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  • [SOLVED]: Delegate OpenID to Google (NOT Google Apps)

    - by Rio
    OK, I searched this question on SO but no good answer. After spent some time I figured out how to do it. I'm going to answer this myself as a way to share it. Not sure if this is the correct way to use SO, but here it goes: Now it is possible delegate OpenID to your Google account (not Google Apps). No, this is not using the demo OpenID provider using App Engine. This is your REAL Google account! First you need to enable your Google Profiles. Try to view your profile and edit it, there should be an option to set your Profile URL. You have two choices there: either use your Gmail account name (without the @gmail.com part) as your profile id, or a random number assigned to you. It's up to you to decide which one to use. Either way, that id is your profile id below. Now add the following HTML code to your delegating page: <link rel="openid2.provider" href="https://www.google.com/accounts/o8/ud?source=profiles" > <link rel="openid2.local_id" href="http://www.google.com/profiles/[YOUR PROFILE ID]" > And it's done. Now try login SO with your custom url!

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  • Delegate OpenID to Google (NOT Google Apps)

    - by Rio
    OK, I searched this question on SO but no good answer. After spent some time I figured out how to do it. I'm going to answer this myself as a way to share it. Not sure if this is the correct way to use SO, but here it goes: Now it is possible delegate OpenID to your Google account (not Google Apps). No, this is not using the demo OpenID provider using App Engine. This is your REAL Google account! First you need to enable your Google Profiles. Try to view your profile and edit it, there should be an option to set your Profile URL. You have two choices there: either use your Gmail account name (without the @gmail.com part) as your profile id, or a random number assigned to you. It's up to you to decide which one to use. Either way, that id is your profile id below. Now add the following HTML code to your delegating page: <link rel="openid2.provider" href="https://www.google.com/accounts/o8/ud?source=profiles" > <link rel="openid2.local_id" href="http://www.google.com/profiles/[YOUR PROFILE ID]" > And it's done. Now try login SO with your custom url!

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  • Google App Engine - low-level datastore API flag?

    - by Keyur
    In my GAE-Java app, I'm using the low-level datastore API. Hence I don't need the GAE app instance to load any of the higher level data access libraries such as JPA, JDO, Data Nucleus, etc. Is there a flag that I can set to indicate that I don't want these libraries to be loaded? My motivation to do this is to reduce app instance startup time everywhere I can. Now I don't know if these libraries are loaded only on-demand or always. The dev environment logs messages related to data nucleus which seems to indicate that some of these libraries may be pre-loaded? I hope I'm wrong here. Thanks, Keyur

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  • How do i make my google web app searchable on google?

    - by LoudNPossiblyRight
    I have started to develop a web app on google's app engine and i wish to make the static content on the site searchable on google. For example, my app is at http://ajakimov.appspot.com/ and on it there is only some random text like 'form bell road smear sky orange fan glass key'. When i google for 'form bell road smear' for example or the title of the site for that matter , i get no results - cant find the site. Does anyone know how to make a appengine site google-able? Thanks.

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  • in app purchases question

    - by bdt
    I am looking into the iPhone in app purchased models and need to implement a subscription. Ex content will be available for 24 hours. Now the most important thing is that it needs to be available on all the other devices, so bought on the iPhone, viewable on the iPad. I'm not sure how this works ? I need to store some information on the developer server but is this the transaction id and current date/time so when launching the app on the iPad, you will attempt to buy the content again. Apple will see that this user already bought that and hopefully returns the transaction ID. At that moment I can verify if the time limit it still valid or not. Can anyone confirm this method off working? If this is correct is there a 'renew'?

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  • on Google App Engine 500 Error, it should be 200 instead of 500

