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  • Bad texture on model with different GPU

    - by Pacha
    I have some kind of distortion on the texture of my 3D model. It works perfectly well on an AMD GPU, but when testing on a integrated Intel HD graphics card it has a weird issue. I don't have a problem with the rest of my entities as they are not scaled. The models with the problems are scaled, as my engine supports different sizes for the platforms. I am using Ogre3D as rendering engine, and GLSL as shader language. Vertex shader: #version 120 varying vec2 UV; void main() { UV = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment shader: #version 120 varying vec2 UV; uniform sampler2D diffuseMap; void main(void) { gl_FragColor = texture(diffuseMap, UV); } Screenshot (the error is on the right and left side, the top and bottom part are rendered perfectly well):

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  • Office365 how to recover entire dumpster

    - by TryTryAgain
    I need to recover an entire deleteditem aka dumpster folder. Using Get-MailboxStatistics [email protected] | Select *Deleted* I am able to see 2.2+GB of data = 9,700+ emails. How can I recover all of these? I have seen Search-Mailbox "Discovery Search Mailbox" -SearchQuery <search query> -TargetMailbox <user> -TargetFolder inbox which I assume would work, but only for single searches and items. I need a batch solution. Any Office 365 PowerShell gurus?

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  • Can you shade a specific section of a sprite? If so, how? [Java]

    - by l5p4ngl312
    I have been working on an isometric minecraft-esque game engine for a strategy game I plan on making. As you can see, it really needs some sort of shading. It is difficult to distinguish between separate elevations when the camera is facing away from the slope because everything is the same shade. So my question is: can I shade just a specific section of a sprite? All of those blocks are just sprites, so if I shaded the entire image, it would shade the whole block. I am using LWJGL. Heres a link to a screenshot from the engine: http://i44.tinypic.com/qxqlix.jpg

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  • What causes the iOS OpenGLES driver to allocate extra memory?

    - by Martin Linklater
    I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ES Driver instrument the gartUsedBytes value can fluctuate quite wildly. We preload all our textures and build the buffer objects up front, so it's not the game engine requesting extra memory from GL. Currently we are manually requesting around 50MB of GL memory, yet the gartUsedBytes value sits at around 90MB most of the time, peaking at 125MB from time to time. It seems to be linked to what you are rendering that frame - our PVS only submits VBO's for visible meshes. Can anyone shed some light on what the driver is doing in the background ? Like I said earlier, all our game engine allocations are done on level load, so in theory there shouldn't be any fluctuation on GL memory usage while the level is running. Thanks.

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  • dhclient append settings from multiple DHCP servers

    - by Brian
    I have a server with two interfaces connected to two separate networks, using DHCP for both. When dhclient is writing /etc/resolv.conf, I would like it to append settings that aren't already there. For instance, if I receive from one DHCP server: nameserver 10.0.0.1 search one.mydomain.com and from another: nameserver 10.1.1.254 search two.mydomain.com Then resolv.conf should look like this: search one.mydomain.com two.mydomain.com nameserver 10.0.0.1 nameserver 10.1.1.254 At the moment, it seems the last dhclient overwrites whatever was there. I know I can preconfigure settings in dhclient.conf using supercede or append, but then I have to hard-code the values. I've scoured the man page for dhclient, but it seems like dhclient prefers to work alone (i.e. not in conjunction with any other dhclients)...or am I missing something?

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  • Google I/O 2012 - Gaming in the Cloud

    Google I/O 2012 - Gaming in the Cloud "Fred Sauer Many games developers are finding the easy development and deployment experience of Google App Engine ideal for building cloud based state-storage, matching making services and collaborations services. When you have a hit game, the last thing you want to do is worry about your server provisioning. App Engine has an always-free tier to get you started and then scales seamlessly to any size of usage. Game developers also use Google Cloud Storage to easily store and quickly deliver media files to clients around the world. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 01:02:17 More in Science & Technology

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  • SQL Saturday 194 - Exeter

