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  • Why does this Bash regex match return an Exit Status of "2"?

    - by PreservedMoose
    I'm writing a Bash script that needs to scan for the existence of non-ASCII characters in filenames. I'm using the POSIX bracket regex syntax to match the non-ASCII characters, but for some reason, when I test for the match in an if/then statement, the test always returns an Exit Status of 2, and never matches my test string. Here's the code in question: FILEREQ_SOURCEFILE="Filename–WithNonAScII-Charàcters-05sec_23.98.mov" REGEX_MATCH_NONASCII="[^[:ascii:]]" if [[ $FILEREQ_SOURCEFILE =~ $REGEX_MATCH_NONASCII ]]; then echo "Exit Status: $?" echo "Matched!" else echo "Exit Status: $?" echo "No Match" fi This code always returns: Exit Status: 2 No Match I've read and re-read the bash-hackers.org explanation of how regex matching works, as well as this previous question on SO regarding matching non-ASCII characters, but for the life of me, I can't get this to work. What am I missing here?

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  • C / C++ / C#: Howto do "mount -a"

    - by Quandary
    Question: In C/C++/C#. (I need it for C#, but C and C++ is also fine). How can I do a mount -a on Linux. I mean programmatically, without starting a process like system("mount -a"); Edit: Note the "-a". My question is not actually about how to mount A mountpoint. It's about how to mount ALL mountpoints in /etc/fstab. That means parsing the file, extracting the mountpoints, check if already mounted, and only if not already mounted, mount...

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  • NSInvalidArgumentException accessing NSMutableArray in a UITableView

    - by kashar28
    Hello, I am a noob in iPhone programming so kindly guide me. I have 5 buttons in a custom UITableViewCell. Following is the code to determine which button was pressed. In ProductTableCustomCell.m -(IBAction) getRating:(id) sender { ProductTableView *ptv = (ProductTableView *)self.superview; if((UIButton *) sender == box1) { [ptv.totalComments addObject:@"BOX2"]; } else if((UIButton *) sender == box2){ NSLog(@"Box2"); [ptv.totalComments addObject:@"BOX2"]; NSLog(@"Am I here?"); }else if((UIButton *) sender == box3){ NSLog(@"Box3"); [ptv.totalComments addObject:@"BOX3"]; }else if((UIButton *) sender == box4){ NSLog(@"Box4"); [ptv.totalComments addObject:@"BOX4"]; }else if((UIButton *) sender == box5){ NSLog(@"Box5"); [ptv.totalComments addObject:@"BOX5"]; } } Here totalComments is a NSMutableArray in ProductTableView which is a UITableView. If for example I click button2, then I get the following error: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[UITableView totalComments]: unrecognized selector sent to instance 0x4036e00'** I don't understand the problem. I have double checked the IBOutlets and IBActions as well. Everything seems proper. I think the problem is in the superview.Any help would be appreciated.

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  • in c++ what is bettr to delete poiner or set it with new value?

    - by user63898
    Hi simple question in c++ , say i have a loop and i have function that returns pointer to item so i have to define inner loop pointer so my question is what to do with the pointer inside the loop , delete it ? or to set it with new value is good for example: for(int i =0;i<count();i++) { ptrTmp* ptr = getItemPtr(); // do somthing with the ptr ... // what to do here ? to delete the poinetr or not? delete ptr; // ?? }

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  • private virtual function in derived class

    - by user1706047
    class base { public: virtual void doSomething() = 0; }; class derived : public base { **private:** virtual void doSomething(){cout<<"Derived fn"<<endl;} }; now if i do the following: base *b=new child; b->doSomething(); //it calls the derived class fn even if that is private. Question: 1.its able to call the derived class fn even if that is private.How is it possible? Now if i change the inheritance access specifier from public to protected/private then i get compilation error as "'type cast' : conversion from 'Derived *' to 'base *' exists, but is inaccessible" Notes: I am aware on the concepts of the inheritance access specifiers.So in second case as its derived private/protected, its inaccessible. But here it confuses me for the first question. Any input will be highly appreciated

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  • A puzzle coded in ASCII [closed]

    - by user1905398
    I'm asking this question again because it is valid: "How do I convert this: M D Y z M D Y w M D Y z M D Y x M D Y z M D Y w M D Y z M D Y w M D Y z M D Y w M D Y z M D Y x M D Y z M D Y x M D Y z M D Y w into a letter? I have 272 constructed just like this one that I need to convert to form the message in a mystery I'm trying to solve. Thanks!" It is very difficult to include all 272 strings with each one having 16 sets of 4! There wouldn't be enough room in this post for that, so I just put the first of the 272 strings. To hopefully clarify, this is a puzzle. The puzzler put his 272 word message in ASCII. Since there is no online converter, I put the question out hoping to get some help.

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  • gnome3 and unity bug in 11.10

    - by LinuxNoob
    Yes I am new to Linux but am learning stuff daily as I finally migrated my work systems to Ubuntu 11.10 and they works pretty decent given the fact that some of the application I have to use to do my job are not supported by Linux ... yet. Anyways, I was working with Unity, not even knowing there was a Gnome3 environment until I ran across a post while searching for a fix on another unrelated issue. Lo and behold, I was able after much searching to log in Gnome 3 after installing the required packages. I don't know how many articles I had to read for someone to tell me how to log into Gnome3 or into Unity by selecting the little wheel on the login screen to get the drop down for the different environments ...(I know... I'm such a Noob but I'm sure we all were at one time or another). Again, after using Unity, I was hooked on Linux and decided if I can get it to work with all the Apps I need at work and play a little WOW every now and again, I'm good to go. But again to the point. I logged into Gnome3. No icons but just a cool experience to see what the heck this thing does. I eventually figured out how to use it and I love Gnome 3 but it is as buggy as the C++ programs I first learned to write in college. I don't know if it's because i installed the packages after I was up and running in Unity or what. The issues I have are that it locks the desktop up randomly..just locks it up. Usually when i have a lot of screens opened. Never fails that it does it when i put the mouse up in the top/left corner to swap Apps. Then I can't get to the windows in the back to shut them down. A few times i just have to turn the power off on my PC ( sigh, what a POS I say to myself every time I decide "oh it was an isolated incidence"...try it again..it's so cool and designed the way I would design a desktop .. intuitive...just cool man cool) but it fails me again and again. If I had to guess I would say it's a memory problem..i do have 2gigs but nevertheless it just stops working. The mouse doesn't respond ...eventually the keyboard doesn't respond. Just the Power Off button is the only way out. Never had an issue like this in Unity. Using the same Apps in the same way and I bet the system will crash in 45 minutes to an hour. Usually, I have 7-10 windows opened. I wish I knew enough to get the correct logs, I'm sure it's a bug. I'm not doing anything fancy..just running email, word docs, jave apps, vpn, pidgin, maybe some SQL stuff or communication Apps, etc. Anyways I've decided to wait for another major release to try it again... until then I'm sticking with Unity which is also very cool.

