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  • XNA texture stretching at extreme coordinates

    - by Shaun Hamman
    I was toying around with infinitely scrolling 2D textures using the XNA framework and came across a rather strange observation. Using the basic draw code: spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null); spriteBatch.Draw(texture, Vector2.Zero, sourceRect, Color.White, 0.0f, Vector2.Zero, 2.0f, SpriteEffects.None, 1.0f); spriteBatch.End(); with a small 32x32 texture and a sourceRect defined as: sourceRect = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height); I was able to scroll the texture across the window infinitely by changing the X and Y coordinates of the sourceRect. Playing with different coordinate locations, I noticed that if I made either of the coordinates too large, the texture no longer drew and was instead replaced by either a flat color or alternating bands of color. Tracing the coordinates back down, I found the following at around (0, -16,777,000): As you can see, the texture in the top half of the image is stretched vertically. My question is why is this occurring? Certainly I can do things like bind the x/y position to some low multiple of 32 to give the same effect without this occurring, so fixing it isn't an issue, but I'm curious about why this happens. My initial thought was perhaps it was overflowing the coordinate value or some such thing, but looking at a data type size chart, the next closest below is an unsigned short with a range of about 32,000, and above is an unsigned int with a range of around 2,000,000,000 so that isn't likely the cause.

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  • I have nice headphones. Need a wireless USB microphone so I don't have to switch to a headset to make a call

    - by mattalexx
    Right now, I have a pair of Sennheiser HD595 headphones. They are plugged into a DAC/headphone amp. I spend all day listening to music through them and they sound awesome. Then, for making calls, I have a wireless USB headset from Logitech. Problem is, I can't make calls when I'm wearing my Sennheisers but I wouldn't want to listen to music all day using the Logitech headset. So I spend my day switching in between. So the question is, how can I make calls while wearing the headphones of my choice? One thing I thought of is a wireless USB microphone that I can clip to the Sennheisers. So I'd wear the Sennheisers with this mic all day and ditch the Logitech headset. But it doesn't look like anyone makes a microphone like this. By the way, I would love if the solution didn't transmit the sound of my clacky keyboard or noisy wood flooring.

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  • FTP Access Denied when uploading to server

    - by Albert
    Ok, here's the story. I have a server running FTP 'out there' I can connect to it using the admin account, browse files, download files. When I try to upload files, I get 550 Access Denied. I have tried through FileZilla and command line. I have windows firewall turned off (on my machine) I can UPLOAD files from another machine (using the same admin account) on our local network (that means, same public IP) what is the problem? I am running Windows 7, Build 7100 and the other machine on the network is running XP SP3 The thing that gets me though, is that this worked for the last probably 4 months, without a problem, I get back in the office after a weekend today and it won't work...

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  • How to migrate exchange 2007 (sherweb) to Google Apps?

    - by Yoffe
    I need to migrate our Sherweb.com exchange 2007 services to a Google Apps account. For the process I am really not sure.. I understand I should start with creating aliases for all email accounts within the exchange server, in Google Apps, and here I'm not sure how am I supposed to explain the Exchange that the DNS have changed without losing emails.'' Second thing is: How can I safely move the up-to 3GB mailboxes from the Exchange server to the new Google Apps accounts? Must it be with Outlook data files? If so, how do I actually upload the data files into the Google Apps account? And if not, what would be a proper way to do so? Would really appreciate any kind of help.

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  • Setting up a Time Capsule with port forwarding

    - by Kaji
    Our old AirPort Extreme station hit EOL, so we decided to upgrade it to a Time Capsule. Along the way, we're trying to also set it up with a separate guest network and port forwarding/NAT, however we're having trouble setting it up so that the time capsule is handling the DHCP leases instead of the router. We've got DSL through Verizon through a Westell modem/router to the Time Capsule. Done the RTFM thing, and we haven't been able to get it to work. Can anyone explain how to get things set up properly for this configuration?

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  • Setting up a Time Capsule with port forwarding

    - by Kaji
    Our old AirPort Extreme station hit EOL, so we decided to upgrade it to a Time Capsule. Along the way, we're trying to also set it up with a separate guest network and port forwarding/NAT, however we're having trouble setting it up so that the time capsule is handling the DHCP leases instead of the router. We've got DSL through Verizon through a Westell modem/router to the Time Capsule. Done the RTFM thing, and we haven't been able to get it to work. Can anyone explain how to get things set up properly for this configuration?

