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  • Is it possible to send OSC commands to an iPad via the Camera Connection Kit?

    - by HELVETICADE
    I'm building a small controller device that I'd like to partner with a computer. I've settled on using OSC out from my custom built hardware and am pretty satisfied with what I can get from WOscLib. Two goals I'd like to achieve are portability and a very nice ratio between battery:computing power, and this has lured me towards using iPhoneOS to accomplish my goals. I think the iPad would suit my needs perfectly, except that using wifi to broadcast OSC out from my device requires that device to be connected to a third device with a wifi chip, and this would destroy the goal of portability, whilst also introducing potential latency and stability headaches. My question is pretty simple: Can I push OSC commands FROM my controller TO an iPad via USB and the Camera Connection Kit? If I could accomplish this, the two major goals of my project would be fulfilled very nicely. This seems like it should be a simple little question, but researching this obsessively over the past few weeks has left me more almost more uncertain than if I had done no research at all. I'd really like some more confidence before I go down this route, and it seems like it should be possible. Any insight would be very, very appreciated.

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  • Referencing not-yet-defined variables - Java

    - by user2537337
    Because I'm tired of solving math problems, I decided to try something more engaging with my very rusty (and even without the rust, very basic) Java skills. I landed on a super-simple people simulator, and thus far have been having a grand time working through the various steps of getting it to function. Currently, it generates an array of people-class objects and runs a for loop to cycle through a set of actions that alter the relationships between them, which I have stored in a 2d integer array. When it ends, I go look at how much they all hate each other. Fun stuff. Trouble has arisen, however, because I would like the program to clearly print what action is happening when it happens. I thought the best way to do this would be to add a string, description, to my "action" class (which stores variables for the actor, reactor, and the amount the relationship changes). This works to a degree, in that I can print a generic message ("A fight has occurred!") with no problem. However, ideally I would like it to be a little more specific ("Person A has thrown a rock at Person B's head!"). This latter goal is proving more difficult: attempting to construct an action with a description string that references actor and reactor gets me a big old error, "Cannot reference field before it is defined." Which makes perfect sense. I believe I'm not quite in programmer mode, because the only other way I can think to do this is an unwieldy switch statement that negates the need for each action to have its own nicely-packaged description. And there must be a neater way. I am not looking for examples of code, only a push in the direction of the right concept to handle this.

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  • How to efficiently store and update binary data in Mongodb?

    - by Rocketman
    I am storing a large binary array within a document. I wish to continually add bytes to this array and sometimes change the value of existing bytes. I was looking for some $append_bytes and $replace_bytes type of modifiers but it appears that the best I can do is $push for arrays. It seems like this would be doable by performing seek-write type operations if I had access somehow to the underlying bson on disk, but it does not appear to me that there is anyway to do this in mongodb (and probably for good reason). If I were instead to just query this binary array, edit or add to it, and then update the document by rewriting the entire field, how costly will this be? Each binary array will be on the order of 1-2MB, and updates occur once every 5 minutes and across 1000s of documents. Worse, yet there is no easy way to spread these out (in time) and they will usually be happening close to one another on the 5 minute intervals. Does anyone have a good feel for how disastrous this will be? Seems like it would be problematic. An alternative would be to store this binary data as separate files on disk, implement a thread pool to efficiently manipulate the files on disk, and reference the filename from my mongodb document. (I'm using python and pymongo so I was looking at pytables). I'd prefer to avoid this though if possible. Is there any other alternative that I am overlooking here? Thanks in advnace.

