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  • Why need to call NSTimer again in this code?

    - by Tattat
    - (void) applicationDidFinishLaunching:(UIApplication *)application { //set up main loop [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; //create instance of the first GameState [self doStateChange:[gsMain class]]; } - (void) gameLoop: (id) sender { [((GameState*)viewController.view) Update]; [((GameState*)viewController.view) Render]; [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; } This code is from a iPhone game development book. I don't know why the gameLoop method need to call the NSTimer again? in the applicationDidFinishLaunching, it set the NSTimer to do, why don't let it do every 0.033s, why add the same NSTimer code in the gameLoop method? thz.

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  • Python - Create a list with initial capacity

    - by Claudiu
    Code like this often happens: l = [] while foo: #baz l.append(bar) #qux This is really slow if you're about to append thousands of elements to your list, as the list will have to constantly be re-initialized to grow. (I understand that lists aren't just wrappers around some array-type-thing, but something more complicated. I think this still applies, though; let me know if not). In Java, you can create an ArrayList with an initial capacity. If you have some idea how big your list will be, this will be a lot more efficient. I understand that code like this can often be re-factored into a list comprehension. If the for/while loop is very complicated, though, this is unfeasible. Is there any equivalent for us python programmers?

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  • Generate matrix with value flags

    - by pagid
    I do have a solution for the following problem but it's quite ugly and it can most likely be done in a much shorter way. Would be great to get your help. My input looks like this: C1 C2 A B B D D C A D and my output should look like this: A B C D 1 1 0 0 0 1 0 1 0 0 1 1 1 0 0 1 My current solution is: index <- unique(unlist(input[,1:2])) output <- matrix(0,nrows=dim(input),ncols=length(index)) for(i in 1:dim(input)) { output[i, input[i,]$C1] <- 1 output[i, input[i,]$C2] <- 1 } Of course 4-5 lines is actually fine - but even as an R beginner this doesn't feel right to use a for loop. Besides that my actual data has much more than two columns, therefore this doesn't look nice in the end. How would I do that in a smarter way? Cheers

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  • Notify via email if something wrong got happened in the shell script

    - by Nevzz03
    fileexist=0 for i in $( ls /data/read-only/clv/daily/Finished-HADOOP_EXPORT_&processDate#.done); do mv /data/read-only/clv/daily/Finished-HADOOP_EXPORT_&processDate#.done /data/read-only/clv/daily/archieve-wip/ fileexist=1 done --some other script below Above is the shell script I have in which in the for loop, I am moving some files. I want to notify myself via email if something wrong got happened in the moving process, as I am running this script on the Hadoop Cluster, so it might be possible that cluster went down while this was running etc etc. So how can I have better error handling mechanism in this shell script? Any thoughts?

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  • "Reloading" Bindings in Ninject2?

    - by Michael Stum
    I'm using Ninject2 for DI and I have a Module that loads data from a config file. I wonder if there is a way to tell the Kernel or the Module to reload the config? (I can trigger that through code if needed) What worries me is the lifetime of existing objects. Say I have ITest bound to TestImpl1 in Singleton Scope and I change the config to bind ITest to TestImpl2 instead. All new requests should get TestImpl2, but the classes that already requested TestImpl1 before obviously keep it. However, what if all users of TestImpl1 are gone - will TestImpl1 be properly garbage collected and disposed in case it implements IDisposable? Or will it just be orphaned? Do I have to loop through each type and call Unbind/Bind on it? Or can I just unload the entire Module and reload it while still managing any existing object?

