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  • Rails RESTful routs without #new, rspec trouble

    - by pdkl95
    I'm currently writing a Rails app, and hit a somewhat strange quirk. I have a controller PermissionsController, which is mainly for display purposes at the moment. So my routing is locked down: map.resources :permissions, :only => [:index, :show] Unfortunately, when writing the tests, one of the routing tests fails: it "does not recognize #new" do { :get => "/permissions/new" }.should_not be_routable end with the error: Expected 'GET /permissions/new' to fail, but it routed to {"action"=>"show", "id"=>"new", "controller"=>"permissions"} instead Obviously, the #show action's route is matching with /permissions/:id, which also gives the expected error Couldn't find Permission with ID=new if you actually browse to that URL. This is not a serious error, as it is correctly raising an exception with the bad :id parameter, but it's kind of ugly. Is there any way to actually make Rails reject that route? Some trick in the routing options that I'm missing? I suppose I should just leave that test out and ignore it, or maybe remove the whole RESTful idea altogether and go back to a simpler map.connect 'permissions/:id' style. I strongly suspect I'll be expanding this in the future, though, and kind of wanted to keep my controllers consistent with each other. Just having to add occasional :only or :except rules made routes.rb nice and clean...

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  • How do I daemonize an arbitrary script in unix?

    - by dreeves
    I'd like a daemonizer that can turn an arbitrary, generic script or command into a daemon. There are two common cases I'd like to deal with: I have a script that should run forever. If it ever dies (or on reboot), restart it. Don't let there ever be two copies running at once (detect if a copy is already running and don't launch it in that case). I have a simple script or command line command that I'd like to keep executing repeatedly forever (with a short pause between runs). Again, don't allow two copies of the script to ever be running at once. Of course it's trivial to write a "while(true)" loop around the script in case 2 and then apply a solution for case 1, but a more general solution will just solve case 2 directly since that applies to the script in case 1 as well (you may just want a shorter or no pause if the script is not intended to ever die (of course if the script really does never die then the pause doesn't actually matter)). Note that the solution should not involve, say, adding file-locking code or PID recording to the existing scripts. More specifically, I'd like a program "daemonize" that I can run like % daemonize myscript arg1 arg2 or, for example, % daemonize 'echo `date` >> /tmp/times.txt' which would keep a growing list of dates appended to times.txt. (Note that if the argument(s) to daemonize is a script that runs forever as in case 1 above, then daemonize will still do the right thing, restarting it when necessary.) I could then put a command like above in my .login and/or cron it hourly or minutely (depending on how worried I was about it dying unexpectedly). NB: The daemonize script will need to remember the command string it is daemonizing so that if the same command string is daemonized again it does not launch a second copy. Also, the solution should ideally work on both OS X and linux but solutions for one or the other are welcome. (If I'm thinking of this all wrong or there are quick-and-dirty partial solutions, I'd love to hear that too.)

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  • Adding variably named fields to Python classes

    - by Carson Myers
    I have a python class, and I need to add an arbitrary number of arbitrarily long lists to it. The names of the lists I need to add are also arbitrary. For example, in PHP, I would do this: class MyClass { } $c = new MyClass(); $n = "hello" $c.$n = array(1, 2, 3); How do I do this in Python? I'm also wondering if this is a reasonable thing to do. The alternative would be to create a dict of lists in the class, but since the number and size of the lists is arbitrary, I was worried there might be a performance hit from this. If you are wondering what I'm trying to accomplish, I'm writing a super-lightweight script interpreter. The interpreter walks through a human-written list and creates some kind of byte-code. The byte-code of each function will be stored as a list named after the function in an "app" class. I'm curious to hear any other suggestions on how to do this as well.

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  • Complicated API issue with calling assemblies dynamically?

