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  • Customizing TabWidget in SDK 1.5, API 3

    - by Dylan McClung
    I'm aware that API 3 doesn't allow a view to be set for a tab, but I still need to modify the TextView displayed as the indicator. I'd also like to change the Drawable for the tab, but I don't see a way to do it without a custom tab view as allowed in 1.6, API 4. Working with this generic example below, is there way to retrieve the TextView and modify its properties or change the drawable? TabHost tabHost = getTabHost(); TabHost.TabSpec spec; spec = tabHost.newTabSpec("nearby") .setIndicator("Nearby Activity") .setContent(R.id.nearby_list); tabHost.addTab(spec); spec = tabHost.newTabSpec("friends") .setIndicator("Friends & Favorites") .setContent(R.id.friends_list); tabHost.addTab(spec); tabHost.setCurrentTabByTag("nearby"); Thanks for any help.

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  • From xcode not able to execute DISTINCT keyword for sqlite

    - by mac
    -(void) readProductsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array products = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSLog(@"db opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSLog(@"inside sqlite3 prepare"); // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } My problem is const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; This line not executing ,i am using sqlite3, thanks in advance,

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  • Anyone know how do i get the real time feeds on gas station price in US via webservice version?

    - by tomtom
    Hi, Anyone has pointers on how to get real time US gas station feeds via webservice ? I'm trying to develop an iphone app that give users real time gas station price near their location. Currently i was wondering is there a legit government service that produce real time gas station price in the US on a daily basis? I heard about http://gasbuddy.com/ but i don't know where they get the data source from and was not sure if i should base on their data as well. On the other hand, there is a bunch of iphone apps on the apple store that show the gas price info. I'm clueless on how did the developers got their source from to get the nearest gas station price locations. Anyone has any suggestion? Thanks for the info :- )

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  • Microphone question in iPhone SDK

    - by Henry D'Andrea
    I am trying to do an app, to where when it launches, it will detect audio, and then play it back automatically. NO BUTTONS, NOthing to press. Just a picture of something then, it listens for audio, then plays it back. Similar to the Talking Carl app in the App Store. Any ideas/help? Would appreciate it, if i could use the code with IB.

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  • Regular non-low energy bluetooth for IOS

    - by user3712524
    Ok, so I can't get my app to connect with a peripheral using bluetooth low-energy(my app is installed on an iPhone 5s and I have LightBlue installed on an iPhone 4S, simulating a peripheral. I also have light blue installed on the 5s, simulating a central, to verify that the two can connect and they do.) I have verified that the centralManager is instantiating and the State is powered on. So, my question is, is regular bluetooth still a viable option? Can I just use the GameKit API and go that route? Thanks in advance!

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  • PHP SDK for Facebook: Uploading an Image for an Event created using the Graph API

    - by wenbert
    Can anyone shed some light on my problem? <?php $config = array(); $config['appId'] = "foo"; $config['secret'] = "bar"; $config['cookie'] = true; $config['fileUpload'] = true; $facebook = new Facebook($config); $eventParams = array( "privacy_type" => $this->request->data['Event']['privacy'], "name" => $this->request->data['Event']['event'], "description" => $this->request->data['Event']['details'], "start_time" => $this->request->data['Event']['when'], "country" => "NZ" ); //around 300x300 pixels //I have set the permissions to Everyone $imgpath = "C:\\Yes\\Windows\\Path\\Photo_for_the_event_app.jpg"; $eventParams["@file.jpg"] = "@".$imgpath; $fbEvent = $facebook->api("me/events", "POST", $eventParams); var_dump($fbEvent); //I get the event id I also have this in my "scope" when the user is asked to Allow the app to post on his behalf: user_about_me,email,publish_stream,create_event,photo_upload This works. It creates the event with all the details I have specified. EXCEPT for the event image. I have been to most of Stackoverflow posts related to my problem but all of them are not working for me. (EG: http://stackoverflow.com/a/4245260/66767) I also do not get any error. Any ideas? THanks!

