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  • Calling method on category included from iPhone static library causes NSInvalidArgumentException

    - by Corey Floyd
    I have created a static library to house some of my code like categories. I have a category for UIViews in "UIView-Extensions.h" named Extensions. In this category I have a method called: - (void)fadeOutWithDelay:(CGFloat)delay duration:(CGFloat)duration; Calling this method works fine on the simulator on Debug configuration. However, if try to run the app on the device I get a NSInvalidArgumentException: [UIView fadeOutWithDelay:duration:]: unrecognized selector sent to instance 0x1912b0 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView fadeOutWithDelay:duration:]: unrecognized selector sent to instance 0x1912b0 It seems for some reason UIView-Extensions.h is not being included in the device builds. What I have checked/tried I did try to include another category for NSString, and had the same issue. Other files, like whole classes and functions work fine. It is an issue that only happens with categories. I did a clean all targets, which did not fix the problem. I checked the static library project, the categories are included in the target's "copy headers" and "compile sources" groups. The static library is included in the main projects "link binary with library" group. Another project I have added the static library to works just fine. I deleted and re-added the static library with no luck -ObjC linker flag is set Any ideas? nm output libFJSCodeDebug.a(UIView-Extensions.o): 000004d4 t -[UIView(Extensions) changeColor:withDelay:duration:] 00000000 t -[UIView(Extensions) fadeInWithDelay:duration:] 000000dc t -[UIView(Extensions) fadeOutWithDelay:duration:] 00000abc t -[UIView(Extensions) firstResponder] 000006b0 t -[UIView(Extensions) hasSubviewOfClass:] 00000870 t -[UIView(Extensions) hasSubviewOfClass:thatContainsPoint:] 000005cc t -[UIView(Extensions) rotate:] 000002d8 t -[UIView(Extensions) shrinkToSize:withDelay:duration:] 000001b8 t -[UIView(Extensions) translateToFrame:delay:duration:] U _CGAffineTransformRotate 000004a8 t _CGPointMake U _CGRectContainsPoint U _NSLog U _OBJC_CLASS_$_UIColor U _OBJC_CLASS_$_UIView U ___CFConstantStringClassReference U ___addsf3vfp U ___divdf3vfp U ___divsf3vfp U ___extendsfdf2vfp U ___muldf3vfp U ___truncdfsf2vfp U _objc_enumerationMutation U _objc_msgSend U _objc_msgSend_stret U dyld_stub_binding_helper

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  • iPhone static library Clang/LLVM error: non_lazy_symbol_pointers

    - by Bekenn
    After several hours of experimentation, I've managed to reduce the problem to the following example (C++): extern "C" void foo(); struct test { ~test() { } }; void doTest() { test t; // 1 foo(); // 2 } This is being compiled for iOS devices in XCode 4.2, using the provided Clang compiler (Apple LLVM compiler 3.0) and the iOS 5.0 SDK. The project is configured as a Cocoa Touch Static Library, and "Enable Linking With Shared Libraries" is set to No because I'm building an AIR native extension. The function foo is defined in another external library. (In my actual project, this would be any of the C API functions defined by Adobe for use in AIR native extensions.) When attempting to compile this code, I get back the error: FATAL:incompatible feature used: section type non_lazy_symbol_pointers (must specify "-dynamic" to be used) clang: error: assembler command failed with exit code 1 (use -v to see invocation) The error goes away if I comment out either of the lines marked 1 or 2 above, or if I change the build setting "Enable Linking With Shared Libraries" to Yes. (However, if I change the build setting, then I get multiple ld warning: unexpected srelocation type 9 warnings when linking the library into the final project, and the application crashes when running on the device.) The build error also goes away if I remove the destructor from test. So: Is this a bug in Clang? Am I missing some all-important and undocumented build setting? The interaction between an externally-provided function and a struct with a destructor is very peculiar, to say the least.

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  • Can operator<< in derived class call another operator<< in base class in c++?

    - by ivory
    In my code, Manager is derived from Employee and each of them have an operator<< override. class Employee{ protected: int salary; int rank; public: int getSalary()const{return salary;} int getRank()const{return rank;} Employee(int s, int r):salary(s), rank(r){}; }; ostream& operator<< (ostream& out, Employee& e){ out << "Salary: " << e.getSalary() << " Rank: " << e.getRank() << endl; return out; } class Manager: public Employee{ public: Manager(int s, int r): Employee(s, r){}; }; ostream& operator<< (ostream& out, Manager& m){ out << "Manager: "; cout << (Employee)m << endl; //can not compile, how to call function of Employee? return out; } I hoped cout << (Employee)m << endl; would call ostream& operator<< (ostream& out, Employee& e), but it failed.

