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  • Django: How to iterate over formsets and access cleaned data?

    - by Mark
    What if I want to do something with my formset other than immediately saving it? How can I do this? for form in vehicles_formset.forms: listing.id = None listing.vehicle_year = form.cleaned_data['year'] listing.vehicle_make = form.cleaned_data['make'] listing.vehicle_model = form.cleaned_data['model'] listing.vin = form.cleaned_data['vin'] listing.vehicle_runs = form.cleaned_data['runs'] listing.vehicle_convertible = form.cleaned_data['convertible'] listing.vehicle_modified = form.cleaned_data['modified'] listing.save() (Thus creating multiple listings) Apparently cleaned_data does not exist. There's a bunch of stuff in the data dict like form-0-year but it's pretty useless to me like that.

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  • Do I need to override the writing methods of NSDocument in subclasses for an application that will o

    - by Abizern
    I think I may be missing the obvious but I'm not sure. The section on subclassing NSDocument in the docs states that subclasses of NSDocument must override one reading and one writing method. If I'm creating a viewer application that will not write anything back, do I still need to override a writing method (returning what, nil?) or can I ignore it and make sure that there are no saving methods that can get called?

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  • Configuring Google Drive API and SDK

    - by Milan Sanghani
    I'm attempting to install the DrEdit sample app for Salesforce onto GAE. The app runs, but saving or opening a file results in an HTTP 403 "Access Not Configured Error". I have also attempted to use the values for API AccessClient ID for web applications. The Google Drive SDK OAuth Client ID has also been set variously to the Drive SDK and web app Client IDs. but, After enabling both (Api, SDK) in Api access service i am still getting same error.

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Override System Preference Pane?

    - by DisappointedIdealist
    Is there a way to override / disable a system preference pane? I'm wanting to put an application together that would disable or override the Energy Saver preference pane, and would put it's own rules in place for putting a machine into standby, turning off the monitor, or other various energy saving activities.

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  • So many ways to bind an event

    - by XGreen
    There are various ways to bind events to elements in jquery .click , .bind, .live, .delegate, saving events data in .data etc which is the most superior method among these and why? wouldn't a single pattern like this be more beneficial? $('selector').bind({ event: 'click mouseover ...', keepAlive: (true, false, ...), trigfunction: (function() { // I run for click }, function() { // i run for mouseover }, function() { ///... }) });

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  • Django model fields getter / setter

    - by pistacchio
    Hi, is there something like getters and setters for django model's fields? For example, I have a text field in which i need to make a string replace before it get saved (in the admin panel, for both insert and update operations) and make another, different replace each time it is read. Those string replace are dynamic and need to be done at the moment of saving and reading. As I'm using python 2.5, I cannot use python 2.6 getters / setters. Any help?

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  • Mandatory Embedded schema field not throwing excepiton when empty in SDL Tridion 2011

    - by user1733557
    I am pulling back to the basic schema questions in Tridion 2011. I have an embedded schema with three optional fields and I referred this schema in a content schema and marked it as mandatory. When I create a component and save it without entering data to this mandatory field; CME is not throwing any exception and proceeds with saving. Please let me know if there are any patches to resolve this issue. Thanks in advance.

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  • How to save content uploaded by user?

    - by Rocky
    I am planning to start a site in which the content is generated by the users. What is the best method to save the data submitted by user? Is the method of saving the data in phpmyadmin database a good idea considering that the data submitted by users is large similar to a blog post. Btw I'm good in working with php and mysql but I'm not sure whether it is a good method.

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  • Please explain this Rails method to me like I'm a little kid.

    - by Senthil
    I found this in Ryan Bates' railscast site, but not sure how it works. #models/comment.rb def req=(request) self.user_ip = request.remote_ip self.user_agent = request.env['HTTP_USER_AGENT'] self.referrer = request.env['HTTP_REFERER'] end #blogs_controller.rb def create @blog = Blog.new(params[:blog]) @blog.req = request if @blog.save ... I see he is saving the user ip, user agent and referrer, but am confused with the req=(request) line. Any help is appreciated. Thanks

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  • PowerShell locking File....

