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  • Trouble calculating correct decimal digits.

    - by Crath
    I am trying to create a program that will do some simple calculations, but am having trouble with the program not doing the correct math, or placing the decimal correctly, or something. Some other people I asked cannot figure it out either. Here is the code: http://pastie.org/887352 When you enter the following data: Weekly Wage: 500 Raise: 3 Years Employed: 8 It outputs the following data: Year Annual Salary 1 $26000.00 2 $26780.00 3 $27560.00 4 $28340.00 5 $29120.00 6 $29900.00 7 $30680.00 8 $31460.00 And it should be outputting: Year Annual Salary 1 $26000.00 2 $26780.00 3 $27583.40 4 $28410.90 5 $29263.23 6 $30141.13 7 $31045.36 8 $31976.72 Here is the full description of the task: 8.17 ( Pay Raise Calculator Application) Develop an application that computes the amount of money an employee makes each year over a user- specified number of years. Assume the employee receives a pay raise once every year. The user specifies in the application the initial weekly salary, the amount of the raise (in percent per year) and the number of years for which the amounts earned will be calculated. The application should run as shown in Fig. 8.22. in your text. (fig 8.22 is the output i posted above as what my program should be posting) Opening the template source code file. Open the PayRaise.cpp file in your text editor or IDE. Defining variables and prompting the user for input. To store the raise percentage and years of employment that the user inputs, define int variables rate and years, in main after line 12. Also define double variable wage to store the user’s annual wage. Then, insert statements that prompt the user for the raise percentage, years of employment and starting weekly wage. Store the values typed at the keyboard in the rate, years and wage variables, respectively. To find the annual wage, multiply the new wage by 52 (the number of weeks per year) and store the result in wage. Displaying a table header and formatting output. Use the left and setw stream manipulators to display a table header as shown in Fig. 8.22 in your text. The first column should be six characters wide. Then use the fixed and setprecision stream manipulators to format floating- point values with two positions to the left of the decimal point. Writing a for statement header. Insert a for statement. Before the first semicolon in the for statement header, define and initialize the variable counter to 1. Before the second semicolon, enter a loop- continuation condition that will cause the for statement to loop until counter has reached the number of years entered. After the second semicolon, enter the increment of counter so that the for statement executes once for each number of years. Calculating the pay raise. In the body of the for statement, display the value of counter in the first column and the value of wage in the second column. Then calculate the new weekly wage for the following year, and store the resulting value in the wage variable. To do this, add 1 to the percentage increase (be sure to divide the percentage by 100.0 ) and multiply the result by the current value in wage. Save, compile and run the application. Input a raise percentage and a number of years for the wage increase. View the results to ensure that the correct years are displayed and that the future wage results are correct. Close the Command Prompt window. We can not figure it out! Any help would be greatly appreciated, thanks!

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  • getline(cin, variable) not wanting to work properly in c++?

    - by Jeff
    Here's my program so far: int main() { char choice = 'D'; string inputString; cout << "Please input a string." << endl; getline(cin, inputString); LetterCount letterCount(inputString); while(choice != 'E') { cout << "Please choose from the following: " << endl << "A) Count the number of vowels in the string." << endl << "B) Count the number of consonants in the string." << endl << "C) Count both the vowels and consonants in the string." << endl << "D) Enter another string." << endl << "E) Exit the program." << endl; cin >> choice; if(choice == 'A' || choice == 'a') { cout << "There are " << letterCount.vowelCount() << " vowels in this string." << endl; } else if(choice == 'B' || choice == 'b') { cout << "There are " << letterCount.consonantCount() << " consonants in this string." << endl; } else if(choice == 'C' || choice == 'c') { cout << "There are " << letterCount.vowelCount() << " vowels and " << letterCount.consonantCount() << " consonants in this string, for a total of " << (letterCount.vowelCount() + letterCount.consonantCount()) << " letters." << endl; } else if(choice == 'D' || choice == 'd') { cout << "Please type in another string." << endl; getline(cin, inputString); letterCount.setInputString(inputString); } else { choice = 'E'; } } } I'm only including the main as it's the issue giver here, everything else functions properly. The problem comes up when I use choice 'D' (input a new string.) as soon as enter is hit, the program returns right to the choice prompt and sets the inputString variable to blank (not the word blank, but nothing in it) the first getline(cin, inputString) works perfectly fine, the second one is the issue giver...any suggestions?

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  • Psychology researcher wants to learn new language

    - by user273347
    I'm currently considering R, matlab, or python, but I'm open to other options. Could you help me pick the best language for my needs? Here are the criteria I have in mind (not in order): Simple to learn. I don't really have a lot of free time, so I'm looking for something that isn't extremely complicated and/or difficult to pick up. I know some C, FWIW. Good for statistics/psychometrics. I do a ton of statistics and psychometrics analysis. A lot of it is basic stuff that I can do with SPSS, but I'd like to play around with the more advanced stuff too (bootstrapping, genetic programming, data mining, neural nets, modeling, etc). I'm looking for a language/environment that can help me run my simpler analyses faster and give me more options than a canned stat package like SPSS. If it can even make tables for me, then it'll be perfect. I also do a fair bit of experimental psychology. I use a canned experiment "programming" software (SuperLab) to make most of my experiments, but I want to be able to program executable programs that I can run on any computer and that can compile the data from the experiments in a spreadsheet. I know python has psychopy and pyepl and matlab has psychtoolbox, but I don't know which one is best. If R had something like this, I'd probably be sold on R already. I'm looking for something regularly used in academe and industry. Everybody else here (including myself, so far) uses canned stat and experiment programming software. One of the reasons I'm trying to learn a programming language is so that I can keep up when I move to another lab. Looking forward to your comments and suggestions. Thank you all for your kind and informative replies. I appreciate it. It's still a tough choice because of so many strong arguments for each language. Python - Thinking about it, I've forgotten so much about C already (I don't even remember what to do with an array) that it might be better for me to start from scratch with a simple program that does what it's supposed to do. It looks like it can do most of the things I'll need it to do, though not as cleanly as R and MATLAB. R - I'm really liking what I'm reading about R. The packages are perfect for my statistical work now. Given the purpose of R, I don't think it's suited to building psychological experiments though. To clarify, what I mean is making a program that presents visual and auditory stimuli to my specifications (hundreds of them in a preset and/or randomized sequence) and records the response data gathered from participants. MATLAB - It's awesome that cognitive and neuro folk are recommending MATLAB, because I'm preparing for the big leap from social and personality psychology to cognitive neuro. The problem is the Uni where I work doesn't have MATLAB licenses (and 3750 GBP for a compiler license is not an option for me haha). Octave looks like a good alternative. PsychToolbox is compatible with Octave, thankfully. SQL - Thanks for the tip. I'll explore that option, too. Python will be the least backbreaking and most useful in the short term. R is well suited to my current work. MATLAB is well suited to my prospective work. It's a tough call, but I think I am now equipped to make a more well-informed decision about where to go next. Thanks again!