    - by Faisal Amjad
    requestToken = function() { var getTokenURI = '/gettoken?userid=' + userid; var httpRequest = makeRequest(getTokenURI, true); httpRequest.onreadystatechange = function() { if (httpRequest.readyState == 4) { if (httpRequest.status == 200) { openChannel(httpRequest.responseText); } else { alert('ERROR: AJAX request status = ' + httpRequest.status); } } } }; function makeRequest(url, async) { var httpRequest; if (window.XMLHttpRequest) { httpRequest = new XMLHttpRequest(); } else if (window.ActiveXObject) { // IE try { httpRequest = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { httpRequest = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) { } } } if (!httpRequest) { return false; } httpRequest.open('POST', url, async); httpRequest.send(); return httpRequest; } it is running excellent on localhost...but on google app engine it httpRequest.status equals 500 and goes in else statement. WHY? LOG on google app engine: /getFriendList?userid=d 500 253ms 0kb Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.11 (KHTML, like Gecko) Chrome/23.0.1271.97 Safari/537.11 175.110.179.86 - - [17/Dec/2012:08:35:33 -0800] "POST /getFriendList?userid=d HTTP/1.1" 500 0 "http://faisalimmsngr.appspot.com/" "Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.11 (KHTML, like Gecko) Chrome/23.0.1271.97 Safari/537.11" "faisalimmsngr.appspot.com" ms=254 cpu_ms=110 instance=00c61b117caf2d11ca57d2a2296ccd0b902b038a W 2012-12-17 08:35:33.272 Failed startup of context com.google.apphosting.utils.jetty.RuntimeAppEngineWebAppContext@10ff62a{/,/base/data/home/apps/s~faisalimmsngr/1.363934467542140431} org.mortbay.util.MultiException[java.lang.UnsupportedClassVersionError: adv/web/mid/exam/FriendServlet : Unsupported major.minor version 51.0, java.lang.UnsupportedClassVersionError: adv/web/mid/exam/MessageServlet : Unsupported major.minor version 51.0, java.lang.UnsupportedClassVersionError: adv/web/mid/exam/TokenServlet : Unsupported major.minor version 51.0] at org.mortbay.jetty.servlet.ServletHandler.initialize(ServletHandler.java:656) at org.mortbay.jetty.servlet.Context.startContext(Context.java:140) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1250) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:517) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:467) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.createHandler(AppVersionHandlerMap.java:219) at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.getHandler(AppVersionHandlerMap.java:194) at com.google.apphosting.runtime.jetty.JettyServletEngineAdapter.serviceRequest(JettyServletEngineAdapter.java:134) at com.google.apphosting.runtime.JavaRuntime$RequestRunnable.run(JavaRuntime.java:447) at com.google.tracing.TraceContext$TraceContextRunnable.runInContext(TraceContext.java:454) at com.google.tracing.TraceContext$TraceContextRunnable$1.run(TraceContext.java:461) at com.google.tracing.TraceContext.runInContext(TraceContext.java:703) at com.google.tracing.TraceContext$AbstractTraceContextCallback.runInInheritedContextNoUnref(TraceContext.java:338) at com.google.tracing.TraceContext$AbstractTraceContextCallback.runInInheritedContext(TraceContext.java:330) at com.google.tracing.TraceContext$TraceContextRunnable.run(TraceContext.java:458) at com.google.apphosting.runtime.ThreadGroupPool$PoolEntry.run(ThreadGroupPool.java:251) at java.lang.Thread.run(Thread.java:679) java.lang.UnsupportedClassVersionError: adv/web/mid/exam/FriendServlet : Unsupported major.minor version 51.0 at com.google.appengine.runtime.Request.process-c04431eac3a1f275(Request.java) at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) at org.mortbay.util.Loader.loadClass(Loader.java:91) at org.mortbay.util.Loader.loadClass(Loader.java:71) at org.mortbay.jetty.servlet.Holder.doStart(Holder.java:73) at org.mortbay.jetty.servlet.ServletHolder.doStart(ServletHolder.java:242) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.servlet.ServletHandler.initialize(ServletHandler.java:685) at org.mortbay.jetty.servlet.Context.startContext(Context.java:140) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1250) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:517) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:467) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at com.google.tracing.TraceContext$TraceContextRunnable.runInContext(TraceContext.java:454) at com.google.tracing.TraceContext$TraceContextRunnable$1.run(TraceContext.java:461) at com.google.tracing.TraceContext.runInContext(TraceContext.java:703) at com.google.tracing.TraceContext$AbstractTraceContextCallback.runInInheritedContextNoUnref(TraceContext.java:338) at com.google.tracing.TraceContext$AbstractTraceContextCallback.runInInheritedContext(TraceContext.java:330) at com.google.tracing.TraceContext$TraceContextRunnable.run(TraceContext.java:458) at java.lang.Thread.run(Thread.java:679)