    - by Dave Ballantyne
    Many kudos goes to Jonathan and Annette Allen and the others on the team for confirming SQL Saturday 194 in Exeter on the 8th and 9th of March.  The event home page is here http://www.sqlsaturday.com/194/eventhome.aspx and I delighted that myself and Dave Morrison will be presenting a full day pre-con on the 8th on favourite subjects “TSQL and Internals”. Here is the full abstract : TSQL and internals - When faced with performance issues there are many lines of attack. Tuning the engine itself can get you so far, however for maximum effect you need to understand how the engine and how it translates SQL statements into performable actions. This is not a simple task, it is a massive task to deal with a multi-table join and the number of permutations can be immense. To back up this knowledge, we can create better performing TSQL and understand the impact that is has upon the engine and recognize the pitfalls and gotcha’s that exist in SQLServer. Ultimately, there is no ‘best way’ to perform a single task only many variations of ‘it depends’ , but now we can pick the most appropriate option for the required dataload. Over the years, there have been many myths and misconceptions have grown around the product, some have basis in older versions and some are just wrong. Continuing to build on the knowledge given so far these issue will be explored and broken down and proved or disproved. Finally we will look to the future and explore SQL Server 2012 and the new functionality that that brings and some of the common uses that we will be able to address. After completion of this days pre-con, attendees will have a more complete knowledge of execution plans, and how they relate to the physical and logical actions that SQLServer will be executing on their behalf. The attendees will also have a more rounded and fuller knowledge of TSQL and the implications of incorrectly defining a query. Dave is a fountain of knowledge on execution plans and optimizer internals and ,though i may flatter myself, I’m no shrinking violet when it comes to TSQL and such matters.  I hope that if you cant join us, then there are other pre-cons available from other experts in their fields that may ‘float you boat’ too.  The pre-con page is http://sqlsouthwest.co.uk/SQLSaturday_precon.htm Also, excitingly, this pre-con day is sponsored by Fusion-IO which is a great boon for the day. If you want a more of this then i am offering a 2 day TSQL course starting on the 19th of March. More details on this are available here

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  • Software for categorization with simple GUI

    - by rlesko
    Is there a simple software that would let me categorize, tag and search items that I input in it? It would be like a regular database but with a simplified GUI. I would add items with meaningful description and then categorize them and add tags. Then I would like to search (preferably real-time i.e. the search is showing results as I am typing) based on the item name/description, category or tag. The other option would obviously be that I just click the category or tag and it lists all the relevant results. List of categories and tags would also be a nice touch. Software is needed for Windows 7 or 8 or it can even be a Web app.

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  • CentOS - Yum doesn't update anymore?

    - by Xanathos
    I've been trying to use yum now, but for some reason, not even the search work anymore. I even tried putting packages I already downloaded in the search criteria and is the same. [root@AMDFX03 Downloads]# yum search glibc Loaded plugins: fastestmirror, refresh-packagekit, security Loading mirror speeds from cached hostfile epel/metalink | 22 kB 00:00 * base: centos.secrel.com.br * epel: archive.linux.duke.edu * extras: centos.secrel.com.br * rpmforge: apt.sw.be * updates: centos.secrel.com.br adobe-linux-x86_64/primary | 1.2 kB 00:00 http://linuxdownload.adobe.com/linux/x86_64/repodata/primary.xml.gz: [Errno -1] Metadata file does not match checksum Trying other mirror. Error: failure: repodata/primary.xml.gz from adobe-linux-x86_64: [Errno 256] No more mirrors to try. This error always appear no matter what I do. Please, can you tell me how to fix this, or at least how to reset yum's configuration?

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  • Whole map design vs. tiles array design

    - by Mikalichov
    I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated). I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using Photoshop, or some other graphic program, in order to have one bigger picture that I could then use as a map. However, I have read on several places people talking about how they used arrays to build their map in the engine (so you give an array of x tiles to your engine, and it assemble them as a map). I can understand how it's done, but it seems a lot more complicated to implement, and I can't see obvious avantages. What is the most common method, and what are advantages/disadvantages of each?

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  • CodePlex Daily Summary for Sunday, August 24, 2014