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  • With Go, how to append unknown number of byte into a vector and get a slice of bytes?

    - by Stephen Hsu
    I'm trying to encode a large number to a list of bytes(uint8 in Go). The number of bytes is unknown, so I'd like to use vector. But Go doesn't provide vector of byte, what can I do? And is it possible to get a slice of such a byte vector? I intends to implement data compression. Instead of store small and large number with the same number of bytes, I'm implements a variable bytes that uses less bytes with small number and more bytes with large number. My code can not compile, invalid type assertion: 1 package main 2 3 import ( 4 //"fmt" 5 "container/vector" 6 ) 7 8 func vbEncodeNumber(n uint) []byte{ 9 bytes := new(vector.Vector) 10 for { 11 bytes.Push(n % 128) 12 if n < 128 { 13 break 14 } 15 n /= 128 16 } 17 bytes.Set(bytes.Len()-1, bytes.Last().(byte)+byte(128)) 18 return bytes.Data().([]byte) // <- 19 } 20 21 func main() { vbEncodeNumber(10000) } I wish to writes a lot of such code into binary file, so I wish the func can return byte array. I haven't find a code example on vector.

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  • Compiled Haskell libraries with FFI imports are invalid when imported into GHCI

    - by John Millikin
    I am using GHC 6.12.1, in Ubuntu 10.04 When I try to use the FFI syntax for static storage, only modules running in interpreted mode (ie GHCI) work properly. Compiled modules have invalid pointers, and do not work. I'd like to know whether anybody can reproduce the problem, whether this an error in my code or GHC, and (if the latter) whether it's a known issue. I'm using sys_siglist because it's present in a standard library on my system, but I don't believe the actual storage used matters (I discovered this while writing a binding to libidn). If it helps, sys_siglist is defined in <signal.h> as: extern __const char *__const sys_siglist[_NSIG]; I thought this type might be the problem, so I also tried wrapping it in a plain C procedure: #include<stdio.h> const char **test_ffi_import() { printf("C think sys_siglist = %X\n", sys_siglist); return sys_siglist; } However, importing that doesn't change the result, and the printf() call prints the same pointer value as show siglist_a. My suspicion is that it's something to do with static and dynamic library loading. Update: somebody in #haskell suggested this might be 64-bit specific; if anybody tries to reproduce it, can you mention your architecture and whether it worked in a comment? Code as follows: -- A.hs {-# LANGUAGE ForeignFunctionInterface #-} module A where import Foreign import Foreign.C foreign import ccall "&sys_siglist" siglist_a :: Ptr CString -- -- B.hs {-# LANGUAGE ForeignFunctionInterface #-} module B where import Foreign import Foreign.C foreign import ccall "&sys_siglist" siglist_b :: Ptr CString -- -- Main.hs {-# LANGUAGE ForeignFunctionInterface #-} module Main where import Foreign import Foreign.C import A import B foreign import ccall "&sys_siglist" siglist_main :: Ptr CString main = do putStrLn $ "siglist_a = " ++ show siglist_a putStrLn $ "siglist_b = " ++ show siglist_b putStrLn $ "siglist_main = " ++ show siglist_main peekSiglist "a " siglist_a peekSiglist "b " siglist_b peekSiglist "main" siglist_main peekSiglist name siglist = do ptr <- peekElemOff siglist 2 str <- maybePeek peekCString ptr putStrLn $ "siglist_" ++ name ++ "[2] = " ++ show str I would expect something like this output, where all pointer values identical and valid: $ runhaskell Main.hs siglist_a = 0x00007f53a948fe00 siglist_b = 0x00007f53a948fe00 siglist_main = 0x00007f53a948fe00 siglist_a [2] = Just "Interrupt" siglist_b [2] = Just "Interrupt" siglist_main[2] = Just "Interrupt" However, if I compile A.hs (with ghc -c A.hs), then the output changes to: $ runhaskell Main.hs siglist_a = 0x0000000040378918 siglist_b = 0x00007fe7c029ce00 siglist_main = 0x00007fe7c029ce00 siglist_a [2] = Nothing siglist_b [2] = Just "Interrupt" siglist_main[2] = Just "Interrupt"

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  • Ignore LD_LIBRARY_PATH and stick with library given through -rpath at link time

