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  • Security when writing a PHP webservice?

    - by chustar
    I am writing a web service in PHP for the first time and had ran into some security problems. 1) I am planning to hash passwords using md5() before I write them to the database (or to authenticate the user) but I realize that to do that, I would have to transmit the password in plaintext to the server and hash it there. Because of this I thought of md5()ing it with javascript client side and then rehashing on the server but then if javascript is disabled, then the user can't login, right? 2) I have heard that anything that when the action is readonly, you should use GET but if it modifies the database, you should use POST. Isn't post just as transparent as GET, just not in the address bar?

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • To be a lazy developer or not to be a lazy developer?

    - by JamesStuddart
    Am I a lazy developer? Is it being lazy to use automated tools, such as code generators and such? Now, I could, if I had to, create all the data layers and entities I needed, but I choose to use CodeSmith to generate my datalayers and entities. I also use Resharper and I would say it fights with MSDeploy as to which gets installed first after Visual Studio. Again if I had to, I could code without it, but prefer not to. Both these tools from my point of view are no brainers as they improve output massively. But is this lazy? I'm sure there are purists out there that would say everything should be wirtten by you so you know what everything is doing, but if you can read through the code and see what is happening is that ok? So am I being lazy or am I just using all the cards in my hand?

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  • What is the most efficient way to list all of the files in a directory (including sub-directories)?

    - by prometheus
    I am writing a servlet which will examine a directory on the server (external to the web container), and recursively search for certain files (by certain files, I mean files that are of a certain extension as well as a certain naming convention). Once these files are found, the servlet responds with a long list of all of the found files (including the full path to the files). My problem is that there are so many files and directories that my servlet goes extremely slow. I was wondering if there was a best practice or existing servlet for this type of problem? Would it be more efficient to simply compile the entire list of files and do the filtering via js/jquery on the client side?

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  • help on developing enterprise level software solutions

    - by wefwgeweg
    there is a specific niche which I would like to target by providing a complete enterprise level software solution.... the problem is, where do i begin ? meaning, i come from writing just desktop software on VB/ASP .net/PHP/mysql and suddenly unfamiliar terms popup like Oracle, SAP Business Information Warehouse, J2EE.... obviously, something is pointing towards Java, is it common for software suites, or solutions to be developed 100% on Java technology and standards? Are there any other platform to build enterprise level software on ? i am still lacking understanding what exactly is "Enterprise level" ? what is sufficient condition to call a software that sells for $199 and then suddenly it's $19,999 for "enterprise" package. I dont understand why there is such a huge discrepancy between "standard" and "enterprise" versions of software. Is it just attempting to bag large corporations on a spending spree ? so why does one choose to develop so called "enterprise" softwares ? is it because of the large inflated price tag you can justify with ? i would also like some more enterpreneural resources on starting your own enterprise software company in a niche.... Thank you for reading, i am still trying to find the right questions.

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  • Three most critical programming concepts

    - by Todd
    I know this has probably been asked in one form or fashion but I wanted to pose it once again within the context of my situation (and probably others here @ SO). I made a career change to Software Engineering some time ago without having an undergrad or grad degree in CS. I've supplemented my undergrad and grad studies in business with programming courses (VB, Java,C, C#) but never performed academic coursework in the other related disciplines (algorithms, design patterns, discrete math, etc.)...just mostly self-study. I know there are several of you who have either performed interviews and/or made hiring decisions. Given recent trends in demand, what would you say are the three most essential Comp Sci concepts that a developer should have a solid grasp of outside of language syntax? For example, I've seen blog posts of the "Absolute minimum X that every programmer must know" variety...that's what I'm looking for. Again if it's truly a redundancy please feel free to close; my feelings won't be hurt. (Closest ones I could find were http://stackoverflow.com/questions/164048/basic-programming-algorithmic-concepts- which was geared towards a true beginner, and http://stackoverflow.com/questions/648595/essential-areas-of-knowledge-which I didn't feel was concrete enough). Thanks in advance all! T.

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  • How can you setup multiple WSGI apps on one server?

    - by Shakakai
    I'm working on a python based server product where a user can install WSGI-based python apps on their server. I can enforce any restriction on the application structure or format to make this easy. The user workflow would be: browse an app market, showing a list of WSGIpython apps select an app and choose "install" the app would be downloaded from a remote server to the user's server the http server would then have to be configured to start serving that application from the app's id, ex. a blog app with an id of "blog" at "/blog/", so all requests below /blog/ would be seen as root by the blog application. Any suggestions on how to set something like this up? Holler if my flow of consciousness lost you ;)

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  • Defeating a Poker Bot.

    - by The Rook
    There is a new Open Source poker bot called PokerPirate. I am interested in any creative ways in which a web application could detect/thwart/defeat a poker bot. (This is a purely academic discussion, in the same spirit that PokerPirate was written.)

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  • CSS check for Chrome, IE, Firefox

    - by hankh
    I've noticed a small alignment issue in the three major browsers when rendering my web site. As such how can I perform the following pseudo-code with pure CSS? if Webkit (Safari/Chrome) { #myDIV {margin-top:-3px} } else if (Firefox) { #myDIV {margin-top:0px} } else { // IE and other browsers #myDIV {margin-top:1px} }

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  • Put an Image in template then Save.

