Search Results

Search found 34668 results on 1387 pages for 'return'.

Page 327/1387 | < Previous Page | 323 324 325 326 327 328 329 330 331 332 333 334  | Next Page >

  • Servlet response wrapper has encoding problem

    - by John O
    A servlet response wrapper is being used in a Servlet Filter. The idea is that the response is manipulated, with a 'nonce' value being injected into forms, as part of defence against CSRF attacks. The web app is using UTF-8 everywhere. When the Servlet Filter is absent, no problems. When the filter is added, encoding issues occur. (It seems as if the response is reverting to 8859-1.) The guts of the code : final class CsrfResponseWrapper extends AbstractResponseWrapper { ... byte[] modifyResponse(byte[] aInputResponse){ ... String originalInput = new String(aInputResponse, encoding); String modifiedResult = addHiddenParamToPostedForms(originalInput); result = modifiedResult.getBytes(encoding); ... } ... } As I understand it, the transition between byte-land and String-land should specify an encoding. That is done here, as you can see, in two places. The value of the 'encoding' variable is 'UTF-8'; the alteration of the String itself is standard string manipulation (with a regex), and never specifies an encoding (addHiddenParamToPostedForms). Where am I in error about the encoding? EDIT: Here is the base class (sorry it's rather long): package hirondelle.web4j.security; import javax.servlet.ServletOutputStream; import javax.servlet.ServletResponse; import javax.servlet.http.HttpServletResponse; import javax.servlet.http.HttpServletResponseWrapper; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.PrintWriter; /** Abstract Base Class for altering response content. (May be useful in future contexts as well. For now, keep package-private.) */ abstract class AbstractResponseWrapper extends HttpServletResponseWrapper { AbstractResponseWrapper(ServletResponse aServletResponse) throws IOException { super((HttpServletResponse)aServletResponse); fOutputStream = new ModifiedOutputStream(aServletResponse.getOutputStream()); fWriter = new PrintWriter(fOutputStream); } /** Return the modified response. */ abstract byte[] modifyResponse(byte[] aInputResponse); /** Standard servlet method. */ public final ServletOutputStream getOutputStream() { //fLogger.fine("Modified Response : Getting output stream."); if ( fWriterReturned ) { throw new IllegalStateException(); } fOutputStreamReturned = true; return fOutputStream; } /** Standard servlet method. */ public final PrintWriter getWriter() { //fLogger.fine("Modified Response : Getting writer."); if ( fOutputStreamReturned ) { throw new IllegalStateException(); } fWriterReturned = true; return fWriter; } // PRIVATE /* Well-behaved servlets return either an OutputStream or a PrintWriter, but not both. */ private PrintWriter fWriter; private ModifiedOutputStream fOutputStream; /* These items are used to implement conformance to the javadoc for ServletResponse, regarding exceptions being thrown. */ private boolean fWriterReturned; private boolean fOutputStreamReturned; /** Modified low level output stream. */ private class ModifiedOutputStream extends ServletOutputStream { public ModifiedOutputStream(ServletOutputStream aOutputStream) { fServletOutputStream = aOutputStream; fBuffer = new ByteArrayOutputStream(); } /** Must be implemented to make this class concrete. */ public void write(int aByte) { fBuffer.write(aByte); } public void close() throws IOException { if ( !fIsClosed ){ processStream(); fServletOutputStream.close(); fIsClosed = true; } } public void flush() throws IOException { if ( fBuffer.size() != 0 ){ if ( !fIsClosed ) { processStream(); fBuffer = new ByteArrayOutputStream(); } } } /** Perform the core processing, by calling the abstract method. */ public void processStream() throws IOException { fServletOutputStream.write(modifyResponse(fBuffer.toByteArray())); fServletOutputStream.flush(); } // PRIVATE // private ServletOutputStream fServletOutputStream; private ByteArrayOutputStream fBuffer; /** Tracks if this stream has been closed. */ private boolean fIsClosed = false; } }

    Read the article

  • Oval collision detection not working properly

    - by William
    So I'm trying to implement a test where a oval can connect with a circle, but it's not working. edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); and here is the full code (requires Slick2D): import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.BasicGame; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; public class ColTest extends BasicGame{ float px = 50; float py = 50; float pheight = 50; float pwidth = 50; float bx = 200; float by = 200; float bsize = 200; float edist; float pspeed = 3; Input input; public ColTest() { super("ColTest"); } @Override public void init(GameContainer gc) throws SlickException { } @Override public void update(GameContainer gc, int delta) throws SlickException { input = gc.getInput(); try{ if(input.isKeyDown(Input.KEY_UP)) py-=pspeed; if(input.isKeyDown(Input.KEY_DOWN)) py+=pspeed; if(input.isKeyDown(Input.KEY_LEFT)) px-=pspeed; if(input.isKeyDown(Input.KEY_RIGHT)) px+=pspeed; } catch(Exception e){} } public void render(GameContainer gc, Graphics g) throws SlickException { g.setColor(new Color(255,255,255)); g.drawString("col: " + col(), 10, 10); g.drawString("edist: " + edist + " dist: " + dist, 10, 100); g.fillRect(px, py, pwidth, pheight); g.setColor(new Color(255,0,255)); g.fillOval(px, py, pwidth, pheight); g.setColor(new Color(255,255,255)); g.fillOval(200, 200, 200, 200); } public boolean col(){ edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); if(edist <= (bsize/2) + (px + (pwidth/2))) return true; else return false; } public float rotate(float x, float y, float ox, float oy, float a, boolean b) { float dst = (float) Math.sqrt(Math.pow(x-ox,2.0)+ Math.pow(y-oy,2.0)); float oa = (float) Math.atan2(y-oy,x-ox); if(b) return (float) Math.cos(oa + Math.toRadians(a))*dst+ox; else return (float) Math.sin(oa + Math.toRadians(a))*dst+oy; } public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer( new ColTest() ); app.setShowFPS(false); app.setAlwaysRender(true); app.setTargetFrameRate(60); app.setDisplayMode(800, 600, false); app.start(); } }

    Read the article

  • WPF: Binding to ListBoxItem.IsSelected doesn't work for off-screen items

    - by Qwertie
    In my program I have a set of view-model objects to represent items in a ListBox (multi-select is allowed). The viewmodel has an IsSelected property that I would like to bind to the ListBox so that selection state is managed in the viewmodel rather than in the listbox itself. However, apparently the ListBox doesn't maintain bindings for most of the off-screen items, so in general the IsSelected property is not synchronized correctly. Here is some code that demonstrates the problem. First XAML: <StackPanel> <StackPanel Orientation="Horizontal"> <TextBlock>Number of selected items: </TextBlock> <TextBlock Text="{Binding NumItemsSelected}"/> </StackPanel> <ListBox ItemsSource="{Binding Items}" Height="200" SelectionMode="Extended"> <ListBox.ItemContainerStyle> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="IsSelected" Value="{Binding IsSelected}"/> </Style> </ListBox.ItemContainerStyle> </ListBox> <Button Name="TestSelectAll" Click="TestSelectAll_Click">Select all</Button> </StackPanel> C# Select All handler: private void TestSelectAll_Click(object sender, RoutedEventArgs e) { foreach (var item in _dataContext.Items) item.IsSelected = true; } C# viewmodel: public class TestItem : NPCHelper { TestDataContext _c; string _text; public TestItem(TestDataContext c, string text) { _c = c; _text = text; } public override string ToString() { return _text; } bool _isSelected; public bool IsSelected { get { return _isSelected; } set { _isSelected = value; FirePropertyChanged("IsSelected"); _c.FirePropertyChanged("NumItemsSelected"); } } } public class TestDataContext : NPCHelper { public TestDataContext() { for (int i = 0; i < 200; i++) _items.Add(new TestItem(this, i.ToString())); } ObservableCollection<TestItem> _items = new ObservableCollection<TestItem>(); public ObservableCollection<TestItem> Items { get { return _items; } } public int NumItemsSelected { get { return _items.Where(it => it.IsSelected).Count(); } } } public class NPCHelper : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void FirePropertyChanged(string prop) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(prop)); } } Two separate problems can be observed. If you click the first item and then press Shift+End, all 200 items should be selected; however, the heading reports that only 21 items are selected. If you click "Select all" then all items are indeed selected. If you then click an item in the ListBox you would expect the other 199 items to be deselected, but this does not happen. Instead, only the items that are on the screen (and a few others) are deselected. All 199 items will not be deselected unless you first scroll through the list from beginning to end (and even then, oddly enough, it doesn't work if you perform scrolling with the little scroll box). My questions are: Can someone explain precisely why this occurs? Can I avoid or work around the problem?