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  • ASP Function that returns result from stored procedures

    - by Brad
    I am working on a project that requires me to hop into to separate DB's. So I have figured that I need to have multiple functions inside of my VB page. The only problem I am having,is I am not to sure how to get this all accomplished. So far I have figured out the overall structure, just need help implementing that structure. Here is my idea: The main Function would call two other functions. We can Call them Sub Function 1 and Sub Function 2. So, the main Function takes the saved sessions information for the E-mail address and dumps in into Sub Function 1. It needs to open up a new connection to the db/stored procedure and RUN the following procedure and then return the result. Here is the stored procedure and what i think is correct. CREATE PROCEDURE WEB_User ( @EMAIL_ADDRESS varchar(80) = [EMAIL_ADDRESS] ) AS SELECT MEMBER_NUMBER FROM WEB_LOGIN WHERE EMAIL_ADDRESS = @EMAIL_ADDRESS So my question is, what is the function suppose to look like? how do I send the session information to the procedure? and finally, how do I return the stored procedure results and push back into the main function so it can be carried into sub function 2? Thank you in advance for your help... I really appreciate it!

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  • How to set interface method between two viewController to pass paramter in Navigation Controller

    - by TechFusion
    Hello, I have created Window based application, root controller as Tab Bar controller. One Tab bar has Navigation controller. Navigation controller's ViewControlller implementation, I am pushing Viewcontroller. I am looking to pass parameter from Navigation Controller's View controller to pushed View Controller. I have tried to pass as per below method. //ViewController.h @interface ViewController:UIViewController{ NSString *String; } @property(copy, nonatomic)NSString *String; @end //ViewController.m #import "ViewController1.h" ViewController1 *level1view = [[ViewController alloc]init]; level1view.hideBottomBarWhenPushed = YES; level1view.theString = String; [self.navigationController pushViewController:level1view animated:YES]; [level1view release]; //ViewController1.h NSString *theString; @property(copy, nonatomic)NSString *theString; This is working fine. but I want to pass more than one parameter like Integer and UITextFiled Values so how to do that? Is there any Apple Doc that I can get idea about this? Thanks,

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  • Two part question about submitting bluetooth-enabled apps for the iPhone

    - by Kyle
    I have a couple questions about submitting blue-tooth enabled apps on the iPhone. I want to first say that bluetooth is merely an option in the application. The application does not completely rely on bluetooth as there are many modes the user can go in. First, do they require you to have the "peer-peer" key set in UIRequiredDeviceCapabilities even if bluetooth interface options can be disabled or hidden for non-bluetooth enabled devices? Basically, it's just an OPTION in the game and there are many other modes the player can play.. Does Apple not allow you to do that? I'm just curious, because it seems like something they would do. Adding to that, how do you check for it's functionality at runtime? In essence, how do you check UIRequiredDeviceCapabilities at runtime. I'm aware of checking iPhone device types, so would that be a proper way of going about it? I'm also sort of unaware which devices can run bluetooth gamekit, there doesn't seem to be a proper reference at the SDK site, or I'm unable to find it. Thanks for reading! [edit] I can confirm the existance of somebody rejected for submitting a bluetooth enabled app which didn't work on a iPhone 2G.. Of course, they didn't say if that was the MAIN function of the app, though.

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  • mercurial fails with a file named ---.config - any way around this?

    - by Travis Laborde
    We are just beginning to learn and evaluate Mercurial, due to an increasing number of nightmare merges, and various other problems we've had with SVN lately. A client wants us to pull down a live copy of their site, do some SEO work on it, and push it back to them. They have no source control at all. I figure this is a great project to work on with Mercurial. Instead of putting it into our SVN and exporting when we are done, we'll use Mercurial... But right away it seems I have some problem :) They have a file called "---.config" (without quotes) which seems to cause our Mercurial to barf. It just can't commit that file. I've created the repo and committed everything else, but I just can't get this one file committed. We are running on Windows 2008 x64 with TortoiseHG 1.0. I suppose I could ignore the file since it is unlikely we'll need to work with it, but still - I'd like to learn how to use Mercurial a bit better. Is there a way around this?

