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  • using arrays to get best memory alignment and cache use, is it necessary?

    - by Alberto Toglia
    I'm all about performance these days cause I'm developing my first game engine. I'm no c++ expert but after some research I discovered the importance of the cache and the memory alignment. Basically what I found is that it is recommended to have memory well aligned specially if you need to access them together, for example in a loop. Now, In my project I'm doing my Game Object Manager, and I was thinking to have an array of GameObjects references. meaning I would have the actual memory of my objects one after the other. static const size_t MaxNumberGameObjects = 20; GameObject mGameObjects[MaxNumberGameObjects]; But, as I will be having a list of components per object -Component based design- (Mesh, RigidBody, Transformation, etc), will I be gaining something with the array at all? Anyway, I have seen some people just using a simple std::map for storing game objects. So what do you guys think? Am I better off using a pure component model?

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  • Parallelism on two duo-core processor system

    - by Qin
    I wrote a Java program that draw the Mandelbrot image. To make it interesting, I divided the for loop that calculates the color of each pixel into 2 halves; each half will be executed as a thread thus parallelizing the task. On a two core one cpu system, the performance of using two thread approach vs just one main thread is nearly two fold. My question is on a two dual-core processor system, will the parallelized task be split among different processor instead of just utilize the two core on one processor? I suppose the former scenario will be slower than the latter one simply because the latency of communicating between 2 CPU over the motherboard wires. Any ideas? Thanks

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  • How it is called when write or read return less that requested?

    - by Vi
    What term should I use to describe situations (or bugs in software) caused by read, write, send, recv doing less work than expected? For example, write(fd, "123456", 6); may return 3 and we need to write "456" to finish our work. I expect any good program should do all their reads and writes in a loop until without relying that write will write everything. Am I right? /* Implemented simple FUSE filesystem which only allows reading and writing with small buffers, very often returning that it is written less bytes that in a buffer. Some programs work, some not. Are them buggy? */

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  • java: communication between threads

    - by TRU7H
    I'm making a little java game in which I would have two threads (well as the FIRST step towards multithreading...), one for the logic and one for the drawing. So my question is: How can I make those two communicating which each other? Requirements: accessing variables and object from a another thread syncing them so they each complete a same number of "loops" in the same time. (the logic calculates and then the another one draws the results and the loop begins again...) So how is this achievable in java? Thanks in advance!

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  • How to prevent users from typing incorrect inputs ?

    - by ZaZu
    Hello, I want the program to loop a scan function if the user types anything else other than numbers.. My code is : do{ printf("Enter rows\n"); scanf("%d",&row); }while(row>='a' && row<='z'); but this code doesnt work .. I keep getting an error when typing in a letter. I tried manipulating around it and the whole thing loops infinitely ... What am I doing wrong ? Please help thanks !

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  • JavaScript BubbleSort

    - by Alyn
    Hi, Have a bubblesort routine similar the this. I need to make it more efficient by stopping the loop when the array is sorted or if the array is already sorted. function sortNumbers(listbox) { var x, y, holder; // The Bubble Sort method. for(x = 0; x < ranarray.length; x++) { for(y = 0; y < (ranarray.length-1); y++) { if(ranarray[y] > ranarray[y+1]) { holder = ranarray[y+1]; ranarray[y+1] = ranarray[y]; ranarray[y] = holder; } } }

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  • Notify via email if something wrong got happened in the shell script

    - by Nevzz03
    fileexist=0 for i in $( ls /data/read-only/clv/daily/Finished-HADOOP_EXPORT_&processDate#.done); do mv /data/read-only/clv/daily/Finished-HADOOP_EXPORT_&processDate#.done /data/read-only/clv/daily/archieve-wip/ fileexist=1 done --some other script below Above is the shell script I have in which in the for loop, I am moving some files. I want to notify myself via email if something wrong got happened in the moving process, as I am running this script on the Hadoop Cluster, so it might be possible that cluster went down while this was running etc etc. So how can I have better error handling mechanism in this shell script? Any thoughts?

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  • Possible to access all Movie clips on a layer, on timeline, through stage ?