    - by Stefanos Tses
    I have an interesting challenge that I'm wondering if anyone here can give me some direction. I'm writing a .Net windows forms application that runs on a network and uses an SQL Server to save and pull data. I want to offer a mini "plugin" API, where developers can build their own assemblies and implement a specific interface (IDataManipulate). These assemblies then can be used by my application to call the interface functions and do something. I can create assemblies using my API, copy the file to a folder in my local hard drive and configure my application to use Reflection to call a specific function from the implemented interface (IDataManipulate.Execute). The problem: Since the application will be installed in multiple workstations in the network, is impossible to copy the plugin dlls the users will create to each machine. Solutions I tried: Solution 1 Copy the API dll to a network share. Problem: Requires AllowPartiallyTrustedCallersAttribute, which requires .Net singing, which I can't force from my users. Solution 2 (preferred) Serialize the dll object, save it to the database, deserialize it and call IDataManipulate.Execute. Problem: After deserialization, I try cast it to a IDataManipulate object but returns an error looking for the actual dll file. Solution 3 Save the dll bytes as byte[] to the database and recreate the dll at the local PC every time the user starts my application. Problem: Dll may have dependencies, which I don't know if I can detect. Any suggestions will be greatly appreciated. Thanks

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  • How do I choose what and when to cache data with ob_start rather than query the database?

    - by Tim Santeford
    I have a home page that has several independent dynamic parts. The parts consist of a list of recent news from the company, a site statistics panel, and the online status of certain employees. The recent news changes monthly, site statistics change daily, and online statuses change on a per minute bases. I would like to cache these panels so that the db is not hit on every page load. Is using ob_start() then ob_get_contents() to cache these parts to a file the correct way to do this or is there a better method in PHP5 for doing this? In asking this question I'm trying to answer these additional questions: How can I determine the correct approach for caching this data without doing extensive benchmarking? Does it make sense to cache these parts in different files and then join them together per requests or should I re-query the data and cache once per minute? I'm looking for a rule of thumb for planning pages and for situations where doing testing is not cost effective (The client is not paying enough for it I mean). Thanks!

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  • Two references to the same domain/entity model

    - by Sbossb
    Problem I want to save the attributes of a model that have changed when a user edits them. Here's what I want to do ... Retrieve edited view model Get domain model and map back updated value Call the update method on repository Get the "old" domain model and compare values of the fields Store the changed values (in JSON) into a table However I am having trouble with step number 4. It seems that the Entity Framework doesn't want to hit the database again to get the model with the old values. It just returns the same entity I have. Attempted Solutions I have tried using the Find() and the SingleOrDefault() methods, but they just return the model I currently have. Example Code private string ArchiveChanges(T updatedEntity) { //Here is the problem! //oldEntity is the same as updatedEntity T oldEntity = DbSet.SingleOrDefault(x => x.ID == updatedEntity.ID); Dictionary<string, object> changed = new Dictionary<string, object>(); foreach (var propertyInfo in typeof(T).GetProperties()) { var property = typeof(T).GetProperty(propertyInfo.Name); //Get the old value and the new value from the models var newValue = property.GetValue(updatedEntity, null); var oldValue = property.GetValue(oldEntity, null); //Check to see if the values are equal if (!object.Equals(newValue, oldValue)) { //Values have changed ... log it changed.Add(propertyInfo.Name, newValue); } } var ser = new System.Web.Script.Serialization.JavaScriptSerializer(); return ser.Serialize(changed); } public override void Update(T entityToUpdate) { //Do something with this string json = ArchiveChanges(entityToUpdate); entityToUpdate.AuditInfo.Updated = DateTime.Now; entityToUpdate.AuditInfo.UpdatedBy = Thread.CurrentPrincipal.Identity.Name; base.Update(entityToUpdate); }

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  • Jquery - Setting form select-field "selected" value only works after refresh

    - by frequent
    Hi, I want to use a form select-field for users to select their country of residence, which shows the IP based country as default value (plus the IP address next to it); Location info (ipinfodb.com) is working. I'm passing "country" and "ip" to the function, which should modify select-field and ip adress Problem: IP adress works, but the select-field only updates after I hit refresh. Can someone tell me why? Here is the code: HTML <select name="setup_changeCountry" id="setup_changeCountry"> <option value="AL-Albania">Albanien</option> <option value="AD-Andorra">Andorra</option> <option value="AM-Armenia">Armenien</option> <option value="AU-Australia">Australien</option> ... </select> <div class="setup_IPInfo"> <span>Your IP</span> <span class="ipAdress"> -- ip --</span> </div> Javascript/Jquery function morph(country,ip) >> passed from function, called on DOMContentLoaded { var ipAdress = ip; $('.ipAdress').text(ipAdress); var countryForm = country; $('#setup_changeCountry option').each(function() { if ($(this).val().substr(0,2) == countryForm) { $(this).attr('selected', "true"); } }); } Thanks for any clues on how to fix this. Frequent

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  • Best way to import a pack or "system" of new classes??

