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  • 3D architecture app for Android or iPhone

    - by Manixate
    I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started. I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create models(e.g architecture etc) in my app and then render them when user is finished modeling. I do not know if I am able to design models and then render them in the same app with various effects on the iPhone/Android using UDK or Unity3d. (Note: If you find this question unclear please ask, I may have skipped some vital information).

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  • Can I give my app my own ads? (iOS/Android)

    - by aldo.roman.nurena
    I want to know if I can develop my app on iOS and Android (no matter how, that's another thread) and give them my own ads, not the ones provided by them. This way I make the deals with customers directly. Implementation does not seem to be hard. The hard question is: will I get approved on the stores? It would be a free app with 3rd-party-ads Thanks! PS: I know I can distribute APKs out of the GPlay, but I don't want to do this. PS2: bonus points for WP/BB info, but not critical

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  • Android opengles 2.0 :different resolutions rendering and input

    - by kkan
    I'm currently developing a sprite based 2D game for android using opengles 2.0. I've got some basic rendering done that mimics the spritebatch functionality of xna (draw sprite, rotation, color). But all of this works for a fixed projection matrix, but android has a lot of screen sizes. Q1)Would this be an okay method to scale up/down the drawing? 1)Draw the whole screen to a texture. 2)Draw the above texture as a quad to the device. I found the above through some searching, not sure if it's the best one, are there any alternatives? Q2)How do you handle inputs for different resolutions? I currently get the position of a touch and use it raw. Would it be okay to get the position, and then scale the position to size of the texture used for rendering, and the perform calculations on it? Thanks.

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  • Starting android Development

    - by Tamim Ad Dari
    I am considering learning android development. I have some basic knowledge in C++. I downloaded the ADT plugin and eclipse. Now while starting from http://developers.android.com I see the codes were in XML. So I googled for learning XML. The best site I found was http://www.w3schools.org but there I found that for learning XML I have to learn HTML and CSS. So I learned the basics of HTML and CSS. But, Now I find in that learning java is a must. So can someone give idea about the sequental languages that I should study now? Should I learn php,mysql too. BTW, I have a dream to work in google :p

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  • Android loading screens blocking, good practice?

    - by Oren
    I've noticed many (if not all) android games don't support the "back" button functionality during their loading screens. Which leads to some frustrating moments when a user accidentally starts up the game and has to wait for the long loading stage to end in order to close it. So my questions are: 1) Why is that ? Is there a good reason to avoid something like asynchronous loading (or some other solution to this problem) in android games ? 2) If there is no good reason not to support this functionality, what would be the best way to accomplish it ?

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  • How many threads should an Android game use?

    - by kvance
    At minimum, an OpenGL Android game has a UI thread and a Renderer thread created by GLSurfaceView. Renderer.onDrawFrame() should be doing a minimum of work to get the higest FPS. The physics, AI, etc. don't need to run every frame, so we can put those in another thread. Now we have: Renderer thread - Update animations and draw polys Game thread - Logic & periodic physics, AI, etc. updates UI thread - Android UI interaction only Since you don't ever want to block the UI thread, I run one more thread for the game logic. Maybe that's not necessary though? Is there ever a reason to run game logic in the renderer thread?

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  • Android game scrolling background

    - by Stevanicus
    Hi There, I'm just trying to figure out the best approach for running a scolling background on an android device. The method I have so far.... its pretty laggy. I use threads, which I believe is not the best bet for android platforms @Override public void run() { // Game Loop while(runningThread){ //Scroll background down bgY += 1; try { this.postInvalidate(); t.sleep(10); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } } where postinvalidate in the onDraw function simply pushings the background image down canvas.drawBitmap(backgroundImage, bgX, bgY, null); Thanks in advance

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  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

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  • LIbgdx and android scaling

    - by petervaz
    Following my previous question, I decided to migrate my andengine game to libdgx to have the desktop option. The game assets were planned, at first, to use a 1080x600 resolution and I raised that to 1200x800 which is native for many tablets and would look better on monitors. I followed this blog aproach regarding aspect ratio, which worked nicely on the desktop version, but running the android version (on my smaller tablet), the background would still appear on the original size being cropped by the smaller screen size. How can I force the resize of the background (or for what matter, of everything) on android to fit the screen?

