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  • Need recommendation for transferring ASP.NET MVC skills to PHP

    - by Tuck
    I am looking to translate my skills in .NET to PHP - specifically in regards to ASP.NET MVC. At work I am currently using .NET MVC 2.0 on a variety of projects and thoroughly enjoy the platform. Specifically I enjoy the very minimal configuration required to get a project up and running (just create the project, define routes, and start coding), as well as the ability for controller actions to return different items (i.e. ActionResult, JsonResult). Another piece I really like is the way the view/model interaction can be handled. For example I like being able to call return View(model) and having a view page (.aspx) load and having the full model object available to the view, regardless of the model type. I'm looking for a PHP implementation of MVC that is the most similiar to what I am already familiar with. I don't anything apart from the MVC functionality. I've looked at Zend, Symfony, CodeIgniter, etc. and, while they look like they'll be fun to play with in the future, they provide much more functionality than I need. I'd prefer to write my own DAL, form helpers, delegate handlers, authentication/ACL pieces, etc. In short, I just need something to handle the routing and view interactions and will worry about the model implementation myself. Can someone please point me to some lightweight code that accomplishes or comes close to accomplishing my objectives above. Or, can someone identify just the portions of a larger framework that do the same (again, I'm not currently interested in implementing something on a big framework, just the MVC portion and want to implement the model portion myself as much as possible). Thanks in advance.

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  • using cin and cout in textmate [migrated]

    - by That Guy
    I am usually a Java programmer, and have used textmate for that almost exclusively, but lately I started using C++ with it. but when i use even the most basic programs and incorporate the cin keyword, and run the program, I dont get an oppurtunity to put in anything during runtime and sometimes it inserts random values by itself! for example, if i ran this in textmate: #include <iostream> int stonetolb(int); int main() { using namespace std; int stone; cout << "enter the weight in stone"; cin >> stone; int pounds = stonetolb(stone); cout << stone << "stone = "; cout << pounds <<" pounds."; return 0; } int stonetolb(int sts) { return 14 * sts; } I would come out with the output: enter the weight in stone32767stone = 458738 pounds. Why is this happening, and how do I stop it?

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  • Metro: Dynamically Switching Templates with a WinJS ListView

    - by Stephen.Walther
    Imagine that you want to display a list of products using the WinJS ListView control. Imagine, furthermore, that you want to use different templates to display different products. In particular, when a product is on sale, you want to display the product using a special “On Sale” template. In this blog entry, I explain how you can switch templates dynamically when displaying items with a ListView control. In other words, you learn how to use more than one template when displaying items with a ListView control. Creating the Data Source Let’s start by creating the data source for the ListView. Nothing special here – our data source is a list of products. Two of the products, Oranges and Apples, are on sale. (function () { "use strict"; var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44 }, { name: "Oranges", price: 1.99, onSale: true }, { name: "Wine", price: 8.55 }, { name: "Apples", price: 2.44, onSale: true }, { name: "Steak", price: 1.99 }, { name: "Eggs", price: 2.44 }, { name: "Mushrooms", price: 1.99 }, { name: "Yogurt", price: 2.44 }, { name: "Soup", price: 1.99 }, { name: "Cereal", price: 2.44 }, { name: "Pepsi", price: 1.99 } ]); WinJS.Namespace.define("ListViewDemos", { products: products }); })(); The file above is saved with the name products.js and referenced by the default.html page described below. Declaring the Templates and ListView Control Next, we need to declare the ListView control and the two Template controls which we will use to display template items. The markup below appears in the default.html file: <!-- Templates --> <div id="productItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productOnSaleTemplate" data-win-control="WinJS.Binding.Template"> <div class="product onSale"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> (On Sale!) </div> </div> <!-- ListView --> <div id="productsListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.products.dataSource, layout: { type: WinJS.UI.ListLayout } }"> </div> In the markup above, two Template controls are declared. The first template is used when rendering a normal product and the second template is used when rendering a product which is on sale. The second template, unlike the first template, includes the text “(On Sale!)”. The ListView control is bound to the data source which we created in the previous section. The ListView itemDataSource property is set to the value ListViewDemos.products.dataSource. Notice that we do not set the ListView itemTemplate property. We set this property in the default.js file. Switching Between Templates All of the magic happens in the default.js file. The default.js file contains the JavaScript code used to switch templates dynamically. Here’s the entire contents of the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll().then(function () { var productsListView = document.getElementById("productsListView"); productsListView.winControl.itemTemplate = itemTemplateFunction; });; } }; function itemTemplateFunction(itemPromise) { return itemPromise.then(function (item) { // Select either normal product template or on sale template var itemTemplate = document.getElementById("productItemTemplate"); if (item.data.onSale) { itemTemplate = document.getElementById("productOnSaleTemplate"); }; // Render selected template to DIV container var container = document.createElement("div"); itemTemplate.winControl.render(item.data, container); return container; }); } app.start(); })(); In the code above, a function is assigned to the ListView itemTemplate property with the following line of code: productsListView.winControl.itemTemplate = itemTemplateFunction;   The itemTemplateFunction returns a DOM element which is used for the template item. Depending on the value of the product onSale property, the DOM element is generated from either the productItemTemplate or the productOnSaleTemplate template. Using Binding Converters instead of Multiple Templates In the previous sections, I explained how you can use different templates to render normal products and on sale products. There is an alternative approach to displaying different markup for normal products and on sale products. Instead of creating two templates, you can create a single template which contains separate DIV elements for a normal product and an on sale product. The following default.html file contains a single item template and a ListView control bound to the template. <!-- Template --> <div id="productItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="product" data-win-bind="style.display: onSale ListViewDemos.displayNormalProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> <div class="product onSale" data-win-bind="style.display: onSale ListViewDemos.displayOnSaleProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> (On Sale!) </div> </div> <!-- ListView --> <div id="productsListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.products.dataSource, itemTemplate: select('#productItemTemplate'), layout: { type: WinJS.UI.ListLayout } }"> </div> The first DIV element is used to render a normal product: <div class="product" data-win-bind="style.display: onSale ListViewDemos.displayNormalProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> The second DIV element is used to render an “on sale” product: <div class="product onSale" data-win-bind="style.display: onSale ListViewDemos.displayOnSaleProduct"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> (On Sale!) </div> Notice that both templates include a data-win-bind attribute. These data-win-bind attributes are used to show the “normal” template when a product is not on sale and show the “on sale” template when a product is on sale. These attributes set the Cascading Style Sheet display attribute to either “none” or “block”. The data-win-bind attributes take advantage of binding converters. The binding converters are defined in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll(); } }; WinJS.Namespace.define("ListViewDemos", { displayNormalProduct: WinJS.Binding.converter(function (onSale) { return onSale ? "none" : "block"; }), displayOnSaleProduct: WinJS.Binding.converter(function (onSale) { return onSale ? "block" : "none"; }) }); app.start(); })(); The ListViewDemos.displayNormalProduct binding converter converts the value true or false to the value “none” or “block”. The ListViewDemos.displayOnSaleProduct binding converter does the opposite; it converts the value true or false to the value “block” or “none” (Sadly, you cannot simply place a NOT operator before the onSale property in the binding expression – you need to create both converters). The end result is that you can display different markup depending on the value of the product onSale property. Either the contents of the first or second DIV element are displayed: Summary In this blog entry, I’ve explored two approaches to displaying different markup in a ListView depending on the value of a data item property. The bulk of this blog entry was devoted to explaining how you can assign a function to the ListView itemTemplate property which returns different templates. We created both a productItemTemplate and productOnSaleTemplate and displayed both templates with the same ListView control. We also discussed how you can create a single template and display different markup by using binding converters. The binding converters are used to set a DIV element’s display property to either “none” or “block”. We created a binding converter which displays normal products and a binding converter which displays “on sale” products.

