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  • Easy shorewall question : allow ips to DNAT

    - by llazzaro
    Hello, At my home network I had a transparent proxy. This is the rule that forward all 80 traffic to my squid3.1 server at DMZ DNAT loc:!10.0.0.126 dmz:172.16.0.198:3128 tcp 80 - !172.16.0.198 Ok, I need to add more ips to avoid transparent proxy. I tried loc:!10.0.0.134,!10.0.0.126...but didnt work (also similars like [ip0,ip1]. I tried to google the answer cant find it (sorry no matches, not searching the right keywords) also I tried to read the docs, but they are really long (and indexes dont help me). Thanks!

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  • Texture and Pattern Generator

    - by Ara
    I use Adobe Fireworks for its Texture and Pattern tools to make things like this: http://i.imgur.com/sci7Roc.png and then i copy-paste it to Flash Professional (Adobe) to use there. but fireworks is so slow and buggy is there a free or commercial software to do this simple Texture / Pattern thing easily? Texture (like the second image above) Patter and Texture (like the first one) Transparent Texture, so the background color would be visible instead of the white lines in second image The ability to copy and paste it (as PNG 32 or any alpha transparent image) so i don't have to save it first and then import it to flash * I Use Mac OS X 10.8.4 *

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  • Prevent master to fall back to master after failure

    - by Chrille
    I'm using keepalived to setup a virtual ip that points to a master server. When a failover happens it should point the virtual ip to the backup, and the IP should stay there until I manually enable (fix) the master. The reason this is important is that I'm running mysql replication on the servers and writes should only be on the master. When I failover I promote the slave to master. The master server: global_defs { ! this is who emails will go to on alerts notification_email { [email protected] ! add a few more email addresses here if you would like } notification_email_from [email protected] ! I use the local machine to relay mail smtp_server 127.0.0.1 smtp_connect_timeout 30 ! each load balancer should have a different ID ! this will be used in SMTP alerts, so you should make ! each router easily identifiable lvs_id APP1 } vrrp_instance APP1 { interface eth0 state EQUAL virtual_router_id 61 priority 999 nopreempt virtual_ipaddress { 217.x.x.129 } smtp_alert } Backup server: global_defs { ! this is who emails will go to on alerts notification_email { [email protected] ! add a few more email addresses here if you would like } notification_email_from [email protected] ! I use the local machine to relay mail smtp_server 127.0.0.1 smtp_connect_timeout 30 ! each load balancer should have a different ID ! this will be used in SMTP alerts, so you should make ! each router easily identifiable lvs_id APP2 } vrrp_instance APP2 { interface eth0 state EQUAL virtual_router_id 61 priority 100 virtual_ipaddress { 217.xx.xx.129 } notify_master "/etc/keepalived/notify.sh del app2" notify_backup "/etc/keepalived/notify.sh add app2" notify_fault "/etc/keepalived/notify.sh add app2” smtp_alert }

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  • Virtual OS using same Wallpaper as Host

    - by Jeff
    Greetings, I'm running a guest Linux OS on top of Windows XP, which rotates its wallpapers using the PowerToy Wallpaper Changer. I'm hoping for a way for my guest OS to somehow detect which wallpaper the host is using, and automatically switch to it. Why? Because if I run my guest OS in seamless mode and have transparent windows, I want the transparent background to match the host OS. It looks nice that way :). A couple tidbits of relevant information: Guest OS is Peppermint Ice (Ubuntu based) Host OS is Windows XP VirtualBox as virtualization software I realize this is somewhat breaking borders between the host and the guest, but I want my pretty rotating wallpaper! I'm guessing there is a way using scripts and shared folders or something similar, if not by means of just querying the host OS.

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  • Windows 7: Use VirtualStore technology as user for own benefit?

    - by mfn
    I've researched a bit and came to the understanding that VirtualStore is part of the new UAC feature in Vista/W7 which is the file system part of the transparent data redirection and redirects write access to folders like program files to C:\User\<username>\AppData\Local\VirtualStore\ in lack of applications respecting the LUA principles. Now I'm interested if that kind of transparent redirection can also be used as a power to the user. Here's an example which comes to my mind: I install any kind of software to e.g. D:\Whatever\ThisAndThisApp\ and I set up things that, after initial installation, any write access to this folder is transparently redirected to e.g. D:\MyOwnVirtualStore\Whatever\ThisAndThisApp\file_only_writable_here.txt. Is this thinking too far or can I actually use that power of VirtualStore as a user on Windows 7? I'm using the Professional version of that matters.

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  • How do I change the canvas size of a PNG with ImageMagick (GraphicsMagick)? (How to pad with transparency?)