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  • curl multipart/form-data help

    - by user253530
    Hi am trying to post some data on a website using CURL. The posting process has 3 steps. 1. enter a URL, submit and get to the 2nd step with some fields already completed 2. submit again, after you entered some more data and preview the form. 3. submit the final data. The problem is that after the second step, the form data looks like this POSTDATA =-----------------------------12249266671528 Content-Disposition: form-data; name="title" Filme 2010, filme 2009, filme noi, programe TV, program cinema, premiere cinema, trailere filme - CineMagia.ro -----------------------------12249266671528 Content-Disposition: form-data; name="category" 3 -----------------------------12249266671528 Content-Disposition: form-data; name="tags" filme, programe tv, program cinema -----------------------------12249266671528 Content-Disposition: form-data; name="bodytext" Filme 2010, filme 2009, filme noi, programe TV, program cinema, premiere cinema, trailere filme -----------------------------12249266671528 Content-Disposition: form-data; name="trackback" -----------------------------12249266671528 Content-Disposition: form-data; name="url" http://cinemagia.ro -----------------------------12249266671528 Content-Disposition: form-data; name="phase" 2 -----------------------------12249266671528 Content-Disposition: form-data; name="randkey" 9510520 -----------------------------12249266671528 Content-Disposition: form-data; name="id" 17753 -----------------------------12249266671528-- I am stuck trying to devise an algorithm that will generate this kind of POST data for the second step. Just to mention the URL of the form never changes. It is always: http://www.xxx.com/submit. There is only a hidden input called "phase" that changes according to the step i am currently on (phase = 1, phase = 2, phase = 3). Any help, be it either code, pseudo-code or just guidance would be greatly appreciated. My code so far: function postBlvsocialbookmarkingcom($curl,$vars) { extract($vars); $baseUrl = "http://www.blv-socialbookmarking.com/"; //step 1: login $curl->setRedirect(); $page = $curl->post ($baseUrl.'login.php?return=/index.php', array ('username' => $username, 'password' => $password, 'processlogin' => '1', 'return' => '/index.php')); if ($err = $curl->getError ()) { return $err; } //post step 1---- //get random key $page = $curl->post($baseUrl.'/submit', array()); $randomKey = explode('<input type="hidden" name="randkey" value="',$page); $randKey = explode('"',$randomKey[1]); //------------------------------------- $page = $curl->post($baseUrl.'/submit', array('url'=>$address,'phase'=>'1','randkey'=>$randKey[0],'id'=>'c_1')); if ($err = $curl->getError ()) { return $err; } //echo $page; // //post step 2 $page = $curl->post ($baseUrl.'/submit', array ('title' => $title, 'category'=>'1', 'tags' => $tags, 'bodytext' => $description, 'phase' => '2')); if ($err = $curl->getError ()) { return $err; } echo $page; //post step 3 $page = $curl->post ($baseUrl.'/submit', array ('phase' => '3')); if ($err = $curl->getError ()) { return $err; } echo $page; }

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  • Parsing a Directory of files - Check for a String

    - by i.h4d35
    This is my first post here so kindly pardon any mistakes that I have. I'm still learning to find my way around Stack Exchange. I am trying to write a Java program that tries to scan a Directory full of either .txt,.rtf or.doc files(and none other). The aim is to search all the files in the directory, and find out if a particular string exists in the file. If it does, it returns the string and the filename that it found the string in. The aim of this program is, it is a project for school wherein the program scans the personal folders of call center employees to check if they have stored any CC/DC nos and if yes, report the folder name - to reduce CC fraud. The search function was fairly straight forward and works when I individually specify the filename. However, the searching the directory and passing the files to the search function has me stumped. I've posted my code so far, if you guys could look thru it and give me some feedback/suggestions, I'd really appreciate it. Thanks in advance import java.io.*; import java.util.*; public class parse2{ void traverse(String directory) throws FileNotFoundException { File dir = new File(directory); if (dir.isDirectory()) { String[] children = dir.list(); for (int i=0; i<children.length; i++) { //System.out.println("\n" + children[i]); reader(children[i]); } } } void reader(String loc) throws FileNotFoundException { FileReader fr = new FileReader(loc); BufferedReader br = new BufferedReader(fr); Scanner sc = new Scanner(br); char[] chkArray; int chk=1; char ch; while(sc.hasNext()) { String chkStr = sc.next(); chkArray = chkStr.toCharArray(); if ((chkArray[0]=='4')&&(chkStr.length()>13)) { for(int i=0;i<chkArray.length;i++) { ch=chkArray[i]; if((ch=='0')||(ch=='1')||(ch=='2')||(ch=='3')||(ch=='4')||(ch=='5')||(ch=='6')||(ch=='7')||(ch=='8')||(ch=='9')) { chk=0; continue; } else { chk=1; break; } } if(chk==0) System.out.println("\n"+ chkStr); } else if((chkArray[0]=='5')&&(chkStr.length()>13)) { for(int i=0;i<chkArray.length;i++) { ch=chkArray[i]; if((ch=='0')||(ch=='1')||(ch=='2')||(ch=='3')||(ch=='4')||(ch=='5')||(ch=='6')||(ch=='7')||(ch=='8')||(ch=='9')) { chk=0; continue; } else { chk=1; break; } } if(chk==0) System.out.println("\n"+ chkStr); } else if((chkArray[0]=='6')&&(chkStr.length()>13)) { for(int i=0;i<chkArray.length;i++) { ch=chkArray[i]; if((ch=='0')||(ch=='1')||(ch=='2')||(ch=='3')||(ch=='4')||(ch=='5')||(ch=='6')||(ch=='7')||(ch=='8')||(ch=='9')) { chk=0; continue; } else { chk=1; break; } } if(chk==0) System.out.println("\n"+ chkStr); } } } public static void main(String args[]) throws FileNotFoundException { parse2 P = new parse2(); P.traverse("C:/Documents and Settings/h4d35/Desktop/javatest/chk"); } }

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  • 1>main.obj : error LNK2001: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32

    - by numerical25
    having trouble getting my directx going I get the following error 1>Linking... 1>main.obj : error LNK2001: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 1>C:\Users\numerical25\Desktop\Intro ToDirectX\msdnTutorials\tutorial0\tutorial\Debug\tutorial.exe : fatal error LNK1120: 1 unresolved externals below is my code // include the basic windows header file #include <windows.h> #include <windowsx.h> #include <d3d10.h> ID3D10Device* g_pd3dDevice; IDXGISwapChain* g_pSwapChain; // the WindowProc function prototype LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); bool InitDirect3D(HWND); // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // the handle for the window, filled by a function HWND hWnd; // this struct holds information for the window class WNDCLASSEX wc; // clear out the window class for use ZeroMemory(&wc, sizeof(WNDCLASSEX)); // fill in the struct with the needed information wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = L"WindowClass1"; // register the window class RegisterClassEx(&wc); // create the window and use the result as the handle hWnd = CreateWindowEx(NULL, L"WindowClass1", // name of the window class L"Our First Windowed Program", // title of the window WS_OVERLAPPEDWINDOW, // window style 300, // x-position of the window 300, // y-position of the window 640, // width of the window 480, // height of the window NULL, // we have no parent window, NULL NULL, // we aren't using menus, NULL hInstance, // application handle NULL); // used with multiple windows, NULL // display the window on the screen ShowWindow(hWnd, nCmdShow); // enter the main loop: // this struct holds Windows event messages MSG msg; bool finished = InitDirect3D(hWnd); // Enter the infinite message loop while(TRUE) { // Check to see if any messages are waiting in the queue while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { // Translate the message and dispatch it to WindowProc() TranslateMessage(&msg); DispatchMessage(&msg); } // If the message is WM_QUIT, exit the while loop if(msg.message == WM_QUIT) break; // Run game code here // ... // ... }; } // this is the main message handler for the program LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { // sort through and find what code to run for the message given switch(message) { // this message is read when the window is closed case WM_DESTROY: { // close the application entirely PostQuitMessage(0); return 0; } break; } // Handle any messages the switch statement didn't return DefWindowProc (hWnd, message, wParam, lParam); } bool InitDirect3D(HWND g_hWnd) { DXGI_SWAP_CHAIN_DESC sd; ZeroMemory( &sd, sizeof(sd) ); sd.BufferCount = 1; sd.BufferDesc.Width = 640; sd.BufferDesc.Height = 480; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = g_hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE; if( FAILED( D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice ) ) ) { return FALSE; } return TRUE; }

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  • STL operator= behavior change with Visual Studio 2010?