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  • How to check if the tab page is dirty and prompt the user to save before navigating away using ajaxtoolkit tab control in ASP.NET

    Step 1: Put a hidden variable in Update panel <asp:HiddenField ID="hfIsDirty" runat="server" Value="0" /> Step 2: Put the following code in ajaxcontrol tool kit tabcontainer OnClientActiveTabChanged="ActiveTabChanged" Copy the following script in the aspx page. <script type="text/javascript">       //Trigger Server side post back for the Tab container       function ActiveTabChanged(sender, e) {           __doPostBack('<%= tcBaseline.ClientID %>', '');       }       //Sets the dirty flag if the page is dirty       function setDirty() {           var hf = document.getElementById("<%=hfIsDirty.ClientID%>");           if (hf != null)               hf.value = 1;       }       //Resets the dirty flag after save       function clearDirty() {           var hf = document.getElementById("<%=hfIsDirty.ClientID%>");           hf.value = 0;       }       function showMessage() { return "page is dirty" }       function setControlChange() {           if (typeof (event.srcElement) != 'undefined')           { event.srcElement.onchange = setDirty; }       }       function checkDirty() {           var tc = document.getElementById("<%=tcBaseline.ClientID%>");           var hf = document.getElementById("<%=hfIsDirty.ClientID%>");           if (hf.value == "1") {               var conf = confirm("Do you want o loose unsaved changes? Please Cancel to stay on page or OK to continue ");               if (conf) {                   clearDirty();                   return true;               }               else {                   var e = window.event;                   e.cancelBubble = true;                   if (e.stopPropagation) e.stopPropagation();                   return false;               }           }           else               return true;       }       document.body.onclick = setControlChange;       document.body.onkeyup = setControlChange;       var onBeforeUnloadFired = false;       // Function to reset the above flag.       function resetOnBeforeUnloadFired() {           onBeforeUnloadFired = false;       }       function doBeforeUnload() {           var hf = document.getElementById("<%=hfIsDirty.ClientID%>");           // If this function has not been run before...           if (!onBeforeUnloadFired) {               // Prevent this function from being run twice in succession.               onBeforeUnloadFired = true;               // If the form is dirty...               if (hf.value == "1") {                   event.returnValue = "If you continue you will lose any changes that you have made to this record.";               }           }           window.setTimeout("resetOnBeforeUnloadFired()", 1000);       }       if (window.body) {           window.body.onbeforeunload = doBeforeUnload;       }       else           window.onbeforeunload = doBeforeUnload;   </script> Step 3: Here is how the tabcontrol should look like <asp:UpdatePanel ID="upTab" runat="server" UpdateMode="conditional">                     <ContentTemplate>                         <ajaxtoolkit:TabContainer ID="tcBaseline" runat="server" Height="400px" OnClientActiveTabChanged="ActiveTabChanged">                             <ajaxtoolkit:TabPanel ID="tpPersonalInformation" runat="server">                                 <HeaderTemplate>                                     <asp:Label ID="lblPITab" runat="server" Text="<%$ Resources:Resources, Baseline_Tab_PersonalInformation %>"                                         onclick="checkDirty();"></asp:Label>                                 </HeaderTemplate>                                 <ContentTemplate>                                     <asp:PlaceHolder ID="PlaceHolder1" runat="server"></asp:PlaceHolder> </ContentTemplate>                             </ajaxtoolkit:TabPanel> span.fullpost {display:none;}