    Read the article

  • Create dropdown from multi array + PHP class

    - by chris
    Hi there, Well, I am writing class that creates a DOB selection dropdown. I am having figure out the dropdown(), it seems working but not exactly. Code just creates one drop down, and under this dropdown all day, month and year data are in one selection. like: <label> <sup>*</sup>DOB</label> <select name="form_bod_year"> <option value=""/> <option selected="" value="0">1</option> <option value="1">2</option> <option value="2">3</option> <option value="3">4</option> <option value="4">5</option> <option value="5">6</option> .. <option value="29">30</option> <option value="30">31</option> <option value="1">January</option> <option value="2">February</option> .. <option value="11">November</option> <option value="12">December</option> <option selected="" value="0">1910</option> <option value="1">1911</option> .. <option value="98">2008</option> <option value="99">2009</option> <option value="100">2010</option> </select> Here is my code, I wonder that why all datas are in one selection. It has to be tree selction - Day:Month:Year. //dropdown connector class DropDownConnector { var $dropDownsDatas; var $field_label; var $field_name; var $locale; function __construct($dropDownsDatas, $field_label, $field_name, $locale) { $this-dropDownsDatas = $dropDownsDatas; $this-field_label = $field_label; $this-field_name = $field_name; $this-locale = $locale; } function getValue(){ return $_POST[$this-field_name]; } function dropdown(){ $selectedVal = $this-getValue($this-field_name); foreach($this-dropDownsDatas as $keys=$values){ foreach ($values as $key=$value){ $selected = ($key == $selectedVal ? "selected" : "" ); $options .= sprintf('%s',$key,$value); }; }; return $select_start = "$this-field_desc".$options.""; } function getLabel(){ $non_req = $this-getNotRequiredData(); $req = in_array($this-field_name, $non_req) ? '' : '*'; return $this-field_label ? $req . $this-field_label : ''; } function __toString() { $id = $this-field_name; $label = $this-getLabel(); $field = $this-dropdown(); return 'field_name.'"'.$label.''.$field.''; } } function generateForm ($lang,$country_list,$states_list,$days_of_month,$month_list,$years){ $xx = array( 'form_bod_day' = $days_of_month, 'form_bod_month' = $month_list, 'form_bod_year' = $years); echo $dropDownConnector = new DropDownConnector($xx,'DOB','bod','en-US'); } // Call php class to use class on external functionss. $avInq = new formGenerator; $lang='en-US'; echo generateForm ($lang,$country_list,$states_list,$days_of_month,$month_list,$years);

    Read the article

  • ask help: I need to create a demo application in Java to test my new designed Java Api

    - by Christophe
    A new programmer needs yourhelp. I'm working on a porject of re-developement of Java driver for the company's PIN pad terminals. the Java Api (CPXApplicationUpdate) will allow the applications in pinpads to be updated and to be downloaded at different speed (Baud rate). the Java Api was created. i followed the protocolto build the message. the message is to send to a RS-232 port. i'm trying to use setter and getter to let the code work as an API. import java.io.InputStream; import java.io.OutputStream; import java.util.Properties; public class CPXApplicationUpdate extends CPXCommand { private int speed; // TODO: temporary variable for baud rate test stub. // speed: baud rate of the maintenance application performing DL /** Creates a new instance of CPXApplicationUpdate */ public CPXApplicationUpdate() { speed = 9600; // no baud rate change CPXProcessor.logger.fine("-------CPXApplicationUpdate constructor"); // setParam("timeout", _cmdInfo.getDefaultParValue("timeout")); } public CPXApplicationUpdate(int speedinit) { speed = speedinit; // TODO: where to get the speed? wait for user input. CPXProcessor.logger.fine("-------CPXApplicationUpdate constructor"); // setParam("timeout", _cmdInfo.getDefaultParValue("timeout")); } public void setSpeed(int speed){ this.speed = speed; } protected void buildRequest() throws ElitePortException { String trans = ""; // build the full-qualified message trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 5); trans = addToRequest(trans, (char) 6); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 2); switch (speed) { case 9600: trans = addToRequest(trans, (char) 0x09); break; case 19200: trans = addToRequest(trans, (char) 0x0A); break; case 115200: trans = addToRequest(trans, (char) 0x0E); break; default: // TODO: unexpected baud rate. throw(); break; } trans = EncryptBinary(trans); trans = "F0." + trans; wrapRequest(trans); } protected String addToRequest(String req, char c) { CPXProcessor.logger.fine("adding char to request: I-" + (int) c + " C-" + c + " H-" + Integer.toHexString((int) c)); return req + c; } protected String addToRequest(String req, String s) { CPXProcessor.logger.fine("adding String to request: S-" + s); return req + s; } protected String addToRequest(String req) { return req; } public void analyzeResponse() { String response_transaction, response; int absLen = _response.length(); if (absLen < 4) return; response = _response.substring(3); CPXProcessor.logger.fine("stripped response=[" + response + "]"); for (int i = 0; i < response.length(); i++) { char c = response.charAt(i); CPXProcessor.logger.fine("[" + i + "] = " + c + " <> " + Integer.toHexString((int) c)); } int status = (short) response.charAt(3); CPXProcessor.logger.fine("status = " + status); _outputValues.put("status", "" + status); } please help me to correct the code. Now, i need to create a demo application to test if this java driver (Java Api) works. the value of the speed can be input by users (command line), or creat property files. how can i do that?

    Read the article

  • Can't get Jacobi algorithm to work in Objective-C

    - by Chris Long
    Hi, For some reason, I can't get this program to work. I've had other CS majors look at it and they can't figure it out either. This program performs the Jacobi algorithm (you can see step-by-step instructions and a MATLAB implementation here). BTW, it's different from the Wikipedia article of the same name. Since NSArray is one-dimensional, I added a method that makes it act like a two-dimensional C array. After running the Jacobi algorithm many times, the diagonal entries in the NSArray (i[0][0], i[1][1], etc.) are supposed to get bigger and the others approach 0. For some reason though, they all increase exponentially. For instance, i[2][4] should equal 0.0000009, not 9999999, while i[2][2] should be big. Thanks in advance, Chris NSArray+Matrix.m @implementation NSArray (Matrix) @dynamic offValue, transposed; - (double)offValue { double sum = 0.0; for ( MatrixItem *item in self ) if ( item.nonDiagonal ) sum += pow( item.value, 2.0 ); return sum; } - (NSMutableArray *)transposed { NSMutableArray *transpose = [[[NSMutableArray alloc] init] autorelease]; int i, j; for ( i = 0; i < 5; i++ ) { for ( j = 0; j < 5; j++ ) { [transpose addObject:[self objectAtRow:j andColumn:i]]; } } return transpose; } - (id)objectAtRow:(NSUInteger)row andColumn:(NSUInteger)column { NSUInteger index = 5 * row + column; return [self objectAtIndex:index]; } - (NSMutableArray *)multiplyWithMatrix:(NSArray *)array { NSMutableArray *result = [[NSMutableArray alloc] init]; int i = 0, j = 0, k = 0; double value; for ( i = 0; i < 5; i++ ) { value = 0.0; for ( j = 0; j < 5; j++ ) { for ( k = 0; k < 5; k++ ) { MatrixItem *firstItem = [self objectAtRow:i andColumn:k]; MatrixItem *secondItem = [array objectAtRow:k andColumn:j]; value += firstItem.value * secondItem.value; } MatrixItem *item = [[MatrixItem alloc] initWithValue:value]; item.row = i; item.column = j; [result addObject:item]; } } return result; } @end Jacobi_AlgorithmAppDelegate.m // ... - (void)jacobiAlgorithmWithEntry:(MatrixItem *)entry { MatrixItem *b11 = [matrix objectAtRow:entry.row andColumn:entry.row]; MatrixItem *b22 = [matrix objectAtRow:entry.column andColumn:entry.column]; double muPlus = ( b22.value + b11.value ) / 2.0; muPlus += sqrt( pow((b22.value - b11.value), 2.0) + 4.0 * pow(entry.value, 2.0) ); Vector *u1 = [[[Vector alloc] initWithX:(-1.0 * entry.value) andY:(b11.value - muPlus)] autorelease]; [u1 normalize]; Vector *u2 = [[[Vector alloc] initWithX:-u1.y andY:u1.x] autorelease]; NSMutableArray *g = [[[NSMutableArray alloc] init] autorelease]; for ( int i = 0; i <= 24; i++ ) { MatrixItem *item = [[[MatrixItem alloc] init] autorelease]; if ( i == 6*entry.row ) item.value = u1.x; else if ( i == 6*entry.column ) item.value = u2.y; else if ( i == ( 5*entry.row + entry.column ) || i == ( 5*entry.column + entry.row ) ) item.value = u1.y; else if ( i % 6 == 0 ) item.value = 1.0; else item.value = 0.0; [g addObject:item]; } NSMutableArray *firstResult = [[g.transposed multiplyWithMatrix:matrix] autorelease]; matrix = [firstResult multiplyWithMatrix:g]; } // ...

