /etc/shadow

    - by paddy
    I've written a script to add CVS and SVN users on a Linux server (Slackware 14.0). This script creates the user if necessary, and either copies the user's SSH key from an existing shell account or generates a new SSH key. Just to be clear, the accounts are specifically for SVN or CVS. So the entry in /home/${username}/.ssh/authorized_keys begins with (using CVS as an example): command="/usr/bin/cvs server",no-port-forwarding,no-agent-forwarding,no-X11-forwarding,no-pty ssh-rsa ....etc...etc...etc... Actual shell access will never be allowed for these users - they are purely there to provide access to our source repositories via SSH. My problem is that when I add a new user, they get an empty password in /etc/shadow by default. It looks like: paddycvs:!:15679:0:99999:7::: If I leave the shadow file as is (with the !), SSH authentication fails. To enable SSH, I must first run passwd for the new user and enter something. I have two issues with doing that. First, it requires user input which I can't allow in this script. Second, it potentially allows the user to login at the physical terminal (if they have physical access, which they might, and know the secret password -- okay, so that's unlikely). The way I normally prevent users from logging in is to set their shell to /bin/false, but if I do that then SSH doesn't work either! Does anyone have a suggestion for scripting this? Should I simply use sed or something and replace the relevant line in the shadow file with a preset encrypted secret password string? Or is there a better way? Cheers =)

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  • Power Dynamic Database-Driven Websites with MySQL & PHP

    - by Antoinette O'Sullivan
    Join major names among MySQL customers by learning to power dynamic database-driven websites with MySQL & PHP. With the MySQL and PHP: Developing Dynamic Web Applications course, in 4 days, you learn how to develop applications in PHP and how to use MySQL efficiently for those applications! Through a hands-on approach, this instructor-led course helps you improve your PHP skills and combine them with time-proven database management techniques to create best-of-breed web applications that are efficient, solid and secure. You can currently take this course as a: Live Virtual Class (LVC): There are a number events on the schedule to suit different timezones in January 2013 and March 2013. With an LVC, you get to follow this live instructor-led class from your own desk - so no travel expense or inconvenience. In-Class Event: Travel to an education center to attend this class. Here are some events already on the scheduled:  Where  When  Delivery Language  Lisbon, Portugal  15 April 2013  European Portugese  Porto, Portugal 15 April 2013   European Portugese  Barcelona, Spain 28 February 2013  Spanish  Madrid, Spain 4 March 2013   Spanish If you do not see an event that suits you, register your interest in an additional date/location/delivery language. If you want more indepth knowledge on developing with MySQL and PHP, consider the MySQL for Developers course. For full details on these and all courses on the authentic MySQL curriculum, go to http://oracle.com/education/mysql.

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  • Why is there still so much offer for Perl programmers?

    - by user491444
    A quick search on monster.com on different scripting languages resulted on Perl having much more job opportunities than Python and Ruby (in Europe, I didn't check for the rest of the world), and since I'm just a newbie programmer I was wondering why is this? I've read everywhere that Python and Ruby are much better languages, and much more organized. Having coded in python and php myself, Perl's code seems so alien to me. Anyways, sorry for my poor English, it's my second language, and this is not a critique on the Perl language, I was just wondering whether it's a good idea to learn it at this point or not.

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  • C library build system dependencies

    - by Ninefingers
    Hello all, This debate has cropped up on a mailing list for a project I'm involved in. Unfortunately we're quite a small bunch at the moment, so I want to ask a wider audience. We're writing a C library (for arbitrary precision arithmetic) and are investigating build systems. Currently we have a bash script in desperate need of work. I believe we can't use autotools etc due to licensing (bsd vs gpl). So I suggested we use a modern scripting language like python or perl. The question is: is having something like perl or python around at build time an unrealistic dependency on Unix-like platforms these days?

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  • Learning the command line [duplicate]

    - by Billy
    This question already has an answer here: What is the best way to learn how to use Ubuntu with terminal? 3 answers This isn't really a technical question but I am curious as to how long it takes to learn the linux command line. I would like to learn how to be able to do as much as possible easily from the command line. I just bought a book, linux command line and shell scripting bible. I know that this book will be of great help, but i just have no clue how long it will be before i can successfully naviagte the terminal with ease. If you could post and let me know about your experience with the terminal, and the learning process, that would be greatly appreciated. Thank you in advance.

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  • Coarse Collision Detection in highly dynamic environment

    - by Millianz
    I'm currently working a 3D space game with A LOT of dynamic objects that are all moving (there is pretty much no static environment). I have the collision detection and resolution working just fine, but I am now trying to optimize the collision detection (which is currently O(N^2) -- linear search). I thought about multiple options, a bounding volume hierarchy, a Binary Spatial Partitioning tree, an Octree or a Grid. I however need some help with deciding what's best for my situation. A grid seems unfeasible simply due to the space requirements and cache coherence problems. Since everything is so dynamic however, it seems to be that trees aren't ideal either, since they would have to be completely rebuilt every frame. I must admit I never implemented a physics engine that required spatial partitioning, do I indeed need to rebuild the tree every frame (assuming that everything is constantly moving) or can I update the trees after integrating? Advice is much appreciated - to give some more background: You're flying a space ship in an asteroid field, and there are lots and lots of asteroids and some enemy ships, all of which shoot bullets. EDIT: I came across the "Sweep an Prune" algorithm, which seems like the right thing for my purposes. It appears like the right mixture of fast building of the data structures involved and detailed enough partitioning. This is the best resource I can find: http://www.codercorner.com/SAP.pdf If anyone has any suggestions whether or not I'm going in the right direction, please let me know.