    - by Joe Blow
    Here's an Advanced question for Advanced developers. So I've written a largish "subsystem". It is essentially a UIViewController called CleverViewController which is a UIViewController. Now, there are a large number of supporting classes (about ten) that do the hard work: perform math functions, image processing, purely logical functions, build images or what have you with thousands of lines of code. (To do this, I simply started a new XCode project / app "Scratchpad" which does little other than load and launch the CleverViewController. So currently it works as an app, which launches CleverViewController. The ten or so classes I mention that are part of the "subsystem" simply sit there in that project/app.) So now, we will use CleverViewController, the new technology generally, in various apps. (Or perhaps friends would want to use it, etc.) What's the best way to "do" this? Have I screwed everything up, and really it should just be ONE (pretty big) class rather than a dozen classes? (I could understand that then as I would simply add that new (big) class where needed, like adding any other class.) Do I have to make a "framework" like the Apple frameworks? (If so, what the hell are they, how do you do it, etc?!?) In fact, do you just have to lamely include all of the dozen classes and that's that (obviously perhaps putting them in a grouped subfolder). What about all the headers and so on? (Currently I just have the dozen includes in the pch file of the scratchpad project.) Shouldn't it be easy to "maintain" this "subsystem" separately and so on? I'm afraid I know nothing about this: if the answer is obvious, hit me over the head and let me know. Thank you for any info on this !

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  • Randomizing Div tags using Java Script

    - by Andrew McNeil
    I've looked around and have been able to find a piece of code that does the job but it doesn't work for all of my tags. I have a total of 8 Div tags that I want to randomize and this piece of code only allows me to randomize 7 of them. If I replace the 7 with an 8 it just shows everything in order. I don't work with Javascript very often and have hit a road block. Any help is greatly appreciated. <script type="text/javascript"> $(document).ready(function() { $(".workPiece").hide(); var elements = $(".workPiece"); var elementCount = elements.size(); var elementsToShow = 7; var alreadyChoosen = ","; var i = 0; while (i < elementsToShow) { var rand = Math.floor(Math.random() * elementCount); if (alreadyChoosen.indexOf("," + rand + ",") < 0) { alreadyChoosen += rand + ","; elements.eq(rand).show(); ++i; } } }); </script>

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  • How to easily apply a function to a collection in C++

    - by Jesse Beder
    I'm storing images as arrays, templated based on the type of their elements, like Image<unsigned> or Image<float>, etc. Frequently, I need to perform operations on these images; for example, I might need to add two images, or square an image (elementwise), and so on. All of the operations are elementwise. I'd like get as close as possible to writing things like: float Add(float a, float b) { return a+b; } Image<float> result = Add(img1, img2); and even better, things like complex ComplexCombine(float a, float b) { return complex(a, b); } Image<complex> result = ComplexCombine(img1, img2); or struct FindMax { unsigned currentMax; FindMax(): currentMax(0) {} void operator(unsigned a) { if(a > currentMax) currentMax = a; } }; FindMax findMax; findMax(img); findMax.currentMax; // now contains the maximum value of 'img' Now, I obviously can't exactly do that; I've written something so that I can call: Image<float> result = Apply(img1, img2, Add); but I can't seem to figure out a generic way for it to detect the return type of the function/function object passed, so my ComplexCombine example above is out; also, I have to write a new one for each number of arguments I'd like to pass (which seems inevitable). Any thoughts on how to achieve this (with as little boilerplate code as possible)?

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  • The best way to structure this database?

    - by James P
    At the moment I'm doing this: gems(id, name, colour, level, effects, source) id is the primary key and is not auto-increment. A typical row of data would look like this: id => 40153 name => Veiled Ametrine colour => Orange level => 80 effects => +12 sp, +10 hit source => Ametrine (Some of you gamers might see what I'm doing here :) ) But I realise this could be sorted a lot better. I have studied database relationships and secondary keys in my A-Level computing class but never got as far as to set one up properly. I just need help with how this database should be organised, like what tables should have what data with what secondary and foreign keys? I was thinking maybe 3 tables: gem, effects, source. Which then have relationships to each other? Can anyone shed some light on this? Is a complex way like I'm proposing really the way to go or should I just carry on with what I'm doing? Cheers.

