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  • jQuery - Call function once at end of each loop

    - by user668499
    How can I call a function once at the end of an each loop. This alerts 'finished' on each loop, I want it once when the loop has finished. $(function(){ var imgArr=[]; var lis = $('#gallery li') lis.each(function(){ imgArr.push(this.outerHTML); $(this).remove(); alertFun(); }) function alertFun(){ alert('finished'); } })

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  • How to boot live iso images?

    - by virpara
    I found that it can be done with loopback as follows menuentry "Lucid ISO" { loopback loop (hd0,1)/boot/iso/ubuntu-10.04-desktop-i386.iso linux (loop)/casper/vmlinuz boot=casper iso-scan/filename=/boot/iso/ubuntu-10.04-desktop-i386.iso noprompt noeject initrd (loop)/casper/initrd.lz } But it works only with ubuntu or its derivatives. How it should be written if I want to boot other live images like fedora, cent, opensuse etc. ? Edit: I found some other entries but all of them are probably debian based. menuentry "Linux Mint 10 Gnome ISO" { loopback loop /linuxmint10.iso linux (loop)/casper/vmlinuz file=/cdrom/preseed/mint.seed boot=casper initrd=/casper/initrd.lz iso-scan/filename=/linuxmint10.iso noeject noprompt splash -- initrd (loop)/casper/initrd.lz } menuentry "DBAN ISO" { loopback loop /dban.iso linux (loop)/DBAN.BZI nuke="dwipe" iso-scan/filename=/dban.iso silent -- } menuentry "Tinycore ISO" { loopback loop /tinycore.iso linux (loop)/boot/bzImage -- initrd (loop)/boot/tinycore.gz } menuentry "SystemRescueCd" { loopback loop /systemrescuecd.iso linux (loop)/isolinux/rescuecd isoloop=/systemrescuecd.iso setkmap=us docache dostartx initrd (loop)/isolinux/initram.igz } Edit2: How to chainload grub and syslinux from grub2? Edit3: I want to boot other live images without any removable devices and use grub2 so need menu entries specific to grub2.

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  • SQL SERVER – Speed Up! – Parallel Processes and Unparalleled Performance – TechEd 2012 India

    - by pinaldave
    TechEd India 2012 is just around the corner and I will be presenting there on two different session. SQL Server Performance Tuning is a very challenging subject that requires expertise in Database Administration and Database Development. I always have enjoyed talking about SQL Server Performance tuning subject. Just like doctors I like to call my every attempt to improve the performance of SQL Server queries and database server as a practice too. I have been working with SQL Server for more than 8 years and I believe that many of the performance tuning concept I have mastered. However, performance tuning is not a simple subject. However there are occasions when I feel stumped, there are occasional when I am not sure what should be the next step. When I face situation where I cannot figure things out easily, it makes me most happy because I clearly see this as a learning opportunity. I have been presenting in TechEd India for last three years. This is my fourth time opportunity to present a technical session on SQL Server. Just like every other year, I decided to present something different, something which I have spend years of learning. This time, I am going to present about parallel processes. It is widely believed that more the CPU will improve performance of the server. It is true in many cases. However, there are cases when limiting the CPU usages have improved overall health of the server. I will be presenting on the subject of Parallel Processes and its effects. I have spent more than a year working on this subject only. After working on various queries on multi-CPU systems I have personally learned few things. In coming TechEd session, I am going to share my experience with parallel processes and performance tuning. Session Details Title: Speed Up! – Parallel Processes and Unparalleled Performance (Add to Calendar) Abstract: “More CPU More Performance” – A  very common understanding is that usage of multiple CPUs can improve the performance of the query. To get maximum performance out of any query – one has to master various aspects of the parallel processes. In this deep dive session, we will explore this complex subject with a very simple interactive demo. An attendee will walk away with proper understanding of CX_PACKET wait types, MAXDOP, parallelism threshold and various other concepts. Date and Time: March 23, 2012, 12:15 to 13:15 Location: Hotel Lalit Ashok - Kumara Krupa High Grounds, Bengaluru – 560001, Karnataka, India. Add to Calendar Please submit your questions in the comments area and I will be for sure discussing them during my session. If I pick your question to discuss during my session, here is your gift I commit right now – SQL Server Interview Questions and Answers Book. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology Tagged: TechEd, TechEdIn

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  • Is CUDA, cuBLAS or cuBLAS-XT the right place to start with for machine learning?

    - by Stefan R. Falk
    I am not sure if this is the right forum to post this question - but it surely is no question for stackoverflow. I work on my bachelor thesis and therefore I am implementing a so called Echo-State Network which basically is an artificial neural network that has a large reservoir of randomly initialized neurons and just a few input and output neurons .. but I think we can skip that. The thing is, there is a Python library called Theano which I am using for this implementation. It encapsulates the CUDA API and offers a quiet "comfortable" way to access the power of a NVIDIA graphics card. Since CUDA 6.0 there is a sub-library called cuBLAS (Basic Linear Algebra Subroutines) for LinAlg operations and also a cuBLAS-XT an extention which allows to run calculations on multiple graphics cards. My question at this point is if it would make sense to start using cuBLAS and/or cuBLAS-XT right now since the API is quite complex or rather wait for libraries that will build up on those library (such as Theano does on basic CUDA)? If you think this is the wrong place for this question please tell me which one is, thank you.