    - by augnob
    Hi, I am attempting to compile QtScriptGenerator (gitorious) with Visual Studio 2010 (C++) and have run into a compile error. In searching for a solution, I have seen occasional references to compile breakages introduced since VS2008 due to changes in VS2010's implementation of STL and/or c++0x conformance changes. Any ideas what is happening below, or how I could go about fixing it? If the offending code appeared to be QtScriptGenerator's, I think I would have an easier time fixing it.. but it appears to me that the offending code may be in VS2010's STL implementation and I may be required to create a workaround? PS. I am pretty unfamiliar with templates and STL. I have a background in embedded and console projects where such things have until recently often been avoided to reduce memory consumption and cross-compiler risks. C:\Program Files\Microsoft Visual Studio 10.0\VC\INCLUDE\xutility(275) : error C2679: binary '=' : no operator found which takes a right-hand operand of type 'rpp::pp_output_iterator<_Container>' (or there is no acceptable conversion) with [ _Container=std::string ] c:\qt\qtscriptgenerator\generator\parser\rpp\pp-iterator.h(75): could be 'rpp::pp_output_iterator<_Container> &rpp::pp_output_iterator<_Container>::operator =(const char &)' with [ _Container=std::string ] while trying to match the argument list '(rpp::pp_output_iterator<_Container>, rpp::pp_output_iterator<_Container>)' with [ _Container=std::string ] C:\Program Files\Microsoft Visual Studio 10.0\VC\INCLUDE\xutility(2176) : see reference to function template instantiation '_Iter &std::_Rechecked<_OutIt,_OutIt>(_Iter &,_UIter)' being compiled with [ _Iter=rpp::pp_output_iterator<std::string>, _OutIt=rpp::pp_output_iterator<std::string>, _UIter=rpp::pp_output_iterator<std::string> ] c:\qt\qtscriptgenerator\generator\parser\rpp\pp-internal.h(83) : see reference to function template instantiation '_OutIt std::copy<std::_String_iterator<_Elem,_Traits,_Alloc>,_OutputIterator>(_InIt,_InIt,_OutIt)' being compiled with [ _OutIt=rpp::pp_output_iterator<std::string>, _Elem=char, _Traits=std::char_traits<char>, _Alloc=std::allocator<char>, _OutputIterator=rpp::pp_output_iterator<std::string>, _InIt=std::_String_iterator<char,std::char_traits<char>,std::allocator<char>> ] c:\qt\qtscriptgenerator\generator\parser\rpp\pp-engine-bits.h(500) : see reference to function template instantiation 'void rpp::_PP_internal::output_line<_OutputIterator>(const std::string &,int,_OutputIterator)' being compiled with [ _OutputIterator=rpp::pp_output_iterator<std::string> ] C:\Program Files\Microsoft Visual Studio 10.0\VC\INCLUDE\xutility(275) : error C2582: 'operator =' function is unavailable in 'rpp::pp_output_iterator<_Container>' with [ _Container=std::string ] Here's some context.. pp-internal.h-- #ifndef PP_INTERNAL_H #define PP_INTERNAL_H #include <algorithm> #include <stdio.h> namespace rpp { namespace _PP_internal { .. 68 template <typename _OutputIterator> 69 void output_line(const std::string &__filename, int __line, _OutputIterator __result) 70 { 71 std::string __msg; 72 73 __msg += "# "; 74 75 char __line_descr[16]; 76 pp_snprintf (__line_descr, 16, "%d", __line); 77 __msg += __line_descr; 78 79 __msg += " \""; 80 81 if (__filename.empty ()) 82 __msg += "<internal>"; 83 else 84 __msg += __filename; 85 86 __msg += "\"\n"; 87 std::copy (__msg.begin (), __msg.end (), __result); 88 }

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  • In Ruby, how to I read memory values from an external process?

    - by grg-n-sox
    So all I simply want to do is make a Ruby program that reads some values from known memory address in another process's virtual memory. Through my research and basic knowledge of hex editing a running process's x86 assembly in memory, I have found the base address and offsets for the values in memory I want. I do not want to change them; I just want to read them. I asked a developer of a memory editor how to approach this abstract of language and assuming a Windows platform. He told me the Win32API calls for OpenProcess, CreateProcess, ReadProcessMemory, and WriteProcessMemory were the way to go using either C or C++. I think that the way to go would be just using the Win32API class and mapping two instances of it; One for either OpenProcess or CreateProcess, depending on if the user already has th process running or not, and another instance will be mapped to ReadProcessMemory. I probably still need to find the function for getting the list of running processes so I know which running process is the one I want if it is running already. This would take some work to put all together, but I am figuring it wouldn't be too bad to code up. It is just a new area of programming for me since I have never worked this low level from a high level language (well, higher level than C anyways). I am just wondering of the ways to approach this. I could just use a bunch or Win32API calls, but that means having to deal with a bunch of string and array pack and unpacking that is system dependant I want to eventually make this work cross-platform since the process I am reading from is produced from an executable that has multiple platform builds, (I know the memory address changes from system to system. The idea is to have a flat file that contains all memory mappings so the Ruby program can just match the current platform environment to the matching memory mapping.) but from the looks of things I'll just have to make a class that wraps whatever is the current platform's system shared library memory related function calls. For all I know, there could already exist a Ruby gem that takes care of all of this for me that I am just not finding. I could also possibly try editing the executables for each build to make it so whenever the memory values I want to read from are written to by the process, it also writes a copy of the new value to a space in shared memory that I somehow have Ruby make an instance of a class that is a pointer under the hood to that shared memory address and somehow signal to the Ruby program that the value was updated and should be reloaded. Basically a interrupt based system would be nice, but since the purpose of reading these values is just to send to a scoreboard broadcasted from a central server, I could just stick to a polling based system that sends updates at fixed time intervals. I also could just abandon Ruby altogether and go for C or C++ but I do not know those nearly as well. I actually know more x86 than C++ and I only know C as far as system independent ANSI C and have never dealt with shared system libraries before. So is there a gem or lesser known module available that has already done this? If not, then any additional information as to how to accomplish this would be nice. I guess, long story short, how do I do all this? Thanks in advance, Grg PS: Also a confirmation that those Win32API calls should be aimed at the kernel32.dll library would be nice.

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  • manuplating matrix operation(transpose, negation, addition, and mutipication) using functions in c

    - by user292489
    i was trying to manuplate matrices in my input file using functions. my input file is, A 3 3 1 2 3 4 5 6 7 8 9 B 3 3 1 0 0 0 1 0 0 0 1 C 2 3 3 5 8 -1 -2 -3 D 3 5 0 0 0 1 0 1 0 1 0 1 0 1 0 0 1 E 1 1 10 F 3 10 1 0 2 0 3 0 4 0 5 0 0 2 3 -1 -3 -4 -3 8 3 7 0 0 0 4 6 5 8 2 -1 10 i am having trouble in impementing the funcitons that i declared. i assumed my program will perform those operations: transpose, negate, add, and mutiply matices according to the users choise: /* once this program is compliled and excuted, it will perform the basic matrix operations: negation, transpose,a\ ddition, and multiplication. */ #include <stdio.h> #include <stdlib.h> #define MAX 10 int readmatrix(FILE *input, char martixname[6],int , mat[10][10], int i, int j); void printmatrix(char matrixname[6], int mat[10][10], int i, int j); void Negate(char matrixname[6], int mat[10][10], int i, int j); void add(char matrixname[6], int mat[10][10],int i, int k); void multiply(char matrixname[], int mat[][10], char A[], int i, int k); void transpose (char matrixname[], int mat[][10], char A[], int); void printT(int mat[][10], int); int selctoption(); char selectmatrix(); int main(int argc, char *argv[]) { char matrixtype[6]; int mat[][10]; FILE *filein; int size; int optionop; int matrixop; int option; if (argc != 2) { printf("Usage: excutable input.\n"); exit (0); } filein = fopen(argv[1], "r"); if (!filein) { printf("ERROR: input file not found.\n"); exit (0); } size = readmatrix (filein, matrixtype); printmatrix(matrix[][10], size); option = selectoption(); matrixtype = selectmatrix(); //printf("You have: %5.2f ", deposit); optionop = readmatrix(option, matrix[][10], size); if (choiceop == 6) { printf("Thanks for using the matrix operation program.\n"); exit(0); } printf("Please select from the following matrix operations:\n") printf("\t1. Print matrix\n"); printf("\t2. Negate matrix\n"); printf("\t3. Transpose matrix\n"); printf("\t4. Add matrices\n"); printf("\t5. Multiply matrices\n"); printf("\t6. Quit\n"); fclose(filein); return 0; } do { printf("Please select option(1-%d):", optionop); scanf("%d", &matrixop); }while(matrixop <= 0 || matrixop > optionop); void readmatrix (FILE *in, int mat[][10], char A[], int i, int j) { int i=0,j = 0; while (fscanf(in, "%d", &mat[i][j]) != EOF) return 0; } // i would apprtaite anyones feedback. //thank you!

