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  • Arraylist as repeater datasource (how to access from .aspx)

    - by Phil
    I have an arraylist: Dim downloadsarray As New ArrayList downloadsarray.Add(iconlink) downloadsarray.Add(imgpath) downloadsarray.Add(filesize) downloadsarray.Add(description) Which is the datasource of my repeater: DownloadsRepeater.DataSource = downloadsarray DownloadsRepeater.DataBind() Please can you tell me how I output the items in the array to the .aspx page. I usually use (when using sqldatareader as datasource): <%#Container.DataItem("1stcolumnnamestring")%> <%#Container.DataItem("2ndcolumnnamestring")%> But this does not work when using the arraylist as datasource. Thanks. ps... I know how to use <%#Container.DataItem% to dump everything but I need to get at the items in the array individually, not have them all ditched out to the page in one go. For example, item 1 contains a link, item 2 contains an image path, item 3 contains a description. I need to have them kick out in the correct order to build the link and icon correctly.

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  • WordPress: Using custom field to define posts to display in loop

    - by j-man86
    Hi, I'm trying to use a custom field in which I input the post ID numbers of the posts I want to show, seperated by commas. For some reason though, only the first post of the series of the post IDs are displaying. Can someone help? The value of $nlPostIds is (minus the quotes): "1542,1534,1546". Here's the code... the most important part is the 4th line 'post__in' => array($nlPostIds) <?php $nlPostIds = get_post_meta($post->ID, 'nlPostIds', true); $args=array( 'post__in' => array($nlPostIds) ); query_posts($args); if ( $wp_query->have_posts() ) : while ( $wp_query->have_posts() ) : $wp_query->the_post(); ?> <div class="entry"> <div class="post" id="post-<?php the_ID(); ?>"> <h2><a href="<?php the_permalink() ?>" rel="bookmark" title="Permanent Link to <?php the_title_attribute(); ?>"><?php the_title(); ?></a></h2> <div class="allinfos"><span class="date"><?php the_time('F jS, Y') ?></span> | <span class="comments"><?php comments_popup_link('No Comments', '1 Comment', '% Comments'); ?> </span> | <span class="category">Posted in <?php the_category(', ') ?></span> <!-- by <?php the_author() ?> --></div> <?php the_content('More &raquo;'); ?> <?php the_tags('Tags: ', ', ', ' '); ?> <?php edit_post_link('Edit', '[ ', ' ]'); ?> <div class="clear"></div> </div></div> <?php endwhile; endif; ?> Thanks!

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  • Flex - How do I use a variable to define the name of an instantiated object

    - by flexfanatic
    Essentially this is what I want to accomplish, however it doesn't work like this. Is there any solution: - The problem is I can't dynamically name a new object... ??? pulling my hair out. import views.printingView; public function initComponent(o:Array):void{ SomeObject::Array = o; for(i=0; i <=SomeObject.length-1; i++){ 'invoice'+{SomeObject[i].namedID}:printingView = new printingView(); someDisplayContainer.addChild('invoice'+{SomeObject[i].namedID}); 'invoice'+{SomeObject.namedID}.publicInitFunction(SomeObject[i]); } }

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  • PHP regex help -- reverse search?

    - by Ian Silber
    So, I have a regex that searches for HTML tags and modifies them slightly. It's working great, but I need to do something special with the last closing HTML tag I find. Not sure of the best way to do this. I'm thinking some sort of reverse reg ex, but haven't found a way to do that. Here's my code so far: $html = "<div id="test"><p style="hello_world">This is a test.</p></div>"; $pattern = array('/<([A-Z][A-Z0-9]*)(\b[^>]*)>/i'); $replace = array('<tag>'); $html = preg_replace($pattern,$replace,$html); // Outputs: <tag><tag>This is a test</p></div> I'd like to replace the last occurance of "" with something special, say for example, "". Any ideas?

