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  • car crash android game

    - by Axarydax
    I'd like to make a simple 2d car crashing game, where the player would drive his car into moving traffic and try to cause as much damage as possible in each level (some Burnout games had a mode like this). The physics part of the game is the most important, I can worry about graphics later. Would engine like emini or box2d work for this kind of game? Would Android devices have enough power to handle this? For example if there were about 20 cars colliding, along with some buildings, it would be nice if I could get 20 fps.

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  • Platformer gravity where gravity is greater than tile size

    - by Sara
    I am making a simple grid-tile-based platformer with basic physics. I have 16px tiles, and after playing with gravity it seems that to get a nice quick Mario-like jump feel, the player ends up moving faster than 16px per second at the ground. The problem is that they clip through the first layer of tiles before collisions being detected. Then when I move the player to the top of the colliding tile, they move to the bottom-most tile. I have tried limiting their maximum velocity to be less than 16px but it does not look right. Are there any standard approaches to solving this? Thanks.

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  • LaTeX-like display programming environment

    - by Gage
    I used to be a hobbyist programmer, but now I'm also a fairly experienced physicist and find myself programming to solve certain problems quite a lot. In physics, we use variables with superscripts, subscripts, italics, underlines, etc etc. To bridge this gap to the computer we usually use LaTeX. Now, I generally use MATLAB for handling any data and such, and find it very irritating that I can't basically use LaTeX for variable names. Something as simple as sy has to be named either sigma_y or some descriptive name like peak_height_error. I don't necessarily want full on workable LaTeX in my code, but I do want to be able to use greek letters and super/sub-scripts at the very least. Does this exist?

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  • Free forum engine with good anti-attack mechanisms

    - by macias
    I am looking for forum engine (for discussions) with good attack countermeasures built in. Windows (preferrably) or Linux. Free (as beer). I think about registration flooding and blocking user accounts attacks. For registration, such engine should have at least: captcha blocking mulitple registrations from the same IP providing login (for logging in) and user name (for displaying the author of the posts) For logging in: no blocking on multiple tries -- instead after X try sending via mail a token, the third piece needed for next login -- without it logging in will be impossible (it would be similar to activation process) The engine should be designed with two ideas in mind: protecting engine against attacks 0 penalty for decent users Thank you in advance for your help and recommendations.

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  • Cocos2d and Body with few collision shapes using chipmunk

    - by Eimantas
    I'm using Cocos2d (0.99.5) with chipmunk physics engine. Currently I'm trying to place a body into space which is combined from few circle shapes. Let's say I have a corresponding sprite image with displays atom (nucleus + 3 electrons around it. Something like this without orbit lines). In it's simplest form - only one circle shape at the center should be enough which would detect collisions from other objects with nucleus. Now I'd like to add other circle shapes for each electron. How can I do that? Now when I add those shapes to the body and add the body into chipmunk space - the shapes (together with the body/sprite) start flickering and spinning with no recognizable pattern (or reason for that matter).

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  • Newton Game Dynamics: Making an object not affect another object

    - by Boreal
    I'm going to be using Newton in my networked action game with Mogre. There will be two "types" of physics object: global and local. Global objects will be kept in sync for everybody; these include the players, projectiles, and other gameplay-related objects. Local objects are purely for effect, like ragdolls, debris, and particles. Is there a way to make the global objects affect the local objects without actually getting affected themselves? I'd like debris to bounce off of a tank, but I don't want the tank to respond in any way.

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  • Google I/O 2010 - Appstats - instrumentation for App Engine

    Google I/O 2010 - Appstats - instrumentation for App Engine Google I/O 2010 - Appstats - RPC instrumentation and optimizations for App Engine App Engine 201 Guido van Rossum Appstats is a pure userland library (for Python and Java) that inserts instrumentation hooks into the App Engine runtime at the interface between the runtime and services like the datastore. The collected statistics can be browsed in a rich UI which allows drilling down to various levels of detail. The talk will also discuss common optimizations to address typical findings. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 19 0 ratings Time: 59:31 More in Science & Technology

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  • Search Engine Optimization Tutorial

    A search engine optimization tutorial is nothing but a manual that educates you on how to go about the processes of search engine optimization. Though it sounds complicated, search engine optimization is not so difficult to carry out and with proper training you can do it too.