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  • Expert F# &ndash; Pattern Matching with Adam and Eve

    - by MarkPearl
    So I am loving my Expert F# book. I wish I had more time with it, but the little time I get I really enjoy. However today I was completely stumped by what the book was trying to get across with regards to pattern matching. On Page 38 – Chapter 3, it briefly describes F# option values. On this page it gives the code snippet along the code lines below and then goes on to speak briefly about pattern matching... open System type 'a option = | None | Some of 'a let people = [ ("Adam", None); ("Eve", None); ("Cain", Some("Adam", "Eve")); ("Abel", Some("Adam", "Eve")) ] let showParents(name, parents) = match parents with | Some(dad, mum) -> printfn "%s has father %s, mother %s" name dad mum | None -> printfn "%s has no parents!" name Console.WriteLine(showParents("Adam", None))   Originally when I read this code I think I misunderstood the purpose of the example code. I for some reason thought that the showParents function would magically be parsing the people array and looking for a match of name and then showing the parents. But obviously it cannot do this since there is no reference to the people array in the showParents method. After rereading the page I realized that I had just combined the two segments of code together, possibly incorrectly, and that a better example would have been to have a code snippet like the following. let showParents(name, parents) = match parents with | Some(dad, mum) -> printfn "%s has father %s, mother %s" name dad mum | None -> printfn "%s has no parents!" name Console.WriteLine(showParents("Adam", None)) Console.WriteLine(showParents("Cain", Some("Adam", "Eve"))) Console.ReadLine()   However, what if I wanted to have a function that was passed a list of people and a name would then show the parents of the name if there were any, and if not would show that they had no parents… so that doesnt seem to difficult does it… lets look at my very unoptimized noob F# code to try and achieve this… open System let people = [ ("Adam", None); ("Eve", None); ("Cain", Some("Adam", "Eve")); ("Abel", Some("Adam", "Eve")) ] // // returns the name of the person // let showName(person : string * (string * string) option) = let name = fst(person) name // // Returns a string with the parents details or not // let showParents(itemData : string * (string * string) option) = let name = fst(itemData) let parents = snd(itemData) match parents with | Some(dad, mum) -> "Father " + dad + " and Mother " + mum | None -> "Has no parents!" // // Prints the details // let showDetails(person : string * (string * string) option) = Console.WriteLine(showName(person)) Console.WriteLine(showParents(person)) // // Check if the name matches the first portion of person // if so, return true, else return false // let nameMatch(name : string , person : string * (string * string) option) = match name with | x when x = fst(person) -> true | _ -> false // // Searches an array of people and looks for a match of names // let findPerson(name : string, people : (string * (string * string) option) list) = let o = Seq.tryFind(fun x -> nameMatch(name, x)) people if Option.isSome o then o else Option.None // // Try and find a person, if found show their details // else show no match // let FoundPerson = findPerson("Cain", people) match FoundPerson with | None -> Console.WriteLine("Not found") | Some(x) -> showDetails(x) Console.ReadLine() So, my code isn’t the cleanest but it did teach me a bit more F#. The area that I learnt about was the option keyword. The challenge being, if a match of the name isn’t found – and if a name is found but the person doesn’t have parents it should react accordingly. I’m pretty sure I can optimize this code quite a bit more and I think I may come back to it sometime in the future and relook at it, but for now at least I was able to achieve what I wanted.. and my brain has gone just that wee little bit more functional.

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  • How do I implement a quaternion based camera?

    - by kudor gyozo
    I looked at several tutorials about this and when I thought I understood I tried to implement a quaternion based camera. The problem is it doesn't work correctly, after rotating for approx. 10 degrees it jumps back to -10 degrees. I have no idea what's wrong. I'm using openTK and it already has a quaternion class. I'm a noob at opengl, I'm doing this just for fun, and don't really understand quaternions, so probably I'm doing something stupid here. Here is some code: (Actually almost all the code except the methods that load and draw a vbo (it is taken from an OpenTK sample that demonstrates vbo-s)) I load a cube into a vbo and initialize the quaternion for the camera protected override void OnLoad(EventArgs e) { base.OnLoad(e); cameraPos = new Vector3(0, 0, 7); cameraRot = Quaternion.FromAxisAngle(new Vector3(0,0,-1), 0); GL.ClearColor(System.Drawing.Color.MidnightBlue); GL.Enable(EnableCap.DepthTest); vbo = LoadVBO(CubeVertices, CubeElements); } I load a perspective projection here. This is loaded at the beginning and every time I resize the window. protected override void OnResize(EventArgs e) { base.OnResize(e); GL.Viewport(0, 0, Width, Height); float aspect_ratio = Width / (float)Height; Matrix4 perpective = Matrix4.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspect_ratio, 1, 64); GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(ref perpective); } Here I get the last rotation value and create a new quaternion that represents only the last rotation and multiply it with the camera quaternion. After this I transform this into axis-angle so that opengl can use it. (This is how I understood it from several online quaternion tutorials) protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); double speed = 1; double rx = 0, ry = 0; if (Keyboard[Key.A]) { ry = -speed * e.Time; } if (Keyboard[Key.D]) { ry = +speed * e.Time; } if (Keyboard[Key.W]) { rx = +speed * e.Time; } if (Keyboard[Key.S]) { rx = -speed * e.Time; } Quaternion tmpQuat = Quaternion.FromAxisAngle(new Vector3(0,1,0), (float)ry); cameraRot = tmpQuat * cameraRot; cameraRot.Normalize(); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); Vector3 axis; float angle; cameraRot.ToAxisAngle(out axis, out angle); GL.Rotate(angle, axis); GL.Translate(-cameraPos); Draw(vbo); SwapBuffers(); } Here are 2 images to explain better: I rotate a while and from this: it jumps into this Any help is appreciated. Update1: I add these to a streamwriter that writes into a file: sw.WriteLine("camerarot: X:{0} Y:{1} Z:{2} W:{3} L:{4}", cameraRot.X, cameraRot.Y, cameraRot.Z, cameraRot.W, cameraRot.Length); sw.WriteLine("ry: {0}", ry); The log is available here: http://www.pasteall.org/26133/text. At line 770 the cube jumps from right to left, when camerarot.Y changes signs. I don't know if this is normal. Update2 Here is the complete project.

