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  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

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  • Is there a way to split a widescreen monitor in to two or more virtual monitors?

    - by Mike Thompson
    Like most developers I have grown to love dual monitors. I won't go into all the reasons for their goodness; just take it as a given. However, they are not perfect. You can never seem to line them up "just right". You always end up with the monitors at slight funny angles. And of course the bezel always gets in the way. And this is with identical monitors. The problem is much worse with different monitors -- VMWare's multi monitor feature won't even work with monitors of differnt resolutions. When you use multiple monnitors, one of them becomes your primary monitor of focus. Your focus may flip from one monitor to the other, but at any point in time you are usually focusing on only one monitor. There are exceptions to this (WinDiff, Excel), but this is generally the case. I suggest that having a single large monitor with all the benefits of multiple smaller monitors would be a better solution. Wide screen monitors are fantastic, but it is hard to use all the space efficiently. If you are writing code you are generally working on the left-hand side of the window. If you maximize an editor on a wide-screen monitor the right-hand side of the window will be a sea of white. Programs like WinSplit Revolution will help to organise your windows, but this is really just addressing the symptom, not the problem. Even with WinSplit Revolution, when you maximise a window it will take up the whole screen. You can't lock a window into a specific section of the screen. This is where virtual monitors comes in. What would be really nice is a video driver that sits on top of the existing driver, but allows a single monitor to be virtualised into multiple monitors. Control Panel would see your single physical monitor as two or more virtual monitors. The software could even support a virtual bezel to emphasise what is happening, or you could opt for seamless mode. Programs like WinSplit Revolution and UltraMon would still work. This virtual video driver would allow you to slice & dice your physical monitor into as many virtual monitors as you want. Does anybody know if such software exists? If not, are there any budding Windows display driver guru's out there willing to take up the challenge? I am not after the myriad of virtual desktop/window manager programs that are available. I get frustrated with these programs. They seem good at first but they usually have some strange behaviour and don't work well with other programs (such as WinSplit Revolution). I want the real thing!

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  • Assembly Load and loading the "sub-modules" dependencies - "cannot fild the file specified"

    - by Ted
    There are several questions out there that ask the same question. However the answers they received I cannot understand, so here goes: Similar questions: http://stackoverflow.com/questions/1874277/dynamically-load-assembly-and-manually-force-path-to-get-referenced-assemblies ; http://stackoverflow.com/questions/22012/loading-assemblies-and-its-dependencies-closed The question in short: I need to figure out how dependencies, ie References in my modules can be loaded dynamically. Right now I am getting "The system cannot find the file specified" on Assemblies referenced in my so called modules. I cannot really get how to use the AssemblyResolve event... The longer version I have one application, MODULECONTROLLER, that loads separate modules. These "separate modules" are located in well-known subdirectories, like appBinDir\Modules\Module1 appBinDir\Modules\Module2 Each directory contains all the DLLs that exists in the bin-directory of those projects after a build. So the MODULECONTROLLER loads all the DLLs contained in those folders using this code: byte[] bytes = File.ReadAllBytes(dllFileFullPath); Assembly assembly = null; assembly = Assembly.Load(bytes); I am, as you can see, loading the byte[]-array (so I dont lock the DLL-files). Now, in for example MODULE1, I have a static reference called MyGreatXmlProtocol. The MyGreatXmlProtocol.dll then also exists in the directory appBinDir\Modules\Module1 and is loaded using the above code When code in the MODULE1 tries to use this MyGreatXmlProtocol, I get: Could not load file or assembly 'MyGreatXmlProtocol, Version=1.0.3797.26527, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. So, in a post (like this one) they say that To my understanding reflection will load the main assembly and then search the GAC for the referenced assemblies, if it cannot find it there, you can then incorparate an assemblyResolve event: First; is it really needed to use the AssemblyResolve-event to make this work? Shouldnt my different MODULEs themself load their DLLs, as they are statically referenced? Second; if AssemblyResolve is the way to go - how do I use it? I have attached a handler to the Event but I never get anything on MyGreatXmlProctol... === EDIT === CODE regarding the AssemblyResolve-event handler: public GUI() { InitializeComponent(); AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); ... } // Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) { Console.WriteLine(args.Name); return null; } Hope I wasnt too fuzzy =) Thx

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  • Change the Session Variable Output

    - by user567230
    Hello I am using Dreamweaver CS5 with Coldfusion 9 to build a dynamic website. I have a MS Access Database that stores login information which includes ID, FullName, FirstName, LastName, Username, Pawword, AcessLevels. My question is this: I currently have session variable to track the Username when it is entered into the login page. However I would like to use that Username to pull the User's FullName to display throughout the web pages and use for querying data. How do I change the session variable to read that when they are not entering their FullName on the login page but only Username and password. I have listed my login information code below if there is any additional information needed please let me know. This is the path for which the FullName values reside DataSource "Access" Table "Logininfo" Field "FullName" I want the FullName to be unique based on the Username submitted from the Login page. I apologize in advance for any rookie mistake I may have made I am new to this but learning fast! Ha. <cfif IsDefined("FORM.username")> <cfset MM_redirectLoginSuccess="members_page.cfm"> <cfset MM_redirectLoginFailed="sorry.cfm"> <cfquery name="MM_rsUser" datasource="Access"> SELECT FullName, Username,Password,AccessLevels FROM Logininfo WHERE Username=<cfqueryparam value="#FORM.username#" cfsqltype="cf_sql_clob" maxlength="50"> AND Password=<cfqueryparam value="#FORM.password#" cfsqltype="cf_sql_clob" maxlength="50"> </cfquery> <cfif MM_rsUser.RecordCount NEQ 0> <cftry> <cflock scope="Session" timeout="30" type="Exclusive"> <cfset Session.MM_Username=FORM.username> <cfset Session.MM_UserAuthorization=MM_rsUser.AccessLevels[1]> </cflock> <cfif IsDefined("URL.accessdenied") AND false> <cfset MM_redirectLoginSuccess=URL.accessdenied> </cfif> <cflocation url="#MM_redirectLoginSuccess#" addtoken="no"> <cfcatch type="Lock"> <!--- code for handling timeout of cflock ---> </cfcatch> </cftry> </cfif> <cflocation url="#MM_redirectLoginFailed#" addtoken="no"> <cfelse> <cfset MM_LoginAction=CGI.SCRIPT_NAME> <cfif CGI.QUERY_STRING NEQ ""> <cfset MM_LoginAction=MM_LoginAction & "?" & XMLFormat(CGI.QUERY_STRING)> </cfif> </cfif>

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  • How to salvage SQL server 2008 query from KILLED/ROLLBACK state without waiting half a day?

    - by littlegreen
    I have a stored procedure that inserts batches of millions of rows, emerging from a certain query, into an SQL database. It has one parameter selecting the batch; when this parameter is omitted, it will gather a list of batches and recursively call itself, in order to iterate over batches. In (pseudo-)code, it looks something like this: CREATE PROCEDURE spProcedure AS BEGIN IF @code = 0 BEGIN ... WHILE @@Fetch_Status=0 BEGIN EXEC spProcedure @code FETCH NEXT ... INTO @code END END ELSE BEGIN -- Disable indexes ... INSERT INTO table SELECT (...) -- Enable indexes ... Now it can happen that this procedure is slow, for whatever reason: it can't get a lock, one of the indexes it uses is misdefined or disabled. In that case, I want to be able kill the procedure, truncate and recreate the resulting table, and try again. However, when I try and kill the procedure, the process frequently oozes into a KILLED/ROLLBACK state from which there seems to be no return. From Google I have learned to do an sp_lock, find the spid, and then kill it with KILL <spid>. But when I try to kill it, it tells me SPID 75: transaction rollback in progress. Estimated rollback completion: 0%. Estimated time remaining: 554 seconds. I did find a forum message hinting that another spid should be killed before the other one can start a rollback. But that didn't work for me either, plus I do not understand, why that would be the case... could it be because I am recursively calling my own stored procedure? (But it should be having the same spid, right?) In any case, my process is just sitting there, being dead, not responding to kills, and locking the table. This is very frustrating, as I want to go on developing my queries, not waiting hours on my server sitting dead while pretending to be finishing a supposed rollback. Is there some way in which I can tell the server not to store any rollback information for my query? Or not to allow any other queries to interfere with the rollback, so that it will not take so long? Or how to rewrite my query in a better way, or how kill the process successfully without restarting the server?

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  • Asp.net Mvc - Kigg: Maintain User object in HttpContext.Items between requests.