    - by Pistos
    Alternatively: How do I take a non-square PNG and "fill out" the "rest" of the image with transparency so that the resulting square image has the original image centered in the square? ULTIMATELY, what I want is to take any image of any GM-supported format of any size, and create a scaled-down PNG (say, 40 pixels maximum for either dimension), with aspect ratio maintained, transparency-padded for non-square original images, AND with an already-prepared 40x40 PNG transparency mask applied. I already know how to scale down and keep aspect ratio; I already have the command for applying my composite. My only missing piece is square-alizing non-square images (padding with transparency). Single command preferred; multi-command chain acceptable. (edit) Extra info: Here's the composite command I'm using: gm composite -compose copyopacity mask.png source-and-target.png source-and-target.png where mask.png has white pixels for what I want to keep of source-and-target.png and transparent pixels for what I want to remove (and become transparent) of source-and-target.png.

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  • Windows 7: Use VirtualStore as user for own benefit?

    - by mfn
    I've researched a bit and came to the understanding that VirtualStore is part of the new UAC feature in Vista/W7 which is the file system part of the transparent data redirection and redirects write access to folders like program files to C:\User\<username>\AppData\Local\VirtualStore\ in lack of applications respecting the LUA principles. Now I'm interested if that kind of transparent redirection can also be used as a power to the user. Here's an example which comes to my mind: I install any kind of software to e.g. D:\Whatever\ThisAndThisApp\ and I set up things that, after initial installation, any write access to this folder is transparently redirected to e.g. D:\MyOwnVirtualStore\Whatever\ThisAndThisApp\file_only_writable_here.txt. Is this thinking too far or can I actually use that power of VirtualStore as a user on Windows 7? I'm using the Professional version of that matters.

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  • DataTrigger inside ControlTemplate doesn't update

    - by kennethkryger
    I have a ListBox that is bound to a list of CustomerViewModel-objects, that each has two dependency properties: - Name (string) - Description (string) - IsVisible (bool) (the IsVisible property is True by default and is reversed via the ToggleVisibility Command on the CustomerViewModel) I would like to display the Name and Description to the right of a Border-control, that is has a Transparent background when the IsVisible property is True and Green when the False. My problem is that the DataTrigger part of the code below doesn't work the way I want, because the Setter-part isn't triggered when the IsVisible is changed. What am I doing wrong? Here's my code: <UserControl.Resources> <Style x:Key="ListBoxStyle" TargetType="{x:Type ListBox}"> <Setter Property="Margin" Value="-1,-1,0,0" /> <Setter Property="BorderThickness" Value="0" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="ItemContainerStyle" Value="{DynamicResource ListboxItemStyle}" /> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Disabled" /> </Style> <Style x:Key="ListboxItemStyle" TargetType="{x:Type ListBoxItem}"> <Setter Property="Background" Value="Transparent" /> <Setter Property="FocusVisualStyle" Value="{x:Null}" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <Grid> <Border x:Name="border" Background="{TemplateBinding Background}" BorderBrush="#FFD4D6D5" BorderThickness="0,0,0,1"> <Grid Height="70" Margin="0,0,10,0"> <Grid.RowDefinitions> <RowDefinition Height="10" /> <RowDefinition Height="Auto" /> <RowDefinition /> <RowDefinition Height="10" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition /> </Grid.ColumnDefinitions> <Border x:Name="visibilityColumn" Grid.Row="0" Grid.Column="0" Grid.RowSpan="4" Background="Transparent" Width="4" Margin="0,0,4,0" /> <TextBlock x:Name="customerName" Grid.Row="1" Grid.Column="1" Foreground="#FF191919" FontWeight="Bold" Text="{Binding Name}" VerticalAlignment="Top" /> <TextBlock Grid.Row="2" Grid.Column="1" VerticalAlignment="Stretch" Text="{Binding Description}" TextWrapping="Wrap" Foreground="#FFB4B4B4" TextTrimming="CharacterEllipsis" /> </Grid> <Border.ContextMenu> <ContextMenu> <MenuItem Header="Edit..." /> <MenuItem Header="Visible" IsCheckable="True" IsChecked="{Binding IsVisible}" Command="{Binding ToggleVisibility}"/> </ContextMenu> </Border.ContextMenu> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Background" Value="#FFEEEEEE" /> </Trigger> <Trigger Property="IsSelected" Value="True"> <Setter Property="Background" Value="#FFF5F5F5" /> <Setter TargetName="customerName" Property="Foreground" Value="Green" /> </Trigger> <DataTrigger Binding="{Binding IsVisible}" Value="False"> <!--If Value="True" the customerName Border shows up green!--> <Setter Property="Background" Value="Green" /> </DataTrigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <ListBox Style="{StaticResource ListBoxStyle}" ItemsSource="{Binding CustomerViewModels}" />

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  • error 503: service unavailable when using apt-get update behind proxy