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  • ROI in choosing a CMS solution

    - by Tio
    At the company I work for we need a CMS. The question is, what to choose, for me I think the best solution is to develop one of our own, but we ( my boss and I ), talked about using Drupal. But my boss is completely non-technical, and want's to take a lot of shortcut's which for programming is utterly bad. Too many shortcut's ( and that's why just last Friday we had a bug on one of our systems that caused a lot of panic ). So I'm trying to investigate on the ROI of using already existing CMS solutions VS developing our own customized CMS ( based on a open source library or not ). So that I can sell this to my boss. I'm almost sure that developing a customized CMS is the best for our small company. After a search on google I found this: Choose between a commercial, open source, or customized CMS, but the link is from 2003, it has some truth's, but the world changed a lot from 2003. But I can't seem to find anything else about it. I've developed my own CMS, so I know it's not the most easy thing to do, and that it takes time. Can someone give me any tips? EDIT: With CMS I mean Content Management System, to manage the webpages of our clients.

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  • how to set static IP address in opensolaris

    - by pm100
    in closed solaris i knew how to do this. Edit /etc/inet/ipnodes, change /etc/defaultrouter, reboot in opensolaris there is not defaultrouter file. first thing I tried was System-admin-network switch to manual enter static address and netmask and gateway. press 'activate' "this interface cannot be activated". No error messages given. Close widget, open again. Now hangs for a minute and then closes try edit /etc/inet/ipnodes, reboot eth card not up. Network widget hangs then closes Works perfectly on DHCP

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  • How to use my computer to control a lamp?

    - by nona urbiz
    I've been researching computer automation systems, but everything I've found has been overkill for what I'm interested in. Can anyone help me control a lamp that is on my desk, plugged in the wall beneath the desk, with my computer (also on the desk, usually). What got me thinking is that I have the lamp plugged into a Belkin extension cord/surge protector that came with a wireless switch that toggles the power going to 6 of the eight sockets. Can I somehow hook my computer into this? I'm not too afraid to get into some wiring type thing, but do have a somewhat limited budget. It'd also be cool to get a dimmer in the loop too. thanks aha. after more research, i have realized what i'm looking for is instructions for a DIY version of this that won't look so ugly, and that i can build a UI for rather than shortcuts.

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  • AirPlay over unicast DNS-SD. Anyone got it working?

    - by Moduspwnens
    We set up AirPrint using unicast DNS-SD on our campus about a year ago and it turned out to be a big success, so we're looking at trying to get AirPlay working so our faculty and students can wirelessly show content on our classroom projectors. There are still a couple of other things preventing an ideal implementation (username and password authentication, for starters), but I've been trying to set up a working demo nonetheless. Getting AirPrint working was basically just a matter of advertising the same records over a DNS-SD domain instead of the multicast (.local) one, but doing the same thing for AirPlay doesn't seem to cut it. The devices don't recognize the DNS-SD AirPlay servers as available. I've uploaded a screenshot of my DNS-SD configuration with the original (from AirServer, which works normally for multicast) here. I realize this is still a fairly new feature and documentation is lacking, but has anyone been able to get AirPlay working via DNS-SD? If it simply only works over multicast, I can accept that, but its potential is so appealing for us that I thought it'd be worth asking if anyone else has figured it out.

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  • Social Retailing

    - by David Dorf
    For retailers the move to mobile has been obvious.  More and more consumers are interacting with retailers, both online and in the store, using their mobile devices.  Retailers are quick to invest in both consumer facing mobile apps as well as ones to equip employees.  But when I talk to retailers about social, the value isn't as clear-cut.  Intuitively, retailers know that better relationships with customers will result in higher sales, but the trip to get there has many paths. The interesting thing about social media is that it has the potential to permeate all parts of the business.  Obviously it works well for marketing, but it also has a place with recruiting, knowledge management, trend analysis, and employee collaboration.  Information gathered from social media can enhance existing processes like assortment planning, product development, space planning, promotion planning, and replenishment.  Letting the customer influence each of these areas helps align the experience. One of the things holding retailers back is the lack of consistent and integrated tools to manage social media and make sense of the huge amounts of data.  To that end Oracle has been aggressively acquiring in the space, as depicted in the infographic below.  Soon, social will get the same level of investment as mobile. The Social CRM Arms Race: A Timeline - An infographic by the team at Pardot Marketing Automation

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  • Image 1 becomes image 2 with sliding effect from left to right?