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  • Torque2D, Class vs Datablock

    - by Max Kielland
    I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock. To me it seems like Datablock is similar to a struct in C/C++ or a Record in Pascal. If I create Datablocks with new, are they instantiated in the same way as a "Class"? I have a large TileMap and need to attach some information to each Tile. I was thinking to use a Datablock, as a struct, to attach this information to the tile's CustomData property. The two questions are: What is a Datablock and should I use a Datablock or a "Class" for this tile information?

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  • Having trouble compiling UnrealScript with defaultproperties

    - by Enchanter
    Have just started scripting in Unreal Script and am following the instructions of the opening chapter of a book on the subject. I have set the development tools up as described in the book such that it is now possible to compile the scripts for UDK before adding them to a level. My issue is: the very first script the book asks you to compile is the following: class AwesomeActor extends Actor placeable; defaultproperties { Begin Object Class=SpriteComponent Name = Sprite Sprite = Texture2D'EditorResources.S_NavP' End Object Components.Add(Sprite) } And when I hit F9 in the compiler I get the following error message: Error, BEGIN OBJECT: Must specify valid name for suboject/copmponent: Begin Object class=SpriteComponent name = Sprite My question: As far as I'm aware I've copied the code from the book veribatim including capital and smaller case letters but I'm getting this error and I was wondering if anyone knew why and if so how I would fix it?

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  • How-to get the binding for a tab in the Dynamic Tab Shell Template

    - by Frank Nimphius
    The Dynamic Tab Shell template does expose a method on the Tab.java class that allows you to get access to the ADF binding container for a tab. At least in theory this works, because in practice this call always returns a null value (a bug is filed for this). To work around the problem, you can use code similar to the following to get the ADF binding for a specific tab DCBindingContainer currentBinding = (DCBindingContainer) BindingContext.getCurrent().getCurrentBindingsEntry(); DCBindingContainer templateBinding = (DCBindingContainer)currentBinding.get("ptb1"); DCBindingContainer tabBinding= (DCBindingContainer)templateBinding.get("r"+0);  In the code line above, the tabBinding variable will hold the binding reference to the first tab in the dynamic tab shell template. Note that the tab doesn't need to be visible for this (which has to do with how the template works).  "ptb1" is the template reference name in the PageDef file (Executable section) of the template consumer view. Check this string in your page before using this code. If it differs, change it also in the code above. "r0" is the binding reference of the first tab in the template. Te last tab is referenced by "r14".  

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  • What does /dev/null mean in the shell?

    - by rishiag
    I've started learning bash scripting by using this guide: http://www.tldp.org/LDP/abs/abs-guide.pdf However I got stuck at the first script: cd /var/log cat /dev/null > messages cat /dev/null > wtmp echo "Log files cleaned up." What do lines 2 and 3 do in Ubuntu (I understand cat)? Is it only for other Linux distributions? After running this script as root, the output I get is Log files cleaned up. But /var/log still contains all the files.

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  • How can I customize an FPS game?

    - by monoceres
    I want to create a customized (modded) fps game where I can change the look and feel of the game to match my intended theme. Some of the things I would like to do: Create a custom map (terrain). Add custom sound effects Change AI (For example, running away instead of actively looking for combat). Change menus and add some storyboard. Script events in game (like a countdown until game over) Change the models of the NPC's. What options do I have? Is there any platform/game/engine/whatever that allows one to do the things above in a reasonable way? I work as a programmer so I'm not afraid of coding some part of the project, but to save time it would be nice to work in some high-level way (like scripting or configuration files).

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  • Simple script - execute command on selected file

    - by askmoo
    I want to make a script that will execute .jar file on selected file. Later I will add that script to right-click menu via the tool Nautilus Actions or just place it into nautilus-scripts folder. I have a problem creating script. When I am in a usual console screen and want to execute this jar file on any other file, I use this syntax myfile.jar ./someotherfile.xml and the jar file will write the output to the console screen. So I created a file script.sh, added lines in it #!/bin/bash /home/username/myfile.jar $1 But it does not output anything. I know I am doing something wrong. Please help. To sum, I need a script that will use selected file as a parameter, open the gnome-terminal, inside that terminal it will start JAR file and pass it the selected file. I am confident that this is a very simple procedure, but I am total newbie with shell scripting.

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  • Syncing properties across a game server

    - by Vaughan Hilts
    I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately I've been finding this to be a pain for simple things. For example, if I set 'player.HP = 1'.. this works server-side. But the player side never sees this change unless I explicitly send a packet to inform the client. For many things like map swapping that require more complicated changes, like change X, Y, Map and do this.. I have a function. That's fine. But what about these small properties I want to sync?

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  • Any recommended books/resources on component-based design?

    - by user1163640
    I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect. Question I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue? Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it. This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful. Thank you all for your time!

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