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  • Earthquake Locator - Live Demo and Source Code

    - by Bobby Diaz
    Quick Links Live Demo Source Code I finally got a live demo up and running!  I signed up for a shared hosting account over at discountasp.net so I could post a working version of the Earthquake Locator application, but ran into a few minor issues related to RIA Services.  Thankfully, Tim Heuer had already encountered and explained all of the problems I had along with solutions to these and other common pitfalls.  You can find his blog post here.  The ones that got me were the default authentication tag being set to Windows instead of Forms, needed to add the <baseAddressPrefixFilters> tag since I was running on a shared server using host headers, and finally the Multiple Authentication Schemes settings in the IIS7 Manager.   To get the demo application ready, I pulled down local copies of the earthquake data feeds that the application can use instead of pulling from the USGS web site.  I basically added the feed URL as an app setting in the web.config:       <appSettings>         <!-- USGS Data Feeds: http://earthquake.usgs.gov/earthquakes/catalogs/ -->         <!--<add key="FeedUrl"             value="http://earthquake.usgs.gov/earthquakes/catalogs/1day-M2.5.xml" />-->         <!--<add key="FeedUrl"             value="http://earthquake.usgs.gov/earthquakes/catalogs/7day-M2.5.xml" />-->         <!--<add key="FeedUrl"             value="~/Demo/1day-M2.5.xml" />-->         <add key="FeedUrl"              value="~/Demo/7day-M2.5.xml" />     </appSettings> You will need to do the same if you want to run from local copies of the feed data.  I also made the following minor changes to the EarthquakeService class so that it gets the FeedUrl from the web.config:       private static readonly string FeedUrl = ConfigurationManager.AppSettings["FeedUrl"];       /// <summary>     /// Gets the feed at the specified URL.     /// </summary>     /// <param name="url">The URL.</param>     /// <returns>A <see cref="SyndicationFeed"/> object.</returns>     public static SyndicationFeed GetFeed(String url)     {         SyndicationFeed feed = null;           if ( !String.IsNullOrEmpty(url) && url.StartsWith("~") )         {             // resolve virtual path to physical file system             url = System.Web.HttpContext.Current.Server.MapPath(url);         }           try         {             log.Debug("Loading RSS feed: " + url);               using ( var reader = XmlReader.Create(url) )             {                 feed = SyndicationFeed.Load(reader);             }         }         catch ( Exception ex )         {             log.Error("Error occurred while loading RSS feed: " + url, ex);         }           return feed;     } You can now view the live demo or download the source code here, but be sure you have WCF RIA Services installed before running the application locally and make sure the FeedUrl is pointing to a valid location.  Please let me know if you have any comments or if you run into any issues with the code.   Enjoy!

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  • Scaling-out Your Services by Message Bus based WCF Transport Extension &ndash; Part 1 &ndash; Background