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  • Change MS Patch custom language

    - by nelusan
    How can I change the default UI language when installing a patch/update? The problem is that the patch takes the initial language in which the setup to be patched was installed and not the current system language (defined in Reginal Settings/Advanced Options). I wonder if there is a property or switch that I can pass to a msp file to change its UI language. Example: I created 'setup_v00.exe' (english and french) and a patch 'update_v00_v01.exe' (english and french); with system language = english, 'setup_v00.exe' installs in english; change system language in french; with system language = french, 'update_v00_v01.exe' still installs in english but I want it to install with a french interface;

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  • In google app engine, how to iterate through form fields (python, wsgiref.handlers)

    - by MarcoB
    Using python and wsgiref.handlers, I can get a single variable from a form with self.handler.request.get(var_name), but how do I iterate through all form variables, be they from GET and POST? Is it something like this? for field in self.handler.request.fields: value = self.handler.request.get(field) Again, it should include both fields included in the POST and fields from the query string, as in a GET request. Thanks in advance folks...

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  • Python wrapper for Google Maps making Google App Engine crash?

    - by user1679332
    I am currently trying to build a web app using Google App Engine that will involve using the Google Maps API. Since I am coding in python, I tried importing the python wrapper for Google Maps (found here); however, performing the import will cause my web app to crash. Are there any suggestions for how I can fix this problem? I'm guessing the crash might have something to do with the fact that I need to incorporate the google maps python wrapper into my application, but how do I go about doing that? Thanks!

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  • how do i install a game patch on an external hard drive

    - by shadow
    I have a 2tb external hard drive and I want to install battlefield 1942 on it. i can get the game on the hard drive without problems, and it runs great. the problem is that i have an outdated version, and i need to install a patch. thats when it gets iffy. i get the patch and start the install, and it finishes, but it doesnt install to the game itself. it goes to its own seperate folder, and that does nothing to the game. the patch installer doesnt ask me where the game is, and so im thinking that it cant find the game itself, and then screws up. any help would be great!

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  • Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine

    - by Andrew Russell
    I've been trying out some rope-physics recently, and I've found that the "standard" solution - making a rope from a series of objects strung together with springs or joints - is unsatisfying. Especially when rope swinging is relevant to gameplay. I don't really care about a rope's ability to wrap up or sag (this can be faked for visuals anyway). For gameplay, what is important is the ability for the rope to wrap around the environment and then subsequently unwrap. It doesn't even have to behave like rope - a "wire" made up of straight line segments would do. Here's an illustration: This is very similar to the "Ninja Rope" from the game Worms. Because I'm using a 2D physics engine - my environment is made up of 2D convex polygons. (Specifically I am using SAT in Farseer.) So my question is this: How would you implement the "wrapping" effect? It seems pretty obvious that the wire will be made up of a series of line segments that "split" and "join". And the final (active) segment of that line, where the moving object attaches, will be a fixed-length joint. But what is the maths / algorithm involved for determining when and where the active line segment needs to be split? And when it needs to be joined with the previous segment? (Previously this question also asked about doing this for a dynamic environment - I've decided to split that off into other questions.)

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  • How to restrict paddle movement using Farseer Physics engine 3.2

    - by brainydexter
    I am new to using Farseer Physics Engine 3.2(FPE), so please bear with my questions. Also, since FPE 3.2 is based on Box2D, I have been reading Box2D manual and pieces of code scattered in samples to better understand terminology and usage. Pong is usually my testbed whenever I try to do something new. Here is one of the issue I am running into: How can I restrict paddles to move only along Y axis, because the ball comes in and knocks off the paddles and everything floats in space afterwards ? (Box = Rectangle and ball = circle) I know MKS is the unit system, but is there a recommendation for sizes/position to be used ? I know this is a very generic question, but it would be good to know a simple set of values that one could use for making a game as simple as pong. Between box2d and FPE, I have some doubts: what is the recommended way of making a body in FPE ? world.CreateBody() does not exist in FPE Box2d manual recommends never to "new" body(since Box2D uses Small Object allocators), so is there a recommended way in Farseer to create a body (apart from factories) ? In box2d, it is recommended to keep a track of the body object, since it is also the parent to fixture(s). Why is it that in most of the examples, the fixture object is tracked ? Is there a reason why body is not tracked ? Thanks

