Search Results

Search found 19072 results on 763 pages for 'iphone sdk 3 2'.

Page 320/763 | < Previous Page | 316 317 318 319 320 321 322 323 324 325 326 327  | Next Page >

  • If my application doesn't use a lot of memory, can I ignore viewDidUnload:?

    - by iPhoneToucher
    My iPhone app generally uses under 5MB of living memory and even in the most extreme conditions stays under 8MB. The iPhone 2G has 128MB of RAM and from what I've read an app should only expect to have 20-30MB to use. Given that I never expect to get anywhere near the memory limit, do I need to care about memory warnings and setting objects to nil in viewDidUnload:? The only way I see my app getting memory warnings is if something else on the phone is screwing with the memory, in which case the entire phone would be acting silly. I built my app without ever using viewDidUnload:, so there's more than a hundred classes that I'd need to inspect and add code to if I did need to implement it.

    Read the article

  • From xcode not able to execute DISTINCT keyword for sqlite

    - by mac
    -(void) readProductsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array products = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSLog(@"db opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSLog(@"inside sqlite3 prepare"); // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } My problem is const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; This line not executing ,i am using sqlite3, thanks in advance,

    Read the article

  • Anyone know how do i get the real time feeds on gas station price in US via webservice version?

    - by tomtom
    Hi, Anyone has pointers on how to get real time US gas station feeds via webservice ? I'm trying to develop an iphone app that give users real time gas station price near their location. Currently i was wondering is there a legit government service that produce real time gas station price in the US on a daily basis? I heard about http://gasbuddy.com/ but i don't know where they get the data source from and was not sure if i should base on their data as well. On the other hand, there is a bunch of iphone apps on the apple store that show the gas price info. I'm clueless on how did the developers got their source from to get the nearest gas station price locations. Anyone has any suggestion? Thanks for the info :- )

    Read the article

  • Microphone question in iPhone SDK

    - by Henry D'Andrea
    I am trying to do an app, to where when it launches, it will detect audio, and then play it back automatically. NO BUTTONS, NOthing to press. Just a picture of something then, it listens for audio, then plays it back. Similar to the Talking Carl app in the App Store. Any ideas/help? Would appreciate it, if i could use the code with IB.

    Read the article

  • Mobile Safari SVG Problem

    - by md5sum
    I'm trying to get an SVG image to show up on my iPhone (or iPad) default browser, but I can't seem to get even just a rect to show up. Example at: http://www.invalidpage.com/svg/svgtest.html Source: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/html1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-us"> <head> <title>SVG iPhone Test</title> </head> <body> <div> <svg width="500" height="220"> <rect x="2" y="2" width="496" height="216" stroke="#000" stroke-width="2px" fill="transparent"></rect> </svg> </div> </body> </html>

    Read the article

  • Regular non-low energy bluetooth for IOS

    - by user3712524
    Ok, so I can't get my app to connect with a peripheral using bluetooth low-energy(my app is installed on an iPhone 5s and I have LightBlue installed on an iPhone 4S, simulating a peripheral. I also have light blue installed on the 5s, simulating a central, to verify that the two can connect and they do.) I have verified that the centralManager is instantiating and the State is powered on. So, my question is, is regular bluetooth still a viable option? Can I just use the GameKit API and go that route? Thanks in advance!

    Read the article

  • Unity has jerky motion when using Vector2.Lerp

    - by Sting Hà
    I made a 2D game with some sprite move to random position. I used Vector2.Lerp and Time.deltaTime to smooth transfer of sprite. When I build this game in iOS ( I used iPhone 4s and iPhone 5 for test ) all sprite made jerky motion and cause my game lagging. But in Android game run very smoothy. I used only 9 sprite and move all in same time. Can someone have any solution to fix this? Thanks. P/s: Sorry about my bad English.