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  • iPhone Memory Error - when using Build & Debug, How to debug?

    - by LonH99
    I'm a newbie and need some help with an iPhone App running on the Simulator. The app works fine running with Build & Run or Build & Run - breakpoints off, but blows when running with Build & Debug - Breakpoints on. Any help or thoughts would be greatly appreciated. Lon Specifics: No breakpoints set, never gets to any visible simulator results, seems to blow during initialization phase before it can generate any output. Source of app is the DrinkMixer example, in the "Head First iPhone development" book (example built up to page 280) by Dan & Tracey Pilone. Blows With this Error Message: Attaching to process 970. Pending breakpoint 1 - "*0x01c1b001" resolved Program received signal: “EXC_BAD_ACCESS”. No memory available to program now: unsafe to call malloc Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) No memory available to program now: unsafe to call malloc --- Leaks: The only object noted as "leaked Object" is: Leaked Object # Address Size Responsible Library Responsible Frame Malloc 128 Bytes <blank> 0x3c11950 128Bytes CoreGraphics open_handle_to_dylib_path ___ Object Allocations shows (Highest at top = CFString): Category --- Overall Bytes -- #Overall -- Live Bytes -- #Living * All Allocations * 497kb #5888 496kb #5878 10 CFString 42kb #1126 42kb Malloc 32.00 KB 32kb #1 32kb Malloc 1.00 KB 29kb #29 29kb Malloc 8.00 KB 24kb #3 24kb Malloc 32 Bytes 20.81kb #666 20.75kb Malloc 1.50 KB 19.5kb #13 19.5kb CFDictionary (key-store) 17.64kb #159 17.64kb (note: Except for "All Allocations, the #Living is the same as #Overall) --- List of Calls from Debugger: #0 0x01c1b010 in CFStringCreateByCombiningStrings #1 0x023a0779 in LoadFontPathCache #2 0x023a096b in Initialize #3 0x023a0f3e in GSFontCreateWithName #4 0x003d4575 in +[UIFont boldSystemFontOfSize:] #5 0x002cddaa in +[UINavigationButton defaultFont] #6 0x002d9e37 in -[UINavigationButton initWithValue:width:style:barStyle:possibleTitles:tintColor:] #7 0x002cdc75 in -[UINavigationButton initWithImage:width:style:] #8 0x00468eeb in -[UIBarButtonItem(Static) createViewForNavigationItem:] #9 0x002d1b56 in -[UINavigationItem customRightView] #10 0x002d20e3 in -[UINavigationItem updateNavigationBarButtonsAnimated:] #11 0x002d1e1a in -[UINavigationItem setRightBarButtonItem:] #12 0x00002e7b in -[RootViewController viewDidLoad] at RootViewController.m:41 #13 0x00313796 in -[UIViewController view] #14 0x00311d92 in -[UIViewController contentScrollView] #15 0x0031c2b4 in -[UINavigationController _computeAndApplyScrollContentInsetDeltaForViewController:] #16 0x0031b32e in -[UINavigationController _layoutViewController:] #17 0x0031cd1a in -[UINavigationController _startTransition:fromViewController:toViewController:] #18 0x0031831a in -[UINavigationController _startDeferredTransitionIfNeeded] #19 0x004362e4 in -[UILayoutContainerView layoutSubviews] #20 0x035342b0 in -[CALayer layoutSublayers] #21 0x0353406f in CALayerLayoutIfNeeded #22 0x035338c6 in CA::Context::commit_transaction #23 0x0353353a in CA::Transaction::commit #24 0x00295ef9 in -[UIApplication _reportAppLaunchFinished] #25 0x0029bb88 in -[UIApplication handleEvent:withNewEvent:] #26 0x002976d3 in -[UIApplication sendEvent:] #27 0x0029e0b5 in _UIApplicationHandleEvent #28 0x023a3ed1 in PurpleEventCallback #29 0x01bb6b80 in CFRunLoopRunSpecific #30 0x01bb5c48 in CFRunLoopRunInMode #31 0x00295e69 in -[UIApplication _run] #32 0x0029f003 in UIApplicationMain #33 0x00002ba0 in main at main.m:14 The code, including line #41 (noted below) is as follows. And thanks for the formatting help and comment: import "RootViewController.h" import "DrinkDetailViewController.h"; import "DrinkConstants.h" import "AddDrinkViewController.h" @implementation RootViewController @synthesize drinks, addButtonItem; - (void)viewDidLoad { [super viewDidLoad]; // add PATH for PLIST NSString *path = [[NSBundle mainBundle] pathForResource: @"DrinkDirections" ofType:@"plist"]; NSMutableArray *tmpArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; self.drinks = tmpArray; [tmpArray release]; // Next is Line #41 - I removed earlier empty lines & Comments self.navigationItem.rightBarButtonItem = self.addButtonItem; } - (IBAction) addButtonPressed: (id) sender { NSLog(@"Add button pressed!");

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  • Python - Bitmap won't draw/display

    - by Wallter
    I have been working on this project for some time now - it was originally supposed to be a test to see if, using wxPython, I could build a button 'from scratch.' From scratch means: that i would have full control over all the aspects of the button (i.e. controlling the BMP's that are displayed... what the event handlers did... etc.) I have run into several problems (as this is my first major python project.) Now, when the all the code is working for the life of me I can't get an image to display. Basic code - not working dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) self.Refresh() self.Update() Full Main.py import wx from Custom_Button import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) # The call for the 'Experiential button' self.Button1 = Custom_Button(parent, -1, wx.Point(100, 100), wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), wx.Bitmap("/home/wallter/Desktop/Normal.bmp"), wx.Bitmap("/home/wallter/Desktop/Click.bmp")) # The following three lines of code are in place to try to get the # Button1 to display (trying to trigger the Paint event (the _onPaint.) # Because that is where the 'draw' functions are. self.Button1.Show(true) self.Refresh() self.Update() # Because the Above three lines of code did not work, I added the # following four lines to trigger the 'draw' functions to test if the # '_onPaint' method actually worked. # These lines do not work. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Full CustomButton.py import wx from wxPython.wx import * class Custom_Button(wx.PyControl): def __init__(self, parent, id, Pos, Over_BMP, Norm_BMP, Push_BMP, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self.pos = Pos self.Over_bmp = Over_BMP self.Norm_bmp = Norm_BMP self.Push_bmp = Push_BMP self._mouseIn = False self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def Iz(self): dc = wx.BufferedPaintDC(self) dc.DrawBitmap(self.Norm_bmp, 100, 100) def _onPaint(self, event): # The printing functions, they should work... but don't. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # This never printed... I don't know if that means if the EVT # is triggering or what. print '_onPaint' # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self.Over_bmp, self.pos) else: # Since the mouse isn't over it Print the normal one # This is adding on the above code to draw the bmp # in an attempt to get the bmp to display; to no avail. dc.DrawBitmap(self.Norm_bmp, self.pos) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self.Push_bmp, self.pos) This code won't work? I get no BMP displayed why? How do i get one? I've gotten the staticBitmap(...) to display one, but it won't move, resize, or anything for that matter... - it's only in the top left corner of the frame? Note: the frame is 400pxl X 400pxl - and the "/home/wallter/Desktop/Mouseover.bmp"