    - by roe
    I'm sitting in an environment which I have no real control over (it's not just me, so basically, I can't change the environment or it won't work for anyone else), the only thing I can affect is how the binary is built. My problem is, the environment specifies an LD_LIBRARY_PATH containing a libstdc++ which is not compatible with the compiler being used. I tried compiling it statically, but that doesn't seem possible for g++ (version 4.2.3, seems to have been work done in this direction in later versions though which are not available, -static-libstdc++ or something like that). Now I've arrived at using rpath to bake the absolute path name into the executable (would work, all machines it's supposed to run on are identical). Unfortunately it appears as though LD_LIBRARY_PATH takes precedence over rpath (resetting LD_LIBRARY_PATH confirmed that it's able to find the library, but as stated above, LD_LIBRARY_PATH will be set for everyone, and I cannot change that). Is there any way I can make rpath take precedence over LD_LIBRARY_PATH, or are there any other possible solutions to my problem? Note that I'm talking about dynamic linking at runtime, I am able to control the command line at compile and link time. Thanks.

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  • Really simple JSON serialization in .NET

    - by Evgeny
    I have some simple .NET objects I'd like to serialize to JSON and back again. The set of objects to be serialized is quite small and I control the implementation, so I don't need a generic solution that will work for everything. Since my assembly will be distributed as a library I'd really like to avoid a dependency on some third-party DLL: I just want to give users one assembly that they can reference. I've read the other questions I could find on converting to and from JSON in .NET. The recommended solution of JSON.NET does work, of course, but it requires distributing an extra DLL. I don't need any of the fancy features of JSON.NET. I just need to handle a simple object (or even dictionary) that contains strings, integers, DateTimes and arrays of strings and bytes. On deserializing I'm happy to get back a dictionary - it doesn't need to create the object again. Is there some really simple code out there that I could compile into my assembly to do this simple job? I've also tried System.Web.Script.Serialization.JavaScriptSerializer, but where it falls down is the byte array: I want to base64-encode it and even registering a converter doesn't let me easily accomplish that due to the way that API works (it doesn't pass in the name of the field).

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  • How to set UCS2 in numpy?

    - by mindcorrosive
    I'm trying to build numpy 1.2.1 as a module for a third-party python interpreter (custom-built, py2.4 linux x86_64) so that I can make calls to numpy from within it. Let's call this one interpreter A. The thing is, the system-wide python interpreter (also py2.4, let's call it B) from the vendor is built with --enable-unicode=ucs4, while the custom one is with UCS2. Needless to say, when I try to build a module with B, I get an error when I try to import numpy in A -- it complains about undefined symbol _PyUnicodeUCS4_IsWhiteSpace. I've searched around and apparently there's no way around this but to compile a custom Python interpreter -- which I did (let's call it interpreter C), properly specifying the unicode string length (verifiable through sys.maxunicode). I managed to build numpy with C as well, surprisingly enough, but still the problem persists when I try to import it in interpreter C. Previously, when I built numpy using B, there were no problems when importing it in B, but A would complain. Perhaps there's an option when building numpy to specify the length of Unicode strings to be used, as when configuring Python builds? Or am I doing something else wrong? A few notes: Upgrading to newer versions of python and/or numpy is not an option - interpreter A will stay on this version of the grammar for the foreseeable future. Also, it is not possible to start the interpreter A in standalone mode to build numpy with it, as it needs some other libraries preloaded I know that this whole thing is a mess, but I'd appreciate any help I can get to make this work. If you need more information, please let me know, I'd be happy to oblige. Thanks to everybody for their time in advance.

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  • How do I tell gcc to relax its restrictions on typecasting when calling a C function from C++?

    - by Daryl Spitzer
    I'm trying to use Cmockery to mock C functions called from C++ code. Because the SUT is in C++, my tests need to be in C++. When I use the Cmockery expect_string() macro like this: expect_string(mock_function, url, "Foo"); I get: my_tests.cpp: In function ‘void test_some_stuff(void**)’: my_tests.cpp:72: error: invalid conversion from ‘void*’ to ‘const char*’ my_tests.cpp:72: error: initializing argument 5 of ‘void _expect_string(const char*, const char*, const char*, int, const char*, int)’ I see in cmockery.h that expect_string is defined: #define expect_string(function, parameter, string) \ expect_string_count(function, parameter, string, 1) #define expect_string_count(function, parameter, string, count) \ _expect_string(#function, #parameter, __FILE__, __LINE__, (void*)string, \ count) And here's the prototype for _expect_string (from cmockery.h): void _expect_string( const char* const function, const char* const parameter, const char* const file, const int line, const char* string, const int count); I believe the problem is that I'm compiling C code as C++, so the C++ compiler is objecting to (void*)string in the expect_string_count macro being passed as the const char* string parameter to the _expect_string() function. I've already used extern "C" around the cmockery.h include in my_tests.cpp like this: extern "C" { #include <cmockery.h> } ...in order to get around name-mangling problems. (See "How do I compile and link C++ code with compiled C code?") Is there a command-line option or some other means of telling g++ how to relax its restrictions on typecasting from my test's C++ code to the C function in cmockery.c? This is the command I'm currently using to build my_tests.cpp: g++ -m32 -I ../cmockery-0.1.2 -c my_tests.cpp -o $(obj_dir)/my_tests.o