    - by ubuntu2man
    Hi, I am using a transparent proxy (other box). When I try to do an 'apt-get update' I get these warnings (in german): ... W: Fehlschlag beim Holen von http://security.ubuntu.com/ubuntu/dists/maverick-security/restricted/source/Sources.gz 503 Service Unavailable W: Fehlschlag beim Holen von http://security.ubuntu.com/ubuntu/dists/maverick-security/universe/source/Sources.gz 503 Service Unavailable W: Fehlschlag beim Holen von http://security.ubuntu.com/ubuntu/dists/maverick-security/multiverse/source/Sources.gz 503 Service Unavailable W: Fehlschlag beim Holen von http://security.ubuntu.com/ubuntu/dists/maverick-security/main/binary-i386/Packages.gz 503 Service Unavailable W: Fehlschlag beim Holen von http://security.ubuntu.com/ubuntu/dists/maverick-security/restricted/binary-i386/Packages.gz 503 Service Unavailable W: Fehlschlag beim Holen von http://security.ubuntu.com/ubuntu/dists/maverick-security/universe/binary-i386/Packages.gz 503 Service Unavailable E: Einige Indexdateien konnten nicht heruntergeladen werden, sie wurden ignoriert oder alte an ihrer Stelle benutzt. I changed ~.bashrc: http_proxy=http://192.168.120.199:8080 https_proxy=https://192.168.120:8080 export http_proxy export https_proxy I wrote on commandline: export http_proxy=http://proxyusername:proxypassword@proxyaddress:proxyport sudo apt-get update And I edited /etc/apt/apt.conf: Acquire::http::proxy "http://192.168.120.199:8080/"; Acquire::ftp::proxy "http://192.168.120.199:8080/"; Nothing has worked. Does anyone knows how to make apt-get working through a transparent proxy? Regards, ubuntu2man

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  • Stencil mask with AlphaTestEffect

    - by Brendan Wanlass
    I am trying to pull off the following effect in XNA 4.0: http://eng.utah.edu/~brendanw/question.jpg The purple area has 50% opacity. I have gotten pretty close with the following code: public static DepthStencilState AlwaysStencilState = new DepthStencilState() { StencilEnable = true, StencilFunction = CompareFunction.Always, StencilPass = StencilOperation.Replace, ReferenceStencil = 1, DepthBufferEnable = false, }; public static DepthStencilState EqualStencilState = new DepthStencilState() { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.Keep, ReferenceStencil = 1, DepthBufferEnable = false, }; ... if (_alphaEffect == null) { _alphaEffect = new AlphaTestEffect(_spriteBatch.GraphicsDevice); _alphaEffect.AlphaFunction = CompareFunction.LessEqual; _alphaEffect.ReferenceAlpha = 129; Matrix projection = Matrix.CreateOrthographicOffCenter(0, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferWidth, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferHeight, 0, 0, 1); _alphaEffect.Projection = world.SystemManager.GetSystem<RenderSystem>().Camera.View * projection; } _mask = new RenderTarget2D(_spriteBatch.GraphicsDevice, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferWidth, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8); _spriteBatch.GraphicsDevice.SetRenderTarget(_mask); _spriteBatch.GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.Stencil, Color.Transparent, 0, 0); _spriteBatch.Begin(SpriteSortMode.Immediate, null, null, AlwaysStencilState, null, _alphaEffect); _spriteBatch.Draw(sprite.Texture, position, sprite.SourceRectangle,Color.White, 0f, sprite.Origin, 1f, SpriteEffects.None, 0); _spriteBatch.End(); _spriteBatch.Begin(SpriteSortMode.Immediate, null, null, EqualStencilState, null, null); _spriteBatch.Draw(_maskTex, new Vector2(x * _maskTex.Width, y * _maskTex.Height), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0); _spriteBatch.End(); _spriteBatch.GraphicsDevice.SetRenderTarget(null); _spriteBatch.GraphicsDevice.Clear(Color.Black); _spriteBatch.Begin(); _spriteBatch.Draw((Texture2D)_mask, Vector2.Zero, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, layer/max_layer); _spriteBatch.End(); My problem is, I can't get the AlphaTestEffect to behave. I can either mask over the semi-transparent purple junk and fill it in with the green design, or I can draw over the completely opaque grassy texture. How can I specify the exact opacity that needs to be replace with the green design?

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  • Future Air Plane – A new world

    - by Rekha
    For the first time in my life, I wished I had more number of years to live. The world has evolved from the cave man life to the man who is almost The Creator. When I was about 12 years old, I was taken to Chennai Planetarium for my school excursion. That day we were made to lie down in a dark room and the ceiling was full of stars and planets. All those were just videos but the day still stands in my mind. Same kind of experience in real is waiting for our future generations.Even though the English movies have gone beyond imaginations, we still have chances to bring those imaginations to real. You must be wondering why all these hype. Recently Airbus unveiled a news on transparent Airplane in 2050. This Airplane will have a body transparent to view the sky from all sides of the airplane when we are flying high above the grounds. And it will have all possible technologies under one roof that would give immense pleasure for the passengers. The journey would be an unforgettable one for each one of us. Image and News Credit: Daily Telegraph This article titled,Future Air Plane – A new world, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • What is the value in hiding the details through abstractions? Isn't there value in transparency?