    - by Shaun
    Cloud computing gives us more flexibility on the computing resource, we can provision and deploy an application or service with multiple instances over multiple machines. With the increment of the service instances, how to balance the incoming message and workload would become a new challenge. Currently there are two approaches we can use to pass the incoming messages to the service instances, I would like call them dispatcher mode and pulling mode.   Dispatcher Mode The dispatcher mode introduces a role which takes the responsible to find the best service instance to process the request. The image below describes the sharp of this mode. There are four clients communicate with the service through the underlying transportation. For example, if we are using HTTP the clients might be connecting to the same service URL. On the server side there’s a dispatcher listening on this URL and try to retrieve all messages. When a message came in, the dispatcher will find a proper service instance to process it. There are three mechanism to find the instance: Round-robin: Dispatcher will always send the message to the next instance. For example, if the dispatcher sent the message to instance 2, then the next message will be sent to instance 3, regardless if instance 3 is busy or not at that moment. Random: Dispatcher will find a service instance randomly, and same as the round-robin mode it regardless if the instance is busy or not. Sticky: Dispatcher will send all related messages to the same service instance. This approach always being used if the service methods are state-ful or session-ful. But as you can see, all of these approaches are not really load balanced. The clients will send messages at any time, and each message might take different process duration on the server side. This means in some cases, some of the service instances are very busy while others are almost idle. For example, if we were using round-robin mode, it could be happened that most of the simple task messages were passed to instance 1 while the complex ones were sent to instance 3, even though instance 1 should be idle. This brings some problem in our architecture. The first one is that, the response to the clients might be longer than it should be. As it’s shown in the figure above, message 6 and 9 can be processed by instance 1 or instance 2, but in reality they were dispatched to the busy instance 3 since the dispatcher and round-robin mode. Secondly, if there are many requests came from the clients in a very short period, service instances might be filled by tons of pending tasks and some instances might be crashed. Third, if we are using some cloud platform to host our service instances, for example the Windows Azure, the computing resource is billed by service deployment period instead of the actual CPU usage. This means if any service instance is idle it is wasting our money! Last one, the dispatcher would be the bottleneck of our system since all incoming messages must be routed by the dispatcher. If we are using HTTP or TCP as the transport, the dispatcher would be a network load balance. If we wants more capacity, we have to scale-up, or buy a hardware load balance which is very expensive, as well as scaling-out the service instances. Pulling Mode Pulling mode doesn’t need a dispatcher to route the messages. All service instances are listening to the same transport and try to retrieve the next proper message to process if they are idle. Since there is no dispatcher in pulling mode, it requires some features on the transportation. The transportation must support multiple client connection and server listening. HTTP and TCP doesn’t allow multiple clients are listening on the same address and port, so it cannot be used in pulling mode directly. All messages in the transportation must be FIFO, which means the old message must be received before the new one. Message selection would be a plus on the transportation. This means both service and client can specify some selection criteria and just receive some specified kinds of messages. This feature is not mandatory but would be very useful when implementing the request reply and duplex WCF channel modes. Otherwise we must have a memory dictionary to store the reply messages. I will explain more about this in the following articles. Message bus, or the message queue would be best candidate as the transportation when using the pulling mode. First, it allows multiple application to listen on the same queue, and it’s FIFO. Some of the message bus also support the message selection, such as TIBCO EMS, RabbitMQ. Some others provide in memory dictionary which can store the reply messages, for example the Redis. The principle of pulling mode is to let the service instances self-managed. This means each instance will try to retrieve the next pending incoming message if they finished the current task. This gives us more benefit and can solve the problems we met with in the dispatcher mode. The incoming message will be received to the best instance to process, which means this will be very balanced. And it will not happen that some instances are busy while other are idle, since the idle one will retrieve more tasks to make them busy. Since all instances are try their best to be busy we can use less instances than dispatcher mode, which more cost effective. Since there’s no dispatcher in the system, there is no bottleneck. When we introduced more service instances, in dispatcher mode we have to change something to let the dispatcher know the new instances. But in pulling mode since all service instance are self-managed, there no extra change at all. If there are many incoming messages, since the message bus can queue them in the transportation, service instances would not be crashed. All above are the benefits using the pulling mode, but it will introduce some problem as well. The process tracking and debugging become more difficult. Since the service instances are self-managed, we cannot know which instance will process the message. So we need more information to support debug and track. Real-time response may not be supported. All service instances will process the next message after the current one has done, if we have some real-time request this may not be a good solution. Compare with the Pros and Cons above, the pulling mode would a better solution for the distributed system architecture. Because what we need more is the scalability, cost-effect and the self-management.   WCF and WCF Transport Extensibility Windows Communication Foundation (WCF) is a framework for building service-oriented applications. In the .NET world WCF is the best way to implement the service. In this series I’m going to demonstrate how to implement the pulling mode on top of a message bus by extending the WCF. I don’t want to deep into every related field in WCF but will highlight its transport extensibility. When we implemented an RPC foundation there are many aspects we need to deal with, for example the message encoding, encryption, authentication and message sending and receiving. In WCF, each aspect is represented by a channel. A message will be passed through all necessary channels and finally send to the underlying transportation. And on the other side the message will be received from the transport and though the same channels until the business logic. This mode is called “Channel Stack” in WCF, and the last channel in the channel stack must always be a transport channel, which takes the responsible for sending and receiving the messages. As we are going to implement the WCF over message bus and implement the pulling mode scaling-out solution, we need to create our own transport channel so that the client and service can exchange messages over our bus. Before we deep into the transport channel, let’s have a look on the message exchange patterns that WCF defines. Message exchange pattern (MEP) defines how client and service exchange the messages over the transportation. WCF defines 3 basic MEPs which are datagram, Request-Reply and Duplex. Datagram: Also known as one-way, or fire-forgot mode. The message sent from the client to the service, and no need any reply from the service. The client doesn’t care about the message result at all. Request-Reply: Very common used pattern. The client send the request message to the service and wait until the reply message comes from the service. Duplex: The client sent message to the service, when the service processing the message it can callback to the client. When callback the service would be like a client while the client would be like a service. In WCF, each MEP represent some channels associated. MEP Channels Datagram IInputChannel, IOutputChannel Request-Reply IRequestChannel, IReplyChannel Duplex IDuplexChannel And the channels are created by ChannelListener on the server side, and ChannelFactory on the client side. The ChannelListener and ChannelFactory are created by the TransportBindingElement. The TransportBindingElement is created by the Binding, which can be defined as a new binding or from a custom binding. For more information about the transport channel mode, please refer to the MSDN document. The figure below shows the transport channel objects when using the request-reply MEP. And this is the datagram MEP. And this is the duplex MEP. After investigated the WCF transport architecture, channel mode and MEP, we finally identified what we should do to extend our message bus based transport layer. They are: Binding: (Optional) Defines the channel elements in the channel stack and added our transport binding element at the bottom of the stack. But we can use the build-in CustomBinding as well. TransportBindingElement: Defines which MEP is supported in our transport and create the related ChannelListener and ChannelFactory. This also defines the scheme of the endpoint if using this transport. ChannelListener: Create the server side channel based on the MEP it’s. We can have one ChannelListener to create channels for all supported MEPs, or we can have ChannelListener for each MEP. In this series I will use the second approach. ChannelFactory: Create the client side channel based on the MEP it’s. We can have one ChannelFactory to create channels for all supported MEPs, or we can have ChannelFactory for each MEP. In this series I will use the second approach. Channels: Based on the MEPs we want to support, we need to implement the channels accordingly. For example, if we want our transport support Request-Reply mode we should implement IRequestChannel and IReplyChannel. In this series I will implement all 3 MEPs listed above one by one. Scaffold: In order to make our transport extension works we also need to implement some scaffold stuff. For example we need some classes to send and receive message though out message bus. We also need some codes to read and write the WCF message, etc.. These are not necessary but would be very useful in our example.   Message Bus There is only one thing remained before we can begin to implement our scaling-out support WCF transport, which is the message bus. As I mentioned above, the message bus must have some features to fulfill all the WCF MEPs. In my company we will be using TIBCO EMS, which is an enterprise message bus product. And I have said before we can use any message bus production if it’s satisfied with our requests. Here I would like to introduce an interface to separate the message bus from the WCF. This allows us to implement the bus operations by any kinds bus we are going to use. The interface would be like this. 1: public interface IBus : IDisposable 2: { 3: string SendRequest(string message, bool fromClient, string from, string to = null); 4:  5: void SendReply(string message, bool fromClient, string replyTo); 6:  7: BusMessage Receive(bool fromClient, string replyTo); 8: } There are only three methods for the bus interface. Let me explain one by one. The SendRequest method takes the responsible for sending the request message into the bus. The parameters description are: message: The WCF message content. fromClient: Indicates if this message was came from the client. from: The channel ID that this message was sent from. The channel ID will be generated when any kinds of channel was created, which will be explained in the following articles. to: The channel ID that this message should be received. In Request-Reply and Duplex MEP this is necessary since the reply message must be received by the channel which sent the related request message. The SendReply method takes the responsible for sending the reply message. It’s very similar as the previous one but no “from” parameter. This is because it’s no need to reply a reply message again in any MEPs. The Receive method takes the responsible for waiting for a incoming message, includes the request message and specified reply message. It returned a BusMessage object, which contains some information about the channel information. The code of the BusMessage class is 1: public class BusMessage 2: { 3: public string MessageID { get; private set; } 4: public string From { get; private set; } 5: public string ReplyTo { get; private set; } 6: public string Content { get; private set; } 7:  8: public BusMessage(string messageId, string fromChannelId, string replyToChannelId, string content) 9: { 10: MessageID = messageId; 11: From = fromChannelId; 12: ReplyTo = replyToChannelId; 13: Content = content; 14: } 15: } Now let’s implement a message bus based on the IBus interface. Since I don’t want you to buy and install the TIBCO EMS or any other message bus products, I will implement an in process memory bus. This bus is only for test and sample purpose. It can only be used if the service and client are in the same process. Very straightforward. 1: public class InProcMessageBus : IBus 2: { 3: private readonly ConcurrentDictionary<Guid, InProcMessageEntity> _queue; 4: private readonly object _lock; 5:  6: public InProcMessageBus() 7: { 8: _queue = new ConcurrentDictionary<Guid, InProcMessageEntity>(); 9: _lock = new object(); 10: } 11:  12: public string SendRequest(string message, bool fromClient, string from, string to = null) 13: { 14: var entity = new InProcMessageEntity(message, fromClient, from, to); 15: _queue.TryAdd(entity.ID, entity); 16: return entity.ID.ToString(); 17: } 18:  19: public void SendReply(string message, bool fromClient, string replyTo) 20: { 21: var entity = new InProcMessageEntity(message, fromClient, null, replyTo); 22: _queue.TryAdd(entity.ID, entity); 23: } 24:  25: public BusMessage Receive(bool fromClient, string replyTo) 26: { 27: InProcMessageEntity e = null; 28: while (true) 29: { 30: lock (_lock) 31: { 32: var entity = _queue 33: .Where(kvp => kvp.Value.FromClient == fromClient && (kvp.Value.To == replyTo || string.IsNullOrWhiteSpace(kvp.Value.To))) 34: .FirstOrDefault(); 35: if (entity.Key != Guid.Empty && entity.Value != null) 36: { 37: _queue.TryRemove(entity.Key, out e); 38: } 39: } 40: if (e == null) 41: { 42: Thread.Sleep(100); 43: } 44: else 45: { 46: return new BusMessage(e.ID.ToString(), e.From, e.To, e.Content); 47: } 48: } 49: } 50:  51: public void Dispose() 52: { 53: } 54: } The InProcMessageBus stores the messages in the objects of InProcMessageEntity, which can take some extra information beside the WCF message itself. 1: public class InProcMessageEntity 2: { 3: public Guid ID { get; set; } 4: public string Content { get; set; } 5: public bool FromClient { get; set; } 6: public string From { get; set; } 7: public string To { get; set; } 8:  9: public InProcMessageEntity() 10: : this(string.Empty, false, string.Empty, string.Empty) 11: { 12: } 13:  14: public InProcMessageEntity(string content, bool fromClient, string from, string to) 15: { 16: ID = Guid.NewGuid(); 17: Content = content; 18: FromClient = fromClient; 19: From = from; 20: To = to; 21: } 22: }   Summary OK, now I have all necessary stuff ready. The next step would be implementing our WCF message bus transport extension. In this post I described two scaling-out approaches on the service side especially if we are using the cloud platform: dispatcher mode and pulling mode. And I compared the Pros and Cons of them. Then I introduced the WCF channel stack, channel mode and the transport extension part, and identified what we should do to create our own WCF transport extension, to let our WCF services using pulling mode based on a message bus. And finally I provided some classes that need to be used in the future posts that working against an in process memory message bus, for the demonstration purpose only. In the next post I will begin to implement the transport extension step by step.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Attach to Process in Visual Studio

    - by Daniel Moth
    One option for achieving step 1 in the Live Debugging process is attaching to an already running instance of the process that hosts your code, and this is a good place for me to talk about debug engines. You can attach to a process by selecting the "Debug" menu and then the "Attach To Process…" menu in Visual Studio 11 (Ctrl+Alt+P with my keyboard bindings), and you should see something like this screenshot: I am not going to explain this UI, besides being fairly intuitive, there is good documentation on MSDN for the Attach dialog. I do want to focus on the row of controls that starts with the "Attach to:" label and ends with the "Select..." button. Between them is the readonly textbox that indicates the debug engine that will be used for the selected process if you click the "Attach" button. If you haven't encountered that term before, read on MSDN about debug engines. Notice that the "Type" column shows the Code Type(s) that can be detected for the process. Typically each debug engine knows how to debug a specific code type (the two terms tend to be used interchangeably). If you click on a different process in the list with a different code type, the debug engine used will be different. However note that this is the automatic behavior. If you believe you know best, or more typically you want to choose the debug engine for a process using more than one code type, you can do so by clicking the "Select..." button, which should yield a "Select Code Type" dialog like this one: In this dialog you can switch to the debug engine you want to use by checking the box in front of your desired one, then hit "OK", then hit "Attach" to use it. Notice that the dialog suggests that you can select more than one. Not all combinations work (you'll get an error if you select two incompatible debug engines), but some do. Also notice in the list of debug engines one of the new players in Visual Studio 11, the GPU debug engine - I will be covering that on the C++ AMP team blog (and no, it cannot be combined with any others in this release). Comments about this post by Daniel Moth welcome at the original blog.

