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  • Effect of frequent sdcard writes

    - by Al
    In my chat app, I am adding the ability to log chats. The logs are saved on the sdcard and one BufferedWriter is kept open for every person/channel chat is done with. I'm wondering what effects this might have have on the sdcard and its life. My BufferedWriter's buffer size is to 1024, I'm also wondering if that is too small or too big.

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  • Is it possible to use AnimateWindow with AW_BLEND when using a layered window?

    - by wkf
    I am displaying a window using UpdateLayeredWindow and would like to add transition animations. AnimateWindow works if I use the slide or roll effects (though there is some flickering). However, when I try to use AW_BLEND to produce a fade effect, I not only lose any translucency after the animation (per-pixel and on the entire image), but a default window border also appears. Is there a way to prevent the border from appearing?

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  • Why won't anyone accept public fields in C#?

    - by Dmitri Nesteruk
    Seems like every C# static analyzer wants to complain when it sees a public field. But why? Surely there are cases where a public (or internal) field is enough, and there is no point in having a property with its get_ and set_ methods? What if I know for sure that I won't be redefining the field or adding to it (side effects are bad, right?) - shouldn't a simple field suffice?

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  • IE8 displays white page when adding Javascript

    - by Chris
    I recently created a website and added some jQuery into it. However doing this makes IE8 display a white page. Whenever I remove the Javascript IE8 renders the site fine. I have tested locally as well as on the internet, the problem still persists. This is my code to include my .js files: <script type="text/javascript" src="jQuery/jQuery.js" /> <script type="text/javascript" src="jQuery/effects.js" />

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  • Avoiding stack overflows in wrapper DLLs

    - by peachykeen
    I have a program to which I'm adding fullscreen post-processing effects. I do not have the source for the program (it's proprietary, although a developer did send me a copy of the debug symbols, .map format). I have the code for the effects written and working, no problems. My issue now is linking the two. I've tried two methods so far: Use Detours to modify the original program's import table. This works great and is guaranteed to be stable, but the user's I've talked to aren't comfortable with it, it requires installation (beyond extracting an archive), and there's some question if patching the program with Detours is valid under the terms of the EULA. So, that option is out. The other option is the traditional DLL-replacement. I've wrapped OpenGL (opengl32.dll), and I need the program to load my DLL instead of the system copy (just drop it in the program folder with the right name, that's easy). I then need my DLL to load the Cg framework and runtime (which relies on OpenGL) and a few other things. When Cg loads, it calls some of my functions, which call Cg functions, and I tend to get stack overflows and infinite loops. I need to be able to either include the Cg DLLs in a subdirectory and still use their functions (not sure if it's possible to have my DLLs import table point to a DLL in a subdirectory) or I need to dynamically link them (which I'd rather not do, just to simplify the build process), something to force them to refer to the system's file (not my custom replacement). The entire chain is: Program loads DLL A (named opengl32.dll). DLL A loads Cg.dll and dynamically links (GetProcAddress) to sysdir/opengl32.dll. I now need Cg.dll to also refer to sysdir/opengl32.dll, not DLL A. How would this be done? Edit: How would this be done easily without using GetProcAddress? If nothing else works, I'm willing to fall back to that, but I'd rather not if at all possible. Edit2: I just stumbled across the function SetDllDirectory in the MSDN docs (on a totally unrelated search). At first glance, that looks like what I need. Is that right, or am I misjudging? (off to test it now) Edit3: I've solved this problem by doing thing a bit differently. Instead of dropping an OpenGL32.dll, I've renamed my DLL to DInput.dll. Not only does it have the advantage of having to export one function instead of well over 120 (for the program, Cg, and GLEW), I don't have to worry about functions running back in (I can link to OpenGL as usual). To get into the calls I need to intercept, I'm using Detours. All in all, it works much better. This question, though, is still an interesting problem (and hopefully will be useful for anyone else trying to do crazy things in the future). Both the answers are good, so I'm not sure yet which to pick...

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  • Efficiency of purely functional programming

    - by Sid
    Does anyone know what is the worst possible asymptotic slowdown that can happen when programming purely functionally as opposed to imperatively (i.e. allowing side-effects)? Clarification from comment by itowlson: is there any problem for which the best known non-destructive algorithm is asymptotically worse than the best known destructive algorithm, and if so by how much?

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  • Playing Multiple Sounds at Once in Qt

    - by Ben
    I'm trying to play background music along with sound effects using Qt. However, I can't get more than one sound to play at once. For example: QSound::play("Music.wav"); QSound::play("Effect.wav"); When this code is run (on Windows), you can hear Music.wav just start to play, but then it stops and Effect.wav plays. Is there any way to get the two sounds to play at once?

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  • Any tricks to stop flickering in between page transitions?

    - by SLC
    Specifically, I am using a .hta to display pages. As the content is local, pages load instantly, but there is flicker as they redraw. Are there any tricks you can use to stop it flickering or reduce the effect? I heard somewhere that page transition effects can help, but does anyone have any ideas? Keep in mind that as its a .hta file, I have more flexibility, and can run vbscript etc. and do fancy things.

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  • GTK:Button onHover effect different on Linux and Windows

    - by nubela
    Hi, I have a GTK button on my GUI app, however, the hover effects are different for both Linux and Windows: Heres Linux: (http://imgur.com/DKAy6)[http://imgur.com/DKAy6] Heres Windows: (http://imgur.com/v0FFU)[http://imgur.com/v0FFU] I did not do anything fancy to the animations, in fact, the animation is default, how can I make it uniform? Thank you.