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  • SQL University: Parallelism Week - Introduction

    - by Adam Machanic
    Welcome to Parallelism Week at SQL University . My name is Adam Machanic, and I'm your professor. Imagine having 8 brains, or 16, or 32. Imagine being able to break up complex thoughts and distribute them across your many brains, so that you could solve problems faster. Now quit imagining that, because you're human and you're stuck with only one brain, and you only get access to the entire thing if you're lucky enough to have avoided abusing too many recreational drugs. For your database server,...(read more)

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  • Query Tuning Mastery at PASS Summit 2012: The Video

    - by Adam Machanic
    An especially clever community member was kind enough to reverse-engineer the video stream for me, and came up with a direct link to the PASS TV video stream for my Query Tuning Mastery: The Art and Science of Manhandling Parallelism talk, delivered at the PASS Summit last Thursday. I'm not sure how long this link will work , but I'd like to share it for my readers who were unable to see it in person or live on the stream. Start here. Skip past the keynote, to the 149 minute mark. Enjoy!...(read more)

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  • Query Tuning Mastery at PASS Summit 2012: The Video

    - by Adam Machanic
    An especially clever community member was kind enough to reverse-engineer the video stream for me, and came up with a direct link to the PASS TV video stream for my Query Tuning Mastery: The Art and Science of Manhandling Parallelism talk, delivered at the PASS Summit last Thursday. I'm not sure how long this link will work , but I'd like to share it for my readers who were unable to see it in person or live on the stream. Start here. Skip past the keynote, to the 149 minute mark. Enjoy!...(read more)

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  • Query Tuning Mastery at PASS Summit 2012: The Demos

    - by Adam Machanic
    For the second year in a row, I was asked to deliver a 500-level "Query Tuning Mastery" talk in room 6E of the Washington State Convention Center, for the PASS Summit. ( Here's some information about last year's talk, on workspace memory. ) And for the second year in a row, I had to deliver said talk at 10:15 in the morning, in a room used as overflow for the keynote, following a keynote speaker that didn't stop speaking on time. Frustrating! Last Thursday, after very, very quickly setting up and...(read more)

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  • SQL University: Parallelism Week - Introduction

    - by Adam Machanic
    Welcome to Parallelism Week at SQL University . My name is Adam Machanic, and I'm your professor. Imagine having 8 brains, or 16, or 32. Imagine being able to break up complex thoughts and distribute them across your many brains, so that you could solve problems faster. Now quit imagining that, because you're human and you're stuck with only one brain, and you only get access to the entire thing if you're lucky enough to have avoided abusing too many recreational drugs. For your database server,...(read more)

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  • Any frameworks or library allow me to run large amount of concurrent jobs schedully?

    - by Yoga
    Are there any high level programming frameworks that allow me to run large amount of concurrent jobs schedully? e.g. I have 100K of urls need to check their uptime every 5 minutes Definitely I can write a program to handle this, but then I need to handle concurrency, queuing, error handling, system throttling, job distribution etc. Will there be a framework that I only focus on a particular job (i.e. the ping task) and the system will take care of the scaling and error handling for me? I am open to any language.

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  • Parallelize code using CUDA [migrated]

    - by user878944
    If I have a code which takes struct variable as input and manipulate it's elements, how can I parallelize this using CUDA? void BackpropagateLayer(NET* Net, LAYER* Upper, LAYER* Lower) { INT i,j; REAL Out, Err; for (i=1; i<=Lower->Units; i++) { Out = Lower->Output[i]; Err = 0; for (j=1; j<=Upper->Units; j++) { Err += Upper->Weight[j][i] * Upper->Error[j]; } Lower->Error[i] = Net->Gain * Out * (1-Out) * Err; } } Where NET and LAYER are structs defined as: typedef struct { /* A LAYER OF A NET: */ INT Units; /* - number of units in this layer */ REAL* Output; /* - output of ith unit */ REAL* Error; /* - error term of ith unit */ REAL** Weight; /* - connection weights to ith unit */ REAL** WeightSave; /* - saved weights for stopped training */ REAL** dWeight; /* - last weight deltas for momentum */ } LAYER; typedef struct { /* A NET: */ LAYER** Layer; /* - layers of this net */ LAYER* InputLayer; /* - input layer */ LAYER* OutputLayer; /* - output layer */ REAL Alpha; /* - momentum factor */ REAL Eta; /* - learning rate */ REAL Gain; /* - gain of sigmoid function */ REAL Error; /* - total net error */ } NET; What I could think of is to first convert the 2d Weight into 1d. And then send it to kernel to take the product or just use the CUBLAS library. Any suggestions?

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  • Parallel scroll textarea and webpage with jquery

    - by Roger Rogers
    This is both a conceptual and how-to question: In wiki formatting, or non WYSIWYG editor scenarios, you typically have a textarea for content entry and then an ancillary preview pane to show results, just like StackOverflow. This works fairly well, except with larger amounts of text, such as full page wikis, etc. I have a concept that I'd like critical feedback/advice on: Envision a two pane layout, with the preview content on the left side, taking up ~ 2/3 of the page, and the textarea on the right side, taking up ~ 1/3 of the page. The textarea would float, to remain in view, even if the user scrolls the browser window. Furthermore, if the user scrolls the textarea content, supposing it has exceeded the textarea's frame size, the page would scroll so that the content presently showing in the textarea syncs/is parallel with the content showing in the browser window. I'm imagining a wiki scenario, where going back and forth between markup and preview is frustrating. I'm curious what others think; is there anything out there like this? Any suggestions on how to attack this functionality (ideally using jquery)? Thanks