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • A Generic, IDisposable WCF Service Client

    - by Steve Wilkes
    WCF clients need to be cleaned up properly, but as they're usually auto-generated they don't implement IDisposable. I've been doing a fair bit of WCF work recently, so I wrote a generic WCF client wrapper which effectively gives me a disposable service client. The ServiceClientWrapper is constructed using a WebServiceConfig instance, which contains a Binding, an EndPointAddress, and whether the client should ignore SSL certificate errors - pretty useful during testing! The Binding can be created based on configuration data or entirely programmatically - that's not the client's concern. Here's the service client code: using System; using System.Net; using System.Net.Security; using System.ServiceModel; public class ServiceClientWrapper<TService, TChannel> : IDisposable     where TService : ClientBase<TChannel>     where TChannel : class {     private readonly WebServiceConfig _config;     private TService _serviceClient;     public ServiceClientWrapper(WebServiceConfig config)     {         this._config = config;     }     public TService CreateServiceClient()     {         this.DisposeExistingServiceClientIfRequired();         if (this._config.IgnoreSslErrors)         {             ServicePointManager.ServerCertificateValidationCallback =                 (obj, certificate, chain, errors) => true;         }         else         {             ServicePointManager.ServerCertificateValidationCallback =                 (obj, certificate, chain, errors) => errors == SslPolicyErrors.None;         }         this._serviceClient = (TService)Activator.CreateInstance(             typeof(TService),             this._config.Binding,             this._config.Endpoint);         if (this._config.ClientCertificate != null)         {             this._serviceClient.ClientCredentials.ClientCertificate.Certificate =                 this._config.ClientCertificate;         }         return this._serviceClient;     }     public void Dispose()     {         this.DisposeExistingServiceClientIfRequired();     }     private void DisposeExistingServiceClientIfRequired()     {         if (this._serviceClient != null)         {             try             {                 if (this._serviceClient.State == CommunicationState.Faulted)                 {                     this._serviceClient.Abort();                 }                 else                 {                     this._serviceClient.Close();                 }             }             catch             {                 this._serviceClient.Abort();             }             this._serviceClient = null;         }     } } A client for a particular service can then be created something like this: public class ManagementServiceClientWrapper :     ServiceClientWrapper<ManagementServiceClient, IManagementService> {     public ManagementServiceClientWrapper(WebServiceConfig config)         : base(config)     {     } } ...where ManagementServiceClient is the auto-generated client class, and the IManagementService is the auto-generated WCF channel class - and used like this: using(var serviceClientWrapper = new ManagementServiceClientWrapper(config)) {     serviceClientWrapper.CreateServiceClient().CallService(); } The underlying WCF client created by the CreateServiceClient() will be disposed after the using, and hey presto - a disposable WCF service client.

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  • SQL SERVER – Quiz and Video – Introduction to Basics of a Query Hint

    - by pinaldave
    This blog post is inspired from SQL Architecture Basics Joes 2 Pros: Core Architecture concepts – SQL Exam Prep Series 70-433 – Volume 3. [Amazon] | [Flipkart] | [Kindle] | [IndiaPlaza] This is follow up blog post of my earlier blog post on the same subject - SQL SERVER – Introduction to Basics of a Query Hint – A Primer. In the article we discussed various basics terminology of the query hints. The article further covers following important concepts of query hints. Expecting Seek and getting a Scan Creating an index for improved optimization Implementing the query hint Above three are the most important concepts related to query hint and SQL Server.  There are many more things one has to learn but without beginners fundamentals one can’t learn the advanced  concepts. Let us have small quiz and check how many of you get the fundamentals right. Quiz 1) You have the following query: DECLARE @UlaChoice TinyInt SET @Type = 1 SELECT * FROM LegalActivity WHERE UlaChoice = @UlaChoice You have a nonclustered index named IX_Legal_Ula on the UlaChoice field. The Primary key is on the ID field and called PK_Legal_ID 99% of the time the value of the @UlaChoice is set to ‘YP101′. What query will achieve the best optimization for this query? SELECT * FROM LegalActivity WHERE UlaChoice = @UlaChoice WITH(INDEX(X_Legal_Ula)) SELECT * FROM LegalActivity WHERE UlaChoice = @UlaChoice WITH(INDEX(PK_Legal_ID)) SELECT * FROM LegalActivity WHERE UlaChoice = @UlaChoice OPTION (Optimize FOR(@UlaChoice = ‘YP101′)) 2) You have the following query: SELECT * FROM CurrentProducts WHERE ShortName = ‘Yoga Trip’ You have a nonclustered index on the ShortName field and the query runs an efficient index seek. You change your query to use a variable for ShortName and now you are using a slow index scan. What query hint can you use to get the same execution time as before? WITH LOCK FAST OPTIMIZE FOR MAXDOP READONLY Now make sure that you write down all the answers on the piece of paper. Watch following video and read earlier article over here. If you want to change the answer you still have chance. Solution 1) 3 2) 4 Now compare let us check the answers and compare your answers to following answers. I am very confident you will get them correct. Available at USA: Amazon India: Flipkart | IndiaPlaza Volume: 1, 2, 3, 4, 5 Please leave your feedback in the comment area for the quiz and video. Did you know all the answers of the quiz? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Attach to Process in Visual Studio

    - by Daniel Moth
    One option for achieving step 1 in the Live Debugging process is attaching to an already running instance of the process that hosts your code, and this is a good place for me to talk about debug engines. You can attach to a process by selecting the "Debug" menu and then the "Attach To Process…" menu in Visual Studio 11 (Ctrl+Alt+P with my keyboard bindings), and you should see something like this screenshot: I am not going to explain this UI, besides being fairly intuitive, there is good documentation on MSDN for the Attach dialog. I do want to focus on the row of controls that starts with the "Attach to:" label and ends with the "Select..." button. Between them is the readonly textbox that indicates the debug engine that will be used for the selected process if you click the "Attach" button. If you haven't encountered that term before, read on MSDN about debug engines. Notice that the "Type" column shows the Code Type(s) that can be detected for the process. Typically each debug engine knows how to debug a specific code type (the two terms tend to be used interchangeably). If you click on a different process in the list with a different code type, the debug engine used will be different. However note that this is the automatic behavior. If you believe you know best, or more typically you want to choose the debug engine for a process using more than one code type, you can do so by clicking the "Select..." button, which should yield a "Select Code Type" dialog like this one: In this dialog you can switch to the debug engine you want to use by checking the box in front of your desired one, then hit "OK", then hit "Attach" to use it. Notice that the dialog suggests that you can select more than one. Not all combinations work (you'll get an error if you select two incompatible debug engines), but some do. Also notice in the list of debug engines one of the new players in Visual Studio 11, the GPU debug engine - I will be covering that on the C++ AMP team blog (and no, it cannot be combined with any others in this release). Comments about this post by Daniel Moth welcome at the original blog.