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  • Creating my first F# program in my new &ldquo;Expert F# Book&rdquo;

    - by MarkPearl
    So I have a brief hour or so that I can dedicate today to reading my F# book. It’s a public holiday and my wife’s birthday and I have a ton of assignments for UNISA that I need to complete – but I just had to try something in F#. So I read chapter 1 – pretty much an introduction to the rest of the book – it looks good so far. Then I get to chapter 2, called “Getting Started with F# and .NET”. Great, there is a code sample on the first page of the chapter. So I open up VS2010 and create a new F# console project and type in the code which was meant to analyze a string for duplicate words… #light let wordCount text = let words = Split [' '] text let wordset = Set.ofList words let nWords = words.Length let nDups = words.Length - wordSet.Count (nWords, nDups) let showWordCount text = let nWords,nDups = wordCount text printfn "--> %d words in text" nWords printfn "--> %d duplicate words" nDups   So… bad start - VS does not like the “Split” method. It gives me an error message “The value constructor ‘Split’ is not defined”. It also doesn’t like wordSet.Count telling me that the “namespace or module ‘wordSet’ is not defined”. ??? So a bit of googling and it turns out that there was a bit of shuffling of libraries between the CTP of F# and the Beta 2 of F#. To have access to the Split function you need to download the F# PowerPack and hen reference it in your code… I download and install the powerpack and then add the reference to FSharp.Core and FSharp.PowerPack in my project. Still no luck! Some more googling and I get the suggestions I got were something like this…#r "FSharp.PowerPack.dll";; #r "FSharp.PowerPack.Compatibility.dll";; So I add the code above to the top of my Program.fs file and still no joy… I now get an error message saying… Error    1    #r directives may only occur in F# script files (extensions .fsx or .fsscript). Either move this code to a script file, add a '-r' compiler option for this reference or delimit the directive with '#if INTERACTIVE'/'#endif'. So what does that mean? If I put the code straight into the F# interactive it works – but I want to be able to use it in a project. The C# equivalent I would think would be the “Using” keyword. The #r doesn’t seem like it should be in the FSharp code. So I try what the compiler suggests by doing the following…#if INTERACTIVE #r "FSharp.PowerPack.dll";; #r "FSharp.PowerPack.Compatibility.dll";; #endif No luck, the Split method is still not recognized. So wait a second, it mentioned something about FSharp.PowerPack.Compatibility.dll – I haven’t added this as a reference to my project so I add it and remove the two lines of #r code. Partial success – the Split method is now recognized and not underlined, but wordSet.Count is still not working. I look at my code again and it was a case error – the original wordset was mistyped comapred to the wordSet. Some case correction and the compiler is no longer complaining. So the code now seems to work… listed below…#light let wordCount text = let words = String.split [' '] text let wordSet = Set.ofList words let nWords = words.Length let nDups = words.Length - wordSet.Count (nWords, nDups) let showWordCount text = let nWords,nDups = wordCount text printfn "--> %d words in text" nWords printfn "--> %d duplicate words" nDups  So recap – if I wanted to use the interactive compiler then I need to put the #r code. In my mind this is the equivalent of me adding the the references to my project. If however I want to use the powerpack in a project – I just need to make sure that the correct references are there. I feel like a noob once again!

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  • Building a project in VS that depends on a static and dynamic library

    - by fg nu
    Noob noobin'. I would appreciate some very careful handholding in setting up an example in Visual Studio 2010 Professional where I am trying to build a project which links: a previously built static library, for which the VS project folder is "C:\libjohnpaul\" a previously built dynamic library, for which the VS project folder is "C:\libgeorgeringo\" These are listed as Recipes 1.11, 1.12 and 1.13 in the C++ Cookbook. The project fails to compile for me with unresolved dependencies (see details below), and I can't figure out why. Project 1: Static Library The following are the header and source files that were compiled in this project. I was able to compile this project fine in VS2010, to the named standard library "libjohnpaul.lib" which lives in the folder ("C:/libjohnpaul/Release/"). // libjohnpaul/john.hpp #ifndef JOHN_HPP_INCLUDED #define JOHN_HPP_INCLUDED void john( ); // Prints "John, " #endif // JOHN_HPP_INCLUDED // libjohnpaul/john.cpp #include <iostream> #include "john.hpp" void john( ) { std::cout << "John, "; } // libjohnpaul/paul.hpp #ifndef PAUL_HPP_INCLUDED #define PAUL_HPP_INCLUDED void paul( ); // Prints " Paul, " #endif // PAUL_HPP_INCLUDED // libjohnpaul/paul.cpp #include <iostream> #include "paul.hpp" void paul( ) { std::cout << "Paul, "; } // libjohnpaul/johnpaul.hpp #ifndef JOHNPAUL_HPP_INCLUDED #define JOHNPAUL_HPP_INCLUDED void johnpaul( ); // Prints "John, Paul, " #endif // JOHNPAUL_HPP_INCLUDED // libjohnpaul/johnpaul.cpp #include "john.hpp" #include "paul.hpp" #include "johnpaul.hpp" void johnpaul( ) { john( ); paul( ); Project 2: Dynamic Library Here are the header and source files for the second project, which also compiled fine with VS2010, and the "libgeorgeringo.dll" file lives in the directory "C:\libgeorgeringo\Debug". // libgeorgeringo/george.hpp #ifndef GEORGE_HPP_INCLUDED #define GEORGE_HPP_INCLUDED void george( ); // Prints "George, " #endif // GEORGE_HPP_INCLUDED // libgeorgeringo/george.cpp #include <iostream> #include "george.hpp" void george( ) { std::cout << "George, "; } // libgeorgeringo/ringo.hpp #ifndef RINGO_HPP_INCLUDED #define RINGO_HPP_INCLUDED void ringo( ); // Prints "and Ringo\n" #endif // RINGO_HPP_INCLUDED // libgeorgeringo/ringo.cpp #include <iostream> #include "ringo.hpp" void ringo( ) { std::cout << "and Ringo\n"; } // libgeorgeringo/georgeringo.hpp #ifndef GEORGERINGO_HPP_INCLUDED #define GEORGERINGO_HPP_INCLUDED // define GEORGERINGO_DLL when building libgerogreringo.dll # if defined(_WIN32) && !defined(__GNUC__) # ifdef GEORGERINGO_DLL # define GEORGERINGO_DECL _ _declspec(dllexport) # else # define GEORGERINGO_DECL _ _declspec(dllimport) # endif # endif // WIN32 #ifndef GEORGERINGO_DECL # define GEORGERINGO_DECL #endif // Prints "George, and Ringo\n" #ifdef __MWERKS__ # pragma export on #endif GEORGERINGO_DECL void georgeringo( ); #ifdef __MWERKS__ # pragma export off #endif #endif // GEORGERINGO_HPP_INCLUDED // libgeorgeringo/ georgeringo.cpp #include "george.hpp" #include "ringo.hpp" #include "georgeringo.hpp" void georgeringo( ) { george( ); ringo( ); } Project 3: Executable that depends on the previous libraries Lastly, I try to link the aforecompiled static and dynamic libraries into one project called "helloBeatlesII" which has the project directory "C:\helloBeatlesII" (note that this directory does not nest the other project directories). The linking process that I did is described below: To the "helloBeatlesII" solution, I added the solutions "libjohnpaul" and "libgeorgeringo"; then I changed the properties of the "helloBeatlesII" project to additionally point to the include directories of the other two projects on which it depends ("C:\libgeorgeringo\libgeorgeringo" & "C:\libjohnpaul\libjohnpaul"); added "libgeorgeringo" and "libjohnpaul" to the project dependencies of the "helloBeatlesII" project and made sure that the "helloBeatlesII" project was built last. Trying to compile this project gives me the following unsuccessful build: 1------ Build started: Project: helloBeatlesII, Configuration: Debug Win32 ------ 1Build started 10/13/2012 5:48:32 PM. 1InitializeBuildStatus: 1 Touching "Debug\helloBeatlesII.unsuccessfulbuild". 1ClCompile: 1 helloBeatles.cpp 1ManifestResourceCompile: 1 All outputs are up-to-date. 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl georgeringo(void)" (?georgeringo@@YAXXZ) referenced in function _main 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl johnpaul(void)" (?johnpaul@@YAXXZ) referenced in function _main 1E:\programming\cpp\vs-projects\cpp-cookbook\helloBeatlesII\Debug\helloBeatlesII.exe : fatal error LNK1120: 2 unresolved externals 1 1Build FAILED. 1 1Time Elapsed 00:00:01.34 ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ========== At this point I decided to call in the cavalry. I am new to VS2010, so in all likelihood I am missing something straightforward.