    CodePlex Daily Summary for Sunday, August 24, 2014Popular ReleasesCS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.31.0: Fixed problem with menu item 'Plugins->CS-SCript->Debug' invoking 'Run' instead of 'Debug'.Media Companion: Media Companion MC3.599b: New:* MC - Remember last monitor Media Companion Ran on, and re-open there if available. * MC - If notepad++ installed, use for opening nfo XML files. * Movie - Fix: Fanart & Poster searching using 'Google Search' button opened multiple browser tabs, one per search word. * Movie - Allow Re-scrape with XBMC TMDB Scraper, if IMDB Id is present. * TV - added option to save Season Poster into season folder as folder.jpg Fixed:* Movie - Table view error if a row header was selected. * Movie - Tab...ASP.NET Identity 2.0 Azure Table Storage: Release 1.2.5.2: Optimizing the login and email index queries. Optimizing IsInRoleAsync operation. 100% unit test pass and 100% code coverage. Full sample source available as a download or in the source branch /Releases/1.2.x.x/sample. Sample code doesn't require an Azure account but does require the Azure SDK with the Storage Emulator at a minimum for running locally. Full suite of unit tests against this assembly at 100% pass rate against the Azure Local Emulator and against a live Azure Storage acc...BugNET Issue Tracker: BugNET 1.6.327: This release contains fixes and enhancements from the previous 1.6.315 release. Please read our release notes for BugNET 1.6.327: http://blog.bugnetproject.com/2014/08/23/bugnet-1-6-327-and-bugnet-pro-1-5-99-released/DIII Save Editor: ROS Alpha 1.2.14.100: initial Ros alpha release please report all bugsSEToolbox: SEToolbox 01.044.014 Release 2: Fixed Ship name not saving. Fixed broken cubes view Bug. Fixed cast VRage.MyFixedPoint error when opening games with Meteors. Added checkbox when Importing 3d model to Export ship, to fill it as solid.CS-Script Source: Release v3.8.5: Fixed problem with the warnings getting hidden in case of the successful compilation cs-script.7z - CS-Script Suite (binaries, documentation, samples) cs-script.ExtensionPack.7z - CS-Script Extension Pack (additional binaries and samples) cs-scriptDocs.7z - CS-Script DocumentationMagick.NET: Magick.NET 7.0.0.0002: Magick.NET linked with ImageMagick 7babelua: 1.6.7.0: V1.6.7.0 - 2014.8.21New feature: add a file search window ( ctrl+1 or ALT+L ), like The file search in VC Assistant; Stability improvement: performance improvement when BabeLua load/unload; performance improvement when debugger load lua files;XboxConsole: XboxConsole 2.0.40820.0: Updated release with added support for: - August XDK - Party API (See updated documentation) Supports the following XDK versions: April 2014 May 2014 June 2014 (all QFEs) July 2014 (all QFEs) August 2014Open NFe: RDI Open NFe 3.0 (alpha): Atualização para o layout 3.10 da NFe.AssaultCube Reloaded: Release 2.6.1: Windows XP USERS must download the patch in addition to the Windows package. Some changes couldn't make it to 2.6, and a recode was started before 2.6.1 could be released. However, the version 2.6.1 is used to represent the first beta release of 2.7. Changelog: Recoded on AC 1.2 as the base version (likely less crashes) Class manager Simpler killfeed, removed kill messages Hide KILL indicator in classic, update at 4 second intervals Disable spawn protection upon firing the first sh...SysLog Server: SysLogServer: This is not a commersial product, use on your own responsibilityMolGridCal & MolCal: MolGridCal tutorial v1.1: Update the contents for grid computing virtual screening.MSSQL Deployment Tool: Microsoft SQL Deploy Tool v1.3.1: MicrosoftSqlDeployTool: v1.3.1.38348 What's changed? Update namespace and assembly name. Bug fixing.SharePoint 2013 Search Query Tool: SharePoint 2013 Search Query Tool v2.1: Layout improvements Bug fixes Stores auth method and user name Moved experimental settings to Advanced boxCtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.2.41183 Alpha: This alpha of the CtrlAltStudio Viewer provides some preliminary Oculus Rift DK2 support. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-2-41183-alpha Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or supported by Linden Lab, the makers of Second Life.HDD Guardian: HDD Guardian 0.6.1: New: package now include smartctl 6.3; Removed: standard notification e-mail. Now you have to set your mail server to send e-mail alerts; Bugfix: USB detection error; custom e-mail server settings issue; bottom panel displays a wrong ATA error count.VG-Ripper & PG-Ripper: VG-Ripper 2.9.62: changes NEW: Added Support for 'MadImage.org' links NEW: Added Support for 'ImgSpot.org' links NEW: Added Support for 'ImgClick.net' links NEW: Added Support for 'Imaaage.com' links NEW: Added Support for 'Image-Bugs.com' links NEW: Added Support for 'Pictomania.org' links NEW: Added Support for 'ImgDap.com' links NEW: Added Support for 'FileSpit.com' links FIXED: 'ImgSee.me' linksCMake Tools for Visual Studio: CMake Tools for Visual Studio 1.2: This release adds the following new features and bug fixes from CMake Tools for Visual Studio 1.1: Added support for CMake 3.0. Added support for word completion. Added IntelliSense support for the CMAKEHOSTSYSTEM_INFORMATION command. Fixed syntax highlighting for tokens beginning with escape sequences. Fixed issue uninstalling CMake Tools for Visual Studio after Visual Studio has been uninstalled.New ProjectsDnn Picasa Image Gallery: The DnnC Picasa Image Gallery module allow you to display your Picasa web albums and there photos within your Dnn website.Hot Mess: Hot Mess game software and arduino firmware.Kinect HD Face Sample in unmanaged C++: This is a C++ unmanaged project which is based on the Kinect For Windows v2 SDK sample: FaceBasics. Instead of using the Face source, it utilizes the HDFaceModbus Master: A MODBUS Master application for Windows supporting all MODBUS function codes, a plugin interface and scripting interface.Path Finding on Wireless Sensor Network: Path Finding on Wireless Sensor Networkperilla: enhanced c++ templateXiamiSigLite-Silent: ???????,??Win7??。