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  • android application that visualize real time data

    - by matarsak
    I want to build and android app that visualize real time data , I set up a UDP channel that get the data , now I want to visualize it . I now that I can use openGL ES. but I have now back ground and in a few weeks I dont think that i'm able to learn that . what about android processing ? could it be used for extensive visualization task like this? or it's limited ? I heard it's not hard to learn that. any other option ?

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  • Android best source codes [on hold]

    - by lynndragon
    1) I would like to know best and simple android source code sites or forum for game development.. Especially, animation, graphics are needed.. 2) By the way, I'm now learning Adobe Air for Android ... Is it useful? I mean Adobe Air do not need to know programming knowledge..but it's simple.. Weakness of Adobe Air apps are that AdobeAir.apk must be installed...If not, they cannot run.. So,how is yours suggestions? Please answer me....Regards

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  • Android's EditText is hidden when the virtual keyboard is shown and a SurfaceView is involved

    - by Jan
    I have a simple user interface: an EditText should be located below a SurfaceView. I use a RelativeLayout to arrange these two views. Now, when I tap on the EditText to open the virtual keyboard the SurfaceView slides up but the EditText is hidden and does not show the typed string. To reproduce, use the following layout XML code: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/RelativeLayout01" android:layout_height="fill_parent" android:layout_width="fill_parent"> <SurfaceView android:id="@+id/SurfaceView01" android:layout_width="fill_parent" android:layout_height="wrap_content"> </SurfaceView> <EditText android:id="@+id/EditText01" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentLeft="true" android:layout_alignParentBottom="true" android:selectAllOnFocus="true" android:textStyle="normal" android:singleLine="true"> </EditText> </RelativeLayout> The main Activity class only needs to show the layout. When I start the program and tap the EditText, the virtual keyboard appears but the EditText field is gone. Maybe the RelativeLayout is causing the problems, but I don't know how to reproduce the same layout with another Layout class. Any suggestions are welcome, I really appreciate your help. Thanks. Edit: Here are two screenshots, one showing the EditText at the bottom without virtual keyboard, one with virtual keyboard but with no EditText. It is interesting to note that the SurfaceView and the EditText actually shift upward, the EditText just disappears. BTW this also happens to a button if it is next to the EditText. EditText below a SurfaceView (left); EditText is gone (right)

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  • How can I set drawable to a ListView in android

    - by sxingfeng
    I am writing a app for android 1.5. I want to use a complex listview to display my data. I want to show a ImageView of a drawable object in my List item. I learned from a demo: ------> listData.put("Img", listData.put("Img", R.drawable.XXX)); listData.put("Time", "100"); listItems.add(listData); It can display correctly, however, I want to change Img at runtime, The image maybe generated at run-time, so I change the code as follow, but it falls. Can anyone help me ? many thanks! protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.item_list); itemListView = (ListView) findViewById(R.id.listview); ArrayList<HashMap<String, Object>> listItems = new ArrayList<HashMap<String, Object>>(); for(int i = 0;i <XXX.size(); ++i) { HashMap<String, Object> listData = new HashMap<String, Object>(); ---------> 1) listData.put("Img", new Drawable(XXX)); 2) listData.put("Time", "100"); 3) listItems.add(listData); } SimpleAdapter listItemAdapter = new SimpleAdapter(this, listItems, R.layout.listitem, new String[] { "Img", "Time"}, new int[] { R.id.listitem_img, R.id.listitem_time }); itemListView.setAdapter(listItemAdapter); listitem.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:layout_width="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:paddingBottom="4dip" android:paddingLeft="12dip" android:paddingRight="12dip"> <ImageView android:paddingTop="12dip" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/listitem_img" /> <TextView android:layout_height="wrap_content" android:textSize="20dip" android:layout_width="wrap_content" android:id="@+id/listitem_time" /> </LinearLayout>

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  • Javascript ended event when video playback ends on android

    - by Tjofras
    I have been trying to create a web page that will redirect the user after he has watched a video (or if he aborted the playback). I've got this working on the iphone but can't really figure out how it works on the android. On the Iphone i have found two ways of doing this. using the tag to embed the quicktime plugin and then adding a event listener with javascript to listen to the 'qt_ended' event. This does obviously not work on android because there is no quicktime plugin. The second thing i tried was using the html5 -tag and listening to the 'ended' event, again this worked on the iphone but to my surprise not on android. In this case i got the video playing on the android phone but no redirect occurred after the video had reached the end. So my guess is that the android browser does not fully support the video-tag and that it does not fire the event. So at this time i don't really know how to proceed. I'm guessing i could do something similar to the quicktime embed solution but using a plugin available on android. But i cant find any information on what plugins is available on the android and if they support some kind of 'ended'-event.