    - by azislo
    I have a code ... var selection:Array = new Array(); var diplayObjCont:* = stage; // The rectangle that defines the selection in the containers coordinate space. // Loop throught the containers children. for(var a:int; a<diplayObjCont.numChildren; a++){ // Get the childs bounds in the containers coordinate space. var child:DisplayObject = diplayObjCont.getChildAt(a); selection.push(child); } trace(selection); that returns just [object MainTimeline] So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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  • Programmatic binding of accelerators in wxPython

    - by Inductiveload
    I am trying to programmatically create and bind a table of accelerators in wxPython in a loop so that I don't need to worry about getting and assigning new IDs to each accelerators (and with a view to inhaling the handler list from some external resource, rather than hard-coding them). I also pass in some arguments to the handler via a lambda since a lot of my handlers will be the same but with different parameters (move, zoom, etc). The class is subclassed from wx.Frame and setup_accelerators() is called during initialisation. def setup_accelerators(self): bindings = [ (wx.ACCEL_CTRL, wx.WXK_UP, self.on_move, 'up'), (wx.ACCEL_CTRL, wx.WXK_DOWN, self.on_move, 'down'), (wx.ACCEL_CTRL, wx.WXK_LEFT, self.on_move, 'left'), (wx.ACCEL_CTRL, wx.WXK_RIGHT, self.on_move, 'right'), ] accelEntries = [] for binding in bindings: eventId = wx.NewId() accelEntries.append( (binding[0], binding[1], eventId) ) self.Bind(wx.EVT_MENU, lambda event: binding[2](event, binding[3]), id=eventId) accelTable = wx.AcceleratorTable(accelEntries) self.SetAcceleratorTable(accelTable) def on_move(self, e, direction): print direction However, this appears to bind all the accelerators to the last entry, so that Ctrl+Up prints "right", as do all the other three. How to correctly bind multiple handlers in this way?

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  • How to extract a submatrix from a matrix .. ?

    - by ZaZu
    Hello, I have a matrix in a txt file and I want to load the matrix based on my input of number of rows and columns For example, I have a 5 by 5 matrix in the file. I want to extract a 3 by 3 matrix, how can I do that ? I created a nested loop using : FILE *sample sample=fopen("randomfile.txt","r"); for(i=0;i<rows;i++){ for(j=0;j<cols;j++){ fscanf(sample,"%f",&matrix[i][j]); } fscanf(sample,"\n",&matrix[i][j]); } fclose(sample); Sadly the code does not work .. If I have this matrix : 5.00 4.00 5.00 6.00 5.00 4.00 3.00 25.00 5.00 3.00 4.00 23.00 5.00 2.00 352.00 6.00 And inputting 3 for rows and 3 for columns, I get : 5.00 4.00 5.00 6.00 5.00 4.00 3.00 25.00 5.00 Which is obviously wrong , its reading line by line rather than skipping the unmentioned column ... What am I doing wrong ? Thanks !

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  • Javascript looping only through defined properties of array. How?

    - by Beck
    For example if i'm keeping array of references via id like that: if(typeof channel_boards[misc.channel_id] == 'undefined') { channel_boards[misc.channel_id] = $('<div class="channel" channel_id="'+misc.channel_id+'"></div>').appendTo('#board'); } And then i'm looping through array to find required reference. I'm looping through undefined properties as well. Is it possible to loop only through defined properties? for(i=0;i<channel_boards.length;i++) { if(channel_boards[i] != undefined) { if(channel_boards[i].attr('channel_id') != visible) {channel_boards[i].addClass('hidden_board');} else {channel_boards[i].removeClass('hidden_board');} } } Maybe i should change the way i'm storing references? Via object for example, but how i'll be able to find proper reference via id number.

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  • C++ DWORD* to BYTE*

    - by NomeSkavinski
    My issue, i am trying to convert and array of dynamic memory of type DWORD to a BYTE. Fair enough i can for loop through this and convert the DWORD into a BYTE per entry. But is their a faster way to do this? to take a pointer to DWORD data and convert the whole piece of data into a pointer to BYTE data? such as using a memcpy operation? I feel this is not possible, im not requesting an answer just an experienced opinion on my approach, as i have tried testing both approaches but seem to fail getting to a solution on my second solution. Thanks for any input, again no answers just a point in the right direction. Nor is this a homework question, i felt that had to be mentioned.