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  • Nested IF statements in Excel [Over the 7 allowed limit]

    - by Alks
    hey guys, i am trying to create a spreadsheet which automagically gives a grade to a student based on their marks they got. I've apparently hit excels nested IF statement limit which is 7. here's my if statement: =IF(O5>0.895,"A+",IF(O5>0.845,"A",IF(O5>0.795,"A-",IF(O5>0.745,"B+",IF(O5>0.695,"B",IF(O5>0.645,"B-",IF(O5>0.595,"C+",IF(O5>0.545,"C","D")))))))) I was reading online that I could create a VBA script and assign it that, but I dont know anything about VBA....so if someone could help me write a VBA for this, would be awesome. Its still mising the C- grade and anything lower should be awarded a D mark. This is the grading scheme I am trying to create...: A+ 89.500 - 100.000 Pass with Distinction A 84.500 - 89.490 Pass with Distinction A- 79.500 - 84.490 Pass with Distinction B+ 74.500 - 79.490 Pass with Merit B 69.500 - 74.490 Pass with Merit B- 64.500 - 69.490 Pass with Merit C+ 59.500 - 64.490 Pass C 54.500 - 59.490 Pass C- 49.500 - 54.490 Pass D 0.000 - 49.490 Specified Fail I wouldn't mind going down the VBA route, however my understanding of VB language is absolutely minimal (don't like it)...if this gets too tedious, I was thinking to create a small php/mysql application instead. Cheers :)

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  • Detecting scroll in Jquery Mobile

    - by noway
    I can't detect whether the page is scrolled or not with jquery mobile. Scrolltop always return 0 in any case. <script> var interval = setInterval(function() { alert($("#articlecontent").scrollTop()); //alert($(window).scrollTop()); //alert($("#maindiv").scrollTop()); } }, 3000); </script> <div data-role="page" id="maindiv"> <div class="ui-bar ui-bar-b"> </div> <div id='articlecontent' data-role="content" data-iscroll> sldfjlkjsl lksjd kls df hjks djkh sdjfkh sjkf jksd jkhsdf jkhsd hjwiuhhfg skd jkshd fkj fkjsg kjhsdkjf sldfjlkjsl lksjd kls df hjks djkh sdjfkh sjkf jksd jkhsdf jkhsd hjwiuhhfg skd jkshd fkj fkjsg kjhsdkjf sldfjlkjsl lksjd kls df hjks djkh sdjfkh sjkf jksd jkhsdf jkhsd hjwiuhhfg skd jkshd fkj fkjsg kjhsdkjf </div> <div data-role="footer" data-id="foo1"> </div> </div>

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  • Collision between 2 objects of the same class

    - by user1826033
    Okay, so I have an enemy class(With rotation, position, texture and so on). I spawn a few enemies on the screen, they move around, but they overlap each other. So I tried to do a collision check between two enemies of the same class. But no matter what method I try, it isn't quite working. The best thing I tried was: foreach (Enemy enemy1 in enemies) { enemy1Pos = new Vector2(enemy1.position.X, enemy1.position.Y) foreach (Enemy enemy2 in enemies) { enemy2Pos = new Vector2(enemy2.position.X, enemy2.position.Y) if (Vector2.Distance(enemy2Pos, enemy1Pos) < 200) { enemy1Pos += new Vector2((float)(enemy1.Speed * Math.Cos(enemy1.Rotation)), (float)(enemy1.Speed * Math.Sin(enemy1.Rotation))); } } } This is not to exact code, so it might have some mistakes in it. Anyway when i implemented this solution, the enemies were not overlapping so everything was fine on that part. But, they were always moving to the right side of the screen. I've also looked up flocking etc, but I would like to know, how can I detect collision between 2 objects of the same class?

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  • Is there any library/software available that can give me useful measurements of image quality?