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  • Error trying to use rand from std library cstdlib with g++

    - by Matt
    I was trying to use the random function in Ubuntu compiling with g++ on a larger program and for some reason rand just gave weird compile errors. For testing purposes I made the simplest program I could and it still gives errors. Program: #include <iostream> using std::cout; using std::endl; #include <cstdlib> int main() { cout << "Random number " << rand(); return 0; } Error when compiling with the terminal sudo g++ chapter_3/tester.cpp ./test ./test: In function _start': /build/buildd/eglibc-2.10.1/csu/../sysdeps/i386/elf/start.S:65: multiple definition of_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:/build/buildd/eglibc-2.10.1/csu/../sysdeps/i386/elf/start.S:65: first defined here ./test:(.rodata+0x0): multiple definition of _fp_hw' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata+0x0): first defined here ./test: In function_fini': (.fini+0x0): multiple definition of _fini' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.fini+0x0): first defined here ./test:(.rodata+0x4): multiple definition of_IO_stdin_used' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata.cst4+0x0): first defined here ./test: In function __data_start': (.data+0x0): multiple definition ofdata_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.data+0x0): first defined here ./test: In function __data_start': (.data+0x4): multiple definition of__dso_handle' /usr/lib/gcc/i486-linux-gnu/4.4.1/crtbegin.o:(.data+0x0): first defined here ./test: In function main': (.text+0xb4): multiple definition ofmain' /tmp/cceF0x0p.o:tester.cpp:(.text+0x0): first defined here ./test: In function _init': (.init+0x0): multiple definition ofinit' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.init+0x0): first defined here /usr/lib/gcc/i486-linux-gnu/4.4.1/crtend.o:(.dtors+0x0): multiple definition of `_DTOR_END' ./test:(.dtors+0x4): first defined here /usr/bin/ld: error in ./test(.eh_frame); no .eh_frame_hdr table will be created. collect2: ld returned 1 exit status

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  • linq - how to sort a list

    - by Billy Logan
    Hello everyone, I have a linq query that populates a list of designers. since i am using the filters below my sorting is not functioning properly. My question is with the given code below how can i best sort this List after the fact or sort while querying? I have tried to sort the list after the fact using the following script but i receive a compiler error: List<TBLDESIGNER> designers = new List<TBLDESIGNER>(); designers = 'calls my procedure below and comes back with an unsorted list of designers' designers.Sort((x, y) => string.Compare(x.FIRST_NAME, y.LAST_NAME)); Query goes as follows: List<TBLDESIGNER> designer = null; using (SOAE strikeOffContext = new SOAE()) { //Invoke the query designer = AdminDelegates.selectDesignerDesigns.Invoke(strikeOffContext).ByActive(active).ByAdmin(admin).ToList(); } Delegate: public static Func<SOAE, IQueryable<TBLDESIGNER>> selectDesignerDesigns = CompiledQuery.Compile<SOAE, IQueryable<TBLDESIGNER>>( (designer) => from c in designer.TBLDESIGNER.Include("TBLDESIGN") orderby c.FIRST_NAME ascending select c); Filter ByActive: public static IQueryable<TBLDESIGNER> ByActive(this IQueryable<TBLDESIGNER> qry, bool active) { //Return the filtered IQueryable object return from c in qry where c.ACTIVE == active select c; } Filter ByAdmin: public static IQueryable<TBLDESIGNER> ByAdmin(this IQueryable<TBLDESIGNER> qry, bool admin) { //Return the filtered IQueryable object return from c in qry where c.SITE_ADMIN == admin select c; } Thanks in advance, Billy

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  • Anonymous union definition/declaration in a macro GNU vs VS2008