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  • tiled images in swing

    - by sasquatch90
    I have task to prepare two windows with swing. One contains grid of squares, with random numbers in them. In second I need to load pieces of tiled image and then show them in the correct order, forming tiled image. Windows should look like this : http://img535.imageshack.us/img535/3129/lab8a.jpg Okay so how to bite this ? I've used swing only few times to draw some 2d polylines, so basically I just theoretically now what to do. Ok, so window number 1: I start with creating Jframe for the window. Then I do for loop and in it create 16 JLabels with random numbers in them ? How to set margins between each tile and the whole window ? Window number 2 : So I start the same, but instead of loading numbers I add images ? Now, how can I load image from file and then set it as background ?

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  • Write set of integers to std::ofstream and be able to read them back

    - by bndu
    Hello, I need to write a bunch of unsigned integers to std::ofstream in binary mode: std::ofstream f; f.open("some path", std::ios::out | std::ios::binary); // some loop { unsigned int k = get_k(); // may product numbers from 0 to 65535 f << k; } f.close(); They are written to the output file "as is" w/o any delimiter. So when I'm trying to read them back (expecting to get what I wrote) using std::ifstream I get very strange values. What I'm doing wrong? Or I should to put ' ' (space) to the stream after any added number to separate them? Thanks.

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  • Can't seem to be able to set ListViewItem.imageIndex

    - by TKL
    I have been scratching my head with this error for at least an hour, what the heck is wrong here? In a loop: if (selectedItems[x].ImageIndex == 3) { List<ListViewItem> dupes = CP.listCache.FindAll(delegate(ListViewItem item) { return item.Text == selectedItems[x].Text; }); if (dupes != null && dupes.Count == 1) dupes[0].ImageIndex = 0; } I can access the imageIndex, but not set it. ArgumentOutOfRange exception occurs.

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  • How can I declare classes that refer to each other?

    - by Without me Its just Aweso
    It's been a long time since I've done C++ and I'm running into some trouble with classes referencing each other. Right now I have something like: a.h class a { public: a(); bool skeletonfunc(b temp); }; b.h class b { public: b(); bool skeletonfunc(a temp); }; Since each one needs a reference to the other, I've found I can't do a #include of each other at the top or I end up in a weird loop of sorts with the includes. So how can I make it so that a can use b and vice versa without making a cyclical #include problem? thanks!

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  • jquery specific show buttons on hover

    - by bob
    I have an application creating a bunch of divs through a loop. Each div has the class "product" so it looks like <div class="product"> !.....stuff here ....! <div class="show_on_hover">...buttons here... </div> </div> so there are about 12 of these same divs per page. I would like to hover over a specific one and show the specific "show_on_hover" div which is initially set to display:none. $('.product').hover(function() { $(.show_on_hover).show(); }, function () { $(.show_on_hover).hide(); } ); That is what I have so far but it will show ALL of the .show_on_hovers on the page so I am wondering how to get only the specific one you have moused over to show. This effect is seen on youtube when you mouseover any of the comments, and some comment tools pop up. Thanks!

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  • Copying a database into a new database including structure and data

    - by Jason
    In phpMyAdmin under operations I can "Copy database to:" and select Structure and data CREATE DATABASE before copying Add AUTO_INCREMENT value I need to be able to do that without using phpMyAdmin. I know how to create the database and user. I have a source database that's a shell that I can work from so all I really need is the how to copy all the table structure and data part. (I know, the harder part) system() & exec() are not options for me which rules out mysqldump. (I think) How can I loop through each table and recreate it's structure and data? Is it just looping through the results of SHOW TABLES then for each table looping through DESCRIBE tablename Then, is there an easy way for getting the data copied?

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  • C++ template overloading - wrong function called

    - by DeadMG
    template<typename T> T* Push(T* ptr); template<typename T> T* Push(T& ref); template<typename T, typename T1> T* Push(T1&& ref); I have int i = 0; Push<int>(i); But the compiler calls it ambiguous. How is that ambiguous? The second function is clearly the preferred match since it's more specialized. Especially since the T1&& won't bind to an lvalue unless I explicitly forward/move it. Sorry - i is an int. Otherwise, the question would make no sense, and I thought people would infer it since it's normally the loop iterator.

