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  • How do I create my own programming language and a compiler for it

    - by Dave
    I am thorough with programming and have come across languages including BASIC, FORTRAN, COBOL, LISP, LOGO, Java, C++, C, MATLAB, Mathematica, Python, Ruby, Perl, Javascript, Assembly and so on. I can't understand how people create programming languages and devise compilers for it. I also couldn't understand how people create OS like Windows, Mac, UNIX, DOS and so on. The other thing that is mysterious to me is how people create libraries like OpenGL, OpenCL, OpenCV, Cocoa, MFC and so on. The last thing I am unable to figure out is how scientists devise an assembly language and an assembler for a microprocessor. I would really like to learn all of these stuff and I am 15 years old. I always wanted to be a computer scientist some one like Babbage, Turing, Shannon, or Dennis Ritchie. I have already read Aho's Compiler Design and Tanenbaum's OS concepts book and they all only discuss concepts and code in a high level. They don't go into the details and nuances and how to devise a compiler or operating system. I want a concrete understanding so that I can create one myself and not just an understanding of what a thread, semaphore, process, or parsing is. I asked my brother about all this. He is a SB student in EECS at MIT and hasn't got a clue of how to actually create all these stuff in the real world. All he knows is just an understanding of Compiler Design and OS concepts like the ones that you guys have mentioned (ie like Thread, Synchronisation, Concurrency, memory management, Lexical Analysis, Intermediate code generation and so on)

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  • where to start and lack of motivation

    - by anoguy
    I have a few questions that have been bothering me for quite a while, maybe you guys can give me some tips. So let me give a very brief explanation about what I am doing at the moment (like someone cares lol). At the moment I am a last year student on computer science. And like most of you already know is that you won't learn deep programming there, you need to learn it yourself. So at the moment I know like the basics of c++, java, html, php. But it's all bits of this and bits of that. I seriously want to dive deeper in the programming world but there are so many programming languages on the web and there is so much information that i don't know where to start any more.. And that's not the biggest issue, I also lost a bit of my motivation for programming and I like to get more motivation for it so that I love what I do (I am also a very lazy person btw, that's also a problem playing here). So can you guys give me some tips for helping me, because I really want to get pumped up and make cool stuff. (sry for my bad english XD)

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  • Collision planes confusion

    - by Jeffrey
    I'm following this tutorial by thecplusplusguy and in the linked video he explain that for example for the world basement and walls we need to create the actual rendered (shown to the player) walls and then duplicate them, place them in the same coordinates as the rendered walls and call them collision (by defining their material to collision). Then it defines in the Object loader function that those objects with material == collision are collision planes and should not be rendered but just used to check collision. Now I'm pretty confused. Why would we add this kind of complexity to a problem that can easily be solved by a simple loadObject(string plane_object, bool check_collision);: Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true In this case we have lowered the complexity of his method and make it more flexible and faster to develop (faster because we don't always have to make a copy for each plane and flexible because we don't hardcode the Object loader). The only case in which this method could not work is when we need hidden collision planes, and for that we could modify the loadObject() function like this: loadObject(string plane_object, bool check_collision = true, bool hide_object = false); Creating only the walls object (by loading .obj file in plane_object) Define them also as collision planes whenever the check_collision is set to true And add the ability to actually show the object or hide it based on hide_object. The final question is: am I right? What would the possible problem encountered with my solution versus his?

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  • Making Modular, Reusable and Loosely Coupled MVC Components

    - by Dusan
    I am building MVC3 application and need some general guidelines on how to manage complex client side interaction between my components. Here is my definition of one component in general way: Component which has it's own controller, model and view. All of the component's logic is placed inside these three parts and component is sort of "standalone", it contains it's own form, data needed for interaction, updates itself with Ajax and so on. Beside this internal logic and behavior of the component, it needs to be able to "Talk" to the outside world. By this I mean it should provide data and events (sort of) so when this component gets embedded in pages can notify other components which then can update based on the current state and data. I have an idea to use client ViewModel (in java-script) which would hookup all relevant components on page and control interaction between them. This would make components reusable, modular - independent of the context in which they are used. How would you do this, I am a bit stuck as I do not know if this is a good approach and there is a technical possibility to achieve this using java-script/jquery. The confusing part is about update via Ajax, how to ensure that component is properly linked to ViewModel when component is Ajax updated (or even worse removed or dynamically added). Also, how should this ViewModel be constructed and which technicalities to use here and in components to work as synergy??? On the web, I have found the various examples of the similar approach, but they are oversimplified (even for dummies) or over specific and do not provide valuable resource or general solution for this kind of implementation. If you have some serious examples it would be, also, very helpful. Note: My aim is to make interactions between many components on the same page simpler and more robust and elegant.