    Read the article

  • Form submit in javascript

    - by zac
    Hi been wrestling this form and the last step (actually submitting) has me scratching my head. What I have so far is the form: <form id="theForm" method='post' name="emailForm"> <table border="0" cellspacing="2"> <td>Email <span class="red">*</span></td><td><input type='text'class="validate[required,custom[email]]" size="30"></td></tr> <td>First Name:</td><td><input type='text' name='email[first]' id='first_name' size=30></td></tr> <tr height="30"> <td cellpadding="4">Last Name:</td><td><input type='text' name='email[last]' id='e_last_name' size=30> <td>Birthday</td> <td><select name='month' style='width:70px; margin-right: 10px'> <option value=''>Month</option> <option value="1">Jan</option> <option value="2">Feb</option> .... </select><select name='day' style='width:55px; margin-right: 10px'> <option value=''>Day</option> <option value="1">1</option> <option value="2">2</option> ... <option value="31">31</option> </select><select name='year' style='width:60px;' > <option value=''>Year</option> <option value="2007">2007</option> <option value="2006">2006</option> <option value="2005">2005</option> ... </select> <input type='image' src='{{skin url=""}}images/email/signUpButt.gif' value='Submit' onClick="return checkAge()" /> <input type="hidden" id= "under13" name="under13" value="No"> and a script that checks the age and sets a cookie/changes display function checkAge() { var min_age = 13; var year = parseInt(document.forms["emailForm"]["year"].value); var month = parseInt(document.forms["emailForm"]["month"].value) - 1; var day = parseInt(document.forms["emailForm"]["day"].value); var theirDate = new Date((year + min_age), month, day); var today = new Date; if ( (today.getTime() - theirDate.getTime()) < 0) { var el = document.getElementById('emailBox'); if(el){ el.className += el.className ? ' youngOne' : 'youngOne'; } document.getElementById('emailBox').innerHTML = "<style type=\"text/css\">.formError {display:none}</style><p>Good Bye</p><p>You must be 13 years of age to sign up.</p>"; createCookie('age','not13',0) return false; } else { createCookie('age','over13',0) return true; }} that all seems to be working well.. just missing kind of a crucial step of actually submitting the form if it validates (if they pass the age question). So I am thinking that this will be wrapped in that script.. something in here : else { createCookie('age','over13',0) return true; } Can someone please help me figure out how I could handle this submit?

    Read the article

  • Why some pictures are are crooked aftes using my function?

    - by Miko Kronn
    struct BitmapDataAccessor { private readonly byte[] data; private readonly int[] rowStarts; public readonly int Height; public readonly int Width; public BitmapDataAccessor(byte[] data, int width, int height) { this.data = data; this.Height = height; this.Width = width; rowStarts = new int[height]; for (int y = 0; y < Height; y++) rowStarts[y] = y * width; } public byte this[int x, int y, int color] // Maybe use an enum with Red = 0, Green = 1, and Blue = 2 members? { get { return data[(rowStarts[y] + x) * 3 + color]; } set { data[(rowStarts[y] + x) * 3 + color] = value; } } public byte[] Data { get { return data; } } } public static byte[, ,] Bitmap2Byte(Bitmap obraz) { int h = obraz.Height; int w = obraz.Width; byte[, ,] wynik = new byte[w, h, 3]; BitmapData bd = obraz.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb); int bytes = Math.Abs(bd.Stride) * h; byte[] rgbValues = new byte[bytes]; IntPtr ptr = bd.Scan0; System.Runtime.InteropServices.Marshal.Copy(ptr, rgbValues, 0, bytes); BitmapDataAccessor bda = new BitmapDataAccessor(rgbValues, w, h); for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { wynik[j, i, 0] = bda[j, i, 2]; wynik[j, i, 1] = bda[j, i, 1]; wynik[j, i, 2] = bda[j, i, 0]; } } obraz.UnlockBits(bd); return wynik; } public static Bitmap Byte2Bitmap(byte[, ,] tablica) { if (tablica.GetLength(2) != 3) { throw new NieprawidlowyWymiarTablicyException(); } int w = tablica.GetLength(0); int h = tablica.GetLength(1); Bitmap obraz = new Bitmap(w, h, PixelFormat.Format24bppRgb); for (int i = 0; i < w; i++) { for (int j = 0; j < h; j++) { Color kol = Color.FromArgb(tablica[i, j, 0], tablica[i, j, 1], tablica[i, j, 2]); obraz.SetPixel(i, j, kol); } } return obraz; } Now, if I do: private void btnLoad_Click(object sender, EventArgs e) { if (dgOpenFile.ShowDialog() == DialogResult.OK) { try { Bitmap img = new Bitmap(dgOpenFile.FileName); byte[, ,] tab = Grafika.Bitmap2Byte(img); picture.Image = Grafika.Byte2Bitmap(tab); picture.Size = img.Size; } catch (Exception ex) { MessageBox.Show(ex.Message); } } } Most of pictures are handled correctly butsome not. Example of picture that doesn't work: It produce following result (this is only fragment of picture) : Why is that?

    Read the article

  • WP7 listbox binding not working properly

    - by Marco
    A noob error for sure (I started yesterday afternoon developing in WP7), but I'm wasting a lot time on it. I post my class and a little part of my code: public class ChronoLaps : INotifyPropertyChanged { private ObservableCollection<ChronoLap> laps = null; public int CurrentLap { get { return lap; } set { if (value == lap) return; // Some code here .... ChronoLap newlap = new ChronoLap() { // Some code here ... }; Laps.Insert(0, newlap); lap = value; NotifyPropertyChanged("CurrentLap"); NotifyPropertyChanged("Laps"); } } public ObservableCollection<ChronoLap> Laps { get { return laps; } set { if (value == laps) return; laps = value; if (laps != null) { laps.CollectionChanged += delegate { MeanTime = Laps.Sum(p => p.Time.TotalMilliseconds) / (Laps.Count * 1000); NotifyPropertyChanged("MeanTime"); }; } NotifyPropertyChanged("Laps"); } } } MainPage.xaml.cs public partial class MainPage : PhoneApplicationPage { public ChronoLaps History { get; private set; } private void butStart_Click(object sender, EventArgs e) { History = new ChronoLaps(); // History.Laps.Add(new ChronoLap() { Distance = 0 }); LayoutRoot.DataContext = History; } } MainPage.xaml <phone:PhoneApplicationPage> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid Grid.Row="2"> <ScrollViewer Margin="-5,13,3,36" Height="758"> <ListBox Name="lbHistory" ItemContainerStyle="{StaticResource ListBoxStyle}" ItemsSource="{Binding Laps}" HorizontalAlignment="Left" Margin="5,25,0,0" VerticalAlignment="Top" Width="444"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Lap}" Width="40" /> <TextBlock Text="{Binding Time}" Width="140" /> <TextBlock Text="{Binding TotalTime}" Width="140" /> <TextBlock Text="{Binding Distance}" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </ScrollViewer> </Grid> </Grid> </phone:PhoneApplicationPage> Problem is that when I add one or more items to History.Laps collection, my listbox is not refreshed and these items don't appear. But if I remove comment on // History.Laps.Add(new ChronoLap()... line, this item appear and so every other inserted later. More: if I remove that comment and then write History.Laps.Clear() (before or after setting binding) binding is not working anymore. It's like it gets crazy if collection is empty. I really don't understand the reason... UPDATE AND SOLUTION: If i move History = new ChronoLaps(); LayoutRoot.DataContext = History; from butStart_Click to public MainPage() everything works as expected. Can someone explain me the reason?