    - by Pickels
    Hallo, first I want to say that I hope this doesn't look like I am lazy but I have some trouble understanding a piece of code from the following project. http://kigg.codeplex.com/ I was going through the source code and I noticed something that would be usefull for my own little project I am making. In their BaseController they have the following code: private static readonly Type CurrentUserKey = typeof(IUser); public IUser CurrentUser { get { if (!string.IsNullOrEmpty(CurrentUserName)) { IUser user = HttpContext.Items[CurrentUserKey] as IUser; if (user == null) { user = AccountRepository.FindByClaim(CurrentUserName); if (user != null) { HttpContext.Items[CurrentUserKey] = user; } } return user; } return null; } } This isn't an exact copy of the code I adjusted it a little to my needs. This part of the code I still understand. They store their IUser in HttpContext.Items. I guess they do it so that they don't have to call the database eachtime they need the User object. The part that I don't understand is how they maintain this object in between requests. If I understand correctly the HttpContext.Items is a per request cache storage. So after some more digging I found the following code. internal static IDictionary<UnityPerWebRequestLifetimeManager, object> GetInstances(HttpContextBase httpContext) { IDictionary<UnityPerWebRequestLifetimeManager, object> instances; if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { lock (httpContext.Items) { if (httpContext.Items.Contains(Key)) { instances = (IDictionary<UnityPerWebRequestLifetimeManager, object>) httpContext.Items[Key]; } else { instances = new Dictionary<UnityPerWebRequestLifetimeManager, object>(); httpContext.Items.Add(Key, instances); } } } return instances; } This is the part where some magic happens that I don't understand. I think they use Unity to do some dependency injection on each request? In my project I am using Ninject and I am wondering how I can get the same result. I guess InRequestScope in Ninject is the same as UnityPerWebRequestLifetimeManager? I am also wondering which class/method they are binding to which interface? Since the HttpContext.Items get destroyed each request how do they prevent losing their user object? Anyway it's kinda a long question so I am gradefull for any push in the right direction. Kind regards, Pickels

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  • how to deal with the position in a c# stream

    - by CapsicumDreams
    The (entire) documentation for the position property on a stream says: When overridden in a derived class, gets or sets the position within the current stream. The Position property does not keep track of the number of bytes from the stream that have been consumed, skipped, or both. That's it. OK, so we're fairly clear on what it doesn't tell us, but I'd really like to know what it in fact does stand for. What is 'the position' for? Why would we want to alter or read it? If we change it - what happens? In a pratical example, I have a a stream that periodically gets written to, and I have a thread that attempts to read from it (ideally ASAP). From reading many SO issues, I reset the position field to zero to start my reading. Once this is done: Does this affect where the writer to this stream is going to attempt to put the data? Do I need to keep track of the last write position myself? (ie if I set the position to zero to read, does the writer begin to overwrite everything from the first byte?) If so, do I need a semaphore/lock around this 'position' field (subclassing, perhaps?) due to my two threads accessing it? If I don't handle this property, does the writer just overflow the buffer? Perhaps I don't understand the Stream itself - I'm regarding it as a FIFO pipe: shove data in at one end, and suck it out at the other. If it's not like this, then do I have to keep copying the data past my last read (ie from position 0x84 on) back to the start of my buffer? I've seriously tried to research all of this for quite some time - but I'm new to .NET. Perhaps the Streams have a long, proud (undocumented) history that everyone else implicitly understands. But for a newcomer, it's like reading the manual to your car, and finding out: The accelerator pedal affects the volume of fuel and air sent to the fuel injectors. It does not affect the volume of the entertainment system, or the air pressure in any of the tires, if fitted. Technically true, but seriously, what we want to know is that if we mash it to the floor you go faster..

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  • Boost thread synchronization in release build

    - by Joseph16
    Hi, when I try to run the following code in debug and release mode in VS2005. Each time I see different output in console and It doesn't seem like the multithreading is achieved in release mode. 1. #include <boost/thread.hpp> 2. #include <iostream> 3. 4. void wait(int seconds) 5. { 6. boost::this_thread::sleep(boost::posix_time::seconds(seconds)); 7. } 8. 9. boost::mutex mutex; 10. 11. void thread() 12. { 13. for (int i = 0; i < 5; ++i) 14. { 15. //wait(1); 16. mutex.lock(); 17. std::cout << "Thread " << boost::this_thread::get_id() << ": " << i << std::endl; 18. mutex.unlock(); 19. } 20. } 21. 22. int main() 23. { 24. boost::thread t1(thread); 25. boost::thread t2(thread); 26. t1.join(); 27. t2.join(); 28. } Debug Mode Thread 00153E60: 0 Thread 00153E90: 0 Thread 00153E60: 1 Thread 00153E90: 1 Thread 00153E90: 2 Thread 00153E60: 2 Thread 00153E90: 3 Thread 00153E60: 3 Thread 00153E60: 4 Thread 00153E90: 4 Press any key to continue . . . Release Mode Thread 00153D28: 0 Thread 00153D28: 1 Thread 00153D28: 2 Thread 00153D28: 3 Thread 00153D28: 4 Thread 00153D58: 0 Thread 00153D58: 1 Thread 00153D58: 2 Thread 00153D58: 3 Thread 00153D58: 4 Press any key to continue . . .

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  • Java: Making concurrent MySQL queries from multiple clients synchronised

    - by Misha Gale
    I work at a gaming cybercafe, and we've got a system here (smartlaunch) which keeps track of game licenses. I've written a program which interfaces with this system (actually, with it's backend MySQL database). The program is meant to be run on a client PC and (1) query the database to select an unused license from the pool available, then (2) mark this license as in use by the client PC. The problem is, I've got a concurrency bug. The program is meant to be launched simultaneously on multiple machines, and when this happens, some machines often try and acquire the same license. I think that this is because steps (1) and (2) are not synchronised, i.e. one program determines that license #5 is available and selects it, but before it can mark #5 as in use another copy of the program on another PC tries to grab that same license. I've tried to solve this problem by using transactions and table locking, but it doesn't seem to make any difference - Am I doing this right? Here follows the code in question: public LicenseKey Acquire() throws SmartLaunchException, SQLException { Connection conn = SmartLaunchDB.getConnection(); int PCID = SmartLaunchDB.getCurrentPCID(); conn.createStatement().execute("LOCK TABLE `licensekeys` WRITE"); String sql = "SELECT * FROM `licensekeys` WHERE `InUseByPC` = 0 AND LicenseSetupID = ? ORDER BY `ID` DESC LIMIT 1"; PreparedStatement statement = conn.prepareStatement(sql); statement.setInt(1, this.id); ResultSet results = statement.executeQuery(); if (results.next()) { int licenseID = results.getInt("ID"); sql = "UPDATE `licensekeys` SET `InUseByPC` = ? WHERE `ID` = ?"; statement = conn.prepareStatement(sql); statement.setInt(1, PCID); statement.setInt(2, licenseID); statement.executeUpdate(); statement.close(); conn.commit(); conn.createStatement().execute("UNLOCK TABLES"); return new LicenseKey(results.getInt("ID"), this, results.getString("LicenseKey"), results.getInt("LicenseKeyType")); } else { throw new SmartLaunchException("All licenses of type " + this.name + "are in use"); } }

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  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

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  • How to reconcile my support of open-source software and need to feed and house myself?

    - by Guzba
    I have a bit of a dilemma and wanted to get some other developers' opinions on it and maybe some guidance. So I have created a 2D game for Android from the ground up, learning and re factoring as I went along. I did it for the experience, and have been proud of the results. I released it for free as ad supported with AdMob not really expecting much out of it, but curious to see what would happen. Its been a few of months now since release, and it has become very popular (250k downloads!). Additionally, the ad revenue is great and is driving me to make more good games and even allowing me to work less so that I can focus on my own works. When I originally began working on the game, I was pretty new to concurrency and completely new to Android (had Java experience though). The standard advice I got for starting an Android game was to look at the sample games from Google (Snake, Lunar Lander, ...) so I did. In my opinion, these Android sample games from Google are decent to see in general what your code should look like, but not actually all that great to follow. This is because some of their features don't work (saving game state), the concurrency is both unexplained and cumbersome (there is no real separation between the game thread and the UI thread since they sync lock each other out all the time and the UI thread runs game thread code). This made it difficult for me as a newbie to concurrency to understand how it was organized and what was really running what code. Here is my dilemma: After spending this past few months slowly improving my code, I feel that it could be very beneficial to developers who are in the same position that I was in when I started. (Since it is not a complex game, but clearly coded in my opinion.) I want to open up the source so that others can learn from it but don't want to lose my ad revenue stream, which, if I did open the source, I fear I would when people released versions with the ad stripped, or minor tweaks that would fragment my audience, etc. I am a CS undergrad major in college and this money is giving me the freedom to work less at summer job, thus giving me the time and will to work on more of my own projects and improving my own skills while still paying the bills. So what do I do? Open the source at personal sacrifice for the greater good, or keep it closed and be a sort of hypocritical supporter of open source?

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  • Android browser touch events stop display being updated inc. canvas/elements - How to work around?

    - by Ed Kirk
    On some android's native browser touching the page seems to stop the display from being updated until the finger is released. This occurs for both html element based animation (switching classes) and for canvas based animation. It does not however stop normal js execution and other events are fired as normal. On devices with this problem the dolphin browser also seems effected (not firefox though). Touchstart/move both have preventDefault() fired as well as stopPropergation(), cancelBubble = true; and e.returnValue = false;. In the CSS webkit selection has also been disabled. The page will not scroll. A similar question has been asked here: Does Android browser lock DOM on touchStart? but I'd like to find out if this behaviour can be overcome, or at least to discover what devices will be effected by the problem, is it a device or version android issue? If you cannot answer the question running the demo and reporting your experience along with your device model and useragent (displayed at bottom of demo page) as a comment might help others or myself answer the question. Here is a demo and steps to reproduce the behaviour. A QR code for the link can be found here https://s3-eu-west-1.amazonaws.com/canvas-test-pd/tmp.png. https://s3-eu-west-1.amazonaws.com/canvas-test-pd/index.html The web page has a canvas at the top and a div with a background image at the bottom. Every second the canvas is cleared and a different image displayed and the div has it's class switched (both toggle between 0 and 1 pngs). Once this has toggled a few times place your finger on the canvas (the top grey box) and hold it there. Wait to see if the animation continues (sometimes it will once or twice then stops) and if there are any visual distortions. Update It seems that the Galaxy Tab running 3.2 requires handlers for touchstart/end of document, not just required divs for the screen to continue updating the display. Thanks jimpic. I'm starting to believe it's an issue caused by manufacturers skins, although this is difficult to prove.