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  • PHP and Ruby: how to leverage both? and, is it worth it?

    - by dukeofgaming
    As you might have noticed from the title, this is not a "PHP or Ruby", or a "PHP vs. Ruby" question. This is a question on how to leverage PHP + Ruby in the same business. I myself am a PHP developer, I love the language because of its convenience and I specially love the ecosystem of resources that surround it: Joomla, Drupal, Wordpress, Symfony2, Doctrine2, etc. However, the language itself can be a little disappointing sometimes. OTOH, Ruby looks like a very beautiful language and —from studying it superficially in several aspects— I could say it is leaner than Python as a language per se. However, from what I've seen there is pretty much only RoR making noise, and I don't like RoR so much (mainly because its model layer). As Co-CEO and CTO at my company I'm trying to think outside of the box since I want to start to focus on the human side of technology and see if its sane to use both PHP and Ruby. Here are some random thoughts: Ruby folk seem to be generally better suited programmers than PHP folk (in terms of averages), I know the previous statement is somewhat baloney because very good and well architected PHP can be written, but I'd say the Ruby programmer culture is better than PHP's. The thing about Ruby is that it seems better suited for rapid development, I don't really know if this is only the case for RoR, but I do know that there are certain practices (perhaps not so good) like monkey patching that let business needs be satified quicker. From a marketing point of view (yep, sometimes you need to leverage the marketing BS for the sake of your company) Ruby seems better while PHP carries some stigmas. PHP 5.4 is bringing traits, and that is better/cleaner than mixins. That could really make PHP as lean as Ruby —or more— for certain stuff. Now, concretely, my questions: Would a PHP programmer want to learn Ruby?, I know I do, but conversely, would a Ruby programmer want to learn PHP?. What kinds of projects or situations would be better suited for Ruby that are not suited for PHP?. What is the actual ecosystem of Ruby?, aside from RoR, I have not seen other hyped technologies/frameworks (I've seen RSpec, but I confess being a total noob on what BDD really consists of and its implications). Supposing there are a certain type of projects ideal for Ruby, would there be a moment that its better to move it to PHP?. I know PHP can handle lots of stuff, but I've read that Ruby has its limitations when scaling (or is that RoR?, or is that baloney for both?). Finally and most importantly, would it be sane to maintain projects in two languages?, or is that just stupid. As I said, it looks like Ruby is leaner on the short term and that can make a project happen and succeed, but I'm not so sure about that on the long run. I'm looking for insights mainly from people that know well the strengths and weaknesses of the languages —preferably both of them— and Ruby's ecosystem in real practice, meaning: frameworks and applications like the ones I quoted from PHP's ecosystem. Best regards and thanks for your time.

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  • How to convert my backup.cmd into something I can run in Linux?

    - by blade19899
    Back in the day when i was using windows(and a noob at everything IT) i liked batch scripting so much that i wrote a lot of them and one i am pretty proud of that is my backup.cmd(see below). I am pretty basic with the linux bash sudo/apt-get/sl/ls/locate/updatedb/etc... I don't really know the full power of the terminal. If you see the code below can i get it to work under (Ubuntu)linux :) by rewriting some of the windows code with the linux equivalent (btw:this works under xp/vista/7 | dutch/english) @echo off title back it up :home cls echo ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» echo º º echo º typ A/B for the options º echo º º echo ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ echo º º echo º "A"=backup options º echo º º echo º "B"=HARDDISK Options º echo º º echo º º echo ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍŒ set /p selection=Choose: Goto %selection% :A cls echo ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» echo º º echo º typ 1 to start that backup º echo º º echo ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ echo º º echo º "A"=backup options º echo º È1=Documents,Pictures,Music,Videos,Downloads º echo º º echo º "B"=HARDDISK Options º echo º º echo ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍŒ set /p selection=Choose: Goto %selection% :B cls echo ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» echo º º echo º typ HD to start the disk check º echo º º echo ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ echo º º echo º "A"=backup options º echo º º echo º "B"=HARDDISK Options º echo º ÈHD=find and repair bad sectors º echo º º echo ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍŒ set /p selection=Choose: Goto %selection% :1 cls if exist "%userprofile%\desktop" (set desk=desktop) else (set desk=Bureaublad) if exist "%userprofile%\documents" (set docs=documents) else (set docs=mijn documenten) if exist "%userprofile%\pictures" (set pics=pictures) else (echo cant find %userprofile%\pictures) if exist "%userprofile%\music" (set mus=music) else (echo cant find %userprofile%\music) if exist "%userprofile%\Videos" (set vids=videos) else (echo cant find %userprofile%\videos) if exist "%userprofile%\Downloads" (set down=downloads) else (echo cant find %userprofile%\Downloads) cls echo. examples (D:\) (D:\Backup) (D:\Backup\18-4-2011) echo. echo. if there is no "D:\backup" folder then the folder will be created echo. set drive= set /p drive=storage: echo start>>backup.log echo Name:%username%>>backup.log echo Date:%date%>>backup.log echo Time:%time%>>backup.log echo ========================================%docs%===========================================>>backup.log echo %docs% echo Source:"%userprofile%\%docs%" echo Destination:"%drive%\%username%\%docs%" echo %time%>>backup.log xcopy "%userprofile%\%docs%" "%drive%\%username%\%docs%" /E /I>>Backup.log echo 20%% cls echo ========================================"%pics%"=========================================>>backup.log echo "%pics%" echo Source:"%userprofile%\%pics%" echo Destination:"%drive%\%username%\%pics%" echo %time%>>backup.log xcopy "%userprofile%\%pics%" "%drive%\%username%\%pics%" /E /I>>Backup.log echo 40%% cls echo ========================================"%mus%"=========================================>>backup.log echo "%mus%" echo Source:"%userprofile%\%mus%" echo Destination:"%drive%\%username%\%mus%" echo %time%>>backup.log xcopy "%userprofile%\%mus%" "%drive%\%username%\%mus%" /E /I>>Backup.log echo 60%% cls echo ========================================"%vids%"========================================>>backup.log echo %vids% echo Source:"%userprofile%\%vids%" echo Destination:"%drive%\%username%\%vids%" echo %time%>>backup.log xcopy "%userprofile%\%vids%" "%drive%\%username%\%vids%" /E /I>>Backup.log echo 80%% cls echo ========================================"%down%"========================================>>backup.log echo "%down%" echo Source:"%userprofile%\%down%" echo Destination:"%drive%\%username%\%down%" echo %time%>>backup.log xcopy "%userprofile%\%down%" "%drive%\%username%\%down%" /E /I>>Backup.log echo end>>backup.log echo %username% %date% %time%>>backup.log echo 100%% cls echo backup Compleet copy "backup.log" "%drive%\%username%" del "backup.log" pushd "%drive%\%username%" echo close backup.log to continue with backup script "backup.log" echo press any key to retun to the main menu pause>nul goto :home :HD echo finds and repairs bad sectors echo typ in harddisk letter (C: D: E:) set HD= set /p HD=Hard Disk: chkdsk %HD% /F /R /X pause goto :home