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  • Parallelism on two duo-core processor system

    - by Qin
    I wrote a Java program that draw the Mandelbrot image. To make it interesting, I divided the for loop that calculates the color of each pixel into 2 halves; each half will be executed as a thread thus parallelizing the task. On a two core one cpu system, the performance of using two thread approach vs just one main thread is nearly two fold. My question is on a two dual-core processor system, will the parallelized task be split among different processor instead of just utilize the two core on one processor? I suppose the former scenario will be slower than the latter one simply because the latency of communicating between 2 CPU over the motherboard wires. Any ideas? Thanks

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  • OpenGL Mapping Textures to a Grid Stored Inside Vertex Array

    - by Matthew Hoggan
    I am writing a test to verify something. This is not production code, just verification code. So I would appreciate it if the specific question was answered. I have code that uses indices and vertices to draw a set of triangles in the shape of a grid. All the vertices are drawn using glDrawElements(). Now for each vertex I will set its corresponding Texture Coordinates to 0 or 1 for each set of triangles that form a square in the grid. Basically I want to draw a collage of random textures in each one of the "squares" (consisting of two triangles). I can do this using the glBegin() and glEnd() method calls inside a for loop using the fixed functional pipeline, but I would like to know how to do this using Vertex Arrays.

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  • JavaScript BubbleSort

    - by Alyn
    Hi, Have a bubblesort routine similar the this. I need to make it more efficient by stopping the loop when the array is sorted or if the array is already sorted. function sortNumbers(listbox) { var x, y, holder; // The Bubble Sort method. for(x = 0; x < ranarray.length; x++) { for(y = 0; y < (ranarray.length-1); y++) { if(ranarray[y] > ranarray[y+1]) { holder = ranarray[y+1]; ranarray[y+1] = ranarray[y]; ranarray[y] = holder; } } }

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  • while(0=0) evaluates to false

    - by paque
    b=10; while(a=b) { b--; if(b==-10)break; } B goes from 10 to -10. In my world, the while-statement, a=b, should always be true (since the assigment always "goes well"). That is not the case. When the loop stops, b will have a value of 0. In my world, it should pass 0 and go all the way to -10, when the if-statement kicks in. Have I misunderstood something major? (Code tested in IE8 and Adobe Acrobat)

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  • Javascript looping only through defined properties of array. How?

    - by Beck
    For example if i'm keeping array of references via id like that: if(typeof channel_boards[misc.channel_id] == 'undefined') { channel_boards[misc.channel_id] = $('<div class="channel" channel_id="'+misc.channel_id+'"></div>').appendTo('#board'); } And then i'm looping through array to find required reference. I'm looping through undefined properties as well. Is it possible to loop only through defined properties? for(i=0;i<channel_boards.length;i++) { if(channel_boards[i] != undefined) { if(channel_boards[i].attr('channel_id') != visible) {channel_boards[i].addClass('hidden_board');} else {channel_boards[i].removeClass('hidden_board');} } } Maybe i should change the way i'm storing references? Via object for example, but how i'll be able to find proper reference via id number.

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  • A new Rails idea in views and no more controller. maybe better maybe worse, i need help if this is t

    - by Totty
    Hy, I was thinking that all my website will have use of cells, using the known plugin cell for rails, so this is my idea: A table that contains 3 fields: id, view_name and layout. the layout will be a serialized hash. When a request is made, the layout field is requested and then in the view, default layout, will be unserialized the layout var, that looks like this: @layout[:sidecol][:gallery] = {... some params for it...}; @layout[:maincol][:comments] = {..params...}; In the <% #ruby code to render the cells in the @layout[:sidecol] % will be some ruby code that will loop over the @layout[:sidecol] and render all cells in it. the same occurs in the maincol div. What do you think? Positive in my opinion: More modular controller is used only for post easy change of structure easier to implement some kind of traking to see diferences on what layout is better or not. Negative: not found yet

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  • Possible to access all Movie clips on a layer, on timeline, through stage ?

    - by azislo
    I have a code ... var selection:Array = new Array(); var diplayObjCont:* = stage; // The rectangle that defines the selection in the containers coordinate space. // Loop throught the containers children. for(var a:int; a<diplayObjCont.numChildren; a++){ // Get the childs bounds in the containers coordinate space. var child:DisplayObject = diplayObjCont.getChildAt(a); selection.push(child); } trace(selection); that returns just [object MainTimeline] So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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  • jquery specific show buttons on hover

    - by bob
    I have an application creating a bunch of divs through a loop. Each div has the class "product" so it looks like <div class="product"> !.....stuff here ....! <div class="show_on_hover">...buttons here... </div> </div> so there are about 12 of these same divs per page. I would like to hover over a specific one and show the specific "show_on_hover" div which is initially set to display:none. $('.product').hover(function() { $(.show_on_hover).show(); }, function () { $(.show_on_hover).hide(); } ); That is what I have so far but it will show ALL of the .show_on_hovers on the page so I am wondering how to get only the specific one you have moused over to show. This effect is seen on youtube when you mouseover any of the comments, and some comment tools pop up. Thanks!