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  • Oracle BPM: Adding an attachment during the Human Task Initialization

    - by kyap
    Recently I had the requirement from a customer to instantiate a Human Task, which can accept a payload containing a binary attribute (base64) representing an actual document. According to the same requirement, this attribute should be shown as a hyperlink in the Worklist UI to the assignee(s), from which the assignees can download the document on the local machine for review. Multiple options have been leverage, but most required heavy customization.  In order to leverage as much as possible Oracle BPM out-of-the box functionalities, I decided to add this document as a readonly attachment. We can easily achieve this operation within Worklist Application, but it is a bit more challenging when we want to attach the document during the Human Task initialization.  After some investigations (on BPM 11g PS4FP and PS5), here's the way to go: 1. Create an asynchronous BPM process, and use this xsd to create 2 Business Objects FullPayload and PartialPayload : 2. Create 2 process variables 'vFullPayload' and 'vPartialPayload' using this Business Objects created above 3. Implement the Start Event with the initial Data Association, with an input argument using 'FullPayload' Business Object type 4. Drag in an User Task into the process. Implement the User Task as usual by using 'vPartialPayload' type as the input type and assign the task to your favorite tester (mine is jcooper) 5. Here's the main course - Start the Data Association and map the payload into 'execData' as follow: FROM TO  vFullPayload.attachment.mimetype  execData.attachment[1].mimeType  vFullPayload.attachment.filename  execData.attachment[1].name  bpmn:getDataObject('vFullPayload')/ns:attachment/ns:content  execData.attachment[1].content  'BPM'  execData.attachment[1].attachmentScope false()  execData.attachment[1].doesBelongToParent 'weblogic'  execData.attachment[1].updateBy  xp20:current-dateTime()  execData.attachment[1].updateDate (Note: Check the <Humantask>WorkflowTask.xsd file in your project xsd folder to discover the different options for attachmentScope & storageType) 6. Your process is completed. Just build a standard ADF UI and deploy the process/UI onto your BPM Server for the testing. Here's an example, with a base64 encoded pdf file: application-pdf.txt 7. Finally, go to the BPM Worklist application to check the result ! Please note that Oracle BPM, by default, limits the attachment document size to 2Mb. If you are planning to have bigger attachments in your process, it is recommended to store your documents in a Content Management server (such as Oracle UCM) and pass the reference instead. It is possible to configure Oracle BPM to store attachment directly into Oracle UCM too, and I believe we can use the storageType, ucmMetadataItem attributes for this purpose.... I will confirm once I have access onto an Oracle UCM for the testing :)

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  • Star rating not showing in rich snippets

    - by Danny R
    We've recently been doing a lot of work on our site's SEO (www.betterthanreviews.com). We recently did a push to update the rich snippets breadcrumb, meta description, and star rating. After giving Google some time to index the site, it has updated the breadcrumbs and meta descriptions for our review pages, but the stars are still not showing. This is currently how it appears on a Google search (link to the actual page: http://www.betterthanreviews.com/home-security/livewatch): This is what the Rich Snippets is supposed to look like, and how it appears in Google's testing tool: More context: As seen in our html, we are using schema.org language. We initially were using schema.org/Corporation for the site, but we now have the page labeled as schema.org/HomeAndConstructionBusiness because Google will not show star ratings for the Corporation language. However, in our Webmaster Tools, the Structured Data is still showing the Corporation language, which could be a potential issue. Here is a look at some of the coding that we used. But it can be looked at closer by inspecting the element: <div class="aggregate-rating" itemprop="aggregateRating" itemscope="" itemtype="http://schema.org/AggregateRating"> <div class="review row_fluid" itemprop="review" itemscope="" itemtype="http://schema.org/Review"> <div class="row_fluid rating" itemprop="reviewRating" itemscope="" itemtype="http://schema.org/Rating"> <meta content="4.5" itemprop="ratingValue" title="4.5 out of 5 stars" class="star-rating-readonly"> <meta content="2013-12-05" itemprop="datePublished"> <p class="review-headline" itemprop="headline">Way better than my previous system</p> <div> <p class="reviewer" itemprop="author">Scott H. </p> <span class="bullet">•</span> <p class="created_at">2 months ago</p> <p class="content" itemprop="description">I love it! The experience I have had so far is extremely positive. I had another alarm system before and I didn't like it but this one is really nice. I am telling everybody about it.</p> </div> </div> Any suggestions for how to fix this?

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  • Using ext4 in VMware machine

    First of all, using a journaling filesystems like NTFS, ext4, XFS, or JFS (not to name all of them) is a very good idea and nowadays unthinkable not to do. Linux offers a good variety of different option as journaling filesystem for your system. Since years I am using SGI's XFS and I am pretty confident with stability, performance and liability of the system. In earlier years I had to struggle with incompatibilities between XFS and the boot loader. Using an ext2 formatted /boot solved this issue. But, wow, that is ages ago! Lately, I had to setup a fresh Lucid Lynx (Ubuntu 10.04 LTS) system for a change of our internal groupware / messaging system. Therefore, I fired up a new virtual machine with almost standard configuration in VMware Server and run through our network-based PXE boot and installation procedure. At a certain step in this process, Ubuntu asks you about the partitioning of your hard drive(s). Honestly, I have to say that only out of curiousity I sticked to the "default" suggestion and gave my faith and trust into the Ubuntu installation routine... Resulting to have an ext4 based root mount point ( / ). The rest of the installation went on without further concerns or worries. Note:I really can't remember why I chose to go away from my favourite... Well, it should turn out to be the wrong decision after all. Ok, let's continue the story about ext4 in a VMware based virtual machine. After some hours installing additional packages and configuring the new system using LDAP for general authentication and login, I had an "out-of-the-box" usable enterprise messaging system based on Zarafa 6.40 Community Edition inclusive proper SSL-based Webaccess interface and Z-Push extension for ActiveSync with my Nokia mobile. Straightforward and pretty nice for the time spent on the setup. Having priority on other tasks I let the system just running and didn't pay any further attention at all. Until I run into an upgrade of "Mail for Exchange" on Symbian OS. My mobile did not bother me at all with the upgrade and everything went smooth, but trying to re-establish the ActiveSync connection to the Zarafa messaging system resulted in a frustating situation. So, I shifted my focus back to the Linux system and I was amazed to figure out that the root had been remounted readonly due to hard drive failures or at least ext4 reported errors. Firing up Google only confirmed my concerns and it seems that using ext4 for VMware based virtual machines does not look like a stable and reliable candidate to me. You might consider reading those external resources: ext4 fs corruption under VMWare Server 2.01Bug #389555 - ext4 filesystem corruption Well, I learned my lesson and ext{2|3|4} based filesystems are not going to be used on any of my Linux systems or customer installations in the future. Addendum: I did not try this setup in other virtualization environments like VirtualBox, qemu, kvm, Xen, etc.

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  • Strange rendering in XNA/Monogame

    - by Gerhman
    I am trying to render G-Code generated for a 3d-printer as the printed product by reading the file as line segments and the drawing cylinders with the diameter of the filament around the segment. I think I have managed to do this part right because the vertex I am sending to the graphics device appear to have been processed correctly. My problem I think lies somewhere in the rendering. What basically happens is that when I start rotating my model in the X or Y axis then it renders perfectly for half of the rotation but then for the other half it has this weird effect where you start seeing through the outer filament into some of the shapes inside. This effect is the strongest with X rotations though. Here is a picture of the part of the rotation that looks correct: And here is one that looks horrible: I am still quite new to XNA and/Monogame and 3d programming as a whole. I have no idea what could possibly be causing this and even less of an idea of what this type of behavior is called. I am guessing this has something to do with rendering so have added the code for that part: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); basicEffect.World = world; basicEffect.View = view; basicEffect.Projection = projection; basicEffect.VertexColorEnabled = true; basicEffect.EnableDefaultLighting(); GraphicsDevice.SetVertexBuffer(vertexBuffer); RasterizerState rasterizerState = new RasterizerState(); rasterizerState.CullMode = CullMode.CullClockwiseFace; rasterizerState.ScissorTestEnable = true; GraphicsDevice.RasterizerState = rasterizerState; foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, vertexBuffer.VertexCount); } base.Draw(gameTime); } I don't know if it could be because I am shading something that does not really have a texture. I am using this custom vertex declaration I found on some tutorial that allows me to store a vertex with a position, color and normal: public struct VertexPositionColorNormal { public Vector3 Position; public Color Color; public Vector3 Normal; public readonly static VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(sizeof(float) * 3, VertexElementFormat.Color, VertexElementUsage.Color, 0), new VertexElement(sizeof(float) * 3 + 4, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0) ); } If any of you have ever seen this type of thing please help. Also, if you think that the problem might lay somewhere else in my code then please just request what part you would like to see in the comments section.