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  • Are you ready to take a walk in the clouds?

    - by Steve Loethen
    Cloud computing is here, whether we want it or not.  When I say "a walk in the clouds” I am not talking about a pleasant romantic comedy, but a real alternative to hosting applications on-premise.  For years we have had the power to host our web sites on remote systems.  Sure, challenges existed.  Mostly web sites.  I could, with a few clicks, create a account at a myriad of web host sites, put my site in the hands of a remote hosting company, and boom, I was a site on the internet.  But choices, power, and management was limited. Now, we have a set of services to let us approach and power and control we love, but with scalability of the data center.  My personal web site is hosted on a laptop running hyperV in my basement.  I have to manage the machine, patch it, make sure it is powered up.  This is fine for the “hello, this is my dog skippy site” that I maintain. If the football pool I run has an issue, one of the 10 users I have calls or emails me and I go check it out.  All is well. But this falls well below the needs of even the simplest of enterprises.  A business needs a stronger datacenter, a better pipe to the world.  Do I really want to base my business on a dynamic dns and a dsl line from the local phone company? Cloud computing gives us most of what I value (control, a db of my own, updating my site from Visual Studio). Come learn how this technology can transform your business.  If you are a Microsoft shop, or are interested in Microsoft in the cloud, on April 8 and 9, a 2 day free Azure training class is being conducted in Kansas City.  http://www.azurebootcamp.com/city/kansascity Hope to see you there.  If you come, make sure you look me up.

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  • Hurry! See the uncensored OOW videos before they get edited!

    - by rickramsey
    source Uploaded so far: Which Oracle Solaris 11 Technologies Have Sysadmins Been Using Most? Director's Cut - Uncensored - Markus Flierl, VP Solaris Core Engineering, describes how Oracle Solaris 11 customers are taking advantage of the Image Packaging System and the snapshot capability of ZFS to run more frequent updates of not only the OS, but also the applications (agile development, anyone?), and how they're using the network virtualization capabilities in Oracle Solaris 11 to isolate applications and manage workloads on the cloud. Watch How Hybrid Columnar Compression Saves Storage Space Director's Cut - Uncensored - Art Licht shows how hyprid columnar compression (HCC) compresses data 30x without slowing down other queries that the database is performing. First he shows what happens when he runs database queries without HCC, then he shows what happens when he runs the queries with HCC. Security Capabilities and Design in Oracle Solaris 11 Director's Cut - Uncensored - Compliance reporting. Extended policy. Immutable zones. Three of the best minds in Oracle Solaris security explain what they are, what customers are doing with them, and how they were engineered. Filmed at Oracle Open World 2012. Why DTrace and Ksplice Have Made Oracle Linux 6 Popular with Sysadmins Use the DTrace scripts you wrote for Oracle Solaris on Oracle Linux without modification. Wim Coekaerts, VP of Engineering for Oracle Linux, explains how this capability of DTrace, the zero downtime updates enabled by KSplice, and other performance and stability enhancements have made Oracle Linux 6 popular with sysadmins. Why Solaris 11 Is Being Adopted Faster Than Solaris 10 Sneak Preview - Uncut Version - Lynn Rohrer, Director of Oracle Solaris Product Management explains why customers are adopting Oracle Solaris 11 at a faster rate than Oracle Solaris 10, and proves why you should never challenge a Montana woman to a test of strength. What Forsythe Corp Is Helping Its Customers Do With Oracle Solaris 11 Director's Cut - Unedited - Lee Diamante, Solutions Architect for Forsythe Corp, an Oracle Solaris Partner, explains why Forsythe has been recommending Oracle Solaris to its customers, and what those customers have been doing with it. Lots more to come ... - Rick Website Newsletter Facebook Twitter

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  • Public Solaris/SPARC roadmap until 2015