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  • Unity has jerky motion when using Vector2.Lerp

    - by Sting Hà
    I made a 2D game with some sprite move to random position. I used Vector2.Lerp and Time.deltaTime to smooth transfer of sprite. When I build this game in iOS ( I used iPhone 4s and iPhone 5 for test ) all sprite made jerky motion and cause my game lagging. But in Android game run very smoothy. I used only 9 sprite and move all in same time. Can someone have any solution to fix this? Thanks. P/s: Sorry about my bad English.

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  • Mobile Safari SVG Problem

    - by md5sum
    I'm trying to get an SVG image to show up on my iPhone (or iPad) default browser, but I can't seem to get even just a rect to show up. Example at: http://www.invalidpage.com/svg/svgtest.html Source: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/html1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-us"> <head> <title>SVG iPhone Test</title> </head> <body> <div> <svg width="500" height="220"> <rect x="2" y="2" width="496" height="216" stroke="#000" stroke-width="2px" fill="transparent"></rect> </svg> </div> </body> </html>

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  • Image Size for Animation!

    - by taimur-hamza
    Hi Everybody, I m new to iphone app development and i need some help. I have a list of 30 images that i have to animate and display with 0.1 second interval. I put all the images in an Array using this imageletter.animationImages = [NSArray arrayWithObjects:[UIImage imageNamed:@"1.png"], ...... ,nil] And then animate it using these statements, [imageletter setAnimationDuration:16]; [imageletter startAnimating]; [NSTimer scheduledTimerWithTimeInterval:mytime target:self selector:@selector(StopAfterCertainTime) userInfo:nil repeats:NO]; Now the problem is that the size of each image is 8kb , it runs fine on iphone simulator but crashes on device. When i used 30 other images of 4kb each it runs fine both on simulator and device. Can anybody tell me what is the ideal size for such kind of task. Thanks

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  • Writing my first blackberry app

    - by skyeagle
    I am contemplating writing my first blackberry app. I am fundamentally, a C/C++ programmer (not Java), can anyone provide some guidelines on the quickest route (i.e. shallowest learning curve) to writing a blackberry app? Any resources/links would be useful. As an aside: In an ideal world, I would like to write once and deploy for both Blackberry and the iPhone, but since I am targetting largely business people, I guess blackberry should be my target - right? Is it possible to write once and deploy on BOTH iphone and BB?

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  • How to facebook getuser() after login with javascript SDK

    - by user1848205
    So I have to ask for extended permission by clicking the enter button, but after the login is necessary to refresh the page in order to display the app. Here's my code: <?php require 'facebook.php'; $facebook = new Facebook(array( 'appId' => '< THE APPID >', 'secret' => '< THE SECRET >', 'cookie' => true, )); $user = $facebook->getUser(); if ($user) { try { $user_profile = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); $user = null; } } ?> <body> <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId : '< THE APPID >', status : true, cookie : true, xfbml : true }); // Additional initialization code such as adding Event Listeners goes here $('#btn-enter').click(function(){ login(); }); }; (function(d){ var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0]; if (d.getElementById(id)) {return;} js = d.createElement('script'); js.id = id; js.async = true; js.src = "//connect.facebook.net/en_US/all.js"; ref.parentNode.insertBefore(js, ref); }(document)); function login() { FB.login(function(response) { if (response.authResponse) { // connected } else { // cancelled } //}); }, {scope: 'read_friendlists,friends_photos,publish_stream'}); } </script> <?php if ($user): ?> <!--Here is my APP--> <?php else: ?> <a id="btn-enter">Enter</a> <?php endif ?> Is there a better way to do this ? What works for me is: function login() { FB.login(function(response) { if (response.authResponse) { top.location.href='https://the_app_url'; } else { } //}); }, {scope: 'read_friendlists,friends_photos,publish_stream'}); } But this causes the entire page to refresh and is not 'elegant' per se...

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  • Length of text that can just fit into one screen without scrolling

    - by KailZhang
    I find some iphone book apps have such feature: One screen one page of text without scrolling. The text can just fit into the whole screen with linebreaks and indentations. I'm curious of how to implement this. How could I decide the length of text that just fit into the screen. And also, given the whole text, I can calculate out the number of pages. If this is not possible to be done on iPhone(runtime?), then is it possible to process the text before storing it in app? I mean I calculate how many pages I need(how to split the raw text), probably how many lines per page.