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  • How would I handle input with a Game Component?

    - by Aufziehvogel
    I am currently having problems from finding my way into the component-oriented XNA design. I read an overview over the general design pattern and googled a lot of XNA examples. However, they seem to be right on the opposite site. In the general design pattern, an object (my current player) is passed to InputComponent::update(Player). This means the class will know what to do and how this will affect the game (e.g. move person vs. scroll text in a menu). Yet, in XNA GameComponent::update(GameTime) is called automatically without a reference to the current player. The only XNA examples I found built some sort of higher-level Keyboard engine into the game component like this: class InputComponent: GameComponent { public void keyReleased(Keys); public void keyPressed(Keys); public bool keyDown(Keys); public void override update(GameTime gameTime) { // compare previous state with current state and // determine if released, pressed, down or nothing } } Some others went a bit further making it possible to use a Service Locator by a design like this: interface IInputComponent { public void downwardsMovement(Keys); public void upwardsMovement(Keys); public bool pausedGame(Keys); // determine which keys pressed and what that means // can be done for different inputs in different implementations public void override update(GameTime); } Yet, then I am wondering if it is possible to design an input class to resolve all possible situations. Like in a menu a mouse click can mean "click that button", but in game play it can mean "shoot that weapon". So if I am using such a modular design with game components for input, how much logic is to be put into the InputComponent / KeyboardComponent / GamepadComponent and where is the rest handled? What I had in mind, when I heard about Game Components and Service Locator in XNA was something like this: use Game Components to run the InputHandler automatically in the loop use Service Locator to be able to switch input at runtime (i.e. let player choose if he wants to use a gamepad or a keyboard; or which shall be player 1 and which player 2). However, now I cannot see how this can be done. First code example does not seem flexible enough, as on a game pad you could require some combination of buttons for something that is possible on keyboard with only one button or with the mouse) The second code example seems really hard to implement, because the InputComponent has to know in which context we are currently. Moreover, you could imagine your application to be multi-layered and let the key-stroke go through all layers to the bottom-layer which requires a different behaviour than the InputComponent would have guessed from the top-layer. The general design pattern with passing the Player to update() does not have a representation in XNA and I also cannot see how and where to decide which class should be passed to update(). At most time of course the player, but sometimes there could be menu items you have to or can click I see that the question in general is already dealt with here, but probably from a more elobate point-of-view. At least, I am not smart enough in game development to understand it. I am searching for a rather code-based example directly for XNA. And the answer there leaves (a noob like) me still alone in how the object that should receive the detected event is chosen. Like if I have a key-up event, should it go to the text box or to the player?

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  • 12.04 making BCM4313 card work with aircrack-ng?

    - by Charles Forest
    I'm a real Linux Noob, just started using it (this month) and until now i had no issues. now i'm trying to set-up aircrack-ng on my laptop, but it seems like it's using the worst card possible (or almost) there is a TON of tutorial on this card (seems to be hell to set-up) i have tryed some, but i ended up uninstalling my drivers, messing with my desktops, and ended by having no more "X" to close my windows (i have no clue how i ended there) i just re-installed my linux (took me 2 hours to setup everything again), but now i'm a bit "Scared" to try tutorials randomly again. Right now it says the driver is wl, wich is not the one i want (AFAIK it's not supported) i'm not sure what kind of informations are needed, but here's what i think could be usefull. lspci -knn 00:00.0 Host bridge [0600]: Intel Corporation 2nd Generation Core Processor Family DRAM Controller [8086:0104] (rev 09) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: agpgart-intel 00:01.0 PCI bridge [0604]: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port [8086:0101] (rev 09) Kernel driver in use: pcieport Kernel modules: shpchp 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: i915 Kernel modules: i915 00:16.0 Communication controller [0780]: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 [8086:1c3a] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: mei Kernel modules: mei 00:1a.0 USB controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 [8086:1c2d] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: ehci_hcd 00:1b.0 Audio device [0403]: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller [8086:1c20] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 [8086:1c10] (rev b4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.3 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 [8086:1c16] (rev b4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.4 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 [8086:1c18] (rev b4) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 [8086:1c26] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: ehci_hcd 00:1f.0 ISA bridge [0601]: Intel Corporation HM65 Express Chipset Family LPC Controller [8086:1c49] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel modules: iTCO_wdt 00:1f.2 SATA controller [0106]: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller [8086:1c03] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: ahci 00:1f.3 SMBus [0c05]: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller [8086:1c22] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel modules: i2c-i801 01:00.0 3D controller [0302]: NVIDIA Corporation GF108 [GeForce GT 540M] [10de:0df4] (rev a1) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: nouveau Kernel modules: nouveau, nvidiafb WIRELESS CARD 02:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller [14e4:4727] (rev 01) Subsystem: Wistron NeWeb Corp. Device [185f:051a] Kernel driver in use: wl Kernel modules: wl, bcma, brcmsmac REST... 03:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 06) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: r8169 Kernel modules: r8169 04:00.0 USB controller [0c03]: NEC Corporation uPD720200 USB 3.0 Host Controller [1033:0194] (rev 04) Subsystem: Samsung Electronics Co Ltd Device [144d:c0a5] Kernel driver in use: xhci_hcd Also, if i'm "screwed" with my hardware, just tell me.