    - by Karim Berrah
    It now public, and give you a nice overview on what's going on, where Oracle is going with Solaris and SPARC processors. It's now available from here. What can we lean from this roadmap ? well, if you look carefully: Oracle is announcing Solaris 11 this year. The release date should be ... check OOW11 Solaris 10 updates should still be released in 2012 (remember, released in 2005). Check the Solaris lifecycle to understand how long is Solaris to stay side by side with Solaris 11. in 2011, a great 3x Single Strand improvement for the T-Series. Some thing great under preparation. Probably revealed at Oracle Open World 2011. Good news for ISVs ! in 2012, a great 6x Troughput improvement for the M-Serie ! How can this be done ? .... Nearly everything on the SPARC/SOLARIS level is said through the public roadmap,but as you know the evil is in the details ;)

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  • When mapping the surface of a sphere with tiles, how might you deal with polar distortion?

    - by clweeks
    It's easy to deal with the way locations interact on a clean Cartesian grid. It's just vanilla math. And you can kind of ignore the geometry of the sphere's surface for a bunch of it if you want to just truncate the poles or something. But I keep coming up with ideas for games where the polar space matters. Geo-coded ARGs and global roguelikes and stuff. I want square(ish?) locations -- reasonably representable by square tiles of the same size across the globe, anyway. This has to be a solved problem, right? What are the solutions? ETA: At the equator -- and assuming that your square locations are reasonably small, it's close enough to true that you can get away with having one square in the rows north and south of the most equatorial row. And you could probably get away with that by just hand-waving the difference up to like 45-degrees or so. But eventually, you need to have fewer squares in a pole-ward circumferential row. If I reduce the length of the row by one and offset the squares by 1/2 then they're just like hexes and it's relatively easy to do the coding to keep track of the connections. But as you get pole-ward, it gets more and more extreme. Projecting the surface of the world onto the surface of a cube is tempting. But I figured there must be more elegant solutions already in use. If I did the cube thing (not dissecting it further through geodesy) Are there any pros and cons related to placing the pole at the center of a face or at the vertex of three sides?

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  • Is it wise for a programmer to move into management?

    - by Desolate Planet
    Many times, a developer has suggested that I become a team leader because I'm motivated, but during my career in the IT industry, I've seen so many people who are great at programming, move into management and they are miserable. I've also seen many managers return to programming stating "I'm a technical person, I like technical problems". If this is such a common thing, why do developers feel compelled to leave the technical domain and move into management? Sure you'll have more money and more control, but if you don't enjoy your work and take your problems out on your tream. Secondly, I've been asked in developer interviews, "Would you consider leading a team?" and I'm always tempted to cite the Peter Principle based on what I've seen. I am interested in furthering myself, but not in the way the company may want i.e "Vice President of department blah". To be honest, I've seen this more often in the corporate world than in small development houses and it's always put me off ever going back to a corporate environment. I just feel that this is becoming more and more the norm and it's impacting team morale and degrading the quality of the work. Question: Based on what I've said, Is it a smart move for a technical person to move into management?

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  • UNESCO, J-ISIS, and the JavaFX 2.2 WebView

    - by Geertjan
    J-ISIS, which is the newly developed Java version of the UNESCO generalized information storage and retrieval system for bibliographic information, continues to be under heavy development and code refactoring in its open source repository. Read more about J-ISIS and its NetBeans Platform basis here. Soon a new version will be available for testing and it would be cool to see the application in action at that time. Currently, it looks as follows, though note that the menu bar is under development and many menus you see there will be replaced or removed soon: About one aspect of the application, the browser, which you can see above, Jean-Claude Dauphin, its project lead, wrote me the following: The DJ-Native Swing JWebBrowser has been a nice solution for getting a Java Web Browser for most popular platforms. But the Java integration has always produced from time to time some strange behavior (like losing the focus on the other components after clicking on the Browser window, overlapping of windows, etc.), most probably because of mixing heavyweight and lightweight components and also because of our incompetency in solving the issues. Thus, recently we changed for the JavaFX 2.2 WebWiew. The integration with Java is fine and we have got rid of all the DJ-Native Swing problems. However, we have lost some features which were given for free with the native browsers such as downloading resources in different formats and opening them in the right application. This is a pretty cool step forward, i.e., the JavaFX integration. It also confirms for me something I've heard other people saying too: the JavaFX WebView component is a perfect low threshold entry point for Swing developers feeling their way into the world of JavaFX.