    - by Paul
    I would like to show a second image appearing while a "door" is closing on my character. I've got my character in the middle of the screen and a door coming from the left. When the door passes my character, I would like to have this second image appearing little by little. So far, I've gotten by with fadingOut the character and then fadingIn my second image of the character at the same position when the door is completely closed, but I would like to have both of them at the same time. (the effect that image 1 becomes image 2 when the door is sliding from left to right). Would you know how to do this with Cocos2d? Here are the images : at first, the character is blue, and the door is coming from the left : Then, behind the black door, the character becomes red, but only behind this door, so it stays blue when the door is not on him, and will become completely red when the door passes the character : EDIT : with this code, the black door hides the red and blue rectangles : (And if i add each of my layers at a different depth, and only use GL_LESS, same thing) blue.position = ccp( size.width*0.5 , size.height/2 ); red.position = ccp( size.width*0.46 , size.height/2 ); black.position = ccp( size.width*0.1 , size.height/2 ); glEnable(GL_DEPTH_TEST); [batch addChild:red z:0]; [batch addChild:black z:2]; glDepthFunc(GL_GREATER); [batch addChild:blue z:1]; glDepthFunc(GL_LESS); id action1 = [CCMoveTo actionWithDuration:3 position:ccp(size.width,size.height/2)]; [black runAction: [CCSequence actions:action1, nil]];

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  • Easy way to restrict permissions in an elementary school computer lab?

    - by Andrew
    I'm putting together an elementary school computer lab. I have nine winxp pro machines that are not networked and do not have internet access (no money to do either). I've created separate student and admin accounts, and have the students set as limited users. However, I'm interested in further restricting their permissions. I want to make it such that they cannot: -delete any files, even just from their own profile -rename any files -move around the icons on the desktop -change any display settings -access a usb device without a password (they bring in their own from home which are chock-full of viruses) Oh, one last thing, they still have to be able to save word documents. Is this even possible? I can download software, but, like I said: no internet, no server.

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  • Windows 7 stopped connecting to samba share

    - by Jan
    I have a problem with Windows 7 Home connecting to samba on linux server. It's worked fine for a year and without any changes in configuration or updates it suddenly stopped working. The strangest thing for me is that it stopped working for no reason that I could think of. After a few minutes after trying to connect I get: \\ip is not accessible. You might not have permission to use this network resource. Contact the administrator of this server to find out if you have access permissions. Other computers in that network (XP machines) connect to samba without any problem. I've tried adding LmCompatibilityLevel as described here: http://www.tomshardware.com/forum/75-63-windows-samba-issue , but it didn't help.

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  • How to update entity states and animations in a component-based game

    - by mivic
    I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an update() method inside the Component to prevent dependencies between Components. What I currently have in mind is that components hold data and systems update components. So, if I have a simple 2D game with some entities (e.g. player, enemy1, enemy 2) that have Transform, Movement, State, Animation and Rendering components I think I should have: A MovementSystem that moves all the Movement components and updates the State components And a RenderSystem that updates the Animation components (the animation component should have one animation (i.e. a set of frames/textures) for each state and updating it means selecting the animation corresponding to the current state (e.g. jumping, moving_left, etc), and updating the frame index). Then, the RenderSystem updates the Render components with the texture corresponding to the current frame of each entity's Animation and renders everything on screen. I've seen some implementations like Artemis framework, but I don't know how to solve this situation: Let's say that my game has the following entities. Each entity have a set of states and one animation for each state: player: "idle", "moving_right", "jumping" enemy1: "moving_up", "moving_down" enemy2: "moving_left", "moving_right" What are the most accepted approaches in order to update the current state of each entity? The only thing that I can think of is having separate systems for each group of entities and separate State and Animation components so I would have PlayerState, PlayerAnimation, Enemy1State, Enemy1Animation... PlayerMovementSystem, PlayerRenderingSystem... but I think this is a bad solution and breaks the purpose of having a component-based system. As you can see, I'm quite lost here, so I'd very much appreciate any help.

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  • File permission issues after setting up an amazon ec2 instance

    - by Pardoner
    I've set up an amazon ec2 instance and I'm have some file permission issues. I've created myself a new user and added myself to the following groups: adm:x:4:me,ubuntu www-data:x:33:me,www-data ssh:x:108:me admin:x:111:me ubuntu:x:1000:www-data,me me:x:1001:me but when I cd /var/www I can't do simple commands without doing sudo first. So I chmod -R www-data:www-data /var/www to ensure that I'm in the owning group but I still have to type sudo for everything. If I sudo su www-data it works fine. Since I'm in the www-data group shouldn't I have the same privilages as www-data? One strange thing I'm noticing is that when I ls -l it list the owner but not the group names. Could this possibly be part of the issue? Is is posible for a directory to not be part of a group? drwxr-xr-x 4 www-data 4.0K Oct 24 16:39 . drwxr-xr-x 14 root 4.0K Oct 10 16:58 .. drwxrwxr-x 9 www-data 4.0K Oct 23 04:03 admin.mywebsite.com drwxrwxr-x 2 www-data 4.0K Oct 4 00:29 mywebsite.com drwxrwxr-x 9 www-data 4.0K Oct 23 04:03 staging.mywebsite.com

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  • Screen resolution of monitor is wrong every time I turn the computer on?