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  • Multithreading 2D gravity calculations

    - by Postman
    I'm building a space exploration game and I've currently started working on gravity ( In C# with XNA). The gravity still needs tweaking, but before I can do that, I need to address some performance issues with my physics calculations. This is using 100 objects, normally rendering 1000 of them with no physics calculations gets well over 300 FPS (which is my FPS cap), but any more than 10 or so objects brings the game (and the single thread it runs on) to its knees when doing physics calculations. I checked my thread usage and the first thread was killing itself from all the work, so I figured I just needed to do the physics calculation on another thread. However when I try to run the Gravity.cs class's Update method on another thread, even if Gravity's Update method has nothing in it, the game is still down to 2 FPS. Gravity.cs public void Update() { foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { Vector2 Force = new Vector2(); foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { if (e2.Key != e.Key) { float distance = Vector2.Distance(entityEngine.Entities[e.Key].Position, entityEngine.Entities[e2.Key].Position); if (distance > (entityEngine.Entities[e.Key].Texture.Width / 2 + entityEngine.Entities[e2.Key].Texture.Width / 2)) { double angle = Math.Atan2(entityEngine.Entities[e2.Key].Position.Y - entityEngine.Entities[e.Key].Position.Y, entityEngine.Entities[e2.Key].Position.X - entityEngine.Entities[e.Key].Position.X); float mult = 0.1f * (entityEngine.Entities[e.Key].Mass * entityEngine.Entities[e2.Key].Mass) / distance * distance; Vector2 VecForce = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)); VecForce.Normalize(); Force = Vector2.Add(Force, VecForce * mult); } } } entityEngine.Entities[e.Key].Position += Force; } } Yeah, I know. It's a nested foreach loop, but I don't know how else to do the gravity calculation, and this seems to work, it's just so intensive that it needs its own thread. (Even if someone knows a super efficient way to do these calculations, I'd still like to know how I COULD do it on multiple threads instead) EntityEngine.cs (manages an instance of Gravity.cs) public class EntityEngine { public Dictionary<string, Entity> Entities = new Dictionary<string, Entity>(); public Gravity gravity; private Thread T; public EntityEngine() { gravity = new Gravity(this); } public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { Entities[e.Key].Update(); } T = new Thread(new ThreadStart(gravity.Update)); T.IsBackground = true; T.Start(); } } EntityEngine is created in Game1.cs, and its Update() method is called within Game1.cs. I need my physics calculation in Gravity.cs to run every time the game updates, in a separate thread so that the calculation doesn't slow the game down to horribly low (0-2) FPS. How would I go about making this threading work? (any suggestions for an improved Planetary Gravity system are welcome if anyone has them) I'm also not looking for a lesson in why I shouldn't use threading or the dangers of using it incorrectly, I'm looking for a straight answer on how to do it. I've already spent an hour googling this very question with little results that I understood or were helpful. I don't mean to come off rude, but it always seems hard as a programming noob to get a straight meaningful answer, I usually rather get an answer so complex I'd easily be able to solve my issue if I understood it, or someone saying why I shouldn't do what I want to do and offering no alternatives (that are helpful). Thank you for the help!

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  • Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?

    - by Solom
    I'm a noob and English is not my mothertongue, so please bear with me! I'm generating a map for a Sidescroller out of a 2D-array. That is, the array holds different values and I create blocks based on that value. Now, my problem is to match mouse coordinates on screen with the actual block the mouse is pointing at. public class GameScreen implements Screen { private static final int WIDTH = 100; private static final int HEIGHT = 70; private OrthographicCamera camera; private Rectangle glViewport; private Spritebatch spriteBatch; private Map map; private Block block; ... @Override public void show() { camera = new OrthographicCamera(WIDTH, HEIGHT); camera.position.set(WIDTH/2, HEIGHT/2, 0); glViewport = new Rectangle(0, 0, WIDTH, HEIGHT); map = new Map(16384, 256); map.printTileMap(); // Debugging only spriteBatch = new SpriteBatch(); } @Override public void render(float delta) { // Clear previous frame Gdx.gl.glClearColor(1, 1, 1, 1 ); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); GL30 gl = Gdx.graphics.getGL30(); // gl.glViewport((int) glViewport.x, (int) glViewport.y, (int) glViewport.width, (int) glViewport.height); spriteBatch.setProjectionMatrix(camera.combined); camera.update(); spriteBatch.begin(); // Draw Map this.drawMap(); // spriteBatch.flush(); spriteBatch.end(); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { // Bounds check (y) if(camera.position.y + camera.viewportHeight < a)// || camera.position.y - camera.viewportHeight > a) break; for(int b = 0; b < map.getWidth(); b++) { // Bounds check (x) if(camera.position.x + camera.viewportWidth < b)// || camera.position.x > b) break; // Dynamic rendering via BlockManager int id = map.getTileMap()[a][b]; Block block = BlockManager.map.get(id); if(block != null) // Check if Air { block.setPosition(b, a); spriteBatch.draw(block.getTexture(), b, a, 1 ,1); } } } } As you can see, I don't use the viewport anywhere. Not sure if I need it somewhere down the road. So, the map is 16384 blocks wide. One block is 16 pixels in size. One of my naive approaches was this: if(Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { Vector3 mousePos = new Vector3(); mousePos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); System.out.println(Math.round(mousePos.x)); // *16); // Debugging // TODO: round // map.getTileMap()[mousePos.x][mousePos.y] = 2; // Draw at mouse position } I confused myself somewhere down the road I fear. What I want to do is, update the "block" (or rather the information in the Map/2D-Array) so that in the next render() there is another block. Basically drawing on the spriteBatch g So if anyone could point me in the right direction this would be highly appreciated. Thanks!