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  • Android: Speeding up display of (html-formatted) text

    - by prepbgg
    My app uses a StringBuilder to assemble paragraphs of text which are then displayed in a TextView within a ScrollView. The displaytext.xml layout file is: <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#FFFFFF" xmlns:android="http://schemas.android.com/apk/res/android"> <ScrollView android:id="@+id/ScrollView01" android:layout_width="fill_parent" android:layout_height="wrap_content" > <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/display_text" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#000000" > </TextView> </ScrollView> </LinearLayout> and the code that displays the StringBuilder object sbText is setContentView(R.layout.displaytext); TextView tv = (TextView)findViewById(R.id.display_text); tv.setText(Html.fromHtml(sbText.toString())); This works OK, except that it gets very slow as the amount of text grows. For example, to display 50 paragraphs totalling about 50KB of text takes over 5 seconds just to execute those three lines of code. Can anyone suggest how I can speed this up, please?

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  • Choosing a non microsoft language for web development?

    - by Luke Lowrey
    I am resonably experienced with asp.net and would like to learn a new language with a focus on web development. Licensing and hosting costs are why I would like to use something not reliant on microsoft so something based on open source technologies is a plus. I have had a tiny bit of experience with php and did not like it but I guess I could be convinced otherwise. Basically I'd like to know peoples opinion on the the best language for future web development with regards to longivity, resources, frameworks, hosting etc.

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  • Software development working from home

    - by johnhilbron
    Hi, Do you all think that working from home is the wave of the future for software development? In this day and age it seems like a logical next step for software developers to work from their homes and connect to each other using IM, video chat and phone. Etc, etc... What forces are in action pushing software development in this direction? What forces are keeping more people from working remotely? John

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  • After downloading an application with two Launcher components from the Marketplace, clicking "Open"

    - by user267728
    Create a sample application with two launcher icons. For example, two components such as: <application ...> <activity ... android:name="TestActivity01"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity ... android:name="TestActivity02"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> Either install the application via downloading from the Marketplace, or via AppInstaller. When the message box asks you if you would like to run the application, an exception is thrown: 02-03 16:42:44.270: ERROR/AndroidRuntime(395): android.content.ActivityNotFoundException: Unable to find explicit activity class {com.xxx.xxx/com.android.internal.app.ResolverActivity}; have you declared this activity in your AndroidManifest.xml? 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.app.Instrumentation.checkStartActivityResult(Instrumentation.java:1 480) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.app.Instrumentation.execStartActivity(Instrumentation.java:1454) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.app.Activity.startActivityForResult(Activity.java:2660) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.app.Activity.startActivity(Activity.java:2704) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at com.android.packageinstaller.InstallAppDone.onClick(InstallAppDone.java:105 ) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.view.View.performClick(View.java:2344) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.view.View.onTouchEvent(View.java:4133) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.widget.TextView.onTouchEvent(TextView.java:6504) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.view.View.dispatchTouchEvent(View.java:3672) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEv ent(PhoneWindow.java:1712) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneW indow.java:1202) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.app.Activity.dispatchTouchEvent(Activity.java:1987) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(P honeWindow.java:1696) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.view.ViewRoot.handleMessage(ViewRoot.java:1658) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.os.Handler.dispatchMessage(Handler.java:99) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.os.Looper.loop(Looper.java:123) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at android.app.ActivityThread.main(ActivityThread.java:4203) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at java.lang.reflect.Method.invokeNative(Native Method) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at java.lang.reflect.Method.invoke(Method.java:521) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java: 791) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 02-03 16:42:44.270: ERROR/AndroidRuntime(395): at dalvik.system.NativeStart.main(Native Method) The crash happens because com.android.internal.app.ResolverActivity is trying to find a (single) component which resolves the following intent: <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> Please note that this has been tested BOTH with the AppInstaller, and the actual Marketplace on a real device.