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  • (Abstract) Game engine design

    - by lukeluke
    I am writing a simple 2D game (for mobile platforms) for the first time. From an abstract point of view, i have the main player controlled by the human, the enemies, elments that will interact with the main player, other living elements that will be controlled by a simple AI (both enemies and non-enemies). The human player will be totally controlled by the player, the other actors will be controlled by AI. So i have a class CActor and a class CActorLogic to start with. I would define a CActor subclass CHero (the main player controlled with some input device). This class will probably implement some type of listener, in order to capture input events. The other players controlled by the AI will be probably a specific subclass of CActor (a subclass per-type, obviously). This seems to be reasonable. The CActor class should have a reference to a method of CActorLogic, that we will call something like CActorLogic::Advance() or similar. Actors should have a visual representation. I would introduce a CActorRepresentation class, with a method like Render() that will draw the actor (that is, the right frame of the right animation). Where to change the animation? Well, the actor logic method Advance() should take care of checking collisions and other things. I would like to discuss the design of a game engine (actors, entities, objects, messages, input handling, visualization of object states (that is, rendering, sound output and so on)) but not from a low level point of view, but from an high level point of view, like i have described above. My question is: is there any book/on line resource that will help me organize things (using an object oriented approach)? Thanks

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  • Designing a flexible tile-based engine

    - by Vee
    I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D array of Tile objects, and then have classes inheriting from Tile that represented the game objects. Unfortunately that way I couldn't stack more game elements on the same Tile without having a 3D array. Then I did something different: I still had the 2D array of Tile objects, but every Tile object contained a List where I put and different entities. This worked fine until 20 minutes ago, when I realized that it's too expensive to do many things, look at this example: I have a Wall entity. Every update I have to check the 8 adjacent Tiles, then check all of the entities in the Tile's List, check if any of those entities is a Wall, then finally draw the correct sprite. (This is done to draw walls that are next to each other seamlessly) The only solution I see now is having a 3D array, with many layers, that could suit every situation. But that way I can't stack two entities that share the same layer on the same tile. Whenever I want to do that I have to create a new layer. Is there a better solution? What would you do?

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  • Best practices for App Idea ownership and shares

    - by JOG
    I am developing apps on my sparetime. I am the sole developer, and two non-programmer friends of mine provide vision, content, algorithms and ideas. We always agree happily on all the features, todos and prioritizations. But naturally, coding it is the biggest part. When selling, we agree on splitting profit equally, that is 33% each. But version 1.0 naturally does not sell much. And I go on to try to make the app more viral. This includes tons of stuff where the others are of little help. Examples: Adding support for sharing, facebook connect, gameifying, letting users add content, home page, support, maintenance, server services to make it easier for to update content. The list is long. Suddenly I will be doing 100% of a lot of work but only "own" a third of the income. My friends may either "fade out" of the project after 1.0, or they continue to contribute, but with less value and I would rather exchange them for more programmers or graphic designers. The effort they made to version 1.0 is worth a lot to the app and I realize I would have never done it without them. But I am doing all the work in the end. It is hard to negotiate about splitting 90, 5, 5 instead of 33% each, because the idea is still theirs. How to solve this? What are the best practices to regard the ownership of the app? What kind of agreements could I make that make it beneficial and motivational for me to continue developing the app?

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  • Authenticate native mobile app using a REST API

    - by Supercell
    I'm starting a new project soon, which is targeting mobile application for all major mobile platforms (iOS, Android, Windows). It will be a client-server architecture. The app is both informational and transactional. For the transactional part, they're required to have an account and log in before a transaction can be made. I'm new to mobile development, so I don't know how the authentication part is done on these platforms. The clients will communicate with the server through a REST API. Will be using HTTPS ofcourse. I haven't yet decided if I want the user to log in when they open the app, or only when they perform a transaction. I got the following questions: 1) Like the Facebook application, you only enter your credentials when you open the application for the first time. After that, you're automatically signed in every time you open the app. How does one accomplish this? Just simply by encrypting and storing the credentials on the device and sending them every time the app starts? 2) Do I need to authenticate the user for each (transactional) request made to the REST API or use a token based approach? Please feel free to suggest other ways for authentication. Thanks!