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  • Offshoring: does it ever work?

    - by DanSingerman
    I know there has been a fair amount of discussion on here about outsourcing/offshoring, and the general opinion seems to be that at best it is difficult, and at worst it fails. I have direct experience of offshoring myself; a previous company where I was a dev manager wanted to send some development offshore, and we ran a pilot scheme to see how well it would work. Of course it was a complete failure, although it is not completely clear to me whether this was down to the offshore devs being less talented, the process, or other factors (no doubt it was really a combination). I can see as a business how offshoring looks attractive (much lower day rate), but as far as I can see, the only way it could possibly work is if you do exceptionally detailed design up front, with incredibly detailed specifications; and by the time you have invested in producing that, you have probably spent as nearly as much as if you had written the actual code locally (which I think is an instance of No Silver Bullet) So, what I want to know is, does anyone here have any experience of offshoring actually working ever? Especially if there are any success stories of it working in a semi-agile way? I know there are developers here from all over the World; has anyone worked on an offshore project they consider successful?

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  • Is it a must to focus on one specific IT subject to be succesful?

    - by Ahmet Yildirim
    Lately I'm deeply disturbed by the thought that I'm still not devoted to one specific IT subject after so many years of doing it as a hobby. I've been in so many different IT related hobbies since I was 12. I have spent 8 years and now I'm 20 and just finished freshman year at Computer Eng. Just to summarize the variety: 3D Game Dev. and Modelling (Acknex, Irrlicht , OpenGL, GLES, 3DSMAX) Mobile App.Dev (Symbian, Maemo, Android) Electronis (Arduino) Web.Dev. (PHP, MYSQL, Javascript, Jquery, RaphaelJS, Canvas, Flash etc.) Computer Vision (OpenCV) I need to start making money. But I'm having problem to pick the correct IT business to do so. Is it a problem to have interest in so many different IT subjects?(in business world) I'm having a lot of fun by doing all those stuff from time to time. Other than making money I also noticed that having so many different interests is lowering my productivity. But I'm still having difficulty to pick one. I'm feeling close to all those subjects (time to time).

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  • Ubuntu Slow - What architecture does the Windows Installer install?

    - by Benjamin Yep
    I feel absolutely limited by using Windows, and I need to switch to a Unix environment. I once installed Red Hat on my lappie (screen + external monitor setup; 4GB ram; x64; runs fast) and it worked fine, but I saw that the computer cluster that is the birthplace of my unix knowledge switched to Ubuntu, so naturally I follow. To the point. When I installed Ubuntu onto my machine via the Windows Installer, it ran quite slow. Opening Firefox takes about 8-9 seconds, it freezes up often, unable to handle its own background processes. I saw in a thread that, perhaps, it is running slow because the Windows Installer is installing an x64 version. Of course, my computer has had no performance issues in the past(except that time with the trojans but you know, know one is perfect ;) ) Anyways, I uninstalled Ubuntu, freeing up the max allocated memory it took up, and continue to be sad, trapped in my MS world with only a buggy Cygwin, any assistance is greatly appreciated! :) Thanks ~Ben

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  • Strange behavior of RigidBody with gravity and impulse applied

    - by Heisenbug
    I'm doing some experiments trying to figure out how physics works in Unity. I created a cube mesh with a BoxCollider and a RigidBody. The cuve is laying on a mesh plane with a BoxCollider. I'm trying to update the object position applying a force on its RigidBody. Inside script FixedUpdate function I'm doing the following: public void FixedUpdate() { if (leftButtonPressed()) this.rigidbody.AddForce( this.transform.forward * this.forceStrength, ForceMode.Impulse); } Despite the object is aligned with the world axis and the force is applied along Z axis, it performs a quite big rotation movement around its y axis. Since I didn't modify the center of mass and the BoxCollider position and dimension, all values should be fine. Removing gravity and letting the object flying without touching the plane, the problem doesn't show. So I suppose it's related to the friction between objects, but I can't understand exactly which is the problem. Why this? What's my mistake? How can I fix this, or what's the right way to do such a moving an object on a plane through a force impulse?