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  • php mysql parallel array checkboxes

    - by gramware
    I have an array of checkboxes that I edit at once to set up a 'tinyint' field. the problem comes in when i uncheck the checkbox and post the vales to mysql. since it posts an array of checkboxes and another parallel array of values to edit, unchecking a checkbox results in the 0 value been ignored by PHP_POST and hence the checkbox array will be less by the number of unchecked values in the form while the array to be edited will have all the records in the form. here is the submit code while($row=mysql_fetch_array($result)) { $checked = ($row[active]==1) ? 'checked="checked"' : ''; ... echo "<input type='hidden' name='TrID[]' value='$TrID'>"; echo "<input type='checkbox' name='active1[]' value='$row[active]''$checked' >"; ... and the processing php script $userid = ($_POST['TrID']); $checked= ($_POST['active']); $i=0; foreach ($userid as $usid) { if ($checked[$i]==1){ $check = 1; } else{ $check = 0; } $qry1 ="UPDATE `epapers`.`clientelle` SET `active` = '$check' WHERE `clientelle`.`user_id` = '$usid' "; $result = mysql_query($qry1); $i++; }

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  • QProcess, QEventLoop - of any use for parallel-processing

    - by dlib
    I wonder whether I could use QEventLoop (QProcess?) to parallelize multiple calls to same function with Qt. What is precisely the difference with QtConcurrent or QThread? What is a process and an event loop more precisely? I read that QCoreApplication must exec() as early as possible in main() method, so that I wonder why it is different from main Thread. could you point as some efficient reference to processes and thread with Qt? I came through the official doc and those things remain unclear. Thanks and regards.

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  • ubuntu mount iso but some files are unreadable

    - by Chao
    I'm new to Linux and just installed ubuntu 12.04 amd64 this month. I had failed installing Texlive with texlive2012 iso image. I used the recommended command to mount: "mount -t iso9660 -o ro,loop,noauto /your/texlive2012.iso /mnt " But the installer failed to read some file. The iso is fine, I checked the md5. I extracted everything from iso with archive manager, and it installed successfully. So, why mount is not working? Thanks. UPDATE with furius iso mount tool, mount with Fuse, and it installed, with warning: Summary of warning messages during installation: Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. While mount with Loop, it failed to install. Updated Error message from terminal, mounted with furius iso mount, loop. texlive2012-20120701_iso$ ./install-tl -gui Loading ./tlpkg/texlive.tlpdb Installing TeX Live 2012 from: . Platform: x86_64-linux = 'x86_64 with GNU/Linux' Distribution: inst (compressed) Directory for temporary files: /tmp Installing [0001/2481, time/total: ??:??/??:??]: 12many [3k] Installing [0002/2481, time/total: 00:00/00:00]: 2up [4k] Installing [0003/2481, time/total: 00:00/00:00]: Asana-Math [457k] Installing [0004/2481, time/total: 00:00/00:00]: ESIEEcv [2k] ... Installing [0265/2481, time/total: 00:10/01:09]: calctab [5k] Installing [0266/2481, time/total: 00:10/01:09]: calligra [42k] Installing [0267/2481, time/total: 00:10/01:09]: calligra-type1 [59k] Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. ./tlpkg/installer/xz/xzdec.x86_64-linux: (stdin): File is corrupt tar: Unexpected EOF in archive tar: rmtlseek not stopped at a record boundary tar: Error is not recoverable: exiting now untar: untarring /home/lichao/ttt/temp/calligra-type1.tar failed (in /home/lichao/ttt/texmf-dist) untarring /home/lichao/ttt/temp/calligra-type1.tar failed, stopping install. Installation failed. Rerunning the installer will try to restart the installation. Or you can restart by running the installer with: install-tl --profile installation.profile [EXTRA-ARGS] ./install-tl: Could not write to install-tl.log, so flushing messages to stderr. Loading ./tlpkg/texlive.tlpdb Installing TeX Live 2012 from: . Platform: x86_64-linux = 'x86_64 with GNU/Linux' Distribution: inst (compressed) Directory for temporary files: /tmp Installer revision: 26794 Database revision: 26935 Installing [0001/2481, time/total: ??:??/??:??]: 12many [3k] Installing [0002/2481, time/total: 00:00/00:00]: 2up [4k] Installing [0003/2481, time/total: 00:00/00:00]: Asana-Math [457k] Installing [0004/2481, time/total: 00:00/00:00]: ESIEEcv [2k] Installing [0005/2481, time/total: 00:00/00:00]: FAQ-en [1k] ... Installing [0262/2481, time/total: 00:10/01:09]: c90 [2k] Installing [0263/2481, time/total: 00:10/01:09]: cachepic [5k] Installing [0264/2481, time/total: 00:10/01:09]: cachepic.x86_64-linux [1k] Installing [0265/2481, time/total: 00:10/01:09]: calctab [5k] Installing [0266/2481, time/total: 00:10/01:09]: calligra [42k] Installing [0267/2481, time/total: 00:10/01:09]: calligra-type1 [59k] Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. untar: untarring /home/lichao/ttt/temp/calligra-type1.tar failed (in /home/lichao/ttt/texmf-dist) untarring /home/lichao/ttt/temp/calligra-type1.tar failed, stopping install. Installation failed. Rerunning the installer will try to restart the installation. Or you can restart by running the installer with: install-tl --profile installation.profile [EXTRA-ARGS] Segmentation fault (core dumped) I am sure that the iso is fine. I can open it with archive manager and all files are good. But after mounting it, even archive manager failed to open some files (which can be opened when the iso is opened in archive manager).