    Read the article

  • PHP SDK for Facebook: Uploading an Image for an Event created using the Graph API

    - by wenbert
    Can anyone shed some light on my problem? <?php $config = array(); $config['appId'] = "foo"; $config['secret'] = "bar"; $config['cookie'] = true; $config['fileUpload'] = true; $facebook = new Facebook($config); $eventParams = array( "privacy_type" => $this->request->data['Event']['privacy'], "name" => $this->request->data['Event']['event'], "description" => $this->request->data['Event']['details'], "start_time" => $this->request->data['Event']['when'], "country" => "NZ" ); //around 300x300 pixels //I have set the permissions to Everyone $imgpath = "C:\\Yes\\Windows\\Path\\Photo_for_the_event_app.jpg"; $eventParams["@file.jpg"] = "@".$imgpath; $fbEvent = $facebook->api("me/events", "POST", $eventParams); var_dump($fbEvent); //I get the event id I also have this in my "scope" when the user is asked to Allow the app to post on his behalf: user_about_me,email,publish_stream,create_event,photo_upload This works. It creates the event with all the details I have specified. EXCEPT for the event image. I have been to most of Stackoverflow posts related to my problem but all of them are not working for me. (EG: http://stackoverflow.com/a/4245260/66767) I also do not get any error. Any ideas? THanks!

    Read the article

  • Image Size for Animation!

    - by taimur-hamza
    Hi Everybody, I m new to iphone app development and i need some help. I have a list of 30 images that i have to animate and display with 0.1 second interval. I put all the images in an Array using this imageletter.animationImages = [NSArray arrayWithObjects:[UIImage imageNamed:@"1.png"], ...... ,nil] And then animate it using these statements, [imageletter setAnimationDuration:16]; [imageletter startAnimating]; [NSTimer scheduledTimerWithTimeInterval:mytime target:self selector:@selector(StopAfterCertainTime) userInfo:nil repeats:NO]; Now the problem is that the size of each image is 8kb , it runs fine on iphone simulator but crashes on device. When i used 30 other images of 4kb each it runs fine both on simulator and device. Can anybody tell me what is the ideal size for such kind of task. Thanks

    Read the article

  • Writing my first blackberry app

    - by skyeagle
    I am contemplating writing my first blackberry app. I am fundamentally, a C/C++ programmer (not Java), can anyone provide some guidelines on the quickest route (i.e. shallowest learning curve) to writing a blackberry app? Any resources/links would be useful. As an aside: In an ideal world, I would like to write once and deploy for both Blackberry and the iPhone, but since I am targetting largely business people, I guess blackberry should be my target - right? Is it possible to write once and deploy on BOTH iphone and BB?

    Read the article

  • How to facebook getuser() after login with javascript SDK

    - by user1848205
    So I have to ask for extended permission by clicking the enter button, but after the login is necessary to refresh the page in order to display the app. Here's my code: <?php require 'facebook.php'; $facebook = new Facebook(array( 'appId' => '< THE APPID >', 'secret' => '< THE SECRET >', 'cookie' => true, )); $user = $facebook->getUser(); if ($user) { try { $user_profile = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); $user = null; } } ?> <body> <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId : '< THE APPID >', status : true, cookie : true, xfbml : true }); // Additional initialization code such as adding Event Listeners goes here $('#btn-enter').click(function(){ login(); }); }; (function(d){ var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0]; if (d.getElementById(id)) {return;} js = d.createElement('script'); js.id = id; js.async = true; js.src = "//connect.facebook.net/en_US/all.js"; ref.parentNode.insertBefore(js, ref); }(document)); function login() { FB.login(function(response) { if (response.authResponse) { // connected } else { // cancelled } //}); }, {scope: 'read_friendlists,friends_photos,publish_stream'}); } </script> <?php if ($user): ?> <!--Here is my APP--> <?php else: ?> <a id="btn-enter">Enter</a> <?php endif ?> Is there a better way to do this ? What works for me is: function login() { FB.login(function(response) { if (response.authResponse) { top.location.href='https://the_app_url'; } else { } //}); }, {scope: 'read_friendlists,friends_photos,publish_stream'}); } But this causes the entire page to refresh and is not 'elegant' per se...

    Read the article

  • Can I change my Universal App to an iPad-only app without creating a new project in XCode?