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  • Writing a code example

    - by Stefano Borini
    I would like to have your feedback regarding code examples. One of the most frustrating experiences I sometimes have when learning a new technology is finding useless examples. I think an example as the most precious thing that comes with a new library, language, or technology. It must be a starting point, a wise and unadulterated explanation on how to achieve a given result. A perfect example must have the following characteristics: Self contained: it should be small enough to be compiled or executed as a single program, without dependencies or complex makefiles. An example is also a strong functional test if you correctly installed the new technology. The more issues could arise, the more likely is that something goes wrong, and the more difficult is to debug and solve the situation. Pertinent: it should demonstrate one, and only one, specific feature of your software/library, involving the minimal additional behavior from external libraries. Helpful: the code should bring you forward, step by step, using comments or self-documenting code. Extensible: the example code should be a small “framework” or blueprint for additional tinkering. A learner can start by adding features to this blueprint. Recyclable: it should be possible to extract parts of the example to use in your own code Easy: An example code is not the place to show your code-fu skillz. Keep it easy. helpful acronym: SPHERE. Prototypical examples of violations of those rules are the following: Violation of self-containedness: an example spanning multiple files without any real need for it. If your example is a python program, keep everything into a single module file. Don’t sub-modularize it. In Java, try to keep everything into a single class, unless you really must partition some entity into a meaningful object you need to pass around (and java mandates one class per file, if I remember correctly). Violation of Pertinency: When showing how many different shapes you can draw, adding radio buttons and complex controls with all the possible choices for point shapes is a bad idea. You de-focalize your example code, introducing code for event handling, controls initialization etc., and this is not part the feature you want to demonstrate, they are unnecessary noise in the understanding of the crucial mechanisms providing the feature. Violation of Helpfulness: code containing dubious naming, wrong comments, hacks, and functions longer than one page of code. Violation of Extensibility: badly factored code that have everything into a single function, with potentially swappable entities embedded within the code. Example: if an example reads data from a file and displays it, create a method getData() returning a useful entity, instead of opening the file raw and plotting the stuff. This way, if the user of the library needs to read data from a HTTP server instead, he just has to modify the getData() module and use the example almost as-is. Another violation of Extensibility comes if the example code is not under a fully liberal (e.g. MIT or BSD) license. Violation of Recyclability: when the code layout is so intermingled that is difficult to easily copy and paste parts of it and recycle them into another program. Again, licensing is also a factor. Violation of Easiness: Yes, you are a functional-programming nerd and want to show how cool you are by doing everything on a single line of map, filter and so on, but that could not be helpful to someone else, who is already under pressure to understand your library, and now has to understand your code as well. And in general, the final rule: if it takes more than 10 minutes to do the following: compile the code, run it, read the source, and understand it fully, it means that the example is not a good one. Please let me know your opinion, either positive or negative, or experience on this regard.

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  • Clear data at serial port in Linux in C?

    - by ipkiss
    Hello guys, I am testing the sending and receiving programs with the code as The main() function is below: include include include include include include include "read_write.h" int fd; int initport(int fd) { struct termios options; // Get the current options for the port... tcgetattr(fd, &options); // Set the baud rates to 19200... cfsetispeed(&options, B9600); cfsetospeed(&options, B9600); // Enable the receiver and set local mode... options.c_cflag |= (CLOCAL | CREAD); options.c_cflag &= ~PARENB; options.c_cflag &= ~CSTOPB; options.c_cflag &= ~CSIZE; options.c_cflag |= CS8; // Set the new options for the port... tcsetattr(fd, TCSANOW, &options); return 1; } int main(int argc, char **argv) { fd = open("/dev/pts/2", O_RDWR | O_NOCTTY | O_NDELAY); if (fd == -1) { perror("open_port: Unable to open /dev/pts/1 - "); return 1; } else { fcntl(fd, F_SETFL, 0); } printf("baud=%d\n", getbaud(fd)); initport(fd); printf("baud=%d\n", getbaud(fd)); char sCmd[254]; sCmd[0] = 0x41; sCmd[1] = 0x42; sCmd[2] = 0x43; sCmd[3] = 0x00; if (!writeport(fd, sCmd)) { printf("write failed\n"); close(fd); return 1; } printf("written:%s\n", sCmd); usleep(500000); char sResult[254]; fcntl(fd, F_SETFL, FNDELAY); if (!readport(fd,sResult)) { printf("read failed\n"); close(fd); return 1; } printf("readport=%s\n", sResult); close(fd); return 0; } read_write.h: #include <stdio.h> /* Standard input/output definitions */ include /* String function definitions */ include /* UNIX standard function definitions */ include /* File control definitions */ include /* Error number definitions */ include /* POSIX terminal control definitions */ int writeport(int fd, char *chars) { int len = strlen(chars); chars[len] = 0x0d; // stick a after the command chars[len+1] = 0x00; // terminate the string properly int n = write(fd, chars, strlen(chars)); if (n < 0) { fputs("write failed!\n", stderr); return 0; } return 1; } int readport(int fd, char *result) { int iIn = read(fd, result, 254); result[iIn-1] = 0x00; if (iIn < 0) { if (errno == EAGAIN) { printf("SERIAL EAGAIN ERROR\n"); return 0; } else { printf("SERIAL read error %d %s\n", errno, strerror(errno)); return 0; } } return 1; } and got the issue: In order to test with serial port, I used the socat (https://help.ubuntu.com/community/VirtualSerialPort ) to create a pair serial ports on Linux and test my program with these port. The first time the program sends the data and the program receives data is ok. However, if I read again or even re-write the new data into the serial port, the return data is always null until I stop the virtual serial port and start it again, then the write and read data is ok, but still, only one time. (In the real case, the sending part will be done by another device, I am just taking care of the reading data from the serial port. I wrote both parts just to test my reading code.) Does anyone have any ideas? Thanks a lot.

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  • Have suggestions for these assembly mnemonics?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller halt End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • Problem with a blocking network task

    - by user326967
    Hello everyone. I'm new in Java so please forgive any obscene errors that I may make :) I'm developing a program in Java that among other things it should also handle clients that will connect to a server. The server has 3 threads running, and I have created them in the following way : DaemonForUI du; DaemonForPort da; DaemonForCheck dc; da = new DaemonForPort(3); dc = new DaemonForCheck(5); du = new DaemonForUI(7); Thread t_port = new Thread(da); Thread t_check = new Thread(dc); Thread t_ui = new Thread(du); t_port.setName("v1.9--PORTd"); t_check.setName("v1.9-CHECKd"); t_ui.setName("v1.9----UId"); t_port.start(); t_check.start(); t_ui.start(); Each thread handles a different aspect of the complete program. The thread t_ui is responsible to accept asynchronous incoming connections from clients, process the sent data and send other data back to the client. When I remove all the commands from the previous piece of code that has to with the t_ui thread, everything runs ok which in my case means that the other threads are printing their debug messages. If I set the t_ui thread to run too, then the whole program blocks at the "accept" of the t_ui thread. After reading at online manuals I saw that the accepted connections should be non-blocking, therefore use something like that : public ServerSocketChannel ssc = null; ssc = ServerSocketChannel.open(); ssc.socket().bind(new InetSocketAddress(port)); ssc.configureBlocking(false); SocketChannel sc = ssc.accept(); if (sc == null) { ; } else { System.out.println("The server and client are connected!"); System.out.println("Incoming connection from: " + sc.socket().getRemoteSocketAddress()); in = new DataInputStream(new BufferedInputStream(sc.socket().getInputStream())); out = new DataOutputStream(new BufferedOutputStream(sc.socket().getOutputStream())); //other magic things take place after that point... The thread for t_ui is created as follows : class DaemonForUI implements Runnable{ private int cnt; private int rr; public ListenerForUI serverListener; public DaemonForUI(int rr){ cnt = 0; this.rr = rr; serverListener = new ListenerForUI(); } public static String getCurrentTime() { final String DATE_FORMAT_NOW = "yyyy-MM-dd HH:mm:ss"; Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(DATE_FORMAT_NOW); return (sdf.format(cal.getTime())); } public void run() { while(true) { System.out.println(Thread.currentThread().getName() + "\t (" + cnt + ")\t (every " + rr + " sec) @ " + getCurrentTime()); try{ Thread.sleep(rr * 1000); cnt++; } catch (InterruptedException e){ e.printStackTrace(); } } } } Obviously, I'm doing something wrong at the creation of the socket or at the use of the thread. Do you know what is causing the problem? Every help would be greatly appreciated.