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  • using AsyncTask class for parallel operationand displaying a progress bar

    - by Kumar
    I am displaying a progress bar using Async task class and simulatneously in parallel operation , i want to retrieve a string array from a function of another class that takes some time to return the string array. The problem is that when i place the function call in doing backgroung function of AsyncTask class , it gives an error in Doing Background and gives the message as cant change the UI in doing Background .. Therefore , i placed the function call in post Execute method of Asynctask class . It doesnot give an error but after the progress bar has reached 100% , then the screen goes black and takes some time to start the new activity. How can i display the progress bar and make the function call simultaneously.??plz help , m in distress here is the code package com.integrated.mpr; import android.app.Activity; import android.app.ProgressDialog; import android.content.Intent; import android.os.AsyncTask; import android.os.Bundle; import android.os.Handler; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class Progess extends Activity implements OnClickListener{ static String[] display = new String[Choose.n]; Button bprogress; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.progress); bprogress = (Button) findViewById(R.id.bProgress); bprogress.setOnClickListener(this); } @Override public void onClick(View v) { // TODO Auto-generated method stub switch(v.getId()){ case R.id.bProgress: String x ="abc"; new loadSomeStuff().execute(x); break; } } public class loadSomeStuff extends AsyncTask<String , Integer , String>{ ProgressDialog dialog; protected void onPreExecute(){ dialog = new ProgressDialog(Progess.this); dialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); dialog.setMax(100); dialog.show(); } @Override protected String doInBackground(String... arg0) { // TODO Auto-generated method stub for(int i = 0 ;i<40;i++){ publishProgress(5); try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } dialog.dismiss(); String y ="abc"; return y; } protected void onProgressUpdate(Integer...progress){ dialog.incrementProgressBy(progress[0]); } protected void onPostExecute(String result){ display = new Logic().finaldata(); Intent openList = new Intent("com.integrated.mpr.SENSITIVELIST"); startActivity(openList); } } }

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  • Trying to run multiple HTTP requests in parallel, but being limited by Windows (registry)

    - by Nailuj
    I'm developing an application (winforms C# .NET 4.0) where I access a lookup functionality from a 3rd party through a simple HTTP request. I call an url with a parameter, and in return I get a small string with the result of the lookup. Simple enough. The challenge is however, that I have to do lots of these lookups (a couple of thousands), and I would like to limit the time needed. Therefore I would like to run requests in parallel (say 10-20). I use a ThreadPool to do this, and the short version of my code looks like this: public void startAsyncLookup(Action<LookupResult> returnLookupResult) { this.returnLookupResult = returnLookupResult; foreach (string number in numbersToLookup) { ThreadPool.QueueUserWorkItem(lookupNumber, number); } } public void lookupNumber(Object threadContext) { string numberToLookup = (string)threadContext; string url = @"http://some.url.com/?number=" + numberToLookup; WebClient webClient = new WebClient(); Stream responseData = webClient.OpenRead(url); LookupResult lookupResult = parseLookupResult(responseData); returnLookupResult(lookupResult); } I fill up numbersToLookup (a List<String>) from another place, call startAsyncLookup and provide it with a call-back function returnLookupResult to return each result. This works, but I found that I'm not getting the throughput I want. Initially I thought it might be the 3rd party having a poor system on their end, but I excluded this by trying to run the same code from two different machines at the same time. Each of the two took as long as one did alone, so I could rule out that one. A colleague then tipped me that this might be a limitation in Windows. I googled a bit, and found amongst others this post saying that by default Windows limits the number of simultaneous request to the same web server to 4 for HTTP 1.0 and to 2 for HTTP 1.1 (for HTTP 1.1 this is actually according to the specification (RFC2068)). The same post referred to above also provided a way to increase these limits. By adding two registry values to [HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Internet Settings] (MaxConnectionsPerServer and MaxConnectionsPer1_0Server), I could control this myself. So, I tried this (sat both to 20), restarted my computer, and tried to run my program again. Sadly though, it didn't seem to help any. I also kept an eye on the Resource Monitor (see screen shot) while running my batch lookup, and I noticed that my application (the one with the title blacked out) still only was using two TCP connections. So, the question is, why isn't this working? Is the post I linked to using the wrong registry values? Is this perhaps not possible to "hack" in Windows any longer (I'm on Windows 7)? Any ideas would be highly appreciated :) And just in case anyone should wonder, I have also tried with different settings for MaxThreads on ThreadPool (everyting from 10 to 100), and this didn't seem to affect my throughput at all, so the problem shouldn't be there either.

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  • Ikoula lance un nouveau serveur dédié, le Green GPU propose « 192 CUDA Parallel Processor Cores » aux professionnels de la création graphique

    Ikoula lance un nouveau serveur dédié le Green GPU propose « 192 CUDA Parallel Processor Cores » aux professionnels de la création graphiqueL'hébergeur français Ikoula propose à la location un nouveau serveur dédié qui intègre une carte graphique professionnelle ou GPU. La Nvidia Quadro 2000D est la carte retenue pour le lancement de cette nouvelle offre de serveur dédié. La Quadro 2000D bénéficie du coeur de la technologie Fermi de Nvidia et propose 192 CUDA Parallel Processor Cores, le tout accompagné...