    - by user428143
    Hi there, I've created an iPad game using the Universal App Xcode template. Since I'm in late with the iPhone/iPod Touch branch of the app, I've decided to submit the app only for iPad and to update the app to universal in a second time. Question: Do I have to create a new iPad project and copy there all the code and stuff, or can I simply change the deployment target to iPad only and I'm done? I simply want to be accepted and to avoid iPhone users to be allowed to download the game erroneously. Thank you!

    Read the article

  • Length of text that can just fit into one screen without scrolling

    - by KailZhang
    I find some iphone book apps have such feature: One screen one page of text without scrolling. The text can just fit into the whole screen with linebreaks and indentations. I'm curious of how to implement this. How could I decide the length of text that just fit into the screen. And also, given the whole text, I can calculate out the number of pages. If this is not possible to be done on iPhone(runtime?), then is it possible to process the text before storing it in app? I mean I calculate how many pages I need(how to split the raw text), probably how many lines per page.

    Read the article

  • Mobile web apps - Is this the right approach?

    - by Pasta
    I need to build a cross platform mobile app (iphone, android, etc). The app is for a company like a cellular operator (Tmobile, ATT). The app needs to do the following: Show previous bills (cached so that it does not have to download everytime) Need an internet connection to download newer bills, view recent data, etc. Can I build a mobile web app to handle this? I understand that there is offline storage and iPhone has good support for web apps (full screen, good icons, offline, etc). Will a web app be the best approach to take as the app requires to be online? The app will not be used by lots of people, just customers of the website who don't want to use an existing website. We are all web developers and a mobile web app looks like the best way to approach this.

    Read the article

  • How to detect mobile and tablet using CSS or JavaScript regardless of brands?

    - by user144966
    Basically what I'm trying to do is have 3 css stylesheets for desktop, mobile, and tablet. And I don't care if it is ipad or samsung galaxy tab as long as I know it is a tablet, so that I just apply tablet css to it. Same as iphone or Nexus which I don't care either. I just care about the dimension basically. That would be good if JQuery Mobile could do this. I know there is lots of code for detecting iphone, ipad, and etc, hope my post still makes sense. Thanks.

    Read the article

  • How to make a UILabel which adjusts it's text to the upper left?

    - by mystify
    For some strange reason, in iPhone OS 3.0 this doesn't work: I made a big fullscreen UILabel with numberOfLines = 0 and baselineAdjustment = UIBaselineAdjustmentNone. It refuses to show the text in the upper left. It's always in the center of the bounding box, aligned to the left. The documentation says: UIBaselineAdjustmentNone Adjust text relative to the top-left corner of the bounding box. This is the default adjustment. Available in iPhone OS 2.0 and later. Probably a framework bug? I started with shiny new labels to test it. Text is centered.

    Read the article

  • Unit testing of static library that involves NSDocumentDirectory and other iOS App specific calls.

    - by Shiun
    Hi, I'm attempting to run unit tests for a static library that attempts to create/write/read a file in the document directory. Since this is a static library and not an application for the iOS, attempts to reference the NSDocumentDirectory is returning me directory for the form "/Users//Library/Application Support/iPhone Simulator/Documents" This directory does not exist. When attempting to access a directory from an actual application, the NSDocumentDirectory returns something of the form: "/Users//Library/Application Support/iPhone Simulator/4.2/FEDBEF5F-1326-4383-A087-CDA1B865E61A/Documents" (Please note the simulator version as well as application ID as part of the path) How can I overcome this shortcoming in the unit test framework for static libraries that implement tests that require iOS app specific calls? Thanks in advance.

    Read the article

  • Storing acceleration values in Objective-C/Cocoa?

    - by ASchlaep
    Hi all, I'm writing for the iPhone and I'm trying to measure the time between maximum accelerations. Imagine you've attached your iPhone to an oscillating spring. What I want to do is measure the frequency of the oscillation. The way I am going about doing this is storing a certain number acceleration values (updated 20 times per second) in an NSMutableArray and comparing the current acceleration value with previous acceleration values. How do I add each updated acceleration value to the NSMutableArray and at the same time delete values from the back of the array as I don't need them any more? Thanks in advance!

    Read the article

< Previous Page | 316 317 318 319 320 321 322 323 324 325 326 327  | Next Page >