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  • Unable to pass variables from one view to another

    - by jerincbus
    I have a detail view that includes three UIButtons, each of which pushes a different view on to the stack. One of the buttons is connected to a MKMapView. When that button is pushed I need to send the latitude and longitude variables from the detail view to the map view. I'm trying to add the string declaration in the IBAction: - (IBAction)goToMapView { MapViewController *mapController = [[MapViewController alloc] initWithNibName:@"MapViewController" bundle:nil]; mapController.address = self.address; mapController.Title = self.Title; mapController.lat = self.lat; mapController.lng = self.lng; //Push the new view on the stack [[self navigationController] pushViewController:mapController animated:YES]; [mapController release]; mapController = nil; } But I get this when I try to build: 'error: incompatible types in assignment' for both lat and lng variables. So my questions are am I going about passing the variables from one view to another the right way? And does the MKMapView accept latitude and longitude as a string or a number?

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  • [Cocoa] Placing an NSTimer in a separate thread

    - by ndg
    I'm trying to setup an NSTimer in a separate thread so that it continues to fire when users interact with the UI of my application. This seems to work, but Leaks reports a number of issues - and I believe I've narrowed it down to my timer code. Currently what's happening is that updateTimer tries to access an NSArrayController (timersController) which is bound to an NSTableView in my applications interface. From there, I grab the first selected row and alter its timeSpent column. From reading around, I believe what I should be trying to do is execute the updateTimer function on the main thread, rather than in my timers secondary thread. I'm posting here in the hopes that someone with more experience can tell me if that's the only thing I'm doing wrong. Having read Apple's documentation on Threading, I've found it an overwhelmingly large subject area. NSThread *timerThread = [[[NSThread alloc] initWithTarget:self selector:@selector(startTimerThread) object:nil] autorelease]; [timerThread start]; -(void)startTimerThread { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; activeTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateTimer:) userInfo:nil repeats:YES] retain]; [runLoop run]; [pool release]; } -(void)updateTimer:(NSTimer *)timer { NSArray *selectedTimers = [timersController selectedObjects]; id selectedTimer = [selectedTimers objectAtIndex:0]; NSNumber *currentTimeSpent = [selectedTimer timeSpent]; [selectedTimer setValue:[NSNumber numberWithInt:[currentTimeSpent intValue]+1] forKey:@"timeSpent"]; } -(void)stopTimer { [activeTimer invalidate]; [activeTimer release]; }

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  • Getting all selected checkboxes values using ajax and jsp/servlets?

    - by A.S al-shammari
    Hi.. I'm developing a jsp/serlvet application. I have a page with a list of inputs as checkboxes . I want to send values of selected buttons to a servlet using ajax/jquery. In the servlet , I want to extract these values and use them . for example: The user checks some checkboxes , for example, list of messages. He/She presses Delete Link to delete selected messages. I searched and found something like this : $("#inboxDeleteSelected").click(function(){ var data = { 'checkBoxList[]' : []}; var list=$(":input:checkbox:checked"); // getting all selected checkboxes. $(list.each(function() { data['checkBoxList[]'].push($(this).val()); })); $.post("servlet?do=deleteSelected",data,function(d){ // do something here }); }); My questions: How can I send selected checkboxes values to a servlet ? How can I extract these values in the servlet ? Note: I don't use submit button to submit the selected checkboxes,Indeed I use link/anchor to send those values .

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  • 'checked' is null or not an object - only IE

    - by Srinath
    Hi This problem exists only in IE browser, in mozilla its working fine... i have to delete a row on click on checkbox.... Here is my code : <table width="100%" id="seller"> <tr id="row_1" class="row"> <td><input type="checkbox" name="delete" id="delete" value="1" /></td> </tr> <tr id="row_2" class="row"> <td><input type="checkbox" name="delete" id="delete" value="2" /></td> </tr> </table> <input type="button" id="delete" name="delete" value="Delete" onclick="delete_row('seller')"/> var delete_ids = []; function delete_row(tableID){ var rows = document.getElementsByClassName('row'); var delItems = document.getElementsByName('delete'); for(var i=0;i < rows.length;i++){ alert(delItems[i].checked); if(delItems[i].checked == true){ delete_ids.push(rows[i].id); jQuery(rows[i]).remove(); i = i-1; } } } Showing error on page : 'checked' is null or not an object. can one please tell me the fix . thanks in advance, sri..