    - by Thor84no
    I realise measuring image quality in software is going to be really difficult, and I'm not looking for a quick-fix. Googling this is largely showing up research papers and discussions that go a bit over my head, so I was wondering if anyone in the SO community had any experience with doing any rough image quality assessment? I want to use this to scan a few thousand images and whittle it down to a few dozen images that are most likely of poor quality. I could then show these to a user and leave the rest to them. Obviously there are many metrics that can be a part of whether an image is of high/low quality, I'd be happy with anything that could take an image as an input and give some reasonable metrics to any of the basic image quality metrics like sharpness, dynamic range, noise, etc., leaving it up to my software to determine what's acceptable and what isn't. Some of the images are poor quality because they've been up-scaled drastically. If there isn't a way of getting metrics like I suggested above, is there any way to detect that an image has been up-scaled like this?

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  • Recommendation for a Pagination procedure AJAX PHP

    - by Jamex
    Hi, I am not sure the correct terminology for the process that I am trying to describe. I don't even know which platform is underlying the technique. If you understand my description, please give the link to the site(s) and or the keyword name of the process. I think it is done by AJAX, but I am not certain. I use php as the backend code, I just need to find a way to dynamically display the results. Please give suggestions. I forgot the name of the sites that use this, and my link history expired. TIA Description: The page would have a search form and options. After the user submits, the search is initiated, and the results appear inside the dedicated result area. The page does not refresh, just the info inside the result area. The display area will show 20 (or whatever) results (lines). There will be next, and previous buttons. If you hit next, the next set of results will display. I am writing a code that generates 20 results for each display. There is no set number of results, so the results might have a start/first page, but do not have an end page. Each time the user hits 'next', the program would generate/load new results. It would also store previous results, so that when a user hits 'prev', the previous results can instantly come up. What techniques/program are theses?

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  • php memory how much is too much

    - by Rob
    I'm currently re-writing my site using my own framework (it's very simple and does exactly what I need, i've no need for something like Zend or Cake PHP). I've done alot of work in making sure everything is cached properly, caching pages in files so avoid sql queries and generally limiting the number of sql queries. Overall it looks like it's very speedy. The average time taken for the front page (taken over 100 times) is 0.046152 microseconds. But one thing i'm not sure about is whether i've done enough to reduce php memory usage. The only time i've ever encountered problems with it is when uploading large files. Using memory_get_peak_usage(TRUE), which I THINK returns the highest amount of memory used whilst the script has been running, the average (taken over 100 times) is 1572864 bytes. Is that good? I realise you don't know what it is i'm doing (it's rather simple, get the 10 latest articles, the comment count for each, get the user controls, popular tags in the sidebar etc). But would you be at all worried with a script using that sort of memory getting hit 50,000 times a day? Or once every second at peak times? I realise that this is a very open ended question. Hopefully you can understand that it's a bit of a stab in the dark and i'm really just looking for some re-assurance that it's not going to die horribly come re-launch day.

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  • Testing for a closed socket

    - by Robert S. Barnes
    I'm trying to test for a closed socket that has been gracefully closed by the peer without incurring the latency hit of a double send to induce a SIGPIPE. One of the assumptions here is that the socket if closed was gracefully closed by the peer immediately after it's last write / send. Actual errors like a premature close are dealt with else where in the code. If the socket is still open, there will be 0 or more bytes data which I don't actually want to pull out of the socket buffer yet. I was thinking that I could call int ret = recv(sockfd, buf, 1, MSG_DONTWAIT | MSG_PEEK); to determine if the socket is still connected. If it's connected but there's no data in the buffer I'll get a return of -1 with errno == EAGAIN and return the sockfd for reuse. If it's been gracefully closed by the peer I'll get ret == 0 and open a new connection. I've tested this and it seems to work. However, I suspect there is a small window between when I recv the last bit of my data and when the peer FIN arrives in which I could get a false-positive EAGAIN from my test recv. Is this going to bite me, or is there a better way of doing this?