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  • Optimizing hash lookup & memory performance in Go

    - by Moishe
    As an exercise, I'm implementing HashLife in Go. In brief, HashLife works by memoizing nodes in a quadtree so that once a given node's value in the future has been calculated, it can just be looked up instead of being re-calculated. So eg. if you have a node at the 8x8 level, you remember it by its four children (each at the 2x2 level). So next time you see an 8x8 node, when you calculate the next generation, you first check if you've already seen a node with those same four children. This is extended up through all levels of the quadtree, which gives you some pretty amazing optimizations if eg. you're 10 levels above the leaves. Unsurprisingly, it looks like the perfmance crux of this is the lookup of nodes by child-node values. Currently I have a hashmap of {&upper_left_node,&upper_right_node,&lower_left_node,&lower_right_node} -> node So my lookup function is this: func FindNode(ul, ur, ll, lr *Node) *Node { var node *Node var ok bool nc := NodeChildren{ul, ur, ll, lr} node, ok = NodeMap[nc] if ok { return node } node = &Node{ul, ur, ll, lr, 0, ul.Level + 1, nil} NodeMap[nc] = node return node } What I'm trying to figure out is if the "nc := NodeChildren..." line causes a memory allocation each time the function is called. If it does, can I/should I move the declaration to the global scope and just modify the values each time this function is called? Or is there a more efficient way to do this? Any advice/feedback would be welcome. (even coding style nits; this is literally the first thing I've written in Go so I'd love any feedback)

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  • Constructor vs setter validations

    - by Jimmy
    I have the following class : public class Project { private int id; private String name; public Project(int id, String name, Date creationDate, int fps, List<String> frames) { if(name == null ){ throw new NullPointerException("Name can't be null"); } if(id == 0 ){ throw new IllegalArgumentException("id can't be zero"); } this.name = name; this.id = id; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } } I have three questions: Do I use the class setters instead of setting the fields directly. One of the reason that I set it directly, is that in the code the setters are not final and they could be overridden. If the right way is to set it directly and I want to make sure that the name filed is not null always. Should I provide two checks, one in the constructor and one in the setter. I read in effective java that I should use NullPointerException for null parameters. Should I use IllegalArgumentException for other checks, like id in the example.

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  • How can I retrieve the details of the file from an outbound operation in BPEL 11g

    - by [email protected]
    Several times, we come across requirements where we need to capture the details of the file that got written out as a part of a BPEL process invoking a File/Ftp Adapter. Consider a case where we're using FileNamingConvention as "PurchaseOrder_%SEQ%.txt" and we need to do some post processing based on the filename (please remember that we wouldn't know the filename until the adapter invocation completes) In order to achieve this, we need to manually tweak the WSDL so that the File/Ftp Adapter can return the metadata of the file that was written out. In general, the File/Ftp Write/Put WSDL operations are one way as shown below:         The File/Ftp Adapters are designed to return the metadata back if this WSDL is tweaked into a two-way WSDL. In addition, the <wsdl:output/> must import the fileread.xsd schema (see below). You will need to copy fileread.xsd from  here into the xsd folder of your composite.       Finally, we will need to tweak the  WSDL. (highlighted below)           Finally, the BPEL <invoke> would look as shown below. Please note that the file metadata would be returned as a part of the BPEL output variable:

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  • Generic Repository with SQLite and SQL Compact Databases

    - by Andrew Petersen
    I am creating a project that has a mobile app (Xamarin.Android) using a SQLite database and a WPF application (Code First Entity Framework 5) using a SQL Compact database. This project will even eventually have a SQL Server database as well. Because of this I am trying to create a generic repository, so that I can pass in the correct context depending on which application is making the request. The issue I ran into is my DataContext for the SQL Compact database inherits from DbContext and the SQLite database inherits from SQLiteConnection. What is the best way to make this generic, so that it doesn't matter what kind of database is on the back end? This is what I have tried so far on the SQL Compact side: public interface IRepository<TEntity> { TEntity Add(TEntity entity); } public class Repository<TEntity, TContext> : IRepository<TEntity>, IDisposable where TEntity : class where TContext : DbContext { private readonly TContext _context; public Repository(DbContext dbContext) { _context = dbContext as TContext; } public virtual TEntity Add(TEntity entity) { return _context.Set<TEntity>().Add(entity); } } And on the SQLite side: public class ElverDatabase : SQLiteConnection { static readonly object Locker = new object(); public ElverDatabase(string path) : base(path) { CreateTable<Ticket>(); } public int Add<T>(T item) where T : IBusinessEntity { lock (Locker) { return Insert(item); } } }

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  • Command-Query-Separation and multithreading safe interfaces

    - by Tobias Langner
    I like the command query separation pattern (from OOSC / Eiffel - basically you either return a value or you change the state of the class - but not both). This makes reasoning about the class easier and it is easier to write exception safe classes. Now, with multi threading, I run into a major problem: the separation of the query and the command basically invalidates the result from the query as anything can happen between those 2. So my question is: how do you handle command query separation in an multi-threaded environment? Clarification example: A stack with command query separation would have the following methods: push (command) pop (command - but does not return a value) top (query - returns the value) empty (query) The problem here is - I can get empty as status, but then I can not rely on top really retrieving an element since between the call of empty and the call of top, the stack might have been emptied. Same goes for pop & top. If I get an item using top, I can not be sure that the item that I pop is the same. This can be solved using external locks - but that's not exactly what I call threadsafe design.