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  • Android mapView ItemizedOverlay setFocus does not work properly

    - by Gaks
    Calling setFocus(null) on the ItemizedOverlay does not 'unfocus' current marker. According to the documentation: ... If the Item is not found, this is a no-op. You can also pass null to remove focus. Here's my code: MapItemizedOverlay public class MapItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> items = new ArrayList<OverlayItem>(); public MapItemizedOverlay(Drawable defaultMarker) { super(defaultMarker); } public void addOverlay(OverlayItem overlay) { items.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return items.get(i); } @Override public int size() { return items.size(); } } Creating map overlay and one marker: StateListDrawable youIcon = (StateListDrawable)getResources().getDrawable(R.drawable.marker_icon); int width = youIcon.getIntrinsicWidth(); int height = youIcon.getIntrinsicHeight(); youIcon.setBounds(-13, 0-height, -13+width, 0); GeoPoint location = new GeoPoint(40800816,-74122009); MapItemizedOverlay overlay = new MapItemizedOverlay(youIcon); OverlayItem item = new OverlayItem(location, "title", "snippet"); overlay.addOverlay(item); mapView.getOverlays().add(overlay); The R.drawable.marker_icon is defined as follows: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_focused="true" android:drawable="@drawable/marker_selected" /> <item android:state_selected="true" android:drawable="@drawable/marker_selected" /> <item android:drawable="@drawable/marker_normal" /> </selector> Now, to test the setFocus() behavior I put the button on the activity window, with the following onClick listener: Button focusBtn = (Button)findViewById(R.id.focusbtn); focusBtn.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { for(Overlay ov : mapView.getOverlays()) { if(ov.getClass().getSimpleName().equals("MapItemizedOverlay") == true) { MapItemizedOverlay miv = (MapItemizedOverlay)ov; if(miv.getFocus() == null) miv.setFocus(miv.getItem(0)); else miv.setFocus(null); break; } } mapView.invalidate(); } }); The expected behavior is: clicking on the button toggles marker selection. It works only once - clicking it for the first time selects the marker, clicking it again does not de-select the marker. The most weird thing about it is that after calling setFocus(null), getFocus() also returns null - like the overlay has no focused item (I debugged it). But even after calling mapView.invalidate() the marker is still drawn in 'selected'(focused) state.

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  • Cannot access android.R.drawable.timepicker_input

    - by Andrea
    Hello there i'm trying to write a layout similar to the timepicker widget layout. So i decided to use the android framework layouts but i can't use them It seems that if i write android.R.drawable.timepicker_input or other timepicker related drawables i get them this Eclipse error: android.R.drawable.timepicker_up_btn cannot be resolved So i tried to import all the pngs and xml from the android source but eclipse says there is an error in the manifest regarding the icon. Ideas?

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  • Android: Context menu doesn't show up for ListView with members defined by LinearLayout?

    - by RandomEngy
    I've got a ListActivity and ListView and I've bound some data to it. The data shows up fine, and I've also registered a context menu for the view. When I display the list items as just a simple TextView, it works fine: <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/nametext" android:layout_width="wrap_content" android:layout_height="wrap_content"/> However when I try something a bit more complex, like show the name and a CheckBox, the menu never shows up: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <TextView android:id="@+id/nametext" android:layout_width="wrap_content" android:layout_height="wrap_content"/> <CheckBox android:id="@+id/namecheckbox" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> Can long-presses work on more complex elements? I'm building on 2.1.

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  • Do all widgets in an Android layout file require layout_width and layout_height ?

    - by Eno
    I have a ListView composed of LinearLayouts. Inside each is an ImageView, TextView and another ImageView laid out horizontally: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" > <ImageButton android:id="@+id/thumbnail" android:background="@color/white" android:paddingTop="10dip" android:paddingLeft="8dip" android:paddingBottom="10dip" /> <TextView android:id="@+id/title" android:background="@color/white" android:textColor="@color/bntext" android:paddingTop="10dip" android:paddingLeft="8dip" /> <ImageButton android:src="@drawable/green_arrow_small" android:background="@color/white" /> </LinearLayout>

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  • How to display a two column ListView in Android?

    - by Josemalive
    Hi, I have an android application that shows a grid view that shows: 1 2 3 4 GridView gridview=(GridView)findViewById(R.id.GridView_test); DataBaseHelper dbhelper=new DataBaseHelper(this); ArrayList<String> test=new ArrayList<String>(5); backlinksadapter.add("1"); backlinksadapter.add("2"); backlinksadapter.add("3"); backlinksadapter.add("4"); ArrayAdapter mAdapter=new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, test); gridview.setAdapter(mAdapter); By the moment is working, but i would like to show foreach line of the grid, 2 columns with the values of a 2 dimensional array (something like the GridView in ASP.Net - as datasource -). I would like to show: 1 | Person 1 2 | Person 2 3 | Person 3 4 | Person 4 Any idea?

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