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  • PHP - Patterns within Arrays

    - by Toby
    I am trying to create a function which maps a recurring pattern of integers using an array. As an example if I have a starting array of (0,1,3) and I know that I want to stop the pattern when I hit 15. The pattern gets incremented by a fixed integer each time (lets say 4) so my final pattern should be.. 0 1 3 4 (0 + 4) 5 (1 + 4) 7 (2 + 4) 8 (4 + 4) 9 (5 + 4) 11(7 + 4) 12(8 + 4) 13(9 + 4) 15(11+ 4) Does anyone have any pointers on how this can be achieved? My current implementation works but is stupidly inefficient which something like this... $array = array(0,1,3); $inc = 4; $end = end($array); $final = 15; while($end < $final) { $tmp = array(); foreach($array AS $row) { $tmp = $row + $inc; } $array = merge($tmp, $array); $end = end($array); }

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  • iPhone producing strange results on 'if' statement

    - by Rob
    I have a UIPicker where the user inputs a specified time (i.e. 13:00, 13:01, 13:02, etc.) - which determines their score. Once they hit the button an alert comes up with the score that is determined through this 'if-else' statement. Everything seems to work great MOST of the time - but I am getting some erratic behavior. This is the code: //Gets my value from the UIPicker and then converts it into a format that can be used in the 'if' statement. NSInteger runRow = [runTimePicker selectedRowInComponent:2]; NSString *runSelected = [runTimePickerData objectAtIndex:runRow]; NSString *runSelectedFixed = [runSelected stringByReplacingOccurrencesOfString:@":" withString:@"."]; //The actual 'if' statment. if ([runSelectedFixed floatValue] <= 13.00) { runScore = 100; } else if ([runSelectedFixed floatValue] <= 13.06) { runScore = 99; } else if ([runSelectedFixed floatValue] <= 13.12) { runScore = 97; } else if ([runSelectedFixed floatValue] <= 13.18) { runScore = 96; } else if ([runSelectedFixed floatValue] <= 13.24) { runScore = 94; } else if ([runSelectedFixed floatValue] <= 13.30) { runScore = 93; } else if ([runSelectedFixed floatValue] <= 13.36) { runScore = 92; } else if ([runSelectedFixed floatValue] <= 13.42) { runScore = 90; } else if ([runSelectedFixed floatValue] <= 13.48) { runScore = 89; } else if ([runSelectedFixed floatValue] <= 13.54) { runScore = 88; } Now, when I test the program, I will get the expected result when I choose '13:00' which is '100'. I also get the expected result of '99' when I choose all of the times between '13:01 and 13:05'. BUT, when I choose '13:06' it gives me a score of '97'. I also get a score of '97' on '13:07 through 13:12' - which is the desired result. Why would I get a '97' right on '13:12' but not get a '99' right on '13:06'???? Could this be a memory leak or something???

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  • How to get readable classname and title from HWND handle? in WinApi c++

    - by Marko29
    I am using the following enumchild proc to get hwnd of each window, the problem is that i am unable to somehow detect any info from each hwnd so i can do what i want with the ones that are detected as the ones i need. For example, how could i get window class name and the title of each window in the enum bellow? I tried something like.. BOOL CALLBACK EnumChildProc(HWND hwnd, LPARAM lParam) { TCHAR className[MAX_PATH]; GetClassName(hwnd, cName, _countof(cName)); cout << cName; return TRUE; } It just returns the hexadec handle info and every single time it is same, shouldnt the GetClassName func change the cName into new handle each time? Also GetClassName function returns number of chars written to cName, i dont really see how this is useful to me? I need to get my cName in some readable format so i can do something like if(cName == TEXT("classnameiamlookingfor" && hwndtitle = TEXT("thetitlethatinterestsme") DOSOMETHINGWITHIT(); But all i get here is hexadec mess.

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  • ActionScripting Issue: adding/removing children

    - by user1890698
    I have three movie clips all linked to the stage and I want them to behave like a button/ But I am not using a button because I have not found a way to have each part (up, over, down, hit) be animated and not just change when the mouse is in use with it. So far I have been able to have all three appear on my stage and show when I have the mouse over and as well when I click, but I think I'm doing something wrong with removeChild. Each MC should appear one at a time and now all three show up when I hover over and seem to "flash". Here's my code: var mainMoon:swayingMoon = new swayingMoon(); mainMoon.x = 50; mainMoon.y = 10; addChild(mainMoon); var hoverMoon:glowMoon = new glowMoon(); hoverMoon.x = 50; hoverMoon.y = 10; var movieMoon:clickedMoon = new clickedMoon(); movieMoon.x = 50; movieMoon.y = 10; mainMoon.addEventListener(MouseEvent.ROLL_OVER, showHoverMoon); mainMoon.addEventListener(MouseEvent.ROLL_OUT, hideHoverMoon); hoverMoon.addEventListener(MouseEvent.CLICK, startMovieMoon) function showHoverMoon(event:MouseEvent):void { addChild(hoverMoon); } function hideHoverMoon(event:MouseEvent):void { removeChild(hoverMoon) } function startMovieMoon(event:MouseEvent):void { addChild(movieMoon); }

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  • How to implement a search page which shows results on the same page?