    - by Alan_m
    I am attempting to alter an IAR specific header file for a lpc2138 so it can compile with Visual Studio 2008 (to enable compatible unit testing). My problem involves converting register definitions to be hardware independent (not at a memory address) The "IAR-safe macro" is: #define __IO_REG32_BIT(NAME, ADDRESS, ATTRIBUTE, BIT_STRUCT) \ volatile __no_init ATTRIBUTE union \ { \ unsigned long NAME; \ BIT_STRUCT NAME ## _bit; \ } @ ADDRESS //declaration //(where __gpio0_bits is a structure that names //each of the 32 bits as P0_0, P0_1, etc) __IO_REG32_BIT(IO0PIN,0xE0028000,__READ_WRITE,__gpio0_bits); //usage IO0PIN = 0x0xAA55AA55; IO0PIN_bit.P0_5 = 0; This is my comparable "hardware independent" code: #define __IO_REG32_BIT(NAME, BIT_STRUCT)\ volatile union \ { \ unsigned long NAME; \ BIT_STRUCT NAME##_bit; \ } NAME; //declaration __IO_REG32_BIT(IO0PIN,__gpio0_bits); //usage IO0PIN.IO0PIN = 0xAA55AA55; IO0PIN.IO0PIN_bit.P0_5 = 1; This compiles and works but quite obviously my "hardware independent" usage does not match the "IAR-safe" usage. How do I alter my macro so I can use IO0PIN the same way I do in IAR? I feel this is a simple anonymous union matter but multiple attempts and variants have proven unsuccessful. Maybe the IAR GNU compiler supports anonymous unions and vs2008 does not. Thank you.

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  • How to Elegantly convert switch+enum with polymorphism

    - by Kyle
    I'm trying to replace simple enums with type classes.. that is, one class derived from a base for each type. So for example instead of: enum E_BASE { EB_ALPHA, EB_BRAVO }; E_BASE message = someMessage(); switch (message) { case EB_ALPHA: applyAlpha(); case EB_BRAVO: applyBravo(); } I want to do this: Base* message = someMessage(); message->apply(this); // use polymorphism to determine what function to call. I have seen many ways to do this which all seem less elegant even then the basic switch statement. Using dyanimc_pointer_cast, inheriting from a messageHandler class that needs to be updated every time a new message is added, using a container of function pointers, all seem to defeat the purpose of making code easier to maintain by replacing switches with polymorphism. This is as close as I can get: (I use templates to avoid inheriting from an all-knowing handler interface) class Base { public: template<typename T> virtual void apply(T* sandbox) = 0; }; class Alpha : public Base { public: template<typename T> virtual void apply(T* sandbox) { sandbox->applyAlpha(); } }; class Bravo : public Base { public: template<typename T> virtual void apply(T* sandbox) { sandbox->applyBravo(); } }; class Sandbox { public: void run() { Base* alpha = new Alpha; Base* bravo = new Bravo; alpha->apply(this); bravo->apply(this); delete alpha; delete bravo; } void applyAlpha() { // cout << "Applying alpha\n"; } void applyBravo() { // cout << "Applying bravo\n"; } }; Obviously, this doesn't compile but I'm hoping it gets my problem accross.

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  • Thread-local storage segfaults on NetBSD only?

    - by bortzmeyer
    Trying to run a C++ program, I get segmentation faults which appear to be specific to NetBSD. Bert Hubert wrote the simple test program (at the end of this message) and, indeed, it crashes only on NetBSD. % uname -a NetBSD golgoth 5.0.1 NetBSD 5.0.1 (GENERIC) #0: Thu Oct 1 15:46:16 CEST 2009 +stephane@golgoth:/usr/obj/sys/arch/i386/compile/GENERIC i386 % g++ --version g++ (GCC) 4.1.3 20080704 prerelease (NetBSD nb2 20081120) Copyright (C) 2006 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. % gdb thread-local-storage-powerdns GNU gdb 6.5 Copyright (C) 2006 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386--netbsdelf"... (gdb) run Starting program: /home/stephane/Programmation/C++/essais/thread-local-storage-powerdns Program received signal SIGSEGV, Segmentation fault. 0x0804881b in main () at thread-local-storage-powerdns.cc:20 20 t_a = new Bogo('a'); (gdb) On other Unix, it works fine. Is there a known issue in NetBSD with C++ thread-local storage? #include <stdio.h> class Bogo { public: explicit Bogo(char a) { d_a = a; } char d_a; }; __thread Bogo* t_a; int main() { t_a = new Bogo('a'); Bogo* b = t_a; printf("%c\n", b->d_a); }

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  • NAnt exec relative path

    - by stacker
    How can I assign to trunk.dir property a relative path to the trunk location? This is my nant.build file: <?xml version="1.0" encoding="utf-8"?> <project name="ProjectName" default="build" xmlns="http://nant.sf.net/release/0.85/nant.xsd"> <!-- Directories --> <property name="trunk.dir" value="C:\Projects\ProjectName" /><!-- I want relative path over here! --> <property name="source.dir" value="${trunk.dir}src\" /> <!-- Working Files --> <property name="msbuild.exe" value="C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\msbuild.exe" /> <property name="solution.sln" value="${source.dir}ProjectName.sln" /> <!-- Called Externally --> <target name="compile"> <!-- Rebuild foces msbuild to clean and build --> <exec program="${msbuild.exe}" commandline="${solution.sln} /t:Rebuild /v:q" /> </target> </project>