    - by user606723
    Background I am not a big fan of abstraction. I will admit that one can benefit from adaptability, portability and re-usability of interfaces etc. There is real benefit there, and I don't wish to question that, so let's ignore it. There is the other major "benefit" of abstraction, which is to hide implementation logic and details from users of this abstraction. The argument is that you don't need to know the details, and that one should concentrate on their own logic at this point. Makes sense in theory. However, whenever I've been maintaining large enterprise applications, I always need to know more details. It becomes a huge hassle digging deeper and deeper into the abstraction at every turn just to find out exactly what something does; i.e. having to do "open declaration" about 12 times before finding the stored procedure used. This 'hide the details' mentality seems to just get in the way. I'm always wishing for more transparent interfaces and less abstraction. I can read high level source code and know what it does, but I'll never know how it does it, when how it does it, is what I really need to know. What's going on here? Has every system I've ever worked on just been badly designed (from this perspective at least)? My philosophy When I develop software, I feel like I try to follow a philosophy I feel is closely related to the ArchLinux philosophy: Arch Linux retains the inherent complexities of a GNU/Linux system, while keeping them well organized and transparent. Arch Linux developers and users believe that trying to hide the complexities of a system actually results in an even more complex system, and is therefore to be avoided. And therefore, I never try to hide complexity of my software behind abstraction layers. I try to abuse abstraction, not become a slave to it. Question at heart Is there real value in hiding the details? Aren't we sacrificing transparency? Isn't this transparency valuable?

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  • Graphic Card Installation Failure (NV 9600M GT)

    - by Georg
    I wanted to switch from 7 to Ubuntu. Now, the first thing that holds me back is the installation of the driver for my Nvidia 9600M GT. Ubuntu recommends me 4 drivers from the "Additional Driver" Section. Now, whatever driver I install, there are four things happening RANDOMLY after rebooting: The pc freezes before seeing bootup splash The pc freezes while seeing bootup splash image (ubuntu logo with the 5 dots) The pc gets into login screen and freezes instantly (Thought the unity-bar is transparent now) The pc freezes right after beeing able to login. (While this is happening the unity-bar changes from transparent to ugly-flat-style) I also tried to install the official Nvidia .run file but after exiting the X-Server, it says the driver is not compatible with the kernel and exits installation. Can somebody help me? I really wanna get rid of Windows :( But Ubuntu drives me perfectly insane. Please answer as noobish as possible. I'm an expert Windows user, but Linux is absolutely new to me. My Specs: Ubuntu 11.10 installed from USB Stick (like 100 times now :/ because I dont know how to remove the driver in recovery mode) 9600M GT 4GB Ram Intel Centrino 2 Dual Core 2.26GHz Win 7 and Ubuntu running along side. Thank you in advance, regards.

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  • Nginx or Apache for a VPS?

    - by James
    I consider myself to be an inexperienced user/administrator when it comes to running my VPS. I can get by with a few CLI commands, I can set up Webmin and I can set up Yum repos, but beyond the very basic stuff, I'm out of my depth. So far, I'm running Apache. I don't know it particularly well, but I can get by with editing httpd.conf if I'm told what to edit. I've heard good things about Nginx and that it's not as resource-hungry as Apache. I'd like to give it a go, but I can't find any information about its suitability for administrators like me, with little experience of sysadmin or web server config. Webmin now has support for Nginx, so getting it installed and running probably won't be too much of a problem. What I'm wondering is, from a site administrator perspective, is running Nginx as transparent as running Apache? IE, at the moment, I can just throw up Wordpress and Drupal sites without having much to worry about or having to make any config changes to Apache. Would Nginx be as transparent?

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  • 2D Collision masks for handling slopes

    - by JiminyCricket
    I've been looking at the example at: http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel and am trying to figure out how to adjust the sprite once a collision has been detected. As David suggested at XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision, I made a few sensor points (feet, sides, bottom center, etc.) and can easily detect when these points actually collide with non-transparent portions of a second texture (simple slope). I'm having trouble with the algorithm of how I would actually adjust the sprite position based on a collision. Say I detect a collision with the slope at the sprite's right foot. How can I scan the slope texture data to find the Y position to place the sprite's foot so it is no longer inside the slope? The way it is stored as a 1D array in the example is a bit confusing, should I try to store the data as a 2D array instead? For test purposes, I'm thinking of just using the slope texture alpha itself as a primitive and easy collision mask (no grass bits or anything besides a simple non-linear slope). Then, as in the example, I find the coordinates of any collisions between the slope texture and the sprite's sensors and mark these special sensor collisions as having occurred. Finally, in the case of moving up a slope, I would scan for the first transparent pixel above (in the texture's Ys at that X) the right foot collision point and set that as the new height of the sprite. I'm a little unclear also on when I should make these adjustments. Collisions are checked on every game.update() so would I quickly change the position of the sprite before the next update is called? I also noticed several people mention that it's best to separate collision checks horizontally and vertically, why is that exactly? Open to any suggestions if this is an inefficient or inaccurate way of handling this. I wish MSDN had provided an example of something like this, I didn't know it would be so much more complex than NES Mario style pure box platforming!