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  • Pygame surfaces and their Rects

    - by Jaka Novak
    I am trying to understand how pygame surfaces work. I am confused about Rect position of Surface object. If I try blit surface on screen at some position then Surface is drawn at right position, but Rect of the surface is still at position (0, 0)... I tried write my own surface class with new rect, but i am not sure if is that right solution. My goal is that i could move surface like image with rect.move() or something like that. If there is any solution to do that i would be happy to read it. Thanks for answer and time for reading this awful English If helps i write some code for better understanding my problem. (run it first, and then uncomment two lines of code and run again to see the diference): import pygame from pygame.locals import * class SurfaceR(pygame.Surface): def __init__(self, size, position): pygame.Surface.__init__(self, size) self.rect = pygame.Rect(position, size) self.position = position self.size = size def get_rect(self): return self.rect def main(): pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Screen!?") clock = pygame.time.Clock() fps = 30 white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) blue = (0, 0, 255) surface = pygame.Surface((70,200)) surface.fill(red) surface_re = SurfaceR((300, 50), (100, 300)) surface_re.fill(blue) while True: for event in pygame.event.get(): if event.type == QUIT: return 0 screen.blit(surface, (100,50)) screen.blit(surface_re, surface_re.position) #pygame.draw.rect(screen, white, surface.get_rect()) #pygame.draw.rect(screen, white, surface_re.get_rect()) pygame.display.update() clock.tick(fps) if __name__ == "__main__": main()

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  • Project Euler 12: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 12.  As always, any feedback is welcome. # Euler 12 # http://projecteuler.net/index.php?section=problems&id=12 # The sequence of triangle numbers is generated by adding # the natural numbers. So the 7th triangle number would be # 1 + 2 + 3 + 4 + 5 + 6 + 7 = 28. The first ten terms # would be: # 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, ... # Let us list the factors of the first seven triangle # numbers: # 1: 1 # 3: 1,3 # 6: 1,2,3,6 # 10: 1,2,5,10 # 15: 1,3,5,15 # 21: 1,3,7,21 # 28: 1,2,4,7,14,28 # We can see that 28 is the first triangle number to have # over five divisors. What is the value of the first # triangle number to have over five hundred divisors? import time start = time.time() from math import sqrt def divisor_count(x): count = 2 # itself and 1 for i in xrange(2, int(sqrt(x)) + 1): if ((x % i) == 0): if (i != sqrt(x)): count += 2 else: count += 1 return count def triangle_generator(): i = 1 while True: yield int(0.5 * i * (i + 1)) i += 1 triangles = triangle_generator() answer = 0 while True: num = triangles.next() if (divisor_count(num) >= 501): answer = num break; print answer print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

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  • Slick2D + LWJGL collision system

    - by Connor W
    So I've been learning java for a while and have explored slick and lwjgl before but went away from using Slick for a while. But I've recently gone back to using it (as I'm making a platformer and Tiled will be really helpful). But here's where my problems begin: collision. I have a player polygon and I check to see if it's colliding with my tiled map with this method: public static boolean playerCollisionWith() { for(int i = 0; i < Blockmap.entities.size(); i++) { Block entity1 = (Block) Blockmap.entities.get(i); if(playerPoly.intersects(entity1.poly)) { return true; } } return false; } This would work normally but I'm using a different method for movement. Instead of just adding a speed variable to the player's x axis. I move like this: if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { speedX = Math.min(5, speedX + 1); moving = true; playerPoly.setX(x); if(playerCollisionWith()) { speedX = -5; playerPoly.setX(x); } } That Math.min call is what is messing me up =. I can't just call speedX = -5, because when I do the player "bounces" when the right mouse button is down and it's colliding. Bounces as in flashes back and forth REALLY quickly. But I don't really know how I would make it so that collisions on the y axis would work either, whether the player is jumping or not. So if I could get some help with how to fix this problem that would be great. Thank you for the help!

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  • jQuery CSS Property Monitoring Plug-in updated