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  • can these templates be made unambiguous

    - by R Samuel Klatchko
    I'm trying to create a set of overloaded templates for arrays/pointers where one template will be used when the compiler knows the size of the array and the other template will be used when it doesn't: template <typename T, size_t SZ> void moo(T (&arr)[SZ]) { ... } template <typename T> void moo(T *ptr) { ... } The problem is that when the compiler knows the size of the array, the overloads are ambiguous and the compile fails. Is there some way to resolve the ambiguity (perhaps via SFINAE) or is this just not possible.

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  • Compute divergence of vector field using python

    - by nyvltak
    Is there a function that could be used for calculation of the divergence of the vectorial field? (in matlab http://www.mathworks.ch/help/techdoc/ref/divergence.html) I would expect it exists in numpy/scipy but I can not find it using google :(. # I need to calculate div[A * grad(F)], where F = np.array([[1,2,3,4],[5,6,7,8]]) (2D numpy ndarray) A = np.array([[1,2,3,4],[1,2,3,4]]) (2D numpy ndarray) so grad(F) is a set of 2D ndarrays # I know, I can calculate divergence like this: http://en.wikipedia.org/wiki/Divergence#Application_in_Cartesian_coordinates but do not want to reinvent the wheel. (and also I expent there is some optimized function)

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  • Dynamically formatting a string

    - by TofuBeer
    Before I wander off and roll my own I was wondering if anyone knows of a way to do the following sort of thing... Currently I am using MessageFormat to create some strings. I now have the requirement that some of those strings will have a variable number of arguments. For example (current code): MessageFormat.format("{0} OR {1}", array[0], array[1]); Now I need something like: // s will have "1 OR 2 OR 3" String s = format(new int[] { 1, 2, 3 }); and: // s will have "1 OR 2 OR 3 OR 4" String s = format(new int[] { 1, 2, 3, 4 }); There are a couple ways I can think of creating the format string, such as having 1 String per number of arguments (there is a finite number of them so this is practical, but seems bad), or build the string dynamically (there are a lot of them so this could be slow). Any other suggestions?

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  • is my function correct?

    - by sbsp
    This is part of an assignment so please dont post solutions, just point me in the right direction if possible? I am passing a pointer to a char array to my method, as well as a value for the actual height of the char array. I am looping through to see if all values are 0, if they are then return 0, esle return one The method is used as a test to see if i should free memory or not and set the pointer to null if it is full of 0's. The issue i am having is that the programme should have "some unfree" memory at the end, so i have no idea whether or not its doing it correctly - and gdb i struggle with immensley. Thanks for reading int shouldBeNull(char *charPointer, int sizeOfCharArray) { int isIn = 0; int i = 0; while(i < sizeOfCharArray){ if(*charPointer != '0'){ isIn = 1; break; } i++; charPointer++; } return isIn; }

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  • Searching for Nodes with Specific Text using the Prototype Javascript Framework

    - by Alan Storm
    Does the Prototype Javascript library have a selector that's equivalent to jQuery's :contains()? If not, what would what be "The Prototype Way" to selector/filter-down a list of elements that contains a particular string. For example, using the following $$('#some_div dd a') I may get back an array of 50 or so links. I only want the links that contain the work 'home'. In jQuery I'd do this jQuery('#some_div dd a:contains('home')'); Is it possible to do something similar using Prototype? If not, is there an elegant way to filter out the array of 50 elements that gets returned.

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  • How to Get a Webpage's contents without CURL ?

    - by Arsheep
    I need to get webpage's content ,I cant use Curl as it is not enabled.I tried the below code But it is not working. $opts = array( 'http'=>array( 'method'=>"GET", 'header'=>"Accept-language: en\r\n" . "Cookie: foo=bar\r\n" ) ); $context = stream_context_create($opts); $fp = fopen($_GET['url'], 'r', false, $context); if($fp) fpassthru($fp); fclose($fp); exit; The code produce an error Warning: fopen(http://www.google.com/search?&q=site:www.myspace.com+-intitle:MySpaceTV+%22Todd Terje%22) [function.fopen]: failed to open stream: HTTP request failed! HTTP/1.0 400 Bad Request

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  • Handling duplicate nodes in XML

    - by JYelton
    Scenario: I am parsing values from an XML file using C# and have the following method: private static string GetXMLNodeValue(XmlNode basenode, string strNodePath) { if (basenode.SelectSingleNode(strNodePath) != null) return (basenode.SelectSingleNode(strNodePath).InnerText); else return String.Empty; } To get a particular value from the XML file, I generally pass the root node and a path like "parentnode/item" I recently ran into an issue where two nodes at the same document level share the same name. Question: What is the best way to get the values for duplicate-named nodes distinctly? My thought was to load all values matching the node name into an array and then using the array index to refer to them. I'm not sure how to implement that, though. (I'm not well-versed in XML navigation.)