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  • vs10 not deploying all required files - then not over-writing updated files

    - by justSteve
    I'm in the habit of deploying to alternating folders (/inetpub/wwwroot/mySite & /inetpub/wwwroot/mySite2) so if something unexpected happens with the deploy i can quickly swap back to a previous version just by changing the path in IIS So i was deploying an MVC2 webapp to a empty folder figuring that VS would send up all the files it needs. Not even close. Initially, it didn't even upload a couple required nHibernate.dlls. Later, after manually copying files referenced in the thrown exceptions, i just copied all the files from the previous compile and then re-published over the top expecting VS to over-write the changed files. Failed that too. No reports of errors by VS....just failed to over-write a number of pre-existing (but changed/updated) files. Hard to believe these kinds of errors (and lack of feedback that errors were encountered) in a state of the art tool like VS. Clearly, I'm doing something wrong. I'm using VisualSVN for source control and connect to my colocated server via a VPN-based mapped network drive (so I can use FileSystem to publish). (both of which can complicate file properties) VS08 had more choices for which files it would send up - i found i needed to use the 'All files in source' on an initial deployment, the 'Replace Matching'. If I choose 'delete all existing...' I'd be back to square 1 and have to deploy with the 'All files in source project folder'. But VS10 doesn't have the 'All files in source project folder. I ended up manually copying the files - which seems not right in the extreme. Are these known issues others have to deal with? What's best practice for deploying a web-app? thx

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  • unistd.h related problem when compiling bison & flex program under vc++

    - by Eric
    I'm using bison & flex (downloaded via cygwin) with vc++. When I compile the program I got an error: ...: fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory The corresponding code in the flex-generated file is: #ifndef YY_NO_UNISTD_H /* Special case for "unistd.h", since it is non-ANSI. We include it way * down here because we want the user's section 1 to have been scanned first. * The user has a chance to override it with an option. */ /* %if-c-only */ #include <unistd.h> /* %endif */ /* %if-c++-only */ /* %endif */ #endif If I define YY_NO_UNISTD_H in the flex file(.l) this error will disappear, but I get several other errors: ...: error C2447: '{' : missing function header (old-style formal list?) ...: warning C4018: '<' : signed/unsigned mismatch ...: error C3861: 'isatty': identifier not found How can I fix this problem? All these errors occur in the flex-generated scanner. I know it's because unistd.h doesn't exist in windows. Do I have to write my own unistd.h? If so how to write it in order to eliminate those errors?

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  • Python subprocess Popen.communicate() equivalent to Popen.stdout.read()?

    - by Christophe
    Very specific question (I hope): What are the differences between the following three codes? (I expect it to be only that the first does not wait for the child process to be finished, while the second and third ones do. But I need to be sure this is the only difference...) I also welcome other remarks/suggestions (though I'm already well aware of the shell=True dangers and cross-platform limitations) Note that I already read Python subprocess interaction, why does my process work with Popen.communicate, but not Popen.stdout.read()? and that I do not want/need to interact with the program after. Also note that I already read Alternatives to Python Popen.communicate() memory limitations? but that I didn't really get it... First code: from subprocess import Popen, PIPE def exe_f(command='ls -l', shell=True): "Function to execute a command and return stuff" process = Popen(command, shell=shell, stdout=PIPE, stderr=PIPE) stdout = process.stdout.read() stderr = process.stderr.read() return process, stderr, stdout Second code: from subprocess import Popen, PIPE from subprocess import communicate def exe_f(command='ls -l', shell=True): "Function to execute a command and return stuff" process = Popen(command, shell=shell, stdout=PIPE, stderr=PIPE) (stdout, stderr) = process.communicate() return process, stderr, stdout Third code: from subprocess import Popen, PIPE from subprocess import wait def exe_f(command='ls -l', shell=True): "Function to execute a command and return stuff" process = Popen(command, shell=shell, stdout=PIPE, stderr=PIPE) code = process.wait() stdout = process.stdout.read() stderr = process.stderr.read() return process, stderr, stdout Thanks.