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  • Google dévoile Compute Engine, son offre IaaS pour concurrencer Amazon EC 2 et Windows Azure

    Google dévoile Compute Engine son offre IaaS pour concurrencer Amazon EC 2 et Windows Azure Le Google I/O, la conférence annuelle des développeurs Google, est riche en annonces. Après la présentation d'Android 4.1, Google Glass et autres, Google dévoile Compute Engine. Le géant de la recherche fait son entrée dans le Cloud IaaS (Infrastructure as a Service) et vient titiller Amazon avec son offre EC 2. Jusqu'ici connu dans ce domaine pour sa plateforme d'hébergement en ligne App Engine, Google étend son catalogue afin de répondre aux besoins de ses...

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  • How can I factor momentum into my space sim?

    - by Josh Petite
    I am trying my hand at creating a simple 2d physics engine right now, and I'm running into some problems figuring out how to incorporate momentum into movement of a spaceship. If I am moving in a given direction at a certain velocity, I am able to currently update the position of my ship easily (Position += Direction * Velocity). However, if the ship rotates at all, and I recalculate the direction (based on the new angle the ship is facing), and accelerate in that direction, how can I take momentum into account to alter the "line" that the ship travels? Currently the ship changes direction instantaneously and continues at its current velocity in that new direction when I press the thrust button. I want it to be a more gradual turning motion so as to give the impression that the ship itself has some mass. If there is already a nice post on this topic I apologize, but nothing came up in my searches. Let me know if any more information is needed, but I'm hoping someone can easily tell me how I can throw mass * velocity into my game loop update.

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  • Static GitHub powered blog engine

    - by Daniel Cazzulino
    Blog engines were the new &quot;cool thing to write&quot; after the fever of writing a new DI framework was over. It was kinda like the new &quot;hello world++&quot; example. Almost every single engine uses a database of some sort to keep posts and comments. Almost every one is not leveraging the web as a consequence ;) I was intrigued by the possibilities that a flexible and general-purpose hosting solution like Github could offer for a static blog engine: basically keeping plain markdown/HTML/razor/WLW/whatever files that through a publish/build time process generate static files that pass for a &quot;blog engine&quot;. GitHub even supports custom domain names, so why not? Such an &quot;engine&quot; would have a number of benefits: Plain CSS styling Arbitrary JavaScript Leverage the web infrastructure (caching, CDNs, etc.) ...Read full article

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  • SQLAuthority News Bookmark Deprecated Database Engine Features in SQL Server 2008

    When anybody asked me if any specific feature is available in SQL Server 2008 or if any feature will be disabled in future versions of SQL Server, I always point everybody to following list where all the deprecated database engine features are listed. Deprecated Database Engine Features in SQL Server 2008 R2 Deprecated Database Engine [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Calculating an orbit and approach velocties

    - by Mob
    I have drones in my game that need to approach and orbit a node and shoot at it. Problem is I want to stay away from a real physics simulation, meaning I don't want to give the node and drone a mass and the drone's thrusters' a force. I just want to find the best way to approach and then enter orbit. There was a pretty good answer about using bezier curves and doing it that way, but that is essentially a tween between two fixed points. The nodes are also moving as the drones enter orbit.

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  • The how of a collision engine

    - by JXPheonix
    This is a very, very broad question - what is the general algorithm of how a collision engine works? No code in specific, but rather, just a general idea of how a collision engine does what it does, constantly refreshing the points of an object and comparing it to other objects? (see, I have the general gist of it here.) A collision engine is basically an engine used in games (generally) so that your player (call him Bob), whenever bob moves into a wall, Bob stops, Bob does not walk through the wall. They also generally handle the gravity in a game and environmental things like that.

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  • Search Engine Optimization (SEO) Tips - Code Optimization

    Code optimization is a very important in making your website Search Engine Friendly. A webpage is called Search Engine Friendly when it is coded in such a way that search engines can read and understand it to the maximum. For making your Webpage Search Engine Friendly you have to keep the following factors in mind and code accordingly.