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  • get length of data sent over network to TCPlistener/networkstream vb.net

    - by Jonathan.
    It seems the most obvious thing, but I just can't work out how to get the length of bytes sent over a network using a TCPClient and TCPListener? This is my code so far: 'Must listen on correct port- must be same as port client wants to connect on. Const portNumber As Integer = 9999 Dim tcpListener As New TcpListener(IPAddress.Parse("192.168.2.7"), portNumber) tcpListener.Start() Console.WriteLine("Waiting for connection...") 'Accept the pending client connection and return 'a TcpClient initialized for communication. Dim tcpClient As TcpClient = tcpListener.AcceptTcpClient() Console.WriteLine("Connection accepted.") ' Get the stream Dim networkStream As NetworkStream = tcpClient.GetStream() '' Read the stream into a byte array I need to get the length of the networkstream to set the size of the array of bytes I'm going to read the data into. But the networkStream.length is unsupported and does not work and throws an Notsupportedexception. The only other way I can think of is to send the size of the data before sending the data, but this seems the long way round.

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • input of while loop to come from output of `command`

    - by Felipe Alvarez
    #I used to have this, but I don't want to write to the disk # pcap="somefile.pcap" tcpdump -n -r $pcap > all.txt while read line; do ARRAY[$c]="$line" c=$((c+1)) done < all.txt The following fails to work. # I would prefer something like... # pcap="somefile.pcap" while read line; do ARRAY[$c]="$line" c=$((c+1)) done < $( tcpdump -n -r "$pcap" ) Too few results on Google (doesn't understand what I want to find :( ). I'd like to keep it Bourne-compatible (/bin/sh), but it doesn't have to be.

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  • Single dimension peak fitting

    - by bufferz
    I have a single dimensional array of floating point values (c# doubles FYI) and I need to find the "peak" of the values ... as if graphed. I can't just take the highest value, as the peak is actually a plateau that has small fluctuations. This plateau is in the middle of a bunch of noise. I'm looking find a solution that would give me the center of this plateau. An example array might look like this: 1,2,1,1,2,1,3,2,4,4,4,5,6,8,8,8,8,7,8,7,9,7,5,4,4,3,3,2,2,1,1,1,1,1,2,1,1,1,1 where the peak is somewhere in the bolded section. Any ideas?

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  • How to generate a cryptographically secure Double between 0 and 1?

    - by Portman
    I know how to generate a random number between 0 and 1 using the NextDouble method of the pseudo-random number generator. var rng1 = new System.Random(); var random1 = rng1.NextDouble(); // generates a random double between 0 and 1.0 And I know how to fill a random byte array using the cryptographically secure random number generator. Byte[] bytes = new Byte[8]; var rng2 = new System.Security.Cryptography.RNGCryptoServiceProvider(); rng2.GetBytes(bytes); // generates 8 random bytes But how can I convert the byte-array output of RNGCryptoServiceProvider into a random number between 0 (inclusive) and 1 (exclusive)?

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  • Auto complete from database using CodeIgniter (Active Record)