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  • F# Objects &ndash; Integrating with the other .Net Languages &ndash; Part 1

    - by MarkPearl
    In the next few blog posts I am going to explore objects in F#. Up to now, my dabbling in F# has really been a few liners and while I haven’t reached the point where F# is my language of preference – I am already seeing the benefits of the language when solving certain types of programming problems. For me I believe that the F# language will be used in a silo like architecture and that the real benefit of having F# under your belt is so that you can solve problems that F# lends itself towards and then interact with other .Net languages in doing the rest. When I was still very new to the F# language I did the following post covering how to get F# & C# to talk to each other. Today I am going to use a similar approach to demonstrate the structure of F# objects when inter-operating with other languages. Lets start with an empty F# class … type Person() = class end   Very simple, and all we really have done is declared an object that has nothing in it. We could if we wanted to make an object that takes a constructor with parameters… the code for this would look something like this… type Person =     {         Firstname : string         Lastname : string     }   What’s interesting about this syntax is when you try and interop with this object from another .Net language like C# - you would see the following…   Not only has a constructor been created that accepts two parameters, but Firstname and Lastname are also exposed on the object. Now it’s important to keep in mind that value holders in F# are immutable by default, so you would not be able to change the value of Firstname after the construction of the object – in C# terms it has been set to readonly. One could however explicitly state that the value holders were mutable, which would then allow you to change the values after the actual creation of the object. type Person = { mutable Firstname : string mutable Lastname : string }   Something that bugged me for a while was what if I wanted to have an F# object that requires values in its constructor, but does not expose them as part of the object. After bashing my head for a few moments I came up with the following syntax – which achieves this result. type Person(Firstname : string, Lastname : string) = member v.Fullname = Firstname + " " + Lastname What I haven’t figured out yet is what is the difference between the () & {} brackets when declaring an object.

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  • MOSS 2007 WSP Retraction 'Error"

    - by juanlarios
    This one is a quick post , but I thought I would post this information as I could not find anything that helped me on this specific scenario. Please read the entire article before taking action as there are some irreversable or very troublesome routes I caution about! Problem: I had a client trying to retract a WSP from Central Admin and would eventually go to an, 'Error' State. I could not retract it and after looking at event logs I figured it was a problem with security. I tried several accounts, checked the databases to see if there was some issue with readonly databases and nothing was working.   Solution: Delete the solution from central admin! Yes, I said it. With StsAdm , just delete the solution from Central Admin using this command: "C:\Program Files\Common Files\Microsoft Shared\web server extensions\12\BIN\STSADM.exe" -o deletesolution -name "yoursolution.wsp" What has just happened is that Central Admin does not know about the WSP anymore but the feature and any deployed files are still on the server. For whatever reason SharePoint was not able to retract the files as it normally does. Now you can do one of two things, you can add the solution again to central admin and deploy overtop of the deployed files so it overrides them, or simply clean up the files manually. I re-added the solution through stsadm, but then deployed through stsadm using the -force option in the command. This overrides the existing files on the server. If you deploy through Central admin it will tell you you need the -force option that is not offered as part of the UI in central admin. Use the following command: "C:\Program Files\Common Files\Microsoft Shared\web server extensions\12\BIN\STSADM.exe" -o deploysolution -name "YourSolution.wsp" -immediate -allowgacdeployment -force Just to make sure everything was good, I retracted to solution again, and it worked! then I deleted the solution from central admin alltogether. Then I checked the server and noticed all the files that were deployed with the WSP were cleaned up properly. I then re-added the new WSP the client was looking to install (an Updated WSP). Conclusion: I have no idea why it was not able to retract, but I have seen this several times. I don't know if has to do with security of certain accounts. Althought it's anoying at times, it is fairly easy to fix if you have good instructions. Hope it helps you out!   ***WORD OF CAUTION - if you clean up the files manually you might want to uninstall the features through STSADM commands as SharePOint might still recognize the features that were deployed as the WSP. You might not want to get into the mess of deleting files that are still part of activated or installed Features. THis is why I suggest doing what I did.

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  • Why enumerator structs are a really bad idea (redux)

    - by Simon Cooper
    My previous blog post went into some detail as to why calling MoveNext on a BCL generic collection enumerator didn't quite do what you thought it would. This post covers the Reset method. To recap, here's the simple wrapper around a linked list enumerator struct from my previous post (minus the readonly on the enumerator variable): sealed class EnumeratorWrapper : IEnumerator<int> { private LinkedList<int>.Enumerator m_Enumerator; public EnumeratorWrapper(LinkedList<int> linkedList) { m_Enumerator = linkedList.GetEnumerator(); } public int Current { get { return m_Enumerator.Current; } } object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { return m_Enumerator.MoveNext(); } public void Reset() { ((System.Collections.IEnumerator)m_Enumerator).Reset(); } public void Dispose() { m_Enumerator.Dispose(); } } If you have a look at the Reset method, you'll notice I'm having to cast to IEnumerator to be able to call Reset on m_Enumerator. This is because the implementation of LinkedList<int>.Enumerator.Reset, and indeed of all the other Reset methods on the BCL generic collection enumerators, is an explicit interface implementation. However, IEnumerator is a reference type. LinkedList<int>.Enumerator is a value type. That means, in order to call the reset method at all, the enumerator has to be boxed. And the IL confirms this: .method public hidebysig newslot virtual final instance void Reset() cil managed { .maxstack 8 L_0000: nop L_0001: ldarg.0 L_0002: ldfld valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator<int32> EnumeratorWrapper::m_Enumerator L_0007: box [System]System.Collections.Generic.LinkedList`1/Enumerator<int32> L_000c: callvirt instance void [mscorlib]System.Collections.IEnumerator::Reset() L_0011: nop L_0012: ret } On line 0007, we're doing a box operation, which copies the enumerator to a reference object on the heap, then on line 000c calling Reset on this boxed object. So m_Enumerator in the wrapper class is not modified by the call the Reset. And this is the only way to call the Reset method on this variable (without using reflection). Therefore, the only way that the collection enumerator struct can be used safely is to store them as a boxed IEnumerator<T>, and not use them as value types at all.

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  • How do you handle objects that need custom behavior, and need to exist as an entity in the database?

    - by Scott Whitlock
    For a simple example, assume your application sends out notifications to users when various events happen. So in the database I might have the following tables: TABLE Event EventId uniqueidentifier EventName varchar TABLE User UserId uniqueidentifier Name varchar TABLE EventSubscription EventUserId EventId UserId The events themselves are generated by the program. So there are hard-coded points in the application where an event instance is generated, and it needs to notify all the subscribed users. So, the application itself doesn't edit the Event table, except during initial installation, and during an update where a new Event might be created. At some point, when an event is generated, the application needs to lookup the Event and get a list of Users. What's the best way to link the event in the source code to the event in the database? Option 1: Store the EventName in the program as a fixed constant, and look it up by name. Option 2: Store the EventId in the program as a static Guid, and look it up by ID. Extra Credit In other similar circumstances I may want to include custom behavior with the event type. That is, I'll want subclasses of my Event entity class with different behaviors, and when I lookup an event, I want it to return an instance of my subclass. For instance: class Event { public Guid Id { get; } public Guid EventName { get; } public ReadOnlyCollection<EventSubscription> EventSubscriptions { get; } public void NotifySubscribers() { foreach(var eventSubscription in EventSubscriptions) { eventSubscription.Notify(); } this.OnSubscribersNotified(); } public virtual void OnSubscribersNotified() {} } class WakingEvent : Event { private readonly IWaker waker; public WakingEvent(IWaker waker) { if(waker == null) throw new ArgumentNullException("waker"); this.waker = waker; } public override void OnSubscribersNotified() { this.waker.Wake(); base.OnSubscribersNotified(); } } So, that means I need to map WakingEvent to whatever key I'm using to look it up in the database. Let's say that's the EventId. Where do I store this relationship? Does it go in the event repository class? Should the WakingEvent know declare its own ID in a static member or method? ...and then, is this all backwards? If all events have a subclass, then instead of retrieving events by ID, should I be asking my repository for the WakingEvent like this: public T GetEvent<T>() where T : Event { ... // what goes here? ... } I can't be the first one to tackle this. What's the best practice?