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  • Google I/O 2010 - What's hot in Java for App Engine

    Google I/O 2010 - What's hot in Java for App Engine Google I/O 2010 - What's hot in Java for App Engine App Engine 201 Toby Reyelts, Don Schwarz Learn what's new with Java on App Engine. We'll take a whirlwind tour through the changes since last year, walk through a code sample for task queues and the new blobstore service, and demonstrate techniques for improving your application's performance. We'll top it off with a glimpse into some new features that we've planned for the year ahead. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 8 0 ratings Time: 01:02:10 More in Science & Technology

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  • Best way to load rigid bodies from file

    - by Mel
    I'm trying to switch to bullet for physics simulation. Lemme just say first that I am so pleased with bullet's accuracy and performance. After messing around it for a bit, I'm now trying to load rigid bodies from files. Most of my models are in blender and with some searching, I was able to export them in .bullet format. However, loading the files into bullet doesn't look like an easy task. I've come across this page that points me to a sample application that loads bullet files. But then it goes and says that this loader is just a starting point. Is there any open source library out there that will allow me to load rigid bodies from a file? I don't really wanna spend that much time trying to create my own loader.

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  • Search Engine Optimization Techniques - Just Try and See

    Using these outstanding search engine optimization techniques will really get you the high search engine ranking you want so bad. I would like to introduce you to the hottest search engine optimization tools that are available for the optimization of your online business. It is not important if is expensive, or cheap, or even if is free, and by the way all of them are FREE; is the fact that it is really effective and that has to be correctly used what matter most.

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  • Google I/O 2012 - Computing Map Tiles with Go on App Engine

    Google I/O 2012 - Computing Map Tiles with Go on App Engine Chris Broadfoot, Andrew Gerrand In this talk we use the Maps API and Go on App Engine to build an app to build custom tile sets for Google Maps. The app demonstrates using Go's suitability for computation in the cloud and App Engine's key scalability features, such as Task Queues and Backends. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1170 21 ratings Time: 47:22 More in Science & Technology

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  • About floating point precision and why do we still use it

    - by system_is_b0rken
    Floating point has always been troublesome for precision on large worlds. This article explains behind-the-scenes and offers the obvious alternative - fixed point numbers. Some facts are really impressive, like: "Well 64 bits of precision gets you to the furthest distance of Pluto from the Sun (7.4 billion km) with sub-micrometer precision. " Well sub-micrometer precision is more than any fps needs (for positions and even velocities), and it would enable you to build really big worlds. My question is, why do we still use floating point if fixed point has such advantages? Most rendering APIs and physics libraries use floating point (and suffer it's disadvantages, so developers need to get around them). Are they so much slower? Additionally, how do you think scalable planetary engines like outerra or infinity handle the large scale? Do they use fixed point for positions or do they have some space dividing algorithm?

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  • How do I prevent a KActor from changing the orientation of its Z-Axis?

    - by Almo
    So I have an object that inherits from KActor that I would like to behave as a dynamic physics object, but I want its Z-Axis to remain upright, but very stiffly. I've tried the bStayUpright that triggers the "Stay Upright Spring". The problem is, it's a spring, and the object in question oscillates into position when I want it to remain oriented properly without wobbling. In the image above, the yellow block has fallen onto the gray box, and it is currently pivoting about the contact point as it tries to right itself. Should I be tweaking the StayUprightMaxTorque and StayUprightTorqueFactor parameters, or should I be using a Constraint of some sort?

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  • The how of a collision engine

    - by JXPheonix
    This is a very, very broad question - what is the general algorithm of how a collision engine works? No code in specific, but rather, just a general idea of how a collision engine does what it does, constantly refreshing the points of an object and comparing it to other objects? (see, I have the general gist of it here.) A collision engine is basically an engine used in games (generally) so that your player (call him Bob), whenever bob moves into a wall, Bob stops, Bob does not walk through the wall. They also generally handle the gravity in a game and environmental things like that.

    Read the article

  • Search Engine Optimization And Other Web Services

    The SEO (Search Engine Optimization) involves an On-Page Optimization through which the different actions being done on the site so as to make the data and content presentable and relevant with a tidy and appealing display for the readers who frequently visit it to gain info on their part of interest and also for the Search Engines wanderers who want to register them. The search engine marketing Company, SEO Services renders a good quality Search Engine Optimization, also Social media optimization and many different types of marketing Solutions for the web business.

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  • Google and Semantic Search Engine Optimization (SEO)

    Semantic Search Engine Optimization is a new frontier for SEO experts who want to stay ahead of the Google curve in securing additional search engine rankings for their target search terms. 'Semantic SEO' is currently quite misunderstood in the SEO community. Once understood, the proper application of a Semantic SEO strategy for your web site (and for your clients) can pay big dividends in improving your on-page copy, page headings, anchor text and internal linking, and deliver increased site traffic for search engine queries containing alternate word meanings.

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