    - by Ralph David Abernathy
    I have a form on my website in which one is able to submit a cat. The form contains inputs such as "Name" and "Gender", but I am just trying to get the auto completion to work with the "Name" field. Here is what my jquery looks like : $(document).ready(function() { $( "#tags" ).autocomplete({ source: '/Anish/auto_cat' }); }); Here is what my model looks like: public function auto_cat($search_term) { $this->db->like('name', $search_term); $response = $this->db->get('anish_cats')->result_array(); // var_dump($response);die; return $response; } } Here is my controller: public function auto_cat(){ $search_term = $this->input->get('term'); $cats = $this->Anish_m->auto_cat($search_term); } And here is my view: <head> <link rel="stylesheet" href="http://code.jquery.com/ui/1.10.3/themes/smoothness/jquery-ui.css" /> <script src="http://code.jquery.com/jquery-1.9.1.js"></script> <script src="http://code.jquery.com/ui/1.10.3/jquery-ui.js"></script> <link rel="stylesheet" href="/resources/demos/style.css" /> </head> <h1>Anish's Page</h1> <form action="/Anish/create" method="POST"> <div class="ui-widget"> <label for="tags">Name</label><input id="tags" type="text" name="name"> </div> <div> <label>Age</label><input type="text" name="age"> </div> <div> <label>Gender</label><input type="text" name="gender"> </div> <div> <label>Species</label><input type="text" name="species"> </div> <div> <label>Eye Color</label><input type="text" name="eye_color"> </div> <div> <label>Color</label><input type="text" name="color"> </div> <div> <label>Description</label><input type="text" name="description"> </div> <div> <label>marital status</label><input type="text" name="marital_status"> </div> <br> <button type="submit" class="btn btn-block btn-primary span1">Add cat</button> </form> <br/><br/><br/><br/> <table class="table table-striped table-bordered table-hover"> <thead> <tr> <th>Name</th> <th>Gender</th> <th>Age</th> <th>Species</th> <th>Eye Color</th> <th>Color</th> <th>Description</th> <th>Marital Status</th> <th>Edit</th> <th>Delete</th> </tr> </thead> <tbody> <?php foreach ($cats as $cat):?> <tr> <td> <?php echo ($cat['name']);?><br/> </td> <td> <?php echo ($cat['gender']);?><br/> </td> <td> <?php echo ($cat['age']);?><br/> </td> <td> <?php echo ($cat['species']);?><br/> </td> <td> <?php echo ($cat['eye_color']);?><br/> </td> <td> <?php echo ($cat['color']);?><br/> </td> <td> <?php echo ($cat['description']);?><br/> </td> <td> <?php echo ($cat['marital_status']);?><br/> </td> <td> <form action="/Anish/edit" method="post"> <input type="hidden" value="<?php echo ($cat['id']);?>" name="Anish_id_edit"> <button class="btn btn-block btn-info">Edit</button> </form> </td> <td> <form action="/Anish/delete" method="post"> <input type="hidden" value="<?php echo ($cat['id']);?>" name="Anish_id"> <button class="btn btn-block btn-danger">Delete</button> </form> </td> </tr> <?php endforeach;?> </tbody> </table> I am stuck. In my console, I am able to see this output when I type the letter 'a' if I uncomment the var_dump in my model: array(4) { [0]=> array(9) { ["id"]=> string(2) "13" ["name"]=> string(5) "Anish" ["gender"]=> string(4) "Male" ["age"]=> string(2) "20" ["species"]=> string(3) "Cat" ["eye_color"]=> string(5) "Brown" ["color"]=> string(5) "Black" ["description"]=> string(7) "Awesome" ["marital_status"]=> string(1) "0" } [1]=> array(9) { ["id"]=> string(2) "16" ["name"]=> string(5) "Anish" ["gender"]=> string(2) "fe" ["age"]=> string(2) "23" ["species"]=> string(2) "fe" ["eye_color"]=> string(2) "fe" ["color"]=> string(2) "fe" ["description"]=> string(2) "fe" ["marital_status"]=> string(1) "1" } [2]=> array(9) { ["id"]=> string(2) "17" ["name"]=> string(1) "a" ["gender"]=> string(1) "a" ["age"]=> string(1) "4" ["species"]=> string(1) "a" ["eye_color"]=> string(1) "a" ["color"]=> string(1) "a" ["description"]=> string(1) "a" ["marital_status"]=> string(1) "0" } [3]=> array(9) { ["id"]=> string(2) "18" ["name"]=> string(4) "Matt" ["gender"]=> string(6) "Female" ["age"]=> string(2) "80" ["species"]=> string(6) "ferret" ["eye_color"]=> string(4) "blue" ["color"]=> string(4) "pink" ["description"]=> string(5) "Chill" ["marital_status"]=> string(1) "0" } }