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  • SDL Bullet Movement

    - by Code Assasssin
    I'm currently working on my first space shooter, and I'm in the process of making my ship shoot some bullets/lasers. Unfortunately, I'm having a hard time getting the bullets to fly vertically. I'm a total noob when it comes to this so you might have a hard time understanding my code :/ // Position Bullet Function projectilex = x + 17; projectiley = y + -20; if(keystates[SDLK_SPACE]) { alive = true; } And here's my show function if(alive) { if(frame == 2) { frame = 0; } apply_surface(projectilex,projectiley,ShootStuff,screen,&lazers[frame]); frame++; projectiley + 1; } I'm trying to get the bullet to fly vertically... and I have no clue how to do that. I've tried messing with the y coordinate but that makes things worse. The laser/bullet just follows the ship :( How would I get it to fire at the starting position and keep going in a vertical line without it following the ship? int main( int argc, char* args[] ) { Player p; Timer fps; bool quit = false; if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } clip[ 0 ].x = 0; clip[ 0 ].y = 0; clip[ 0 ].w = 30; clip[ 0 ].h = 36; clip[ 1 ].x = 31; clip[ 1 ].y = 0; clip[ 1 ].w = 39; clip[ 1 ].h = 36; clip[ 2 ].x = 71; clip[ 2 ].y = 0; clip[ 2 ].w = 29; clip[ 2 ].h = 36; lazers [ 0 ].x = 0; lazers [ 0 ].y = 0; lazers [ 0 ].w = 3; lazers [ 0 ].h = 9; lazers [ 1 ].x = 5; lazers [ 1 ].y = 0; lazers [ 1 ].w = 3; lazers [ 1 ].h = 7; while( quit == false ) { fps.start(); //While there's an event to handle while( SDL_PollEvent( &event ) ) { p.handle_input(); //If a key was pressed //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } //Scroll background bgX -= 8; //If the background has gone too far if( bgX <= -GameBackground->w ) { //Reset the offset bgX = 0; } p.move(); apply_surface( bgX, bgY,GameBackground, screen ); apply_surface( bgX + GameBackground->w, bgY, GameBackground, screen ); apply_surface(0,0, FullHealthBar,screen); p.shoot(); p.show(); //Apply the message //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } SDL_Flip(GameBackground); if( fps.get_ticks() < 1000 / FRAMES_PER_SECOND ) { SDL_Delay( ( 1000 / FRAMES_PER_SECOND ) - fps.get_ticks() ); } } //Clean up clean_up(); return 0; }

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  • 12.10 unable to install or even run from Live CD with nVidia GTX 580

    - by user99056
    I've used Ubuntu in the past (set up as web server, etc over in Iraq), so I'm not a 100% Linux Noob, however, I'm running into a brick wall here. I've got a machine I built when I got back to the US earlier this year, running Windows 7 Ultimate on it, and I've now got some free time and would like to transition over to Ubuntu full time. I've searched around in the forums, and there seems to be an issue with the nVidia graphics cards, so I've tried going to the EVGA site to see if I could find a new BIOS update for it and had no luck, so I'm back searching the forums here again and decided to just go ahead and post my question. My apologies if this is covered in another post and I was just unable to find it. I've found a few 'similar' posts, but nothing as bad as my issue. With the history aside, here is the actual detailed issue: I purchased a new SSD (Intel 520 SSD), arrived today, and I disconnect my old Windows 7 SSD. I had pre downloaded the ubuntu-12.10-desktop-amd64 earlier today and burned it to DVD. Upon inserting the Live CD into the computer and booting up, everything was fine up to the 'Run From Live CD' or 'Install Ubuntu Now' buttons. As I was sure I wanted to go ahead and make the switch, I selected the 'Install Now' from the right hand side. CD Spins up, black window pops up, and then the errors started: date/time GPU Lockup date/time Failed to idle channel 1 date/time PFIFO - playlist update failed date/time Failed to idle channel 2 date/time PFIFO - playlist update failed Thinking it might correct itself, I let it run and it would swap over to a GUI Screen that was locked up with major blurring/etc, then back to the command line with the errors. Eventually it said something along the lines of 'unknown status' and switched back to the GUI and froze. So, that's when I tried to see if I could find a BIOS upgrade for the nVidia GTX580 cards, and had no luck. So I thought, why not try to just run it from the Live CD and see if I can at least get a look at it, maybe if I could get it running try to do some sort of install from there and fix the driver issue. I rebooted, brought up the Live CD, and this time chose the left option / run from the CD. It brought me all the way in to the desktop, I saw my drives, the other icons, could move the mouse, etc for about 30 seconds and then it locked up completely. I've tried this a couple of times and get the same results every time. Hardware: Intel i7-3930K CPU @ 3.2GHz (12 CPUs) / MSI MS-7760 Motherboard / 32GB RAM / 2 x EVGA (nVidia) GeForce GTX 580 (4GB Ram each) So the question is: Is there any way to install 12.10 if you can't even get the Live CD to run (for more than 30 seconds)? My current hardware configuration is both of the GTX 580 cards have an SLI jumper on them, and I have 2 monitors on each card. (Ubuntu info obviously only shows on the main monitor from the failed installation and the attempt at running the Live CD). Perhaps opening the machine back up and removing the SLI Jumper and removing the other 3 monitors (so it only would have 1 video card with one monitor on it) would actually allow me to get 12.10 installed, then I could work on an nVidia Video Driver fix for the GTX 580, and then possibly hook up the other video card and monitors? Or is this something that they are currently aware of and may update with a future release in the next few days/weeks? Any thoughts or suggestions would be greatly appreciated, as I can't even try to fix the issue (assuming it is the nVidia drivers) if I can't even get it to install at all.

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  • How can I tell Firefox to ignore unprintable characters?

    - by BrianH
    Edit: Summary Apparently the intended character to display in this case is an "en-dash". This page has a table half way down that shows that for the &ndash;, some software will convert the correct hex code of 2013 to 0096. (look at the first row in the table). This answer on Stackoverflow explains that somehow this is a mixup between Windows-1252 and UTF-8 This blog article enforces this: Character 150 (0x96) is the unicode character "START OF GUARDED AREA" in the non-displayed C1 control character range, but in the Windows-1252 encoding it's mapped to to the displayable character 0x2013 "en-dash" (a short dash). Others have struggled with this when producing content, as this answer on Stackoverflow shows how to replace 0x0096 with 0x2013. Google must realize this, because as stated in my original question below, Google's cached version of the Amazon page has &ndash; so it seems they are automatically correcting these mistakes on pages they cache. I have tried setting my encoding to Windows-1252 but that does not help. So now I guess my question is, how can I tell Firefox to ignore unprintable characters like these? Original content below: (Firefox 3.6.13 on Windows XP) Every once in a while I notice an odd character on certain web pages when browsing the web. It is a outline of a box with a 4-digit number inside. And example of a page that has these characters is: http://aws.amazon.com/ec2/#highlights After each section heading (Elastic, Completely Controlled, ...) I see a box with the number "0096" inside. I looked at the cached version on Google, and google has &ndash; in it's place, so I'm guessing I should be seeing a dash there instead of the box with the numbers in it. I have tried changing the character encoding in Firefox but haven't been able to find one that shows these characters correctly. Is there a way to allow Firefox to view these characters? Thanks in advance! Edit - adding a screen shot of the "special" characters: Edit #2 - tried in Ubuntu - new screenshots I logged into my Ubuntu desktop and browsed to the amazon page in Chrome and Firefox. Chrome completely ignores character, even if I inspect or view page source. Firefox in Unbutu displays the character exactly like Firefox on my Windows XP box. I copied the character and played around with it at the command line - here is a screenshot of the results: It looks like I can paste the character into this post as well: `` It is definitely not isolated to Windows XP. I tried setting the character encoding for my terminal to Windows 1252 (from Dennis' comment below), but then it just displays this character as a question mark. I pulled the webpage down with wget and with curl, and both outputs show this characters as: <96> It makes me wonder if this character renders correctly for anyone? It appears webkit just ignores it, my IE6 ignores it, Firefox displays the box with the numbers in it. I would have to imagine the design team at Amazon can see it correctly? It's not a huge deal to get these characters displaying correctly, but it would be nice to know if there is a solution to this.