    - by Rick Strahl
    A few weeks back I had talked about the need to watch properties of an object and be able to take action when certain values changed. The need for this arose out of wanting to build generic components that could 'attach' themselves to other objects. One example is a drop shadow - if I add a shadow behavior to an object I want the shadow to be pinned to that object so when that object moves I also want the shadow to move with it, or when the panel is hidden the shadow should hide with it - automatically without having to explicitly hook up monitoring code to the panel. For example, in my shadow plug-in I can now do something like this (where el is the element that has the shadow attached and sh is the shadow): if (!exists) // if shadow was created el.watch("left,top,width,height,display", function() { if (el.is(":visible")) $(this).shadow(opt); // redraw else sh.hide(); }, 100, "_shadowMove"); The code now monitors several properties and if any of them change the provided function is called. So when the target object is moved or hidden or resized the watcher function is called and the shadow can be redrawn or hidden in the case of visibility going away. So if you run any of the following code: $("#box") .shadow() .draggable({ handle: ".blockheader" }); // drag around the box - shadow should follow // hide the box - shadow should disappear with box setTimeout(function() { $("#box").hide(); }, 4000); // show the box - shadow should come back too setTimeout(function() { $("#box").show(); }, 8000); This can be very handy functionality when you're dealing with objects or operations that you need to track generically and there are no native events for them. For example, with a generic shadow object that attaches itself to any another element there's no way that I know of to track whether the object has been moved or hidden either via some UI operation (like dragging) or via code. While some UI operations like jQuery.ui.draggable would allow events to fire when the mouse is moved nothing of the sort exists if you modify locations in code. Even tracking the object in drag mode this is hardly generic behavior - a generic shadow implementation can't know when dragging is hooked up. So the watcher provides an alternative that basically gives an Observer like pattern that notifies you when something you're interested in changes. In the watcher hookup code (in the shadow() plugin) above  a check is made if the object is visible and if it is the shadow is redrawn. Otherwise the shadow is hidden. The first parameter is a list of CSS properties to be monitored followed by the function that is called. The function called receives this as the element that's been changed and receives two parameters: The array of watched objects with their current values, plus an index to the object that caused the change function to fire. How does it work When I wrote it about this last time I started out with a simple timer that would poll for changes at a fixed interval with setInterval(). A few folks commented that there are is a DOM API - DOMAttrmodified in Mozilla and propertychange in IE that allow notification whenever any property changes which is much more efficient and smooth than the setInterval approach I used previously. On browser that support these events (FireFox and IE basically - WebKit has the DOMAttrModified event but it doesn't appear to work) the shadow effect is instant - no 'drag behind' of the shadow. Running on a browser that doesn't support still uses setInterval() and the shadow movement is slightly delayed which looks sloppy. There are a few additional changes to this code - it also supports monitoring multiple CSS properties now so a single object can monitor a host of CSS properties rather than one object per property which is easier to work with. For display purposes position, bounds and visibility will be common properties that are to be watched. Here's what the new version looks like: $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 200; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var itId = null; var data = { id: id, props: props.split(","), func: func, vals: [props.split(",").length], fnc: fnc, origProps: props, interval: interval }; $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data.fnc); }); function hookChange(el$, id, fnc) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, fnc); else itId = setInterval(fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w.fnc); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var fnc = el.data(id).fnc; try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, fnc); else clearInterval(id); } // ignore if element was already unbound catch (e) { } }); return this; } There are basically two jQuery functions - watch and unwatch. jQuery.fn.watch(props,func,interval,id) Starts watching an element for changes in the properties specified. props The CSS properties that are to be watched for changes. If any of the specified properties changes the function specified in the second parameter is fired. func (watchData,index) The function fired in response to a changed property. Receives this as the element changed and object that represents the watched properties and their respective values. The first parameter is passed in this structure:    { id: itId, props: [], func: func, vals: [] }; A second parameter is the index of the changed property so data.props[i] or data.vals[i] gets the property value that has changed. interval The interval for setInterval() for those browsers that don't support property watching in the DOM. In milliseconds. id An optional id that identifies this watcher. Required only if multiple watchers might be hooked up to the same element. The default is _watcher if not specified. jQuery.fn.unwatch(id) Unhooks watching of the element by disconnecting the event handlers. id Optional watcher id that was specified in the call to watch. This value can be omitted to use the default value of _watcher. You can also grab the latest version of the  code for this plug-in as well as the shadow in the full library at: http://www.west-wind.com:8080/svn/jquery/trunk/jQueryControls/Resources/ww.jquery.js watcher has no other dependencies although it lives in this larger library. The shadow plug-in depends on watcher.© Rick Strahl, West Wind Technologies, 2005-2011

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  • Retrieve the full ASP.NET Form Buffer as a String

    - by Rick Strahl
    Did it again today: For logging purposes I needed to capture the full Request.Form data as a string and while it’s pretty easy to retrieve the buffer it always takes me a few minutes to remember how to do it. So I finally wrote a small helper function to accomplish this since this comes up rather frequently especially in debugging scenarios or in the immediate window. Here’s the quick function to get the form buffer as string: /// <summary> /// Returns the content of the POST buffer as string /// </summary> /// <returns></returns> public static string FormBufferToString() { HttpRequest Request = HttpContext.Current.Request; if (Request.TotalBytes > 0) return Encoding.Default.GetString(Request.BinaryRead(Request.TotalBytes)); return string.Empty; } Clearly a simple task, but handy to have in your library for reuse. You probably don’t want to call this if you have a massive inbound form buffer, or if the data you’re retrieving is binary. It’s probably a good idea to check the inbound content type before calling this function with something like this: var formBuffer = string.Empty; if (Request.ContentType.StartsWith("text/") || Request.ContentType == "application/x-www-form-urlencoded") ) { formBuffer = FormBufferToString(); } to ensure you’re working only on content types you can actually view as text. Now if I can only remember the name of this function in my library – it’s part of the static WebUtils class in the West Wind Web Toolkit if you want to check out a number of other useful Web helper functions.© Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  

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  • Shuffling algorithm with no "self-mapping"?

    - by OregonTrail
    To randomly shuffle an array, with no bias towards any particular permutation, there is the Knuth Fischer-Yeats algorithm. In Python: #!/usr/bin/env python import sys from random import randrange def KFYShuffle(items): i = len(items) - 1 while i > 0: j = randrange(i+1) # 0 <= j <= i items[j], items[i] = items[i], items[j] i = i - 1 return items print KFYShuffle(range(int(sys.argv[1]))) There is also Sattolo's algorithm, which produces random cycles. In Python: #!/usr/bin/env python import sys from random import randrange def SattoloShuffle(items): i = len(items) while i > 1: i = i - 1 j = randrange(i) # 0 <= j <= i-1 items[j], items[i] = items[i], items[j] return items print SattoloShuffle(range(int(sys.argv[1]))) I'm currently writing a simulation with the following specifications for a shuffling algorithm: The algorithm is unbiased. If a true random number generator was used, no permutation would be more likely than any other. No number ends up at its original index. The input to the shuffle will always be A[i] = i for i from 0 to N-1 Permutations are produced that are not cycles, but still meet specification 2. The cycles produced by Sattolo's algorithm meet specification 2, but not specification 1 or 3. I've been working at creating an algorithm that meets these specifications, what I came up with was equivalent to Sattolo's algorithm. Does anyone have an algorithm for this problem?