    Read the article

  • Javascript style objects in Objective-C

    - by awolf
    Background: I use a ton of NSDictionary objects in my iPhone and iPad code. I'm sick of the verbose way of getting/setting keys to these state dictionaries. So a little bit of an experiment: I just created a class I call Remap. Remap will take any arbitrary set[VariableName]:(NSObject *) obj selector and forward that message to a function that will insert obj into an internal NSMutableDictionary under the key [vairableName]. Remap will also take any (zero argument) arbitrary [variableName] selector and return the NSObject mapped in the NSMutableDictionary under the key [variableName]. e.g. Remap * remap = [[Remap alloc] init]; NSNumber * testNumber = [NSNumber numberWithInt:46]; [remap setTestNumber:testNumber]; testNumber = [remap testNumber]; [remap setTestString:@"test string"]; NSString * testString = [remap testString]; NSMutableDictionary * testDict = [NSMutableDictionary dictionaryWithObject:testNumber forKey:@"testNumber"]; [remap setTestDict:testDict]; testDict = [remap testDict]; where none of the properties testNumber, testString, or testDict are actually defined in Remap. The crazy thing? It works... My only question is how can I disable the "may not respond to " warnings for JUST accesses to Remap? P.S. : I'll probably end up scrapping this and going with macros since message forwarding is quite inefficient... but aside from that does anyone see other problems with Remap? Here's Remap's .m for those who are curious: #import "Remap.h" @interface Remap () @property (nonatomic, retain) NSMutableDictionary * _data; @end @implementation Remap @synthesize _data; - (void) dealloc { relnil(_data); [super dealloc]; } - (id) init { self = [super init]; if (self != nil) { NSMutableDictionary * dict = [[NSMutableDictionary alloc] init]; [self set_data:dict]; relnil(dict); } return self; } - (void)forwardInvocation:(NSInvocation *)anInvocation { NSString * selectorName = [NSString stringWithUTF8String: sel_getName([anInvocation selector])]; NSRange range = [selectorName rangeOfString:@"set"]; NSInteger numArguments = [[anInvocation methodSignature] numberOfArguments]; if (range.location == 0 && numArguments == 4) { //setter [anInvocation setSelector:@selector(setData:withKey:)]; [anInvocation setArgument:&selectorName atIndex:3]; [anInvocation invokeWithTarget:self]; } else if (numArguments == 3) { [anInvocation setSelector:@selector(getDataWithKey:)]; [anInvocation setArgument:&selectorName atIndex:2]; [anInvocation invokeWithTarget:self]; } } - (NSMethodSignature *) methodSignatureForSelector:(SEL) aSelector { NSString * selectorName = [NSString stringWithUTF8String: sel_getName(aSelector)]; NSMethodSignature * sig = [super methodSignatureForSelector:aSelector]; if (sig == nil) { NSRange range = [selectorName rangeOfString:@"set"]; if (range.location == 0) { sig = [self methodSignatureForSelector:@selector(setData:withKey:)]; } else { sig = [self methodSignatureForSelector:@selector(getDataWithKey:)]; } } return sig; } - (NSObject *) getDataWithKey: (NSString *) key { NSObject * returnValue = [[self _data] objectForKey:key]; return returnValue; } - (void) setData: (NSObject *) data withKey:(NSString *)key { if (key && [key length] >= 5 && data) { NSRange range; range.length = 1; range.location = 3; NSString * firstChar = [key substringWithRange:range]; firstChar = [firstChar lowercaseString]; range.length = [key length] - 5; // the 4 we have processed plus the training : range.location = 4; NSString * adjustedKey = [NSString stringWithFormat:@"%@%@", firstChar, [key substringWithRange:range]]; [[self _data] setObject:data forKey:adjustedKey]; } else { //assert? } } @end

    Read the article

  • Why is my program getting slower and slower ?

    - by RedWolf
    I'm using the program to send data from database to the Excel file . It works fine at the beginning and then becomes more and more slowly,finally it run out of the memory and the following error ocurrs: "java.lang.OutOfMemoryError: Java heap space...". The problem can be resolved by adding the jvm heap sapce.But the question is that it spends too much time to run out the program. After several minutes,it finished a loop with 4 seconds which can be finished with 0.5 seconds at the beginning . I can't found a solution to make it always run in a certain speed. Is it my code problem? Any clues on this? Here is the code: public void addAnswerRow(List<FinalUsers> finalUsersList,WritableWorkbook book){ if (finalUsersList.size() >0 ) { try { WritableSheet sheet = book.createSheet("Answer", 0); int colCount = 0; sheet.addCell(new Label(colCount++,0,"Number")); sheet.addCell(new Label(colCount++,0,"SchoolNumber")); sheet.addCell(new Label(colCount++,0,"District")); sheet.addCell(new Label(colCount++,0,"SchoolName")); sheet.setColumnView(1, 15); sheet.setColumnView(3, 25); List<Elements> elementsList = this.elementsManager.getObjectElementsByEduTypeAndQuestionnaireType(finalUsersList.get(0).getEducationType().getId(), this.getQuestionnaireByFinalUsersType(finalUsersList.get(0).getFinalUsersType().getId())); Collections.sort(elementsList, new Comparator<Elements>(){ public int compare(Elements o1, Elements o2) { for(int i=0; i< ( o1.getItemNO().length()>o2.getItemNO().length()? o2.getItemNO().length(): o1.getItemNO().length());i++){ if (CommonFun.isNumberic(o1.getItemNO().substring(0, o1.getItemNO().length()>3? 4: o1.getItemNO().length()-1)) && !CommonFun.isNumberic(o2.getItemNO().substring(0, o2.getItemNO().length()>3? 4: o2.getItemNO().length()-1))){ return 1; } if (!CommonFun.isNumberic(o1.getItemNO().substring(0, o1.getItemNO().length()>3? 4: o1.getItemNO().length()-1)) && CommonFun.isNumberic(o2.getItemNO().substring(0,o2.getItemNO().length()>3? 4:o2.getItemNO().length()-1))){ return -1; } if ( o1.getItemNO().charAt(i)!=o2.getItemNO().charAt(i) ){ return o1.getItemNO().charAt(i)-o2.getItemNO().charAt(i); } } return o1.getItemNO().length()> o2.getItemNO().length()? 1:-1; }}); for (Elements elements : elementsList){ sheet.addCell(new Label(colCount++,0,this.getTitlePre(finalUsersList.get(0).getFinalUsersType().getId(), finalUsersList.get(0).getEducationType().getId())+elements.getItemNO()+elements.getItem().getStem())); } int sheetRowCount =1; int sheetColCount =0; for(FinalUsers finalUsers : finalUsersList){ sheetColCount =0; sheet.addCell(new Label(sheetColCount++,sheetRowCount,String.valueOf(sheetRowCount))); sheet.addCell(new Label(sheetColCount++,sheetRowCount,finalUsers.getSchool().getSchoolNumber())); sheet.addCell(new Label(sheetColCount++,sheetRowCount,finalUsers.getSchool().getDistrict().getDistrictNumber().toString().trim())); sheet.addCell(new Label(sheetColCount++,sheetRowCount,finalUsers.getSchool().getName())); List<AnswerLog> answerLogList = this.answerLogManager.getAnswerLogByFinalUsers(finalUsers.getId()); Map<String,String> answerMap = new HashMap<String,String>(); for(AnswerLog answerLog :answerLogList ){ if (answerLog.getOptionsId() != null) { answerMap.put(answerLog.getElement().getItemNO(), this.getOptionsAnswer(answerLog.getOptionsId())); }else if (answerLog.getBlanks()!= null){ answerMap.put(answerLog.getElement().getItemNO(), answerLog.getBlanks()); }else{ answerMap.put(answerLog.getElement().getItemNO(), answerLog.getSubjectiveItemContent()); } } for (Elements elements : elementsList){ sheet.addCell(new Label(sheetColCount++,sheetRowCount,null==answerMap.get(elements.getItemNO())?"0":answerMap.get(elements.getItemNO()))); } sheetRowCount++; } book.write(); book.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (RowsExceededException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (WriteException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }

    Read the article

  • Need help with a memory management problem in my game model

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. //in the .h file @property(nonatomic,retain) NSMutableArray *fencePoleArray; @property(nonatomic,retain) NSMutableArray *fencePoleImageArray; @property(nonatomic,retain) NSMutableArray *fenceImageArray; //in the .m file - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray. Point is to remove all the objects in the NSMutableArrays but keep the array itself so it can be reused later. -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } So the problem here is, everything works fine until checkFence is called the 2nd time after endOpenState is called. So its like tap_screen - tap_screen - press_button_to_call_endOpenState - tap screen - tap_screen - crash What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