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  • C to Assembly code - what does it mean

    - by Smith
    I'm trying to figure out exactly what is going on with the following assembly code. Can someone go down line by line and explain what is happening? I input what I think is happening (see comments) but need clarification. .file "testcalc.c" .section .rodata.str1.1,"aMS",@progbits,1 .LC0: .string "x=%d, y=%d, z=%d, result=%d\n" .text .globl main .type main, @function main: leal 4(%esp), %ecx // establish stack frame andl $-16, %esp // decrement %esp by 16, align stack pushl -4(%ecx) // push original stack pointer pushl %ebp // save base pointer movl %esp, %ebp // establish stack frame pushl %ecx // save to ecx subl $36, %esp // alloc 36 bytes for local vars movl $11, 8(%esp) // store 11 in z movl $6, 4(%esp) // store 6 in y movl $2, (%esp) // store 2 in x call calc // function call to calc movl %eax, 20(%esp) // %esp + 20 into %eax movl $11, 16(%esp) // WHAT movl $6, 12(%esp) // WHAT movl $2, 8(%esp) // WHAT movl $.LC0, 4(%esp) // WHAT?!?! movl $1, (%esp) // move result into address of %esp call __printf_chk // call printf function addl $36, %esp // WHAT? popl %ecx popl %ebp leal -4(%ecx), %esp ret .size main, .-main .ident "GCC: (Ubuntu 4.3.3-5ubuntu4) 4.3.3" .section .note.GNU-stack,"",@progbits Original code: #include <stdio.h> int calc(int x, int y, int z); int main() { int x = 2; int y = 6; int z = 11; int result; result = calc(x,y,z); printf("x=%d, y=%d, z=%d, result=%d\n",x,y,z,result); }

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  • wxPython: How to handle event binding and Show() properly.

    - by Gopal
    Hi all, I'm just starting out with wxPython and this is what I would like to do: a) Show a Frame (with Panel inside it) and a button on that panel. b) When I press the button, a dialog box pops up (where I can select from a choice). c) When I press ok on dialog box, the dialog box should disappear (destroyed), but the original Frame+Panel+button are still there. d) If I press that button again, the dialog box will reappear. My code is given below. Unfortunately, I get the reverse effect. That is, a) The Selection-Dialog box shows up first (i.e., without clicking on any button since the TopLevelframe+button is never shown). b) When I click ok on dialog box, then the frame with button appears. c) Clicking on button again has no effect (i.e., dialog box does not show up again). What am I doing wrong ? It seems that as soon as the frame is initialized (even before the .Show() is called), the dialog box is initialized and shown automatically. I am doing this using Eclipse+Pydev on WindowsXP with Python 2.6 ============File:MainFile.py=============== import wx import MyDialog #This is implemented in another file: MyDialog.py class TopLevelFrame(wx.Frame): def __init__(self,parent,id): wx.Frame.__init__(self,parent,id,"Test",size=(300,200)) panel=wx.Panel(self) button=wx.Button(panel, label='Show Dialog', pos=(130,20), size=(60,20)) # Bind EVENTS --> HANDLERS. button.Bind(wx.EVT_BUTTON, MyDialog.start(self)) # Run the main loop to start program. if __name__=='__main__': app=wx.PySimpleApp() TopLevelFrame(parent=None, id=-1).Show() app.MainLoop() ============File:MyDialog.py=============== import wx def start(parent): inputbox = wx.SingleChoiceDialog(None,'Choose Fruit', 'Selection Title', ['apple','banana','orange','papaya']) if inputbox.ShowModal()==wx.ID_OK: answer = inputbox.GetStringSelection() inputbox.Destroy()

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  • How best to deal with warning c4305 when type could change?