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  • Firefox does not upgrade properly (infinite installation loop without success)

    - by Mehper C. Palavuzlar
    I've been using Firefox for a long time but I have a problem with upgrading process now. As you know, Firefox automatically checks for the latest version and downloads it, and when it is ready to be installed it starts the installation process as usual. Last month, when I clicked on "OK, install v3.6.2", the process started but couldn't be finished properly. FF gave a message like that: "Installation cannot be completed, please restart Firefox to retry". When I restarted FF, the same thing happened, and the process entered in an infinite loop. I restarted my PC and clicked on FF icon, and again the installation process began and went into the infinite loop. My solution to this problem was to download FF 3.6.2 and manually install it after killing firefox.exe. Today, FF proposed me to install v3.6.3 and again the same problem occured. I manually downloaded FF 3.6.3 and installed it successfully. Anyone experiencing this problem? In case you want to know, I did not install any new addons in the last few months, and my FF operates without problems. I'm using Windows 7 Home Pro x64.

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  • Game loop and time tracking

    - by David Brown
    Maybe I'm just an idiot, but I've been trying to implement a game loop all day and it's just not clicking. I've read literally every article I could find on Google, but the problem is that they all use different timing mechanisms, which makes them difficult to apply to my particular situation (some use milliseconds, other use ticks, etc). Basically, I have a Clock object that updates each time the game loop executes. internal class Clock { public static long Timestamp { get { return Stopwatch.GetTimestamp(); } } public static long Frequency { get { return Stopwatch.Frequency; } } private long _startTime; private long _lastTime; private TimeSpan _totalTime; private TimeSpan _elapsedTime; /// <summary> /// The amount of time that has passed since the first step. /// </summary> public TimeSpan TotalTime { get { return _totalTime; } } /// <summary> /// The amount of time that has passed since the last step. /// </summary> public TimeSpan ElapsedTime { get { return _elapsedTime; } } public Clock() { Reset(); } public void Reset() { _startTime = Timestamp; _lastTime = 0; _totalTime = TimeSpan.Zero; _elapsedTime = TimeSpan.Zero; } public void Tick() { long currentTime = Timestamp; if (_lastTime == 0) _lastTime = currentTime; _totalTime = TimestampToTimeSpan(currentTime - _startTime); _elapsedTime = TimestampToTimeSpan(currentTime - _lastTime); _lastTime = currentTime; } public static TimeSpan TimestampToTimeSpan(long timestamp) { return TimeSpan.FromTicks( (timestamp * TimeSpan.TicksPerSecond) / Frequency); } } I based most of that on the XNA GameClock, but it's greatly simplified. Then, I have a Time class which holds various times that the Update and Draw methods need to know. public class Time { public TimeSpan ElapsedVirtualTime { get; internal set; } public TimeSpan ElapsedRealTime { get; internal set; } public TimeSpan TotalVirtualTime { get; internal set; } public TimeSpan TotalRealTime { get; internal set; } internal Time() { } internal Time(TimeSpan elapsedVirtualTime, TimeSpan elapsedRealTime, TimeSpan totalVirutalTime, TimeSpan totalRealTime) { ElapsedVirtualTime = elapsedVirtualTime; ElapsedRealTime = elapsedRealTime; TotalVirtualTime = totalVirutalTime; TotalRealTime = totalRealTime; } } My main class keeps a single instance of Time, which it should constantly update during the game loop. So far, I have this: private static void Loop() { do { Clock.Tick(); Time.TotalRealTime = Clock.TotalTime; Time.ElapsedRealTime = Clock.ElapsedTime; InternalUpdate(Time); InternalDraw(Time); } while (!_exitRequested); } The real time properties of the time class turn out great. Now I'd like to get a proper update/draw loop working so that the state is updated a variable number of times per frame, but at a fixed timestep. At the same time, the Time.TotalVirtualTime and Time.ElapsedVirtualTime should be updated accordingly. In addition, I intend for this to support multiplayer in the future, in case that makes any difference to the design of the game loop. Any tips or examples on how I could go about implementing this (aside from links to articles)?

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  • Need some help synch'ing outer loop counter with dialog.onconfirm()

    - by Chris Barnhill
    I am writing a game for Facebook. IN the following code, I have a problem. I have a for loop executing, and in that loop, I call a dialog and implement 'onconfirm' for the dialog. The problem is that I need to access th e loop counter inside of the onconfirm function. But because the onconfirm is called outside of the scope of the for loop, the counter value is no longer valid because it's been incremented. I need some way to pass the counter value to the dialog onconfirm as it was at the time the dialog was displayed, not after the loop has finished. Or maybe someone has a better solution. Any help would be appreciated. Thanks. function unloadCargo() { //debugger; var actionPrompt = document.getElementById('action-prompt'); actionPrompt.setTextValue('Unloading cargo...'); var ajax = new Ajax(); ajax.responseType = Ajax.JSON; ajax.ondone = function(data) { debugger; if(data.unloadableCargo.length == 0) { loadCargo(); } else { //console.log('unloadable cargo='+dump(data.unloadableCargo)); var i = 0; var j = 0; var ucCount = data.unloadableCargo.length; for(i = 0; i < ucCount; i++) { cargoDialog = new Dialog(); cargoDialog.showChoice('Unload Cargo', 'Unload ' + data.unloadableCargo[i].goods_name + ' at ' + data.unloadableCargo[i].city_name + ' for ' + data.unloadableCargo[i].payoff + 'M euros?'); cargoDialog.onconfirm = function() { //console.log('unloadable cargo onconfirm='+dump(data.unloadableCargo)); var ajax = new Ajax(); var param = {"city_id": data.unloadableCargo[i].city_id, "goods_id": data.unloadableCargo[i].goods_id, "payoff": data.unloadableCargo[i].payoff}; ajax.ondone = function(demandData) { var demands = document.getElementById('demands'); var innerXhtml = '<span>'; for(var j = 0; j < demandData.demands.length; j++) { innerXhtml = innerXhtml + ' <div class="demand-item"><div class="demand-city">' + demandData.demands[j].city + '</div><div class="demand-pay">' + demandData.demands[j].cost + '</div><div class="demand-goods">' + demandData.demands[j].goods + '</div></div>'; } innerXtml = innerXhtml + ' </span>'; demands.setInnerXHTML(innerXhtml); // update balance loadCargo(); } ajax.post(baseURL + "/turn/do-unload-cargo", param); } cargoDialog.oncancel = function() { loadCargo(); } } //loadCargo(); } } ajax.post(baseURL + '/turn/unload-cargo'); }