    Read the article

  • Syntax error in INSERT INTO statement

    - by user454563
    I wrote a program that connects to MS Access. When I fill in the fields and add a new item to Access the program fails. The exception is "Syntax error in INSERT INTO statement" Here is the relevant code. **************************************************************** AdoHelper.cs **************************************************************** using System; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.OleDb; namespace Yad2 { class AdoHelper { //get the connection string from the app.config file //Provider=Microsoft.ACE.OLEDB.12.0;Data Source=|DataDirectory|\Yad2.accdb static string connectionString = Properties.Settings.Default.DBConnection.ToString(); //declare the db connection static OleDbConnection con = new OleDbConnection(connectionString); /// <summary> /// To Execute queries which returns result set (table / relation) /// </summary> /// <param name="query">the query string</param> /// <returns></returns> public static DataTable ExecuteDataTable(string query) { try { con.Open(); OleDbCommand command = new OleDbCommand(query, con); System.Data.OleDb.OleDbDataAdapter tableAdapter = new System.Data.OleDb.OleDbDataAdapter(command); DataTable dt = new DataTable(); tableAdapter.Fill(dt); return dt; } catch (Exception ex) { throw ex; } finally { con.Close(); } } /// <summary> /// To Execute update / insert / delete queries /// </summary> /// <param name="query">the query string</param> public static void ExecuteNonQuery(string query) { try { con.Open(); System.Data.OleDb.OleDbCommand command = new System.Data.OleDb.OleDbCommand(query, con); command.ExecuteNonQuery(); } catch (Exception ex) { throw ex; } finally { con.Close(); } } /// <summary> /// To Execute queries which return scalar value /// </summary> /// <param name="query">the query string</param> public static object ExecuteScalar(string query) { try { con.Open(); System.Data.OleDb.OleDbCommand command = new System.Data.OleDb.OleDbCommand(query, con); /// here is the Excaption !!!!!!!!! return command.ExecuteScalar(); } catch { throw; } finally { con.Close(); } } } } **************************************************************************** **************************************************************************** DataQueries.cs **************************************************************************** using System; using System.Collections.Generic; using System.Text; using System.Data; namespace Yad2 { class DataQueries { public static DataTable GetAllItems() { try { string query = "Select * from Messages"; DataTable dt = AdoHelper.ExecuteDataTable(query); return dt; } catch (Exception ex) { throw ex; } } public static void AddNewItem(string mesNumber, string title , string mesDate , string contactMail , string mesType , string Details ) { string query = "Insert into Messages values(" + mesNumber + " , '" + title + "' , '" + mesDate + "' , '" + contactMail + "' , , '" + mesType + "' , '" + Details + "')"; AdoHelper.ExecuteNonQuery(query); } public static void DeleteDept(int mesNumber) { string query = "Delete from Item where MessageNumber=" + mesNumber; AdoHelper.ExecuteNonQuery(query); } } } *********************************************************************************************** plase help me .... why the program falls ?

    Read the article

  • C# ambiguity in Func + extension methods + lambdas

    - by Hobbes
    I've been trying to make my way through this article: http://blogs.msdn.com/wesdyer/archive/2008/01/11/the-marvels-of-monads.aspx ... And something on page 1 made me uncomfortable. In particular, I was trying to wrap my head around the Compose<() function, and I wrote an example for myself. Consider the following two Func's: Func<double, double> addTenth = x => x + 0.10; Func<double, string> toPercentString = x => (x * 100.0).ToString() + "%"; No problem! It's easy to understand what these two do. Now, following the example from the article, you can write a generic extension method to compose these functions, like so: public static class ExtensionMethods { public static Func<TInput, TLastOutput> Compose<TInput, TFirstOutput, TLastOutput>( this Func<TFirstOutput, TLastOutput> toPercentString, Func<TInput, TFirstOutput> addTenth) { return input => toPercentString(addTenth(input)); } } Fine. So now you can say: string x = toPercentString.Compose<double, double, string>(addTenth)(0.4); And you get the string "50%" So far, so good. But there's something ambiguous here. Let's say you write another extension method, so now you have two functions: public static class ExtensionMethods { public static Func<TInput, TLastOutput> Compose<TInput, TFirstOutput, TLastOutput>( this Func<TFirstOutput, TLastOutput> toPercentString, Func<TInput, TFirstOutput> addTenth) { return input => toPercentString(addTenth(input)); } public static Func<double, string> Compose<TInput, TFirstOutput, TLastOutput>(this Func<double, string> toPercentString, Func<double, double> addTenth) { return input => toPercentString(addTenth(input + 99999)); } } Herein is the ambiguity. Don't these two function have overlapping signatures? Yes. Does this even compile? Yes. Which one get's called? The second one (which clearly gives you the "wrong" result) gets called. If you comment out either function, it still compiles, but you get different results. It seems like nitpicking, but there's something that deeply offends my sensibilities here, and I can't put my finger on it. Does it have to do with extension methods? Does it have to do with lambdas? Or does it have to do with how Func< allows you to parameterize the return type? I'm not sure. I'm guessing that this is all addressed somewhere in the spec, but I don't even know what to Google to find this. Help!

    Read the article

  • Can i create different observables and different corresponding observers in java?

    - by mithun1538
    Hello everyone, Currently, I have one observable and many observers. What i need is different observables, and depending on the observable, different observers. How do I achieve this? ( For understanding, assume I have different apples - say apple1 apple2... I have observer_1 observing apple1, observer_2 observing apple2, observer_3 observing apple 2 and so on..). I tried creating different objects of the Observable class, but since observers are observing the same class of observable, I don't know how to access a particular instance of the Observable. I have included the following servlet code that contains Observer and Observable classes: public class CustomerServlet extends HttpServlet { public String getNextMessage() { // Create a message sink to wait for a new message from the // message source. return new MessageSink().getNextMessage(source); } @Override protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { ObjectOutputStream dout = new ObjectOutputStream(response.getOutputStream()); String recMSG = getNextMessage(); dout.writeObject(recMSG); dout.flush(); } public void broadcastMessage(String message) { // Send the message to all the HTTP-connected clients by giving the // message to the message source source.sendMessage(message); } @Override protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { try { ObjectInputStream din= new ObjectInputStream(request.getInputStream()); String message = (String)din.readObject(); ObjectOutputStream dout = new ObjectOutputStream(response.getOutputStream()); dout.writeObject("1"); dout.flush(); if (message != null) { broadcastMessage(message); } // Set the status code to indicate there will be no response response.setStatus(response.SC_NO_CONTENT); } catch (Exception e) { e.printStackTrace(); } } @Override public String getServletInfo() { return "Short description"; }// </editor-fold> MessageSource source = new MessageSource(); } class MessageSource extends Observable { public void sendMessage(String message) { setChanged(); notifyObservers(message); } } class MessageSource extends Observable { public void sendMessage(String message) { setChanged(); notifyObservers(message); } } class MessageSink implements Observer { String message = null; // set by update() and read by getNextMessage() // Called by the message source when it gets a new message synchronized public void update(Observable o, Object arg) { // Get the new message message = (String)arg; // Wake up our waiting thread notify(); } // Gets the next message sent out from the message source synchronized public String getNextMessage(MessageSource source) { // Tell source we want to be told about new messages source.addObserver(this); // Wait until our update() method receives a message while (message == null) { try { wait(); } catch (Exception e) { System.out.println("Exception has occured! ERR ERR ERR"); } } // Tell source to stop telling us about new messages source.deleteObserver(this); // Now return the message we received // But first set the message instance variable to null // so update() and getNextMessage() can be called again. String messageCopy = message; message = null; return messageCopy; } }

    Read the article

  • Adding picture in symfony 2 from symfony form?

