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  • Getting the Position of an Android phone by using GPS

    - by poeschlorn
    Hey, it's me again, I've got another question regarding to basic Android programming: How can I access the GPS for getting the current Position of the mobile phone the app is running on? How long can this take to retrieve the information? In this case the GPS might be disabled, how can I enable/disable it again. Which permissions must be granted in the andorid manifest? Greetings and thanks for ur answers, poeschlorn

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  • Redirection of xml file for iphone app

    - by gotye
    Hey guys, I have a xml file on my server like the one below : www.myWebSite.com/myXmlFile.xml which is used by my iphone application. In case the address of my xml file changes to www.myOtherWebsite.com/myXmlFile.xml How can I make my app to work anyway ? What kind of PHP server-side code do I need to write ? Is NSURLConnection supporting reirections ? Thanks for any incomings ;) Gotye.

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  • AS3 Flex masks with black background from png bitmap

    - by airlocker
    Hi all What I am trying to achieve might be trivial, however I am loading a PNG mask which does not have a transparent background, but rather a black background, with the shape defined on top in white (the actual mask which needs to be applied). Apparently Flex expects me to provide a mask with a transparent background for it to work, or am I missing something? If that's the case, could I transform the bitmapData which I am loading so that it treats black color as transparent? thanks in advance.

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  • erlang node not responding

    - by vinnitu
    I received such message in erlang condose at first@localhost node =ERROR REPORT==== 1-Jan-2011::23:19:28 === ** Node 'second@localhost' not responding ** ** Removing (timedout) connection ** My question is - what is timeout in this case? How much time before causes this event? Howto prevent this "horror"? I can restore\recover to normal work only by restart node... But what is the right way? Thank you, and Happy New Year!

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  • Capture video from WPF app

    - by Julien Couvreur
    I want to write a C# application which can record a video capture of one of its WPF controls. Is there a solution in .Net to record video from a control, or is there some library I could use? My goal is to write a SketchCast application. The use case is the following: launch SketchCast app and press record button, write ink into a WPF ink area, and talk, press stop, recorded voice and ink animation get saved into a video file in some encoding.

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  • Structs, Interfaces and Boxing

    - by Sekhat
    Take this code: interface ISomeInterface { public int SomeProperty { get; } } struct SomeStruct : ISomeInterface { int someValue; public int SomeProperty { get { return someValue; } } public SomeStruct(int value) { someValue = value; } } and then I do this somewhere: ISomeInterface someVariable = new SomeStruct(2); is the SomeStruct boxed in this case?

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  • How can I stop cURL from outputting the contents of the page it loads into the browser?

    - by Rob
    I currently use curl_multi_* to connect to a few sites. Its only sending a few $_GET variables to start a script, but it outputs the html from the sites to the browser. I want to stop this. I already use a short timeout, but sometimes the scripts start fast, and I don't want to set the timeout any lower, in case it causes it not to connect. So how can I stop the output to the browser from cURL?

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  • Javascript date comparison

    - by Art
    Why does equality operator return false in the first case? var a = new Date(2010, 10, 10); var b = new Date(2010, 10, 10); alert(a == b); // <- returns false alert(a.getTime() == b.getTime()); // returns true Why?

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  • jQuery library to autopopulate multiple fields

    - by user1134179
    I have multiple textboxes with set character limits that together make up a code. There is value in the boxes being separated for a variety of reasons. I want to be able to paste a complete code in the first textbox and have it automatically populate all the textboxes. Is there a way to do this in javascript or a jquery library for this case? Currently I'm using jQuery autotab on each textbox and I'd prefer to keep that functionality.

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  • integer division in php

    - by oezi
    hi guys, i'm looking for the fastest way to do an integer division in php. for example, 5 / 2 schould be 4 | 6 / 2 should be 3 and so on. if i simply do this, php will return 2.5 in the first case, the only solution i could find was using intval($my_number/2) - wich isn't as fast as i want it to be (but gives the expected results). can anyone help me out with this?

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  • how to delete findDependentRowset result in Zend Framework

    - by Behrang
    I have place model & entry model that entry is parent everything is fine but how can I delete the result row $categoryPlacements in place model: $entryModel = new Model_EntryModel(); $entryRow = $entryModel-find ( $entryId )-current (); $categoryPlacements = $entryRow-findDependentRowset($this); in this case i want to delete the $categoryPlacements result in place model I can use categoryPlacements-toarray() and then delete but is another easy way?

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  • Makefile for ASP.NET Website project?