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  • Can I change my Universal App to an iPad-only app without creating a new project in XCode?

    - by user428143
    Hi there, I've created an iPad game using the Universal App Xcode template. Since I'm in late with the iPhone/iPod Touch branch of the app, I've decided to submit the app only for iPad and to update the app to universal in a second time. Question: Do I have to create a new iPad project and copy there all the code and stuff, or can I simply change the deployment target to iPad only and I'm done? I simply want to be accepted and to avoid iPhone users to be allowed to download the game erroneously. Thank you!

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  • Mobile web apps - Is this the right approach?

    - by Pasta
    I need to build a cross platform mobile app (iphone, android, etc). The app is for a company like a cellular operator (Tmobile, ATT). The app needs to do the following: Show previous bills (cached so that it does not have to download everytime) Need an internet connection to download newer bills, view recent data, etc. Can I build a mobile web app to handle this? I understand that there is offline storage and iPhone has good support for web apps (full screen, good icons, offline, etc). Will a web app be the best approach to take as the app requires to be online? The app will not be used by lots of people, just customers of the website who don't want to use an existing website. We are all web developers and a mobile web app looks like the best way to approach this.

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  • How to detect mobile and tablet using CSS or JavaScript regardless of brands?

    - by user144966
    Basically what I'm trying to do is have 3 css stylesheets for desktop, mobile, and tablet. And I don't care if it is ipad or samsung galaxy tab as long as I know it is a tablet, so that I just apply tablet css to it. Same as iphone or Nexus which I don't care either. I just care about the dimension basically. That would be good if JQuery Mobile could do this. I know there is lots of code for detecting iphone, ipad, and etc, hope my post still makes sense. Thanks.

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  • How to make a UILabel which adjusts it's text to the upper left?

    - by mystify
    For some strange reason, in iPhone OS 3.0 this doesn't work: I made a big fullscreen UILabel with numberOfLines = 0 and baselineAdjustment = UIBaselineAdjustmentNone. It refuses to show the text in the upper left. It's always in the center of the bounding box, aligned to the left. The documentation says: UIBaselineAdjustmentNone Adjust text relative to the top-left corner of the bounding box. This is the default adjustment. Available in iPhone OS 2.0 and later. Probably a framework bug? I started with shiny new labels to test it. Text is centered.

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  • Corona SDK - Make a character pass through a platform

    - by Andy Res
    I'm building a game that has a character which should jump up on multiple platforms. The jumping functionality is done, but I would like if the character is just below a platform (static body), when I press the "jump" button, the character should pass through that platform and then sit on it. Right now it collides with the platform, and character cannot jump on it. Do you have any idea how this can be achieved? Right now the platforms are represented by rectangles with "static" body type: local platform = display.newRect( 50, 280, 150, 10 ) platform:setFillColor ( 55, 55, 55) physics.addBody ( platform, "static", {density=1.0, friction=1.0, bounce=0 }) And I was thinking if I could change, or remove the body type of platform when the character collids with it, so he can pass trough platform, but I don't know how to do this, or in general if this will work... maybe there are some built in techniques on how to achieve the effect I want?

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  • Unit testing of static library that involves NSDocumentDirectory and other iOS App specific calls.

    - by Shiun
    Hi, I'm attempting to run unit tests for a static library that attempts to create/write/read a file in the document directory. Since this is a static library and not an application for the iOS, attempts to reference the NSDocumentDirectory is returning me directory for the form "/Users//Library/Application Support/iPhone Simulator/Documents" This directory does not exist. When attempting to access a directory from an actual application, the NSDocumentDirectory returns something of the form: "/Users//Library/Application Support/iPhone Simulator/4.2/FEDBEF5F-1326-4383-A087-CDA1B865E61A/Documents" (Please note the simulator version as well as application ID as part of the path) How can I overcome this shortcoming in the unit test framework for static libraries that implement tests that require iOS app specific calls? Thanks in advance.

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