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  • Replace Infinite loop in Flex

    - by H P
    Hello, I want to access a webservice:getMonitorData() , on creationcomplete and returns an array, in an infinite loop so that the getIndex0.text is updated each time. Flex is not able to handle an infinite loop and gives a timeout error 1502. If I run the for loop until i<2000 or so it works fine. How can replace the loop so that my webservice is accessed continiously and the result is shown in getIndex0.text. This is how my application looks like: <?xml version="1.0" encoding="utf-8"?> <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300" xmlns:plcservicebean="server.services.plcservicebean.*" creationComplete="clientMonitor1()"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.CallResponder; import mx.rpc.events.FaultEvent; import mx.rpc.events.ResultEvent; [Bindable] public var dbl0:Number; //-----------Infinite Loop, Works fine if condition = i<2000------------------------ public function clientMonitor1():void{ for(var i:int = 0; ; i++){ clientMonitor(); } } public function clientMonitor():void{ var callResp:CallResponder = new CallResponder(); callResp.addEventListener(ResultEvent.RESULT, monitorResult); callResp.addEventListener(FaultEvent.FAULT, monitorFault); callResp.token = plcServiceBean.getMonitorData(); } public function monitorResult(event:ResultEvent):void{ var arr:ArrayCollection = event.result as ArrayCollection; dbl0 = arr[0].value as Number; } protected function monitorFault(event:FaultEvent):void{ Alert.show(event.fault.faultString, "Error while monitoring Data "); } ]]> </fx:Script> <fx:Declarations> <plcservicebean:PlcServiceBean id = "plcServiceBean" showBusyCursor="true" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" /> </fx:Declarations> <mx:Form x="52" y="97" label="Double"> <mx:FormItem label = "getMonitorValue"> <s:TextInput id = "getIndex0" text = "{dbl0}"/> </mx:FormItem> </mx:Form> </s:Group>

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  • What about parallelism across network using multiple PCs?

    - by MainMa
    Parallel computing is used more and more, and new framework features and shortcuts make it easier to use (for example Parallel extensions which are directly available in .NET 4). Now what about the parallelism across network? I mean, an abstraction of everything related to communications, creation of processes on remote machines, etc. Something like, in C#: NetworkParallel.ForEach(myEnumerable, () => { // Computing and/or access to web ressource or local network database here }); I understand that it is very different from the multi-core parallelism. The two most obvious differences would probably be: The fact that such parallel task will be limited to computing, without being able for example to use files stored locally (but why not a database?), or even to use local variables, because it would be rather two distinct applications than two threads of the same application, The very specific implementation, requiring not just a separate thread (which is quite easy), but spanning a process on different machines, then communicating with them over local network. Despite those differences, such parallelism is quite possible, even without speaking about distributed architecture. Do you think it will be implemented in a few years? Do you agree that it enables developers to easily develop extremely powerfull stuff with much less pain? Example: Think about a business application which extracts data from the database, transforms it, and displays statistics. Let's say this application takes ten seconds to load data, twenty seconds to transform data and ten seconds to build charts on a single machine in a company, using all the CPU, whereas ten other machines are used at 5% of CPU most of the time. In a such case, every action may be done in parallel, resulting in probably six to ten seconds for overall process instead of forty.

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  • Parallelism in .NET – Part 9, Configuration in PLINQ and TPL

