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  • Make Money Online - Why You Cannot Ignore SEO

    Any entrepreneur with designs to make money online consistently should focus heavily on obtaining high rankings in the search engines. If it turns out that you are struggling to obtain high rankings for targeted search terms, it is time to determine if your website is giving the right message to the search engines. Quite frequently internet marketers are told of the importance of building one way links to their website, but are not made privy to the importance of the optimization of their actual website, otherwise known as on-page optimization.

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  • Targeting Correct Market Online With SEO

    The success of every business lies on the consumers of products and services, which is why it is necessary to target correct market. Trainings are now online to meet search engine optimization that will help you and your business plan and achieve goals.

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  • SEO - Flourish Your Online Business

    SEO or search engine optimization is a technique to boost up the page rankings of your website so that they appear at higher order on various search engines whenever people search of particular content that is present in your website. It is one among many effective ways of internet marketing to promote your business online. This article guides you about the importance of SEO for the betterment of your website.

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  • Professional SEO - Path to a Successful Online Business

    A lot of businesses don't have the right marketing strategy in promoting their products and services. Whether the business is on a store, mall, online or even home based, it is important that you know how to reach your customers. This is why getting professional SEO companies to help you is vital.

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  • Drive Traffic With Online Videos

    With so much websites that are up on the World Wide Web, watching videos has the most number of doers. YouTube is one of most popular or should I say the most popular video sharing website at the moment. Online video can be used to achieve and reach possible customers and clients, according to Google.

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  • Calling All New Online Businesses!

    If you're a new business online then you will probably know that you're going to need as many visitors as fast as possible in order to succeed. Without a doubt, the only way this is going to happen is if you outrank your competitors in the search engine results pages (SERPS).

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  • Market Yourself As an Online Copywriter

    Advertising and Copy writing is quite well link to each other as both stand similarly to the same meaning. Most of us know what is advertising, which is to promote or create awareness about something to certain community or to the public. Advertising can be exercised either by online or offline.

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  • Oracle Develop Online ???????!

    - by OTN-J Master
      4????????Oracle OpenWorld Tokyo 2012???????????Oracle Develop???????????????????????????????????????????????Oracle Develop????Database??Fusion Middleware??Server & Solaris??3?????????????????????????????????????????????????????????????????????????????????????????????? ??????????????????????????????????????????????? ????????Oracle OpenWorld 2012 SF???????????????????????????! Oracle Develop Online ????????? ??????????????????????????????????????????????????????????????????????????????????iPhone?????????? Android??????????

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  • ??????????????????????????R-online"The Shop"?????

    - by mamoru.kobayashi
    ???????????????????????RMAP ?????????EC?????????????????????????Oracle Universal Content Management???????????????? ???????????????????2010?4?20?????? ??????????R-online "The Shop"????????? ·???????????????·????????????????????????????????????????????????????????????2009?4????????RMAP - RENOWN Make Again Plan????????????????????????????????????????????????????????EC???????????????? ·????????????????????????????????????????????????????????????EC????????????????????Oracle Universal Content Management??Web ???????????(CMS)??????????? ????????????????

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  • Attaching a static library to an iphone/ipad application

    - by Jack
    Hello, which is the best approach to include a static library with into an application for iPhone or iPad? I could choose to compile the library supplying right platform and building a library file with the ar utility and then add as a framework to the project including the source of the library .c/.h and compile them together with the application The first approach seems simpler, because I won't care about managing all specific settings of the library I want to include but how can I create the library both for iPhone and iPad and allow xcode to use the right library upon linking? The second approach seems more complex since xcode will take care about compiling my application and the library (with different settings I suppose) then how should I go? I can easily add sources of the lib but I'll have to include the make scripts to allow xcode use them to build in the right way. Any suggestions about how to proceed? The library I'm trying to include is libssh. (I know that this library, of course, has already been compiled and tried succesfully on iPhone) Thanks in advance.

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  • ParallelWork: Feature rich multithreaded fluent task execution library for WPF