    - by Andrew
    I'm using ASP.NET MVC 2 for the first time on a project at work and am feeling like a bit of a noob. I have a page with a customer search control/partial view. The control is a textbox and a button. You enter a customer id into the textbox and hit search. The page then "refreshes" and shows the customer details on the same page. In other words, the customer details appear below the customer search control. This is so that if the customer isn't the right one, the user can search again without hitting back in the browser. Or, perhaps they mistyped the customer id and need to try again. I want the URL to look like this: /Customer/Search/1 Obviously, this follows the default route in the project. Now, if I type the URL above directly into my browser, it works fine. However, when I then use the search control on that page to search for say customer 2, the page refreshes with the correct customer details but the URL does not change! It stays as /Customer/Search/1 When I want it to be /Customer/Search/2 How can I get it to change to the correct URL? I am only using the default route in Global.asax. My Search method looks like this: <AcceptVerbs(HttpVerbs.Get)> _ Function Search(ByVal id As String) As ActionResult Dim customer As Customer = New CustomerRepository().GetById(id) Return View("SearchResult", customer) End Function

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  • Stream buffering issue

    - by Kolyunya
    The mod_rewrite documentation states that it is a strict requirement to disable in(out)put buffering in a rewrite program. Keeping that in mind I've written a simple program (I do know that it lacks the EOF check but this is not an issue and it saves one condition check per loop): #include <stdio.h> #include <stdlib.h> int main ( void ) { setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); int character; while ( 42 ) { character = getchar(); if ( character == '-' ) { character = '_'; } putchar(character); } return 42 - 42; } After making some measurements I was shocked - it was over 9,000 times slower than the demo Perl script provided by the documentation: #!/usr/bin/perl $| = 1; # Turn off I/O buffering while (<STDIN>) { s/-/_/g; # Replace dashes with underscores print $_; } Now I have two related questions: Question 1. I believe that the streams may be line buffered since Apache sends a new line after each path. Am I correct? Switching my program to setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); makes it twice as fast as Perl one. This should not hit Apache's performance, should it? Question 2. How can one write a program in C which will use unbuffered streams (like Perl one) and will perform as fast as Perl one?

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  • JavaScript: When does JavaScript evaluate a function, onload or when the function is called?

    - by Benj
    When does JavaScript evaluate a function? Is it on page load or when the function is called? The reason why I ask is because I have the following code: function scriptLoaded() { // one of our scripts finished loading, detect which scripts are available: var jQuery = window.jQuery; var maps = window.google && google.maps; if (maps && !requiresGmaps.called) { requiresGmaps.called = true; requiresGmaps(); } if (jQuery && !requiresJQuery.called) { requiresJQuery.called = true; requiresJQuery(); } if (maps && jQuery && !requiresBothJQueryGmaps.called) { requiresBothJQueryGmaps.called = true; requiresBothJQueryGmaps(); } } // asynch download of script function addScript(url) { var script = document.createElement('script'); script.src = url; // older IE... script.onreadystatechange=function () { if (this.readyState == 'complete') scriptLoaded.call(this); } script.onload=scriptLoaded; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://google.com/gmaps.js'); addScript('http://jquery.com/jquery.js'); // define some function dependecies function requiresJQuery() { // create JQuery objects } function requiresGmaps() { // create Google Maps object, etc } function requiresBothJQueryGmaps() { ... } What I want to do is perform asynchronous download of my JavaScript and start at the earliest possible time to begin executing those scripts but my code has dependencies on when the scripted have been obviously downloaded and loaded. When I try the code above, it appears that my browser is still attempting to evaluate code within my require* functions even before those functions have been called. Is this correct? Or am I misunderstanding what's wrong with my code?

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