    - by utahco
    Hi, Im just wondering if there is a solution to my weird problem. Every time I turn on my PC the viewport isn't aligned correctly on the screen - there is always a black strip on the right hand side. This is not a big issue as it can be resolved by pressing the menu button on the screen and doing a factory reset. However it is irritating having to do it every time. The weird thing it never used to happen before with the tower Im using. Is potentially out of date drivers a problem? Thanks.

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  • NFS mount mounted inside another NFS mount disappears randomly

    - by espenfjo
    I have quite an odd issue where my nested NFS mounts just disappear randomly from time to time. The fstab entries look somewhat like this: nfs:/home /home/nfs rw,hard,intr,rsize=32768,noatime,nocto,proto=tcp 0 0 nfs:/bigdir /home/bigdir nfs rw,hard,intr,rsize=32768,noatime,nocto,proto=tcp,bg 0 0 The issue is that from time to time the "/home/bigdir" folder will be empty, even though mtab think that the share is still mounted. nfsstat et. al. do also think the share is still mounted. Only thing that works is by unmounting, and then (re)mounting the bigdir share. The server side is a NetApp. The client side is RHEL5.5, 2.6.18-194 kernel (Yes, I know 5.8 is out, but as far as I can see there are no erratas for this particular issue). I can use various hacks like automount, or mounting it to another path and then using --mount bind, but I would like to fix the underlying issue. -- Best regards Espen Fjellvær Olsen

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  • Is dependency injection by hand a better alternative to composition and polymorphism?

    - by Drake Clarris
    First, I'm an entry level programmer; In fact, I'm finishing an A.S. degree with a final capstone project over the summer. In my new job, when there isn't some project for me to do (they're waiting to fill the team with more new hires), I've been given books to read and learn from while I wait - some textbooks, others not so much (like Code Complete). After going through these books, I've turned to the internet to learn as much as possible, and started learning about SOLID and DI (we talked some about Liskov's substitution principle, but not much else SOLID ideas). So as I've learned, I sat down to do to learn better, and began writing some code to utilize DI by hand (there are no DI frameworks on the development computers). Thing is, as I do it, I notice it feels familiar... and it seems like it is very much like work I've done in the past using composition of abstract classes using polymorphism. Am I missing a bigger picture here? Is there something about DI (at least by hand) that goes beyond that? I understand the possibility of having configurations not in code of some DI frameworks having some great benefits as far as changing things without having to recompile, but when doing it by hand, I'm not sure if it's any different than stated above... Some insight into this would be very helpful!

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  • Troubleshooting VMware on Ubuntu

    Summary of different problems while using VMware products on Ubuntu. This article is going to be updated from time to time with new information about running VMware products more or less smoothly on Ubuntu. Following are links to existing articles: Running VMware Player on Linux (xubuntu Hardy Heron) Running VMware Server on Linux (version 1.0.6 on xubuntu) Using ext4 in VMware machine   VMware mouse grab/ungrab problem (Source: LinuxInsight) Upgrading GTK library in Ubuntu since Karmic Koala gives you a strange mouse behaviour. Even if you have "Grab when cursor enters window" option set, VMware won't grab your pointer when you move mouse into the VMware window. Also, if you use Ctrl-G to capture the pointer, VMware window will release it as soon as you move mouse around a little bit. Quite annoying behavior... Fortunately, there's a simple workaround that can fix things until VMware resolves incompatibilities with the new GTK library. VMware Workstation ships with many standard libraries including libgtk, so the only thing you need to do is to force it to use it's own versions. The simplest way to do that is to add the following line to the end of the /etc/vmware/bootstrap configuration file and restart the Workstation. export VMWARE_USE_SHIPPED_GTK="force" The interface will look slightly odd, because older version of GTK is being used, but at least it will work properly. Note: After upgrading a new Linux kernel, it is necessary to compile the VMware modules, this requires to temporarily comment the export line in /etc/vmware/bootstrap.

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  • how to change focus-mode: mouse's delay?