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  • adding other parameter to function

    - by Ronnie Chester Lynwood
    hello. i got a function that listing downloads in a table with foreach. it's also lists searched term, search type. public function fetchDownloads($displaySite=true) { $downloads = array(); $sqlWhere = ""; if(isset($this->q)) { if(strlen($this->q) <= $this->recents_length && !empty($this->q)) { $insertRecent = $this->processDataHook("insertRecent",$this->q); if($insertRecent) { if(!@mysql_query("INSERT INTO wcddl_recents (query) VALUES ('".$this->qSQL."')")) { @mysql_query("UPDATE wcddl_recents SET searches = searches+1 WHERE query = '".$this->qSQL."'"); } } } if($this->search_type == "narrow") { $sqlWhere = " WHERE title LIKE '%".mysql_real_escape_string(str_replace(" ","%",$this->q))."%'"; } elseif($this->search_type == "wide") { $qExp = explode(" ",$this->q); $sqlWhere = array(); foreach($qExp as $fq) $sqlWhere[] = "title LIKE '%".mysql_real_escape_string($fq)."%'"; $sqlWhere = implode(" OR ",$sqlWhere); $sqlWhere = " WHERE (".$sqlWhere.")"; } } if(isset($this->type)) { if(!empty($sqlWhere)) { $sqlWhere .= " AND type = '".$this->typeSQL."'"; } else { $sqlWhere = " WHERE type = '".$this->typeSQL."'"; } } $sqlWhere = $this->processDataHook("fetchDownloadsSQLWhere",$sqlWhere); $this->maxPages = mysql_query("SELECT COUNT(*) FROM wcddl_downloads".$sqlWhere.""); $this->maxPages = mysql_result($this->maxPages,0); $this->numRows = $this->maxPages; $this->maxPages = ceil($this->maxPages/$this->limit); $sqlMain = "SELECT id,sid,title,type,url,dat,views,rating FROM wcddl_downloads".$sqlWhere." ORDER BY ".(isset($this->sqlOrder) ? mysql_real_escape_string($this->sqlOrder) : "id DESC")." LIMIT ".$this->pg.",".$this->limit.""; $sqlMain = $this->processDataHook("whileFetchDownloadsSQL",$sqlMain); $sqlMain = mysql_query($sqlMain); $this->processHook("whileFetchDownloads"); while($row = mysql_fetch_assoc($sqlMain)) { if($displaySite) { $downloadSite = mysql_query("SELECT name as sname, url as surl, rating as srating FROM wcddl_sites WHERE id = '".$row['sid']."'"); $downloadSite = mysql_fetch_assoc($downloadSite); $row = array_merge($row,$downloadSite); } $downloads_current = $this->mapit($row,array("stripslashes","strip_tags")); $downloads_current = $this->processDataHook("fetchDownloadsRow",$downloads_current); $downloads[] = $downloads_current; } $this->pageList = $this->getPages($this->page,$this->maxPages); $this->processHook("endFetchDownloads"); return $downloads; } I want to add if $_REQUEST['site'] is set, order downloads by sname that catching from wcddl_sites.

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  • How to save search, choose a recent search and then populate the form using jQuery and/or asp.net

    - by user187870
    I want to do something similar to what priceline does. It saves the recent searches in a dropdown menu. When you pick one from the recent search. The form will be populated accordingly. (See screen shot http://yfrog.com/5fscreenshot20100501at105p) This is what I am thinking. (1) Save the searches into an array in a cookie (2), when a recent search item is chosen, retrive the corresponding array element from the cookie and then populate the form. What do you think is the best way to implement this? I especially want to know how to save the form entries into the cookie and how to populate the form.