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  • Visual Studio 2010 Service Pack 1 Released

    - by krislankford
    The VS 2010 SP 1 release was simultaneous to the release of TFS 2010 SP1 and includes support for the Project Server Integration Feature Pack and updates to .NET Framework 4.0. The complete Visual Studio SP1 list including Test and Lab Manager: http://support.microsoft.com/kb/983509 The release addresses some of the most requested features from customers of Visual Studio 2010 like better help support IntelliTrace support for 64bit and SharePoint Silverlight 4 Tools in the box unit testing support on .NET 3.5 a new performance wizard for Silverlight Another major addition is the announcement of Unlimited Load Testing for Visual Studio 2010 Ultimate with MSDN Subscribers! The benefits of Visual Studio 2010 Load Test Feature Pack and useful links: Improved Overall Software Quality through Early Lifecycle Performance Testing: Lets you stress test your application early and throughout its development lifecycle with realistically modeled simulated load. By integrating performance validations early into your applications, you can ensure that your solution copes with real-world demands and behaves in a predictable manner, effectively increasing overall software quality. Higher Productivity and Reduced TCO with the Ability to Scale without Incremental Costs: Development teams no longer have to purchase Visual Studio Load Test Virtual User Pack 2010. Download the Visual Studio 2010 Load Test Feature Pack Deployment Guide Get started with stress and performance testing with Visual Studio 2010 Ultimate: Quality Solutions Best Practice: Enabling Performance and Stress Testing throughout the Application Lifecycle Hands-On-Lab: Introduction to Load Testing with ASP.NET Profile in Visual Studio 2010 How-Do-I videos: Use ASP.NET Profiler in Load Tests Use Network Emulation in Load Tests VHD/VPC walkthrough: Getting Started with Load and Performance Testing Best Practice guidance: Visual Studio Performance Testing Quick Reference Guide

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  • Congratulations to 2012 Innovation Award winners in BPM category

    - by Manoj Das
    Last year many of our customers went live on BPM 11g. It is my extreme pleasure to congratulate two of them – Amadeus and Navistar – for being awarded Oracle Fusion Middleware Innovation Award at Oracle OpenWorld 2012. We invited our customers to submit their most innovative BPM implementations that have delivered substantiated value to them. This year we saw more than 20 submissions from our customers seeing significant business value from their live BPM 11g deployments. The submissions came from across the world, spanning various industry verticals including manufacturing, healthcare, logistics, Hi-Tech, Public Sector, Education and covering many process usage patterns. Award submissions were evaluated based on the uniqueness of their business case, business benefits, level of impact relative to the size of the organization, complexity and magnitude of implementation, and the originality of architecture. Amadeus Team Receiving Innovation Award from Hasan Rizvi Congratulations to Amadeus and Navistar and their teams on being recognized from among some very strong submissions and more importantly for the business value delivered. It is an honor to be part of your success and to play a small role in the innovation you drive. Navistar is a leading truck manufacturing company which produces International® brand commercial and military trucks, MaxxForce® brand diesel engines, IC Bus™ brand school and commercial buses, and Navistar RV brands of recreational vehicles. The company also provides truck and diesel engine service parts. Amadeus is a leading transaction processor for the global travel and tourism industry, providing transaction processing power and technology solutions to both travellers and travel providers. Both Navistar and Amadeus have leveraged Oracle BPM Suite to improve visibility into their business and made their business more agile and efficient. We congratulate them again and wish them continued success in their business and future BPM initiatives.

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  • Smooth waypoint traversing

    - by TheBroodian
    There are a dozen ways I could word this question, but to keep my thoughts in line, I'm phrasing it in line with my problem at hand. So I'm creating a floating platform that I would like to be able to simply travel from one designated point to another, and then return back to the first, and just pass between the two in a straight line. However, just to make it a little more interesting, I want to add a few rules to the platform. I'm coding it to travel multiples of whole tile values of world data. So if the platform is not stationary, then it will travel at least one whole tile width or tile height. Within one tile length, I would like it to accelerate from a stop to a given max speed. Upon reaching one tile length's distance, I would like it to slow to a stop at given tile coordinate and then repeat the process in reverse. The first two parts aren't too difficult, essentially I'm having trouble with the third part. I would like the platform to stop exactly at a tile coordinate, but being as I'm working with acceleration, it would seem easy to simply begin applying acceleration in the opposite direction to a value storing the platform's current speed once it reaches one tile's length of distance (assuming that the tile is traveling more than one tile-length, but to keep things simple, let's just assume it is)- but then the question is what would the correct value be for acceleration to increment from to produce this effect? How would I find that value?