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  • Using Query Classes With NHibernate

    - by Liam McLennan
    Even when using an ORM, such as NHibernate, the developer still has to decide how to perform queries. The simplest strategy is to get access to an ISession and directly perform a query whenever you need data. The problem is that doing so spreads query logic throughout the entire application – a clear violation of the Single Responsibility Principle. A more advanced strategy is to use Eric Evan’s Repository pattern, thus isolating all query logic within the repository classes. I prefer to use Query Classes. Every query needed by the application is represented by a query class, aka a specification. To perform a query I: Instantiate a new instance of the required query class, providing any data that it needs Pass the instantiated query class to an extension method on NHibernate’s ISession type. To query my database for all people over the age of sixteen looks like this: [Test] public void QueryBySpecification() { var canDriveSpecification = new PeopleOverAgeSpecification(16); var allPeopleOfDrivingAge = session.QueryBySpecification(canDriveSpecification); } To be able to query for people over a certain age I had to create a suitable query class: public class PeopleOverAgeSpecification : Specification<Person> { private readonly int age; public PeopleOverAgeSpecification(int age) { this.age = age; } public override IQueryable<Person> Reduce(IQueryable<Person> collection) { return collection.Where(person => person.Age > age); } public override IQueryable<Person> Sort(IQueryable<Person> collection) { return collection.OrderBy(person => person.Name); } } Finally, the extension method to add QueryBySpecification to ISession: public static class SessionExtensions { public static IEnumerable<T> QueryBySpecification<T>(this ISession session, Specification<T> specification) { return specification.Fetch( specification.Sort( specification.Reduce(session.Query<T>()) ) ); } } The inspiration for this style of data access came from Ayende’s post Do You Need a Framework?. I am sick of working through multiple layers of abstraction that don’t do anything. Have you ever seen code that required a service layer to call a method on a repository, that delegated to a common repository base class that wrapped and ORMs unit of work? I can achieve the same thing with NHibernate’s ISession and a single extension method. If you’re interested you can get the full Query Classes example source from Github.

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  • New ZFS Encryption features in Solaris 11.1

    - by darrenm
    Solaris 11.1 brings a few small but significant improvements to ZFS dataset encryption.  There is a new readonly property 'keychangedate' that shows that date and time of the last wrapping key change (basically the last time 'zfs key -c' was run on the dataset), this is similar to the 'rekeydate' property that shows the last time we added a new data encryption key. $ zfs get creation,keychangedate,rekeydate rpool/export/home/bob NAME PROPERTY VALUE SOURCE rpool/export/home/bob creation Mon Mar 21 11:05 2011 - rpool/export/home/bob keychangedate Fri Oct 26 11:50 2012 local rpool/export/home/bob rekeydate Tue Oct 30 9:53 2012 local The above example shows that we have changed both the wrapping key and added new data encryption keys since the filesystem was initially created.  If we haven't changed a wrapping key then it will be the same as the creation date.  It should be obvious but for filesystems that were created prior to Solaris 11.1 we don't have this data so it will be displayed as '-' instead. Another change that I made was to relax the restriction that the size of the wrapping key needed to match the size of the data encryption key (ie the size given in the encryption property).  In Solaris 11 Express and Solaris 11 if you set encryption=aes-256-ccm we required that the wrapping key be 256 bits in length.  This restriction was unnecessary and made it impossible to select encryption property values with key lengths 128 and 192 when the wrapping key was stored in the Oracle Key Manager.  This is because currently the Oracle Key Manager stores AES 256 bit keys only.  Now with Solaris 11.1 this restriciton has been removed. There is still one case were the wrapping key size and data encryption key size will always match and that is where they keysource property sets the format to be 'passphrase', since this is a key generated internally to libzfs and to preseve compatibility on upgrade from older releases the code will always generate a wrapping key (using PKCS#5 PBKDF2 as before) that matches the key length size of the encryption property. The pam_zfs_key module has been updated so that it allows you to specify encryption=off. There were also some bugs fixed including not attempting to load keys for datasets that are delegated to zones and some other fixes to error paths to ensure that we could support Zones On Shared Storage where all the datasets in the ZFS pool were encrypted that I discussed in my previous blog entry. If there are features you would like to see for ZFS encryption please let me know (direct email or comments on this blog are fine, or if you have a support contract having your support rep log an enhancement request).

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  • Delay command execution over sockets

    - by David
    I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their choice of client (Zmud, etc) e.g. east;south;southwest would wait three move ticks and then output everything from the past couple rooms. The game loop basically calls a Flush and Fill method for each socket during each tick (50ms) private void DoLoop() { Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); while (running) { // for each socket, flush and fill ConnectionMonitor.Update(); stopWatch.Stop(); WaitIfNeeded(stopWatch.ElapsedMilliseconds); stopWatch.Reset(); } } The Fill method fires the command events, but as mentioned before, they currently block using Thread.Sleep. I tried adding a "ready" flag to the state object that attempts to execute the command along with a queue of spammed commands, but it ends up executing one command and queuing up the rest i.e. each subsequent command executes something that got queued up that should've been executed before. I must be missing something about the timer. private readonly Queue<SpammedCommand> queuedCommands = new Queue<SpammedCommand>(); private bool ready = true; private void TryExecuteCommand(string input) { var commandContext = CommandContext.Create(input); var player = Server.Current.Database.Get<Player>(Session.Player.Key); var commandInfo = Server.Current.CommandLookup .FindCommand(commandContext.CommandName, player.IsAdmin); if (commandInfo != null) { if (!ready) { // queue command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo }); return; } if (queuedCommands.Count > 0) { // queue the incoming command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo, }); // dequeue and execute var command = queuedCommands.Dequeue(); command.Info.Command.Execute(Session, command.Context); setTimeout(command.Info.TickLength); return; } commandInfo.Command.Execute(Session, commandContext); setTimeout(commandInfo.TickLength); } else { Session.WriteLine("Command not recognized"); } } Finally, setTimeout was supposed to set the execution delay (TickLength) for that command, and makeReady just sets the ready flag on the state object to true. private void setTimeout(TickDelay tickDelay) { ready = false; var t = new System.Timers.Timer() { Interval = (long) tickDelay, AutoReset = false, }; t.Elapsed += makeReady; t.Start(); // fire this in tickDelay ms } // MAKE READYYYYY!!!! private void makeReady(object sender, System.Timers.ElapsedEventArgs e) { ready = true; } Am I missing something about the System.Timers.Timer created in setTimeout? How can I execute (and output) spammed commands per TickLength without using Thread.Sleep?

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  • Is it appropriate to try to control the order of finalization?

    - by Strilanc
    I'm writing a class which is roughly analogous to a CancellationToken, except it has a third state for "never going to be cancelled". At the moment I'm trying to decide what to do if the 'source' of the token is garbage collected without ever being set. It seems that, intuitively, the source should transition the associated token to the 'never cancelled' state when it is about to be collected. However, this could trigger callbacks who were only kept alive by their linkage from the token. That means what those callbacks reference might now in the process of finalization. Calling them would be bad. In order to "fix" this, I wrote this class: public sealed class GCRoot { private static readonly GCRoot MainRoot = new GCRoot(); private GCRoot _next; private GCRoot _prev; private object _value; private GCRoot() { this._next = this._prev = this; } private GCRoot(GCRoot prev, object value) { this._value = value; this._prev = prev; this._next = prev._next; _prev._next = this; _next._prev = this; } public static GCRoot Root(object value) { return new GCRoot(MainRoot, value); } public void Unroot() { lock (MainRoot) { _next._prev = _prev; _prev._next = _next; this._next = this._prev = this; } } } intending to use it like this: Source() { ... _root = GCRoot.Root(callbacks); } void TransitionToNeverCancelled() { _root.Unlink(); ... } ~Source() { TransitionToNeverCancelled(); } but now I'm troubled. This seems to open the possibility for memory leaks, without actually fixing all cases of sources in limbo. Like, if a source is closed over in one of its own callbacks, then it is rooted by the callback root and so can never be collected. Presumably I should just let my sources be collected without a peep. Or maybe not? Is it ever appropriate to try to control the order of finalization, or is it a giant warning sign?

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  • What are the best practices to use NHiberante sessions in asp.net (mvc/web api) ?