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  • How to reliably categorize HTTP sessions in proxy to corresponding browser' windows/tabs user is viewing?

    - by Jehonathan
    I was using the Fiddler core .Net library as a local proxy to record the user activity in web. However I ended up with a problem which seems dirty to solve. I have a web browser say Google Chrome, and the user opened like 10 different tabs each with different web URLs. The problem is that the proxy records all the HTTP session initiated by each pages separately, causing me to figure out using my intelligence the tab which the corresponding HTTP session belonged to. I understand that this is because of the stateless nature of HTTP protocol. However I am just wondering is there an easy way to do this? I ended up with below c# code for that in Fiddler. Still its not a reliable solution due to the heuristics. This is a modification of the sample project bundled with Fiddler core for .NET 4. Basically what it does is filtering HTTP sessions initiated in last few seconds to find the first request or switching to another page made by the same tab in browser. It almost works, but not seems to be a universal solution. Fiddler.FiddlerApplication.AfterSessionComplete += delegate(Fiddler.Session oS) { //exclude other HTTP methods if (oS.oRequest.headers.HTTPMethod == "GET" || oS.oRequest.headers.HTTPMethod == "POST") //exclude other HTTP Status codes if (oS.oResponse.headers.HTTPResponseStatus == "200 OK" || oS.oResponse.headers.HTTPResponseStatus == "304 Not Modified") { //exclude other MIME responses (allow only text/html) var accept = oS.oRequest.headers.FindAll("Accept"); if (accept != null) { if(accept.Count>0) if (accept[0].Value.Contains("text/html")) { //exclude AJAX if (!oS.oRequest.headers.Exists("X-Requested-With")) { //find the referer for this request var referer = oS.oRequest.headers.FindAll("Referer"); //if no referer then assume this as a new request and display the same if(referer!=null) { //if no referer then assume this as a new request and display the same if (referer.Count > 0) { //lock the sessions Monitor.Enter(oAllSessions); //filter further using the response if (oS.oResponse.MIMEType == string.Empty || oS.oResponse.MIMEType == "text/html") //get all previous sessions with the same process ID this session request if(oAllSessions.FindAll(a=>a.LocalProcessID == oS.LocalProcessID) //get all previous sessions within last second (assuming the new tab opened initiated multiple sessions other than parent) .FindAll(z => (z.Timers.ClientBeginRequest > oS.Timers.ClientBeginRequest.AddSeconds(-1))) //get all previous sessions that belongs to the same port of the current session .FindAll(b=>b.port == oS.port ).FindAll(c=>c.clientIP ==oS.clientIP) //get all previus sessions with the same referrer URL of the current session .FindAll(y => referer[0].Value.Equals(y.fullUrl)) //get all previous sessions with the same host name of the current session .FindAll(m=>m.hostname==oS.hostname).Count==0 ) //if count ==0 that means this is the parent request Console.WriteLine(oS.fullUrl); //unlock sessions Monitor.Exit(oAllSessions); } else Console.WriteLine(oS.fullUrl); } else Console.WriteLine(oS.fullUrl); Console.WriteLine(); } } } } };

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  • Bitmap brightness issue in c++

    - by Suriyan Suresh
    I have used the following code to adjust the image brightness, i am testing this application in Samsung BADA Platform and its SDK, While i am running this application in bada simulator it never ends runs infinity. Please point out the mistake in the code int BitmapWidth = 0, BitmapHeight = 0; result r = E_SUCCESS; BufferInfo myBuffer; Osp::Media::Image *pImage = null; Osp::Graphics::Canvas *pCanvas = null; Osp::Graphics::Rectangle *pRect = null; String path("/Media/Images/tom1.jpg"); pImage = new Osp::Media::Image(); r = pImage->Construct(); pBitmap2 = pImage->DecodeN(path, BITMAP_PIXEL_FORMAT_ARGB8888,LCD_WIDTH, LCD_HEIGHT); BitmapWidth = pBitmap2->GetWidth(); BitmapHeight = pBitmap2->GetHeight(); pBitmap2->Lock( myBuffer); int nVal = 0; int stride = myBuffer.pitch; byte *p= (byte *)(void *)myBuffer.pPixels; int nWidth = BitmapWidth *3; int nOffset = stride - BitmapWidth*4; for (int y = 0; y < BitmapHeight; ++y) { for (int x = 0; x < nWidth; ++x) { nVal = (int) (p[0] + nBrightness); if (nVal < 0) nVal = 0; if (nVal > 255) nVal = 255; p[0] = (byte) nVal; ++p; } p+= nOffset; } pBitmap2->Unlock(); pCanvas = GetCanvasN(); // Step 3: Create Rectangle pRect = new Osp::Graphics::Rectangle(0, 0, LCD_WIDTH, LCD_HEIGHT); r = pCanvas->DrawBitmap(*pRect, *pBitmap2); pCanvas->Show(); RequestRedraw(true); delete pBitmap2; delete pCanvas; delete pRect;

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  • Vacuum spread in a tile-based space game (like in Faster Than Light game)

    - by Reeze
    I've a space game with tilemap that looks like this (simplified): Map view - from top (like in SimCity 1) 0 - room space, 1 - some kind of wall, 8 - "lock" beetween rooms public int[,] _layer = new int[,] { { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 1, 1, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 1, 0, 8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }; Each tile contains Air property (100 = air, 0 = vacuum). I made a little helper method to take tiles near tile with vacuum (to "suck air"): Point[] GetNearCells(Point cell, int distance = 1, bool diag = false) { Point topCell = new Point(cell.X, cell.Y - distance); Point botCell = new Point(cell.X, cell.Y + distance); Point leftCell = new Point(cell.X - distance, cell.Y); Point rightCell = new Point(cell.X + distance, cell.Y); if (diag) { return new[] { topCell, botCell, leftCell, rightCell }; } Point topLeftCell = new Point(cell.X - distance, cell.Y - distance); Point topRightCell = new Point(cell.X + distance, cell.Y + distance); Point botLeftCell = new Point(cell.X - distance, cell.Y - distance); Point botRightCell = new Point(cell.X - distance, cell.Y - distance); return new[] { topCell, botCell, leftCell, rightCell, topLeftCell, topRightCell, botLeftCell, botRightCell }; } What is the best practice to fill rooms with vacuum (decrease air) from some point? Should i use some kind of water flow? Thank you for any help!

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • Are there any CMS editors out there which users can populate locked down HTML templates with content

    - by Deep
    Hi there, We work in email marketing, creating HTML/TEXT emails for clients. In essence we design HTML email templates for our clients. Clients then post us content (via a form) to populate these templates before we send them out. Right now we do this manually, basically cutting and pasting the content from their submitted form into the relevant parts of the template, which is time consuming and particularly mind-numbing. What we're looking for (and have so far been unable to find) is a simple system which will allow us to capture this client content in a sort of WYSIWYG HTML format. Basically they populate a locked down version of the template, entering text where necessary, before submitting to us. This is our most basic requirement, and a friend of mine kindly demo'd a proof of concept here: http://advantageone.co.uk/mbe/ Note: If you click on a text area in the body of the template, an editor pop ups. Now what we are looking for a CMS editor out there which can be easily adapted to do the above and the following for our end clients? User login View previously submitted campaigns that they have created and edit these Create new - selecting from template (assigned to their user/client id), perhaps being able to add new rows to the template. And have these HTML templates locked down so they can only edit what they're allowed too (like in the demo above), and perhaps make some areas required. Perhaps have a simple workflow or approval built in Allow us to lock submitted campaigns after a point so they can't be further edited, and as administrators view all campaigns from all users Be so incredibly simple, with any extraneous functionality switched off Essentially an extremley simple stripped down CMS, but we use the outputted HTML for sending out as an email, rather than publishing onto the web. Now to the actual dilemma: we're looking for something really simple, and the above sounds like a CMS. But we haven't been able to find anything that already does, or can be easily adapted to do this. Everything is either too complex, or simple and inflexible. We're sure there must be something off the shelf available, rather than us coding something ourselves. But we've kind of got stuck. Does anyone know of a system, or could recommend a system that can do the above out of the box, or with a few days tweaking? Forgive me if this is a little disjointed, if I'm being incredibly dopey and there is something out there please let me know! Kind regards, Dp.