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  • How do I draw anti-aliased holes in a bitmap

    - by gyozo kudor
    I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried with clipping paths, and drawing with a transparent color using gfx.CompositingMode = CompositingMode.SourceCopy, but it gives me the same result. If I draw a circle with a solid color it works fine, but I need a hole, a circle with 0 alpha values. I have enabled these but they work only with solid colors: gfx.CompositingQuality = CompositingQuality.HighQuality; gfx.InterpolationMode = InterpolationMode.HighQualityBicubic; gfx.SmoothingMode = SmoothingMode.AntiAlias; In the two pictures consider black as being transparent. This is what I have (zoomed in): And what I need is something like this (made with photoshop): This will be just a visual effect, in code for collision detection I still treat everything with alpha 128 as solid. Edit: I'm usink OpenTK for this game. But for this question I think it doesn't really matter probably it is gdi+ related.

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  • how to properly implement alpha blending in a complex 3d scene

    - by Gajet
    I know this question might sound a bit easy to answer but It's driving me crazy. There are too many possible situations that a good alpha blending mechanism should handle, and for each Algorithm I can think of there is something missing. these are the methods I've though about so far: first of I though about object sorting by depth, this one simply fails because Objects are not simple shapes, they might have curves and might loop inside each other. so I can't always tell which one is closer to camera. then I thought about sorting triangles but this one also might fail, thought I'm not sure how to implement it there is a rare case that might again cause problem, in which two triangle pass through each other. again no one can tell which one is nearer. the next thing was using depth buffer, at least the main reason we have depth buffer is because of the problems with sorting that I mentioned but now we get another problem. Since objects might be transparent, in a single pixel there might be more than one object visible. So for which Object should I store pixel depth? I then thought maybe I can only store the most front Object depth, and using that determine how should I blend next draw calls at that pixel. But again there was a problem, think about 2 semi transparent planes with a solid plane in middle of them. I was going to render the solid plane at the end, one can see the most distant plane. note that I was going to merge every two planes until there is only one color left for that pixel. Obviously I can use sorting methods too because of the same reasons I've explained above. Finally the only thing I imagine being able to work is to render all objects into different render targets and then sort those layers and display the final output. But this time I don't know how can I implement this algorithm.

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  • How do I clip an image in OpenGL ES on Android?

    - by Maxim Shoustin
    My game involves "wiping off" an image by touch: After moving a finger over it, it looks like this: At the moment, I'm implementing it with Canvas, like this: 9Paint pTouch; 9int X = 100; 9int Y = 100; 9Bitmap overlay; 9Canvas c2; 9Rect dest; pTouch = new Paint(Paint.ANTI_ALIAS_FLAG); pTouch.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT)); pTouch.setColor(Color.TRANSPARENT); pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL)); overlay = BitmapFactory.decodeResource(getResources(),R.drawable.wraith_spell).copy(Config.ARGB_8888, true); c2 = new Canvas(overlay); dest = new Rect(0, 0, getWidth(), getHeight()); Paint paint = new Paint();9 paint.setFilterBitmap(true); ... @Override protected void onDraw(Canvas canvas) { ... c2.drawCircle(X, Y, 80, pTouch); canvas.drawBitmap(overlay, 0, 0, null); ... } @Override 9public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: { X = (int) event.getX(); Y = (int) event.getY();9 invalidate(); c2.drawCircle(X, Y, 80, pTouch);9 break; } } return true; ... What I'm essentially doing is drawing transparency onto the canvas, over the red ball image. Canvas and Bitmap feel old... Surely there is a way to do something similar with OpenGL ES. What is it called? How do I use it? [EDIT] I found that if I draw an image and above new image with alpha 0, it goes to be transparent, maybe that direction? Something like: gl.glColor4f(0.0f, 0.0f, 0.0f, 0.01f);

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  • For an inexperienced VPS administrator, is Nginx a suitable alternative to Apache?

    - by James
    I couldn't think of the best way to set the title, so if somebody wants to edit it to something more appropriate, I'd be grateful ;) I'm what I would consider to be an inexperienced user/ administrator when it comes to running my VPS. I can get by with a few CLI commands, I can set up Webmin and I can set up Yum repos, but beyond the very basic stuff, I'm out of my depth. So far, I'm running Apache. I don't know it particularly well, but I can get by with editing httpd.conf if I'm told what to edit. I've heard good things about Nginx and that it's not as resource-hungry as Apache. I'd like to give it a go, but I can't find any information about its suitability for administrators like me, with little experience of sysadmin or web server config. Webmin now has support for Nginx, so getting it installed and running probably won't be too much of a problem. What I'm wondering is, from a site adminstrator perspective, is running Nginx as transparent as running Apache? IE, at the moment, I can just throw up Wordpress and Drupal sites without having much to worry about or having to make any config changes to Apache. Would Nginx be as transparent?