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  • Storing multiple inputs with the same name in a CodeIgniter session

    - by Joshua Cody
    I've posted this in the CodeIgniter forum and exhausted the forum search engine as well, so apologies if cross-posting is frowned upon. Essentially, I've got a single input, set up as <input type="text" name="goal">. At a user's request, they may add another goal, which throws a duplicate to the DOM. What I need to do is grab these values in my CodeIgniter controller and store them in a session variable. My controller is currently constructed thusly: function goalsAdd(){ $meeting_title = $this->input->post('topic'); $meeting_hours = $this->input->post('hours'); $meeting_minutes = $this->input->post('minutes'); $meeting_goals = $this->input->post('goal'); $meeting_time = $meeting_hours . ":" . $meeting_minutes; $sessionData = array( 'totaltime' => $meeting_time, 'title' => $meeting_title, 'goals' => $meeting_goals ); $this->session->set_userdata($sessionData); $this->load->view('test', $sessionData); } Currently, obviously, my controller gets the value of each input, writing over previous values in its wake, leaving only a string of the final value. I need to store these, however, so I can print them on a subsequent page. What I imagine I'd love to do is extend the input class to be able to call $this-input-posts('goal'). Eventually I will need to store other arrays to session values. But I'm totally open to implementation suggestion. Thanks so much for any help you can give.

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  • jboss Resteasy for java 5

    - by Anand
    Is there a resteasy version that runs on jdk 5 enviroment? I tried to compile my code in java 5 but it didnot work saying version problem. Is there a solution here? type Exception report message description The server encountered an internal error () that prevented it from fulfilling this request. exception javax.servlet.ServletException: Error instantiating servlet class org.jboss.resteasy.plugins.server.servlet.HttpServletDispatcher org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:117) org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:174) org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:879) org.apache.coyote.http11.Http11BaseProtocol$Http11ConnectionHandler.processConnection(Http11BaseProtocol.java:665) org.apache.tomcat.util.net.PoolTcpEndpoint.processSocket(PoolTcpEndpoint.java:528) org.apache.tomcat.util.net.LeaderFollowerWorkerThread.runIt(LeaderFollowerWorkerThread.java:81) org.apache.tomcat.util.threads.ThreadPool$ControlRunnable.run(ThreadPool.java:689) java.lang.Thread.run(Thread.java:595) root cause java.lang.UnsupportedClassVersionError: Bad version number in .class file (unable to load class javax.ws.rs.core.UriInfo) org.apache.catalina.loader.WebappClassLoader.findClassInternal(WebappClassLoader.java:1964) org.apache.catalina.loader.WebappClassLoader.findClass(WebappClassLoader.java:933) org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1405) org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1284) java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) java.lang.Class.getDeclaredConstructors0(Native Method) java.lang.Class.privateGetDeclaredConstructors(Class.java:2357) java.lang.Class.getConstructor0(Class.java:2671) java.lang.Class.newInstance0(Class.java:321) java.lang.Class.newInstance(Class.java:303) org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:117) org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:174) org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:879) org.apache.coyote.http11.Http11BaseProtocol$Http11ConnectionHandler.processConnection(Http11BaseProtocol.java:665) org.apache.tomcat.util.net.PoolTcpEndpoint.processSocket(PoolTcpEndpoint.java:528) org.apache.tomcat.util.net.LeaderFollowerWorkerThread.runIt(LeaderFollowerWorkerThread.java:81) org.apache.tomcat.util.threads.ThreadPool$ControlRunnable.run(ThreadPool.java:689) java.lang.Thread.run(Thread.java:595) note The full stack trace of the root cause is available in the Apache Tomcat/5.5.31 logs.

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  • standard way to perform a clean shutdown with Boost.Asio

    - by Timothy003
    I'm writing a cross-platform server program in C++ using Boost.Asio. Following the HTTP Server example on this page, I'd like to handle a user termination request without using implementation-specific APIs. I've initially attempted to use the standard C signal library, but have been unable to find a design pattern suitable for Asio. The Windows example's design seems to resemble the signal library closest, but there's a race condition where the console ctrl handler could be called after the server object has been destroyed. I'm trying to avoid race conditions that cause undefined behavior as specified by the C++ standard. Is there a standard (correct) way to stop the server? So far: #include <csignal> #include <functional> #include <boost/asio.hpp> using std::signal; using boost::asio::io_service; extern "C" { static void handle_signal(int); } namespace { std::function<void ()> sighandler; } void handle_signal(int) { sighandler(); } int main() { io_service s; sighandler = std::bind(&io_service::stop, &s); auto res = signal(SIGINT, &handle_signal); // race condition? SIGINT raised before I could set ignore back if (res == SIG_IGN) signal(SIGINT, SIG_IGN); res = signal(SIGTERM, &handle_signal); // race condition? SIGTERM raised before I could set ignore back if (res == SIG_IGN) signal(SIGTERM, SIG_IGN); s.run(); // reset signals signal(SIGTERM, SIG_DFL); signal(SIGINT, SIG_DFL); // is it defined whether handle_signal can still be in execution at this // point? sighandler = nullptr; }

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  • [ZF & jQuery] How can I access an URL using AJAX, receive no response, but just manipulate HTML?