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  • Is it thread safe to read a form controls value (but not change it) without using Invoke/BeginInvoke from another thread

    - by goku_da_master
    I know you can read a gui control from a worker thread without using Invoke/BeginInvoke because my app is doing it now. The cross thread exception error is not being thrown and my System.Timers.Timer thread is able to read gui control values just fine (unlike this guy: can a worker thread read a control in the GUI?) Question 1: Given the cardinal rule of threads, should I be using Invoke/BeginInvoke to read form control values? And does this make it more thread-safe? The background to this question stems from a problem my app is having. It seems to randomly corrupt form controls another thread is referencing. (see question 2) Question 2: I have a second thread that needs to update form control values so I Invoke/BeginInvoke to update those values. Well this same thread needs a reference to those controls so it can update them. It holds a list of these controls (say DataGridViewRow objects). Sometimes (not always), the DataGridViewRow reference gets "corrupt". What I mean by corrupt, is the reference is still valid, but some of the DataGridViewRow properties are null (ex: row.Cells). Is this caused by question 1 or can you give me any tips on why this might be happening? Here's some code (the last line has the problem): public partial class MyForm : Form { void Timer_Elapsed(object sender) { // we're on a new thread (this function gets called every few seconds) UpdateUiHelper updateUiHelper = new UpdateUiHelper(this); foreach (DataGridViewRow row in dataGridView1.Rows) { object[] values = GetValuesFromDb(); updateUiHelper.UpdateRowValues(row, values[0]); } // .. do other work here updateUiHelper.UpdateUi(); } } public class UpdateUiHelper { private readonly Form _form; private Dictionary<DataGridViewRow, object> _rows; private delegate void RowDelegate(DataGridViewRow row); private readonly object _lockObject = new object(); public UpdateUiHelper(Form form) { _form = form; _rows = new Dictionary<DataGridViewRow, object>(); } public void UpdateRowValues(DataGridViewRow row, object value) { if (_rows.ContainsKey(row)) _rows[row] = value; else { lock (_lockObject) { _rows.Add(row, value); } } } public void UpdateUi() { foreach (DataGridViewRow row in _rows.Keys) { SetRowValueThreadSafe(row); } } private void SetRowValueThreadSafe(DataGridViewRow row) { if (_form.InvokeRequired) { _form.Invoke(new RowDelegate(SetRowValueThreadSafe), new object[] { row }); return; } // now we're on the UI thread object newValue = _rows[row]; row.Cells[0].Value = newValue; // randomly errors here with NullReferenceException, but row is never null! }

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  • How to make area outside of custom dialog view unclickable?

    - by portfoliobuilder
    I created a custom dialog (no, this is not dialog object) from an image and some other views. The conflict I am having with this custom dialog (again, this is a layout) is that the area around it closes the custom dialog. Is there a way I can make the outside area unclickable? I have tried wrapping the dialog view with a fullscreen frameLayout w/ transparent background, and then programmatically I set the frame attribute to setClickable(false). framelayout.setClickable(false); This does nothing. It still closes the dialog. Any other suggestions? Thank you in advance. This is my code: //used to disable background from closing the custom dialog private FrameLayout fl; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.layout_dialog); btnContinue = (Button) findViewById(R.id.btnContinue); btnContinue.setOnClickListener(this); fl.setClickable(false); //background suppose to lock } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.Continue: finish(); } break; } } I also have another class for broadcastReceiver public class DialogManagerBroadcastReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if(IdeaPlayInterfaceApplication.isActivityVisible()){ Intent i=new Intent(context,CustomDialogActivity.class); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); context.startActivity(i); } } } The idea is that this custom dialog is not called at a specific instance, it is called every set amount of time no matter what I am doing in the application. I use an Intent and PendingIntent to repeatedly call this custom dialog over time. With something like this: cancelAlarmNotificationMonitoring(context); Calendar calendar = Calendar.getInstance(); Intent intent = new Intent(context, AlarmManagerBroadcastReceiver.class); PendingIntent pintent = PendingIntent.getBroadcast(context, 0, intent, 0); AlarmManager alarm = (AlarmManager) context.getSystemService(Context.ALARM_SERVICE); alarm.setRepeating(AlarmManager.RTC_WAKEUP,calendar.getTimeInMillis()+ALARM_INTERVAL,ALARM_INTERVAL, pintent); Hopefully this is more clear now.

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  • PHP suddenly failed after IIS update

    - by James Hay
    All my application pools were stopped this morning after I got to work. I can restart them, but when I try to load the website the app pool crashes again. Update: I've looked in the GAC as the error below suggests and it seems that the file is not there. How do I get it back? Update 2: I found a further error in the event log saying The Module name FastCgiModule path C:\WINDOWS\System32\inetsrv\iisfcgi.dll returned an error from registration. The data is the error. So following the information from here http://forums.iis.net/t/1153937.aspx I removed CGI and my sites are working again. This has fixed the initial problem, but now I don't have FastCGI so I'm fairly sure that PHP will no longer be working (I don't have any PHP at the moment to test). Original Post I'm getting this error in the event viewer: IISMANAGER_ERROR_LOADING_PROVIDER_TYPE IIS Manager could not load type 'Web.Management.PHP.PHPProvider, Web.Management.PHP, Version=1.2.0.0, Culture=neutral, PublicKeyToken=8175de49a9aec91d' for module provider 'PHP' that is declared in %windir%\system32\inetsrv\config\administration.config. Verify that the type is correct, and that the assembly that contains the module provider is in the Global Assembly Cache (GAC). Exception:System.IO.FileNotFoundException: Could not load file or assembly 'Web.Management.PHP, Version=1.2.0.0, Culture=neutral, PublicKeyToken=8175de49a9aec91d' or one of its dependencies. The system cannot find the file specified. File name: 'Web.Management.PHP, Version=1.2.0.0, Culture=neutral, PublicKeyToken=8175de49a9aec91d' at System.RuntimeTypeHandle._GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, Boolean loadTypeFromPartialName) at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark) at System.RuntimeType.PrivateGetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark) at System.Type.GetType(String typeName, Boolean throwOnError) at Microsoft.Web.Management.Server.AdministrationModuleProvider.GetModuleProvider(String userName, String connectionName) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Process:InetMgr Connection:CT211511\Administrator Everything was working fine last night when I left work, and since they've done the maintenance it's all broken.

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  • ASA hairpining: I basicaly want to allow 2 spokes to be able to communicate with each other.