    - by identitycrisisuk
    I'm using both Ogre and NxOgre, which both have a Real typedef that is either float or double depending on a compiler flag. This has resulted in most of our compiler warnings now being: warning C4305: 'argument' : truncation from 'double' to 'Ogre::Real' When initialising variables with 0.1 for example. Normally I would use 0.1f but then if you change the compiler flag to double precision then you would get the reverse warning. I guess it's probably best to pick one and stick with it but I'd like to write these in a way that would work for either configuration if possible. One fix would be to use #pragma warning (disable : 4305) in files where it occurs, I don't know if there are any other more complex problems that can be hidden by not having this warning. I understand I would push and pop these in header files too so that they don't end up spreading across code. Another is to create some macro based on the accuracy compiler flag like: #if OGRE_DOUBLE_PRECISION #define INIT_REAL(x) (x) #else #define INIT_REAL(x) static_cast<float>( x ) #endif which would require changing all the variable initialisation done so far but at least it would be future proof. Any preferences or something I haven't thought of?

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  • I tried everyhing, I just can't put my uiview behind my status bar ....

    - by gotye
    Hey guys, I have been trying every tips you already gave to other mates that where having the same issue but I just can't manage to do it ... My app isn't even special, it is a basic app with a tab bar and nav bar ... I currently got something like this in the controller I push (that i want to be fullscreen) : - (void)viewDidLoad { [super viewDidLoad]; self.view.autoresizingMask = 0; self.view.superview.autoresizingMask = 0; [[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleBlackTranslucent]; //[[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; [self.navigationController.navigationBar setBarStyle:UIBarStyleBlackTranslucent]; CGRect test = CGRectMake(0.0,0.0,320,44); //[self.navigationController.navigationBar setFrame:test]; //[self setWantsFullScreenLayout:YES]; [self.view.superview setBounds:CGRectMake(0,-20.0,320,480)]; //[self.view setBounds:[[UIScreen mainScreen] bounds]]; [self.view setBounds:CGRectMake(0,-20.0,320,480)]; //CGRect rect4 = CGRectMake(0.0,0.0,320.0,500.0); //[self.view setFrame:rect4]; [self.view setBackgroundColor:[UIColor redColor]]; } As you can see I tried a lot of stuff :D but my red background isn't going under my status bar ... I am using the iphone simulator (in case it has to do with it ..) Thank you for any help ;) Gotye.

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  • jquery checkbox and array help

    - by sea_1987
    Hi There I need to get the names and values of checkboxes that have been checked into an array name selected, I cannot for life of me get it working, below is my attempt, if someone could clrify what I am doing wrong that would be brilliant. //Location AJAX //var dataObject = new Object(); var selected = new Array(); $('#areas input.radio').change(function(){ // will trigger when the checked status changes var checked = $(this).attr("checked"); // will return "checked" or false I think. // Do whatever request you like with the checked status if(checked == true) { /*$("input:checked").each(function() { selected.push($(this).attr('name')+"="+$(this).val(); }); alert(selected)*/ getQuery = $(this).attr('name')+"="+$(this).val()+"&location_submit=Next"; $.ajax({ type:"POST", url:"/search/location", data: getQuery, success:function(data){ alert(getQuery); console.log(data); // $('body.secEmp').html(data); } }); } else { //do something to remove the content here alert("Remove"); } });

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • jquery autocomplete: works for first value, how to enable it for next?