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  • Ouya / Android : button mapping biwise

    - by scorvi
    I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it supports 2 gamepads. So my problem is that I put the button stats in a float array for every gamepad. But the Gameplay3d engine saves their stats in a unsigned int _buttons variable. It is set with bitwise operations and I have no clue how to translate my array to this.

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  • Searching Netapp Network Share in Windows 7

    - by user121270
    Windows 7 famously does not do what its predecessor, Windows XP, did very well, index and search network drives! Sometimes, the logic of MS isd absolutely baffling. That siad, I am trying to find some solution to the issue, which is made more complicated by the fact that we are using a Netapp FAS 2020 as a CIFS fileserver. I know some of the solutions to the Windows 7 search index issue revolve around having a Search Service installed on a Windows 2008 server and then adding that server sahre to the library on the Windows 7 workstation. Is it possible to accomplish this in any way with a CIFS share on a Netapp filer?

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  • View space lighting in deferred shading

    - by kochol
    I implemented a simple deferred shading renderer. I use 3 G-Buffer for storing position (R32F), normal (G16R16F) and albedo (ARGB8). I use sphere map algorithm to store normals in world space. Currently I use inverse of view * projection matrix to calculate the position of each pixel from stored depth value. First I want to avoid per pixel matrix multiplication for calculating the position. Is there another way to store and calculate position in G-Buffer without the need of matrix multiplication Store the normal in view space Every lighting in my engine is in world space and I want do the lighting in view space to speed up my lighting pass. I want an optimized lighting pass for my deferred engine.

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  • 3D game engines for XNA games

    - by Jenko
    Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing functionality by which you can develop a decent 3D side-scrolling game? Chances are I'm going to need a 3D engine such as Torque X to handle most of the special effects, animation and sound for me. What are the engines that you recommend building an XNA game with? What work reliably in your experience? Is XNA alone enough? do you have repositories of code that work directly with XNA to create effects and other game environments with sunlight, fog and rain?

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  • What are my options for Web 2.0 gallery software?

    - by NewProger
    Good day everyone! This is my first post on this site ^_^ My question is: What are my options if I need a Web 2.0 gallery software that work in a very similar manner to this removed web site. Essentially: users can create account, then create and manage their own galleries. And all other users and guests can see these galleries, add tags, comments, etc. Basically a community driven gallery web site. When it comes to "normal" cms I know a lot of good options, but I never worked with any gallery management software... If you can suggest me some good solutions (free) it would be great! Also: If you by any chance know what software is used at this removed website it would be even better, because this solution suits me the best and I would have used this engine, but I cant find any information on what this engine is and if it is even public, or privately developed thing. Thanks in advance!

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  • How to draw tile edges when you don't know where they're going.

    - by Skeith
    This is more of an art question than a programing one but still game development. I have a tile engine that makes a map randomly from tiles, each tile is a square 3x3 grid. The problem is that while the elements on each tile work well together such as having forests along the top three squares and grass on the other 6, the engine could put the forrests against anything such as rivers, grass, mountains or more forest. how can i draw the edges of the tiles so the look good no matter what they are places against ?