    - by oazabir
    ParallelWork is an open source free helper class that lets you run multiple work in parallel threads, get success, failure and progress update on the WPF UI thread, wait for work to complete, abort all work (in case of shutdown), queue work to run after certain time, chain parallel work one after another. It’s more convenient than using .NET’s BackgroundWorker because you don’t have to declare one component per work, nor do you need to declare event handlers to receive notification and carry additional data through private variables. You can safely pass objects produced from different thread to the success callback. Moreover, you can wait for work to complete before you do certain operation and you can abort all parallel work while they are in-flight. If you are building highly responsive WPF UI where you have to carry out multiple job in parallel yet want full control over those parallel jobs completion and cancellation, then the ParallelWork library is the right solution for you. I am using the ParallelWork library in my PlantUmlEditor project, which is a free open source UML editor built on WPF. You can see some realistic use of the ParallelWork library there. Moreover, the test project comes with 400 lines of Behavior Driven Development flavored tests, that confirms it really does what it says it does. The source code of the library is part of the “Utilities” project in PlantUmlEditor source code hosted at Google Code. The library comes in two flavors, one is the ParallelWork static class, which has a collection of static methods that you can call. Another is the Start class, which is a fluent wrapper over the ParallelWork class to make it more readable and aesthetically pleasing code. ParallelWork allows you to start work immediately on separate thread or you can queue a work to start after some duration. You can start an immediate work in a new thread using the following methods: void StartNow(Action doWork, Action onComplete) void StartNow(Action doWork, Action onComplete, Action<Exception> failed) For example, ParallelWork.StartNow(() => { workStartedAt = DateTime.Now; Thread.Sleep(howLongWorkTakes); }, () => { workEndedAt = DateTime.Now; }); Or you can use the fluent way Start.Work: Start.Work(() => { workStartedAt = DateTime.Now; Thread.Sleep(howLongWorkTakes); }) .OnComplete(() => { workCompletedAt = DateTime.Now; }) .Run(); Besides simple execution of work on a parallel thread, you can have the parallel thread produce some object and then pass it to the success callback by using these overloads: void StartNow<T>(Func<T> doWork, Action<T> onComplete) void StartNow<T>(Func<T> doWork, Action<T> onComplete, Action<Exception> fail) For example, ParallelWork.StartNow<Dictionary<string, string>>( () => { test = new Dictionary<string,string>(); test.Add("test", "test"); return test; }, (result) => { Assert.True(result.ContainsKey("test")); }); Or, the fluent way: Start<Dictionary<string, string>>.Work(() => { test = new Dictionary<string, string>(); test.Add("test", "test"); return test; }) .OnComplete((result) => { Assert.True(result.ContainsKey("test")); }) .Run(); You can also start a work to happen after some time using these methods: DispatcherTimer StartAfter(Action onComplete, TimeSpan duration) DispatcherTimer StartAfter(Action doWork,Action onComplete,TimeSpan duration) You can use this to perform some timed operation on the UI thread, as well as perform some operation in separate thread after some time. ParallelWork.StartAfter( () => { workStartedAt = DateTime.Now; Thread.Sleep(howLongWorkTakes); }, () => { workCompletedAt = DateTime.Now; }, waitDuration); Or, the fluent way: Start.Work(() => { workStartedAt = DateTime.Now; Thread.Sleep(howLongWorkTakes); }) .OnComplete(() => { workCompletedAt = DateTime.Now; }) .RunAfter(waitDuration);   There are several overloads of these functions to have a exception callback for handling exceptions or get progress update from background thread while work is in progress. For example, I use it in my PlantUmlEditor to perform background update of the application. // Check if there's a newer version of the app Start<bool>.Work(() => { return UpdateChecker.HasUpdate(Settings.Default.DownloadUrl); }) .OnComplete((hasUpdate) => { if (hasUpdate) { if (MessageBox.Show(Window.GetWindow(me), "There's a newer version available. Do you want to download and install?", "New version available", MessageBoxButton.YesNo, MessageBoxImage.Information) == MessageBoxResult.Yes) { ParallelWork.StartNow(() => { var tempPath = System.IO.Path.Combine( Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), Settings.Default.SetupExeName); UpdateChecker.DownloadLatestUpdate(Settings.Default.DownloadUrl, tempPath); }, () => { }, (x) => { MessageBox.Show(Window.GetWindow(me), "Download failed. When you run next time, it will try downloading again.", "Download failed", MessageBoxButton.OK, MessageBoxImage.Warning); }); } } }) .OnException((x) => { MessageBox.Show(Window.GetWindow(me), x.Message, "Download failed", MessageBoxButton.OK, MessageBoxImage.Exclamation); }); The above code shows you how to get exception callbacks on the UI thread so that you can take necessary actions on the UI. Moreover, it shows how you can chain two parallel works to happen one after another. Sometimes you want to do some parallel work when user does some activity on the UI. For example, you might want to save file in an editor while user is typing every 10 second. In such case, you need to make sure you don’t start another parallel work every 10 seconds while a work is already queued. You need to make sure you start a new work only when there’s no other background work going on. Here’s how you can do it: private void ContentEditor_TextChanged(object sender, EventArgs e) { if (!ParallelWork.IsAnyWorkRunning()) { ParallelWork.StartAfter(SaveAndRefreshDiagram, TimeSpan.FromSeconds(10)); } } If you want to shutdown your application and want to make sure no parallel work is going on, then you can call the StopAll() method. ParallelWork.StopAll(); If you want to wait for parallel works to complete without a timeout, then you can call the WaitForAllWork(TimeSpan timeout). It will block the current thread until the all parallel work completes or the timeout period elapses. result = ParallelWork.WaitForAllWork(TimeSpan.FromSeconds(1)); The result is true, if all parallel work completed. If it’s false, then the timeout period elapsed and all parallel work did not complete. For details how this library is built and how it works, please read the following codeproject article: ParallelWork: Feature rich multithreaded fluent task execution library for WPF http://www.codeproject.com/KB/WPF/parallelwork.aspx If you like the article, please vote for me.