    - by Reed
    Parallel LINQ and the Task Parallel Library contain many options for configuration.  Although the default configuration options are often ideal, there are times when customizing the behavior is desirable.  Both frameworks provide full configuration support. When working with Data Parallelism, there is one primary configuration option we often need to control – the number of threads we want the system to use when parallelizing our routine.  By default, PLINQ and the TPL both use the ThreadPool to schedule tasks.  Given the major improvements in the ThreadPool in CLR 4, this default behavior is often ideal.  However, there are times that the default behavior is not appropriate.  For example, if you are working on multiple threads simultaneously, and want to schedule parallel operations from within both threads, you might want to consider restricting each parallel operation to using a subset of the processing cores of the system.  Not doing this might over-parallelize your routine, which leads to inefficiencies from having too many context switches. In the Task Parallel Library, configuration is handled via the ParallelOptions class.  All of the methods of the Parallel class have an overload which accepts a ParallelOptions argument. We configure the Parallel class by setting the ParallelOptions.MaxDegreeOfParallelism property.  For example, let’s revisit one of the simple data parallel examples from Part 2: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re looping through an image, and calling a method on each pixel in the image.  If this was being done on a separate thread, and we knew another thread within our system was going to be doing a similar operation, we likely would want to restrict this to using half of the cores on the system.  This could be accomplished easily by doing: var options = new ParallelOptions(); options.MaxDegreeOfParallelism = Math.Max(Environment.ProcessorCount / 2, 1); Parallel.For(0, pixelData.GetUpperBound(0), options, row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Now, we’re restricting this routine to using no more than half the cores in our system.  Note that I included a check to prevent a single core system from supplying zero; without this check, we’d potentially cause an exception.  I also did not hard code a specific value for the MaxDegreeOfParallelism property.  One of our goals when parallelizing a routine is allowing it to scale on better hardware.  Specifying a hard-coded value would contradict that goal. Parallel LINQ also supports configuration, and in fact, has quite a few more options for configuring the system.  The main configuration option we most often need is the same as our TPL option: we need to supply the maximum number of processing threads.  In PLINQ, this is done via a new extension method on ParallelQuery<T>: ParallelEnumerable.WithDegreeOfParallelism. Let’s revisit our declarative data parallelism sample from Part 6: double min = collection.AsParallel().Min(item => item.PerformComputation()); Here, we’re performing a computation on each element in the collection, and saving the minimum value of this operation.  If we wanted to restrict this to a limited number of threads, we would add our new extension method: int maxThreads = Math.Max(Environment.ProcessorCount / 2, 1); double min = collection .AsParallel() .WithDegreeOfParallelism(maxThreads) .Min(item => item.PerformComputation()); This automatically restricts the PLINQ query to half of the threads on the system. PLINQ provides some additional configuration options.  By default, PLINQ will occasionally revert to processing a query in parallel.  This occurs because many queries, if parallelized, typically actually cause an overall slowdown compared to a serial processing equivalent.  By analyzing the “shape” of the query, PLINQ often decides to run a query serially instead of in parallel.  This can occur for (taken from MSDN): Queries that contain a Select, indexed Where, indexed SelectMany, or ElementAt clause after an ordering or filtering operator that has removed or rearranged original indices. Queries that contain a Take, TakeWhile, Skip, SkipWhile operator and where indices in the source sequence are not in the original order. Queries that contain Zip or SequenceEquals, unless one of the data sources has an originally ordered index and the other data source is indexable (i.e. an array or IList(T)). Queries that contain Concat, unless it is applied to indexable data sources. Queries that contain Reverse, unless applied to an indexable data source. If the specific query follows these rules, PLINQ will run the query on a single thread.  However, none of these rules look at the specific work being done in the delegates, only at the “shape” of the query.  There are cases where running in parallel may still be beneficial, even if the shape is one where it typically parallelizes poorly.  In these cases, you can override the default behavior by using the WithExecutionMode extension method.  This would be done like so: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .Select(i => i.PerformComputation()) .Reverse(); Here, the default behavior would be to not parallelize the query unless collection implemented IList<T>.  We can force this to run in parallel by adding the WithExecutionMode extension method in the method chain. Finally, PLINQ has the ability to configure how results are returned.  When a query is filtering or selecting an input collection, the results will need to be streamed back into a single IEnumerable<T> result.  For example, the method above returns a new, reversed collection.  In this case, the processing of the collection will be done in parallel, but the results need to be streamed back to the caller serially, so they can be enumerated on a single thread. This streaming introduces overhead.  IEnumerable<T> isn’t designed with thread safety in mind, so the system needs to handle merging the parallel processes back into a single stream, which introduces synchronization issues.  There are two extremes of how this could be accomplished, but both extremes have disadvantages. The system could watch each thread, and whenever a thread produces a result, take that result and send it back to the caller.  This would mean that the calling thread would have access to the data as soon as data is available, which is the benefit of this approach.  However, it also means that every item is introducing synchronization overhead, since each item needs to be merged individually. On the other extreme, the system could wait until all of the results from all of the threads were ready, then push all of the results back to the calling thread in one shot.  The advantage here is that the least amount of synchronization is added to the system, which means the query will, on a whole, run the fastest.  However, the calling thread will have to wait for all elements to be processed, so this could introduce a long delay between when a parallel query begins and when results are returned. The default behavior in PLINQ is actually between these two extremes.  By default, PLINQ maintains an internal buffer, and chooses an optimal buffer size to maintain.  Query results are accumulated into the buffer, then returned in the IEnumerable<T> result in chunks.  This provides reasonably fast access to the results, as well as good overall throughput, in most scenarios. However, if we know the nature of our algorithm, we may decide we would prefer one of the other extremes.  This can be done by using the WithMergeOptions extension method.  For example, if we know that our PerformComputation() routine is very slow, but also variable in runtime, we may want to retrieve results as they are available, with no bufferring.  This can be done by changing our above routine to: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.NotBuffered) .Select(i => i.PerformComputation()) .Reverse(); On the other hand, if are already on a background thread, and we want to allow the system to maximize its speed, we might want to allow the system to fully buffer the results: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.FullyBuffered) .Select(i => i.PerformComputation()) .Reverse(); Notice, also, that you can specify multiple configuration options in a parallel query.  By chaining these extension methods together, we generate a query that will always run in parallel, and will always complete before making the results available in our IEnumerable<T>.