    - by jdk
    Correct me if I'm wrong - I understand a C#/.NET application's .csproj project file is effectively its makefile or build file. A Website project does not have a .csproj file (not to be mixed up with Web Application which does). In the case of a Website project, can I create a makefile equivalent, or does it use a build process/instructions stored elsewhere in the system or app?

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  • Is there a better way to find the max count in a table

    - by nXqd
    select NV.PHG From Nhanvien NV Group by NV.phg Having count(nv.Manv) >= all (select count(NV.MANV from nhanvien nv group by nv.MANV)) I'm finding a better way to find the 'max count' NV of a PHG ( in this example ) . I think, we meet this case all the time when we do SQL, i should've a better way . Thanks for reading this :)

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  • How to Form.GetChildSAtPoint?

    - by serhio
    I would like to obtain the list of controls under a given point. There is a method on System.Windows.Form to obtain a control under a point(GetChildAtPoint) but not point(GetChildsAtPoint). Is there something similar for the list of controls (if borders intersect one other): I need this because I select the objects when user clicks on the panel(I use Microsoft.VisualBasic.PowerPacks.RectangleShape as label bellow). In case if labels are superposed, user should be asked what object to select.

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  • Accessing property of object vs variable in javascript

    - by Samuel
    Why when I try to access a variable that don't exist, javascript throw an exception but when I try to access a property that don't exist in an object, javascript returns an undefined object? For example, this case returns an undefined object: function Foo(){ console.log(this.bar); } Foo(); But, in this other example, javascript throw an exception: function Foo(){ console.log(bar); } Foo(); ReferenceError: bar is not defined

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  • Calculating the Angle Between Two vectors Using Dot Product

    - by P. Avery
    I'm trying to calculate the angle between two vectors so that I can rotate a character in the direction of an object in 3D space. I have two vectors( character & object), loc_look, and modelPos respectively. For simplicity's sake I am only trying to rotate along the up axis...yaw. loc_look = D3DXVECTOR3 (0, 0, 1), modelPos = D3DXVECTOR3 (0, 0, 15); I have written this code which seems to be the correct calculations. My problem arises, seemingly, because the rotation I apply to the character's look vector(loc_look) exceeds the value of the object's position (modelPos). Here is my code: BOOL CEntity::TARGET() { if(graphics.m_model->m_enemy) { D3DXVECTOR3 modelPos = graphics.m_model->position; D3DXVec3Normalize(&modelPos, &modelPos); //D3DXVec3Normalize(&loc_look, &loc_look); float dot = D3DXVec3Dot(&loc_look, &modelPos); float yaw = acos(dot); BOOL neg = (loc_look.x > modelPos.x) ? true : false; switch ( neg ) { case false: Yaw(yaw); return true; case true: Yaw(-yaw); return true; } } else return false; } I rotate the character's orientation matrix with the following code: void CEntity::CalculateOrientationMatrix(D3DXMATRIX *orientationMatrix) { D3DXMatrixRotationAxis(&rotY, &loc_up, loc_yaw); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotY); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotY); D3DXMatrixRotationAxis(&rotX, &loc_right, loc_pitch); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotX); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotX); D3DXMatrixRotationAxis(&rotZ, &loc_look, loc_roll); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotZ); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotZ); *orientationMatrix *= rotX * rotY * rotZ; orientationMatrix->_41 = loc_position.x; orientationMatrix->_42 = loc_position.y; orientationMatrix->_43 = loc_position.z; //D3DXVec3Normalize(&loc_look, &loc_look); SetYawPitchRoll(0,0,0); // Reset Yaw, Pitch, & Roll Amounts } Also to note, the modelPos.x increases by 0.1 each iteration so the character will face the object as it moves along the x-axis... Now, when I run program, in the first iteration everything is fine(I haven't rotated the character yet). On the second iteration, the loc_look.x value is greater than the modelPos.x value(I rotated the character too much using the angle specified with the dot product calculations in the TARGET function). Therefore on the second iteration my code will rotate the character left to adjust for the difference in the vectors' x values... How can I tighten up the measurements so that I do not rotate my character's look vector by too great a value?

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  • Dictionary with single item

    - by alhazen
    In the case where Dictionary<object, object> myDictionary happens to contain a single item, what is the best way to retrieve the value object (if I don't care about the key) ? if (myDictionary.Count == 1) { // Doesn't work object obj = myDictionary.Values[0]; } Thanks

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • Convert Int List Into Integer

    - by Kezzer
    This is a bit of an odd case I must admit, but I'm trying to find a succinct and elegant way of converting a List<int> into an actual int. For example, if my list contained entries 1, 2, and 3, then the final integer would be 123. The only other way I thought of doing it was converting the array to a string and then parsing the string. Any hints?

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