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  • Stage3D: Camera pans the whole screen

    - by Thomas Versteeg
    I am trying to create a 2D Stage3D game where you can move the camera around the level in an RTS style. I thought about using Orthographic Matrix3D functions for this but when I try to scroll the whole "stage" also scrolls. This is the Camera code: public function Camera2D(width:int, height:int, zoom:Number = 1) { resize(width, height); _zoom = zoom; } public function resize(width:Number, height:Number):void { _width = width; _height = height; _projectionMatrix = makeMatrix(0, width, 0, height); _recalculate = true; } protected function makeMatrix(left:Number, right:Number, top:Number, bottom:Number, zNear:Number = 0, zFar:Number = 1):Matrix3D { return new Matrix3D(Vector.<Number>([ 2 / (right - left), 0, 0, 0, 0, 2 / (top - bottom), 0, 0, 0, 0, 1 / (zFar - zNear), 0, 0, 0, zNear / (zNear - zFar), 1 ])); } public function get viewMatrix():Matrix3D { if (_recalculate) { _recalculate = false; _viewMatrix.identity(); _viewMatrix.appendTranslation( -_width / 2 - _x, -_height / 2 - y, 0); _viewMatrix.appendScale(_zoom, _zoom, 1); _renderMatrix.identity(); _renderMatrix.append(_viewMatrix); _renderMatrix.append(_projectionMatrix); } return _renderMatrix; } And the camera is send directly to the GPU with: c3d.setProgramConstantsFromMatrix(Context3DProgramType.VERTEX, 0, cameraMatrix, true); And these are the shaders: ------Vertex Shader------ m44 op, va0, vc0 mov v0, va1.xy mov v0.z, va0.z ------Fragment Shader------ tex ft0, v0, fs0 <2d,linear,nomip> mov oc, ft1 Here is a example and here are two screenshots to show what I mean: How do I only let the inside of the stage3D scroll and not the whole stage?

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  • Why do I have a gnomekeyring.IOError when doing "quickly share"?

    - by Agmenor
    When I want to push my app to Launchpad by doing quickly share --verbose, I get the following Gnome Keyring error: Get Launchpad Settings Traceback (most recent call last): File "/usr/share/quickly/templates/ubuntu-application/share.py", line 101, in <module> launchpad = launchpadaccess.initialize_lpi() File "/usr/lib/python2.7/dist-packages/quickly/launchpadaccess.py", line 91, in initialize_lpi allow_access_levels=["WRITE_PRIVATE"]) File "/usr/lib/python2.7/dist-packages/launchpadlib/launchpad.py", line 539, in login_with credential_save_failed, version) File "/usr/lib/python2.7/dist-packages/launchpadlib/launchpad.py", line 342, in _authorize_token_and_login authorization_engine.unique_consumer_id) File "/usr/lib/python2.7/dist-packages/launchpadlib/credentials.py", line 282, in load return self.do_load(unique_key) File "/usr/lib/python2.7/dist-packages/launchpadlib/credentials.py", line 336, in do_load 'launchpadlib', unique_key) File "/usr/lib/python2.7/dist-packages/keyring/core.py", line 34, in get_password return _keyring_backend.get_password(service_name, username) File "/usr/lib/python2.7/dist-packages/keyring/backend.py", line 154, in get_password items = gnomekeyring.find_network_password_sync(username, service) gnomekeyring.IOError ERROR: share command failed Aborting This used to work, so this means that I already have SSH and GPG configured. This is probably part of the explanation: I have this error when I am connected to this machine through a ssh tunnel with X forwarding. But I don't have it when I have physical access to the computer. Could you please give me some indications on what to do?

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  • Fog shader camera problem

    - by MaT
    I have some difficulties with my vertex-fragment fog shader in Unity. I have a good visual result but the problem is that the gradient is based on the camera's position, it moves as the camera moves. I don't know how to fix it. Here is the shader code. struct v2f { float4 pos : SV_POSITION; float4 grabUV : TEXCOORD0; float2 uv_depth : TEXCOORD1; float4 interpolatedRay : TEXCOORD2; float4 screenPos : TEXCOORD3; }; v2f vert(appdata_base v) { v2f o; o.pos = mul(UNITY_MATRIX_MVP, v.vertex); o.uv_depth = v.texcoord.xy; o.grabUV = ComputeGrabScreenPos(o.pos); half index = v.vertex.z; o.screenPos = ComputeScreenPos(o.pos); o.interpolatedRay = mul(UNITY_MATRIX_MV, v.vertex); return o; } sampler2D _GrabTexture; float4 frag(v2f IN) : COLOR { float3 uv = UNITY_PROJ_COORD(IN.grabUV); float dpth = UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, uv)); dpth = LinearEyeDepth(dpth); float4 wsPos = (IN.screenPos + dpth * IN.interpolatedRay); // Here is the problem but how to fix it float fogVert = max(0.0, (wsPos.y - _Depth) * (_DepthScale * 0.1f)); fogVert *= fogVert; fogVert = (exp (-fogVert)); return fogVert; } Thanks a lot !