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  • Mesh with Alpha Texture doesn't blend properly

    - by faulty
    I've followed example from various place regarding setting OutputMerger's BlendState to enable alpha/transparent texture on mesh. The setup is as follows: var transParentOp = new BlendStateDescription { SourceBlend = BlendOption.SourceAlpha, DestinationBlend = BlendOption.InverseDestinationAlpha, BlendOperation = BlendOperation.Add, SourceAlphaBlend = BlendOption.Zero, DestinationAlphaBlend = BlendOption.Zero, AlphaBlendOperation = BlendOperation.Add, }; I've made up a sample that display 3 mesh A, B and C, where each overlaps one another. They are drawn sequentially, A to C. Distance from camera where A is nearest and C is furthest. So, the expected output is that A see through and saw part of B and C. B will see through and saw part of C. But what I get was none of them see through in that order, but if I move C closer to the camera, then it will be semi transparent and see through A and B. B if move closer to camera will see A but not C. Sort of reverse. So it seems that I need to draw them in reverse order where furthest from camera is drawn first then nearest to camera is drawn last. Is it suppose to be done this way, or I can actually configure the blendstate so it works no matter in which order i draw them? Thanks

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  • Approaches for a clickable map of nations (such as a Risk game) with Spritekit

    - by Vukovitch
    I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be individually clicked to bring up additional information. My current approach is to make a sprite for each nation where every image is the size of the screen The images are mostly transparent except for the country, that way when all of the images are displayed the countries are in the correct place relative to one another. To determine if a click occurs on an individual country I look to see if the tapped location is a non transparent pixel and check that the sprite's name is one of the countries. Additionally the nation needs to glow or something when tapped as an indicator, however my current solution is yet another sprite that is displayed. This seems like a terrible approach and I was wondering what other solutions might achieve the same results. I'm pretty new to SpriteKit so I'm not entirely sure. The other idea I had was creating a single texture where each country is a different shade of gray, then when I get the tap location I do a lookup on the color at that location and get the corresponding country. However, I'm not sure how to create a hilight or glowing country effect with that method.

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  • Android Bitmap: Collision Detecting

    - by Aekasitt Guruvanich
    I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen checking whether or not Width*Height intersects with each other, but is there a more efficient way to do this? And if you do it this way, many of the transparent pixel inside the rectangular area will also be considered as collision as well. Is there a way to check for collision between Bitmap on a Canvas that disregard transparent pixels? The class for player is below and the Pawn class uses the same method of display. Class Player { private Resources res; // Used for referencing Bitmap from predefined location private Bounds bounds; // Class that holds the boundary of the screen private Bitmap image; private float x, y; private Matrix position; private int width, height; private float velocity_x, velocity_y; public Player (Resources resources, Bounds boundary) { res = resources; bounds = boundary; image = BitmapFactory.decodeResource(res, R.drawable.player); width = image.getWidth(); height = image.getHeight(); position = new Matrix(); x = bounds.xMax / 2; // Initially puts the Player in the middle of screen y = bounds.yMax / 2; position.preTranslate(x,y); } public void draw(Canvas canvas) { canvas.drawBitmap(image, position, null); } }

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  • Complex, yet simple crafting system model

    - by KatShot
    I'm working on some arcade shooter/slasher, and the main logline is "Kick'em with everything you want". There's not so many enemies in GDD, main focus is on tons of weapons and gadgets to cause mayhem. To get weapon, you need to craft it, and now crafting system looks simple, like: 1) You got three slots for weapon parts (like A, B, C) 2) You collect misc weapon parts, and when you got atleast one for every slot, you can craft a weapon (for example, if you got A1, B1, B2, B3 and C1, you can craft such models - A1B1C1, A1B2C1, A1B3C1) As for me, this crafting system is too simple, because weapon parts will just fall from the top of screen, often enough. That's why I'm thinking about adding some more crafting system levels, like resources (collect 10 scrap pieces to make part A1 or C3), etc. My question is: How can i add some more complex, still simple, transparent levels in crafting system? upd. For example, in Minecraft or Terraria, first 5-10 crafting recipies quite transparent and simple IMHO. But then it turns into huge mess to understand, how to craft this or that (for example, fishing rod)

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  • Book Review Charlene Li's New Book: Open Leadership