    - by Thirst4Knowledge
    ASA Spoke to Spoke Communication I have been looking at spke to spoke comms or "hairpining" for months and have posted on numerouse forums but to no avail. I have a Hub and spoke network where the HUB is an ASA Firewall version 8.2 * I basicaly want to allow 2 spokes to be able to communicate with each other. I think that I have got the concept of the ASA Config for example: same-security-traffic permit intra-interface access-list HQ-LAN extended permit ip ASA-LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list HQ-LAN extended permit ip 192.168.99.0 255.255.255.0 HQ-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list no-nat extended permit ip HQ-LAN 255.255.255.0 192.168.99.0 255.255.255.0 access-list no-nat extended permit ip 192.168.99.0 255.255.255.0 HQ-LAN 255.255.255.0 I think my problem may be that the other spokes are not CIsco Firewalls and I need to work out how to do the alternative setups. I want to at least make sure that my firewall etup is correct then I can move onto the other spokes here is my config: Hostname ASA domain-name mydomain.com names ! interface Ethernet0/0 speed 100 duplex full nameif outside security-level 0 ip address 1.1.1.246 255.255.255.224 ! interface Ethernet0/1 speed 100 duplex full nameif inside security-level 100 ip address 192.168.240.33 255.255.255.224 ! interface Ethernet0/2 description DMZ VLAN-253 speed 100 duplex full nameif DMZ security-level 50 ip address 192.168.254.1 255.255.255.0 ! interface Ethernet0/3 no nameif no security-level no ip address ! boot system disk0:/asa821-k8.bin ftp mode passive clock timezone GMT/BST 0 dns server-group DefaultDNS domain-name mydomain.com same-security-traffic permit inter-interface same-security-traffic permit intra-interface object-group network ASA_LAN_Plus_HQ_LAN network-object ASA_LAN 255.255.248.0 network-object HQ-LAN 255.255.255.0 access-list outside_acl remark Exchange web access-list outside_acl extended permit tcp any host MS-Exchange_server-NAT eq https access-list outside_acl remark PPTP Encapsulation access-list outside_acl extended permit gre any host MS-ISA-Server-NAT access-list outside_acl remark PPTP access-list outside_acl extended permit tcp any host MS-ISA-Server-NAT eq pptp access-list outside_acl remark Intra Http access-list outside_acl extended permit tcp any host MS-ISA-Server-NAT eq www access-list outside_acl remark Intra Https access-list outside_acl extended permit tcp any host MS-ISA-Server-NAT eq https access-list outside_acl remark SSL Server-Https 443 access-list outside_acl remark Https 8443(Open VPN Custom port for SSLVPN client downlaod) access-list outside_acl remark FTP 20 access-list outside_acl remark Http access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT object-group DM_INLINE_TCP_1 access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT eq 8443 access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT eq www access-list outside_acl remark For secure remote Managment-SSH access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT eq ssh access-list outside_acl extended permit ip Genimage_Anyconnect 255.255.255.0 ASA_LAN 255.255.248.0 access-list ASP-Live remark Live ASP access-list ASP-Live extended permit ip ASA_LAN 255.255.248.0 192.168.60.0 255.255.255.0 access-list Bo remark Bo access-list Bo extended permit ip ASA_LAN 255.255.248.0 192.168.169.0 255.255.255.0 access-list Bill remark Bill access-list Bill extended permit ip ASA_LAN 255.255.248.0 Bill.15 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 Bill.5 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.149.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.160.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.165.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.144.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.140.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.152.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.153.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.163.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.157.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.167.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.156.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 North-Office-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.161.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.143.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.137.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.159.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.169.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.150.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.162.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.166.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.168.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.174.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.127.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.173.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.175.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.176.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.100.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.99.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 10.10.10.0 255.255.255.0 access-list no-nat extended permit ip host 192.168.240.34 Cisco-admin-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 Genimage_Anyconnect 255.255.255.0 access-list no-nat extended permit ip host Tunnel-DC host HQ-SDSL-Peer access-list no-nat extended permit ip HQ-LAN 255.255.255.0 North-Office-LAN 255.255.255.0 access-list no-nat extended permit ip North-Office-LAN 255.255.255.0 HQ-LAN 255.255.255.0 access-list Car remark Car access-list Car extended permit ip ASA_LAN 255.255.248.0 192.168.165.0 255.255.255.0 access-list Che remark Che access-list Che extended permit ip ASA_LAN 255.255.248.0 192.168.144.0 255.255.255.0 access-list Chi remark Chi access-list Chi extended permit ip ASA_LAN 255.255.248.0 192.168.140.0 255.255.255.0 access-list Cla remark Cla access-list Cla extended permit ip ASA_LAN 255.255.248.0 192.168.152.0 255.255.255.0 access-list Eas remark Eas access-list Eas extended permit ip ASA_LAN 255.255.248.0 192.168.149.0 255.255.255.0 access-list Ess remark Ess access-list Ess extended permit ip ASA_LAN 255.255.248.0 192.168.153.0 255.255.255.0 access-list Gat remark Gat access-list Gat extended permit ip ASA_LAN 255.255.248.0 192.168.163.0 255.255.255.0 access-list Hud remark Hud access-list Hud extended permit ip ASA_LAN 255.255.248.0 192.168.157.0 255.255.255.0 access-list Ilk remark Ilk access-list Ilk extended permit ip ASA_LAN 255.255.248.0 192.168.167.0 255.255.255.0 access-list Ken remark Ken access-list Ken extended permit ip ASA_LAN 255.255.248.0 192.168.156.0 255.255.255.0 access-list North-Office remark North-Office access-list North-Office extended permit ip ASA_LAN 255.255.248.0 North-Office-LAN 255.255.255.0 access-list inside_acl remark Inside_ad access-list inside_acl extended permit ip any any access-list Old_HQ remark Old_HQ access-list Old_HQ extended permit ip ASA_LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list Old_HQ extended permit ip HQ-LAN 255.255.255.0 192.168.99.0 255.255.255.0 access-list She remark She access-list She extended permit ip ASA_LAN 255.255.248.0 192.168.150.0 255.255.255.0 access-list Lit remark Lit access-list Lit extended permit ip ASA_LAN 255.255.248.0 192.168.143.0 255.255.255.0 access-list Mid remark Mid access-list Mid extended permit ip ASA_LAN 255.255.248.0 192.168.137.0 255.255.255.0 access-list Spi remark Spi access-list Spi extended permit ip ASA_LAN 255.255.248.0 192.168.162.0 255.255.255.0 access-list Tor remark Tor access-list Tor extended permit ip ASA_LAN 255.255.248.0 192.168.166.0 255.255.255.0 access-list Tra remark Tra access-list Tra extended permit ip ASA_LAN 255.255.248.0 192.168.168.0 255.255.255.0 access-list Tru remark Tru access-list Tru extended permit ip ASA_LAN 255.255.248.0 192.168.174.0 255.255.255.0 access-list Yo remark Yo access-list Yo extended permit ip ASA_LAN 255.255.248.0 192.168.127.0 255.255.255.0 access-list Nor remark Nor access-list Nor extended permit ip ASA_LAN 255.255.248.0 192.168.159.0 255.255.255.0 access-list Nor extended permit ip ASA_LAN 255.255.248.0 192.168.173.0 255.255.255.0 inactive access-list ST remark ST access-list ST extended permit ip ASA_LAN 255.255.248.0 192.168.175.0 255.255.255.0 access-list Le remark Le access-list Le extended permit ip ASA_LAN 255.255.248.0 192.168.161.0 255.255.255.0 access-list DMZ-ACL remark DMZ access-list DMZ-ACL extended permit ip host OpenVPN-Srvr any access-list no-nat-dmz remark DMZ -No Nat access-list no-nat-dmz extended permit ip 192.168.250.0 255.255.255.0 HQ-LAN 255.255.255.0 access-list Split_Tunnel_List remark ASA-LAN access-list Split_Tunnel_List standard permit ASA_LAN 255.255.248.0 access-list Split_Tunnel_List standard permit Genimage_Anyconnect 255.255.255.0 access-list outside_cryptomap_30 remark Po access-list outside_cryptomap_30 extended permit ip ASA_LAN 255.255.248.0 Po 255.255.255.0 access-list outside_cryptomap_24 extended permit ip ASA_LAN 255.255.248.0 192.168.100.0 255.255.255.0 access-list outside_cryptomap_16 extended permit ip ASA_LAN 255.255.248.0 192.168.99.0 255.255.255.0 access-list outside_cryptomap_34 extended permit ip ASA_LAN 255.255.248.0 10.10.10.0 255.255.255.0 access-list outside_31_cryptomap extended permit ip host 192.168.240.34 Cisco-admin-LAN 255.255.255.0 access-list outside_32_cryptomap extended permit ip host Tunnel-DC host HQ-SDSL-Peer access-list Genimage_VPN_Any_connect_pix_client remark Genimage "Any Connect" VPN access-list Genimage_VPN_Any_connect_pix_client standard permit Genimage_Anyconnect 255.255.255.0 access-list Split-Tunnel-ACL standard permit ASA_LAN 255.255.248.0 access-list nonat extended permit ip HQ-LAN 255.255.255.0 192.168.99.0 255.255.255.0 pager lines 24 logging enable logging timestamp logging console notifications logging monitor notifications logging buffered warnings logging asdm informational no logging message 106015 no logging message 313001 no logging message 313008 no logging message 106023 no logging message 710003 no logging message 106100 no logging message 302015 no logging message 302014 no logging message 302013 no logging message 302018 no logging message 302017 no logging message 302016 no logging message 302021 no logging message 302020 flow-export destination inside MS-ISA-Server 2055 flow-export destination outside 192.168.130.126 2055 flow-export template timeout-rate 1 flow-export delay flow-create 15 mtu outside 1500 mtu inside 1500 mtu DMZ 1500 mtu management 1500 ip local pool RAS-VPN 10.0.0.1.1-10.0.0.1.254 mask 255.255.255.255 icmp unreachable rate-limit 1 burst-size 1 icmp permit any unreachable outside icmp permit any echo outside icmp permit any echo-reply outside icmp permit any outside icmp permit any echo inside icmp permit any echo-reply inside icmp permit any echo DMZ icmp permit any echo-reply DMZ asdm image disk0:/asdm-621.bin no asdm history enable arp timeout 14400 nat-control global (outside) 1 interface global (inside) 1 interface nat (inside) 0 access-list no-nat nat (inside) 1 0.0.0.0 0.0.0.0 nat (DMZ) 0 access-list no-nat-dmz static (inside,outside) MS-ISA-Server-NAT MS-ISA-Server netmask 255.255.255.255 static (DMZ,outside) OpenVPN-Srvr-NAT OpenVPN-Srvr netmask 255.255.255.255 static (inside,outside) MS-Exchange_server-NAT MS-Exchange_server netmask 255.255.255.255 access-group outside_acl in interface outside access-group inside_acl in interface inside access-group DMZ-ACL in interface DMZ route outside 0.0.0.0 0.0.0.0 1.1.1.225 1 route inside 10.10.10.0 255.255.255.0 192.168.240.34 1 route outside Genimage_Anyconnect 255.255.255.0 1.1.1.225 1 route inside Open-VPN 255.255.248.0 OpenVPN-Srvr 1 route inside HQledon-Voice-LAN 255.255.255.0 192.168.240.34 1 route outside Bill 255.255.255.0 1.1.1.225 1 route outside Yo 255.255.255.0 1.1.1.225 1 route inside 192.168.129.0 255.255.255.0 192.168.240.34 1 route outside HQ-LAN 255.255.255.0 