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  • Are their any suggestions for this new assembly language?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller exit End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • c - fork() and wait()

    - by Joe
    Hi there, I need to use the fork() and wait() functions to complete an assignment. We are modelling non-deterministic behaviour and need the program to fork() if there is more than one possible transition. In order to try and work out how fork and wait work, I have just made a simple program. I think I understand now how the calls work and would be fine if the program only branched once because the parent process could use the exit status from the single child process to determine whether the child process reached the accept state or not. As you can see from the code that follows though, I want to be able to handle situations where there must be more than one child processes. My problem is that you seem to only be able to set the status using an _exit function once. So, as in my example the exit status that the parent process tests for shows that the first child process issued 0 as it's exit status, but has no information on the second child process. I tried simply not _exit()-ing on a reject, but then that child process would carry on, and in effect there would seem to be two parent processes. Sorry for the waffle, but I would be grateful if someone could tell me how my parent process could obtain the status information on more than one child process, or I would be happy for the parent process to only notice accept status's from the child processes, but in that case I would successfully need to exit from the child processes which have a reject status. My test code is as follows: #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> #include <sys/wait.h> int main(void) { pid_t child_pid, wpid, pid; int status = 0; int i; int a[3] = {1, 2, 1}; for(i = 1; i < 3; i++) { printf("i = %d\n", i); pid = getpid(); printf("pid after i = %d\n", pid); if((child_pid = fork()) == 0) { printf("In child process\n"); pid = getpid(); printf("pid in child process is %d\n", pid); /* Is a child process */ if(a[i] < 2) { printf("Should be accept\n"); _exit(1); } else { printf("Should be reject\n"); _exit(0); } } } if(child_pid > 0) { /* Is the parent process */ pid = getpid(); printf("parent_pid = %d\n", pid); wpid = wait(&status); if(wpid != -1) { printf("Child's exit status was %d\n", status); if(status > 0) { printf("Accept\n"); } else { printf("Complete parent process\n"); if(a[0] < 2) { printf("Accept\n"); } else { printf("Reject\n"); } } } } return 0; } Many thanks Joe

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  • Scrolling a canvas as a shape you're moving approaches its edges

    - by Steven Sproat
    Hi, I develop a Python-based drawing program, Whyteboard. I have tools that the user can create new shapes on the canvas, such as text/images/rectangles/circles/polygons. I also have a Select tool that allows the users to modify these shapes - for example, moving a shape's position, resizing, or editing polygon's points' positions. I'm adding in a new feature where moving or resizing a point near the canvas edge will automatically scroll the canvas. I think it's a good idea in terms of program usability, and annoys me when other program's don't have this feature. I've made some good progress on coding this; below is some Python code to demonstrate what I'm doing. These functions demonstrate how some shapes calculate their "edges": def find_edges(self): """A line.""" self.edges = {EDGE_TOP: min(self.y, self.y2), EDGE_RIGHT: max(self.x, self.x2), EDGE_BOTTOM: max(self.y, self.y2), EDGE_LEFT: min(self. x, self.x2)} def find_edges(self): """An image""" self.edges = {EDGE_TOP: self.y, EDGE_RIGHT: self.x + self.image.GetWidth(), EDGE_BOTTOM: self.y + self.image.GetWidth(), EDGE_LEFT: self.x} def find_edges(self): """Get the bounding rectangle for the polygon""" xmin = min(x for x, y in self.points) ymin = min(y for x, y in self.points) xmax = max(x for x, y in self.points) ymax = max(y for x, y in self.points) self.edges = {EDGE_TOP: ymin, EDGE_RIGHT: xmax, EDGE_BOTTOM: ymax, EDGE_LEFT: xmin} And here's the code I have so far to implement the scrolling when a shape nears the edge: def check_canvas_scroll(self, x, y, moving=False): """ We check that the x/y coords are within 50px from the edge of the canvas and scroll the canvas accordingly. If the shape is being moved, we need to check specific edges of the shape (e.g. left/right side of rectangle) """ size = self.board.GetClientSizeTuple() # visible area of the canvas if not self.board.area > size: # canvas is too small to need to scroll return start = self.board.GetViewStart() # user's starting "viewport" scroll = (-1, -1) # -1 means no change if moving: if self.shape.edges[EDGE_RIGHT] > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if self.shape.edges[EDGE_BOTTOM] > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others else: if x > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if y > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others self.board.Scroll(*scroll) This code actually works pretty well. If we're moving a shape, then we need to know its edges to calculate when they're coming close to the canvas edge. If we're resizing just a single point, then we just use the x/y coords of that point to see if it's close to the edge. The problem I'm having is a little tricky to describe - basically, if you move a shape to the left, and stop moving it, if you positioned the shape within the 50px from the canvas, then the next time you go to move the shape, the code that says "ok, is this shape close to the end?" gets triggered, and the canvas scrolls to the left, even if you're moving the shape to the right. Can anyone think on how to stop this? I created a youtube video to demonstrate the issue. At about 0:54, I move a polygon to the left of the canvas and position it there. The next time I move it, the canvas scrolls to the left even though I'm moving it right Another thing I'd like to add, but I'm stuck on is the scroll gaining momentum the longer a shape is scrolling? So, with a large canvas, you're not moving a shape for ages, moving 5px at a time, when you need to cover a 2000px distance. Any suggestions there? Thanks all - sorry for the super long question!

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  • Are there any suggestions for these new assembly mnemonics?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller halt End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • c - dereferencing issue

    - by Joe
    Hi, I have simplified an issue that I've been having trying to isolate the problem, but it is not helping. I have a 2 dimensional char array to represent memory. I want to pass a reference to that simulation of memory to a function. In the function to test the contents of the memory I just want to iterate through the memory and print out the contents on each row. The program prints out the first row and then I get seg fault. My program is as follows: #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> void test_memory(char*** memory_ref) { int i; for(i = 0; i < 3; i++) { printf("%s\n", *memory_ref[i]); } } int main() { char** memory; int i; memory = calloc(sizeof(char*), 20); for(i = 0; i < 20; i++) { memory[i] = calloc(sizeof(char), 33); } memory[0] = "Mem 0"; memory[1] = "Mem 1"; memory[2] = "Mem 2"; printf("memory[1] = %s\n", memory[1]); test_memory(&memory); return 0; } This gives me the output: memory[1] = Mem 1 Mem 0 Segmentation fault If I change the program and create a local version of the memory in the function by dereferencing the memory_ref, then I get the right output: So: #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> void test_memory(char*** memory_ref) { char** memory = *memory_ref; int i; for(i = 0; i < 3; i++) { printf("%s\n", memory[i]); } } int main() { char** memory; int i; memory = calloc(sizeof(char*), 20); for(i = 0; i < 20; i++) { memory[i] = calloc(sizeof(char), 33); } memory[0] = "Mem 0"; memory[1] = "Mem 1"; memory[2] = "Mem 2"; printf("memory[1] = %s\n", memory[1]); test_memory(&memory); return 0; } gives me the following output: memory[1] = Mem 1 Mem 0 Mem 1 Mem 2 which is what I want, but making a local version of the memory is useless because I need to be able to change the values of the original memory from the function which I can only do by dereferencing the pointer to the original 2d char array. I don't understand why I should get a seg fault on the second time round, and I'd be grateful for any advice. Many thanks Joe

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  • Bewildering SegFault involving STL sort algorithm.