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  • Simple dependency tree diagram generator

    - by foampile
    I have a need to produce a simple dependency tree diagram. The input data would be in the following simple format: ITEM_NAME DEPENDENCY ---------------------------- ITEM_101 ITEM_75 ITEM_102 ITEM_77 ITEM_102 ITEM_61 ITEM_102 ITEM_11 This means that ITEM_101 depends on ITEM_75 and ITEM_102 depends on items ITEM_77, ITEM_61 and ITEM_11. So the diagram would have items ITEM_77, ITEM_61 and ITEM_11 in one vertical level and ITEM_102 would be below it with a line connecting each of the three dependencies to ITEM_102. The same would be for ITEM_101, ITEM_75 would be somewhere above it and there would be a line connecting it. In the real world this tree represents a hierarchy of scheduling jobs. We have a very extensive workload automation hierarchy in Autosys and I have heard that its front end utility has something like this tree visual representation, however, for some reason, that utility has been disabled by admins. My business users want to see this hierarchy in an easy-to-consume format. I was hoping that I won't have to program something like this from scratch because it seems like quite a common reporting requirement and the input data is simply formatted. My question is: is there a FOSS tool that takes standardized data input and produces such a hierarchical tree? Thanks

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  • Unity falling body pendulum behaviour

    - by user3447980
    I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to act as though it were restrained at the radius of a point, and to be subject to gravity and friction etc. Ive tried many modifications of this code, and have come up with some cool 'strange-attractor' like behaviour but i cannot for the life of me create a realistic pendulum like action. This is what I have so far: startingposition = transform.position; //Get start position newposition = startingposition + velocity; //add old velocity newposition.y -= gravity * Time.deltaTime; //add gravity newposition = pivot + Vector2.ClampMagnitude(newposition-pivot,radius); //clamp body at radius??? velocity = newposition-startingposition; //Get new velocity transform.Translate (velocity * Time.deltaTime, Space.World); //apply to transform So im working out the new position based on the old velocity + gravity, then constraining it to a distance from a point, which is the element in the code i cannot get correct. Is this a logical way to go about it?

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  • Impacting the Future through Collaboration at Alliance 14

    - by Jeb Dasteel-Oracle
    We’re hearing good things about the Alliance 14 conference held in Las Vegas by the Higher Education Users Group (HEUG) back in March. For those of you who aren’t familiar with Alliance 14 conferences, they are global events dedicated to enhancing and educating its members and the world on how higher educational institutions can utilize Oracle applications to change how they do business. The HEUG is an all-volunteer organization made up of individuals who collaborate with Oracle as part of the evolving higher education industry. Conference participants network with peers from other institutions (regionally and globally) to share the challenges; discuss solutions and ideas, and collaborate on HEUG strategic initiatives. The HEUG enables each institution to be a part of the ever-changing Oracle landscape. Watch the video below and hear directly from the attendees about their experience with Oracle and how being part of the HEUG has allowed them to  collaborate with one of their most importance resources... and with each other. Oracle is committed to fostering a strong and independent network of user groups worldwide. Currently over 900+ groups provide dynamic forums for customers to share information, experiences and expertise. If you’re interested in more information or joining an Oracle User Group, click and become part of a vibrant network of engaged users finding the best ways to get the most value from their Oracle investment and collaborating to provide a unified feedback voice to Oracle. Catch you next time, Jeb

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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  • design in agile process