    - by mrt181
    I have the following setup in my project: public class WebApiApplication : System.Web.HttpApplication { public static ISessionFactory SessionFactory { get; private set; } public WebApiApplication() { this.BeginRequest += delegate { var session = SessionFactory.OpenSession(); CurrentSessionContext.Bind(session); }; this.EndRequest += delegate { var session = SessionFactory.GetCurrentSession(); if (session == null) { return; } session = CurrentSessionContext.Unbind(SessionFactory); session.Dispose(); }; } protected void Application_Start() { AreaRegistration.RegisterAllAreas(); FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters); RouteConfig.RegisterRoutes(RouteTable.Routes); BundleConfig.RegisterBundles(BundleTable.Bundles); var assembly = Assembly.GetCallingAssembly(); SessionFactory = new NHibernateHelper(assembly, Server.MapPath("/")).SessionFactory; } } public class PositionsController : ApiController { private readonly ISession session; public PositionsController() { this.session = WebApiApplication.SessionFactory.GetCurrentSession(); } public IEnumerable<Position> Get() { var result = this.session.Query<Position>().Cacheable().ToList(); if (!result.Any()) { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.NotFound)); } return result; } public HttpResponseMessage Post(PositionDataTransfer dto) { //TODO: Map dto to model IEnumerable<Position> positions = null; using (var transaction = this.session.BeginTransaction()) { this.session.SaveOrUpdate(positions); try { transaction.Commit(); } catch (StaleObjectStateException) { if (transaction != null && transaction.IsActive) { transaction.Rollback(); } } } var response = this.Request.CreateResponse(HttpStatusCode.Created, dto); response.Headers.Location = new Uri(this.Request.RequestUri.AbsoluteUri + "/" + dto.Name); return response; } public void Put(int id, string value) { //TODO: Implement PUT throw new NotImplementedException(); } public void Delete(int id) { //TODO: Implement DELETE throw new NotImplementedException(); } } I am not sure if this is the recommended way to insert the session into the controller. I was thinking about using DI but i am not sure how to inject the session that is opened and binded in the BeginRequest delegate into the Controllers constructor to get this public PositionsController(ISession session) { this.session = session; } Question: What is the recommended way to use NHiberante sessions in asp.net mvc/web api ?

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  • Error cloning gitosis-admin on new setup

    - by michaelmior
    I have the following in my gitosis.conf. (Created via gitsosis-init < id_rsa.pub with the key from my laptop) [gitosis] loglevel = DEBUG [group gitosis-admin] writable = gitosis-admin members = michael@laptop When I try git clone git@SERVER:gitsos-admin.git, I get the following errors: Initialized empty Git repository in /home/michael/gitsos-admin/.git/ DEBUG:gitosis.serve.main:Got command "git-upload-pack 'gitsos-admin.git'" DEBUG:gitosis.access.haveAccess:Access check for 'michael@laptop' as 'writable' on 'gitsos-admin.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'gitsos-admin.git', new value 'gitsos-admin' DEBUG:gitosis.group.getMembership:found 'michael@laptop' in 'gitosis-admin' DEBUG:gitosis.access.haveAccess:Access check for 'michael@laptop' as 'writeable' on 'gitsos-admin.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'gitsos-admin.git', new value 'gitsos-admin' DEBUG:gitosis.group.getMembership:found 'michael@laptop' in 'gitosis-admin' DEBUG:gitosis.access.haveAccess:Access check for 'michael@laptop' as 'readonly' on 'gitsos-admin.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'gitsos-admin.git', new value 'gitsos-admin' DEBUG:gitosis.group.getMembership:found 'michael@laptop' in 'gitosis-admin' ERROR:gitosis.serve.main:Repository read access denied fatal: The remote end hung up unexpectedly I know my key is being accepted because I have tried logging in via SSH and although a terminal won't be allocated, the authorization works.

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  • Nested property binding

    - by EtherealMonkey
    Recently, I have been trying to wrap my mind around the BindingList<T> and INotifyPropertChanged. More specifically - How do I make a collection of objects (having objects as properties) which will allow me to subscribe to events throughout the tree? To that end, I have examined the code offered as examples by others. One such project that I downloaded was Nested Property Binding - CodeProject by "seesharper". Now, the article explains the implementation, but there was a question by "Someone@AnotherWorld" about "INotifyPropertyChanged in nested objects". His question was: Hi, nice stuff! But after a couple of time using your solution I realize the ObjectBindingSource ignores the PropertyChanged event of nested objects. E.g. I've got a class 'Foo' with two properties named 'Name' and 'Bar'. 'Name' is a string an 'Bar' reference an instance of class 'Bar', which has a 'Name' property of type string too and both classes implements INotifyPropertyChanged. With your binding source reading and writing with both properties ('Name' and 'Bar_Name') works fine but the PropertyChanged event works only for the 'Name' property, because the binding source listen only for events of 'Foo'. One workaround is to retrigger the PropertyChanged event in the appropriate class (here 'Foo'). What's very unclean! The other approach would be to extend ObjectBindingSource so that all owner of nested property which implements INotifyPropertyChanged get used for receive changes, but how? Thanks! I had asked about BindingList<T> yesterday and received a good answer from Aaronaught. In my question, I had a similar point as "Someone@AnotherWorld": if Keywords were to implement INotifyPropertyChanged, would changes be accessible to the BindingList through the ScannedImage object? To which Aaronaught's response was: No, they will not. BindingList only looks at the specific object in the list, it has no ability to scan all dependencies and monitor everything in the graph (nor would that always be a good idea, if it were possible). I understand Aaronaught's comment regarding this behavior not necessarily being a good idea. Additionally, his suggestion to have my bound object "relay" events on behalf of it's member objects works fine and is perfectly acceptable. For me, "re-triggering" the PropertyChanged event does not seem so unclean as "Someone@AnotherWorld" laments. I do understand why he protests - in the interest of loosely coupled objects. However, I believe that coupling between objects that are part of a composition is logical and not so undesirable as this may be in other scenarios. (I am a newb, so I could be waaayyy off base.) Anyway, in the interest of exploring an answer to the question by "Someone@AnotherWorld", I altered the MainForm.cs file of the example project from Nested Property Binding - CodeProject by "seesharper" to the following: using System; using System.Collections.Generic; using System.ComponentModel; using System.Core.ComponentModel; using System.Windows.Forms; namespace ObjectBindingSourceDemo { public partial class MainForm : Form { private readonly List<Customer> _customers = new List<Customer>(); private readonly List<Product> _products = new List<Product>(); private List<Order> orders; public MainForm() { InitializeComponent(); dataGridView1.AutoGenerateColumns = false; dataGridView2.AutoGenerateColumns = false; CreateData(); } private void CreateData() { _customers.Add( new Customer(1, "Jane Wilson", new Address("98104", "6657 Sand Pointe Lane", "Seattle", "USA"))); _customers.Add( new Customer(1, "Bill Smith", new Address("94109", "5725 Glaze Drive", "San Francisco", "USA"))); _customers.Add( new Customer(1, "Samantha Brown", null)); _products.Add(new Product(1, "Keyboard", 49.99)); _products.Add(new Product(2, "Mouse", 10.99)); _products.Add(new Product(3, "PC", 599.99)); _products.Add(new Product(4, "Monitor", 299.99)); _products.Add(new Product(5, "LapTop", 799.99)); _products.Add(new Product(6, "Harddisc", 89.99)); customerBindingSource.DataSource = _customers; productBindingSource.DataSource = _products; orders = new List<Order>(); orders.Add(new Order(1, DateTime.Now, _customers[0])); orders.Add(new Order(2, DateTime.Now, _customers[1])); orders.Add(new Order(3, DateTime.Now, _customers[2])); #region Added by me OrderLine orderLine1 = new OrderLine(_products[0], 1); OrderLine orderLine2 = new OrderLine(_products[1], 3); orderLine1.PropertyChanged += new PropertyChangedEventHandler(OrderLineChanged); orderLine2.PropertyChanged += new PropertyChangedEventHandler(OrderLineChanged); orders[0].OrderLines.Add(orderLine1); orders[0].OrderLines.Add(orderLine2); #endregion // Removed by me in lieu of region above. //orders[0].OrderLines.Add(new OrderLine(_products[0], 1)); //orders[0].OrderLines.Add(new OrderLine(_products[1], 3)); ordersBindingSource.DataSource = orders; } #region Added by me // Have to wait until the form is Shown to wire up the events // for orderDetailsBindingSource. Otherwise, they are triggered // during MainForm().InitializeComponent(). private void MainForm_Shown(object sender, EventArgs e) { orderDetailsBindingSource.AddingNew += new AddingNewEventHandler(orderDetailsBindSrc_AddingNew); orderDetailsBindingSource.CurrentItemChanged += new EventHandler(orderDetailsBindSrc_CurrentItemChanged); orderDetailsBindingSource.ListChanged += new ListChangedEventHandler(orderDetailsBindSrc_ListChanged); } private void orderDetailsBindSrc_AddingNew( object sender, AddingNewEventArgs e) { } private void orderDetailsBindSrc_CurrentItemChanged( object sender, EventArgs e) { } private void orderDetailsBindSrc_ListChanged( object sender, ListChangedEventArgs e) { ObjectBindingSource bindingSource = (ObjectBindingSource)sender; if (!(bindingSource.Current == null)) { // Unsure if GetType().ToString() is required b/c ToString() // *seems* // to return the same value. if (bindingSource.Current.GetType().ToString() == "ObjectBindingSourceDemo.OrderLine") { if (e.ListChangedType == ListChangedType.ItemAdded) { // I wish that I knew of a way to determine // if the 'PropertyChanged' delegate assignment is null. // I don't like the current test, but it seems to work. if (orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].Product == null) { orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].PropertyChanged += new PropertyChangedEventHandler( OrderLineChanged); } } if (e.ListChangedType == ListChangedType.ItemDeleted) { // Will throw exception when leaving // an OrderLine row with unitialized properties. // // I presume this is because the item // has already been 'disposed' of at this point. // *but* // Will it be actually be released from memory // if the delegate assignment for PropertyChanged // was never removed??? if (orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].Product != null) { orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].PropertyChanged -= new PropertyChangedEventHandler( OrderLineChanged); } } } } } private void OrderLineChanged(object sender, PropertyChangedEventArgs e) { MessageBox.Show(e.PropertyName, "Property Changed:"); } #endregion } } In the method private void orderDetailsBindSrc_ListChanged(object sender, ListChangedEventArgs e) I am able to hook up the PropertyChangedEventHandler to the OrderLine object as it is being created. However, I cannot seem to find a way to unhook the PropertyChangedEventHandler from the OrderLine object before it is being removed from the orders[i].OrderLines list. So, my questions are: Am I simply trying to do something that is very, very wrong here? Will the OrderLines object that I add the delegate assignments to ever be released from memory if the assignment is not removed? Is there a "sane" method of achieving this scenario? Also, note that this question is not specifically related to my prior. I have actually solved the issue which had prompted me to inquire before. However, I have reached a point with this particular topic of discovery where my curiosity has exceeded my patience - hopefully someone here can shed some light on this?