    - by david.talamelli
    A few weeks ago, I was surprised when I looked in our mail box. I had received an Advance Copy of Charlene Li's new book titled "Open Leadership: How Social Technology Can Transform the Way You Lead". Charlene sent a tweet a while back asking anyone interested in receiving the book to submit their details. I sent off my details and didn't think I would hear anything back, so it was a pleasant surprise. With that I almost feel bad that it has taken me 3 weeks to read her book. It took this long mainly because it has been hard to fit in some quality reading time for myself with work, the kids, volunteering, etc..... I am happy to report I have finished her book and wanted to run through my initial thoughts with you. I first came across Charlene Li after reading her book "Groundswell" a few years ago, her latest book "Open Leadership" is a follow on from Groundswell and to me it seems like a natural progression from the question "Ok the business landscape is changing, what do we do now?" For me these two books have a different writing style to them. Groundswell from memory spoke about broad social media concepts and adoption and alerted us to some of the changes taking place in the SM landscape. Open Leadership seems to be focussed on taking those broad concepts and finding ways to implement them into your environment. That is breaking broad concepts down into individual action items that can be measured and analysed. As the business world changes Leaders must change their approach and let go of control to more control. One of the things I love reading about is seeing real life examples of how people and organisations are making these things happen. In this book Charlene has collected some great collateral and case studies from companies such as Cisco, Best Buy, The Red Cross and The State Bank of India (as a side-note, I wish now that I submitted my input for the Leaders I work with here at Oracle - there are some great examples here of people who empower their staff). As society becomes more adept at using social media it is inevitable that Leaders must become open with their employees, clients and partners. From the book some of the key points I took away are (I actually took away a lot more from this book, this is just an overview) : 1) Organisations should encourage risk taking. Without being a "hacker", how can we improve ourselves, our processes, our business, etc... The old saying you only fail by not trying applies here. If Leaders create a culture where people are afraid to stick their neck out - how will you innovate? 2) Leaders need to lead by example - if you want to promote an open and transparent business, a Leader needs to exemplify the traits they would like to see out of their employees. 3) The definition of a Leader is changing, open leadership is about being a catalyst to change that uses networks to spread a vision as opposed to traditional leadership that is viewed as a role. 4) There is a cultural and business shift taking place. Information is more wide-spread and is being disseminated faster than any other time in the past. Leaders who are open and transparent will thrive in this new business environment. 5) Leadership is not defined by a title - it is defined by a person's actions. Also anyone can be a Leader or has Leadership potential in them- it is a matter of drawing that out of people. I found this book useful and I also found myself looking at my own actions and the actions of others around me (including my management) to see how open and transparent I am in my work. For me I am glad I read this book as it validated my own thoughts of the changes we are seeing take place. This book has certainly given me some new ideas and helped me push my own boundaries of what I can do. The book has a number of action plans at the end of some of the chapters such as "Conducting you Openness Audit" that I think have helped me take thoughts and ideas and turn them into concrete action items. I have included a link to the introduction of the book here if anyone wants to have a read of it. If anyone else has read this book, it would be great to hear your thoughts/comments/review. Leave your comments below. This article was originally posted on David Talamelli's Blog - David's Journal on Tap

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  • Clustering Basics and Challenges