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  • recognizing text effect on an image for photoshop

    - by Shishant
    Hello, I had my site designed through an designer, I have this image from it, I want to use same kind of image for other navigation menus which I want to add now, my designer is not supplying me with psd`s of it. How can I know what text effects and fonts I should use in photoshop to achieve the same kind of result? Thank You.

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  • Best approach to write huge xml data to file?

    - by Kayes
    Hi. I'm currently exporting a database table with huge data (100000+ records) into an xml file using XmlTextWriter class and I'm writing directly to a file on the physical drive. _XmlTextWriterObject = new XmlTextWriter(_xmlFilePath, null); While my code runs ok, my question is that is it the best approach? Or should I write the whole xml in memory stream first and then write the xml document in physical file from memory stream? And what are the effects on memory/ performance in both cases?

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  • Path to WordPress Template Directory inside jQuery?

    - by Norbert
    My header is calling a javascript file which sends out an email: <script type="text/javascript" src="<?php bloginfo('template_directory') ?>/css/effects.js"></script> But inside this file, I have a jQuery code that calls a .php file that does the actual sending of the email: $.ajax({ type: "POST", url: "css/sendmail.php", data: dataString` But the script doesn't work, unless the url is: <?php bloginfo('template_directory') ?>/css/sendmail.php and not just: css/sendmail.php Is there any way to include a path to the wordpress template directory inside js?

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  • Flash like animation editing and container format for OpenGL environment?

    - by tbarbe
    Are there ANY tools that lets an animator / designer create scripted animations that can export to an OpenGL compatible format -- that are similar to the timeline editing in Flash or After Effects? Does OpenGL ES have some kind of animation playback or container format? ( is there something similar to .swf for OpenGL? ) Im looking for something that lets a designer / animator do his work with a timeline and in a traditional animation environment... meanwhile still having integration with OpenGL.

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  • Enabling and Disabling DCA

    - by Rayne
    Hi all, I'm using Linux Kernel version 2.6.33 on a server with Intel Xeon X5570. I assume that Intel's DCA is already enabled on my system, because I see # dmesg | grep dca dca service started, version 1.12.1 Am I right? I would like to test the effects of with and without DCA. How can I disable DCA? Thank you. Regards, Rayne

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  • finding "distance" between two pixel's colors.

    - by igor
    Once more something relatively simple, but confused as to what they want. the method to find distance on cartesian coordinate system is distance=sqrt[(x2-x1)^2 + (y2-y1)^2] but how do i apply it here? //Requires: testColor to be a valid Color //Effects: returns the "distance" between the current Pixel's color and // the passed color // uses the standard method to calculate "distance" // uses the same formula as finding distance on a // Cartesian coordinate system double colorDistance(Color testColor) const;

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  • Make a compiled binary run at native speed flawlessly without recompiling from source on a another system?

    - by unknownthreat
    I know that many people, at a first glance of the question, may immediately yell out "Java", but no, I know Java's qualities. Allow me to elaborate my question first. Normally, when we want our program to run at a native speed on a system, whether it be Windows, Mac OS X, or Linux, we need to compile from source codes. If you want to run a program of another system in your system, you need to use a virtual machine or an emulator. While these tools allow you to use the program you need on the non-native OS, they sometimes have problems of performance and glitches. We also have a newer compiler called "JIT Compiler", where the compiler will parse the bytecode program to native machine language before execution. The performance may increase to a very good extent with JIT Compiler, but the performance is still not the same as running it on a native system. Another program on Linux, WINE, is also a good tool for running Windows program on Linux system. I have tried running Team Fortress 2 on it, and tried experiment with some settings. I got ~40 fps on Windows at its mid-high setting on 1280 x 1024. On Linux, I need to turn everything low at 1280 x 1024 to get ~40 fps. There are 2 notable things though: Polygon model settings do not seem to affect framerate whether I set it low or high. When there are post-processing effects or some special effects that require manipulation of drawn pixels of the current frame, the framerate will drop to 10-20 fps. From this point, I can see that normal polygon rendering is just fine, but when it comes to newer rendering methods that requires graphic card to the job, it slows down to a crawl. Anyway, this question is rather theoretical. Is there anything we can do at all? I see that WINE can run STEAM and Team Fortress 2. Although there are flaws, they can run at lower setting. Or perhaps, I should also ask, "is it possible to translate one whole program on a system to another system without recompiling from source and get native speed?" I see that we also have AOT Compiler, is it possible to use it for something like this? Or there are so many constraints (such as DirectX call or differences in software architecture) that make it impossible to have a flawless and not native to the system program that runs at native speed?

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  • Image library for mobile application

    - by Suriyan Suresh
    I need a C/C++ image library for mobile image application, The library should have Brightness/contrast Levels Effects - Grayscale, Sepia and so on I particularly want to use it on Samsung BADA Platform. I want the the one event hough if it is not optimized for BADA, i will do the rest.

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  • mixing OpenGL and Interface Builder/ UI Controls - bad idea? Why? (iPhone)

    - by Adam
    I've heard that OpenGL ES and standard iPhone UI controls don't play well together, but I'm wondering if anyone knows why, and what the effects are? I'm writing an OpenGL based game, and the view is loaded from a nib file with ui controls, and it seems to work ok, but the game is really simple at this point... does using ui controls cause some kind of performance hit?

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  • Marquee horizontal text scroll with a fading effect?

    - by Peter
    I am looking for a solution for a single line Marquee horizontal text scroll with a fading effect using javascript (jquery if possible). Like a carousel text scroll. All the google searches gave me scrolling effects but with no fading effect. I know that this can be done in flash but im avoiding it if there are other solutions. Any help would be greatly appreciated.

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