    - by user2833510
    How do I add a picture in symfony2 from form to a database. I want to make a logo as a picture field and store project picture in database from form. How do I do this? Here is my form: <?php namespace Projects\ProjectsBundle\Form; use Symfony\Component\Form\AbstractType; use Symfony\Component\Form\FormBuilderInterface; use Symfony\Component\OptionsResolver\OptionsResolverInterface; class ProjectsType extends AbstractType { public function buildForm(FormBuilderInterface $builder, array $options) { $builder ->add('name') ->add('description') ->add('priority','choice', array( 'choices' => array('high' => 'high', 'low' => 'low', 'medium' => 'medium'))) ->add('logo') ->add('startedAt','datetime',array('label' => false,'data'=>new \DateTime(),'attr'=>array('style'=>'display:none;'))) ->add('completedOn','datetime',array('label' => false,'data'=>new \DateTime(),'attr'=>array('style'=>'display:none;'))) ->add('createdDatetime','datetime',array('label' => false,'data'=>new \DateTime(),'attr'=>array('style'=>'display:none;'))) ->add('updatedDatetime','datetime',array('label' => false,'data'=>new \DateTime(),'attr'=>array('style'=>'display:none;'))) ; } public function setDefaultOptions(OptionsResolverInterface $resolver) { $resolver->setDefaults(array( 'data_class' => 'Projects\ProjectsBundle\Entity\Projects' )); } public function getName() { return 'projects_projectsbundle_projectstype'; } } and here is my controller: public function createAction(Request $request) { $user = $this->get('security.context')->getToken()->getUser(); $userId = $user->getId(); $entity = new Projects(); $form = $this->createForm(new ProjectsType(), $entity); $form->bind($request); $entity->setCreatedBy($userId); $entity->setUpdatedBy($userId); $entity->setCompletedBy($userId); if ($form->isValid()) { $em = $this->getDoctrine()->getManager(); $em->persist($entity); $em->flush(); $_SESSION['projectid'] =$entity->getId(); if($request->isXmlHttpRequest()) { $response = new Response(); $output = array('success' => true, 'description' => $entity->getdescription(), 'id' => $entity->getId(), 'name' => $entity->getname(), 'priority' => $entity->getpriority(), 'logo' => $entity->getlogo(), 'startedat' => $entity->getstartedat(),'completedon' => $entity->getcompletedon(),'completedby' => $entity->getCompletedBy(), 'createdby' => $entity->getcreatedby(), 'updatedby' => $entity->getupdatedby(), 'createddatetime' => $entity->getcreateddatetime(), 'updateddatetime' => $entity->getupdateddatetime()); $response->headers->set('Content-Type', 'application/json'); $response->setContent(json_encode($output)); return $response; } return $this->redirect($this->generateUrl('projects_show', array('id' => $entity->getId()))); } return $this->render('ProjectsProjectsBundle:Projects:new.html.twig', array( 'entity' => $entity, 'form' => $form->createView(), )); }

    Read the article

  • Critique my heap debugger

    - by FredOverflow
    I wrote the following heap debugger in order to demonstrate memory leaks, double deletes and wrong forms of deletes (i.e. trying to delete an array with delete p instead of delete[] p) to beginning programmers. I would love to get some feedback on that from strong C++ programmers because I have never done this before and I'm sure I've done some stupid mistakes. Thanks! #include <cstdlib> #include <iostream> #include <new> namespace { const int ALIGNMENT = 16; const char* const ERR = "*** ERROR: "; int counter = 0; struct heap_debugger { heap_debugger() { std::cerr << "*** heap debugger started\n"; } ~heap_debugger() { std::cerr << "*** heap debugger shutting down\n"; if (counter > 0) { std::cerr << ERR << "failed to release memory " << counter << " times\n"; } else if (counter < 0) { std::cerr << ERR << (-counter) << " double deletes detected\n"; } } } instance; void* allocate(size_t size, const char* kind_of_memory, size_t token) throw (std::bad_alloc) { void* raw = malloc(size + ALIGNMENT); if (raw == 0) throw std::bad_alloc(); *static_cast<size_t*>(raw) = token; void* payload = static_cast<char*>(raw) + ALIGNMENT; ++counter; std::cerr << "*** allocated " << kind_of_memory << " at " << payload << " (" << size << " bytes)\n"; return payload; } void release(void* payload, const char* kind_of_memory, size_t correct_token, size_t wrong_token) throw () { if (payload == 0) return; std::cerr << "*** releasing " << kind_of_memory << " at " << payload << '\n'; --counter; void* raw = static_cast<char*>(payload) - ALIGNMENT; size_t* token = static_cast<size_t*>(raw); if (*token == correct_token) { *token = 0xDEADBEEF; free(raw); } else if (*token == wrong_token) { *token = 0x177E6A7; std::cerr << ERR << "wrong form of delete\n"; } else { std::cerr << ERR << "double delete\n"; } } } void* operator new(size_t size) throw (std::bad_alloc) { return allocate(size, "non-array memory", 0x5AFE6A8D); } void* operator new[](size_t size) throw (std::bad_alloc) { return allocate(size, " array memory", 0x5AFE6A8E); } void operator delete(void* payload) throw () { release(payload, "non-array memory", 0x5AFE6A8D, 0x5AFE6A8E); } void operator delete[](void* payload) throw () { release(payload, " array memory", 0x5AFE6A8E, 0x5AFE6A8D); }

    Read the article

  • Can anyone help me find why this C program work on VS2005 but not on DEV-C++

    - by user333771
    Hello to everybody..and greetings from Greece I have a C program for an exercise and it has a strange issue The program runs just fine on VS 2005 but it crashes on DEV-C++ and the problem that the problem is that the exercise is always evaluated against DEV-C++ The program is about inserting nodes to a BST and this is where the problem lies... Well i would really appreciate some help. enter code here #include <stdio.h> #include <stdlib.h> #include <malloc.h> typedef struct tree_node { int value; int weight; struct tree_node *left; struct tree_node *right; } TREE_NODE; /* The Following function creates a Binary Search Treed */ TREE_NODE *create_tree(int list[], int size); TREE_NODE *search_pos_to_insert(TREE_NODE *root, int value, int *left_or_right); /* this is the problematic function */ void inorder(TREE_NODE *root); /* Inorder Traversing */ TREE_NODE *temp; int main() { TREE_NODE *root; /* Pointer to the root of the BST */ int values[] = {10, 5, 3, 4, 1, 9, 6, 7, 8, 2}; /* Values for BST */ int size = 10, tree_weight; root = create_tree(values, 10); printf("\n"); inorder(root); /* Inorder BST*/ system("PAUSE"); } TREE_NODE *search_pos_to_insert(TREE_NODE *root, int value, int *left_or_right) { if(root !=NULL) { temp = root; if(value >root->value) { *left_or_right=1; *search_pos_to_insert(root->right, value, left_or_right); } else { *left_or_right=0; *search_pos_to_insert(root->left, value, left_or_right); } } else return temp;/* THIS IS THE PROBLEM (1) */ } TREE_NODE *create_tree(int list[], int size) { TREE_NODE *new_node_pntr, *insert_point, *root = NULL; int i, left_or_right; /* First Value of the Array is the root of the BST */ new_node_pntr = (TREE_NODE *) malloc(sizeof(TREE_NODE)); new_node_pntr->value = list[0]; /* ¸íèåóå ôçí ðñþôç ôéìÞ ôïõ ðßíáêá. */ new_node_pntr->weight = 0; new_node_pntr->left = NULL; new_node_pntr->right = NULL; root = new_node_pntr; /* Now the rest of the arrat. */ for (i = 1; i < size; i++) { insert_point = search_pos_to_insert(root, list[i], &left_or_right); /* THIS IS THE PROBLEM (2) */ /* insert_point just won't get the return from temp */ new_node_pntr = (TREE_NODE *) malloc(sizeof(TREE_NODE)); new_node_pntr->value = list[i]; new_node_pntr->weight = 0; new_node_pntr->left = NULL; new_node_pntr->right = NULL; if (left_or_right == 0) insert_point->left = new_node_pntr; else insert_point->right = new_node_pntr; } return(root); } void inorder(TREE_NODE *root) { if (root == NULL) return; inorder(root->left); printf("Value: %d, Weight: %d.\n", root->value, root->weight); inorder(root->right); }

    Read the article

  • Can i use a switch to hold a function?

    - by TIMOTHY
    I have a 3 file program, basically teaching myself c++. I have an issue. I made a switch to use the math function. I need and put it in a variable, but for some reason I get a zero as a result. Also another issue, when I select 4 (divide) it crashes... Is there a reason? Main file: #include <iostream> #include "math.h" #include <string> using namespace std; int opersel; int c; int a; int b; string test; int main(){ cout << "Welcome to Math-matrix v.34"<< endl; cout << "Shall we begin?" <<endl; //ASK USER IF THEY ARE READY TO BEGIN string answer; cin >> answer; if(answer == "yes" || answer == "YES" || answer == "Yes") { cout << "excellent lets begin..." << endl; cout << "please select a operator..." << endl << endl; cout << "(1) + " << endl; cout << "(2) - " << endl; cout << "(3) * " << endl; cout << "(4) / " << endl; cin >> opersel; switch(opersel){ case 1: c = add(a,b); break; case 2: c = sub(a,b); break; case 3: c = multi(a,b); break; case 4: c = divide(a,b); break; default: cout << "error... retry" << endl; }// end retry cout << "alright, how please select first digit?" << endl; cin >> a; cout << "excellent... and your second?" << endl; cin >> b; cout << c; cin >> test; }else if (answer == "no" || answer == "NO" || answer == "No"){ }//GAME ENDS }// end of int main Here is my math.h file #ifndef MATH_H #define MATH_H int add(int a, int b); int sub(int a, int b); int multi(int a, int b); int divide(int a, int b); #endif Here is my math.cpp: int add(int a, int b) { return a + b; } int sub(int a, int b) { return a - b; } int multi(int a, int b) { return a * b; } int divide(int a, int b) { return a / b; } }// end of int main