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  • Can't delete C:\Config.Msi\75ce84f.rbf

    - by Hugh Allen
    I can't delete C:\Config.Msi\75ce84f.rbf It's not causing any problems but it's a mystery I'd like to solve, preferably before the next reboot because it's scheduled for deletion then (see pendmoves). it's not readonly, system or hidden it's not in use by another process (according to Process Explorer) the NT security permissions aren't the problem either - I am the owner and have Full Control ; as a double-check, the Effective Permissions tab shows that I have permission to delete. Yet trying to delete the file gives "Access is Denied" from both Explorer and cmd. I can however rename it or move it to another folder on the same drive. I can also read it and Virustotal says it's clean which is what I would expect (it's just a Windows Installer temp file - a copy of some DLL I think). The relevant line from Process Monitor is: 6:52:14.3726983 PM 112 Explorer.EXE SetDispositionInformationFile C:\Config.Msi\75ce84f.rbf CANNOT DELETE Delete: True Write 1232 Background: I'm using XP SP2. I recently repaired my Adobe Reader installation to make it the default browser plugin again instead of Foxit. (there seems to be no UI to do it otherwise?) So the installer did its thing and then asked to reboot. As is my habit when rebooting is inconvenient I declined the offer and ran pendmoves to find out what files the installer had scheduled to move / delete. It wanted to delete two files with .rbf extension (rollback files) located in C:\Config.msi\. (this applies to both even though I've been speaking about one). So I tried to delete them manually and couldn't. Does anyone have any ideas what could be preventing deletion? (and I don't think it's malware even though I'm not running AV at the moment)

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  • MaxStartups and MaxSessions configurations parameter for ssh connections?

    - by Webby
    I am copying the files from machineB and machineC into machineA as I am running my below shell script on machineA. If the files is not there in machineB then it should be there in machineC for sure so I will try copying the files from machineB first, if it is not there in machineB then I will try copying the same files from machineC. I am copying the files in parallel using GNU Parallel library and it is working fine. Currently I am copying 10 files in parallel. Below is my shell script which I have - #!/bin/bash export PRIMARY=/test01/primary export SECONDARY=/test02/secondary readonly FILERS_LOCATION=(machineB machineC) export FILERS_LOCATION_1=${FILERS_LOCATION[0]} export FILERS_LOCATION_2=${FILERS_LOCATION[1]} PRIMARY_PARTITION=(550 274 2 546 278) # this will have more file numbers SECONDARY_PARTITION=(1643 1103 1372 1096 1369 1568) # this will have more file numbers export dir3=/testing/snapshot/20140103 find "$PRIMARY" -mindepth 1 -delete find "$SECONDARY" -mindepth 1 -delete do_Copy() { el=$1 PRIMSEC=$2 scp david@$FILERS_LOCATION_1:$dir3/new_weekly_2014_"$el"_200003_5.data $PRIMSEC/. || scp david@$FILERS_LOCATION_2:$dir3/new_weekly_2014_"$el"_200003_5.data $PRIMSEC/. } export -f do_Copy parallel --retries 10 -j 10 do_Copy {} $PRIMARY ::: "${PRIMARY_PARTITION[@]}" & parallel --retries 10 -j 10 do_Copy {} $SECONDARY ::: "${SECONDARY_PARTITION[@]}" & wait echo "All files copied." Problem Statement:- With the above script at some point I am getting this exception - ssh_exchange_identification: Connection closed by remote host ssh_exchange_identification: Connection closed by remote host ssh_exchange_identification: Connection closed by remote host And I guess the error is typically caused by too many ssh/scp starting at the same time. That leads me to believe /etc/ssh/sshd_config:MaxStartups and MaxSessions is set too low. But my question is on which server it is pretty low? machineB and machineC or machineA? And on what machines I need to increase the number? On machineA this is what I can find - root@machineA:/home/david# grep MaxStartups /etc/ssh/sshd_config #MaxStartups 10:30:60 root@machineA:/home/david# grep MaxSessions /etc/ssh/sshd_config And on machineB and machineC this is what I can find - [root@machineB ~]$ grep MaxStartups /etc/ssh/sshd_config #MaxStartups 10 [root@machineB ~]$ grep MaxSessions /etc/ssh/sshd_config #MaxSessions 10

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  • Mystery undeletable file

    - by Hugh Allen
    I can't delete C:\Config.Msi\75ce84f.rbf. it's not readonly, system or hidden it's not in use by another process (according to Process Explorer) the NT security permissions aren't the problem either - I am the owner and have Full Control ; as a double-check, the Effective Permissions tab shows that I have permission to delete. Yet trying to delete the file gives "Access is Denied" from both Explorer and cmd. I can however rename it or move it to another folder on the same drive. I can also read it and Virustotal says it's clean which is what I would expect (it's just a Windows Installer temp file - a copy of some DLL I think). The relevant line from Process Monitor is: 6:52:14.3726983 PM 112 Explorer.EXE SetDispositionInformationFile C:\Config.Msi\75ce84f.rbf CANNOT DELETE Delete: True Write 1232 Background: I'm using XP SP2. I recently repaired my Adobe Reader installation to make it the default browser plugin again instead of Foxit. (there seems to be no UI to do it otherwise?) So the installer did its thing and then asked to reboot. As is my habit when rebooting is inconvenient I declined the offer and ran pendmoves to find out what files the installer had scheduled to move / delete. It wanted to delete two files with .rbf extension (rollback files) located in C:\Config.msi\. (this applies to both even though I've been speaking about one). So I tried to delete them manually and couldn't. Does anyone have any ideas what could be preventing deletion? (and I don't think it's malware even though I'm not running AV at the moment)

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