How does an Engine like Source process entities?
- by Júlio Souza
[background information]
On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided on two types, world and entities. The world is the map geometry and the entities are players, particles, sounds, scores, etc (for the Source Engine).
Every entity has a think function, which do all the logic for that entity.
So, if…