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  • Generalized Ajax function [migrated]

    - by TecBrat
    Not sure if this question will be considered "off topic". If it is, I'll remove it, but: I hadn't see this yet so I wrote it and would like to know if this is a good approach to it. Would anyone care to offer improvements to it, or point me to an example of where someone else has already written it better? function clwAjaxCall(path,method,data,asynch) { var xmlhttp; if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } if(asynch) { xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { //alert(xmlhttp.responseText); //var newaction=xmlhttp.responseText; //alert('Action becomes '+newaction); return xmlhttp.responseText; } } } if(method=='GET'){path=path+"/?"+data;} xmlhttp.open(method,path,asynch); if(method=='GET'){xmlhttp.send();}else{xmlhttp.send(data);} if (!asynch){return xmlhttp.responseText;} } I then called it like Just Testing <script type="text/javascript" src="/mypath/js/clwAjaxCall.js"></script> <script type="text/javascript"> document.write("<br>More Testing"); document.write(clwAjaxCall("http://www.mysite.com",'GET',"var=val",false)); </script>

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  • PLINQ Adventure Land - WaitForAll

    - by adweigert
    PLINQ is awesome for getting a lot of work done fast, but one thing I haven't figured out yet is how to start work with PLINQ but only let it execute for a maximum amount of time and react if it is taking too long. So, as I must admit I am still learning PLINQ, I created this extension in that ignorance. It behaves similar to ForAll<> but takes a timeout and returns false if the threads don't complete in the specified amount of time. Hope this helps someone else take PLINQ further, it definitely has helped for me ...  public static bool WaitForAll<T>(this ParallelQuery<T> query, TimeSpan timeout, Action<T> action) { Contract.Requires(query != null); Contract.Requires(action != null); var exception = (Exception)null; var cts = new CancellationTokenSource(); var forAllWithCancellation = new Action(delegate { try { query.WithCancellation(cts.Token).ForAll(action); } catch (OperationCanceledException) { // NOOP } catch (AggregateException ex) { exception = ex; } }); var mrs = new ManualResetEvent(false); var callback = new AsyncCallback(delegate { mrs.Set(); }); var result = forAllWithCancellation.BeginInvoke(callback, null); if (mrs.WaitOne(timeout)) { forAllWithCancellation.EndInvoke(result); if (exception != null) { throw exception; } return true; } else { cts.Cancel(); return false; } }

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  • Context Sensitive JTable

    - by Geertjan
    Here's a plain old JTable on the NetBeans Platform. Whenever the toolbar button is clicked, information about the currently selected row is displayed in the status bar: Normally, the above would be achieved in NetBeans Platform applications via Nodes publishing their underlying business object when the selection changes. In this case, there are no Nodes at all. There's only a JTable and a DefaultTableModel, i.e., all pure Java Swing. So, how does it work? To follow the logic, it makes sense to create the example yourself, starting with the Stock object: public class Stock {     String name;     String desc;     public Stock() {     }     public Stock(String name, String desc) {         this.name = name;         this.desc = desc;     }     public String getDesc() {         return desc;     }     public String getName() {         return name;     }     public void setDesc(String desc) {         this.desc = desc;     }     public void setName(String name) {         this.name = name;     } } Next, create a new Window Component via the wizard and then rewrite the constructor as follows: public final class MyWindowTopComponent extends TopComponent {     private final InstanceContent ic = new InstanceContent();     public MyWindowTopComponent() {         initComponents();         //Statically create a few stocks,         //in reality these would come from a data source         //of some kind:         List<Stock> list = new ArrayList();         list.add(new Stock("AMZN", "Amazon"));         list.add(new Stock("BOUT", "About.com"));         list.add(new Stock("Something", "Something.com"));         //Create a JTable, passing the List above         //to a DefaultTableModel:         final JTable table = new JTable(StockTableModel (list));         //Whenever the mouse is clicked on the table,         //somehow construct a new Stock object //(or get it from the List above) and publish it:         table.addMouseListener(new MouseAdapter() {             @Override             public void mousePressed(MouseEvent e) {                 int selectedColumn = table.getSelectedColumn();                 int selectedRow = table.getSelectedRow();                 Stock s = new Stock();                 if (selectedColumn == 0) {                     s.setName(table.getModel().getValueAt(selectedRow, 0).toString());                     s.setDesc(table.getModel().getValueAt(selectedRow, 1).toString());                 } else {                     s.setName(table.getModel().getValueAt(selectedRow, 1).toString());                     s.setDesc(table.getModel().getValueAt(selectedRow, 0).toString());                 }                 ic.set(Collections.singleton(s), null);             }         });         JScrollPane scrollPane = new JScrollPane(table);         add(scrollPane, BorderLayout.CENTER);         //Put the dynamic InstanceContent into the Lookup:         associateLookup(new AbstractLookup(ic));     }     private DefaultTableModel StockTableModel (List<Stock> stockList) {         DefaultTableModel stockTableModel = new DefaultTableModel() {             @Override             public boolean isCellEditable(int row, int column) {                 return false;             }         };         Object[] columnNames = new Object[2];         columnNames[0] = "Symbol";         columnNames[1] = "Name";         stockTableModel.setColumnIdentifiers(columnNames);         Object[] rows = new Object[2];         ListIterator<Stock> stockListIterator = stockList.listIterator();         while (stockListIterator.hasNext()) {             Stock nextStock = stockListIterator.next();             rows[0] = nextStock.getName();             rows[1] = nextStock.getDesc();             stockTableModel.addRow(rows);         }         return stockTableModel;     }     ...     ...     ... And now, since you're publishing a new Stock object whenever the user clicks in the table, you can create loosely coupled Actions, like this: @ActionID(category = "Edit", id = "org.my.ui.ShowStockAction") @ActionRegistration(iconBase = "org/my/ui/Datasource.gif", displayName = "#CTL_ShowStockAction") @ActionReferences({     @ActionReference(path = "Menu/File", position = 1300),     @ActionReference(path = "Toolbars/File", position = 300) }) @Messages("CTL_ShowStockAction=Show Stock") public final class ShowStockAction implements ActionListener {     private final Stock context;     public ShowStockAction(Stock context) {         this.context = context;     }     @Override     public void actionPerformed(ActionEvent ev) {         StatusDisplayer.getDefault().setStatusText(context.getName() + " / " + context.getDesc());     } }