    - by user341513
    In my Ipad appI would like to let the user edit an image from the photo app with a preset template and then save it in the photo app again. kinda like in this iphone app http://itunes.apple.com/ie/app/motivational/id333176136?mt=8. Thanks, Elvin

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  • how to get game sound or how to create for iPhone

    - by iPhone Fun
    Hi all, I am having problem of getting sound. i.e. how to get good sounds for our iPhone games? or how to make some good quality sounds for iPhone game applications so that the applications will become some more attractive? There are many sites like www.freesound.org , but I am not able to get good sounds as per my choice. If any one know from where we can get good sounds or how to make such things please help me. As this will be help full to all for using sounds in the applications of iPhone or other. Thanks in advance

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  • css: howto remove pseudo elements (afer,before, ...)

    - by Thariama
    I would like to use a switch for the layout of paragraph tags on a webpage. I use the after pseudoelement p:after {content: url("../img/paragraph.gif");} Now i need to remove this css code from the page. How can this be done easily (jquery is already used on the page)? (i do not want to include or remove files containing css)

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  • Which jQuery/css menu library for working with ASP.NET TreeView or Menu controls.

    - by ProfK
    I'm looking for a good jQuery or CSS, or combo, library to enance my left side menu in an an intranet application. I don't like the 'hover only' expand/collapse style of the ASP.NET Menu control on its own, and I don't like the 'icon-click only' expand/collapse style of the TreeView control on its own. I plan on trying the CSS Control Adapters, to render the menu with some self-respect, i.e. as nested <ul> or <ol> elements instead of the usual orgy of tables. Beyond that, I need something to give a bit of style and menulike behaviour to these nested lists, and I would prefer a jQuery plugin for this. Which should I use?

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  • How can I embed the result of a rails view in another website?

    - by NotDan
    I would like to allow users to call my ruby on rails app as a service which returns a 'div' with html content in it, and embed that div into their app (which will not be a rails application). For example, assume someone has their own php website that has a header/footer template that gets rendered, and a content area of the page that they need to fill based on some html I generate in my rails app. I would like to allow them, from php, to call to my website, get the 'div' I generate, and embed that as html in their php page. What I'm trying to do is host a service on my site that returns some html content, but actually show that content as part of another site, so that the end user only sees the other site and never really knows about mine. Is this possible?

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  • How can I set an image for background of GUI interface?

    - by enriched
    hey everyone, im having some troubles displaying the background image for a GUI interface in java. Here is what i have at the moment, and with current stage of code it shows default(gray) background. import javax.swing.*; import java.awt.event.*; import java.util.Scanner; import java.awt.*; import java.io.File; import javax.imageio.ImageIO; import java.awt.image.BufferedImage; import java.io.IOException; ////////////////////////////////// // 3nriched Games Presents: // // MIPS The Mouse!! // ////////////////////////////////// public class mipsMouseGUI extends JFrame implements ActionListener { private static String ThePDub = ("mouse"); //the password JPasswordField pass; JPanel panel; JButton btnEnter; JLabel lblpdub; public mipsMouseGUI() { BufferedImage image = null; try { //attempts to read picture from the folder image = ImageIO.read(getClass().getResource("/mousepics/mousepic.png")); } catch (IOException e) { //catches exceptions e.printStackTrace(); } ImagePanel panel = new ImagePanel(new ImageIcon("/mousepics/neonglowOnwill.png").getImage()); setIconImage(image); //sets icon picture setTitle("Mips The Mouse Login"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pass = new JPasswordField(5); //sets password length to 5 pass.setEchoChar('@'); //hide characters as @ symbol pass.addActionListener(this); //adds action listener add(panel); //adds panel to frame btnEnter = new JButton("Enter"); //creates a button btnEnter.addActionListener(this);// Register the action listener. lblpdub = new JLabel(" Your Password: "); // label that says enter password panel.add(lblpdub, BorderLayout.CENTER);// adds label and inputbox panel.add(pass, BorderLayout.CENTER); // to panel and sets location panel.add(btnEnter, BorderLayout.CENTER); //adds button to panel pack(); // packs controls and setLocationRelativeTo(null); // Implicit "this" if inside JFrame constructor. setVisible(true);// makes them visible (duh) } public void actionPerformed(ActionEvent a) { Object source = a.getSource(); //char array that holds password char[] passy = pass.getPassword(); //characters array to string String p = new String(passy); //determines if user entered correct password if(p.equals(ThePDub)) { JOptionPane.showMessageDialog(null, "Welcome beta user: USERNAME."); } else JOptionPane.showMessageDialog(null, "You have enter an incorrect password. Please try again."); } public class ImagePanel extends JPanel { private BufferedImage img; public ImagePanel(String img) { this(new ImageIcon(img).getImage()); } public ImagePanel(Image img) { Dimension size = new Dimension(img.getWidth(null), img.getHeight(null)); } public void paintComponent(Graphics g) { g.drawImage(img, 0, 0, null); } } }

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How to manage user authentication/sessions?

    - by Dan
    What is the best way to manage user authentication/sessions in a web app, ideally in a clustered environment, using Spring Framework/MVC? I thought of creating a login bean that creates a jsession for authenticated users and then using AOP to check for the jsession before each controller method inovcation. If there isn't a better way, what are some possible alternatives? Thanks.

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  • Does anyone know of a good free bulk upload tool for web apps?

    - by Ev
    I have a web application in which a user has to upload images to a gallery. At the moment they need to upload one image at a time so it's pretty tedious. I'd like to implement a system where they could potentially drag and drop files into the browser, or select a folder to upload. Any ideas? Thanks in advance! (By the way; it's a .Net App if it makes a difference, but I was thinking most of the work would be happening client side so shouldn't matter) -Ev

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