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  • How to disable the mediaplayer cookies

    - by Geetha
    Hi All, How to disable the mediaplayers cookies. Is there any parameter for that? Code: <object id="mediaPlayer" classid="clsid:22D6F312-B0F6-11D0-94AB-0080C74C7E95" codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701" height="1" standby="Loading Microsoft Windows Media Player components..." type="application/x-oleobject" width="1"> <param name="fileName" value="" /> <param name="animationatStart" value="true" /> <param name="transparentatStart" value="true" /> <param name="autoStart" value="true" /> <param name="showControls" value="true" /> <param name="volume" value="100" /> <param name="loop" value="false" /> </object>

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  • add next and previous button in jquery slider

    - by jignesh kheni
    I Made some below script to make simple fadeInOut slideshow. Now I want to add Next/Prv buttton. How can i do it? '$(document).ready(function(e) { var slider ={ init: function() { var initialFadeIn = 1000; var itemInterval = 5000; var fadeOut = 2500; var numberOfItems = $('.slider-img').length; var currentItem = 0; //show first item $('.slider-img').eq(currentItem).fadeIn(initialFadeIn); //loop through the items var infiniteLoop = setInterval(function(){ $('.slider-img').eq(currentItem).fadeOut(fadeOut); if(currentItem == numberOfItems -1){currentItem = 0;} else{currentItem++;} $('.slider-img').eq(currentItem).fadeIn(fadeOut); }, itemInterval); } }; slider.init(); });'

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  • Efficiently Reshaping/Reordering Numpy Array to Properly Ordered Tiles (Image)

    - by Phelix
    I would like to be able to somehow reorder a numpy array for efficient processing of tiles. what I got: >>> A = np.array([[1,2],[3,4]]).repeat(2,0).repeat(2,1) >>> A # image like array array([[[1, 1, 2, 2], [1, 1, 2, 2]], [[3, 3, 4, 4], [3, 3, 4, 4]]]) >>> A.reshape(2,2,4) array([[[1, 1, 2, 2], [1, 1, 2, 2]], [[3, 3, 4, 4], [3, 3, 4, 4]]]) what I want: X >>> X array([[[1, 1, 1, 1], [2, 2, 2, 2]], [[3, 3, 3, 3], [4, 4, 4, 4]]]) to be able to do something like: >>> X[X.sum(2)>12] -= 1 >>> X array([[[1, 1, 1, 1], [2, 2, 2, 2]], [[3, 3, 3, 3], [3, 3, 3, 3]]]) Is this possible without a slow python loop? Bonus: Conversion back from X to A Edit: How can I get X from A?

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  • Concatenating Strings in Obj C

    - by eco_bach
    Hi It seems that Objective C jumps thru hoops to make seemingly simple tasks extremely difficult. I simply need to create a sequence of strings, image1.jpg, image2.jpg, etc etc ie in a loop var imgString:String='image'+i+'.jpg; I assume a best practice is to use a NSMutableString with appendString method? What am I doing wrong?? NSMutableString *imgString; for(int i=1;i<=NUMIMAGES;i++){ imgString.appendString(@"image"+i+@".jpg"); } I get the following error error: request for member 'appendString' in something not a structure or union

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  • How to define a custom iterator in C++

    - by Robert Martin
    I've seen a number of posts on SO about how to define custom iterators, but nothing that seems to exactly answers my question, which is... How do I create an iterator that hides a nested for loop? For instance, I have a class Foo, inside of the Foo is a Bar, and inside of the Bar is a string. I could write for (const Foo& foo : foo_set) for (const Bar& bar : foo.bar_set) if (bar.my_string != "baz") cout << bar.my_string << endl; but instead I want to be able to do something like: for (const string& good : foo_set) cout << good << endl; How do I do something like this?

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  • What is the most efficient method to find x contiguous values of y in an array?

    - by Alec
    Running my app through callgrind revealed that this line dwarfed everything else by a factor of about 10,000. I'm probably going to redesign around it, but it got me wondering; Is there a better way to do it? Here's what I'm doing at the moment: int i = 1; while ( ( (*(buffer++) == 0xffffffff && ++i) || (i = 1) ) && i < desiredLength + 1 && buffer < bufferEnd ); It's looking for the offset of the first chunk of desiredLength 0xffffffff values in a 32 bit unsigned int array. It's significantly faster than any implementations I could come up with involving an inner loop. But it's still too damn slow.

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