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  • How to Calculate TCP Socket Buffer Sizes for Data Guard Environments

    - by alejandro.vargas
    The MAA best practices contains an example of how to calculate the optimal TCP socket buffer sizes, that is quite important for very busy Data Guard environments, this document Formula to Calculate TCP Socket Buffer Sizes.pdf contains an example of using the instructions provided on the best practices document. In order to execute the calculation you need to know which is the band with or your network interface, usually will be 1Gb, on my example is a 10Gb network; and the round trip time, RTT, that is the time it takes for a packet to make a travel to the other end of the network and come back, on my example that was provided by the network administrator and was 3 ms (1000/seconds)

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  • What are the valid DepthBuffer Texture formats in DirectX 11? And which are also valid for a staging resource?

    - by sebf
    I am trying to read the contents of the depth buffer into main memory so that my CPU side code can do Some Stuff™ with it. I am attempting to do this by creating a staging resource which can be read by the CPU, which I will copy the contents of the depth buffer into before reading it. I keep encountering errors however, because of, I believe, incompatibilities between the resource format and the view formats. Threads like these lead me to believe it is possible in DX11 to access the depth buffer as a resource, and that I can create a resource with a typeless format and have it interpreted in the view as another, but I cannot get it to work. What are the valid formats for the resource to be used as the depth buffer? Which of these are also valid for a CPU accessible staging resource?

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  • Wireless Keyboard/Mouse: Should batteries be removed when not in use?

    - by abel
    I recently bought a Logitech Wireless Keyboard and mouse. I use it almost daily but for a couple of hours only. The keyboard has 2 AAA batteries and the mouse has 1 AA battery. The box mentions that the keyboard has a 24 month battery life and the mouse has a 5 month battery life. Should I keep the batteries in the keyboard/mouse, when they are not in use?Is it safe? Does the battery life mean 24 months of continuous usage or 24 months of average usage?

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  • Using multiple indexes with buffer objects in OpenTK

    - by Rushyo
    I've got multiple buffers in OpenGL holding data on position, normals and texcoords. I also have an equal number of buffers holding distinct index data for each of those buffers. I quite like this format (indvidual indexes for each buffer) utilised by COLLADA since it strikes me as optimally efficient at accessing each buffer. I've set up pointers to the relevant data arrays using VertexPointer, NormalPointer, etc however I have no way to assign pointers to the index buffers since DrawElements appear to only look at one ElementArrayBuffer. Can I utilise multiple indices some way or will I be better off using a different technique which can support this? I'd prefer to keep the distinct indices if at all possible.

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  • write to depth buffer while using multiple render targets

    - by DocSeuss
    Presently my engine is set up to use deferred shading. My pixel shader output struct is as follows: struct GBuffer { float4 Depth : DEPTH0; //depth render target float4 Normal : COLOR0; //normal render target float4 Diffuse : COLOR1; //diffuse render target float4 Specular : COLOR2; //specular render target }; This works fine for flat surfaces, but I'm trying to implement relief mapping which requires me to manually write to the depth buffer to get correct silhouettes. MSDN suggests doing what I'm already doing to output to my depth render target - however, this has no impact on z culling. I think it might be because XNA uses a different depth buffer for every RenderTarget2D. How can I address these depth buffers from the pixel shader?

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  • How to modify existing keyboard layout (RU, kbdru.dll)?

    - by Anton
    There's a program I'm thinking of using called Punto Switcher that detects a language I'm typing in and switching entire word between Russian and English. The problem I have with this setup is that even though most of Russian letters "correspond" to English letters, Russian keys are scattered all over the keyboard and I don't feel like learning them all as I type in English mostly. Now, the program is very specific about me using RU, kbdru.dll file, not any other and if I use a custom keyboard under Russian, it doesn't recognize what I type so I think I should change the default RU keyboard. I created my custom keyboard using Microsoft's tool and I need to modify original one. I think it will take more than just replacing a file. Help?

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  • How to use bluetooth keyboard with both Android and WIndows 8?

    - by mathStudent
    I purchased this Logitech bluetooth keyboard which, according to the specifications on the page, can switch between both Android and Windows 8 devices. I haven't figured out how to do this. Is a specific type of bluetooth USB adapter required? And even assuming I had the necessary USB adapter, what commands must be executed (on the keyboard, Android, or Windows 8 machines) for the bluetooth keyboard to switch between devices?

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  • Is there a remote desktop or vnc app for the IPad that properly handles Bluetooth keyboard shortcuts?

    - by Steve Bison
    I've tried 4 or 5 remote desktop apps, the most notable being Jump Desktop and Splashtop Streamer. Most of these remote desktop apps have some sort of on-screen keyboard for typing with the IPad, including special keys like shift, control, alt. The special keys act like "sticky keys" meaning they stay depressed until another key is pressed, to make it easier to do key combinations. Even non-standard keyboard combinations like shift+enter work, in this sticky sense. When using a Bluetooth keyboard with the remote desktop apps, both Jump and Splashtop Streamer recognize the shift + letter combination for doing capital letters. However, generically pressing shift, cntrl, or alt does not depress the sticky on screen shift buttons or do anything at all. Only a few combinations are recognized (again like shift+letter, cntrl+C). Most combinations do not work (shift+enter, alt+tab). Even having the keyboard shortcuts work like sticky keys (press shift then enter, not both at once) would be much better than the limited functionality they have now. Is there an app, jailbreak app, or workaround that lets me use bluetooth keyboard properly with remote desktop on the ipad?