    - by Toni Michel Caubet
    hello there! I'm using autocomplete so user can easly enter data on inputs, like this: <? $a = new etiqueta(0, ''); $b = $a->autocomplete_etiquetas(); ?> <script type="text/javascript"> function cargar_autocomplete_etiquetas(){ $("#tags").autocomplete({ source: [<? echo $b; ?>] }); } </script> $a = $b its an array with a result like: 'help','please',i','need','to,'be able to', 'select next item',' with autocomplete'; and i checked the ui documentation, but it doesn't fith with my source method.. any idea? I'm trying like this (edited with Bugai13 aportation): <? $a = new etiqueta(0, ''); $b = $a->autocomplete_etiquetas(); ?> <script type="text/javascript"> function cargar_autocomplete_etiquetas(){ $("#tags").autocomplete({ source: [<? echo $b; ?>], multiple: true, multipleSeparator: ", ", matchContains: true }); } </script> but i don't know how to do it.. any idea? are .push and .pop functions from the autocomplete? or shall i define, them? thanks again! PS: i'm getting adicted to this site! PS: come on dudes, i think the answer will be very usefull for many people PS: is it allowed to offer paypal reward?

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  • jQuery re-checking check boxes

    - by Jacob
    Hi, I having problems with re-checking some checkboxes after and ajax call updates a table. I have a table of what the project calls 'shares'. I want to: 1) check for and save any checked shares to an array 2) Do my ajax call to update the table of shares 3) Re-check any there we checked before the ajax update. My code is not working and I can't see why? Any tips, help or advise much appreciated. // Array to hold our checked share ids var savedShareIDs = new Array(); // Add checked share ids into array $("input:checkbox[name=share_ids]:checked").each(function() { savedShareIDs.push($(this).val()); }); // Do ajax update Dajaxice.pagination_shares('Dajax.process',{'id':1, 'page':1}) // Re-check any that were checked before ajax update $("input:checkbox[name=share_ids]").each(function() { if ( $.inArray( $(this).val(), savedShareIDs) > -1 ) { $(this).attr('checked',true) } }); The problem is the checkboxes are not checking. I'm pretty sure the loop is working and the inArray check works. Just not checking the checkboxes. Can anyone see where I'm going wrong? Thanks.

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Performance of C# method polymorphism with generics

    - by zildjohn01
    I noticed in C#, unlike C++, you can combine virtual and generic methods. For example: using System.Diagnostics; class Base { public virtual void Concrete() {Debug.WriteLine("base concrete");} public virtual void Generic<T>() {Debug.WriteLine("base generic");} } class Derived : Base { public override void Concrete() {Debug.WriteLine("derived concrete");} public override void Generic<T>() {Debug.WriteLine("derived generic");} } class App { static void Main() { Base x = new Derived(); x.Concrete(); x.Generic<PerformanceCounter>(); } } Given that any number of versions of Generic<T> could be instantiated, it doesn't look like the standard vtbl approach could be used to resolve method calls, and in fact it's not. Here's the generated code: x.Concrete(); mov ecx,dword ptr [ebp-8] mov eax,dword ptr [ecx] call dword ptr [eax+38h] x.Generic<PerformanceCounter>(); push 989A38h mov ecx,dword ptr [ebp-8] mov edx,989914h call 76A874F1 mov dword ptr [ebp-4],eax mov ecx,dword ptr [ebp-8] call dword ptr [ebp-4] The extra code appears to be looking up a dynamic vtbl according to the generic parameters, and then calling into it. Has anyone written about the specifics of this implementation? How well does it perform compared to the non-generic case?

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  • Accessing global variables of custom controls in ASP.NET

    - by CL4NCY
    Hi, I have built lots of custom asp.net controls which work really well separately but I want to somehow allow global access to all their variables from anywhere on the page. I have a central control called the ContentManager which I can use to store these variables. The problem I have is that all the controls are bound at different times so I only want the variables available after they're bound. For example I have many custom repeaters on the page which when bound I want to add a reference in the content manager so all their variables are then available to use. <Custom:ContentManager ID="cm" runat="server"/> <Custom:Repeater ID="r1" runat="server"/> <Custom:Repeater ID="r2" runat="server"/> <Custom:Repeater ID="r3" runat="server"/> Then I want a tag which can access all variables from any of these controls. <%= cm.controls["r1"].Items[0]["name"] %> The problem with this is that the variable isn't available until the repeater is bound so I might need to use events to push out the value to tags on the page like so: <Custom:Var ID="v1" control="r1" value="Items[0]["name"]" runat="server"/> Is this possible or can you recommend a better approach?