    Read the article

  • Looking for suggestions on how to reuse AlertDialogs to confirm actions of contextual menus on the items of an ActivityList

    - by Ozone
    I use a ListActivity to display a list of items. The user can long-press an item in the list to display a contextual menu. This menu contains among other things an option to delete the long-pressed item. When the user selects this option, a dialog pops up asking for confirmation of the deletion. Upon confirmation, the item is deleted from the list. I would like to reuse the AlertDialog as much as possible. My attempts at using onPrepareDialog(int, View, Bundle) have been defeated by the fact that the Bundle is not passed to the DialogInterface.OnClickListener. I end up having to recreate a listener on every invocation. I see several ways to solve this: recreate the dialog on every occasion (pros: simple, cons: wasteful) keep the DialogInterface.OnClickListener in a field on the ListActivity and keep the item to be deleted as a field of the listener. (pros: no memory waste, cons: need to manage state). Q: is this safe? have onPrepareDialog update the title, and bind new View.OnClickListeners on the buttons of the AlertDialog. (pros: limit waste, cons: new View.OnClickListener on every invocation). If DialogInterface.OnClickListener accepted a Bundle, I wouldn't have to jump through hoops to keep track of the item being deleted. This is not a blocker, but I would love to see an elegant solution. I would love to hear your suggestions :) Here is the code for option #1, if you want to play with this: public class Example extends ListActivity { private static final int CONFIRM_DELETE_DIALOG = 1; private static final String POSITION_KEY = "position"; private ArrayAdapter<String> mAdapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mAdapter = new ArrayAdapter<String>( this, android.R.layout.simple_list_item_1, new String[] { "one", "two" }); setListAdapter(mAdapter); registerForContextMenu(getListView()); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); getMenuInflater().inflate(R.menu.my_lovely_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); switch (item.getItemId()) { case R.id.delete_item: Bundle bundle = new Bundle(); bundle.putInt(POSITION_KEY, info.position); showDialog(CONFIRM_DELETE_DIALOG, bundle); return true; default: return super.onContextItemSelected(item); } } @Override protected Dialog onCreateDialog(int id, Bundle args) { switch (id) { case CONFIRM_DELETE_DIALOG: final int position = args.getInt(POSITION_KEY); AlertDialog.Builder builder = new AlertDialog.Builder(); builder.setCancelable(false); builder.setTitle(String.format( getString(R.string.confirm_delete), mAdapter.getItem(position))); DialogInterface.OnClickListener listener = new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { switch (which) { case DialogInterface.BUTTON_POSITIVE: mAdapter.remove(mAdapter.getItem(position)); // Dismiss the dialog to ensure OnDismissListeners are notified. dialog.dismiss(); break; case DialogInterface.BUTTON_NEGATIVE: // Cancel the dialog to ensure OnCancelListeners are notified. dialog.cancel(); break; } // Remove the dialog so it is re-created next time it is required. removeDialog(CONFIRM_DELETE_DIALOG); } }; builder.setPositiveButton(android.R.string.yes, listener); builder.setNegativeButton(android.R.string.no, listener); return builder.create(); default: return super.onCreateDialog(id, args); } } }

    Read the article

  • InputVerifier don't display each component icon(lable)

    - by Sajjad
    I have a form that set a input verifier to it. I want when a user type a correct value for a text field and want to go to other text field, a check icon should be display besides of text field. But now in my code, when user type a correct value on first text field an go to other, Two icons displayed together! public class UserDialog extends JDialog { JButton cancelBtn, okBtn; JTextField fNameTf, lNameTf; JRadioButton maleRb, femaleRb; ButtonGroup group; JLabel fNameLbl, fNamePicLbl, lNameLbl, lNamePicLbl, genderLbl, tempBtn, temp3; public UserDialog() { add(createForm(), BorderLayout.CENTER); setDefaultCloseOperation(DISPOSE_ON_CLOSE); setLocation(400, 100); pack(); setVisible(true); } public JPanel createForm() { JPanel panel = new JPanel(); ImageIcon image = new ImageIcon("Check.png"); okBtn = new JButton("Ok"); cancelBtn = new JButton("Cancel"); tempBtn = new JLabel(); fNameLbl = new JLabel("First Name"); fNamePicLbl = new JLabel(image); fNamePicLbl.setVisible(false); lNameLbl = new JLabel("Last Name"); lNamePicLbl = new JLabel(image); lNamePicLbl.setVisible(false); genderLbl = new JLabel("Gender"); maleRb = new JRadioButton("Male"); femaleRb = new JRadioButton("Female"); temp3 = new JLabel(); group = new ButtonGroup(); group.add(maleRb); group.add(femaleRb); fNameTf = new JTextField(10); fNameTf.setName("FnTF"); fNameTf.setInputVerifier(new MyVerifier(new JComponent[]{maleRb, femaleRb, okBtn})); lNameTf = new JTextField(10); lNameTf.setName("LnTF"); lNameTf.setInputVerifier(new MyVerifier(new JComponent[]{maleRb, femaleRb, okBtn})); panel.add(fNameLbl); panel.add(fNameTf); panel.add(fNamePicLbl); panel.add(lNameLbl); panel.add(lNameTf); panel.add(lNamePicLbl); panel.add(genderLbl); JPanel radioPanel = new JPanel(new FlowLayout(FlowLayout.LEFT)); radioPanel.add(maleRb); radioPanel.add(femaleRb); panel.add(radioPanel); panel.add(temp3); panel.add(okBtn); panel.add(cancelBtn); panel.add(tempBtn); panel.setLayout(new SpringLayout()); SpringUtilities.makeCompactGrid(panel, 4, 3, 50, 10, 80, 60); return panel; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { new UserDialog(); } }); } public class MyVerifier extends InputVerifier { private JComponent[] component; public MyVerifier(JComponent[] components) { component = components; } @Override public boolean verify(JComponent input) { String name = input.getName(); if (name.equals("FnTF")) { String text = ((JTextField) input).getText().trim(); if (text.matches(".*\\d.*") || text.length() == 0) { //disable dependent components for (JComponent r : component) { r.setEnabled(false); } return false; } } else if (name.equals("LnTF")) { String text = ((JTextField) input).getText(); if (text.matches(".*\\d.*") || text.length() == 0) { //disable dependent components for (JComponent r : component) { r.setEnabled(false); } return false; } } //enable dependent components for (JComponent r : component) { r.setEnabled(true); } fNamePicLbl.setVisible(true); lNamePicLbl.setVisible(true); return true; } } } }

    Read the article

  • Why is my emit not getting called?

    - by cRaZiRiCaN
    The client and server connect just fine. For some reason the emit on my client is not firing correctly. I am trying to get the testEmit and testEmit2 working. This is my server: express = require 'express' mongo = require 'mongodb' app = express() server = (require 'http').createServer(app) io = (require 'socket.io').listen(server) server.listen(8080) app.use(express.static(__dirname + '/public')) # db = new mongo.Db("documentsdb", new mongo.Server("localhost", 27017, auto_reconnect: true), {safe:true}) io.sockets.on 'connection', (socket) -> console.log 'Socket.io is connected!' #This returns an array of documents sorted via date by decreasing order. (Most recent documents first.) socket.on 'loadRecentDocuments', -> console.log 'Loading most recent documents.' db.collection 'documents', (err, collection) -> collection.find().sort(dateAdded: -1).toArray (err, documents) -> #This emit is recieved at index.html where a javascript function sendDocuments manages the documents. socket.emit 'sendDocuments', documents return #The index.html provides the code data from the search box via a javascript. io.sockets.on 'findDocuments', (code) -> #Returns an array of documents with the corresponding class code. documentCodeToSearch = code console.log 'Retreaving documents with code: ' + documentCodeToSearch db.collection 'documents', (err, collection) -> collection.find(code:documentCodeToSearch).toArray (err, documents) -> socket.emit 'sendDocuments', documents return #Uploads a document to the server. documentData is sent via javascript from submit.html io.sockets.on 'addDocument', (documentData) -> console.log 'Adding document: ' + documentData db.collection 'documents', (err, collection) -> collection.insert documentData, safe: true return #Test socket.io io.sockets.on 'testEmit', -> console.log('Emit recieved.') socket.emit 'testEmit2', 'caca' return app.listen 1337 console.log "Listening on port 1337..." This is my client: <!doctype HTML> <html> <head> <title>ProjectShare</title> <script src="http://localhost:8080/socket.io/socket.io.js"></script> <script src = "http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script> <script> //Make sure DOM is ready before mucking around. $(document).ready(function() { console.log('jQuery entered!'); var socket = io.connect('http://localhost:8080'); socket.emit('testEmit'); socket.on('testEmit2', function(data) { console.log('Emit recieved at browser.'); console.log(data); }); console.log('jQuery exit.'); }); </script> </head> <body> <ol> <li><a href="index.html">ProjectShare</a></li> <li><a href="guidelines.html">Guidelines</a></li> <li><a href="upload.html">Upload</a></li> <li> <form> <input type = "search" placeholder = "enter class code"/> <input type = "submit" value = "Go"/> </form> </li> </ol> <ol id = "documentList"> </ol> </body> </html>

    Read the article

  • Purpose of overloading operators in C++?