1.1.1.225 1 route outside Mid 255.255.255.0 1.1.1.225 1 route outside 192.168.140.0 255.255.255.0 1.1.1.225 1 route outside 192.168.143.0 255.255.255.0 1.1.1.225 1 route outside 192.168.144.0 255.255.255.0 1.1.1.225 1 route outside 192.168.149.0 255.255.255.0 1.1.1.225 1 route outside 192.168.152.0 255.255.255.0 1.1.1.225 1 route outside 192.168.153.0 255.255.255.0 1.1.1.225 1 route outside North-Office-LAN 255.255.255.0 1.1.1.225 1 route outside 192.168.156.0 255.255.255.0 1.1.1.225 1 route outside 192.168.157.0 255.255.255.0 1.1.1.225 1 route outside 192.168.159.0 255.255.255.0 1.1.1.225 1 route outside 192.168.160.0 255.255.255.0 1.1.1.225 1 route outside 192.168.161.0 255.255.255.0 1.1.1.225 1 route outside 192.168.162.0 255.255.255.0 1.1.1.225 1 route outside 192.168.163.0 255.255.255.0 1.1.1.225 1 route outside 192.168.165.0 255.255.255.0 1.1.1.225 1 route outside 192.168.166.0 255.255.255.0 1.1.1.225 1 route outside 192.168.167.0 255.255.255.0 1.1.1.225 1 route outside 192.168.168.0 255.255.255.0 1.1.1.225 1 route outside 192.168.173.0 255.255.255.0 1.1.1.225 1 route outside 192.168.174.0 255.255.255.0 1.1.1.225 1 route outside 192.168.175.0 255.255.255.0 1.1.1.225 1 route outside 192.168.99.0 255.255.255.0 1.1.1.225 1 route inside ASA_LAN 255.255.255.0 192.168.240.34 1 route inside 192.168.124.0 255.255.255.0 192.168.240.34 1 route inside 192.168.50.0 255.255.255.0 192.168.240.34 1 route inside 192.168.51.0 255.255.255.128 192.168.240.34 1 route inside 192.168.240.0 255.255.255.224 192.168.240.34 1 route inside 192.168.240.164 255.255.255.224 192.168.240.34 1 route inside 192.168.240.196 255.255.255.224 192.168.240.34 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 dynamic-access-policy-record DfltAccessPolicy aaa-server vpn protocol radius max-failed-attempts 5 aaa-server vpn (inside) host 192.168.X.2 timeout 60 key a5a53r3t authentication-port 1812 radius-common-pw a5a53r3t aaa authentication ssh console LOCAL aaa authentication http console LOCAL http server enable http 0.0.0.0 0.0.0.0 inside http 1.1.1.2 255.255.255.255 outside http 1.1.1.234 255.255.255.255 outside http 0.0.0.0 0.0.0.0 management http 1.1.100.198 255.255.255.255 outside http 0.0.0.0 0.0.0.0 outside crypto map FW_Outside_map 1 match address Bill crypto map FW_Outside_map 1 set peer x.x.x.121 crypto map FW_Outside_map 1 set transform-set SECURE crypto map FW_Outside_map 2 match address Bo crypto map FW_Outside_map 2 set peer x.x.x.202 crypto map FW_Outside_map 2 set transform-set SECURE crypto map FW_Outside_map 3 match address ASP-Live crypto map FW_Outside_map 3 set peer x.x.x.113 crypto map FW_Outside_map 3 set transform-set SECURE crypto map FW_Outside_map 4 match address Car crypto map FW_Outside_map 4 set peer x.x.x.205 crypto map FW_Outside_map 4 set transform-set SECURE crypto map FW_Outside_map 5 match address Old_HQ crypto map FW_Outside_map 5 set peer x.x.x.2 crypto map FW_Outside_map 5 set transform-set SECURE WG crypto map FW_Outside_map 6 match address Che crypto map FW_Outside_map 6 set peer x.x.x.204 crypto map FW_Outside_map 6 set transform-set SECURE crypto map FW_Outside_map 7 match address Chi crypto map FW_Outside_map 7 set peer x.x.x.212 crypto map FW_Outside_map 7 set transform-set SECURE crypto map FW_Outside_map 8 match address Cla crypto map FW_Outside_map 8 set peer x.x.x.215 crypto map FW_Outside_map 8 set transform-set SECURE crypto map FW_Outside_map 9 match address Eas crypto map FW_Outside_map 9 set peer x.x.x.247 crypto map FW_Outside_map 9 set transform-set SECURE crypto map FW_Outside_map 10 match address Ess crypto map FW_Outside_map 10 set peer x.x.x.170 crypto map FW_Outside_map 10 set transform-set SECURE crypto map FW_Outside_map 11 match address Hud crypto map FW_Outside_map 11 set peer x.x.x.8 crypto map FW_Outside_map 11 set transform-set SECURE crypto map FW_Outside_map 12 match address Gat crypto map FW_Outside_map 12 set peer x.x.x.212 crypto map FW_Outside_map 12 set transform-set SECURE crypto map FW_Outside_map 13 match address Ken crypto map FW_Outside_map 13 set peer x.x.x.230 crypto map FW_Outside_map 13 set transform-set SECURE crypto map FW_Outside_map 14 match address She crypto map FW_Outside_map 14 set peer x.x.x.24 crypto map FW_Outside_map 14 set transform-set SECURE crypto map FW_Outside_map 15 match address North-Office crypto map FW_Outside_map 15 set peer x.x.x.94 crypto map FW_Outside_map 15 set transform-set SECURE crypto map FW_Outside_map 16 match address outside_cryptomap_16 crypto map FW_Outside_map 16 set peer x.x.x.134 crypto map FW_Outside_map 16 set transform-set SECURE crypto map FW_Outside_map 16 set security-association lifetime seconds crypto map FW_Outside_map 17 match address Lit crypto map FW_Outside_map 17 set peer x.x.x.110 crypto map FW_Outside_map 17 set transform-set SECURE crypto map FW_Outside_map 18 match address Mid crypto map FW_Outside_map 18 set peer 78.x.x.110 crypto map FW_Outside_map 18 set transform-set SECURE crypto map FW_Outside_map 19 match address Sp crypto map FW_Outside_map 19 set peer x.x.x.47 crypto map FW_Outside_map 19 set transform-set SECURE crypto map FW_Outside_map 20 match address Tor crypto map FW_Outside_map 20 set peer x.x.x.184 crypto map FW_Outside_map 20 set transform-set SECURE crypto map FW_Outside_map 21 match address Tr crypto map FW_Outside_map 21 set peer x.x.x.75 crypto map FW_Outside_map 21 set transform-set SECURE crypto map FW_Outside_map 22 match address Yo crypto map FW_Outside_map 22 set peer x.x.x.40 crypto map FW_Outside_map 22 set transform-set SECURE crypto map FW_Outside_map 23 match address Tra crypto map FW_Outside_map 23 set peer x.x.x.145 crypto map FW_Outside_map 23 set transform-set SECURE crypto map FW_Outside_map 24 match address outside_cryptomap_24 crypto map FW_Outside_map 24 set peer x.x.x.46 crypto map FW_Outside_map 24 set transform-set SECURE crypto map FW_Outside_map 24 set security-association lifetime seconds crypto map FW_Outside_map 25 match address Nor crypto map FW_Outside_map 25 set peer x.x.x.70 crypto map FW_Outside_map 25 set transform-set SECURE crypto map FW_Outside_map 26 match address Ilk crypto map FW_Outside_map 26 set peer x.x.x.65 crypto map FW_Outside_map 26 set transform-set SECURE crypto map FW_Outside_map 27 match address Nor crypto map FW_Outside_map 27 set peer x.x.x.240 crypto map FW_Outside_map 27 set transform-set SECURE crypto map FW_Outside_map 28 match address ST crypto map FW_Outside_map 28 set peer x.x.x.163 crypto map FW_Outside_map 28 set transform-set SECURE crypto map FW_Outside_map 28 set security-association lifetime seconds crypto map FW_Outside_map 28 set security-association lifetime kilobytes crypto map FW_Outside_map 29 match address Lei crypto map FW_Outside_map 29 set peer x.x.x.4 crypto map FW_Outside_map 29 set transform-set SECURE crypto map FW_Outside_map 30 match address outside_cryptomap_30 crypto map FW_Outside_map 30 set peer x.x.x.34 crypto map FW_Outside_map 30 set transform-set SECURE crypto map FW_Outside_map 31 match address outside_31_cryptomap crypto map FW_Outside_map 31 set pfs crypto map FW_Outside_map 31 set peer Cisco-admin-Peer crypto map FW_Outside_map 31 set transform-set ESP-AES-256-SHA crypto map FW_Outside_map 32 match address outside_32_cryptomap crypto map FW_Outside_map 32 set pfs crypto map FW_Outside_map 32 set peer HQ-SDSL-Peer crypto map FW_Outside_map 32 set transform-set ESP-AES-256-SHA crypto map FW_Outside_map 34 match address outside_cryptomap_34 crypto map FW_Outside_map 34 set peer x.x.x.246 crypto map FW_Outside_map 34 set transform-set ESP-AES-128-SHA ESP-AES-192-SHA ESP-AES-256-SHA crypto map FW_Outside_map 65535 ipsec-isakmp dynamic dynmap crypto map FW_Outside_map interface outside crypto map FW_outside_map 31 set peer x.x.x.45 crypto isakmp identity address crypto isakmp enable outside crypto isakmp policy 9 webvpn enable outside svc enable group-policy ASA-LAN-VPN internal group-policy ASA_LAN-VPN attributes wins-server value 192.168.x.1 192.168.x.2 dns-server value 192.168.x.1 192.168.x.2 vpn-tunnel-protocol IPSec svc split-tunnel-policy tunnelspecified split-tunnel-network-list value Split-Tunnel-ACL default-domain value MYdomain username xxxxxxxxxx password privilege 15 tunnel-group DefaultRAGroup ipsec-attributes isakmp keepalive threshold 30 retry 2 tunnel-group DefaultWEBVPNGroup ipsec-attributes isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.121 type ipsec-l2l tunnel-group x.x.x..121 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.202 type ipsec-l2l tunnel-group x.x.x.202 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.113 type ipsec-l2l tunnel-group x.x.x.113 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.205 type ipsec-l2l tunnel-group x.x.x.205 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.204 type ipsec-l2l tunnel-group x.x.x.204 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.212 type ipsec-l2l tunnel-group x.x.x.212 ipsec-attributes pre-shared-key * tunnel-group x.x.x.215 type ipsec-l2l tunnel-group x.x.x.215 ipsec-attributes pre-shared-key * tunnel-group x.x.x.247 type ipsec-l2l tunnel-group x.x.x.247 ipsec-attributes pre-shared-key * tunnel-group x.x.x.170 type ipsec-l2l tunnel-group x.x.x.170 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x..8 type ipsec-l2l tunnel-group x.x.x.8 ipsec-attributes pre-shared-key * tunnel-group x.x.x.212 type ipsec-l2l tunnel-group x.x.x.212 ipsec-attributes pre-shared-key * tunnel-group x.x.x.230 type ipsec-l2l tunnel-group x.x.x.230 ipsec-attributes pre-shared-key * tunnel-group x.x.x.24 type ipsec-l2l tunnel-group x.x.x.24 ipsec-attributes pre-shared-key * tunnel-group x.x.x.46 type ipsec-l2l tunnel-group x.x.x.46 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.4 type ipsec-l2l tunnel-group x.x.x.4 ipsec-attributes pre-shared-key * tunnel-group x.x.x.110 type ipsec-l2l tunnel-group x.x.x.110 ipsec-attributes pre-shared-key * tunnel-group 78.x.x.110 type ipsec-l2l tunnel-group 78.x.x.110 ipsec-attributes pre-shared-key * tunnel-group x.x.x.47 type ipsec-l2l tunnel-group x.x.x.47 ipsec-attributes pre-shared-key * tunnel-group x.x.x.34 type ipsec-l2l tunnel-group x.x.x.34 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x..129 type ipsec-l2l tunnel-group x.x.x.129 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.94 type ipsec-l2l tunnel-group x.x.x.94 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.40 type ipsec-l2l tunnel-group x.x.x.40 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.65 type ipsec-l2l tunnel-group x.x.x.65 ipsec-attributes pre-shared-key * tunnel-group x.x.x.70 type ipsec-l2l tunnel-group x.x.x.70 ipsec-attributes pre-shared-key * tunnel-group x.x.x.134 type ipsec-l2l tunnel-group x.x.x.134 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.163 type ipsec-l2l tunnel-group x.x.x.163 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.2 type ipsec-l2l tunnel-group x.x.x.2 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group ASA-LAN-VPN type remote-access tunnel-group ASA-LAN-VPN general-attributes address-pool RAS-VPN authentication-server-group vpn authentication-server-group (outside) vpn default-group-policy ASA-LAN-VPN tunnel-group ASA-LAN-VPN ipsec-attributes pre-shared-key * tunnel-group x.x.x.184 type ipsec-l2l tunnel-group x.x.x.184 ipsec-attributes pre-shared-key * tunnel-group x.x.x.145 type ipsec-l2l tunnel-group x.x.x.145 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.75 type ipsec-l2l tunnel-group x.x.x.75 ipsec-attributes pre-shared-key * tunnel-group x.x.x.246 type ipsec-l2l tunnel-group x.x.x.246 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.2 type ipsec-l2l tunnel-group x.x.x..2 ipsec-attributes pre-shared-key * tunnel-group x.x.x.98 type ipsec-l2l tunnel-group x.x.x.98 ipsec-attributes pre-shared-key * ! ! ! policy-map global_policy description Netflow class class-default flow-export event-type all destination MS-ISA-Server policy-map type inspect dns migrated_dns_map_1 parameters message-length maximum 512 Anyone have a clue because Im on the verge of going postal.....