    - by Paladin
    how can I change delay before focus when having focus-mode: mouse in gnome 3? I am used to this behaviour from my previous WM (awesome), but I decided to give a Gnome another try (last used was gnome2) and I havem more or less happy so far, only this mouse focus thing is bugging me. I am used to no delay when focusing window under mouse, but I cannot find any setting do to this in gnome3. I so far tried googling, some medling with dconf editor but so far I have no luck in solving this. Any help will be appreciated ^_^

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  • Change order of monitors without changing fullscreen"size"

    - by user171489
    I have a dual monitor setup. My primary monitor is a 22" with a max resolution of 1680x1050 and my secondary is a 19" with a max resolution of 1280x1024. The secondary is standing on the left side of the primary one. My problem now is, that, if I change the order of the monitors in my nvidia x-server settings, so that my secondary is the first one (or the one on the left), the fullscreen mode in flash in scaled up to my secondary monitor, even if it´s displayed on my primary one. Meaning that i get a 1280x1024 "fullscreen" window on my bigger primary monitor. When I configure my x-server settings so the secondary monitor is the one on the right, I don´t have this problem. The only thing then is, that I have to scroll out on the right to get to my monitor on the right. I can´t move my secondary monitor on the right side of my primary due to lack of space and my belief that there must be a software solution. ;) Thanks in advance.

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  • Character movement on a 2D tile map

    - by Chris Morris
    I'm working at making a HTML5 game. Top down, closest thing I can equate it to is the gameboy zeldas, but open world and no rooms. What I have so far is a procedurally generated map in a multi dimensional array. And a starting position on the map. Along with this I have an array of movable and non movable tile ID's. I also have a class for my player and have him being rendered out in the center of the starting tile. My problem however is getting the movement sorted out for the player. I want to be able to have the character free move around the map (pixel by pixel essentially) ontop of this 2D generated world. Ideally this would allow the user to move around the walk able area of the canvas. this is simple enough for me to do, but I am having problems now moving the world. If the user is 20% from the edge of the screen i want the world to start panning in the direction the player is heading. But I'm rather lacking in ideas of how to do this. I've looked around for some tutorials, but am coming up blank on ideas of how to generate the playable area (zoomed in) and to then move this generated area under the player when they reach near the end of the screen. My current idea was to generate a certain amount of tiles full size to fill the screen and place the player i the middle. Then when the user approaches the edge of the screen start generating the tiles offset by the distance moved and the direction. I can kind of see this working but I really have no idea if this is the best or easiest to code of methods for generating the world. sorry for the lack of code but I'm still just in the theory stages of working this all out.

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  • Server 2012 R2 DNS Conditional forwarding not working reliably, possible caching issue?

    - by Matt
    I have a bit of a home lab setup with a domain controller that is acting as the DNS server for my network. For everything, it's working fine and forwards external DNS requests to my ISP. The household recently wanted to get Netflix going and it seemed a DNS option was better than a VPN to get around the region locking, so I signed up for unblock-us.com Since I have a Windows DNS server I thought I'd be clever and make use of conditional forwarders and added the Netflix domain to the list. Initially this worked well and all devices on the network could now access Netflix, however after about an hour going to the Netflix site would result in a page cannot be found. Doing an nslookup of Netflix.com from my PC resulted in it not returning any IP addresses. As a test, I deleted the Netflix domain from the DNS servers cache and things started working again - devices could get to the site again however the same thing happens again after around half an hour to an hour. Have I missed something here that's causing it to stop working?

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  • How do I create a third Person View using DXUTCamera in DX10?

    - by David
    I am creating a 3d flying game and using DXUTCamera for my view. I can get the camera to take on the characters position, But I would like to view my character in the 3rd person. Here is my code for first person view: //Put the camera on the object. D3DXVECTOR3 viewerPos; D3DXVECTOR3 lookAtThis; D3DXVECTOR3 up ( 5.0f, 1.0f, 0.0f ); D3DXVECTOR3 newUp; D3DXMATRIX matView; //Set the viewer's position to the position of the thing. viewerPos.x = character->x; viewerPos.y = character->y; viewerPos.z = character->z; // Create a new vector for the direction for the viewer to look character->setUpWorldMatrix(); D3DXVECTOR3 newDir, lookAtPoint; D3DXVec3TransformCoord(&newDir, &character->initVecDir, &character->matAllRotations); // set lookatpoint D3DXVec3Normalize(&lookAtPoint, &newDir); lookAtPoint.x += viewerPos.x; lookAtPoint.y += viewerPos.y; lookAtPoint.z += viewerPos.z; g_Camera.SetViewParams(&viewerPos, &lookAtPoint); So does anyone have an ideas how I can move the camera to the third person view? preferably timed so there is a smooth action in the camera movement. (I'm hoping I can just edit this code instead of bringing in another camera class)

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