    - by Ben
    I am trying to do something very simple in powershell Reading the contents of a file Manipulation some string Saving the modified test back to the file function Replace { $file = Get-Content C:\Path\File.cs $file | foreach {$_ -replace "document.getElementById", "$"} |out-file -filepath C:\Path\File.cs } I have tried Set-Content as well. I always get unautorized exception. I can see the $file has the file content, error is coming while writing the file. Any help is appreciated. Ben

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  • How can I extract the original image stream from a System.Drawing.Bitmap object?

    - by skolima
    I am embedding images into my assembly using .resx files. Upon runtime, I need to save the images into standalone files, restoring the original content. How can I extract the original file stream from an System.Drawing.Bitmap instance? I know I can create a stream using Bitmap.Save(), but this transcodes (and in effect - inflates) the images, even when saving a PNG back as PNG. Or perhaps my mistake is reading them from Resource as Bitmap in the first place?

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  • How to apply css locally on any online page?

    - by metal-gear-solid
    For testing I don't want to upload css to FTP on each change till site complete , but site and content is online. (i'm not talking about saving page locally then apply css) Can i just apply css locally to any online page. it would be easier to edit and see changes locally till css work end. and i want to see applied effect on FF and IE. How to do that? Is it possible.

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  • need to separate words from an image

    - by user298295
    how can i manipulate pixel values of a loaded image then save portion of that image into a new image(1 image per word).i found several example regarding saving or loading image but i cant understand how can i save image portion???i am trying to do it with java

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  • VS2010 setting open files to read only on save

    - by Sophia
    I'm editing a Visual Studio 2010 web application. When saving changes to a code-behind file, the file becomes read only in the editor for 1-2 minutes. Closing and re-opening the file makes it editable again. As I save quite frequently, this can be a pain. Has anyone else run into this issue, and know any work-arounds?

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  • UIVideoAtPathIsCompatibleWithSavedPhotosAlbum generates error implicit declaration of function, why?

    - by just_another_coder
    In my project I am trying to save video to the iPhone after being taken by the camera. When I call the method: UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(path) It reports the error: Implicit declaration of function 'UIVideoAtPathIsCompatibleWithSavedPhotosAlbum' I've imported MobileCoreServices/UTCoreTypes.h I was previously using this same code for saving camera pictures, and it worked fine. In another class, in the same project, I am able to reference the UIKit method: UIImagePNGRepresentation() without any problems So why does it give me this error?

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  • Access 2007 can I capture the "clicked" field using an OnClick event on a report?

    - by Aaron Quince
    In Access 2007 I want to be able to click on a name field in a report and call a separate report with personal information about the person who's name was clicked to start the event. This would be as an alternative to creating a subreport or including the subreport fields in the main report in the interest of saving space. How do I reference the value of the clicked field for use in a query called with the OnClick event? Thanks for your help.

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  • Passing a value from child window to parent

    - by gnomixa
    Here is my scenario: i have a parent web page, in my javascript code I open a new window. This new window is a server-side aspx page. This child page needs to save some data in the database, and after saving it returns an ID. Now, I need to pass this ID from the child server page to the parent's javascript. Essentially I need the child server code to trigger: 1) return the value to the javascript code of the parent page 2) close itself What would be the acceptable way to do it?

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  • Whats a valid strategy for a secure image upload from a flash client?

    - by WillyCornbread
    Hi all - I'm creating a flash application that will post images to a url for saving to disk/display later. I was wondering what are some suggested strategies for making this secure enough so that the upload is verified as coming from the application and not just some random form post. Is it reliable enough to check referring location realizing that I don't need bulletproof security, or perhaps setting authentication headers is a better strategy even though it seems unreliable from what I have read. Thanks for any advice - b

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