    - by just_wes
    Hello everybody, I am completely perplexed at a seg fault that I seem to be creating. I have: vector<unsigned int> words; and global variable string input; I define my custom compare function: bool wordncompare(unsigned int f, unsigned int s) { int n = k; while (((f < input.size()) && (s < input.size())) && (input[f] == input[s])) { if ((input[f] == ' ') && (--n == 0)) { return false; } f++; s++; } return true; } When I run the code: sort(words.begin(), words.end()); The program exits smoothly. However, when I run the code: sort(words.begin(), words.end(), wordncompare); I generate a SegFault deep within the STL. The GDB back-trace code looks like this: #0 0x00007ffff7b79893 in std::string::size() const () from /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/libstdc++.so.6 #1 0x0000000000400f3f in wordncompare (f=90, s=0) at text_gen2.cpp:40 #2 0x000000000040188d in std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, unsigned int, bool (*)(unsigned int, unsigned int)> (__last=..., __val=90, __comp=0x400edc <wordncompare(unsigned int, unsigned int)>) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/bits/stl_algo.h:1735 #3 0x00000000004018df in std::__unguarded_insertion_sort<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, bool (*)(unsigned int, unsigned int)> (__first=..., __last=..., __comp=0x400edc <wordncompare(unsigned int, unsigned int)>) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/bits/stl_algo.h:1812 #4 0x0000000000402562 in std::__final_insertion_sort<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, bool (*)(unsigned int, unsigned int)> (__first=..., __last=..., __comp=0x400edc <wordncompare(unsigned int, unsigned int)>) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/bits/stl_algo.h:1845 #5 0x0000000000402c20 in std::sort<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, bool (*)(unsigned int, unsigned int)> (__first=..., __last=..., __comp=0x400edc <wordncompare(unsigned int, unsigned int)>) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/bits/stl_algo.h:4822 #6 0x00000000004012d2 in main (argc=1, args=0x7fffffffe0b8) at text_gen2.cpp:70 I have similar code in another program, but in that program I am using a vector instead of vector. For the life of me I can't figure out what I'm doing wrong. Thanks!

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  • Random Complete System Unresponsiveness Running Mathematical Functions

    - by Computer Guru
    I have a program that loads a file (anywhere from 10MB to 5GB) a chunk at a time (ReadFile), and for each chunk performs a set of mathematical operations (basically calculates the hash). After calculating the hash, it stores info about the chunk in an STL map (basically <chunkID, hash>) and then writes the chunk itself to another file (WriteFile). That's all it does. This program will cause certain PCs to choke and die. The mouse begins to stutter, the task manager takes 2 min to show, ctrl+alt+del is unresponsive, running programs are slow.... the works. I've done literally everything I can think of to optimize the program, and have triple-checked all objects. What I've done: Tried different (less intensive) hashing algorithms. Switched all allocations to nedmalloc instead of the default new operator Switched from stl::map to unordered_set, found the performance to still be abysmal, so I switched again to Google's dense_hash_map. Converted all objects to store pointers to objects instead of the objects themselves. Caching all Read and Write operations. Instead of reading a 16k chunk of the file and performing the math on it, I read 4MB into a buffer and read 16k chunks from there instead. Same for all write operations - they are coalesced into 4MB blocks before being written to disk. Run extensive profiling with Visual Studio 2010, AMD Code Analyst, and perfmon. Set the thread priority to THREAD_MODE_BACKGROUND_BEGIN Set the thread priority to THREAD_PRIORITY_IDLE Added a Sleep(100) call after every loop. Even after all this, the application still results in a system-wide hang on certain machines under certain circumstances. Perfmon and Process Explorer show minimal CPU usage (with the sleep), no constant reads/writes from disk, few hard pagefaults (and only ~30k pagefaults in the lifetime of the application on a 5GB input file), little virtual memory (never more than 150MB), no leaked handles, no memory leaks. The machines I've tested it on run Windows XP - Windows 7, x86 and x64 versions included. None have less than 2GB RAM, though the problem is always exacerbated under lower memory conditions. I'm at a loss as to what to do next. I don't know what's causing it - I'm torn between CPU or Memory as the culprit. CPU because without the sleep and under different thread priorities the system performances changes noticeably. Memory because there's a huge difference in how often the issue occurs when using unordered_set vs Google's dense_hash_map. What's really weird? Obviously, the NT kernel design is supposed to prevent this sort of behavior from ever occurring (a user-mode application driving the system to this sort of extreme poor performance!?)..... but when I compile the code and run it on OS X or Linux (it's fairly standard C++ throughout) it performs excellently even on poor machines with little RAM and weaker CPUs. What am I supposed to do next? How do I know what the hell it is that Windows is doing behind the scenes that's killing system performance, when all the indicators are that the application itself isn't doing anything extreme? Any advice would be most welcome.

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  • g++ symbol versioning. Set it to GCC_3.0 using version 4 of g++