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  • OpenGL : Keeping alpha in a render buffer

    - by Cyan
    In my current task, i need to render a texture into a render buffer, in order to work on it (apply special filters) there. The result is then considered a "new texture", which is later displayed. This works fine, except when the texture contains some transparent/semi-transparent parts. My current guess it that, within the render buffer, the texture is "merged" with a kind of "grey background". In this case, it obviously impacts the R,G,B color components of transparent pixels. I've yet to find a way around this. Even manually assigning alpha after the rendering process doesn't save the day for semi-transparent pixels, which RGB are "tainted" by the grey background.

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  • How good is the memory mapped Circular Buffer on Wikipedia?

    - by abroun
    I'm trying to implement a circular buffer in C, and have come across this example on Wikipedia. It looks as if it would provide a really nice interface for anyone reading from the buffer, as reads which wrap around from the end to the beginning of the buffer are handled automatically. So all reads are contiguous. However, I'm a bit unsure about using it straight away as I don't really have much experience with memory mapping or virtual memory and I'm not sure that I fully understand what it's doing. What I think I understand is that it's mapping a shared memory file the size of the buffer into memory twice. Then, whenever data is written into the buffer it appears in memory in 2 places at once. This allows all reads to be contiguous. What would be really great is if someone with more experience of POSIX memory mapping could have a quick look at the code and tell me if the underlying mechanism used is really that efficient. Am I right in thinking for example that the file in /dev/shm used for the shared memory always stays in RAM or could it get written to the hard drive (performance hit) at some point? Are there any gotchas I should be aware of? As it stands, I'm probably going to use a simpler method for my current project, but it'd be good to understand this to have it in my toolbox for the future. Thanks in advance for your time.

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  • How can you buffer two online videos alternately while playing one of them?

    - by Rajats1234
    On my website, I want my user to be able to launch video 2 at any point in the middle of video 1 without waiting or refreshing the window. How can I buffer the two videos such that I buffer video 1 enough to let it start playing, and then buffer just enough of video 2 that if the user launches it at any point, he does not have to wait to view its first few seconds, and then I can come back and buffer the rest of video 1? If this is not possible, I could also look at buffering video 1 and 2 in parallel while playing only video 1. Thanks!

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  • How can I load a SQLITE database from a buffer with the C API ?

    - by rockeye
    Hello, I am trying to load a database from the memory instead of opening a .sqlite file. I have read the C/C++ API reference but I can not find the proper method. The buffer I am trying to load is simply an sqlite file loaded in memory. I just want to use this buffer (a const char* array) without using the filesystem (I could have saved this buffer in a file, then load the file, but no). First, I create a memory DB : mErrorCode = sqlite3_open_v2(":memory:", &mSqlDatabase, lMode, NULL); This returns SQLITE_OK, then I tried to use the buffer as a statement and call preparev2(MyDB, MyBufferData, MyBufferLength, MyStatement, NULL) but it's not really a statement, and it returns an error. Same result if I call directly exec(MyDB, MyBufferData, NULL, NULL, NULL); I guess there is an appropriate method to achieve this as it might be common to load a DB from a stream or from decrypted data... Thanks.

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  • Must double-tap Windows key to open Dash

    - by Bart van Heukelom
    I'm experiencing some strange behaviour of the Unity Dash and the Windows/Super keyboard key. As far as I know, normal behaviour is: Tap: Open Dash Hold: Show keyboard shortcut overlay However, the behaviour I'm experiencing is: Tap: Show keyboard shortcut overlay (after a short delay) Double Tap: Open Dash Hold: Show keyboard shortcut overlay What could cause this, and how do I fix it? I'm on a fresh 12.10 (Quantal) installation.

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  • iPad numeric keyboard

    - by Tiago
    I've been trying to get a numeric keypad on the iPad, but when I set a numeric pad on a TextField, I get a normal keyboard with numbers and ponctuation. But I found out several bugs on the simulator, I don't really know if this is another. Is there a standard keypad on the iPad?

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  • Visual studio keyboard shortcuts cheat sheet - desktop size

    - by nailitdown
    OK - this is pretty specific, i'm looking for a cheat sheet for visual studio keyboard shortcuts that I can set as my desktop bg. so, something in a modest 1280 x 1024. Something like this; http://www.microsoft.com/downloads/details.aspx?FamilyID=c15d210d-a926-46a8-a586-31f8a2e576fe&DisplayLang=en but more succinct. Anyone got juicy linkage? Is this a DIY job?

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  • How to close/hide the Android Soft Keyboard?

    - by PHP_Jedi
    Im having an EditText and a Button in my layout. After writing inside the edit field and click on the Button, i want to hide the virtual keyboard. I guess there should be a simple, one or two liner to make this happen, but cant find any example of it. Anyone with a suggestion?

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  • Android Soft Keyboard Keys Layout

    - by Shubh
    Hi friend, I am trying to build an Android Soft keyboard application using avail code at http://developer.android.com/resources/samples/SoftKeyboard/index.html I want to rounded key like iPhone. please suggest me. Thanks in Advance.

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