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  • Linux fsck.ext3 says "Device or resource busy" although I did not mount the disk.

    - by matnagel
    I am running an ubuntu 8.04 server instance with a 8GB virtual disk on vmware 1.0.9. For disk maintenance I made a copy of the virtual disk (by making a copy of the 2 vmdk files of sda on the stopped vm on the host) and added it to the original vm. Now this vm has it's original virtual disk sda plus a 1:1 copy (sdd). There are 2 additional disk sdb and sdc which I ignore.) I would expect sdb not to be mounted when I start the vm. So I try tp do a ext2 fsck on sdd from the running vm, but it reports fsck reported that sdb was mounted. $ sudo fsck.ext3 -b 8193 /dev/sdd e2fsck 1.40.8 (13-Mar-2008) fsck.ext3: Device or resource busy while trying to open /dev/sdd Filesystem mounted or opened exclusively by another program? The "mount" command does not tell me sdd is mounted: $ sudo mount /dev/sda1 on / type ext3 (rw,relatime,errors=remount-ro) proc on /proc type proc (rw,noexec,nosuid,nodev) /sys on /sys type sysfs (rw,noexec,nosuid,nodev) varrun on /var/run type tmpfs (rw,noexec,nosuid,nodev,mode=0755) varlock on /var/lock type tmpfs (rw,noexec,nosuid,nodev,mode=1777) udev on /dev type tmpfs (rw,mode=0755) devshm on /dev/shm type tmpfs (rw) devpts on /dev/pts type devpts (rw,gid=5,mode=620) /dev/sdc1 on /mnt/r1 type ext3 (rw,relatime,errors=remount-ro) /dev/sdb1 on /mnt/k1 type ext3 (rw,relatime,errors=remount-ro) securityfs on /sys/kernel/security type securityfs (rw) When I ignore the warning and continue the fsck, it reported many errors. How do I get this under control? Is there a better way to figure out if sdd is mounted? Or how is it "busy? How to unmount it then? How to prevent ubuntu from automatically mounting. Or is there something else I am missing? Also from /var/log/syslog I cannot see it is mounted, this is the last part of the startup sequence: kernel: [ 14.229494] ACPI: Power Button (FF) [PWRF] kernel: [ 14.230326] ACPI: AC Adapter [ACAD] (on-line) kernel: [ 14.460136] input: PC Speaker as /devices/platform/pcspkr/input/input3 kernel: [ 14.639366] udev: renamed network interface eth0 to eth1 kernel: [ 14.670187] eth1: link up kernel: [ 16.329607] input: ImPS/2 Generic Wheel Mouse as /devices/platform/i8042/serio1/ kernel: [ 16.367540] parport_pc 00:08: reported by Plug and Play ACPI kernel: [ 16.367670] parport0: PC-style at 0x378, irq 7 [PCSPP,TRISTATE] kernel: [ 19.425637] NET: Registered protocol family 10 kernel: [ 19.437550] lo: Disabled Privacy Extensions kernel: [ 24.328857] loop: module loaded kernel: [ 24.449293] lp0: using parport0 (interrupt-driven). kernel: [ 26.075499] EXT3 FS on sda1, internal journal kernel: [ 28.380299] kjournald starting. Commit interval 5 seconds kernel: [ 28.381706] EXT3 FS on sdc1, internal journal kernel: [ 28.381747] EXT3-fs: mounted filesystem with ordered data mode. kernel: [ 28.444867] kjournald starting. Commit interval 5 seconds kernel: [ 28.445436] EXT3 FS on sdb1, internal journal kernel: [ 28.445444] EXT3-fs: mounted filesystem with ordered data mode. kernel: [ 31.309766] eth1: no IPv6 routers present kernel: [ 35.054268] ip_tables: (C) 2000-2006 Netfilter Core Team mysqld_safe[4367]: started mysqld[4370]: 100124 14:40:21 InnoDB: Started; log sequence number 0 10130914 mysqld[4370]: 100124 14:40:21 [Note] /usr/sbin/mysqld: ready for connections. mysqld[4370]: Version: '5.0.51a-3ubuntu5.4' socket: '/var/run/mysqld/mysqld.sock' port: 3 /etc/mysql/debian-start[4417]: Upgrading MySQL tables if necessary. /etc/mysql/debian-start[4422]: Looking for 'mysql' in: /usr/bin/mysql /etc/mysql/debian-start[4422]: Looking for 'mysqlcheck' in: /usr/bin/mysqlcheck /etc/mysql/debian-start[4422]: This installation of MySQL is already upgraded to 5.0.51a, u /etc/mysql/debian-start[4436]: Checking for insecure root accounts. /etc/mysql/debian-start[4444]: Checking for crashed MySQL tables.

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  • ImgBurn fails to burn data CD-R disk due to "Layouts do not match" error