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  • Python library for scripting (C++ integration)

    - by Edward83
    Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating base interface of GameObject on Python and C++; Your own experience and useful links will be nice!!! I found link about it, but I need more specific within gamedev context. What combinations of libraries you used for python integration into c++? For example about ogre-python it said built using Py++ and Boost.Python library And one more question, maybe someone of you know how Python was integrated into BigWorld engine (it's own port or some library)? Thank you!!!

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  • Video Encoding library for C++ game

    - by Paulo Pinto
    I'm looking for a video encoding library in C++ that I can use to record game footage. It can not be an external application like Fraps, it must be a library. Ideally the encoding can be done in real time without affecting game performance too much, although this is not a must have requirement. Another preference is that the video file being saved from the game is already compressed and ready to be used by most video players without any further processing. I realize that this might not be possible especially for real time encoding, so I would accept a trade off of having to process the file later for better compression and/or better file format. I'd like to hear about your experience integrating the library into a game if possible and any interesting trade offs you had to make. Some libraries support more that one file format or codec, so advice on the file format would also be appreciated.

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  • Avoid GPL violation by moving library out of process

    - by Andrey
    Assume there is a library that is licensed under GPL. I want to use it is closed source project. I do following: Create small wrapper application around that GPL library that listens to socket, parse messages and call GPL library. Then returns results back. Release it's sources (to comply with GPL) Create client for this wrapper in my main application and don't release sources. I know that this adds huge overhead compared to static/dynamic linking, but I am interested in theoretical way.

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  • Setting the Default Wiki Page in a SharePoint Wiki Library

    - by Damon Armstrong
    I’ve seen a number of blog posts about setting the default homepage in a wiki library, and most of them offer ways of accomplishing this task through PowerShell or through SharePoint designer.  Although I have become an ever increasing fan of PowerShell, I still prefer to stay away from it unless I’m trying to do something fairly complicated or I need a script that I can run over and over again.  If all you need to do is set the default homepage in a wiki library, there is an easier way! First, navigate to the wiki page you want to use as the default homepage.  Then click the Page tab in the ribbon.  In the Page Actions group there is a button called Make Homepage.  Click it.  A confirmation displays informing you that you are about to change the homepage.  Click OK and you will have a new homepage for your wiki library.  No PowerShell required.

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  • Avoid GPL violation by moving library out of process

    - by Andrey
    Assume there is a library that is licensed under GPL. I want to use it is closed source project. I do following: Create small wrapper application around that GPL library that listens to socket, parse messages and call GPL library. Then returns results back. Release it's sources (to comply with GPL) Create client for this wrapper in my main application and don't release sources. I know that this adds huge overhead compared to static/dynamic linking, but I am interested in theoretical way.

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  • New: StorageTek SL150 Modular Tape Library Guided Learning Paths

    - by Cinzia Mascanzoni
    Now Available – The StorageTek SL150 Modular Tape Library Guided Learning Paths (GLPs). In order to apply to distribute the StorageTek SL150, partners must meet the following criteria: Be a Gold, Platinum or Diamond member of the Oracle PartnerNetwork in good standing with a valid OPN Agreement. Have confirmed acceptance from Oracle into the StorageTek Tape Storage Knowledge Zone. Have a valid Full Use Distribution Agreement (FUDA) v041610 or later with Oracle, be in the process of applying for one, or have a valid addendum to your existing Full Use Distribution Agreement with current hardware terms. Have met the resale competency criteria (GLPs): a.) StorageTek SL150 Modular Tape Library Sales Specialist (2 completed) b.) StorageTek SL150 Modular Tape Library PreSales Specialist (1 completed).

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  • What language has the best/most library bindings?

    - by Rook
    A library binding allows a programming language to use a library written in another language. Most commonly you want to access a C library like libcurl from a language like PHP or Python. Not all bindings are created equally, for instance the libcurl binding for Python was abandoned almost 3 years ago and their sf.net bug tracker is overrun with unsolved problems. PHP on the other hand has very good libcurl bindings that are actively maintained. So here is my question: What language has the best and/or the most bindings?

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  • 3D primitive rendering library

    - by tomzx
    Hi, I am looking for a library which would easily allow me to render shapes (cubes, spheres, lines, circles, etc.) in 3D3 and OpenGL if possible. I want to be able to rapidly design visual debugging tools and I am not proefficient enough in graphics rendering to do it myself (writing the low level stuff that is). The library would have to be for C/C++. I've already taken a look at the open-source 3d engine, but I feel those are too big for what I really need. Do any of you know if such library exist? If so, links would be appreciated!

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