    - by rasouza
    I don't know if it's better used with AJAX (tell me, otherwise) but here is my problem: Assuming i'm using Zend Framework, I have a table with several registries from a database with a delete button on each row. That's like this [...] <tbody> <?php foreach ($row as $reg) { ?> <tr <?php if ($reg['value'] < 0) { echo "class='error'"; } ?>> <td><?php echo $reg['creditor'] ?></td> <td><?php echo $reg['debtor'] ?></td> <td><?php echo $reg['reason'] ?></td> <td>R$ <?php echo number_format(abs($reg['value']), 2, ',', ' ')?></td> <td><a href="#" id="<?php echo $reg['id']; ?>" class="delete"><img src="http://192.168.0.102/libraries/css/blueprint/plugins/buttons/icons/cross.png" alt=""/></a></td> </tr> <?php } ?> </tbody> [...] I would like to .fadeOut() and delete (through the link history/delete/id/ROW_ID ) a table row when clicked in the respective delete button. My deleteAction() has no render. It really shouldn't have one, it just deletes a row in the database. Still, how can I make it happen? I tried: // TR Fading when deleted $('.delete') .click(function() { $.ajax({ type: 'GET', url: 'history/delete/id/'+$(this).attr('id'), success: function() { $(this).parent().parent().fadeOut(); } }); return false; }); without success

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  • How should a programmer go about getting started with Flash/Flex/ActionScript?

    - by Graphics Noob
    What is the shortest path between zero (ie no flash related development software on my computer or information about where to obtain it or get started) to running a "hello world" ActionScript? I'm hoping for an answer that gives step by step instructions about exactly what software is needed to get started, an example of some "hello world" code, and instructions for compiling and running the code. I've spent more time than I think should be necessary researching this question and not found much information. Hopefully this question will be found by programmers like me who want to get started with Flash/Flex/ActionScript (After my morning of researching I still don't even know what terminology to use so I'll just throw it all out there). ActionScript tutorials I've found are focused on programming concepts, ie logic, branching, OOP, etc, and some even have code examples to download, but not a single one I've found explains how to compile and run the code. They all seem to assume you have an IDE standing by but no knowledge of programming, exactly the opposite of the position I'm in. Here are the most related SO questions I've found: http://stackoverflow.com/questions/59083/what-is-adobe-flex-is-it-just-flash-ii http://stackoverflow.com/questions/554899/getting-started-with-flex-3-ui-actionscript-programming http://stackoverflow.com/questions/2123105/how-to-learn-flex

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  • Creating a Hello World library function in assembly and calling it from C#

    - by Filip Ekberg
    Let's say we use NASM as they do in this answer: how to write hellow world in assembly under windows. I got a couple of thoughts and questions regarding assembly combined with c# or any other .net languages for that matter. First of all I want to be able to create a library that has the following function HelloWorld that takes this parameter: Name In C# the method signature would looke like this: void HelloWorld(string name) and it would print out something like Hello World from name I've searched around a bit but can't find that much good and clean material for this to get me started. I know some basic assembly from before mostly gasthough. So any pointers in the right direction is very much apprechiated. To sum it up Create a function in ASM ( NASM ) that takes one or more parameters Compile and create a library of the above functionality Include the library in any .net language Call the included library function Bonus features How does one handle returned values? Is it possible to write the ASM-method inline? When creating libraries in assembly or c, you do follow a certain "pre defined" way, the c calling convetion, correct?

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  • How do I make a third party .jar available to my .jsp page?

    - by Matthew
    I'm just starting to learn JSP (and I'm pretty new to Java in general), and I'd like to use JSON-lib with it. I want to make a page something like this: <%@ page import="net.sf.json.JSONObject"%> <% String json = new JSONObject().put("hello", "world").toString(); out.println(json); %> I downloaded json-lib-2.3-jdk15.jar and put it in the same directory as the .jsp page. But I get this error org.apache.jasper.JasperException: Unable to compile class for JSP: An error occurred at line: 6 in the generated java file Only a type can be imported. net.sf.json.JSONObject resolves to a package An error occurred at line: 3 in the jsp file: /getCard.jsp JSONObject cannot be resolved to a type 1: <%@ page import="net.sf.json.JSONObject" %> 2: <% 3: String json = new JSONObject().put("hello", "world").toString(); 4: out.println(json); 5: %> 6: How do I make the JSONObject class available to my .jsp page?

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