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  • Getting into the details of game engine programming

    - by Darkslash
    I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc, etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesn't teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? I'm sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

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  • webgame engine how does it works

    - by TWCrap
    Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works... The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and forge of empires. How does that keeping alive work. I mean, a user is building an building, and quit the browser... The building is build even when the session of the user is expired. but the points of the user is updated when the building is finished... So how does that works. What do you guys think? do they have some kind of cronjob that is fired every second, and that walks throug the database, and search for finished buildings, and update's the stuff? or do you guys think that they do it difrent?!? I hope that i was clear. -NOTE- i don't need anny code, i'm just intrested in the progress behind the game... Greetingz Marc

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  • Google tweets – Now search twitter archives using Google

    - by samsudeen
    Google has launched a Twitter archive service which allows you to  search tweets in real time as well as on its huge public archive (remember Twitter crossed 10 billionth tweet last month). The search results are displayed as tweets with twitter logo. To explore the twitter search go to Google.com homepage  and select   “Show options” on the search results page, then select “Updates.”.  The search is similar to the Google search with options to dig through the tweets by timeframe. You can explore results by zooming through a particular time range  or date. In addition to the time chart, it also displays the relative volume of an activity on Twitter about the topic. as you can see there is a spike about GSLV launch after 3 PM today.There is also a short cut link “Now” on the left corner which displays the latest results on the topics searched.The tweets also gets refreshed automatically.   Considering the huge volume of activity (50 million messages per day) on twitter, the archive is going to more and bigger. By providing such feature Google has once again proved it is way ahead of others in search Related Posts:None FoundJoin us on Facebook to read all our stories right inside your Facebook news feed.

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  • A new Bursting patch for EBS Customers.

    - by ashish.shrivastava
    Patch 8594771 for Bursting functionality was released last week. The patch is for EBS R12 and 11i Customers. Following bugs have been fixed against this patch. 9550733 - DELIVERYREQUEST DOES NOT ACCEPT THE COMM IN EMAIL ADDRESS ALIAS. 9483876 : XML PUBLISHER REPORT BURSTING PROGRAM NOT DEBUGGING AFTER PATCH 7352374 9433950 : JAVA.UTIL.ZIP.ZIPEXCEPTION: ZIP FILE MUST HAVE AT LEAST ONE ENTRY 9285648 : XML PUBLISHER REPORT BURSTING PROGRAM IGNORES PORT NUMBER FOR WEBDAV DELIVERY 9269498 : NOT ABLE TO GENERATE ALL TYPES OF OUTPUTS WHILE BURSTING WITH JDE INTEGRATION. 9110360 : BURSTING USING BACKGROUND AND TITLE TAGS IN BURSTING CONTROL FILE FAILS 8937963 : BURSTING - UNABLE TO USE SPECIFIC FILENAME MORE THAN ONCE CAUSING ZIPEXCEPTION 8871779 : THE CONCURRENT LOG DOES NOT CONTAIN INFO AFTER PATCH 7352374 8594771 - BURSTING DOES NOT SUPPORT ESCAPE CHARACTERS LIKE "FIRST LAST "

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  • Critical Patch Update For Oracle Fusion Middleware – CPU October 2012 by Daniel Mortimer

    - by JuergenKress
    The latest Critical Patch Update (CPU) has been released for Oracle products. Start your reading here. Patch Set Update and Critical Patch Update October 2012 Availability Document [ID 1477727.1] Oracle Fusion Middleware 11g Release 2 11.1.2.0 Oracle Fusion Middleware 11g Release 1 11.1.1.4 (Portal,Forms,Reports and Discoverer) 11.1.1.5 11.1.1.6 Oracle Application Server 10g Release 3 10.1.3.5 Read the full article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: patch ofm,critical patch,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Search Engine Optimization - The Importance of Page Optimization in Search Engine Optimization

    In order for your website to rank well, your internal linking structure is critical to your success. This is covered some of the theory for this in various articles and blogs about Page Structure of a website, which said how you should map out the physical linking structure, but in this guide I will explain more about the importance of interlinking your pages, while using your targeted keyword in your anchor text.

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