    - by Ismael
    Hi all I need to implemente a Java class which uses JNI to control a fiscal printer in XUbuntu 8.10 with sun-java6-jdk installed. The structure is the following: EpsonDriver.java loads libEpson.so libEpson is linked dynamically with EpsonFiscalProtocol.so ( provided by Epson, no source available ) and pthread I use javah to generate the header file, and the code compiles. Then I put the libEpson.so in $JAVA_HOME/jre/lib/i386, and EpsonDriver.java uses an static initializar System.loadLibrary("libEpson") That part works, however, when I try to use any of the methods I get an unsatisfiedLinkError exception. Some time ago, a coworker did a version that works, and using objdump -Dslx I got the following: Program Header: LOAD off 0x00000000 vaddr 0x00000000 paddr 0x00000000 align 2**12 filesz 0x0000ccc4 memsz 0x0000ccc4 flags r-x LOAD off 0x0000d000 vaddr 0x0000d000 paddr 0x0000d000 align 2**12 filesz 0x00000250 memsz 0x00044a5c flags rw- DYNAMIC off 0x0000d014 vaddr 0x0000d014 paddr 0x0000d014 align 2**2 filesz 0x000000f0 memsz 0x000000f0 flags rw- NOTE off 0x000000d4 vaddr 0x000000d4 paddr 0x000000d4 align 2**2 filesz 0x00000024 memsz 0x00000024 flags r-- STACK off 0x00000000 vaddr 0x00000000 paddr 0x00000000 align 2**2 filesz 0x00000000 memsz 0x00000000 flags rw- Dynamic Section: NEEDED EpsonFiscalProtocol.so NEEDED libpthread.so.0 NEEDED libstdc++.so.6 NEEDED libm.so.6 NEEDED libc.so.6 SONAME libcom_tichile_jpos_EpsonSerialDriver.so INIT 0x00007254 FINI 0x0000ba08 GNU_HASH 0x000000f8 STRTAB 0x00001f50 SYMTAB 0x00000ae0 STRSZ 0x00002384 SYMENT 0x00000010 PLTGOT 0x0000d108 PLTRELSZ 0x00000008 PLTREL 0x00000011 JMPREL 0x0000724c REL 0x000045c4 RELSZ 0x00002c88 RELENT 0x00000008 TEXTREL 0x00000000 VERNEED 0x00004564 VERNEEDNUM 0x00000002 VERSYM 0x000042d4 RELCOUNT 0x000000ac Version References: required from libstdc++.so.6: 0x056bafd3 0x00 05 CXXABI_1.3 0x08922974 0x00 04 GLIBCXX_3.4 required from libc.so.6: 0x0b792650 0x00 03 GCC_3.0 0x0d696910 0x00 02 GLIBC_2.0 In the recently compiled file I get: Program Header: LOAD off 0x00000000 vaddr 0x00000000 paddr 0x00000000 align 2**12 filesz 0x00005300 memsz 0x00005300 flags r-x LOAD off 0x00005300 vaddr 0x00006300 paddr 0x00006300 align 2**12 filesz 0x00000274 memsz 0x00010314 flags rw- DYNAMIC off 0x00005314 vaddr 0x00006314 paddr 0x00006314 align 2**2 filesz 0x000000e0 memsz 0x000000e0 flags rw- EH_FRAME off 0x00004a00 vaddr 0x00004a00 paddr 0x00004a00 align 2**2 filesz 0x00000154 memsz 0x00000154 flags r-- Dynamic Section: NEEDED libstdc++.so.5 NEEDED libm.so.6 NEEDED libgcc_s.so.1 NEEDED libc.so.6 SONAME EpsonFiscalProtocol.so INIT 0x00001cb4 FINI 0x00004994 HASH 0x000000b4 STRTAB 0x00000da4 SYMTAB 0x000004f4 STRSZ 0x00000acf SYMENT 0x00000010 PLTGOT 0x0000640c PLTRELSZ 0x00000270 PLTREL 0x00000011 JMPREL 0x00001a44 REL 0x000019dc RELSZ 0x00000068 RELENT 0x00000008 VERNEED 0x0000198c VERNEEDNUM 0x00000002 VERSYM 0x00001874 RELCOUNT 0x00000004 Version References: required from libstdc++.so.5: 0x056bafd2 0x00 04 CXXABI_1.2 required from libc.so.6: 0x09691f73 0x00 03 GLIBC_2.1.3 0x0d696910 0x00 02 GLIBC_2.0 So I suspect the main diference is the GCC_3.0 symbol I compile libcom_tichile_EpsonSerialDriver.so with the following command ( from memory as I not at work right now ) g++ -Wl,-soname=.... -shared -I/*jni libraries*/ -o libcom_tichile_jpos_EpsonSerialDriver -lEpsonFiscalProtocol -lpthread Is there any way to tell g++ to use that symbol version? Or any idea in how to make it work? EDIT: I have another non-working version with the followin dump: Program Header: LOAD off 0x00000000 vaddr 0x00000000 paddr 0x00000000 align 2**12 filesz 0x0000bf68 memsz 0x0000bf68 flags r-x LOAD off 0x0000cc0c vaddr 0x0000cc0c paddr 0x0000cc0c align 2**12 filesz 0x000005e8 memsz 0x00044df0 flags rw- DYNAMIC off 0x0000cc20 vaddr 0x0000cc20 paddr 0x0000cc20 align 2**2 filesz 0x000000f8 memsz 0x000000f8 flags rw- EH_FRAME off 0x0000b310 vaddr 0x0000b310 paddr 0x0000b310 align 2**2 filesz 0x000002bc memsz 0x000002bc flags r-- STACK off 0x00000000 vaddr 0x00000000 paddr 0x00000000 align 2**2 filesz 0x00000000 memsz 0x00000000 flags rw- RELRO off 0x0000cc0c vaddr 0x0000cc0c paddr 0x0000cc0c align 2**0 filesz 0x000003f4 memsz 0x000003f4 flags r-- Dynamic Section: NEEDED EpsonFiscalProtocol.so NEEDED libpthread.so.0 NEEDED libstdc++.so.6 NEEDED libm.so.6 NEEDED libgcc_s.so.1 NEEDED libc.so.6 SONAME libcom_tichile_jpos_EpsonSerialDriver.so INIT 0x000055d8 FINI 0x0000a968 HASH 0x000000f4 GNU_HASH 0x00000a30 STRTAB 0x00002870 SYMTAB 0x00001410 STRSZ 0x00002339 SYMENT 0x00000010 PLTGOT 0x0000cff4 PLTRELSZ 0x00000168 PLTREL 0x00000011 JMPREL 0x00005470 REL 0x00004ea8 RELSZ 0x000005c8 RELENT 0x00000008 VERNEED 0x00004e38 VERNEEDNUM 0x00000002 VERSYM 0x00004baa RELCOUNT 0x00000001 Version References: required from libstdc++.so.6: 0x056bafd3 0x00 05 CXXABI_1.3 0x08922974 0x00 03 GLIBCXX_3.4 required from libc.so.6: 0x09691f73 0x00 06 GLIBC_2.1.3 0x0d696914 0x00 04 GLIBC_2.4 0x0d696910 0x00 02 GLIBC_2.0 Now I think the main difference is in the GCC_3.0 symbol/ABI EDIT: Luckily, a coworker found a way to talk to the printer using Java

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  • error LNK2019 for ZLib sample code compiling.

    - by Nano HE
    Hello. I created win32 console application in vs2010 (without select the option of precompiled header). And I inserted the code below. but *.obj link failed. Could you provide me more information about the error. I searched MSDN, but still can't understand it. #include <stdio.h> #include "zlib.h" // Demonstration of zlib utility functions unsigned long file_size(char *filename) { FILE *pFile = fopen(filename, "rb"); fseek (pFile, 0, SEEK_END); unsigned long size = ftell(pFile); fclose (pFile); return size; } int decompress_one_file(char *infilename, char *outfilename) { gzFile infile = gzopen(infilename, "rb"); FILE *outfile = fopen(outfilename, "wb"); if (!infile || !outfile) return -1; char buffer[128]; int num_read = 0; while ((num_read = gzread(infile, buffer, sizeof(buffer))) > 0) { fwrite(buffer, 1, num_read, outfile); } gzclose(infile); fclose(outfile); } int compress_one_file(char *infilename, char *outfilename) { FILE *infile = fopen(infilename, "rb"); gzFile outfile = gzopen(outfilename, "wb"); if (!infile || !outfile) return -1; char inbuffer[128]; int num_read = 0; unsigned long total_read = 0, total_wrote = 0; while ((num_read = fread(inbuffer, 1, sizeof(inbuffer), infile)) > 0) { total_read += num_read; gzwrite(outfile, inbuffer, num_read); } fclose(infile); gzclose(outfile); printf("Read %ld bytes, Wrote %ld bytes, Compression factor %4.2f%%\n", total_read, file_size(outfilename), (1.0-file_size(outfilename)*1.0/total_read)*100.0); } int main(int argc, char **argv) { compress_one_file(argv[1],argv[2]); decompress_one_file(argv[2],argv[3]);} Output: 1>------ Build started: Project: zlibApp, Configuration: Debug Win32 ------ 1> zlibApp.cpp 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(15): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(25): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(40): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(36): warning C4715: 'decompress_one_file' : not all control paths return a value 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(57): warning C4715: 'compress_one_file' : not all control paths return a value 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzclose referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzread referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzopen referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzwrite referenced in function "int __cdecl compress_one_file(char *,char *)" (?compress_one_file@@YAHPAD0@Z) 1>D:\learning\cpp\cppVS2010\zlibApp\Debug\zlibApp.exe : fatal error LNK1120: 4 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • Problem with Landscape and Portrait view in a TabBar Application

    - by JoshD
    I have an TabBar app that I would like to be in landscape and portrait. The issue is when I go to tab 2 make a selection from my table then select tab 1 and rotate the device, then select tab 2 again the content does not know that the device rotated and will not display my custom orientated content correctly. I am trying to write a priovate method that tells the view what orientation it is currently in. IN viewDidLoad I am assuming it is in portrait but in shouldAutoRotate I have it looking in the private method for the correct alignment of the content. Please Help!! Here is my code: #import "DetailViewController.h" #import "ScheduleTableViewController.h" #import "BrightcoveDemoAppDelegate.h" #import "Constants.h" @implementation DetailViewController @synthesize CurrentLevel, CurrentTitle, tableDataSource,logoName,showDescription,showDescriptionInfo,showTime, showTimeInfo, tableBG; - (void)layoutSubviews { showLogo.frame = CGRectMake(40, 20, 187, 101); showDescription.frame = CGRectMake(85, 140, 330, 65); showTime.frame = CGRectMake(130, 10, 149, 119); tableBG.frame = CGRectMake(0, 0, 480, 320); } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = CurrentTitle; [showDescription setEditable:NO]; //show the description showDescription.text = showDescriptionInfo; showTime.text = showTimeInfo; NSString *Path = [[NSBundle mainBundle] bundlePath]; NSString *ImagePath = [Path stringByAppendingPathComponent:logoName]; UIImage *tempImg = [[UIImage alloc] initWithContentsOfFile:ImagePath]; [showLogo setImage:tempImg]; [tempImg release]; [self masterView]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { isLandscape = UIInterfaceOrientationIsLandscape(toInterfaceOrientation); if(isLandscape = YES){ [self layoutSubviews]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [logoName release]; [showLogo release]; [showDescription release]; [showDescriptionInfo release]; [super dealloc]; } @end

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