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  • Image with FadeIn effect blinks when added to scene

    - by Ef Es
    I am trying to add an image to the scene, but it should just be added to the scene invisible, FadeIn and then be deleted when the effect finishes. My problem is that the images blink once when they are added to the scene, then they do the intended effect. My best guess is that when they are added they show on the scene for a split second before starting the animation. I though of making them invisible for a split second before activating them, but I am not sure how to code it. const bool Sunbeams::add() { const CCSize kSceenSize = CCDirector::sharedDirector()->getWinSize(); const int nRayType = random( m_kRays.size()); const CCPoint kPosition( random( static_cast < int >( kSceenSize.width)), 0.0f); const float fDuration = random( m_fDurationVariance) + m_fDurationMin; CCSprite* pkLightBeam = CCSprite::spriteWithTexture( m_kRays[nRayType]); if ( !pkLightBeam) { msg::debug( "Sunbeams::add", "Failed to create sprite from ray '%d'!\n", m_kRays[nRayType]); return false; } pkLightBeam->setAnchorPoint( CCPointZero); pkLightBeam->setPosition( kPosition); m_kActiveBeams.push_back( pkLightBeam); CCDirector::sharedDirector()->getRunningScene()->addChild( pkLightBeam); CCActionInterval* pkAction = CCFadeIn::actionWithDuration( fDuration); CCActionInterval* pkActionBack = pkAction->reverse(); pkLightBeam->runAction( CCSequence::actions( pkAction, pkActionBack, 0)); return true; }

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  • Best practice settings Effect parameters in XNA

    - by hichaeretaqua
    I want to ask if there is a best practice settings effect parameters in XNA. Or in other words, what exactly happens when I call pass.Apply(). I can imagine multiple scenarios: Each time Apply() is called, all effect parameters are transferred to the GPU and therefor it has no real influence how often I set a parameter. Each time Apply() is called, only the parameters that got reset are transferred. So caching Set-operations that don't actually set a new value should be avoided. Each time Apply() is called, only the parameters that got changed are transferred. So caching Set-operations is useless. This whole questions is bootless because no one of the mentions ways has any noteworthy impact on game performance. So the final question: Is it useful to implement some caching of Set-operation like: private Matrix _world; public Matrix World { get{ return _world;} set { if(value == world)return; _effect.Parameters["xWorld"].SetValue(value); _world = value; } Thanking you in anticipation

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  • Validar Textbox para aceptar solo n&uacute;meros

    - by Jason Ulloa
    Una de las necesidades más habituales en el desarrollo es poder validar los controles Textbox para que solo acepten valore numéricos. En este post eso es lo que haremos, nos apoyaremos en el lenguaje javascript para validar nuestro textbox del lado del cliente. Nuestro primer paso será crear la función JavaScript que hará el trabajo, para ello agregamos las etiquetas de javascript <script type="text/javascript"> </script> Posteriormente dentro de esas etiquetas agregaremos el script que hará el trabajo function ValidNum(e) { var tecla= document.all ? tecla = e.keyCode : tecla = e.which; return ((tecla > 47 && tecla < 58) || tecla == 46); } Por último iremos al code behind de la página y en el evento Load agregaremos un nuevo evento al textbox para que reconozca el script. protected void Page_Load(object sender, EventArgs e) { TextBox1.Attributes.Add("onkeypress", "javascript:return ValidNum(event);"); } Con esto, tenemos el textbox validado para aceptar solo números y el punto.

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  • Creating Custom validation rule and register it

    - by FormsEleven
    What is Validation Rule? A validation rule is a piece of code that performs some check ensuring that data meets given constraints.In an enterprise application development environment, often it might require developers to have validation be performed based on some logic at several places across projects. Instead of redundant validation creation, a custom validation rule provides a library with a validation rules that can be registered and used across applications.A custom Validation is encapsulated in a reusable component so that you do not have to write it every time when you need to do input validation. Here is how we can easily implement a custom validation that checks for name of an employee to be "KING" For creating a custom Validation , 1.         Create Generic Application Workspace "CustomValidator" with the project "Model" 2.         Create an BC4J based on emp table. 3.         Create a custom validation rule.In EmpNamerule class, update the validateValue(..) method as follows:  public boolean validateValue(Object value) { EntityImpl emp = (EntityImpl)value; if(emp.getAttribute("Ename").toString().equals("KING")){ return false; } return true; } Create ADF Library: Next step would be to create ADF library. Create ADF library with name lets say testADFLibrary1.jarRegister ADF Library Next step is to register the ADF library , so that its available across the applications. Invoke the menu "Tools -> Preferences"Select the option "Business Components -> Registered Rules" from left paneClick on button "Pick Library". The dialog "Select Library" comes up with  the user library addedAdd new library' that points to the above jarCheck the checkbox "Register" and set the name for the rule Sample UsageHere is how we can easily implement a validation rule that restrict the name of the employee not to be "KING".Create new Application with BC4J based on EMP table.Create new validation under Business rule tab for Ename & select the above custom validation rule.Run the AppModule tester.

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