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  • how do I check if a c++ string is an int?

    - by user342231
    when I use getline, I would input a bunch of strings or numbers, but I only want the while loop to output the "word" if it is not a number. so is there any way to check if "word" is a number or not, I know I could use atoi() for c-strings but how about for strings of the string class int main () { stringstream ss (stringstream::in | stringstream::out); string word; string str; getline(cin,str); ss<<str; while(ss>>word) { //if( ) cout<<word<<endl; } }

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  • What is the most efficient method to find x contiguous values of y in an array?

    - by Alec
    Running my app through callgrind revealed that this line dwarfed everything else by a factor of about 10,000. I'm probably going to redesign around it, but it got me wondering; Is there a better way to do it? Here's what I'm doing at the moment: int i = 1; while ( ( (*(buffer++) == 0xffffffff && ++i) || (i = 1) ) && i < desiredLength + 1 && buffer < bufferEnd ); It's looking for the offset of the first chunk of desiredLength 0xffffffff values in a 32 bit unsigned int array. It's significantly faster than any implementations I could come up with involving an inner loop. But it's still too damn slow.

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  • In silverlight how do you scrub a string

    - by jvcoach23
    I have a string that looks like this " Into" and I can't figure out what the " " value is just before the Into. It's not a space, it's not an enter. At least i don't think so. I've tried doing a replace to get rid of it.. So now i'm just trying to figure out what that character value is. Convert.int32 doesn't get it done... What can i use to get rid of that character... I guess i could write a function that would loop through the alphabet and do it that way.. but figured there was a better way. thanks shannon

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  • How to define a custom iterator in C++

    - by Robert Martin
    I've seen a number of posts on SO about how to define custom iterators, but nothing that seems to exactly answers my question, which is... How do I create an iterator that hides a nested for loop? For instance, I have a class Foo, inside of the Foo is a Bar, and inside of the Bar is a string. I could write for (const Foo& foo : foo_set) for (const Bar& bar : foo.bar_set) if (bar.my_string != "baz") cout << bar.my_string << endl; but instead I want to be able to do something like: for (const string& good : foo_set) cout << good << endl; How do I do something like this?

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  • Are there any well-known algorithms or computer models that computer scientists use to predict FIFA

    - by Khnle
    Occasionally I read news articles that mention about some computer models that computer scientists use to predict winners of some sporting events or the odds for betting which I think there must be a mathematical model behind it. I never bothered to think twice even though I am a "pseudo computer scientist" myself. With the 2010 FIFA World Cup just underway, and since I am also a "pseudo football/soccer player" myself, I just started to wonder about these calculations algorithms. For example, I know one factor is determining the strength of opponents, so that a win against a strong opponent can count more than a win against a weak opponent. But it now kind of gets in a circular loop, or at least how does one determine the strength of a team in the first place, before that team can be considered strong or weak? If it's based on a historical data then there's no way that could be accurate, because those players of the past are no longer on the fields so their impact is none (except maybe if they become coaches like Maradona) Anyway, long question short, if you're happen to be working in this field or have some knowledge, please shed some lights.

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  • How to extract a submatrix from a matrix .. ?

    - by ZaZu
    Hello, I have a matrix in a txt file and I want to load the matrix based on my input of number of rows and columns For example, I have a 5 by 5 matrix in the file. I want to extract a 3 by 3 matrix, how can I do that ? I created a nested loop using : FILE *sample sample=fopen("randomfile.txt","r"); for(i=0;i<rows;i++){ for(j=0;j<cols;j++){ fscanf(sample,"%f",&matrix[i][j]); } fscanf(sample,"\n",&matrix[i][j]); } fclose(sample); Sadly the code does not work .. If I have this matrix : 5.00 4.00 5.00 6.00 5.00 4.00 3.00 25.00 5.00 3.00 4.00 23.00 5.00 2.00 352.00 6.00 And inputting 3 for rows and 3 for columns, I get : 5.00 4.00 5.00 6.00 5.00 4.00 3.00 25.00 5.00 Which is obviously wrong , its reading line by line rather than skipping the unmentioned column ... What am I doing wrong ? Thanks !