    - by ying
    Recently I had an interview with dev team in a company. The team uses agile + TDD. The code exercise implements a video rental store which generates statement to calc total rental fee for each type of video (new release, children, etc) for a customer. The existing code use object like: Statement to generate statement and calc fee where big switch statement sits to use enum to determine how to calc rental fee customer holds a list of rentals movie base class and derived class for each type of movie (NEW, CHILDREN, ACTION, etc) The code originally doesn't compile as the owner was assumed to be hit by a bus. So here is what I did: outlined the improvement over object model to have better responsibility for each class. use strategy pattern to replace switch statement and weave them in config But the team says it's waste of time because there is no requirement for it and UAT test suite works and is the only guideline goes into architecture decision. The underlying story is just to get pricing feature out and not saying anything about how to do it. So the discussion is focused on why should time be spent on refactor the switch statement. In my understanding, agile methodology doesn't mean zero design upfront and such code smell should be avoided at the beginning. Also any unit/UAT test suite won't detect such code smell, otherwise sonar, findbugs won't exist. Here I want to ask: is there such a thing called agile design in the agile methodology? Just like agile documentation. how to define agile design upfront? how to know enough is enough? In my understanding, ballpark architecture and data contract among components should be defined before/when starting project, not the details. Am I right? anyone can explain what the team is really looking for in this kind of setup? is it design aspect or agile aspect? how to implement minimum viable product concept in the agile process in the real world project? Is it must that you feel embarrassed to be MVP?

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  • How successful is GPL in reaching its goals?

    - by StasM
    There are, broadly, two types of FOSS licenses when it relates to commercial usage of the code - let's say the GPL-type and the BSD-type. The first is, broadly, restrictive about commercial usage (by usage I also mean modification and redistribution, as well as creating derived works, etc.) of the code under the license, and the second is much more permissive. As I understand, the idea behind GPL-type licenses is to encourage people to abandon the proprietary software model and instead convert to the FOSS code, and the license is the instrument to entice them to do so - i.e. "you can use this nice software, but only if you agree to come to our camp and play by our rules". What I want to ask is - was this strategy successful so far? I.e. are there any major achievements in the form of some big project going from closed to open because of GPL or some software being developed in the open only because GPL made it so? How big is the impact of this strategy - compared, say, to the world where everybody would have BSD-type licenses or release all open-source code under public domain? Note that I am not asking if FOSS model is successful - this is beyond question. What I am asking is if the specific way of enticing people to convert from proprietary to FOSS used by GPL-type and not used by BSD-type licenses was successful. I also don't ask about the merits of GPL itself as the license - just about the fact of its effectiveness.

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  • Why the clip space in OpenGL has 4 dimensions?

    - by user827992
    I will use this as a generic reference, but the more i browser online docs and books, the less i understand about this. const float vertexPositions[] = { 0.75f, 0.75f, 0.0f, 1.0f, 0.75f, -0.75f, 0.0f, 1.0f, -0.75f, -0.75f, 0.0f, 1.0f, }; in this online book there is an example about how to draw the first and classic hello world for OpenGL about making a triangle. The vertex structure for the triangle is declared as stated in the code above. The book, as all the other sources about this, stress the point that the Clip Space is a 4D structure that is used to basically decide what will be rasterized and rendered to the screen. Here I have my questions: i can't imagine something in 4D, i don't think that a human can do that, what is a 4D for this Clip space ? the most human-readable doc that i have read speaks about a camera, which is just an abstraction over the clipping concept, and i get that, the problem is, why not using the concept of a camera in the first place which is a more familiar 3D structure? The only problem with the concept of a camera is that you need to define the prospective in other way and so you basically have to add another statement about what kind of camera you wish to have. How i'm supposed to read this 0.75f, 0.75f, 0.0f, 1.0f ? All i get is that they are all float values and i get the meaning of the first 3 values, what does it mean the last one?

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  • Calculating up-vector to avoid gimbal lock using euler angles

    - by jessejuicer
    I wish to orbit a camera around a sphere, yet the problem is that when the camera rotates so that it is at the north pole (and pointing down) or the south pole (and pointing up) of the sphere the camera doesn't handle itself very well. It spins rapidly until arriving 180 degrees in the opposite direction. I believe this is known as gimbal lock. I understand you can avoid this problem using quaternions. But I also read in another forum that it's possible to avoid this easily using euler angles as well. Which I would prefer to do. It was said that all you need to do is "calculate a proper up-vector every frame, and that avoids the problem entirely." Well, I tried aligning the up-vector with the vertical axis of the camera whenever the camera changed orientation, but this didn't seem to work. Meaning that the up-vector followed exactly the orientation of the camera's y-axis (or it's up vector), instead of using a constant up-vector aligned to the up-vector of the world (0, 1, 0). How exactly do I go about calculating a proper up-vector as my camera orientation changes to avoid the gimbal lock problem mentioned above?

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