    - by 0xAether
    I have a reoccurring problem with the program ImgBurn. Whenever I try and burn anything to a CD-R using ImgBurn it burns just fine, except for when I go and verify the disk. It tells me that the "Layouts do not match". Windows 7 shows the disk as completely blank. Although, I see on the bottom of the disk it has been written to. I can burn ISO files to DVD-R's just fine. This only seems to happen with CD-R's. The CD-R's I'm using are Memorex Cool Colors 52x CD-R's. I have looked on Google, and it seems like I'm not the only one this happens to. Unfortunately, no one is able to provide an explanation. I have included the log file from the last CD I just burnt. If you need anything else to better diagnose this problem, I will gladly provide it. ; //****************************************\\ ; ImgBurn Version 2.5.7.0 - Log ; Monday, 19 November 2012, 16:11:57 ; \\****************************************// ; ; I 16:04:55 ImgBurn Version 2.5.7.0 started! I 16:04:55 Microsoft Windows 7 Ultimate x64 Edition (6.1, Build 7601 : Service Pack 1) I 16:04:55 Total Physical Memory: 4,156,380 KB - Available: 3,317,144 KB I 16:04:55 Initialising SPTI... I 16:04:55 Searching for SCSI / ATAPI devices... I 16:04:56 -> Drive 1 - Info: Optiarc DVD RW AD-7560S SH03 (D:) (SATA) I 16:04:56 Found 1 DVD±RW/RAM! I 16:05:37 Operation Started! I 16:05:37 Source File: C:\Users\Aaron\Desktop\VMware Workstation 9.iso I 16:05:37 Source File Sectors: 223,057 (MODE1/2048) I 16:05:37 Source File Size: 456,820,736 bytes I 16:05:37 Source File Volume Identifier: VMwareWorksta9 I 16:05:37 Source File Volume Set Identifier: 20121119_2102 I 16:05:37 Source File File System(s): ISO9660, Joliet I 16:05:37 Destination Device: [1:0:0] Optiarc DVD RW AD-7560S SH03 (D:) (SATA) I 16:05:37 Destination Media Type: CD-R (Disc ID: 97m17s06f, Moser Baer India) I 16:05:37 Destination Media Supported Write Speeds: 10x, 16x, 20x, 24x I 16:05:37 Destination Media Sectors: 359,847 I 16:05:37 Write Mode: CD I 16:05:37 Write Type: SAO I 16:05:37 Write Speed: 6x I 16:05:37 Lock Volume: Yes I 16:05:37 Test Mode: No I 16:05:37 OPC: No I 16:05:37 BURN-Proof: Enabled W 16:05:37 Write Speed Miscompare! - MODE SENSE: 1,764 KB/s (10x), GET PERFORMANCE: 11,080 KB/s (63x) W 16:05:37 Write Speed Miscompare! - MODE SENSE: 1,764 KB/s (10x), GET PERFORMANCE: 11,080 KB/s (63x) W 16:05:37 Write Speed Miscompare! - MODE SENSE: 1,764 KB/s (10x), GET PERFORMANCE: 11,080 KB/s (63x) W 16:05:37 Write Speed Miscompare! - MODE SENSE: 1,764 KB/s (10x), GET PERFORMANCE: 11,080 KB/s (63x) W 16:05:37 Write Speed Miscompare! - MODE SENSE: 1,764 KB/s (10x), GET PERFORMANCE: 11,080 KB/s (63x) W 16:05:37 Write Speed Miscompare! - Wanted: 1,058 KB/s (6x), Got: 1,764 KB/s (10x) / 11,080 KB/s (63x) W 16:05:37 The drive only supports writing these discs at 10x, 16x, 20x, 24x. I 16:05:38 Filling Buffer... (80 MB) I 16:05:40 Writing LeadIn... I 16:06:07 Writing Session 1 of 1... (1 Track, LBA: 0 - 223056) I 16:06:07 Writing Track 1 of 1... (MODE1/2048, LBA: 0 - 223056) I 16:11:00 Synchronising Cache... I 16:11:18 Exporting Graph Data... I 16:11:18 Graph Data File: C:\Users\Aaron\AppData\Roaming\ImgBurn\Graph Data Files\Optiarc_DVD_RW_AD-7560S_SH03_MONDAY-NOVEMBER-19-2012_4-05_PM_97m17s06f_6x.ibg I 16:11:18 Export Successfully Completed! I 16:11:18 Operation Successfully Completed! - Duration: 00:05:41 I 16:11:18 Average Write Rate: 1,522 KB/s (10.1x) - Maximum Write Rate: 1,544 KB/s (10.3x) I 16:11:18 Cycling Tray before Verify... W 16:11:23 Waiting for device to become ready... I 16:11:47 Device Ready! E 16:11:47 CompareImageFileLayouts Failed! - Session Count Not Equal (1/0) E 16:11:47 Verify Failed! - Reason: Layouts do not match. I 16:11:57 Close Request Acknowledged I 16:11:57 Closing Down... I 16:11:57 Shutting down SPTI... I 16:11:57 ImgBurn closed!

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  • Partitioning recommendations for a Proxmox VM Server (OpenVZ)

    - by luison
    We are new to virtualization and we are planning to turn our online server into a virualized one, mainly for maintenance, backup and recovery improvements. Initially we would only have one real virtual system with load plus 1-3 copys for testing and recovering and maybe a small centralized syslog virtual machine. We would like, if possible the host machine to include an iptables plus rsync to back up to other machines and some other global security systems. Due to this and the offerings of our hosting supplier we are mainly considering Proxmox for its simplicity (we like the idea of its web admin panel) and as I also understand that the container approach of OpenVMZ systems may fit well resource wise with our setup. The base system comes with debian so we can personalise it to our requirements. Proxmox installations default installs an LVM partition for the VMs. Our doubts are with the fact of what would be the best partition structure for this considering that: we would like to have a mirror of the root partition we could boot from if required (our provider supports booting the system from another partition via control panel) we ideally would like to have a partition that could be shared among the VM systems. We still don't know if this is possible directly with OpenVMZ containers, otherwise we are considering doing this by sharing it via NFS on the host machine. we want to use the backup system available on the proxmox host administrator to programme VMs backups and then rsync it to another machine. With this based on a Linux Raid of aprox (750Gb) we are considering something like: ext3_1/ - (20Gb) ext3_2/bak_root - (20Gb) mostly unmounted, root partition sync LVM_1 /var/lib/vz - (390Gb) partition for virtual images LVM_2 /shared_data - (30Gb) LVM_3 /backups - (300Gb) where all backups would be allocated Our initial tests with Proxmox seem to have issues with snapshots backups like this, perhaps caused by the fact that they can not be done to another LVM partition (error: command 'lvcreate --size 1024M --snapshot --name vzsnap-ns204084.XXX.net-0 /dev/pve/LV' failed with exit code 5) in which case we might have to use a standart ext3 partition (but unsure if we can do this with the 4 primary partition limitations). Does this makes more or less sense? Would it be mad to for example write VMs /var/logs to a NFS mounted partition (on the host system)? Are their any other easier ways to mount host system partitions (or folders) to the VMs?

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  • How do I stop and repair a RAID 5 array that has failed and has I/O pending?

    - by Ben Hymers
    The short version: I have a failed RAID 5 array which has a bunch of processes hung waiting on I/O operations on it; how can I recover from this? The long version: Yesterday I noticed Samba access was being very sporadic; accessing the server's shares from Windows would randomly lock up explorer completely after clicking on one or two directories. I assumed it was Windows being a pain and left it. Today the problem is the same, so I did a little digging; the first thing I noticed was that running ps aux | grep smbd gives a lot of lines like this: ben 969 0.0 0.2 96088 4128 ? D 18:21 0:00 smbd -F root 1708 0.0 0.2 93468 4748 ? Ss 18:44 0:00 smbd -F root 1711 0.0 0.0 93468 1364 ? S 18:44 0:00 smbd -F ben 3148 0.0 0.2 96052 4160 ? D Mar07 0:00 smbd -F ... There are a lot of processes stuck in the "D" state. Running ps aux | grep " D" shows up some other processes including my nightly backup script, all of which need to access the volume mounted on my RAID array at some point. After some googling, I found that it might be down to the RAID array failing, so I checked /proc/mdstat, which shows this: ben@jack:~$ cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid5 sdb1[3](F) sdc1[1] sdd1[2] 2930271872 blocks level 5, 64k chunk, algorithm 2 [3/2] [_UU] unused devices: <none> And running mdadm --detail /dev/md0 gives this: ben@jack:~$ sudo mdadm --detail /dev/md0 /dev/md0: Version : 00.90 Creation Time : Sat Oct 31 20:53:10 2009 Raid Level : raid5 Array Size : 2930271872 (2794.53 GiB 3000.60 GB) Used Dev Size : 1465135936 (1397.26 GiB 1500.30 GB) Raid Devices : 3 Total Devices : 3 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Mon Mar 7 03:06:35 2011 State : active, degraded Active Devices : 2 Working Devices : 2 Failed Devices : 1 Spare Devices : 0 Layout : left-symmetric Chunk Size : 64K UUID : f114711a:c770de54:c8276759:b34deaa0 Events : 0.208245 Number Major Minor RaidDevice State 3 8 17 0 faulty spare rebuilding /dev/sdb1 1 8 33 1 active sync /dev/sdc1 2 8 49 2 active sync /dev/sdd1 I believe this says that sdb1 has failed, and so the array is running with two drives out of three 'up'. Some advice I found said to check /var/log/messages for notices of failures, and sure enough there are plenty: ben@jack:~$ grep sdb /var/log/messages ... Mar 7 03:06:35 jack kernel: [4525155.384937] md/raid:md0: read error NOT corrected!! (sector 400644912 on sdb1). Mar 7 03:06:35 jack kernel: [4525155.389686] md/raid:md0: read error not correctable (sector 400644920 on sdb1). Mar 7 03:06:35 jack kernel: [4525155.389686] md/raid:md0: read error not correctable (sector 400644928 on sdb1). Mar 7 03:06:35 jack kernel: [4525155.389688] md/raid:md0: read error not correctable (sector 400644936 on sdb1). Mar 7 03:06:56 jack kernel: [4525176.231603] sd 0:0:1:0: [sdb] Unhandled sense code Mar 7 03:06:56 jack kernel: [4525176.231605] sd 0:0:1:0: [sdb] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE Mar 7 03:06:56 jack kernel: [4525176.231608] sd 0:0:1:0: [sdb] Sense Key : Medium Error [current] [descriptor] Mar 7 03:06:56 jack kernel: [4525176.231623] sd 0:0:1:0: [sdb] Add. Sense: Unrecovered read error - auto reallocate failed Mar 7 03:06:56 jack kernel: [4525176.231627] sd 0:0:1:0: [sdb] CDB: Read(10): 28 00 17 e1 5f bf 00 01 00 00 To me it is clear that device sdb has failed, and I need to stop the array, shutdown, replace it, reboot, then repair the array, bring it back up and mount the filesystem. I cannot hot-swap a replacement drive in, and don't want to leave the array running in a degraded state. I believe I am supposed to unmount the filesystem before stopping the array, but that is failing, and that is where I'm stuck now: ben@jack:~$ sudo umount /storage umount: /storage: device is busy. (In some cases useful info about processes that use the device is found by lsof(8) or fuser(1)) It is indeed busy; there are some 30 or 40 processes waiting on I/O. What should I do? Should I kill all these processes and try again? Is that a wise move when they are 'uninterruptable'? What would happen if I tried to reboot? Please let me know what you think I should do. And please ask if you need any extra information to diagnose the problem or to help!

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