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  • Can I use a 302 redirect to serve up static content from an URL with escaped_fragment?

    - by Starfs
    We would like to serve up SEO-friendly Ajax-driven content. We are following this documentation. Has anyone ever tried to write a 302 redirect into the .htaccess file, that takes the ?_escaped_fragment= string and send that to a static page?, for example /snapshot/yourfilename/. How will Google react to this? I've gone through the documentation and it's not very clear. The below quote is from Google's documentation this is what I find. I'm not sure if they are saying that you can redirect the _escaped_fragment_ URL to a different static page, or if this is to redirect the hashtag URL to static content? Thoughts? From Google's site: Question: Can I use redirects to point the crawler at my static content? Redirects are okay to use, as long as they eventually get you to a page that's equivalent to what the user would see on the #! version of the page. This may be more convenient for some webmasters than serving up the content directly. If you choose this approach, please keep the following in mind: Compared to serving the content directly, using redirects will result in extra traffic because the crawler has to follow redirects to get the content. This will result in a somewhat higher number of fetches/second in crawl activity. Note that if you use a permanent (301) redirect, the url shown in our search results will typically be the target of the redirect, whereas if a temporary (302) redirect is used, we'll typically show the #! url in search results. Depending on how your site is set up, showing #! may produce a better user experience, because the user will be taken straight into the AJAX experience from the Google search results page. Clicking on a static page will take them to the static content, and they may experience avoidable extra page load time if the site later wants to switch them to the AJAX experience.

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  • How to disable Spotlight content indexing in Mac OS

    - by o.v.
    From Windows experience, I could always elect Live search to only index file names not their content. Is this something that can be done with Spotlight on a Mac? It used to index absolutely everything, for instance it would return a bunch of video files for any obscure character combination typed into the search field. Right now I've disabled Spotlight entirely as per this answer, but it seems to have disabled searching altogether. For instance, Finder is yet to locate any .pdf files in a small directory as I'm typing this question (unlike windows search which would still be able to work even with indexing disabled) Alternatively, if there is any way (including a trusted third-party app) that will index file names and metadata e.g. ID3 tags that would likely be the preferred option.

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  • Make your Silverlight applications Speak to you with Microsoft Translator

    One of the announcements that happened during the MIX10 conference was the availability of the V2 of the Microsoft Translator API. This is the engine that powers the translation behind http://www.windowslivetranslator.com and some other Bing-related properties as well. A lot of research has gone into the engine from Microsoft Research and others. Language translation isnt an easy task especially taking into consideration cultural significance of words, etc. I have heard that the most challenging...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • how to google a symbol keyword like "$?"

    - by ZhengZhiren
    i saw a trick in a book: in a linux shell, we can use &? to get the return value of a command. For example,we run a command,if it exit normally, the return value is 0. And then we type $?,we will get 0 in the screen. i want to google this kind of usage, so i have to type these two symbol $? in the search blank.But the search engine just return nothing to me... i have looked at the google help page, but still can't find a solution. so my question is: how can i search with this kind of keyword. or if you can give me some advise of the usage of $? or sort of thing, that will be also appreciated.

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  • SharePoint (2010) - Can't delete Service Application

    - by Chris W
    The search service application in our farm went bonkers complaining that it couldn't connect to itself. After multiple people fiddling to try and fix it we've ended up with two search application. The new one, which is working perfectly, and the original one which is very unhappy. I've tried deleting the original Search App in Central Admin but it just won't go - it sits on the screen saying "Processing" but it never completes regardless of how long it is left. There's lot's happening in the logs but I can't really decipher exactly why this isn't working. Things are working fine within the farm but I'd ideally like to clean up this old application if possible. Are there any other options like deleting it with stsadm? I've had a dig but can't seem to find the commands to enumerate the service applications and then delete the correct one.

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  • BigQuery: Simple example of a data collection and analysis pipeline + Your questions

    BigQuery: Simple example of a data collection and analysis pipeline + Your questions Join Michael Manoochehri and Ryan Boyd live to talk about Google BigQuery. We'll give an overview of how we're using our cars, phones, App Engine and BigQuery to collect and analyze data. We'll be discussing our trusted tester feature which allows analyzing data from the App Engine datastore. We'll also review some of the more interesting questions from Stack Overflow and take questions via Google Moderator. From: GoogleDevelopers Views: 250 16 ratings Time: 26:53 More in Science & Technology

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