    - by Karoly Vegh
    For upcoming posts it seemed to be a good idea to dedicate some time for cluster basic concepts and theory. This post misses a lot of details that would explode the articlesize, should you have questions, do not hesitate to ask them in the comments.  The goal here is to get some concepts straight. I can't promise to give you an overall complete definitions of cluster, cluster agent, quorum, voting, fencing, split brain condition, so the following is more of an explanation. Here we go. -------- Cluster, HA, failover, switchover, scalability -------- An attempted definition of a Cluster: A cluster is a set (2+) server nodes dedicated to keep application services alive, communicating through the cluster software/framework with eachother, test and probe health status of servernodes/services and with quorum based decisions and with switchover/failover techniques keep the application services running on them available. That is, should a node that runs a service unexpectedly lose functionality/connection, the other ones would take over the and run the services, so that availability is guaranteed. To provide availability while strictly sticking to a consistent clusterconfiguration is the main goal of a cluster.  At this point we have to add that this defines a HA-cluster, a High-Availability cluster, where the clusternodes are planned to run the services in an active-standby, or failover fashion. An example could be a single instance database. Some applications can be run in a distributed or scalable fashion. In the latter case instances of the application run actively on separate clusternodes serving servicerequests simultaneously. An example for this version could be a webserver that forwards connection requests to many backend servers in a round-robin way. Or a database running in active-active RAC setup.  -------- Cluster arhitecture, interconnect, topologies -------- Now, what is a cluster made of? Servers, right. These servers (the clusternodes) need to communicate. This of course happens over the network, usually over dedicated network interfaces interconnecting all the clusternodes. These connection are called interconnects.How many clusternodes are in a cluster? There are different cluster topologies. The most simple one is a clustered pair topology, involving only two clusternodes:  There are several more topologies, clicking the image above will take you to the relevant documentation. Also, to answer the question Solaris Cluster allows you to run up to 16 servers in a cluster. Where shall these clusternodes be placed? A very important question. The right answer is: It depends on what you plan to achieve with the cluster. Do you plan to avoid only a server outage? Then you can place them right next to eachother in the datacenter. Do you need to avoid DataCenter outage? In that case of course you should place them at least in different fire zones. Or in two geographically distant DataCenters to avoid disasters like floods, large-scale fires or power outages. We call this a stretched- or campus cluster, the clusternodes being several kilometers away from eachother. To cover really large distances, you probably need to move to a GeoCluster, which is a different kind of animal.  What is a geocluster? A Geographic Cluster in Solaris Cluster terms is actually a metacluster between two, separate (locally-HA) clusters.  -------- Cluster resource types, agents, resources, resource groups -------- So how does the cluster manage my applications? The cluster needs to start, stop and probe your applications. If you application runs, the cluster needs to check regularly if the application state is healthy, does it respond over the network, does it have all the processes running, etc. This is called probing. If the cluster deems the application is in a faulty state, then it can try to restart it locally or decide to switch (stop on node A, start on node B) the service. Starting, stopping and probing are the three actions that a cluster agent does. There are many different kinds of agents included in Solaris Cluster, but you can build your own too. Examples are an agent that manages (mounts, moves) ZFS filesystems, or the Oracle DB HA agent that cares about the database, or an agent that moves a floating IP address between nodes. There are lots of other agents included for Apache, Tomcat, MySQL, Oracle DB, Oracle Weblogic, Zones, LDoms, NFS, DNS, etc.We also need to clarify the difference between a cluster resource and the cluster resource group.A cluster resource is something that is managed by a cluster agent. Cluster resource types are included in Solaris cluster (see above, e.g. HAStoragePlus, HA-Oracle, LogicalHost). You can group cluster resources into cluster resourcegroups, and switch these groups together from one node to another. To stick to the example above, to move an Oracle DB service from one node to another, you have to switch the group between nodes, and the agents of the cluster resources in the group will do the following:  On node A Shut down the DB Unconfigure the LogicalHost IP the DB Listener listens on unmount the filesystem   Then, on node B: mount the FS configure the IP  startup the DB -------- Voting, Quorum, Split Brain Condition, Fencing, Amnesia -------- How do the clusternodes agree upon their action? How do they decide which node runs what services? Another important question. Running a cluster is a strictly democratic thing.Every node has votes, and you need the majority of votes to have the deciding power. Now, this is usually no problem, clusternodes think very much all alike. Still, every action needs to be governed upon in a productive system, and has to be agreed upon. Agreeing is easy as long as the clusternodes all behave and talk to eachother over the interconnect. But if the interconnect is gone/down, this all gets tricky and confusing. Clusternodes think like this: "My job is to run these services. The other node does not answer my interconnect communication, it must be down. I'd better take control and run the services!". The problem is, as I have already mentioned, clusternodes very much think alike. If the interconnect is gone, they all assume the other node is down, and they all want to mount the data backend, enable the IP and run the database. Double IPs, double mounts, double DB instances - now that is trouble. Also, in a 2-node cluster they both have only 50% of the votes, that is, they themselves alone are not allowed to run a cluster.  This is where you need a quorum device. According to Wikipedia, the "requirement for a quorum is protection against totally unrepresentative action in the name of the body by an unduly small number of persons.". They need additional votes to run the cluster. For this requirement a 2-node cluster needs a quorum device or a quorum server. If the interconnect is gone, (this is what we call a split brain condition) both nodes start to race and try to reserve the quorum device to themselves. They do this, because the quorum device bears an additional vote, that could ensure majority (50% +1). The one that manages to lock the quorum device (e.g. if it's an FC LUN, it SCSI reserves it) wins the right to build/run a cluster, the other one - realizing he was late - panics/reboots to ensure the cluster config stays consistent.  Losing the interconnect isn't only endangering the availability of services, but it also endangers the cluster configuration consistence. Just imagine node A being down and during that the cluster configuration changes. Now node B goes down, and node A comes up. It isn't uptodate about the cluster configuration's changes so it will refuse to start a cluster, since that would lead to cluster amnesia, that is the cluster had some changes, but now runs with an older cluster configuration repository state, that is it's like it forgot about the changes.  Also, to ensure application data consistence, the clusternode that wins the race makes sure that a server that isn't part of or can't currently join the cluster can access the devices. This procedure is called fencing. This usually happens to storage LUNs via SCSI reservation.  Now, another important question: Where do I place the quorum disk?  Imagine having two sites, two separate datacenters, one in the north of the city and the other one in the south part of it. You run a stretched cluster in the clustered pair topology. Where do you place the quorum disk/server? If you put it into the north DC, and that gets hit by a meteor, you lose one clusternode, which isn't a problem, but you also lose your quorum, and the south clusternode can't keep the cluster running lacking the votes. This problem can't be solved with two sites and a campus cluster. You will need a third site to either place the quorum server to, or a third clusternode. Otherwise, lacking majority, if you lose the site that had your quorum, you lose the cluster. Okay, we covered the very basics. We haven't talked about virtualization support, CCR, ClusterFilesystems, DID devices, affinities, storage-replication, management tools, upgrade procedures - should those be interesting for you, let me know in the comments, along with any other questions. Given enough demand I'd be glad to write a followup post too. Now I really want to move on to the second part in the series: ClusterInstallation.  Oh, as for additional source of information, I recommend the documentation: http://docs.oracle.com/cd/E23623_01/index.html, and the OTN Oracle Solaris Cluster site: http://www.oracle.com/technetwork/server-storage/solaris-cluster/index.html

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