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  • How to debug when CakePHP Model::save() doesn't attempt an INSERT

    - by RyOnLife
    I am having a bear of a time saving the simplest record from a model called ItemView: if($this->save($this->data)) { echo 'worked'; } else { echo 'failed'; } Where $this-data is: Array ( [ItemView] => Array ( [list_id] => 1 [user_id] => 1 ) ) And my table is: CREATE TABLE IF NOT EXISTS `item_views` ( `id` int(11) NOT NULL auto_increment, `list_id` int(11) NOT NULL, `user_id` int(11) default NULL, `user_ip` int(10) unsigned default NULL, `created` datetime NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED AUTO_INCREMENT=1 ; Looking at the query dump in debug mode, Cake isn't even attempting an INSERT, so I have no idea how to debug. Any help would be appreciated.

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  • DataType for storing a long serial number (10 bytes)

    - by CrimsonX
    We have a device which has a 10 byte serial number which must be read into our application and stored into a .net datatype. In the device it is stored as an unsigned 10-byte (80-bit) number. I don't expect we will be performing any mathematical operations on this number, but only displaying it to the user. The .NET framework doesn't have a built in UNIT128 to store this datatype. My suggestion for storing this datatype is to create a 10 element byte array and read in the data into this array. Are there any better solutions to this problem? Note: I have seen in this question that a GUID is a 128 byte signed integer, but it seems like a bad idea to use a GUID in this fashion. Any other suggestions?

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  • textures and vertex arrays with OpenGL?

    - by user146780
    Basically what I'd like to do is make textured NGONS. I also want to use a tesselator (GLU) to make concave and multicontour objects. I was wondering how the texture comes into play though. I think that the tesselator will return verticies so I will add these to my array, that's fine. But my vertex array will contain more than one polygon object so then how can I tell it when to bind the texture like in immediate mode? Right now I feel stuck with one call to bind. How can this be done? Thanks

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  • YII Mail Generate unwanted ascii character in HTML mail

    - by CedSha
    I use YII-Mail just by copying the sample but I always get some ascii charcters in my generated links Where they come from and how to avoid them ? $message = new YiiMailMessage; $message->view = 'mail'; $message->setBody(array('model'=>$model), 'text/html'); $message->subject = Yii::t('tr','my subject'); $message->addTo('[email protected]'); $message->from = '[email protected]'; Yii::app()->mail->send($message); and in view file 'mail' <h1><?php echo(Yii::t('tr','This is HTML mail')); ?></h1> <?php echo CHtml::link('Mylink', array('controller/view', 'id'=>$model->id)); ?> The resulted email source looks like this <h1>This is HTML mail</h1> <a href=3D"/testdrive/index.php?r=3D ....

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  • PHP miniwebsever file download

    - by snikolov
    $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; function openfile() { $filename = "a.pl"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $array = array("Output"=$buffer,"filesize"=$filesize,"filename"=$filename); return $array; } $send = openfile(); $file = $send['filename']; $filesize = $send['filesize']; $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Content-Length:$filesize\r\n"; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; $output .= $send['Output']; $output .= "Content-Transfer-Encoding: binary"; $output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); Hello, I am snikolov i am creating a miniwebserver with php and i would like to know how i can send the client a file to download with his browser such as firefox or internet explore i am sending a file to the user to download via sockets, but the cleint is not getting the filename and the information to download can you please help me here,if i declare the file again i get this error in my server Fatal error: Cannot redeclare openfile() (previously declared in C:\User s\fsfdsf\sfdsfsdf\httpd.php:31) in C:\Users\hfghfgh\hfghg\httpd.php on li ne 29, if its possible, i would like to know if the webserver can show much banwdidth the user request via sockets, perl has the same option as php but its more hardcore than php i dont understand much about perl, i even saw that a miniwebserver can show much the client user pulls from the server would it be possible that you can assist me with this coding, i much aprreciate it thank you guys.

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  • Finding matching submatrics inside a matrix

    - by DaveO
    I have a 100x200 2D array expressed as a numpy array consisting of black (0) and white (255) cells. It is a bitmap file. I then have 2D shapes (it's easiest to think of them as letters) that are also 2D black and white cells. I know I can naively iterate through the matrix but this is going to be a 'hot' portion of my code so speed is an concern. Is there a fast way to perform this in numpy/scipy? I looked briefly at Scipy's correlate function. I am not interested in 'fuzzy matches', only exact matches. I also looked at some academic papers but they are above my head.

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