    - by Geo Drawkcab
    What is the main purpose of overloading operators in C++? In the code below, << and >> are overloaded; what is the advantage to doing so? #include <iostream> #include <string> using namespace std; class book { string name,gvari; double cost; int year; public: book(){}; book(string a, string b, double c, int d) { a=name;b=gvari;c=cost;d=year; } ~book() {} double setprice(double a) { return a=cost; } friend ostream& operator <<(ostream& , book&); void printbook(){ cout<<"wignis saxeli "<<name<<endl; cout<<"wignis avtori "<<gvari<<endl; cout<<"girebuleba "<<cost<<endl; cout<<"weli "<<year<<endl; } }; ostream& operator <<(ostream& out, book& a){ out<<"wignis saxeli "<<a.name<<endl; out<<"wignis avtori "<<a.gvari<<endl; out<<"girebuleba "<<a.cost<<endl; out<<"weli "<<a.year<<endl; return out; } class library_card : public book { string nomeri; int raod; public: library_card(){}; library_card( string a, int b){a=nomeri;b=raod;} ~library_card() {}; void printcard(){ cout<<"katalogis nomeri "<<nomeri<<endl; cout<<"gacemis raodenoba "<<raod<<endl; } friend ostream& operator <<(ostream& , library_card&); }; ostream& operator <<(ostream& out, library_card& b) { out<<"katalogis nomeri "<<b.nomeri<<endl; out<<"gacemis raodenoba "<<b.raod<<endl; return out; } int main() { book A("robizon kruno","giorgi",15,1992); library_card B("910CPP",123); A.printbook(); B.printbook(); A.setprice(15); B.printbook(); system("pause"); return 0; }

    Read the article

  • Templates, interfaces (multiple inheritance) and static functions (named constructors)

    - by fledgling Cxx user
    Setup I have a graph library where I am trying to decompose things as much as possible, and the cleanest way to describe it that I found is the following: there is a vanilla type node implementing only a list of edges: class node { public: int* edges; int edge_count; }; Then, I would like to be able to add interfaces to this whole mix, like so: template <class T> class node_weight { public: T weight; }; template <class T> class node_position { public: T x; T y; }; and so on. Then, the actual graph class comes in, which is templated on the actual type of node: template <class node_T> class graph { protected: node_T* nodes; public: static graph cartesian(int n, int m) { graph r; r.nodes = new node_T[n * m]; return r; } }; The twist is that it has named constructors which construct some special graphs, like a Cartesian lattice. In this case, I would like to be able to add some extra information into the graph, depending on what interfaces are implemented by node_T. What would be the best way to accomplish this? Possible solution I thought of the following humble solution, through dynamic_cast<>: template <class node_T, class weight_T, class position_T> class graph { protected: node_T* nodes; public: static graph cartesian(int n, int m) { graph r; r.nodes = new node_T[n * m]; if (dynamic_cast<node_weight<weight_T>>(r.nodes[0]) != nullptr) { // do stuff knowing you can add weights } if (dynamic_cast<node_position<positionT>>(r.nodes[0]) != nullptr) { // do stuff knowing you can set position } return r; } }; which would operate on node_T being the following: template <class weight_T, class position_T> class node_weight_position : public node, public node_weight<weight_T>, public node_position<position_T> { // ... }; Questions Is this -- philosophically -- the right way to go? I know people don't look nicely at multiple inheritance, though with "interfaces" like these it should all be fine. There are unfortunately problems with this. From what I know at least, dynamic_cast<> involves quite a bit of run-time overhead. Hence, I run into a problem with what I had solved earlier: writing graph algorithms that require weights independently of whether the actual node_T class has weights or not. The solution with this 'interface' approach would be to write a function: template <class node_T, class weight_T> inline weight_T get_weight(node_T const & n) { if (dynamic_cast<node_weight<weight_T>>(n) != nullptr) { return dynamic_cast<node_weight<weight_T>>(n).weight; } return T(1); } but the issue with it is that it works using run-time information (dynamic_cast), yet in principle I would like to decide it at compile-time and thus make the code more efficient. If there is a different solution that would solve both problems, especially a cleaner and better one than what I have, I would love to hear about it!

    Read the article

  • (iOS) UI Automation AlertPrompt button/textField accessiblity

    - by lipd
    I'm having a bit of trouble with UI Automation (the built in to iOS tool) when it comes to alertView. First off, I'm not sure where I can set the accessibilityLabel and such for the buttons that are on the alertView. Secondly, although I am not getting an error, I can't get my textField to actually set the value of the textField to something. I'll put up my code for the alertView and the javaScript I am using for UI Automation. UIATarget.onAlert = function onAlert(alert) { // Log alerts and bail, unless it's the one we want var title = alert.name(); UIALogger.logMessage("Alert with title '" + title + "' encountered!"); alert.logElementTree(); if (title == "AlertPrompt") { UIALogger.logMessage(alert.textFields().length + ''); target.delay(1); alert.textFields()["AlertText"].setValue("AutoTest"); target.delay(1); return true; // Override default handler } else return false; } var target = UIATarget.localTarget(); var application = target.frontMostApp(); var mainWindow = application.mainWindow(); mainWindow.logElementTree(); //target.delay(1); //mainWindow.logElementTree(); //target.delay(1); var tableView = mainWindow.tableViews()[0]; var button = tableView.buttons(); //UIALogger.logMessage("Num buttons: " + button.length); //UIALogger.logMessage("num Table views: " + mainWindow.tableViews().length); //UIALogger.logMessage("Number of cells: " + tableView.cells().length); /*for (var currentCellIndex = 0; currentCellIndex < tableView.cells().length; currentCellIndex++) { var currentCell = tableView.cells()[currentCellIndex]; UIALogger.logStart("Testing table option: " + currentCell.name()); tableView.scrollToElementWithName(currentCell.name()); target.delay(1); currentCell.tap();// Go down a level target.delay(1); UIATarget.localTarget().captureScreenWithName(currentCell.name()); //mainWindow.navigationBar().leftButton().tap(); // Go back target.delay(1); UIALogger.logPass("Testing table option " + currentCell.name()); }*/ UIALogger.logStart("Testing add item"); target.delay(1); mainWindow.navigationBar().buttons()["addButton"].tap(); target.delay(1); if(tableView.cells().length == 5) UIALogger.logPass("Successfully added item to table"); else UIALogger.logFail("FAIL: didn't add item to table"); Here's what I'm using for the alertView #import "AlertPrompt.h" @implementation AlertPrompt @synthesize textField; @synthesize enteredText; - (id)initWithTitle:(NSString *)title message:(NSString *)message delegate:(id)delegate cancelButtonTitle:(NSString *)cancelButtonTitle okButtonTitle:(NSString *)okayButtonTitle withOrientation:(UIInterfaceOrientation) orientation { if ((self == [super initWithTitle:title message:message delegate:delegate cancelButtonTitle:cancelButtonTitle otherButtonTitles:okayButtonTitle, nil])) { self.isAccessibilityElement = YES; self.accessibilityLabel = @"AlertPrompt"; UITextField *theTextField; if(orientation == UIInterfaceOrientationPortrait) theTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 45.0, 260.0, 25.0)]; else theTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 30.0, 260.0, 25.0)]; [theTextField setBackgroundColor:[UIColor whiteColor]]; [self addSubview:theTextField]; self.textField = theTextField; self.textField.isAccessibilityElement = YES; self.textField.accessibilityLabel = @"AlertText"; [theTextField release]; CGAffineTransform translate = CGAffineTransformMakeTranslation(0.0, 0.0); [self setTransform:translate]; } return self; } - (void)show { [textField becomeFirstResponder]; [super show]; } - (NSString *)enteredText { return [self.textField text]; } - (void)dealloc { //[textField release]; [super dealloc]; } @end Thanks for any help!

    Read the article

< Previous Page | 323 324 325 326 327 328 329 330 331 332 333 334  | Next Page >