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  • git rebse onto remote updates

    - by Blake Chambers
    I work with a small team that uses git for source cod management. Recently, we have been doing topic branches to keep track of features then merging them into master locally then pushing them to a central git repository on a remote server. This works great when no changes have been made in master: I create my topic branch, commit it, merge it into master, then push. Hooray. However, if someone has pushed to origin before i do, my commits are not fast-forward. Thus a merge commit ensues. This also happens when a topic branch needs to merge with master locally to ensure my changes work with the code as of now. So, we end up with merge commits everywhere and a git log rivaling a friendship bracelet. So, rebasing is the obvious choice. What I would like is to: create topic branches holding several commits checkout master and pull (fast-forward because i haven't committed to master) rebase topic branches onto the new head of master rebase topics against master(so the topics start at masters head), bringing master up to my topic head My way of doing this currently is listed below: git checkout master git rebase master topic_1 git rebase topic_1 topic_2 git checkout master git rebase topic_2 git branch -d topic_1 topic_2 Is there a faster way to do this?

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  • Visual Basic Express 2008 Help

    - by khalidfazeli
    I have been given a task to: Develop a program where a child will be presented with picture of a fruit (one of five possible fruit) on the screen at the click of a start button. The child will then try to recognise the fruit and write its name in a specified place on the screen. On the click of a check button the name of the fruit written by the child will be checked by your program and if correct will reward the child with a suitable message. If the name presented by the child is not correct, a suitable message should be presented on a red background with the correct name of the fruit included in the message. so far I have managed to create a form with 5 different fruit pictures and a text box below them. a button at the bottom of the form then checks the results and presents a message box to tell them if they have passed or failed. Private Sub btnResults_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnResults.Click If txtApple.Text = "APPLE" And txtOrange.Text = "ORANGES" And txtStrawberry.Text = "STRAWBERRIES" And txtGrapes.Text = "GRAPES" And txtBanana.Text = "BANANAS" Then MsgBox("Congratulations! you got it all right!", MsgBoxStyle.OkOnly) End Else MsgBox("Incorrect, please try again", MsgBoxStyle.OkOnly) End End If End Sub but I can't get it to randomise the picture of the fruit, so it only displays one fruit at a time and checks against it. Any help is appreciated. Thanks

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  • Is it Possible to Use Constraints on Hierarchical Data in a Self-Referential Table?

    - by pbarney
    Suppose you have the following table, intended to represent hierarchical data: +--------+-------------+ | Field | Type | +--------+-------------+ | id | int(10) | | parent | int(10) | | name | varchar(45) | +--------+-------------+ The table is self-referential in that the parent_id refers to id. So you might have the following data: +----+--------+---------------+ | id | parent | name | +----+--------+---------------+ | 1 | 0 | fruit | | 2 | 0 | vegetable | | 3 | 1 | apple | | 4 | 1 | orange | | 5 | 3 | red delicious | | 6 | 3 | granny smith | | 7 | 3 | gala | +----+--------+---------------+ Using MySQL, I am trying to impose a (self-referential) foreign key constraint upon the data to cascade on update and prevent deletion of a record if it has any "children." So I used the following: CREATE TABLE `test`.`fruit` ( `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, `parent` INT(10) UNSIGNED, `name` VARCHAR(45) NOT NULL, PRIMARY KEY (`id`), CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE ON DELETE RESTRICT ) ENGINE = InnoDB; From what I understand, this should fit my requirements. (And parent must default to null to allow insertions, correct?) The problem is, if I change the id of a record, it will not cascade: Cannot delete or update a parent row: a foreign key constraint fails (`test`.`fruit`, CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE) What am I missing? Feel free to correct me if my terminology is screwed up... I'm new to constraints.

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