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  • How to disable the mediaplayer cookies

    - by Geetha
    Hi All, How to disable the mediaplayers cookies. Is there any parameter for that? Code: <object id="mediaPlayer" classid="clsid:22D6F312-B0F6-11D0-94AB-0080C74C7E95" codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701" height="1" standby="Loading Microsoft Windows Media Player components..." type="application/x-oleobject" width="1"> <param name="fileName" value="" /> <param name="animationatStart" value="true" /> <param name="transparentatStart" value="true" /> <param name="autoStart" value="true" /> <param name="showControls" value="true" /> <param name="volume" value="100" /> <param name="loop" value="false" /> </object>

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  • How it is called when write or read return less that requested?

    - by Vi
    What term should I use to describe situations (or bugs in software) caused by read, write, send, recv doing less work than expected? For example, write(fd, "123456", 6); may return 3 and we need to write "456" to finish our work. I expect any good program should do all their reads and writes in a loop until without relying that write will write everything. Am I right? /* Implemented simple FUSE filesystem which only allows reading and writing with small buffers, very often returning that it is written less bytes that in a buffer. Some programs work, some not. Are them buggy? */

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  • C++ volatile required when spinning on boost::shared_ptr operator bool()?

    - by JaredC
    I have two threads referencing the same boost::shared_ptr: boost::shared_ptr<Widget> shared; On thread is spinning, waiting for the other thread to reset the boost::shared_ptr: while(shared) boost::thread::yield(); And at some point the other thread will call: shared.reset(); My question is whether or not I need to declare the shared pointer as volatile to prevent the compiler from optimizing the call to shared.operator bool() out of the loop and never detecting the change? I know that if I were simply looping on a variable, waiting for it to reach 0 I would need volatile, but I'm not sure if boost::shared_ptr is implemented in such a way that it is not necessary here.

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  • tiled images in swing

    - by sasquatch90
    I have task to prepare two windows with swing. One contains grid of squares, with random numbers in them. In second I need to load pieces of tiled image and then show them in the correct order, forming tiled image. Windows should look like this : http://img535.imageshack.us/img535/3129/lab8a.jpg Okay so how to bite this ? I've used swing only few times to draw some 2d polylines, so basically I just theoretically now what to do. Ok, so window number 1: I start with creating Jframe for the window. Then I do for loop and in it create 16 JLabels with random numbers in them ? How to set margins between each tile and the whole window ? Window number 2 : So I start the same, but instead of loading numbers I add images ? Now, how can I load image from file and then set it as background ?

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  • Python - alternative to list.remove(x)?

    - by Seafoid
    Hi, I wish to compare two lists. Generally this is not a problem as I usually use a nested for loop and append the intersection to a new list. In this case, I need to delete the intersection of A and B from A. A = [['ab', 'cd', 'ef', '0', '567'], ['ghy5'], ['pop', 'eye']] B = [['ab'], ['hi'], ['op'], ['ej']] My objective is to compare A and B and delete A intersection B from A, i.e., delete A[0][0] in this case. I tried: def match(): for i in A: for j in i: for k in B: for v in k: if j == v: A.remove(j) list.remove(x) throws a ValueError.

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  • How can I declare classes that refer to each other?

    - by Without me Its just Aweso
    It's been a long time since I've done C++ and I'm running into some trouble with classes referencing each other. Right now I have something like: a.h class a { public: a(); bool skeletonfunc(b temp); }; b.h class b { public: b(); bool skeletonfunc(a temp); }; Since each one needs a reference to the other, I've found I can't do a #include of each other at the top or I end up in a weird loop of sorts with the includes. So how can I make it so that a can use b and vice versa without making a cyclical #include problem? thanks!

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