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  • overriding new ubuntu installation

    - by tkoomzaaskz
    I've got a ubuntu 11.10 which has lost its support in May 2013, now I'd like to reintall up to the most up-to-date LTS, which is 12.04. My question is regarding my current partitions and doing backups. Is there a safe way to backup my data on some local partitions instead of copying files into DVDs/external drives (this is very uncormortable in my situation). Following are system commands shoing my disk: $ lsblk NAME MAJ:MIN RM SIZE RO MOUNTPOINT sda 8:0 0 232,9G 0 +-sda1 8:1 0 48,8G 0 +-sda2 8:2 0 63G 0 +-sda3 8:3 0 1K 0 +-sda4 8:4 0 53,7G 0 / +-sda5 8:5 0 18,6G 0 +-sda6 8:6 0 25,5G 0 +-sda7 8:7 0 23,3G 0 [SWAP] sr0 11:0 1 1024M 0 and $ sudo fdisk -l [sudo] password for xyz: Disk /dev/sda: 250.1 GB, 250059350016 bytes glowic: 255, sektorów/sciezke: 63, cylindrów: 30401, w sumie sektorów: 488397168 Jednostka = sektorów, czyli 1 * 512 = 512 bajtów Rozmiar sektora (logiczny/fizyczny) w bajtach: 512 / 512 Rozmiar we/wy (minimalny/optymalny) w bajtach: 512 / 512 Identyfikator dysku: 0xc3ffc3ff Device Boot Beginning End Blocks ID System /dev/sda1 * 2048 102402047 51200000 7 HPFS/NTFS/exFAT /dev/sda2 215044096 347080703 66018304 7 HPFS/NTFS/exFAT /dev/sda3 347082750 488392064 70654657+ 5 Extended /dev/sda4 102402048 215042047 56320000 83 Linux /dev/sda5 395905923 434975939 19535008+ 83 Linux /dev/sda6 434976003 488392064 26708031 83 Linux /dev/sda7 347082752 395905023 24411136 82 Linux swap / Solaris In the beginning I had Windows Vista pre-installed with the machine when it was bought (damn!) and I installed linux (the one I have now). The windows-program in master boot record has been overriden by grub and now I can boot with both Windows and Linux. This is list of mounted devices: $ mount /dev/sda4 on / type ext4 (rw,errors=remount-ro,commit=0) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) fusectl on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) udev on /dev type devtmpfs (rw,mode=0755) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw,noexec,nosuid,nodev,size=5242880) none on /run/shm type tmpfs (rw,nosuid,nodev) binfmt_misc on /proc/sys/fs/binfmt_misc type binfmt_misc (rw,noexec,nosuid,nodev) gvfs-fuse-daemon on /home/tomasz/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=tomasz) It's strange (I don't remember such thing) that my current linux uses only one partition (/dev/sda4). But, anyway, it seems like that. My final question is: am I able to use one of the existing linux partitions for a backup and install ubuntu 12.04 without removing neither windows nor ubuntu 11.04? I mean - will grub automatically accept both old windows vista and 2 linuxes (old 11.10 and "new" 12.04)? Is there any hidden operation done while installation that could harm my custom-backup-partition while installing? my fstab file: proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda4 during installation UUID=d44e89f5-9da2-48eb-83b3-887652ec95d2 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda7 during installation UUID=bbe50535-ba57-434a-9272-211d859f0e00 none swap sw 0 0 sda5 and sda6 are trash partitions created during unsuccessful linux installation (this was linux installation before my current installation), I didn't delete these partitions, but I have access to them (and I can use them as backup partitions). edit: second question is: why does lsblk show /dev/sda having 232,9G while fdisk shows that it has 250.1GB? Where does the difference come from?

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  • Moving users folder on Windows-7 to another partition - bad idea?

    - by Donat
    Hi, I'd like to re-submit here a question posted by Benjol on Aug 17at 5:57 "Moving users folder on Windows Vista to another partition - bad idea?" (I can't post one than one link until I earn "10 reputation" and removed my "answer" there to post my follow-up questions here). I am anxiously getting ready at long last to to carry out a clean install (using custom install option) from Vista to Windows-7 Home Premium 64bit with the free upgrade I received late October. For my Vista system I successfully set-up last Summer a multi-partitions scheme with Users and Program Data on a a different partition than the operating system (see link below, and its subsequent links in my comment for details). http://tuts4tech.net/2009/08/05/windows-7-move-the-users-and-program-files-directories-to-a-different-partition/comment-page-1/#comment-562 I was planning a similar set-up for windows 7, a little more streamlined, with OS, Program Files on C:, Users and Program Data on D:, and TV media recording on a separate partition. Reading the Question submitted by Benjol, I am second guessing too. Is moving Users and Program Data on a different partition than the default primary partition with OS and Program Files such a good idea? The couple of people I talked to at the official Microsoft Windows 7 booth at CES 2010 gave the same answer to the intention of moving the Users profile folder to another partition. In a nutshell, they all told me that they used to do this in XP and less in Vista but not anymore with Windows 7... "It is stable, after two months still no problem" I had the feeling it was a scripted answer to emphasize how Windows 7 is so stable and efficient... (Will Windows-7 system not become bugged down over the course of several months to a year or two? Only time will tell) Long story short, I share the same view than Benjol expressed with respect to being "able to backup and restore system and user data independently." I just received a 2TB usb2, eSATA external hard drive as a back-up drive, which includes NTI Shadow 4 (4.1.0.150) for back-up solution. I took note of the issue with NTUSER.DAT and I will read more about Volume Shadow Copy Service (VSS) for Windows 7. I am willing to put the effort if placing Users and Program Data on a different partition would allow to restore a fresher OS+Program image when the system gets bugged down. Questions: Is it such a bad idea? What is the "easy route" referred by Benjol in his post? Is it to just relocate folders to another partition using the Folder property tool? (It is not practical for several users and might not provide a straightforward restore process of just OS and Program Files when needed.) I am starting to learn about Windows 7 libraries. Would Windows 7 libraries be another alternative to achieve this? All this reading to decide how to organize the partition scheme for my custom system is starting to be confusing. I apologize for this lengthy Question. It is my first day here on SuperUser and I am just learning how different from a discussion thread it is. Thank you in advance for all your suggestions and comments. Donat

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