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  • Parallelism in .NET – Part 2, Simple Imperative Data Parallelism

    - by Reed
    In my discussion of Decomposition of the problem space, I mentioned that Data Decomposition is often the simplest abstraction to use when trying to parallelize a routine.  If a problem can be decomposed based off the data, we will often want to use what MSDN refers to as Data Parallelism as our strategy for implementing our routine.  The Task Parallel Library in .NET 4 makes implementing Data Parallelism, for most cases, very simple. Data Parallelism is the main technique we use to parallelize a routine which can be decomposed based off data.  Data Parallelism refers to taking a single collection of data, and having a single operation be performed concurrently on elements in the collection.  One side note here: Data Parallelism is also sometimes referred to as the Loop Parallelism Pattern or Loop-level Parallelism.  In general, for this series, I will try to use the terminology used in the MSDN Documentation for the Task Parallel Library.  This should make it easier to investigate these topics in more detail. Once we’ve determined we have a problem that, potentially, can be decomposed based on data, implementation using Data Parallelism in the TPL is quite simple.  Let’s take our example from the Data Decomposition discussion – a simple contrast stretching filter.  Here, we have a collection of data (pixels), and we need to run a simple operation on each element of the pixel.  Once we know the minimum and maximum values, we most likely would have some simple code like the following: for (int row=0; row < pixelData.GetUpperBound(0); ++row) { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This simple routine loops through a two dimensional array of pixelData, and calls the AdjustContrast routine on each pixel. As I mentioned, when you’re decomposing a problem space, most iteration statements are potentially candidates for data decomposition.  Here, we’re using two for loops – one looping through rows in the image, and a second nested loop iterating through the columns.  We then perform one, independent operation on each element based on those loop positions. This is a prime candidate – we have no shared data, no dependencies on anything but the pixel which we want to change.  Since we’re using a for loop, we can easily parallelize this using the Parallel.For method in the TPL: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Here, by simply changing our first for loop to a call to Parallel.For, we can parallelize this portion of our routine.  Parallel.For works, as do many methods in the TPL, by creating a delegate and using it as an argument to a method.  In this case, our for loop iteration block becomes a delegate creating via a lambda expression.  This lets you write code that, superficially, looks similar to the familiar for loop, but functions quite differently at runtime. We could easily do this to our second for loop as well, but that may not be a good idea.  There is a balance to be struck when writing parallel code.  We want to have enough work items to keep all of our processors busy, but the more we partition our data, the more overhead we introduce.  In this case, we have an image of data – most likely hundreds of pixels in both dimensions.  By just parallelizing our first loop, each row of pixels can be run as a single task.  With hundreds of rows of data, we are providing fine enough granularity to keep all of our processors busy. If we parallelize both loops, we’re potentially creating millions of independent tasks.  This introduces extra overhead with no extra gain, and will actually reduce our overall performance.  This leads to my first guideline when writing parallel code: Partition your problem into enough tasks to keep each processor busy throughout the operation, but not more than necessary to keep each processor busy. Also note that I parallelized the outer loop.  I could have just as easily partitioned the inner loop.  However, partitioning the inner loop would have led to many more discrete work items, each with a smaller amount of work (operate on one pixel instead of one row of pixels).  My second guideline when writing parallel code reflects this: Partition your problem in a way to place the most work possible into each task. This typically means, in practice, that you will want to parallelize the routine at the “highest” point possible in the routine, typically the outermost loop.  If you’re looking at parallelizing methods which call other methods, you’ll want to try to partition your work high up in the stack – as you get into lower level methods, the performance impact of parallelizing your routines may not overcome the overhead introduced. Parallel.For works great for situations where we know the number of elements we’re going to process in advance.  If we’re iterating through an IList<T> or an array, this is a typical approach.  However, there are other iteration statements common in C#.  In many situations, we’ll use foreach instead of a for loop.  This can be more understandable and easier to read, but also has the advantage of working with collections which only implement IEnumerable<T>, where we do not know the number of elements involved in advance. As an example, lets take the following situation.  Say we have a collection of Customers, and we want to iterate through each customer, check some information about the customer, and if a certain case is met, send an email to the customer and update our instance to reflect this change.  Normally, this might look something like: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } } Here, we’re doing a fair amount of work for each customer in our collection, but we don’t know how many customers exist.  If we assume that theStore.GetLastContact(customer) and theStore.EmailCustomer(customer) are both side-effect free, thread safe operations, we could parallelize this using Parallel.ForEach: Parallel.ForEach(customers, customer => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } }); Just like Parallel.For, we rework our loop into a method call accepting a delegate created via a lambda expression.  This keeps our new code very similar to our original iteration statement, however, this will now execute in parallel.  The same guidelines apply with Parallel.ForEach as with Parallel.For. The other iteration statements, do and while, do not have direct equivalents in the Task Parallel Library.  These, however, are very easy to implement using Parallel.ForEach and the yield keyword. Most applications can benefit from implementing some form of Data Parallelism.  Iterating through collections and performing “work” is a very common pattern in nearly every application.  When the problem can be decomposed by data, we often can parallelize the workload by merely changing foreach statements to Parallel.ForEach method calls, and for loops to Parallel.For method calls.  Any time your program operates on a collection, and does a set of work on each item in the collection where that work is not dependent on other information, you very likely have an opportunity to parallelize your routine.

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